The Backbone One mobile game controller is 30 percent off right now

Most smartphone games are designed to be played with touch controls first and foremost. But if you want to stream games from an Xbox or PlayStation, or if you gravitate toward games with more complex control schemes like Call of Duty: Mobile or Diablo Immortal, a mobile gamepad like the Backbone One can make things more comfortable. 

If this sounds appealing to you, Backbone is running a sale that brings the Lightning-based version of the One down to $70 at Amazon, Best Buy, Target and its own online store. While that's not an all-time low, it's still $30 off the controller's usual going rate.

In general, discounts on the device have been uncommon. The offer applies to both the standard black model and the PlayStation-branded white model, which are functionally the same but use different icons. The discount technically started earlier this week, but Backbone says it'll run through March 10. Unfortunately, the sale does not extend to the USB-C version of the device, so Android users or those who plan on upgrading to an iPhone 15 anytime soon should pass.

If you plan to play on an iPhone 14 or older for the next couple of years, though, this deal should be worthwhile. As my colleague Mat Smith noted in his review, the One fits snugly and works immediately with remote streaming apps and virtually every iOS game with controller support. It has all the requisite buttons to play modern games, including pressure-sensitive triggers and analog joysticks, along with a built-in headphone jack and a pass-through charging port. Its clicky face buttons are on the noisy side, and its d-pad is somewhat spongy. Still, its rounded grips keep it comfortable to hold over time, and it balances its weight better than an Xbox or PS5 pad hooked up to a mobile gaming clip. It also comes with a handy companion app, which you can use to quickly launch games and start party chats. If nothing else, it should be a more cost-effective alternative to cloud gaming handhelds like the PlayStation Portal.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-backbone-one-mobile-game-controller-is-30-percent-off-right-now-163014567.html?src=rss

Microsoft’s neural voice tool for people with speech disabilities arrives later this year

At its 14th Ability summit, which kicks off today, Microsoft is highlighting developments and collaborations across its portfolio of assistive products. Much of that is around Azure AI, including features announced yesterday like AI-powered audio descriptions and the Azure AI studio that better enables developers with disabilities to create machine-learning applications. It also showed off new updates like more languages and richer AI-generated descriptions for its Seeing AI tool, as well as new playbooks offering guidelines for best practices in areas like building accessible campuses and greater mental health support.

The company is also previewing a feature called “Speak For Me,” which is coming later this year. Much like Apple’s Personal Voice, Speak For Me can help those with ALS and other speech disabilities to use custom neural voices to communicate. Work on this project has been ongoing “for some time” with partners like the non-profit ALS organization Team Gleason, and Microsoft said it’s “committed to making sure this technology is used for good and plan to launch later in the year.” The company also shared that it’s working with Answer ALS and ALS Therapy Development Institute (TDI) to “almost double the clinical and genomic data available for research.”

One of the most significant accessibility updates coming this month is that Copilot will have new accessibility skills that enable users to ask the assistant to launch Live Caption and Narrator, among other assistive tools. The Accessibility Assistant feature announced last year will be available today in the Insider preview for M365 apps like Word, with the company saying it will be coming “soon” to Outlook and PowerPoint. Microsoft is also publishing four new playbooks today, including a Mental Health toolkit, which covers “tips for product makers to build experiences that support mental health conditions, created in partnership [with] Mental Health America.”

Ahead of the summit, the company’s chief accessibility officer Jenny Lay-Flurrie spoke with Engadget to share greater insight around the news as well as her thoughts on generative AI’s role in building assistive products.

“In many ways, AI isn’t new,” she said, adding “this chapter is new.” Generative AI may be all the rage right now, but Lay-Flurrie believes that the core principle her team relies on hasn’t changed. “Responsible AI is accessible AI,” she said.

Still, generative AI could bring many benefits. “This chapter, though, does unlock some potential opportunities for the accessibility industry and people with disabilities to be able to be more productive and to use technology to power their day,” she said. She highlighted a survey the company did with the neurodiverse community around Microsoft 365 Copilot, and the response of the few hundred people who responded was “this is reducing time for me to create content and it’s shortening that gap between thought and action,” Lay-Flurrie said.

The idea of being responsible in embracing new technology trends when designing for accessibility isn’t far from Lay-Flurrie’s mind. “We still need to be very principled, thoughtful and if we hold back, it’s to make sure that we are protecting those fundamental rights of accessibility.”

Elsewhere at the summit, Microsoft is featuring guest speakers like actor Michelle Williams and its own employee Katy Jo Wright, discussing mental health and their experience living with chronic Lyme disease respectively. We will also see Amsterdam’s Rijksmusem share how it used Azure AI’s computer vision and generative AI to provide image descriptions for over a million pieces of art for visitors who are blind or have low vision.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-neural-voice-tool-for-people-with-speech-disabilities-arrives-later-this-year-161550277.html?src=rss

Microsoft’s neural voice tool for people with speech disabilities arrives later this year

At its 14th Ability summit, which kicks off today, Microsoft is highlighting developments and collaborations across its portfolio of assistive products. Much of that is around Azure AI, including features announced yesterday like AI-powered audio descriptions and the Azure AI studio that better enables developers with disabilities to create machine-learning applications. It also showed off new updates like more languages and richer AI-generated descriptions for its Seeing AI tool, as well as new playbooks offering guidelines for best practices in areas like building accessible campuses and greater mental health support.

The company is also previewing a feature called “Speak For Me,” which is coming later this year. Much like Apple’s Personal Voice, Speak For Me can help those with ALS and other speech disabilities to use custom neural voices to communicate. Work on this project has been ongoing “for some time” with partners like the non-profit ALS organization Team Gleason, and Microsoft said it’s “committed to making sure this technology is used for good and plan to launch later in the year.” The company also shared that it’s working with Answer ALS and ALS Therapy Development Institute (TDI) to “almost double the clinical and genomic data available for research.”

One of the most significant accessibility updates coming this month is that Copilot will have new accessibility skills that enable users to ask the assistant to launch Live Caption and Narrator, among other assistive tools. The Accessibility Assistant feature announced last year will be available today in the Insider preview for M365 apps like Word, with the company saying it will be coming “soon” to Outlook and PowerPoint. Microsoft is also publishing four new playbooks today, including a Mental Health toolkit, which covers “tips for product makers to build experiences that support mental health conditions, created in partnership [with] Mental Health America.”

Ahead of the summit, the company’s chief accessibility officer Jenny Lay-Flurrie spoke with Engadget to share greater insight around the news as well as her thoughts on generative AI’s role in building assistive products.

“In many ways, AI isn’t new,” she said, adding “this chapter is new.” Generative AI may be all the rage right now, but Lay-Flurrie believes that the core principle her team relies on hasn’t changed. “Responsible AI is accessible AI,” she said.

Still, generative AI could bring many benefits. “This chapter, though, does unlock some potential opportunities for the accessibility industry and people with disabilities to be able to be more productive and to use technology to power their day,” she said. She highlighted a survey the company did with the neurodiverse community around Microsoft 365 Copilot, and the response of the few hundred people who responded was “this is reducing time for me to create content and it’s shortening that gap between thought and action,” Lay-Flurrie said.

The idea of being responsible in embracing new technology trends when designing for accessibility isn’t far from Lay-Flurrie’s mind. “We still need to be very principled, thoughtful and if we hold back, it’s to make sure that we are protecting those fundamental rights of accessibility.”

Elsewhere at the summit, Microsoft is featuring guest speakers like actor Michelle Williams and its own employee Katy Jo Wright, discussing mental health and their experience living with chronic Lyme disease respectively. We will also see Amsterdam’s Rijksmusem share how it used Azure AI’s computer vision and generative AI to provide image descriptions for over a million pieces of art for visitors who are blind or have low vision.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-neural-voice-tool-for-people-with-speech-disabilities-arrives-later-this-year-161550277.html?src=rss

The Tesla Model S shook the industry, but its echo is fading

The consumer electronics industry has changed radically over the past two decades. AR/VR devices have come and gone and come again, smartphones have grown from filling our pockets to dominating our lives, and the tendrils of connected services now touch everything we touch.

Yet, for me, the most exciting to watch has been the development of technology that moves us. I mean that literally: cars and scooters and e-bikes and all the other wild and wonderful modes of transportation that have grown wings or wheels over the past few decades.

A love for all that stuff has always been at my core. Many moons ago, before my time as editor-in-chief of this site, I served as automotive editor. In the late 2000s, that mainly meant pondering what was happening in the world of Ford Sync or writing about flying car concepts that, today, are still very decidedly grounded.

An excellent perk was getting to drive many early EVs, though it didn’t always end well. In 2012, I made an aborted attempt to get from Portland to Seattle for an emissions-free Engadget Show episode. The poor Mitsubishi i-MiEV we’d borrowed wasn’t up to the task.

But then along came the Tesla Model S. At the time, I knew it would be significant. Everyone in the industry knew it would be significant, but it’s only in looking back more than a decade later that we can truly appreciate just how significant it was. In the rear view mirror, we can also see what a shame it is Tesla has barely moved the needle since.

A preview in Fremont

In the (long) lead-up to that car’s eventual late-2012 release, Tesla invited me out to a supposed grand reopening of its Fremont factory. The place was unbelievably massive and virtually empty. Tesla officials were proud to show off the numerous giant presses that would stamp out Model S components.

Other Tesla employees were dutifully feeding into those presses metal sheets, which came out the other end as flat as they went in. The presses were there and they were a-pressing, but the dies that formed the parts were absent. This event, like the many Tesla events to come, was somewhat lacking in substance.

Still, the time I spent chatting with Peter Rawlinson had a huge impact on me. Formerly of Lotus and Jaguar, Rawlinson was the chief engineer at Tesla at the time. He and I talked for ages about the advantages of low-slung battery packs and the torque behavior of electric motors. It’s all standard stuff these days, but back then, it was a fantastic opportunity for me to learn. (You can enjoy some of his insight in a series of videos here.)

Early Tesla EVs had two-speed transmissions. I asked Rawlinson whether there was a third gear for handling reverse.

“No,” he said. “We just spin the motor backward.”

That seems like such a simple concept now, but that moment caused a small-yield explosion between my ears. I spent the remainder of the day pondering the myriad other unforeseen implications of this switch to electrification. Nothing else happening in the industry was nearly as exciting as this.

My review

I got a quick go in a Model S at that Fremont event, a lap or two around Tesla’s test track, but I’d have to wait until early 2013 before I could take one for my first proper review of the Model S. It was a Performance edition, with an 85kWh battery pack and a $101,600 sticker price.

I picked it up in New York City and drove it home to Albany, NY. Along the way, I got a preview of what would become another unfortunate Tesla theme: an uncomfortable relationship with the media.

Before I’d made it far, I got a warning light on the dash. I called Tesla PR to ask what to do.

“Oh, don’t worry, we’re watching you,” they said. “It’s fine.”

I didn’t feel fine. I’ve been reviewing devices for decades, and I always assume some degree of logging is involved, but this seemed a little more ominous.

(Over the years, it only got more so. In a later review of a Model 3, I complained the auto high-beams were terrible on country roads. Tesla PR asked me when this occurred so their engineers could pull up the footage from my drive.)

Warning light extinguished, Big Brother now visible in the back seat, I got back to enjoying the car. After having reviewed the Tesla Roadster two years before, a beautiful mess of a slapped-together machine, the Model S was something entirely different. It was calm, it was composed and it wasn’t nearly so drafty. I made the 165-mile drive home with 23 percent to spare, this in January on a 24-degree day.

That is pretty poor by today’s standards, but remember, the most common EV of the day was the Nissan Leaf. In 2013, the Leaf’s range was EPA rated at 75 miles. The Model S was on another level.

But it wasn’t perfect. I was not a fan of many of the interior materials and design choices in 2013, and I would have been so disappointed to know things really haven’t improved since.

I also found the handling underwhelming, but my biggest complaint was the lack of advanced driver assistance systems. That Model S didn’t even have adaptive cruise. Autopilot was still years away, and the ongoing debacle of Full Self Driving much further afield.

And yet I still gave it a glowing review, and it deserved it. I was suitably impressed, as were plenty of others. I recently spoke with several buyers of these early sedans, and most were totally enamored with their cars, despite many teething issues. (So many broken door handles...)

However, it probably goes without saying that many of the folks I spoke with are less enamored of Tesla’s CEO than they were back then. Between that, the racially abusive work environments, and the constant anti-worker behavior, cheering for Tesla is a lot more complicated than it used to be. That is a true shame.

The evolving landscape

The seismic forces generated when the Model S dropped still echo through the industry. You can feel them in virtually every premium EV on the market today.

And yet it’s in those other EVs that the bulk of EV innovation is happening. If you look at what Peter Rawlinson did with the Lucid Air, a sedan that goes over 500 miles on a charge, it’s easy to imagine what could have been had he not parted ways with Tesla. The on-road performance of the Porsche Taycan, the off-road prowess of the Rivian R1T and the minimalist cool of the Volvo EX30 are raising the bar.

Tesla has been more successful than any other manufacturer at getting more EVs into more driveways and at getting more chargers into more places. Tesla made EVs viable and desirable. You have to respect it for that. Lately, though, the company’s greatest achievements have all focused on cutting costs and minimizing complexity, often at the expense of quality and, indeed, safety.

Look at today’s Model S and you still see the car that was released in 2012. It’s quicker and has more range, sure, but it is the same platform and basic design I reviewed over a decade ago. Pondering the time wasted on vanity projects, like the Model X, and vaporware, like the new Roadster, it’s hard to not feel the ache of missed potential.


To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.

This article originally appeared on Engadget at https://www.engadget.com/the-tesla-model-s-shook-the-industry-but-its-echo-is-fading-160010877.html?src=rss

The Tesla Model S shook the industry, but its echo is fading

The consumer electronics industry has changed radically over the past two decades. AR/VR devices have come and gone and come again, smartphones have grown from filling our pockets to dominating our lives, and the tendrils of connected services now touch everything we touch.

Yet, for me, the most exciting to watch has been the development of technology that moves us. I mean that literally: cars and scooters and e-bikes and all the other wild and wonderful modes of transportation that have grown wings or wheels over the past few decades.

A love for all that stuff has always been at my core. Many moons ago, before my time as editor-in-chief of this site, I served as automotive editor. In the late 2000s, that mainly meant pondering what was happening in the world of Ford Sync or writing about flying car concepts that, today, are still very decidedly grounded.

An excellent perk was getting to drive many early EVs, though it didn’t always end well. In 2012, I made an aborted attempt to get from Portland to Seattle for an emissions-free Engadget Show episode. The poor Mitsubishi i-MiEV we’d borrowed wasn’t up to the task.

But then along came the Tesla Model S. At the time, I knew it would be significant. Everyone in the industry knew it would be significant, but it’s only in looking back more than a decade later that we can truly appreciate just how significant it was. In the rear view mirror, we can also see what a shame it is Tesla has barely moved the needle since.

A preview in Fremont

In the (long) lead-up to that car’s eventual late-2012 release, Tesla invited me out to a supposed grand reopening of its Fremont factory. The place was unbelievably massive and virtually empty. Tesla officials were proud to show off the numerous giant presses that would stamp out Model S components.

Other Tesla employees were dutifully feeding into those presses metal sheets, which came out the other end as flat as they went in. The presses were there and they were a-pressing, but the dies that formed the parts were absent. This event, like the many Tesla events to come, was somewhat lacking in substance.

Still, the time I spent chatting with Peter Rawlinson had a huge impact on me. Formerly of Lotus and Jaguar, Rawlinson was the chief engineer at Tesla at the time. He and I talked for ages about the advantages of low-slung battery packs and the torque behavior of electric motors. It’s all standard stuff these days, but back then, it was a fantastic opportunity for me to learn. (You can enjoy some of his insight in a series of videos here.)

Early Tesla EVs had two-speed transmissions. I asked Rawlinson whether there was a third gear for handling reverse.

“No,” he said. “We just spin the motor backward.”

That seems like such a simple concept now, but that moment caused a small-yield explosion between my ears. I spent the remainder of the day pondering the myriad other unforeseen implications of this switch to electrification. Nothing else happening in the industry was nearly as exciting as this.

My review

I got a quick go in a Model S at that Fremont event, a lap or two around Tesla’s test track, but I’d have to wait until early 2013 before I could take one for my first proper review of the Model S. It was a Performance edition, with an 85kWh battery pack and a $101,600 sticker price.

I picked it up in New York City and drove it home to Albany, NY. Along the way, I got a preview of what would become another unfortunate Tesla theme: an uncomfortable relationship with the media.

Before I’d made it far, I got a warning light on the dash. I called Tesla PR to ask what to do.

“Oh, don’t worry, we’re watching you,” they said. “It’s fine.”

I didn’t feel fine. I’ve been reviewing devices for decades, and I always assume some degree of logging is involved, but this seemed a little more ominous.

(Over the years, it only got more so. In a later review of a Model 3, I complained the auto high-beams were terrible on country roads. Tesla PR asked me when this occurred so their engineers could pull up the footage from my drive.)

Warning light extinguished, Big Brother now visible in the back seat, I got back to enjoying the car. After having reviewed the Tesla Roadster two years before, a beautiful mess of a slapped-together machine, the Model S was something entirely different. It was calm, it was composed and it wasn’t nearly so drafty. I made the 165-mile drive home with 23 percent to spare, this in January on a 24-degree day.

That is pretty poor by today’s standards, but remember, the most common EV of the day was the Nissan Leaf. In 2013, the Leaf’s range was EPA rated at 75 miles. The Model S was on another level.

But it wasn’t perfect. I was not a fan of many of the interior materials and design choices in 2013, and I would have been so disappointed to know things really haven’t improved since.

I also found the handling underwhelming, but my biggest complaint was the lack of advanced driver assistance systems. That Model S didn’t even have adaptive cruise. Autopilot was still years away, and the ongoing debacle of Full Self Driving much further afield.

And yet I still gave it a glowing review, and it deserved it. I was suitably impressed, as were plenty of others. I recently spoke with several buyers of these early sedans, and most were totally enamored with their cars, despite many teething issues. (So many broken door handles...)

However, it probably goes without saying that many of the folks I spoke with are less enamored of Tesla’s CEO than they were back then. Between that, the racially abusive work environments, and the constant anti-worker behavior, cheering for Tesla is a lot more complicated than it used to be. That is a true shame.

The evolving landscape

The seismic forces generated when the Model S dropped still echo through the industry. You can feel them in virtually every premium EV on the market today.

And yet it’s in those other EVs that the bulk of EV innovation is happening. If you look at what Peter Rawlinson did with the Lucid Air, a sedan that goes over 500 miles on a charge, it’s easy to imagine what could have been had he not parted ways with Tesla. The on-road performance of the Porsche Taycan, the off-road prowess of the Rivian R1T and the minimalist cool of the Volvo EX30 are raising the bar.

Tesla has been more successful than any other manufacturer at getting more EVs into more driveways and at getting more chargers into more places. Tesla made EVs viable and desirable. You have to respect it for that. Lately, though, the company’s greatest achievements have all focused on cutting costs and minimizing complexity, often at the expense of quality and, indeed, safety.

Look at today’s Model S and you still see the car that was released in 2012. It’s quicker and has more range, sure, but it is the same platform and basic design I reviewed over a decade ago. Pondering the time wasted on vanity projects, like the Model X, and vaporware, like the new Roadster, it’s hard to not feel the ache of missed potential.


To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.

This article originally appeared on Engadget at https://www.engadget.com/the-tesla-model-s-shook-the-industry-but-its-echo-is-fading-160010877.html?src=rss

Adobe brings Firefly generative AI to mobile for the first time in Express

Adobe is bringing its generative AI (GAI) tech to mobile for the first time. Firefly GAI features are included in the beta of the new Express app on Android and iOS starting today. They should afford users more expansive creation and editing options while they’re on the go.

Using text prompts, you’ll be able to generate images and insert, remove or replace people, objects and other elements such as backgrounds. Quick Actions enable you to apply edits, remove backgrounds and resize images with a single tap. Video editing tools, a social content scheduler and collaboration options are available too. Creative Cloud subscribers can use the Express mobile app to import and edit designs from Illustrator and Photoshop.

Adobe says Firefly GAI is designed for commercial use. Assets generated using Firefly tools include a label to indicate they were forged in the fires of GAI.

During the beta, Express premium features are available to everyone for free, but they'll eventually be locked behind a $10 per month subscription. The number of users who can access the beta on iOS are limited. Those who are interested can sign up through Adobe. The Android beta of the new Express app is available in most countries on the Google Play Store.

This article originally appeared on Engadget at https://www.engadget.com/adobe-brings-firefly-generative-ai-to-mobile-for-the-first-time-in-express-153323032.html?src=rss

Adobe brings Firefly generative AI to mobile for the first time in Express

Adobe is bringing its generative AI (GAI) tech to mobile for the first time. Firefly GAI features are included in the beta of the new Express app on Android and iOS starting today. They should afford users more expansive creation and editing options while they’re on the go.

Using text prompts, you’ll be able to generate images and insert, remove or replace people, objects and other elements such as backgrounds. Quick Actions enable you to apply edits, remove backgrounds and resize images with a single tap. Video editing tools, a social content scheduler and collaboration options are available too. Creative Cloud subscribers can use the Express mobile app to import and edit designs from Illustrator and Photoshop.

Adobe says Firefly GAI is designed for commercial use. Assets generated using Firefly tools include a label to indicate they were forged in the fires of GAI.

During the beta, Express premium features are available to everyone for free, but they'll eventually be locked behind a $10 per month subscription. The number of users who can access the beta on iOS are limited. Those who are interested can sign up through Adobe. The Android beta of the new Express app is available in most countries on the Google Play Store.

This article originally appeared on Engadget at https://www.engadget.com/adobe-brings-firefly-generative-ai-to-mobile-for-the-first-time-in-express-153323032.html?src=rss

The Dream Vapor Xbox Wireless Controller drops to a record low of $58

Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they've been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we've seen yet.

Xbox's Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.

The Dream Vapor model isn't the only Xbox controller available for a record-low price. If you're looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It's a sleek but fun option with ABXY buttons in a range of bright colors.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss

The Dream Vapor Xbox Wireless Controller drops to a record low of $58

Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they've been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we've seen yet.

Xbox's Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.

The Dream Vapor model isn't the only Xbox controller available for a record-low price. If you're looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It's a sleek but fun option with ABXY buttons in a range of bright colors.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss

MacBook Air M3 13-inch and 15-inch review (2024): Excellent yet unsurprising

It's hard to expect much from Apple's new M3-equipped MacBook Airs. The 13-inch M2 model, released in 2022, was the first major redesign for Apple's most popular notebook in over a decade. Last year, Apple finally gave its fanatics a big-screen ultraportable notebook with the 15-inch MacBook Air. This week, we've got the same two computers with slightly faster chips. They didn't even get a real launch event from Apple, just a sleepy Monday morning press release. They look the same and are a bit faster than before — what else is there to say?

Now, I'm not saying these aren't great computers. It's just that we've been a bit spoiled by Apple's laptops over the last few years. The M3 MacBook Air marks the inevitable innovation plateau for the company, following the monumental rise of its mobile chips and a complete refresh of its laptops and desktops. It's like hitting cruising altitude after the excitement of takeoff — things are stable and comfortable for Apple and consumers alike.

M3 MacBook Air vs the M2 MacBook Air

Even though they look exactly the same as before, the M3 MacBook Air models have a few new features under the hood. For one, they support dual external displays, but only when their lids are closed. That was something even the M3-equipped 14-inch MacBook Pro lacked at launch, but Apple says the feature is coming to that device via a future software update. Having dual screen support is particularly useful for office workers who may need to drop their computers onto temporary desks, but it could also be helpful for creatives with multiple monitors at home. (If you absolutely need to have your laptop display on alongside two or more external monitors, you'll have to opt for a MacBook Pro with an M3 Pro or Max chip instead.)

Both new MacBook Air models also support Wi-Fi 6E, an upgrade over the previous Wi-Fi 6 standard with faster speeds and dramatically lower latency. You'll need a Wi-Fi 6E router to actually see those benefits, though. According to Intel, Wi-Fi 6E's ability to tap into seven 160MHz channels helps it avoid congested Wi-Fi 6 spectrum. Basically, you may actually be able to see gigabit speeds more often. (With my AT&T gigabit fiber connection and Wi-Fi 6 gateway, I saw download speeds of around 350 Mbps and uploads ran between 220 Mbps and 320 Mbps on both systems from my basement office. Both upload and download speeds leapt to 700 Mbps when I was on the same floor as the gateway.)

MacBook Air M3 13-inch and 15-inch side angle
Photo by Devindra Hardawar/Engadget

Design and weight

Two years after the 13-inch M2 MacBook Air debuted, the M3 follow-up is just as sleek and attractive. It seems impossibly thin for a notebook, measuring 0.44 inches thick, and is fairly light at 2.7 pounds. We've seen ultraportables like LG's Gram and the ZenBook S13 OLED that are both lighter and thinner than Apple's hardware, but the MacBook Air still manages to feel like a more premium package. Its unibody aluminum case feels as smooth a river stone yet as sturdy as a boulder. It's a computer I simply love to touch.

Holding the MacBook Air M3 13-inch
Photo by Devindra Hardawar/Engadget

The 15-inch M3 MacBook Air is similarly thin, but clocks in half a pound heavier at 3.2 pounds. It's still relatively light for its size, but the additional bulk makes it feel more unwieldy than the 13-inch model. I can easily slip either MacBook Air model into a tote bag when running out to grab my kids from school, but the larger model’s length makes it more annoying to carry.

For some users, though, that extra heft will be worth it. The bigger MacBook Air sports a 15.3-inch Liquid Retina screen with a sharp 2,880 by 1,864 (224 pixels per inch) resolution, making it better suited for multitasking with multiple windows or working in media editing apps. It's also a better fit for older or visually impaired users, who may have to scale up their displays to make them more readable. (This is something I've noticed while shopping for computers for my parents and other older relatives. 13-inch laptops inevitably become hard to work on, unless you're always wearing bifocals.)

While I'm impressed that Apple finally has a large, consumer-focused laptop in its lineup, I still prefer the 13-inch MacBook Air. I spend most of my day writing, Slacking with colleagues, editing photos and talking with companies over video conferencing apps, all of which are easy to do on a smaller screen. If I was directly editing more episodes of the Engadget Podcast, or chopping up video on my own, though, I'd bump up to the 14-inch MacBook Pro with an M3 Pro chip. Even then, I wouldn't have much need for a significantly larger screen.

MacBook Air M3 13-inch and 15-inch headphone jack
A lonely headphone jack that could use a USB-C companion.
Photo by Devindra Hardawar/Engadget

It's understandable why Apple wouldn't want to tweak the Air's design too much, given that it was just redone a few years ago. Still, I'd love to see a USB-C port on the right side of the machine, just to make charging easier in every location. But I suppose I should just be happy Apple hasn't removed the headphone jack, something that's happening all too frequently in new 13-inch notebooks, like the XPS 13.

Hardware

For our testing, Apple sent the "midnight" 13-inch MacBook Air (which is almost jet black and features a fingerprint-resistant coating that actually works), as well as the silver 15-inch model. Both computers were powered by an M3 chip with a 10-core GPU, 16GB of RAM and a 512GB SSD. While these MacBooks start at $1,099 and $1,299, respectively, the configurations we tested cost $400 more. Keep that in mind if you're paying attention to our benchmarks, as you'll definitely see lower figures on the base models. (The cheapest 13-inch offering only has 8GB of RAM, a 256GB SSD and an 8-core GPU, while the entry-level 15-inch unit has the same RAM and storage, along with a 10-core GPU.)


Geekbench 6 CPU

Geekbench 6 GPU

Cinebench R23

3DMark Wildlife Extreme

Apple MacBook Air 13-inch (M3, 2024)

3,190/12,102

30,561

1,894/9,037

8,310

Apple MacBook Air 15-inch (M3, 2024)

3,187/12,033

30,556

1,901/9,733

8,253

Apple MacBook Air 13-inch (M2, 2022)

2,570/9,650

25,295

1,576/7,372

6,761

Apple MacBook Pro 14-inch (M3, 2023)

3,142/11,902

30,462

1,932/10,159

8,139

M3 chip performance

I didn't expect to see a huge performance boost on either MacBook Air, but our benchmarks ended up surprising me. Both laptops scored around 300 points higher in the Cinebench R23 single-core test, compared to the M2 MacBook Air. And when it came to the more strenuous multi-core CPU test, the 13-inch M3 Air was around 1,700 points faster, while the 15-inch model was around 2,400 points faster. (Since both machines are fan-less, there's a good chance the larger case of the 15-inch Air allows for slightly better performance under load.)

There was a more noticeable difference in Geekbench 6, where the M3 models were around 40 percent faster than before. Apple is touting more middling improvements over the M2 chips — 17 percent faster single-core performance, 21 percent speedier multi-core workloads and 15 percent better GPU workloads — but it's nice to see areas where performance is even better. Really, though, these aren't machines meant to replace M2 systems — the better comparisons are how they measure up to nearly four-year-old M1 Macs or even creakier Intel models. Apple claims the M3 chip is up to 60 percent faster than the M1, but in my testing I saw just a 35 percent speed bump in Cinebench's R23 multi-core test.

MacBook Air M3 15-inch front view

When it comes to real-world performance, I didn't notice a huge difference between either M3-equipped MacBook Air, compared to the M2 model I've been using for the past few years. Apps load just as quickly, multitasking isn't noticeably faster (thank goodness they have 16GB of RAM), and even photo editing isn't significantly speedier. This is a good time to point out that the M2 MacBook Air is still a fine machine, and it's an even better deal now thanks to a lower $999 starting price. As we've said, the best thing about the existence of the M3 Airs is that they've made the M2 models cheaper. You'll surely find some good deals from stores clearing out older stock and refurbished units, as well as existing owners selling off their M2 machines.

Gaming and productivity work

I'll give the M3 MacBook Airs this: they're noticeably faster for gaming. I was able to run Lies of P in 1080p+ (1,920 by 1,200) with high graphics settings and see a smooth 60fps most of the time. It occasionally dipped into the low-50fps range, but that didn't affect the game's playability much. The director's cut of Death Stranding was also smooth and easy to play at that resolution, so long as I didn't crank up the graphics settings too much. It's nice to have the option for some serious games on Macs for once. And if you want more variety, you can also stream high-end games over Xbox's cloud streaming or NVIDIA's GeForce Now.

In addition to being a bit faster than before, the 13-inch and 15-inch MacBook Airs are simply nice computers to use. Their 500-nit screens support HDR and are bright to use outdoors in sunlight. While they're not as impressive as the ProMotion MiniLED displays on the MacBook Pros, they'll get the job done for most users. Apple's quad and six-speaker arrays are also best-in-class, and the 1080p webcams on both computers are perfect for video conferencing (especially when paired with Apple's camera tweaks for brightness and background blurring). And I can’t say enough good things about the MacBook Air’s responsive keyboard and smooth trackpad – I wish every laptop used them.

MacBook Air M3 13-inch from the top
Photo by Devindra Hardawar/Engadget

Battery

Unfortunately, the short turn-around time for this review prevented me from running a complete battery test for these computers. At the moment, though, I can say that both machines only used up 40 percent of battery life while playing a 4K fullscreen video at full brightness for over 10 hours. Apple claims they'll play an Apple TV video for up to 18 hours, as well as browse the web wirelessly for up to 15 hours. My testing shows they'll definitely last far more than a typical workday. (I would often go three days without needing to charge the 13-inch M2 MacBook Air. Based on what I've seen so far, I expect similar performance from the M3 models.)

MacBook Air M3 13-inch top down
Photo by Devindra Hardawar/Engadget

Wrap-up

There aren’t any major surprises with the 13-inch and 15-inch M3 MacBook Air, but after years of continual upgrades, that’s to be expected. They’re great computers with excellent performance, gorgeous screens and incredible battery life. And best of all, their introduction also pushes down the prices of the still-great M2 models, making them an even better deal.

This article originally appeared on Engadget at https://www.engadget.com/macbook-air-m3-review-2024-13-15-inch-140053162.html?src=rss