The HD Chromecast with Google TV is on sale for only $20

If you watch movies and TV on a 1080p screen, the Chromecast with Google TV (HD) provides a rock-solid streaming experience on the cheap. This is the HD version of Engadget’s top choice for streaming devices. Today, Amazon has it for $10 off, letting you pick up the HDR10-capable streaming stick for only $20, nearly a record-low price.

The Chromecast with Google TV (HD) plugs directly into an open HDMI port on your TV. (There’s an optional power adapter with a USB cable if your TV can’t supply enough juice.) If you have a 4K television, you’re better off with the more expensive model designed for higher-res displays. But for HD screens, this model is hard to beat. It offers the same terrific user experience as the high-end model, only less expensive and downscaled for 1080p.

Setup is quick and easy. You scan a QR code with your phone to begin the sign-in process in the Google Home app. (That’s also where you add your Wi-Fi network.) So, you don’t need to worry about entering long email addresses and passwords using the remote and a clunky onscreen keyboard.

The device has relatively lightweight specs (1.5GB of RAM and an Amlogic S805X2 chip) that may reveal some nearly imperceptible lag when navigating the UI, especially right after startup. But it provides smooth performance when it matters most: playing content.

The software streamlines things as much as possible, including a Live tab that draws from a handful of streaming services to let you resume or jump into new content straight from the home screen. Google advertises support for over 700,000 movies and TV episodes, and you can install just about any streaming service you can name, including Netflix, Prime Video, Apple TV+, Max, Peacock, YouTube TV and much more.

Voice remote for the Chromecast with Google TV (HD) remote. A person’s hand holds the white-colored remote against a dark background.
Photo by Sam Rutherford / Engadget

The remote includes a built-in mic and a dedicated Google Assistant button. The latter lets you control TV content and smart home features with your voice. It also has standard IR integration, so you can control some of your TV’s essential functions and potentially leave its remote in a drawer.

If you don’t want to wait for Amazon’s shipping, Target has the same deal. If your local stores have them in stock, you could get instant gratification while saving five percent on your purchase if you check out using a Target RedCard.

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This article originally appeared on Engadget at https://www.engadget.com/the-hd-chromecast-with-google-tv-is-on-sale-for-only-20-182333907.html?src=rss

Boston Dynamics’ Atlas robot reincarnates as an all-electric humanoid that’s more agile and good-looking

Boston Dynamics has been building a fleet of robots for decades now, and they are quite serious about it. the MIT spin-off has made a name for itself with cutting-edge innovations in robotics that serve a purpose for the future. After retiring the Atlas hydraulic robot just a day ago, now the company is looking beyond the horizon with an all-electric Atlas version which is better than the retired predecessor, both in form and physical capabilities. Plus its smartness with new AI and machine learning tools opens up new avenues of applications that we could only have imagined a decade ago.

After a resounding success with Spot the robot dog and Strech multi-purpose mobile robot, they are entering a new era with Atlas that’s more humanoid without having the limitations of a bipedal robot. The result is a super agile robot that can tackle “dull, dirty, and dangerous tasks.” According to Boston Dynamics, electric Atlas is stronger and dextrous. Even though it looks more human than ever, the machine is not limited by the inherent limitations when it comes to our range of motion.

Designer: Boston Dynamics

The new version has a more refined design that’s akin to a sci-fi movie character. It looks eerily close to a humanoid. The electric version has a straighter back, longer limbs, and a head that can rotate 360 degrees. It’s heartening to see all the exposed cables vanish and a face with a built-in ring light. In the teaser video, it can be seen how the Atlas swivels 180 degrees to get up and then turn to head towards the camera. According to BD, the robot “will move in ways that exceed human capabilities.” Hyundai is one of the first clients to test out the nimble robot, and its agility with the interchangeable grippers for varied tasks.

I can’t help but avoid mentioning the Pixar lamp-like head with a jittery motion reminding us all that it’s a robot at the end of the day. We can expect more information to come in about Atlas in the coming weeks, and other humanoid robots from Figure and Apptronik will have to keep a close eye on this development by Boston Dynamics.

The post Boston Dynamics’ Atlas robot reincarnates as an all-electric humanoid that’s more agile and good-looking first appeared on Yanko Design.

Razer’s Kishi Ultra gaming controller works with damn near everything, including some foldables

Razer just released the Kishi Ultra mobile gaming controller, a successor to the popular Kishi V2 Pro. It’s filled with improvements, including a larger form factor to accommodate beefier mobile devices like 8-inch tablets and even some foldables like the Galaxy Z Fold 5. The controller also offers USB-C compatibility, so it should work with just about any device out there, as long as it fits. Remember, even modern Apple products now include USB-C ports.

Razer says the controller has been “designed to provide an authentic console experience on the iPhone 15 series, iPad Mini, and Android tablets with 8-inch displays.” To that end, it features the company’s proprietary Sensa HD haptics technology, which includes a haptic coil near each hand to increase immersion. The company says this experience will actually surpass what's found with traditional console controllers. The newly-released Interhaptics SDK will even allow developers to “craft bespoke haptic experiences.”

This immersion is further improved by integration with Razer’s Chroma RGB lighting system. This allows for customizable lighting schemes, which lets players bring “a piece of their gamer room setup with them.” Beyond the lighting and haptics, the controller boasts the company’s proprietary Mecha-Tactile ABXY buttons and 8-way D-pad. There are console-sized hall effect triggers, programmable L4/R4 multifunction buttons and full-sized thumb sticks, complete with anti-friction rings. The expanded form factor also means it should work with most devices without having to remove the case.

An image showing the controller and the Nexus app.
Razer

The controller can access Razer’s subscription-free Nexus app, which pulls up custom button-mapping for thousands of compatible games across iOS and Android.. This means that it’ll be a plug and play experience for the vast majority of available content, without having to fiddle with control settings. Additionally, the Nexus app lets users record and share gameplay.

The Razer Kishi Ultra is available right now and costs $150. The controller is joined by an updated version of the Kishi V2, which now connects via USB-C. That one costs $100.

This article originally appeared on Engadget at https://www.engadget.com/razers-kishi-ultra-gaming-controller-works-with-damn-near-everything-including-some-foldables-173017166.html?src=rss

Razer’s Kishi Ultra gaming controller works with damn near everything, including some foldables

Razer just released the Kishi Ultra mobile gaming controller, a successor to the popular Kishi V2 Pro. It’s filled with improvements, including a larger form factor to accommodate beefier mobile devices like 8-inch tablets and even some foldables like the Galaxy Z Fold 5. The controller also offers USB-C compatibility, so it should work with just about any device out there, as long as it fits. Remember, even modern Apple products now include USB-C ports.

Razer says the controller has been “designed to provide an authentic console experience on the iPhone 15 series, iPad Mini, and Android tablets with 8-inch displays.” To that end, it features the company’s proprietary Sensa HD haptics technology, which includes a haptic coil near each hand to increase immersion. The company says this experience will actually surpass what's found with traditional console controllers. The newly-released Interhaptics SDK will even allow developers to “craft bespoke haptic experiences.”

This immersion is further improved by integration with Razer’s Chroma RGB lighting system. This allows for customizable lighting schemes, which lets players bring “a piece of their gamer room setup with them.” Beyond the lighting and haptics, the controller boasts the company’s proprietary Mecha-Tactile ABXY buttons and 8-way D-pad. There are console-sized hall effect triggers, programmable L4/R4 multifunction buttons and full-sized thumb sticks, complete with anti-friction rings. The expanded form factor also means it should work with most devices without having to remove the case.

An image showing the controller and the Nexus app.
Razer

The controller can access Razer’s subscription-free Nexus app, which pulls up custom button-mapping for thousands of compatible games across iOS and Android.. This means that it’ll be a plug and play experience for the vast majority of available content, without having to fiddle with control settings. Additionally, the Nexus app lets users record and share gameplay.

The Razer Kishi Ultra is available right now and costs $150. The controller is joined by an updated version of the Kishi V2, which now connects via USB-C. That one costs $100.

This article originally appeared on Engadget at https://www.engadget.com/razers-kishi-ultra-gaming-controller-works-with-damn-near-everything-including-some-foldables-173017166.html?src=rss

Netflix will stop tossing coins to The Witcher after season five

Netflix has renewed The Witcher for a fifth season, but the company says that will bring the series to an end. The final season will be shot back-to-back with the fourth season, which has just started production. The two seasons will cover the events of the last three books in the series: Baptism of Fire, The Tower of the Swallow and Lady of the Lake. The show is a direct adaptation of Andrzej Sapkowski’s novels, but it does occasionally take inspiration from CD Projekt Red's game adaptations (and vice versa).

The fourth season will mark a significant change for The Witcher, as Liam Hemsworth is replacing Henry Cavill in the lead role. This time around, Geralt of Rivia will find a new family in the Hanza, who will help him track down Yennefer and Ciri after the trio is separated. New cast members who are joining for the fourth season include Laurence Fishburne, Sharlto Copley and James Purefoy.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-stop-tossing-coins-to-the-witcher-after-season-five-171500284.html?src=rss

Netflix will stop tossing coins to The Witcher after season five

Netflix has renewed The Witcher for a fifth season, but the company says that will bring the series to an end. The final season will be shot back-to-back with the fourth season, which has just started production. The two seasons will cover the events of the last three books in the series: Baptism of Fire, The Tower of the Swallow and Lady of the Lake. The show is a direct adaptation of Andrzej Sapkowski’s novels, but it does occasionally take inspiration from CD Projekt Red's game adaptations (and vice versa).

The fourth season will mark a significant change for The Witcher, as Liam Hemsworth is replacing Henry Cavill in the lead role. This time around, Geralt of Rivia will find a new family in the Hanza, who will help him track down Yennefer and Ciri after the trio is separated. New cast members who are joining for the fourth season include Laurence Fishburne, Sharlto Copley and James Purefoy.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-stop-tossing-coins-to-the-witcher-after-season-five-171500284.html?src=rss

Playdate Handheld Gaming Console

What is the Playdate?

The Playdate is a unique, minimalist handheld gaming console distinguished by its bright yellow body and innovative crank on the side, which acts as an interactive game control element. The device features a 1-bit black-and-white display that offers a retro charm similar to early handheld consoles like the Game Boy, but with a crisp and modern twist. The screen lacks a backlight, making it best suited for well-lit environments to take full advantage of its sharp, high-contrast display.

Who is it Targeted At?

The Playdate is primarily aimed at gaming enthusiasts who appreciate indie games and unique, quirky hardware. Its design and functionality make it a conversation piece and a collector’s item as much as a gaming device. It’s particularly appealing to those who value creativity and nostalgia in gaming.

Similar Products

While the Playdate is quite distinctive in its design and use of a crank, it could be compared to other portable gaming options like the Nintendo Switch Lite in terms of portability and focus on gaming on the go. However, the Playdate stands out due to its exclusive indie game lineup and unique controls.

Things to Consider

Prospective buyers should consider several aspects:

  • Display: The Playdate’s display is monochrome and lacks backlighting, which can affect visibility in low-light conditions.
  • Game Library: The console offers a season-based library where new games are released periodically, adding a sense of discovery but also unpredictability in terms of game types and quality.
  • Ergonomics: The small size and unique crank might not be comfortable for everyone, especially those with larger hands.
  • Price: At around $180, it’s reasonably priced for a niche device, but potential buyers should weigh the cost against the specific features and game library that may not appeal to everyone.

Overall, the Playdate is celebrated for its design and the novel experience it offers, particularly with its crank mechanism and the charm of its retro-inspired games. It presents a unique take on handheld gaming, emphasizing creativity and play over high-tech performance?

The post Playdate Handheld Gaming Console appeared first on OhGizmo!.

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Pimax Crystal VR Headset

What is the Pimax Crystal VR Headset?

The Pimax Crystal VR headset is a cutting-edge device designed to offer one of the most immersive virtual reality experiences available on the market. It boasts an impressive 5760×2880 resolution, which means 2880×2880 pixels per eye, providing crystal clear visuals that enhance user immersion, especially in simulation games like flight and racing. The headset also features a wide field of view (FOV), up to 140 degrees with different lens options, which significantly reduces the typical “goggle effect” seen in other VR headsets and broadens peripheral vision.

Who is it Targeted At?

This headset is tailored for VR enthusiasts and hardcore gamers who crave the highest fidelity visuals and immersive experiences, especially those interested in simulation games. The high hardware requirements and premium price point make it best suited for users who are willing to invest in top-tier equipment to maximize their VR experience.

Similar Products

The Pimax Crystal competes with other high-end VR headsets like the Valve Index, HTC Vive Pro 2, and HP Reverb G2, each offering various strengths in display quality, tracking capabilities, and ecosystem support. However, the Pimax Crystal sets itself apart with its superior resolution and field of view.

Things to Consider

Before investing in a Pimax Crystal VR headset, consider the following:

  • Hardware Requirements: The Pimax Crystal requires a powerful PC to drive its high-resolution display effectively. Users need at least an RTX 2070 or better GPU for optimal performance, which means potential additional investment in a gaming PC setup.
  • Comfort and Design: Some users have noted that the headset, while offering customizable comfort options like adjustable straps and optional face foams, can be bulky and might feel heavy during long gaming sessions. Additionally, users wearing glasses might find it challenging to adjust the headset for comfort.
  • Software and Ecosystem: The Pimax ecosystem, while growing, does not offer as many native apps and games as other platforms like SteamVR or Oculus. This may limit access to popular VR titles unless they are compatible through other VR software platforms.
  • Price: As one of the more expensive options on the market, potential buyers should weigh the advanced features and specifications against their budget and usage intentions to determine if the investment is justified for their needs.

Overall, the Pimax Crystal VR headset represents a significant leap forward in VR technology, offering unparalleled visual fidelity and an immersive experience that can be a game-changer for enthusiasts willing to meet its demands?

The post Pimax Crystal VR Headset appeared first on OhGizmo!.

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Rode Interview Pro Wireless Handheld Microphone

What is the Rode Interview Pro?

The Rode Interview Pro is a wireless handheld condenser microphone designed to capture professional-quality audio in various content creation and broadcast scenarios. It seamlessly integrates with Rode’s Series IV wireless receivers and features state-of-the-art 2.4GHz digital transmission technology. This microphone offers a robust range of up to 656 feet line of sight, making it suitable for diverse recording environments from field reporting to studio interviews.

Who is it Targeted At?

The Rode Interview Pro is targeted at professionals in media, broadcasting, and content creation who require reliable, high-quality audio capture. It’s ideal for journalists, podcasters, and videographers looking for a versatile microphone that delivers clear, broadcast-quality sound without the constraints of cables.

Similar Products

TV reporter holding Interview PRO

Similar products in the market include other high-end wireless microphones like the Sennheiser AVX, Shure ULXD2, and other models within Rode’s own lineup, such as the Wireless GO II. These products also aim to offer professional-grade audio capture with the convenience of wireless operation.

Things to Consider

Interview PRO connected to MacBook showing RØDE Central

When considering the Rode Interview Pro, potential buyers should evaluate:

  • Audio Quality and Features: The microphone includes features like 32-bit float recording, GainAssist, and timecode compatibility which are crucial for ensuring high-quality audio capture and ease in post-production syncing.
  • Compatibility and Integration: It works seamlessly with all Rode Series IV wireless receivers, which is a significant advantage for those already invested in Rode’s ecosystem.
  • Range and Reliability: The microphone provides a substantial operational range of up to 656 feet and features an omnidirectional condenser capsule that captures sound naturally and clearly.
  • Price and Value: Priced competitively in the professional microphone market, it’s important for buyers to consider if the advanced features align with their specific needs and workflow.

The Rode Interview Pro stands out for its advanced audio capabilities and ease of use, making it a compelling choice for professionals who need reliable and high-quality audio capture in a versatile and portable format

The post Rode Interview Pro Wireless Handheld Microphone appeared first on OhGizmo!.

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Cities: Skylines 2’s embarrassed developers are giving away beachfront property for free

Cities: Skylines 2 developer Colossal Order is unlisting and refunding purchases of its controversial Beach Properties asset pack less than a month after its release. It’s also significantly delaying the game's future DLC and console port.

Beach Properties was the first paid DLC for Cities: Skylines 2, and has an “Overwhelmingly Negative” rating on Steam, with just 4 percent of user reviews marked as positive. In a note announcing the reverse of course, Colossal Order CEO Mariina Hallikainen said the company had let its community down. 

“We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form," Hallikainen said. "For all this, we are truly sorry.”

The asset pack itself worked as advertised, adding a number of zoneable waterfront-style properties to the game, but it was definitely thin for the $9.99 asking price. Most will admit, though, that the content itself wasn’t the problem: The DLC was largely derided because it was released at a time when players were waiting on patches for the base game. Cities: Skylines 2 was released in a poorly optimized state in October 2023, and although it’s in better shape now, many in the community feel there are fundamental issues with the simulation, and there is still work to be done to make the game run better. Mod support — perhaps the reason that the original Cities: Skylines had such a long lifespan — was also slow to arrive, and is still only in beta, with no support for custom assets.

In an FAQ accompanying the announcement, Colossal Order explains how the refund and compensation program will work. Essentially, if you bought the DLC separately, you should be able to get a refund. Those who redeemed a code as part of the game's Deluxe or Ultimate editions will not. Instead, compensation will come in the form of creator asset packs and radio stations which Colossal Order says will "total around $39.99 in added value." The beachfront properties will be added to the base game, free of charge, for all players.

To call Cities: Skylines 2’s launch messy would be kind. Since the game’s release on PC last October, developer Colossal Order has burned through the goodwill it built up over a near-decade of the original game’s lifespan. Things came to a head in late January, when many of the community's loudest and most respected voices broke rank to talk openly about the game's issues.

Another casualty of today's announcement is the game's console release. Cities: Skylines 2 was supposed to launch simultaneously on PC and console, but the PS5 and Xbox versions were pushed back to spring 2024 weeks before release. It has been clear for some time that revised date was not going to happen, and Colossal Order confirmed it's now hoping to have the console ports ready for October.

The final piece of bad news is that Bridges & Ports — the first expansion pack that will go beyond assets — is going to be further delayed to Q1 2025 to allow the developers to "focus on additional free patches and game updates in the coming months." The expansion pack was supposed to be released in Q2 2024, and is included in the game's Ultimate Edition.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-2s-embarrassed-developers-are-giving-away-beachfront-property-for-free-170042260.html?src=rss