Ray-Ban Meta Smart Glasses Just Got the Ultimate Lens Upgrade

Ray-Ban Meta Smart Glasses Just Got the Ultimate Lens Upgrade Hands replacing Ray-Ban Meta lenses with VR Rock inserts, plus the included cloth used for quick smudge cleanup.

Ray-Ban Meta glasses have introduced new lenses developed by VR Rock, a company previously known for its VR headset lenses. These lenses come in three distinct options: brown tinted, pink gradient and gray transition. Each type offers specific features, such as adaptive light transitions for changing environments and gradient tints for a stylish yet functional […]

The post Ray-Ban Meta Smart Glasses Just Got the Ultimate Lens Upgrade appeared first on Geeky Gadgets.

Posted in Uncategorized

7 Handheld Gaming PCs That Actually Look Like the Future — Not a Fisher-Price Toy

The handheld gaming PC market has a design problem. For every device that earns a second look, there are three more that look like they escaped from a toy aisle — chunky plastic grips, aggressive LED halos, fonts borrowed from energy drink cans. It adds up to a category that has historically rewarded specs over sensibility, power over the kind of quiet confidence that makes an object worth owning.

That’s starting to change. A new wave of devices is rethinking what portable gaming hardware should look and feel like: objects you’d carry without embarrassment, leave on a clean desk, or hand to someone who doesn’t play games, so they can appreciate the craft before they’ve touched a button. Some of these seven handhelds earn their place through industrial restraint. Others earn it through engineering honesty — upgradeability, connectivity, or a refusal to treat the buyer as someone who only needs to be impressed in the first five minutes. What they all share is an understanding that good design is a feature, not a finish.

1. AYANEO 3

The curves are the story. AYANEO’s third flagship iteration takes a category that has historically prioritized power over personality and gives it something more interesting: softness. The smooth, pleasing curves on the AYANEO 3 extend beyond the ergonomic grip area on the back to the corners of the device itself, rounding off every edge that might otherwise make the hardware feel aggressive or alienating. It is a small visual distinction that makes an enormous tonal difference. The result is a device that looks like it was designed for people rather than exclusively for the kind of person who already knows what a TDP setting is and can tell you why it matters.

The diagonal orientation of the analog joysticks and D-Pad mirrors the Xbox controller arrangement, which is one of those invisible ergonomic improvements you only register when a device gets it wrong. The larger back buttons are a genuine upgrade in theory, giving players more surface area to work with during extended sessions. Their positioning, though, introduces the real possibility of accidental presses during intense gameplay. This trade-off will feel familiar to anyone who has tried to improve on a layout that was already functional. The AYANEO 3 makes the strongest argument for design as a feature in its own right. Whether that argument is worth the price is the question you’ll be asking yourself after you pick it up for the first time.

What We Like:

  • Rounded, curve-forward chassis makes it the most approachable-looking handheld in its category
  • Diagonal joystick and button orientation mirrors Xbox ergonomics for more natural long-session play

What We Dislike:

  • Back button placement may result in accidental presses during fast-paced gameplay
  • Softened design language may not satisfy players who want their hardware to read as purposeful and performance-oriented

2. Acer Nitro Blaze 7

Acer enters the handheld arena with something the market actually needed: a device that solves Windows gaming’s most persistent pain point before you even load your first title. The AMD Ryzen 7 8840HS packs 39 AI TOPS, placing it on the same performance tier as many AI-powered laptops currently on the market. Paired with the AMD Radeon 780M and 16GB of RAM, the Nitro Blaze 7 arrives as serious hardware in a compact form. The 7-inch 1920×1080 144Hz IPS touchscreen with 100% sRGB color gamut coverage is the kind of display specification that makes comparable handhelds feel like compromises — vibrant and bright enough that even the darkest visual environments read clearly on screen.

What separates the Nitro Blaze 7 from the competition isn’t the chip — it’s the software thinking wrapped around it. The Acer Game Space feature consolidates titles from every platform and source into a single unified library, removing the multi-menu navigation friction that makes Windows gaming handhelds feel like a productivity task compared to SteamOS devices. Touchscreen support lets players interact directly with interface elements rather than routing everything through controller input, which matters more than it sounds when you are three minutes into a launch session and still navigating settings. The dedicated hotkey that drops you straight into your library is a small thing that solves a real and recurring problem, and that is exactly the kind of design thinking this category needs to normalize.

What We Like:

  • Acer Game Space consolidates multi-platform libraries into one interface, fixing Windows gaming’s biggest UX friction point
  • 144Hz IPS display with 100% sRGB delivers premium visual quality for a 7-inch handheld screen

What We Dislike:

  • The IPS panel means the Blaze 7 lacks the contrast depth and blacks of OLED competitors
  • At 7 inches, the display is smaller than the growing number of competitors now shipping with 8-inch screens

3. Steam Deck OLED Limited Edition White

Valve’s limited edition white Steam Deck is the rare hardware release that justifies its price premium through object quality alone. The off-white shell with gray buttons and a single orange power button is a restrained, confident color story that most hardware brands spend years failing to tell. The OLED panel with HDR support already positioned the standard Steam Deck a visual step above the LCD models, and the white chassis makes that contrast even more vivid — display colors read differently against a lighter surround, and the overall effect is closer to a premium consumer electronics object than a gaming peripheral. Valve pairs the device with a matching white carrying case and a microfiber cloth, because they know exactly what that surface will attract daily.

Available only in the 1TB configuration, the limited edition white Steam Deck is not a casual purchase — it is priced above the standard black variant, and that premium is entirely about the colorway rather than any specification difference. Valve has been direct about the potential for further bold color options depending on how this version performs in the market, and the design language of this release suggests they genuinely understand that hardware can carry emotional weight beyond its spec sheet. Their stated commitment to continued software and hardware improvements also changes the calculus on what the purchase represents. You are not buying a device at its peak; you are buying into an object that the people who made it intend to keep improving.

What We Like:

  • The off-white and orange colorway is the most considered visual design statement in the handheld gaming category
  • 1TB OLED configuration with HDR support represents the best display quality available in a handheld gaming PC

What We Dislike:

  • The white shell will show dirt and wear significantly faster than the black variant, demanding frequent cleaning
  • Limited edition pricing premium is cosmetic rather than functional, which makes it a harder case to make to practical buyers

4. MSI Claw 8 AI+

MSI’s second attempt at a handheld gaming PC makes a strong case for listening. The original Claw’s 53Wh battery was one of the most discussed disappointments in gaming hardware, and the Claw 8 AI+ responds with an 80Wh unit that matches the ROG Ally X — immediately removing that criticism from the conversation. The redesigned chassis is more comfortable to hold than the original, which sounds like a modest correction but represents the difference between a product you use and one you tolerate through a session. The 8-inch display at 1080p and 120Hz is the screen you can actually picture using across several hours without fatigue, and the overall hardware package reflects a manufacturer that took its first attempt as useful data rather than a finished result.

The dual Thunderbolt ports are the detail that separates the Claw 8 AI+ from most of its direct competition. In a category where connectivity has generally been an afterthought, Thunderbolt transforms the device into something more versatile than a dedicated gaming handheld. It can drive an external display, connect high-speed peripherals, and function as a desktop replacement when docked — a use case that justifies the form factor for people who travel and need their hardware to earn its carry weight across more than one context. MSI’s continued driver support for the original Claw also signals something about the relationship they want to build with buyers, which matters when you are deciding which ecosystem to invest in for the long term.

What We Like:

  • 80Wh battery resolves the original Claw’s most criticized weakness, matching the ROG Ally X for endurance
  • Dual Thunderbolt ports offer versatility that positions the device beyond pure gaming into broader portable computing

What We Dislike:

  • 1080p resolution on an 8-inch screen sits at the market standard rather than pushing the category forward
  • The redesigned chassis was not available for hands-on evaluation at launch, leaving the real-world grip feel unconfirmed

5. ADATA XPG Nia

The XPG Nia arrives with a design philosophy that most handheld manufacturers have been too conservative to commit to: repairability as a genuine feature. The use of LPCAMM2 memory modules, which are not soldered to the motherboard, makes this one of the very few handheld gaming PCs where upgrading the RAM is a realistic possibility rather than a route to a voided warranty. The M.2 2230 SSD slot handles storage upgrades in the same way, borrowing the kind of upgrade-friendly architecture that better laptops have offered for years. ADATA, better known for its data storage solutions than gaming hardware, brings exactly the right technical background to a product that treats longevity as a design consideration rather than an inconvenience.

This matters more than it sounds in a category that has normalized the idea of buying new hardware every two years because your existing device can’t be updated. Handheld PCs are essentially miniature laptops running laptop-grade hardware with constrained cooling, which has traditionally meant buyers are locked into the specs they purchase on day one. The XPG Nia pushes back against that assumption. It may not carry the brand recognition of Valve or ASUS, but the decision to make memory and storage user-upgradable in a handheld gaming PC is genuinely forward-thinking hardware design. The category is full of devices optimized for the unboxing moment. The XPG Nia is designed for year three.

What We Like:

  • Upgradable RAM via the LPCAMM2 module makes it one of the only handhelds built for long-term ownership
  • Upgradable M.2 2230 SSD slot extends the device’s useful lifespan well beyond its launch-day specifications

What We Dislike:

  • Real-world ease of RAM upgrades remains unproven, as LPCAMM2 is a relatively new memory format
  • ADATA’s identity as a storage brand creates unanswered questions around long-term software support and gaming ecosystem depth

6. GPD Pocket 4

The GPD Pocket 4 does not belong in this list by conventional logic, and that is precisely why it does. There are no joysticks, no D-pad, no face buttons. What it has instead is a compact clamshell form factor built around a full QWERTY keyboard, a small touchpad in the upper right corner designed for right-thumb operation in a two-handed grip, and mouse buttons positioned on the opposing side for the left thumb. The AMD Ryzen AI 9 HX 370 with AMD Radeon 890M graphics, 64GB of RAM, and up to 4TB of upgradable NVMe SSD storage inside this chassis is a genuine statement about what a pocket-sized device can accomplish. It is a handheld PC for the person who refuses to separate productivity from portability.

Where most devices in this roundup are gaming handhelds that can also browse the web, the Pocket 4 is a legitimate laptop replacement that can also play games within certain limits. Content creation, entertainment, productivity, and travel computing are all addressed by hardware that fits in a jacket pocket. The 44.8Wh battery is the honest trade-off — you are carrying a compressed laptop, not an augmented gaming console, and the battery reflects that compromise directly. For the person who travels constantly and wants one device that handles most things well rather than two devices that each do one thing perfectly, the Pocket 4 makes more sense than almost anything else in this roundup. It is the most unusual recommendation here, and the most interesting.

What We Like:

  • Full laptop-grade specifications, including up to 64GB RAM and 4TB upgradable storage in a genuinely pocketable form factor
  • Functions as a true laptop replacement for content creation and productivity without requiring a second device

What We Dislike:

  • No gaming controls confine its gaming capability to keyboard-compatible titles only
  • The 44.8Wh battery is significantly smaller than competitors that prioritize gaming endurance over overall portability

7. ZOTAC ZONE

The ZOTAC ZONE wears its Steam Deck influence openly and then raises the conversation. The OLED display puts it in rare company — most handheld gaming PCs are still shipping IPS panels, and the presence of an OLED screen here is not incidental. The PlayStation-style button layout mirrors Valve’s device directly, setting it apart from the Xbox-influenced arrangement that the rest of the Windows handheld market has effectively standardized around. The built-in kickstand is the detail that reveals the ZONE’s genuine design thinking. It is an obvious feature that a surprising number of handheld PCs have decided to leave out, and its presence changes how the device lives in practice — on a plane tray table, a cafe counter, or a hotel room desk, where you’d rather not hold the thing for two hours straight.

The configurable controls are where the ZONE earns its premium positioning. Two-stage adjustable triggers and programmable dials around each joystick represent the most granular control customization available on any handheld gaming PC currently on the market. It runs more recent hardware than the Steam Deck, inside a chassis that clearly understands what it is trying to be. The steep price is a real barrier, and the ZONE will not make sense for every buyer. For the player who has worked through two or three handheld PCs already and knows precisely what they want from their next one — better controls, better display, a stand, and hardware that will not feel dated inside eighteen months — this is the device that was built with them specifically in mind.

What We Like:

  • Built-in kickstand and OLED display address two genuine gaps in the Steam Deck’s design, both meaningfully improving day-to-day use
  • Two-stage adjustable triggers and programmable joystick dials offer the deepest control customization in the handheld gaming PC category

What We Dislike:

  • Premium pricing places the ZONE significantly above most competing devices, narrowing its realistic audience
  • Strong visual and layout parallels to the Steam Deck make it a difficult upgrade pitch for buyers already in Valve’s ecosystem

The Category Grows Up

The seven devices above represent a category finally learning to want more from itself. Some of them get there through craft — the AYANEO 3’s considered curves, the ZOTAC ZONE’s OLED display and kickstand, the Steam Deck’s limited edition color story. Others earn their place through a harder kind of honesty: the XPG Nia’s upgradable RAM, the GPD Pocket 4’s refusal to be just one thing, the Claw 8 AI+’s willingness to publicly correct its own mistakes.

What unites all seven is a seriousness about the object itself — a sense that the person holding the device deserves hardware that respects their intelligence, their living space, and the money they are spending. The Fisher-Price era of handheld gaming PCs is not entirely over. But these seven devices are making a strong case for what comes after them.

The post 7 Handheld Gaming PCs That Actually Look Like the Future — Not a Fisher-Price Toy first appeared on Yanko Design.

OpenAI drops plans to release an adult chatbot

OpenAI has "indefinitely" abandoned plans to release an a erotic chatbot for adults following concerns from employees and investors, the company confirmed to The Financial Times. Plans for such a feature, first announced in October 2025 for release in December last year, had already been delayed while company debated whether to release it all. It's the second app OpenAI has decided to shelf this week, after announcing on Tuesday that it was shutting down its Sora video generator.

The adult-oriented chatbot, reportedly called "Citron mode," is now on hold with no planned release date. The company reportedly had difficulty training models that previously avoided erotic content and also removing illegal behavior like bestiality or incest, two people familiar with the matter told the FT

Open AI said that it wanted to conduct long-term research on the effects of erotic chats and user attachment to AI, adding that there was currently not yet enough "empirical evidence" on the subject. The company also said it wanted to focus on its core productivity tools like coding assistants and drop "side quests" like Sora and the erotic chatbot.

The idea for adult features came after OpenAI announced that it would add parental controls and automatic age detection features for ChatGPT. CEO Sam Altman said back in October that the company had always been careful about such issues over concerns around unhealthy AI attachments, but felt comfortable that it could "safely relax the restrictions in most cases."

However, the adult mode had reportedly caused concern among investors, particularly amid the controversy caused by rival xAI's Grok model that generated deepfake nudes of real people and children. Staff also worried about the feature, with one senior employee even leaving the company over the issue. "AI shouldn’t replace your friends or your family; you should have human connections," he told the FT

Another challenge is OpenAI's age-checking tech, introduced following lawsuits from families who said that ChatGPT harmed their children. The tech reportedly has an error right higher than ten percent, which would still give a large number of young people access to the tech. OpenAI said that figure is in the industry standard range and that it is continuing to work on its accuracy. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-drops-plans-to-release-an-adult-chatbot-113121190.html?src=rss

Forget Figma: How Claude Code & Stitch 2.0 Are Breaking Web Design

Forget Figma: How Claude Code & Stitch 2.0 Are Breaking Web Design A Stitch 2.0 interface showing a prompt-built landing page layout with typography and color options open.

The collaboration between Claude Code and Stitch 2.0 introduces a structured approach to web design and development, emphasizing efficiency and accessibility. Jack Roberts explains how Stitch 2.0 uses AI to generate layouts, UI components and branding elements based on inputs like text prompts or images. For example, it can create cohesive typography and color schemes […]

The post Forget Figma: How Claude Code & Stitch 2.0 Are Breaking Web Design appeared first on Geeky Gadgets.

Posted in Uncategorized

iOS 26.4 is Out: 8 Reasons This is the iPhone Update You’ve Been Waiting For

iOS 26.4 is Out: 8 Reasons This is the iPhone Update You’ve Been Waiting For Featured image for iOS 26.4 - 8 Important Things TO KNOW Before You UPDATE !

The release of iOS 26.4 brings a range of enhancements aimed at improving your device’s performance, functionality, and overall user experience. Before proceeding with the update, it’s essential to understand the critical details, including the release schedule, storage requirements, new features and potential benefits. This guide provides a comprehensive overview to help you decide whether […]

The post iOS 26.4 is Out: 8 Reasons This is the iPhone Update You’ve Been Waiting For appeared first on Geeky Gadgets.

Posted in Uncategorized

The Real Reason OpenAI Suddenly Shut Down Sora

The Real Reason OpenAI Suddenly Shut Down Sora OpenAI Sora shutdown screen alongside a chart showing estimated compute costs per 10-second AI video.

OpenAI’s recent decision to shut down Sora, its AI-powered video generation platform, highlights the complex balance between innovation and financial sustainability. Launched to significant fanfare, Sora quickly gained traction with over one million downloads in just five days, driven by its ability to generate high-quality videos almost instantly. However, as AI Grid explains, the platform’s […]

The post The Real Reason OpenAI Suddenly Shut Down Sora appeared first on Geeky Gadgets.

Posted in Uncategorized

Uber and Pony.ai are testing a robotaxi service for Europe

Uber and Chinese company Pony.ai are gearing up to launch a robotaxi service for Europe, starting with Zagreb in Croatia. The companies are working with Croatian company Verne, which will provide the service ecosystem and operational framework for the service. They’re using Arcfox Alpha T5 vehicles made by Beijing-based automaker BAIC Motor powered by Pony.ai’s Gen-7 autonomous driving system. Initially, the autonomous rides will be offered on Verne’s app, but they will eventually be available through Uber.

In their announcement, the companies said they have already started on-road testing in Zagreb, where the service will be available “soon.” They’re hoping to expand it to other European cities in the future, and then to more markets, with the goal of deploying a fleet with thousands of robotaxis over the next few years. Verne will be in charge of securing regulatory approval for the rollouts, while Uber has agreed to invest in the Croatian company.

This is but one of Uber’s partnerships centering around its efforts to offer more and more driverless rides to its passengers. Just earlier this month, it announced that it was launching a pilot program for a robotaxi service in Tokyo in late 2026 with Nissan and UK self-driving startup Wayve. Uber also started offering robotaxi rides to passengers in Las Vegas at the same time. The fleet deployed in the city is made up of Hyundai Ioniq 5 autonomous EVs, developed in partnership with Motional.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-and-ponyai-are-testing-a-robotaxi-service-for-europe-104811944.html?src=rss

iPadOS 26.4 is Here: Hidden Features You’ll Actually Use

iPadOS 26.4 is Here: Hidden Features You’ll Actually Use iPadOS 26.4

Apple’s iPadOS 26.4 brings a collection of updates designed to enhance usability, customization, and overall functionality. While not innovative, these changes focus on refining the user experience with practical improvements and thoughtful additions. The video below from 9 to 5 Mac gives us a detailed look at some = of the most impactful features and […]

The post iPadOS 26.4 is Here: Hidden Features You’ll Actually Use appeared first on Geeky Gadgets.

Posted in Uncategorized

Claude Code Now Works With Apple iMessage & It’s a Game Changer

Claude Code Now Works With Apple iMessage & It’s a Game Changer Claude Code running in channel mode with logs showing incoming iMessage requests and responses.

Cloud Code has taken a significant step forward by integrating Apple’s  iMessage into its ecosystem, as highlighted by Nate Herk | AI Automation. This new feature allows users to send commands to Cloud Code directly through iMessage, allowing remote task automation from devices like iPhones and Macs. For example, you can now analyze datasets or […]

The post Claude Code Now Works With Apple iMessage & It’s a Game Changer appeared first on Geeky Gadgets.

Posted in Uncategorized

Forget Upholstery: Lærke Ryom Tailors Furniture Instead

Most upholstered furniture is essentially furniture under stress. Fabric gets stretched, stapled, pulled taut, and forced into submission over rigid frames. It is, fundamentally, a question of control. Danish designer Lærke Ryom looked at that process and decided to do the opposite. Her debut solo exhibition, Raiments, now open at Innenkreis gallery in central Copenhagen, is built entirely around that single act of refusal.

The collection includes a daybed, a chair, a bench, table lamps, a floor lamp, and wall lamps, all presented in soothing cream and chocolate-brown hues. The palette is calm and considered, which makes sense. These are pieces that ask you to slow down and look closely, because the detail is where the story actually lives.

Designer: Laerke Ryom

The daybed is probably the clearest expression of the concept. Long, low, and dressed in Kvadrat wool with visible quilting stitches running across its surface, it reads more like a made bed than a piece of showroom furniture. The fabric is not pulled over the form but rather allowed to settle onto it, the way a well-cut linen drapes over a body. The powder-coated steel frame beneath does its structural job quietly, without announcing itself.

The bench follows a similar logic. Compact and precise, it carries the same quilted wool surface and the same twill weave edge banding that appears across the collection. That edge band is a detail worth pausing on. Ryom chose it specifically because twill weave is a technique rooted in clothing and home textiles rather than furniture. “It places the upholstery pieces somewhere in between,” she has said, “adding to the feeling of a tailored piece rather than upholstery.” It is a small choice with a large effect on how the finished object feels.

The chair, built on an aluminium frame rather than steel, is the lightest piece structurally, and it shows. It sits with a kind of ease that heavier upholstered chairs rarely manage. The wool covers it without gripping it, and the stitching adds just enough surface interest to reward a second look without demanding one.

The lighting pieces are where the tailoring metaphor gets genuinely interesting. The floor lamp and table lamps, both on powder-coated steel bases, incorporate fabric shades that are constructed the same way as the seating pieces, draped and stitched rather than stretched and glued. The wall lamps, built on stainless steel bases, carry the same approach. Seeing the textile treatment applied to lighting as well as furniture makes the collection feel like a genuine system of thinking rather than a one-off experiment. Ryom is not just applying a technique to a single object type. She is testing a philosophy across an entire interior.

Underlying all of it is a material choice that matters. The Kvadrat wool she selected deliberately lacks visible weaving, which gives the stitching room to become the primary surface detail. The quilting is not decorative in a fussy sense. It is structural and honest, doing exactly what it appears to do, which is hold the fabric in place without adhesives or staples. The result is upholstery that can be disassembled, repaired, and eventually recycled. The clothes metaphor is not just aesthetic. It is practical in the most direct way possible.

Ryom, born in 1995 and working out of The Factory for Art and Design in Copenhagen’s Amager district, has been exploring alternative upholstery techniques for several years. Raiments feels like the point where that exploration becomes a fully formed position. The pieces are not minimal for the sake of it. They are restrained because restraint is what the concept requires. Every choice, from the aluminium chair frame to the stainless steel wall lamp bases to the twill edge banding, is in service of the same idea: that furniture should be dressed, not wrestled.

Whether or not that idea changes how people think about upholstery at large is probably too early to say. But Ryom has made a collection that is hard to look at and then go back to thinking about furniture the old way. That, for a debut solo show, is more than enough. Raiments is on show at Innenkreis, Herluf Trolles Gade 28, Copenhagen, through 23 May.

The post Forget Upholstery: Lærke Ryom Tailors Furniture Instead first appeared on Yanko Design.