Hyper Light Breaker hands-on: I’m here for the hoverboard

Hyper Light Breaker is a hoverboard sim. Technically, it’s a third-person roguelite adventure set in a luminous fantasy-cyberpunk universe, but after playing a 30-minute preview, it’s clear to me that Hyper Light Breaker is all about the hoverboard. Vicious beasts, secret alcoves and shiny weapons are secondary to the feeling of gliding over green hills and shallow waters on my glowing blue slab, finding joy in narrowly avoiding enemy encounters.

Intentionally skipping battles was probably the opposite of what lead animator Chris Bullock wanted me to do during the first public hands-on opportunity with Hyper Light Breaker — but if that were the case, then he shouldn’t have told me about the hoverboard.

Hyper Light Breaker
Heart Machine

Hyper Light Breaker is set to go live in early access on Steam this summer, complete with three-player online co-op. Developers at Heart Machine are letting people play it for the first time at Day of the Devs: San Francisco Edition, which is held in conjunction with GDC this week. I played a remote preview of the game at home, solo style, while Bullock watched on Discord (and probably cringed a whole lot).

Breaker is an open-world game with a hub station called the Cursed Outpost, a futuristic strip mall with shops, upgrade stations and NPCs. I briefly explored the outpost, but the bulk of the game plays out in the Overgrowth, a landscape of ever-shifting biomes, and I focused on diving into these. Biomes in the Overgrowth are built with hand-crafted and procedurally generated elements so that players will never enter the same realm twice, and each one has a boss to defeat called a Crown. Despite my desire to peacefully hoverboard through the half-hour demo, I messed around with two loadouts, took out a few slime hordes and twice tried to slay one of those Crowns — a huge bipedal wolf warrior with a golden sword named Dro.

In both of my battles with Dro, she started attacking instantly and with incredible force, swinging her blade wildly as she leapt in a giant arc across a temple and directly onto my head. I dodged and attempted to fill up her stagger meter by landing basic attacks with my sword and firearm, but the wolf was relentless, especially compared with the basic enemies I easily dispatched around the biome.

Hyper Light Breaker
Heart Machine

Dro defeated me twice. At the end of each fight, I heard the game’s siren song luring me in, making me believe I could beat the big bad wolf next time, if I just employed an updated strategy. Parrying was key in this fight, according to Bullock.

“Her first opening attack, you immediately went for the parry on that,” Bullock said as I prepared to fight the boss again. “I love that you picked that up right away; that was the intention on that one.”

The parry had been an accident on my part, but I’d immediately noticed how effective it was, giving me a half-second at the very beginning of the encounter to step back and strategize. What I’d experienced with the parry was a fury attack, Bullock explained. Some beasts in Hyper Light Breaker glow red and then perform big moves that have to be perfectly parried in order to cancel out the damage, reverse a projectile or stun the enemy. With a fury attack, a non-perfect parry will mitigate some damage only.

“That is definitely the design goal, to make the combat clear, know when you're doing something well,” Bullock said.

These moments of tactical clarity are exactly what makes a roguelike or roguelite addictive. I can see how to beat the boss; now I just have to get good enough at the game to implement those moves before I'm killed.

Hyper Light Breaker
Heart Machine

There’s no dialogue in Hyper Light Breaker, much like its predecessor, Hyper Light Drifter. Drifter was an incredibly stylish 2D action RPG that came out in 2016 after a few years of crowdfunding and significant hype, and it solidified Heart Machine’s reputation as a stellar indie studio. Hyper Light Breaker is technically a prequel to Drifter, since it's set 15 years before the events of that game.

Drifter co-designer Teddy Dief went on to found Team OFK and release the musical visual novel We Are OFK, while lead developer Alx Preston stuck with Heart Machine and released Solar Ash in 2021. Much like Breaker, Solar Ash is set in the same general universe as Hyper Light Drifter, but it’s a vastly different game and it’s not a direct sequel. Solar Ash is a third-person action platformer built around an incredibly satisfying glide-step mechanic, and its world is filled with alien environments, massive monsters and vaguely threatening deities.

Hyper Light was a way for me to get started, it was a way for me to be more grounded and put together a crew and understand, can I do this? Can I actually make games?” Preston told me in 2021, during the lead-up to Solar Ash’s release. “And so having answered that question, then the natural next step for me was something in 3D. Can I put something out there that really opens up the world and makes you feel like you can truly escape into something, a creation that is otherworldly, that you otherwise wouldn't have the experience of? A lot of my childhood was spent escaping into those bigger experiences.”

Hyper Light Breaker
Heart Machine

Breaker feels like the perfect amalgamation of Hyper Light Drifter and Solar Ash. Replace the Solar Ash ice skates with a hoverboard, add some friends and you’re set. Developers at Heart Machine plan to keep Hyper Light Breaker in early access for about a year, though they noted that this timeline might change with player feedback.

The full release of Hyper Light Breaker will support up to three players in online co-op, and it will have a handful of characters to choose from, each with customizable loadouts. I tried out a basic, slashy blade and a hefty buster sword, plus a standard rifle and a shotgun-type firearm, and they each performed well, though I ran out of ammo quickly and often. The heavy sword was slower than the simple blade, but it moved smoothly and hit hard. In the Cursed Outpost before loading up a new biome, I was also able to select four abilities called Holobytes from about a dozen options, such as increased armor or faster healing. My favorite trait was the blooming corpse seed, which planted an exploding AOE flower on the bodies of slain enemies.

But once Bullock told me that hoverboarding was an option, it was all I wanted to do. I spent a good chunk of my Hyper Light Breaker demo time gliding along the bright green grass, landing small jumps and occasionally falling into a pond. I’m still itching to find Dro again and fine-tune my parrying abilities across a range of weapons (and corpse flowers). Mostly though, I’ll be dreaming of that bright blue board until Hyper Light Breaker hits early access this summer.

This article originally appeared on Engadget at https://www.engadget.com/hyper-light-breaker-hands-on-im-here-for-the-hoverboard-210045970.html?src=rss

LinkedIn is developing in-app games to further distract you from your job hunt

LinkedIn, a platform that surely everybody associates with fun, may soon offer puzzle-based games to give its users something to do besides networking. App researcher Nima Owji posted a series of screenshots on X this weekend showing some of the games LinkedIn is working on, and the company has since confirmed the plan to TechCrunch. Employees’ scores will reportedly affect how the companies they work for are ranked in the games.

Per TechCrunch, the titles LinkedIn is working on so far include “Queens,” “Inference” and “Crossclimb.” LinkedIn provided the publication with some newer images of the games, but for everyone just anxiously awaiting their rollout, there’s no timeline yet for when they’ll be released. It’s unclear if games will be available in full to free users or reserved for LinkedIn’s paid subscribers.

This article originally appeared on Engadget at https://www.engadget.com/linkedin-is-developing-in-app-games-to-further-distract-you-from-your-job-hunt-205953683.html?src=rss

Apple can’t get out of facing a class-action lawsuit over AirTags stalking claims

A San Francisco judge has ruled that Apple must face a lawsuit accusing the company of negligence over the potential stalking risks created by its AirTags, Bloomberg reports. While the bulk of the roughly three dozen claims in the class-action suit were dismissed, US District Judge Vince Chhabria denied Apple’s bid to have the suit thrown out based on three plaintiffs’ claims alleging that “when they were stalked, the problems with the AirTag’s safety features were substantial, and that those safety defects caused their injuries.”

While the suit argues that Apple was warned of the potential for its Bluetooth item trackers to be misused and thus should be held liable under California law, Apple disagrees, according to Bloomberg. After it released AirTags, Apple later rolled out safety features designed to thwart stalking attempts, like an update that made it so AirTags would emit a loud sound when they get a certain distance from their owner and notifications about unknown trackers. Apple and Google also last year announced that they’re working together on developing industry standards to proactively fight the misuse of tracking devices.

Nevertheless, the lawsuit argues that AirTags have “become the weapon of choice of stalkers and abusers,” Bloomberg reports. The case was filed in the Northern California district court.

This article originally appeared on Engadget at https://www.engadget.com/apple-cant-get-out-of-facing-a-class-action-lawsuit-over-airtags-stalking-claims-184329639.html?src=rss

The second-generation Apple Pencil is on sale for $79 during the Amazon Spring Sale

Apple’s second-generation Apple Pencil is down to one of the best prices we’ve seen yet in an Amazon Big Spring Sale deal. You can grab one for just $79, which is a 39 percent discount and $50 off its normal $129 price tag. This is the pencil that's used with most of the latest iPads (except for the 9th-gen tablet) and we consider it to be one of the best iPad accessories you can get.

The second-generation Apple Pencil is great for artists and note-takers who make heavy use of their iPads. It works with the iPad mini (sixth generation), iPad Air (fourth generation and later), the 12.9-inch iPad Pro from the third generation on, and all 11-inch iPad pro models. When it comes to choosing a stylus for your iPad, you really can’t do any better than the Apple Pencil, as it’s designed specifically to be used with Apple’s tablets. It boasts pressure sensitivity for a more realistic drawing experience and has a hover feature that will preview your pen marks to improve precision.

The second-generation Apple Pencil also has a customizable double-tap feature so you can have easier access to the tools you use the most. It charges wirelessly as well, when it’s magnetically attached to a compatible iPad. Apple’s second-generation Pencil was also designed with a more practical flat edge on either side, so it’s less likely to roll off the table when you set it down.

This model of the Apple Pencil came out a few years ago, but it’s still the best of the current lineup. There have been rumors for months that Apple is planning to release new Apple Pencils, possibly as soon as this spring, but that has yet to be confirmed by the company itself. In the meantime, the second generation Apple Pencil is as cheap as the less feature-rich USB-C Apple Pencil.

Your Spring Sales Shopping Guide: Spring sales are in the air, headlined by Amazon’s Big Spring sale event. Our expert editors are curating all the best spring sales right here. Follow Engadget to shop the best tech deals from Amazon’s Big Spring Sale, hear from Autoblog’s car experts on the best spring auto deals on Amazon, and find spring sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/the-second-generation-apple-pencil-is-on-sale-for-79-during-the-amazon-spring-sale-162232269.html?src=rss

SpaceX is reportedly building hundreds of spy satellites for the US government

SpaceX has been contracted by the Department of Defense’s National Reconnaissance Office (NRO) to build a network of hundreds of low-orbiting spy satellites capable of operating as a swarm and tracking targets on the ground, according to Reuters. The Reuters report, which cites five sources with knowledge of the program, builds on earlier reporting by The Wall Street Journal that revealed SpaceX had signed a $1.8 billion contract in 2021 with an unnamed agency.

This network, called Starshield, would reportedly be able to gather continuous imagery all over Earth for US intelligence, using a mix of large imaging satellites to collect data and relay satellites to transmit information. According to one source who spoke to Reuters, it has the potential to make it so “no one can hide.” Neither SpaceX nor the NRO directly confirmed the company’s involvement in the project, but an NRO spokesperson told Reuters, "The National Reconnaissance Office is developing the most capable, diverse, and resilient space-based intelligence, surveillance, and reconnaissance system the world has ever seen.”

Last fall, it was reported that SpaceX had bagged a $70 million contract with the Space Force to provide satellite communications under its Starshield program. This is a distinct entity from SpaceX’s Starlink constellation, at least according to Elon Musk, who has said Starlink “needs to be a civilian network,” whereas Starshield is meant to be used for government and national security purposes.

This article originally appeared on Engadget at https://www.engadget.com/spacex-is-reportedly-building-hundreds-of-spy-satellites-for-the-us-government-150024771.html?src=rss

The Amazon Echo Buds are down to a record-low $35 for the Big Spring Sale

The Amazon Big Spring Sale is in full swing, and one of our favorite affordable pairs of wireless earbuds is even cheaper because of it. The 2023 Echo Buds are down to $35 in this Amazon deal, which is their lowest price yet. These Echo Buds have a lot of improvements over the previous model, and we like them for their detailed and balanced sound profile, built-in Alexa support and five hours of battery life. It's also worth noting that this deal is available to anyone. Unlike Prime Day, this sale event isn't as heavy on Prime-exclusive discounts.

The third-generation Echo Buds were redesigned to lose the silicone tips and adopt a more AirPods-like form factor. This leads to a more open design that makes it easier to listen to music, podcasts or audiobooks without blocking out your environment. Despite the buds themselves being longer than previous models, their USB-C charging case remains pleasingly compact.

The buds support multipoint connectivity, so you can seamlessly switch them between host devices. Setup takes place in the Alexa app, where you can view the battery life of each earbud and their charging case. You can also control their EQ, SideTone (how much of your voice you hear during calls) and VIP Filter settings in the app. It even has a Find My tool to help you locate them if you ever lose them.

None of that would matter if the Echo Buds sounded terrible, but we were impressed with what they offer for their price point. After testing them, Engadget’s Billy Steele wrote, “Softer and acoustic genres like bluegrass, folk and lighter country sound great, with the warm strums of Zach Bryan’s guitars and vocals on American Heartbreak cutting through the mix.” He found the Echo Buds’ tuning to be generally well-balanced across genres.

Your Spring Sales Shopping Guide: Spring sales are in the air, headlined by Amazon’s Big Spring sale event. Our expert editors are curating all the best spring sales right here. Follow Engadget to shop the best tech deals from Amazon’s Big Spring Sale, hear from Autoblog’s car experts on the best spring auto deals on Amazon, and find spring sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/the-amazon-echo-buds-are-down-to-a-record-low-35-for-the-big-spring-sale-133044872.html?src=rss

Amazon Big Spring Sale: 20 early deals from Apple, Sonos and Sony you can shop today

Amazon’s first Big Spring Sale in the US begins tomorrow, but we’re already starting to see some electronics deals trickle in. Admittedly, tech isn’t at the forefront of this event (unlike Prime Day, where we usually see a healthy number of tech discounts). Amazon stated in its announcement that the Big Spring Sale would feature deals on fashion, outdoor, cleaning and home organization products, with tech only getting a brief shout otherwise. But we at Engadget see this as an opportunity to surface all of the best tech deals you can get at Amazon nonetheless — whether they be explicitly tied to the Big Spring Sale or not. Here are the best Amazon spring deals on gadgets you can shop ahead of the main event.

Best Spring Sale deals on Apple devices

Best Spring Sale deals on headphones, earbuds and speakers

Best Spring Sale deals on Anker devices

Best Spring Sale deals on smartphones

Best Spring Sale deals on gaming gear

Best Spring Sale deals on other tech

Best tech deals available elsewhere on the web

Your Spring Sales Shopping Guide: Spring sales are in the air, headlined by Amazon’s Big Spring sale event. Our expert editors are curating all the best spring sales right here. Follow Engadget to shop the best tech deals from Amazon’s Big Spring Sale, and find the best spring sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/amazon-big-spring-sale-20-early-deals-from-apple-sonos-and-sony-you-can-shop-today-161534774.html?src=rss

It took Starbucks a little too long to realize coffee NFTs aren’t it

Starbucks is pulling the plug on Odyssey, its Web3 rewards program that gave members access to collectible NFTs. The company updated its FAQ on Friday to let members know that the beta program is closing on March 31, and they have a little over a week left to complete any remaining activities (called journeys). Those will shut down March 25. Users won’t lose their Stamps (Starbucks’ NFTs), which are hosted on Nifty Gateway, but they’ll have to sign up for Nifty using their Starbucks Rewards email to access them there, if they haven’t already.

Starbucks was late to the NFT game with Odyssey, which launched in beta in late 2022 — well after interest in the digital collectibles peaked. Unlike some other NFT ventures from major brands, though, it seemed to be aiming for more than a quick cash grab. It gamified the rewards system, offering activities and coffee-related mini-games that encouraged members’ ongoing participation.

In a conversation with TechCrunch published just last month, Odyssey community lead Steve Kaczynski emphasized the community element, saying, “I’ve seen that people who live in California in the Starbucks Odyssey community are really good friends with people in Chicago and they have met up in real life at times. This never would have happened if not for Web3.” But it’s 2024, and brands and consumers alike have long since moved on from NFTs. (Naturally, Forum3, which worked with Starbucks on Odyssey, seems to have pivoted to AI).

Starbucks says the Odyssey marketplace, where members could buy and sell their stamps, will move over to the Nifty marketplace. They can also withdraw their Stamps to trade them on other platforms.

This article originally appeared on Engadget at https://www.engadget.com/it-took-starbucks-a-little-too-long-to-realize-coffee-nfts-arent-it-170132305.html?src=rss

It took Starbucks a little too long to realize coffee NFTs aren’t it

Starbucks is pulling the plug on Odyssey, its Web3 rewards program that gave members access to collectible NFTs. The company updated its FAQ on Friday to let members know that the beta program is closing on March 31, and they have a little over a week left to complete any remaining activities (called journeys). Those will shut down March 25. Users won’t lose their Stamps (Starbucks’ NFTs), which are hosted on Nifty Gateway, but they’ll have to sign up for Nifty using their Starbucks Rewards email to access them there, if they haven’t already.

Starbucks was late to the NFT game with Odyssey, which launched in beta in late 2022 — well after interest in the digital collectibles peaked. Unlike some other NFT ventures from major brands, though, it seemed to be aiming for more than a quick cash grab. It gamified the rewards system, offering activities and coffee-related mini-games that encouraged members’ ongoing participation.

In a conversation with TechCrunch published just last month, Odyssey community lead Steve Kaczynski emphasized the community element, saying, “I’ve seen that people who live in California in the Starbucks Odyssey community are really good friends with people in Chicago and they have met up in real life at times. This never would have happened if not for Web3.” But it’s 2024, and brands and consumers alike have long since moved on from NFTs. (Naturally, Forum3, which worked with Starbucks on Odyssey, seems to have pivoted to AI).

Starbucks says the Odyssey marketplace, where members could buy and sell their stamps, will move over to the Nifty marketplace. They can also withdraw their Stamps to trade them on other platforms.

This article originally appeared on Engadget at https://www.engadget.com/it-took-starbucks-a-little-too-long-to-realize-coffee-nfts-arent-it-170132305.html?src=rss

Moon mining startup Interlune wants to start digging for helium-3 by 2030

A budding startup called Interlune is trying to become the first private company to mine the moon’s natural resources and sell them back on Earth. Interlune will initially focus on helium-3 — a helium isotope created by the sun through the process of fusion — which is abundant on the moon. In an interview with Ars Technica, Rob Meyerson, one of Interlune’s founders and former Blue Origin president, said the company hopes to fly its harvester with one of the upcoming commercial moon missions backed by NASA. The plan is to have a pilot plant on the moon by 2028 and begin operations by 2030, Meyerson said.

Interlune announced this week that it’s raised $18 million in funding, including $15 million in its most recent round led by Seven Seven Six, the venture firm started by Reddit co-founder Alexis Ohanian. The resource it’s targeting, helium-3, could be used on Earth for applications like quantum computing, medical imaging and, perhaps some day down the line, as fuel for fusion reactors. ​​Helium-3 is carried to the moon by solar winds and is thought to remain on the surface trapped in the soil, whereas when it reaches Earth, it’s blocked by the magnetosphere.

Interlune aims to excavate huge amounts of the lunar soil (or regolith), process it and extract the helium-3 gas, which it would then ship back to Earth. Alongside its proprietary lunar harvester, Interlune is planning a robotic lander mission to assess the concentration of helium-3 at the selected location on the surface. 

A graphic showing how helium-3 is produced by the sun, travels to the moon and is deflected by Earth's magnetosphere
Interlune

“For the first time in history,” Meyerson said in a statement, “harvesting natural resources from the Moon is technologically and economically feasible.” The founding team includes Meyerson and former Blue Origin Chief Architect Gary Lai, Apollo 17 astronaut Harrison H. Schmitt, former Rocket Lab exec Indra Hornsby and James Antifaev, who worked for Alphabet’s high-altitude balloon project, Loon. 

This article originally appeared on Engadget at https://www.engadget.com/moon-mining-startup-interlune-wants-to-start-digging-for-helium-3-by-2030-152216803.html?src=rss