How a social engineering hack turned these Facebook pages into a dumping ground for spam

Hannah Shaw, better known as the “Kitten Lady,” teaches people how to care for neonatal cats, and has raised more than $1 million for animal shelters and rescues. Her Facebook page has gained over a million followers since she began making cat content, but she almost lost it all to a social engineering hack that took over access to her Meta business account.

“I built that community for more than a decade. Thinking that I might lose it was pretty devastating,” Shaw said.

Influencers rely on platforms like Facebook, Instagram and YouTube for their income. These sites have evolved from side project enablers to the sole source of income for some content creators. However, bad actors have found ways to also take a piece of the piece from those earning an honest living there. Yes, high-level hackers tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, ripping off mid-level creators with much fewer resources than a multinational corporation, but also significantly less technical know-how.

A creator who goes by Hobby Bobbins — who gained a cult following within her niche of vintage clothing restoration — walked me through how all of this happened to her. The attack occurred in almost the exact same steps that led to Shaw’s account takeover. It started with an interview request from an individual going by Rex Hall, who claimed to be a manager for the show “Podcast and Chill with MacG.” This appears to be a real podcast, although no one named Rex Hall seems to be publicly associated with it. (We reached out to the podcasters to determine if they're aware their brand is being used to perpetrate a social engineering scheme and have not heard back.) "Podcast and Chill" is based in South Africa, and according to its Twitter bio, its purpose is in part for "documenting black excellence.” It doesn’t specifically focus on the topics Shaw or Bobbins cover, like animal wellness or vintage clothing. But influencers receive these requests constantly, the podcast hosts had a digital footprint and "Rex" was able to answer any questions that Bobbins had.

The malicious actor asked their targets to hop on a Zoom call for pre-interview prep, including setting up Facebook Live to bring in revenue. “Everything seemed normal at first, the only odd thing was his camera was not on. But even that is not too odd, a lot of people don’t want to be on camera,” Shaw said. After a labyrinth of back and forth over backend settings, the scammer leads their targets to a backend setting called “datasets.” It’s an obscure page, often used to give people admin access to a business account. But victims thought it was a normal part of setting up for Facebook Live because it does include event management options.

Both Shaw and Bobbins pushed back on the request to access datasets and turned off their screen sharing to avoid giving too much away. But the hackers still got in by insisting they help with setup, saying that they needed to view one seemingly innocuous link. In datasets, creators generated a unique URL that the scammers could use to get into the account. “When he captured that direct URL, it basically generated that email invite for him without ever having to access my email without him even needing to know a password or anything,” Bobbins said. “All he had to do was put in the link and accept the invite and then it automatically added his own personal Facebook to my page.”

After gaining access, "Rex" was able to make themself an admin of the page. With that power, they could remove Bobbins’ ability to log in. Support tickets with Meta sent her in circles trying to get her account back. Bobbins’ lost her way to communicate with her 400,000 followers, and hackers deleted years of content she had dedicated her career to making.

The scammers cleaned the page to make room for bogus links that led to ad-filled sites to generate easy revenue. They put in a list of about 100 blocked words so that followers couldn’t flag to each other that the account had been hacked. “Anybody who commented on my page that said ‘stolen’ or ‘hacked’ or ‘scam’ or whatever would be automatically blocked out. So, none of my other followers could see the people who knew that my account was hacked,” said Bobbins. She lost an unknown number of views and “hundreds of dollars” worth of sales each day that her account had been taken over.

Shaw and Bobbins both went to Meta for help, but it was fruitless. “There is zero support for a problem like this with Facebook,” Bobbins said. Resetting her password went nowhere, because it couldn’t change the admin settings that the hackers had changed. When Bobbins finally figured out how to contact the help desk at Facebook with a support ticket, it was closed out “almost instantly” with no help received, she said. In response to our questions about this attack vector or what they’re doing to help creators keep accounts secure, Meta recommended users implement multifactor authentication and report any issues to its support center. But Shaw and Bottoms both have two-factor authentication turned on, and their accounts still got taken over. Meta did, however, introduce better customer service as a feature in its paid verification package earlier this year, another way social media platforms are charging for security features.

Shaw got her account back in about 72 hours from the initial attack by using her following to find a person who could help, but Bobbins wasn’t as lucky. She’s still struggling with access today, over a month since the hack occurred. She briefly got back in and was able to begin manually reuploading her past content. Beyond that, those who accessed the accounts changed location permissions, turned off messaging capabilities, removed her shop from her page, blocked certain followers and took away her $5 per month subscribers. The web of damage became so widespread, Bobbins created a list of the footprints left by the attacker to help others undo the changes. Since the account takeover, Bobbins has struggled to keep access to her account, with unusual flags on seemingly unwarranted copyright violations and other issues kicking her out.

“There’s no extra step that can be taken right now to protect somebody from the thing that I just went through,” Bobbins said. The only prevention for a crime like this is spreading the word, so that others don't fall for the same social engineering trick. That’s why Shaw is helping bring together more than a dozen of other victims of the same scam to minimize damage and call for greater creator security.

Still, there’s no real solution without the platforms creating major change. Platforms should do a better job of quickly investigating complaints from followers because right now the onus is on the page owners to figure it out, said Eva Velasquez, president and CEO of the Identity Theft Resource Center. While there are a lot of prescribed processes for traditional identity theft, like freezing your credit, there aren’t well-defined practices for social media account takeovers because creators are at the mercy of these platforms.

If you stumble upon what appears to be an account takeover as a follower, Velasquez recommends getting in touch with the creator outside of that specific platform to let them know a hack is occurring. Victims of an account takeover can also alert the Internet Crimes Complaint Center about the incident, but there’s not much else they can do. Or, creators can avoid using the platform altogether. “At this moment in time, I don't recommend that anybody accepts Facebook Live interviews,” Shaw said.

This article originally appeared on Engadget at https://www.engadget.com/how-a-social-engineering-hack-turned-these-facebook-pages-into-a-dumping-ground-for-spam-143010079.html?src=rss

How a social engineering hack turned these Facebook pages into a dumping ground for spam

Hannah Shaw, better known as the “Kitten Lady,” teaches people how to care for neonatal cats, and has raised more than $1 million for animal shelters and rescues. Her Facebook page has gained over a million followers since she began making cat content, but she almost lost it all to a social engineering hack that took over access to her Meta business account.

“I built that community for more than a decade. Thinking that I might lose it was pretty devastating,” Shaw said.

Influencers rely on platforms like Facebook, Instagram and YouTube for their income. These sites have evolved from side project enablers to the sole source of income for some content creators. However, bad actors have found ways to also take a piece of the piece from those earning an honest living there. Yes, high-level hackers tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, ripping off mid-level creators with much fewer resources than a multinational corporation, but also significantly less technical know-how.

A creator who goes by Hobby Bobbins — who gained a cult following within her niche of vintage clothing restoration — walked me through how all of this happened to her. The attack occurred in almost the exact same steps that led to Shaw’s account takeover. It started with an interview request from an individual going by Rex Hall, who claimed to be a manager for the show “Podcast and Chill with MacG.” This appears to be a real podcast, although no one named Rex Hall seems to be publicly associated with it. (We reached out to the podcasters to determine if they're aware their brand is being used to perpetrate a social engineering scheme and have not heard back.) "Podcast and Chill" is based in South Africa, and according to its Twitter bio, its purpose is in part for "documenting black excellence.” It doesn’t specifically focus on the topics Shaw or Bobbins cover, like animal wellness or vintage clothing. But influencers receive these requests constantly, the podcast hosts had a digital footprint and "Rex" was able to answer any questions that Bobbins had.

The malicious actor asked their targets to hop on a Zoom call for pre-interview prep, including setting up Facebook Live to bring in revenue. “Everything seemed normal at first, the only odd thing was his camera was not on. But even that is not too odd, a lot of people don’t want to be on camera,” Shaw said. After a labyrinth of back and forth over backend settings, the scammer leads their targets to a backend setting called “datasets.” It’s an obscure page, often used to give people admin access to a business account. But victims thought it was a normal part of setting up for Facebook Live because it does include event management options.

Both Shaw and Bobbins pushed back on the request to access datasets and turned off their screen sharing to avoid giving too much away. But the hackers still got in by insisting they help with setup, saying that they needed to view one seemingly innocuous link. In datasets, creators generated a unique URL that the scammers could use to get into the account. “When he captured that direct URL, it basically generated that email invite for him without ever having to access my email without him even needing to know a password or anything,” Bobbins said. “All he had to do was put in the link and accept the invite and then it automatically added his own personal Facebook to my page.”

After gaining access, "Rex" was able to make themself an admin of the page. With that power, they could remove Bobbins’ ability to log in. Support tickets with Meta sent her in circles trying to get her account back. Bobbins’ lost her way to communicate with her 400,000 followers, and hackers deleted years of content she had dedicated her career to making.

The scammers cleaned the page to make room for bogus links that led to ad-filled sites to generate easy revenue. They put in a list of about 100 blocked words so that followers couldn’t flag to each other that the account had been hacked. “Anybody who commented on my page that said ‘stolen’ or ‘hacked’ or ‘scam’ or whatever would be automatically blocked out. So, none of my other followers could see the people who knew that my account was hacked,” said Bobbins. She lost an unknown number of views and “hundreds of dollars” worth of sales each day that her account had been taken over.

Shaw and Bobbins both went to Meta for help, but it was fruitless. “There is zero support for a problem like this with Facebook,” Bobbins said. Resetting her password went nowhere, because it couldn’t change the admin settings that the hackers had changed. When Bobbins finally figured out how to contact the help desk at Facebook with a support ticket, it was closed out “almost instantly” with no help received, she said. In response to our questions about this attack vector or what they’re doing to help creators keep accounts secure, Meta recommended users implement multifactor authentication and report any issues to its support center. But Shaw and Bottoms both have two-factor authentication turned on, and their accounts still got taken over. Meta did, however, introduce better customer service as a feature in its paid verification package earlier this year, another way social media platforms are charging for security features.

Shaw got her account back in about 72 hours from the initial attack by using her following to find a person who could help, but Bobbins wasn’t as lucky. She’s still struggling with access today, over a month since the hack occurred. She briefly got back in and was able to begin manually reuploading her past content. Beyond that, those who accessed the accounts changed location permissions, turned off messaging capabilities, removed her shop from her page, blocked certain followers and took away her $5 per month subscribers. The web of damage became so widespread, Bobbins created a list of the footprints left by the attacker to help others undo the changes. Since the account takeover, Bobbins has struggled to keep access to her account, with unusual flags on seemingly unwarranted copyright violations and other issues kicking her out.

“There’s no extra step that can be taken right now to protect somebody from the thing that I just went through,” Bobbins said. The only prevention for a crime like this is spreading the word, so that others don't fall for the same social engineering trick. That’s why Shaw is helping bring together more than a dozen of other victims of the same scam to minimize damage and call for greater creator security.

Still, there’s no real solution without the platforms creating major change. Platforms should do a better job of quickly investigating complaints from followers because right now the onus is on the page owners to figure it out, said Eva Velasquez, president and CEO of the Identity Theft Resource Center. While there are a lot of prescribed processes for traditional identity theft, like freezing your credit, there aren’t well-defined practices for social media account takeovers because creators are at the mercy of these platforms.

If you stumble upon what appears to be an account takeover as a follower, Velasquez recommends getting in touch with the creator outside of that specific platform to let them know a hack is occurring. Victims of an account takeover can also alert the Internet Crimes Complaint Center about the incident, but there’s not much else they can do. Or, creators can avoid using the platform altogether. “At this moment in time, I don't recommend that anybody accepts Facebook Live interviews,” Shaw said.

This article originally appeared on Engadget at https://www.engadget.com/how-a-social-engineering-hack-turned-these-facebook-pages-into-a-dumping-ground-for-spam-143010079.html?src=rss

Fortnite Festival tries to bring back the heyday of music gaming

Between Fortnite’s propensity for big-name concerts and Epic’s purchase of Harmonix two years ago, the inclusion of some kind of music-making feature in the game was inevitable. What Epic is releasing today is actually far grander: an entirely new mode called Fortnite Festival, a social space where players can team up to perform their favorite songs or jam together on new mixes.

There are two options, or stages, for users to play in the new mode. The main stage, or championship stage, is basically the Rock Band experience recreated inside Fortnite. You’ll form a band with friends and choose a song to perform. Then you play the song using the standard music game format where notes slide down vertical bars, hitting the correct button when the note reaches the bottom. Players can, of course, hear the song as they play it, which can be embarrassing if you’re not that good. Each performer earns points, which in turn leads to XP and character progression in the greater Fortnite ecosystem.

While the main stage may be old-hat to anyone present during the zenith of music games in the 2000s, the jam stage draws from Harmonix’s more recent (and less popular) mixing titles, Dropmix and Fuser. While both of those games had competitive modes, they were a lot more fun as music-making toys, where players could just throw different parts of popular songs together and see what comes out. Jamming in Fortnite Festival is pretty much that, but collaborative.

Fortnite Festival
Epic Games

When you first drop into a jam, your avatar will be standing in a virtual world full of stages, clubs and green spaces. It has an amusement park-like feel, similar to Disney World’s long-gone Pleasure Island. Despite the world’s appearance, you don’t have to climb on stage to play music, you can start jamming wherever you want by pulling up the emote wheel. The actions here have been replaced with song options. Just pick a song and instrument, and your character will start playing. It’s not the entire song, but rather one particular piece of it. To assemble something more complete, you need to collaborate with other players.

Jamming with other players is incredibly easy. All you need to do is walk up to someone who’s already playing (helpfully indicated by a wavy circle) and activate your own emote wheel. The system will automatically mix the two songs together no matter the genre or style. You want to add the vocals from The Killers’ “Mr. Brightside” to the synth from “Gangnam Style?” Go right ahead, and don’t be surprised when someone else drops in the beat from The Weeknd’s “Blinding Lights.”

Instruments can be swapped out on the fly, and the key and tempo can also be tweaked to make a slow song fast or vice versa. There’s a lot of room for creativity here, as well as cacophony as the levels fill up.

While Fortnite Festival draws heavily on Dropmix and Fuser it has one key advantage over those two titles, one that could lead to success where its predecessors failed: it’s free. All three of the new Fortnite modes will be free, but Festival is a standout since it relies so heavily on licensed music. One huge barrier to entry for music games has always been the additional costs, especially the song packs. $2 for your favorite Nirvana or Bad Bunny tracks might not seem like much at first, but it adds up, and any online cost can be insurmountable to a kid without a credit card. The fact that this is a music game that anyone can download for free on their computer, console or mobile device without being bombarded with ads means it has the potential to make music games popular again.

This article originally appeared on Engadget at https://www.engadget.com/fortnite-festival-tries-to-bring-back-the-heyday-of-music-gaming-153624729.html?src=rss

Here’s everything that was announced during The Game Awards

The Game Awards is over and done with, leaving an empty theater in Los Angeles and plenty of happy game developers placing pointy statuettes on their mantels. To that end, Larian Studios and its massively successful RPG Baldur’s Gate 3 was the big winner of the night, taking home the prize for game of the year, player’s choice, best multiplayer game and more.

Remedy’s Alan Wake 2 was also on fire, winning best game direction, best narrative and best art direction, among others. The Legend of Zelda: Tears of the Kingdom paraglided away with the statue for best action/adventure and the RPG Sea of Stars won for best indie game, with Cocoon being awarded best debut indie game.

Okay. Now that the actual awards are out of the way, let’s get to the good stuff. The main reason people watch The Game Awards is for reveals and trailers, and this year didn’t disappoint. There were over a dozen announcements, and here are the best and brightest of the bunch.

Light No Fire

Boy oh boy, a new title from Hello Games, the makers of a little-known space sim called No Man’s Sky. The studio has finally announced a follow up, which has been in development for five years. Light No Fire, another three-word monosyllabic game name, is being billed as the “the first real open world” title, a lofty promise that Hello may be able to pull off. The world is allegedly the same size as Earth, with secrets and mysteries around every corner. It’s also multiplayer, which is neat. Who knows when this one will come out, but it looks gorgeous.

Jurassic Park: Survival

It’s been a couple of years since a new Jurassic Park game, and more than that for a proper adventure title. Jurassic Park: Survival actually takes place one day after the events of the first film, and looks to feature plenty of stealthy action as you hide from hungry dinos. There’s no release date, but it’s launching on Xbox X/S, PlayStation 5 and PC.

OD

Did you think Hideo Kojima would be spending all of his time on Death Stranding 2? Heck no. The legendary developer has also been busy preparing the cinematic horror game OD, previously called Overdose. It’s described as something “no one has ever experienced or seen before,” which is entirely possible, given Kojima’s pedigree. Filmmaker Jordan Peele is also on board, as are actors Sophia Lillis, Hunter Schafer and Udo Kier. Details are scant, as it’s a Kojima joint, but the game will release for Xbox X/S and PC at some point.

Marvel’s Blade

That’s right. Everyone’s favorite vampire hunter is getting his own video game. Even better? It’s being developed by Arkane Lyon, the talented team behind Deathloop and Dishonored 2. Sure, the dev also made Redfall, but maybe Arkane can take some of the best parts of that vampire shooter and translate it to Marvel’s hero. There’s no release date and no announced platforms for this one.

Exodus

This is the first game from Archetype Entertainment, a studio staffed by former developers from Bioware, Naughty Dog and other AAA developers. Exodus is a sci-fi RPG that deals with the effects of time dilation, the notion that time passes more slowly to those experiencing high-velocity space travel. It looks cinematic and gorgeous, with a major emphasis on player choice. Exodus has no release date, but it's in development for PlayStation 5, Xbox Series X/S and PC.

Monster Hunter Wilds

Capcom is busy working on a new Monster Hunter entry. Monster Hunter Wilds is a direct followup to Monster Hunter World and it looks to feature all of the big, bad beasties you can shake a sharpened stick at. It’s on the way to PS5, Xbox Series X/S and PC, with more information coming this summer.

Windblown

Motion Twin, the developer of Dead Cells, is back with another roguelike. Windblown looks to be a fast-paced release that promises “a whole new level of speed to the action rogue-like genre.” It’s also not a sidescroller, which is a definitive break from the Dead Cells formula. Windblown launches in 2024 for PC, though consoles are likely to follow.

Big Walk

Looking to relax? House House, the developer behind Untitled Goose Game, has got you covered. Big Walk is, well, a multiplayer walking sim with plenty of secrets to uncover. Cooperation is a major part of the game as you and your friends work to explore the wilderness. Big Walk is slated to arrive on Steam and the Epic Game Store in 2025.

No Rest for the Wicked

No Rest for the Wicked is the new project from Moon Studios, the team behind Ori and the Blind Forest and its sequel. It’s a top-down action RPG, departing from Ori’s metroidvania roots, set during the middle ages. The graphics are stunning, which is no surprise considering the developer. It's due to hit early access on Steam in the first quarter of 2024, and will eventually launch on PlayStation 5 and Xbox Series X/S.

Pony Island 2: Panda Circus

Indie developer Daniel Mullins made a name for himself with Inscryption and the original Pony Island. Now he’s back with Pony Island 2: Panda Circus, a game that’s not actually about ponies. The trailer is weird and creepy, as one would expect, with sudden shifts from a 3D adventure to a 2D point-and-click and back again. Voice actor SungWon "ProZD" Cho is also on board. The game may not be released until 2026, so put on your waiting cap.

Sega Embraces its Roots

Sega dropped a trailer for not just one game, but a whole bunch of games based on classic IPs. You can look forward to forthcoming reboots of Crazy Taxi, Jet Set Radio, Golden Axe, Streets of Rage and Shinobi. Everything old is new again. But, where’s Seaman?

Final Fantasy XVI and God of War Ragnarok get DLC

The DLC faeries were good to us this year. There’s a God of War Ragnarok update launching next week, bringing a new roguelite game mode to Sony’s hit adventure. We also got a surprise drop for the first Final Fantasy XVI DLC. Echoes of the Fallen, set before the base game’s final battle, is available now, with a second DLC planned for next year. To that end, Square Enix dropped a trailer for next year’s installment, The Rising Tide.

Everything else

Those were the biggest reveals, but not all of them. The Game Awards also saw a title reveal and trailer for Supermassive’s Dead by Daylight spinoff, The Casting of Frank Stone. There was an announcement trailer for a remake of Brothers: A Tale of Two Sons and one for the music-tinged VR title Thrasher, by the makers of Thumper. Finally, we got an actual release date for Ubisoft’s Skull and Bones, February 16, and a surprise launch for Baldur’s Gate 3 on Xbox systems.

This article originally appeared on Engadget at https://www.engadget.com/heres-everything-that-was-announced-during-the-game-awards-173051610.html?src=rss

Hideo Kojima’s documentary will be a Disney+ exclusive

Hideo Kojima said his documentary, Hideo Kojima: Connecting Worlds, will be distributed exclusively by Disney+. The legendary game designer posted Thursday on X (formerly Twitter) that the film, which premiered at the Tribeca Film Festival this summer, will launch globally in the spring of 2024.

Hideo Kojima: Connecting Worlds tracks the pioneering auteur during the development of Death Stranding while providing a rare glimpse into his creative process as he launched his studio, Kojima Productions. The film also includes “shots from the early days of our independent studio, memories from my childhood and my creative journey,” as the designer said. The film strives to capture the artistic side of gaming, which Kojima embodies as well as anyone.

Still from the trailer to the documentary Hideo Kojima: Connecting Worlds. The game designer sits, smiling, in a work setting. A caption reads,
Kojima Productions

The documentary announcement follows the official reveal of Kojima’s next game, OD. Although we don’t know much about it yet, its trailer blends a cinematic art style with horror, aligning with previous leaks. Director and comedian Jordan Peele is even involved. Xbox Game Studios is publishing the title, which Kojima has said will lean heavily on Microsoft’s cloud technology.

“Video gaming is an art,” director Guillermo del Toro summarizes in the documentary trailer (below) about the Metal Gear creator. “But the only person in charge of the orchestra is the auteur.”

This article originally appeared on Engadget at https://www.engadget.com/hideo-kojimas-documentary-will-be-a-disney-exclusive-171555906.html?src=rss

Engadget Podcast: Our 200th episode celebration

We made it to 200 episodes folks! This week, Cherlynn, Devindra, Producer Ben Ellman and Senior Writer Sam Rutherford dive into some of the biggest tech developments since we rebooted the podcast in 2019. Remember, that was a pre-pandemic, pre-generative AI world! We also highlight a few guest interviews worth revisiting, like our chats with Bill Nye and Ann Druyan.

As for recent news, we quickly recap the OpenAI drama around Sam Altman’s ouster, discuss Google’s new Gemini AI platform, and chat about the revelation that governments are spying on our push notifications. Cherlynn also details her experience with Apple’s Personal Voice feature for iPhones and gives us a demo of her AI-generated digital voice.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • It’s our 200th episode! We look back on what’s changed in tech since the show relaunched – 1:02

  • Sam Altman sacked and reinstated, a recap of the OpenAI drama – 44:29

  • Google announces Gemini AI, its answer to GPT-4 – 50:04

  • Microsoft upgrades Copilot with OpenAI’s GPT-4 Turbo and DALL-E 3 – 54:23

  • Governments are spying on push notifications, Google and Apple can’t do anything about it – 55:41

  • Mark Gurman reports Apple is working on revamped iPad Pros and an M3 MacBook Air – 58:02

  • Cherlynn’s experience with the new iOS accessibility feature Personal Voice – 58:58

  • Pop culture picks – 1:05:01

Subscribe!

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-our-200th-episode-celebration-133020468.html?src=rss

The Morning After: A PS1-themed PlayStation 5

This one-of-a-kind PS5 console was customized with the PS1’s retro gray finish, and classic quad-color PS logo. Even the DualSense controller was given a late-90s makeover, with a cute plug cover for the PS5’s front USB-C port to mimic the first-ever PlayStation’s controller.

No, this won’t go on sale. It’s a farewell gift for SIE (Sony Interactive Entertainment) President and CEO Jim Ryan, who is retiring in March 2024. At a thank-you party this week, the outgoing PlayStation boss was honored by many industry legends, including the “father of PlayStation” Ken Kutaragi, Gran Turismo’s Kazunori Yamauchi, Team Asobi’s Nicolas Doucet and, of course, Sony CEO Kenichiro Yoshida.

It was a gaming-heavy 24 hours, actually. This year’s Game Awards barraged us with new trailers and game news. Surprise, free DLC, an RPG set on an entirely procedurally generated world and a... Blade game?

— Mat Smith

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

The biggest stories you might have missed

Sega is resurrecting its classics including Jet Set Radio, Crazy Taxi and Golden Axe

Hideo Kojima’s Xbox game is the cinematic horrorfest OD

Here’s how to move your subscriptions off Google Podcasts before it shuts down

Meta’s Threads is getting searchable hashtags that aren’t quite hashtags

The company is trying to prevent “engagement hacking.”

Meta’s latest update for Threads brings the long-awaited ability to search for topics, with tags. Although the feature is under the familiar # symbol, Threads’ tags are slightly different to hashtags. Instagram head Adam Mosseri explained Threads tags can contain spaces and special characters, and can only use a single tag per post, so choose wisely.

Continue reading.

The makers of No Man’s Sky will simulate a whole planet for Light No Fire

Hello Games’ new title is an Earth-sized multiplayer RPG sandbox.

TMA
TGA

UK indie studio Hello Games has announced its next game, Light No Fire, which will bring the procedural generation of No Man’s Sky to an entire planet on an incredibly detailed scale. It will combine open-world exploration with multiplayer community building, set on a planet the size of Earth, apparently. Light No Fire has been in development for five years by about a dozen developers at Hello Games, but there’s no release window yet.

Continue reading.

Google admits it staged a Gemini AI demo video

There was no voice interaction, nor did the demo happen in real time

TMA
Google

As Google scales up its AI battle with OpenAI and ChatGPT, the company has now admitted one demo, shown in the video “Hands-on with Gemini: Interacting with multimodal AI,” was edited to speed up the results. The interactions, too, weren’t based on voice but text input.

The demo used “still image frames from the footage and prompting via text,” rather than having Gemini respond to — or even predict — a drawing or change of objects on the table in real time. It’s all a little less impressive and comes when Google’s most cutting-edge AI models don’t differ hugely from OpenAI’s latest GPT tricks.

Continue reading.

Baldur’s Gate 3 is available on Xbox Series X/S

The official Game of the Year is finally on Microsoft consoles.

Developer and publisher Larian Studios had pledged to release the Xbox version of this year’s Game of the Year by… the end of the year and said it would reveal the exact date at The Game Awards. True to its word, Larian announced the Xbox version of Baldur’s Gate 3 is out right now.

The delay was due to a technical problem with the Series S, and the inability to make the game’s split-screen feature on the lower-powered console. However, Larian said it had a solution to support split-screen on Series X, but not Series S, and had permission to do so from Xbox bosses.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-a-ps1-themed-playstation-5-121506223.html?src=rss

Capcom’s next big Monster Hunter game is Wilds, coming in 2025

Monster Hunter is one of Capcom's biggest franchises at this point, so of course the company has been cooking up another mainline entry. It's called Monster Hunter Wilds and it's coming to PlayStation 5, Xbox Series X/S and PC in 2025. 

The trailer shows the player character and several creatures trying to escape a dust storm before lightning strikes. The air then clears to reveal a lush landscape teeming with wildlife. There wasn't a whole lot else to the announcement clip other than the appearance of a dragon, but hey, it looks pretty and it gives fans of the series something to look forward to. 

Series producer Ryozo Tsujimoto said at The Game Awards his team plans to show off much more of the game in the summer of 2024. In the meantime, fans can keep themselves occupied with the likes of Monster Hunter Now and a Monster Hunter crossover that's set to go live in Exoprimal next month. 

This article originally appeared on Engadget at https://www.engadget.com/capcoms-next-big-monster-hunter-game-is-wilds-coming-in-2025-042312977.html?src=rss

Baldur’s Gate 3 is available now on Xbox Series X/S

Xbox-only gamers have had to patiently bide their time until Baldur's Gate 3, one of the biggest titles of 2023, hit Microsoft's consoles. The RPG came out of early access on PC in August and it landed on PS5 the following month. However, technical issues held up the Xbox Series X/S version until now. 

Developer and publisher Larian Studios had pledged to release the Xbox version by the end of the year and said it would reveal the exact date at The Game Awards. True to its word, Larian announced that the Xbox version of Baldur's Gate 3 is out right now

Along with Alan Wake 2, Baldur's Gate 3 had the most nominations (eight) of any title at The Game Awards 2023. It ultimately won six: Best Performer, Best Role Playing Game, Best Community Support, Best Multiplayer Game, Players' Voice and the big one, Game of the Year.

The Xbox delay was due to a technical problem with the Series S. As Larian's director of publishing Michael Douse wrote in July, "We cannot remove the split-screen feature because we are obliged to launch with feature parity, and so continue to try and make it work.” However, Larian said the following month that, after meeting with Microsoft Gaming CEO Phil Spencer, it had found a solution that would allow it to support split-screen on Series X but not Series S.

This article originally appeared on Engadget at https://www.engadget.com/baldurs-gate-3-is-available-now-on-xbox-series-xs-040406055.html?src=rss

Arkane Lyon is making a Blade game and we’re all very excited

Arkane Lyon, the developer of Deathloop, is making a game based on Marvel’s resident vampire hunter Blade. There’s a trailer, but it’s just a cinematic with no gameplay. Still, this is very exciting news as Arkane Lyon is the talented team behind Prey and the Dishonored 2. It also made the vampire shooter Redfall, which had some good ideas that were marred by, well, some very bad ideas. Here’s hoping the second time’s a holy watered charm.

This doesn’t have anything to do with Marvel’s upcoming Blade film, which has been in and out of development hell these past few years. It’s an original game set in Paris that adapts the comic book character. Arkane calls it a mature single-player adventure, so it's likely to feature more gore than other Marvel games because, well, that’s kind of Blade’s whole bag. As usual, Marvel Games is on board, as VP and creative director Bill Roseman took the stage at The Game Awards after the trailer reveal.

Marvel is fairly hands-on with its games nowadays, and recent titles like Spider-Man 2 and Guardians of the Galaxy had its stamp of approval. There’s no release date and no announced platforms for Blade, though the entire team at Arkane Lyon is currently “pouring so much love” into the game.

This article originally appeared on Engadget at https://www.engadget.com/arkane-lyon-is-making-a-blade-game-and-were-all-very-excited-032148485.html?src=rss