An Until Dawn remake is coming to PS5 and PC this year

The rumors were true: a remake of Until Dawn is coming to PlayStation 5 and PC later this year. As revealed during the latest State of Play showcase, the upgraded version of the interactive horror game is being built in Unreal Engine 5 and it will have several new bells and whistles.

You'll be able to experience the action from a third-person perspective for the first time. Ballistic Moon, which is handling the remake in the stead of original developer Supermassive Games, is expanding the color palette to make it more cinematic and bringing in contextual character movement animations.

There's also a new score from horror composer Mark Korven (The Witch), while the characters, visual effects and environments are all getting upgrades. "We’ve endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story," Ballistic Moon creative director Neil McEwan wrote on the PlayStation Blog.

The remake should arrive before the movie adaptation of Until Dawn that was announced in January. Unless the cast members all reprise their roles, the new version of the game will likely have bragging rights in at least one respect: the presence of a bonafide Academy Award winner in the form of Rami Malek.

This article originally appeared on Engadget at https://www.engadget.com/an-until-dawn-remake-is-coming-to-ps5-and-pc-this-year-191524477.html?src=rss

Niantic is bringing an AR skateboarding game to Apple Vision Pro

Pokémon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen’s SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.

This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokémon Go. Niantic says the gameplay will involve players navigating the real world to “explore and collect skatepark elements.” The game will use the same AR precision elements as the company’s other titles to “turn the world into an endless skatepark.” A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there’s one really expensive elephant in the room.

The Apple Vision Pro costs $3,500 and isn’t exactly suited to removing from the living room, let alone the home. You’ll also look pretty stupid wearing Apple’s bulky ski goggles while out and about, not to mention it’d be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard. 

To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.

Rodney Mullen’s SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft’s entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow’s release.

This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss

Avatar visual effects workers vote to unionize

A group of visual effects artists who work on the Avatar movies have voted to unionize. Fifty-seven out of 88 eligible VFX workers at TCF US Productions 27 (a Walt Disney Studios subsidiary) voted in favor of the union in a National Labor Relations Board election. Nineteen workers voted against the effort and two ballots were void.

TCF US Productions 27 is not the main VFX house that works on the Avatar series. That would be Weta FX, which employs most of the 1,000-plus people who work on those projects. But an industry source pointed out to The Hollywood Reporter that the bargaining unit is notable, since that's "the core team that answers to Jim Cameron," the creator and director of the movies. “They are not necessarily impressive in size, but in influence.”

Barring objections from management and labor being taken up, the workers will join the International Alliance of Theatrical Stage Employees (IATSE). They'll follow VFX artists from Marvel and Walt Disney Studios (both of which voted unanimously to unionize) in organizing with IATSE. Workers from VFX house DNEG in British Columbia have joined the union too.

This article originally appeared on Engadget at https://www.engadget.com/avatar-vfx-artists-vote-to-unionize-174501416.html?src=rss

Taylor Swift and other Universal Music tracks are disappearing from TikTok

After threatening to do so earlier this week, Universal Music Group (UMG) has started pulling the catalogs of performers it represents including Taylor Swift, Drake, Billie Eilish, The Weeknd and others. There are no longer tracks listed in profiles of some of the world's most notable artists.

Moreover, UMG music featured in TikTok videos will be muted going forward, forcing creators to replace the tracks with options from other music labels. That won’t be easy for many of them, considering the huge number of lip-sync videos that litter the social network.

It’s a drastic move on Universal’s part, given that TikTok is a valuable marketing platform for its artists. However, UMG also has a fair amount of leverage, given that it’s the largest record label in the world with some of the most popular artists. Either way, it’s a blow for both creators and users of the platform.

Universal had previously stated that TikTok wanted to pay a "fraction" of the rate paid by other social media sites: "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth."

In response, TikTok said that it serves as a valuable marketing tool for artists and publishers. "Despite Universal's false narrative and rhetoric, the fact is they have chosen to walk away from the powerful support of a platform with well over a billion users that serves as a free promotional and discovery vehicle for their talent."

This article originally appeared on Engadget at https://www.engadget.com/taylor-swift-and-other-universal-music-tracks-are-disappearing-from-tiktok-134536998.html?src=rss

The Morning After: Senate tells social media CEOs they have ‘blood on their hands’

The CEOs of Meta, Snap, Discord, X and TikTok testified at a high-stakes Senate Judiciary Committee hearing on child exploitation online. During the hearing, Mark Zuckerberg, Evan Spiegel, Jason Citron, Linda Yaccarino and Shou Chew spent nearly four hours being grilled by lawmakers about their records on child safety.

Judiciary Committee Chair, Senator Dick Durbin, noted Discord’s Citron “only accepted services of his subpoena” after US Marshals went to the company’s headquarters. Compared to previous hearings with tech CEOs, it was a heavier setting. The room was filled with parents of children who had been victims of online exploitation.

“Discord has been used to groom, abduct and abuse children,” Durbin said. “Meta’s Instagram helped connect and promote a network of pedophiles. Snapchat’s disappearing messages have been co-opted by criminals who financially extort young victims. TikTok has become a, quote, platform of choice for predators to access, engage and groom children for abuse. And the prevalence of CSAM (child sexual abuse material) on X has grown as the company has gutted its trust and safety workforce.”

Of course, it wouldn’t be a US Senate hearing without politicians also embarrassing themselves: Senator John Kennedy asked Snap’s Evan Spiegel if he knew the meaning of “yada yada yada” (Spiegel claimed he was “not familiar” with the phrase). “Can we agree… what you do is what you believe and everything else is just cottage cheese,” Kennedy asked. (… What?)

X’s Yaccarino, who repeatedly claimed X was a “brand new company” (and not Twitter with a poorly received rebrand), said the platform was considering adding parental controls. “Being a 14-month-old company, we have reprioritized child protection and safety measures,” she said. “And we have just begun to talk about and discuss how we can enhance those with parental controls.”

Twitter launched in 2006.

— Mat Smith

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Universal Music could pull Taylor Swift and Drake from TikTok

The group said it’s a ‘bad deal that undervalues music.’

TMA
Buda Mendes/TAS23 via Getty Images

Universal Music Group is threatening to pull all of its music from TikTok today following a breakdown in negotiations over royalties. The company wrote in an open letter that TikTok wanted to pay a “fraction” of the rate paid by other social media sites. “As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth.”

The sides have reportedly been in negotiations for the past year. Such deals are worth billions annually to music publishing companies – and Universal is the world’s largest record label. If a deal isn’t struck, TikTok creators would lose access to songs from stars including Taylor Swift, Billie Eilish, the Weeknd, Drake and others.

Continue reading.

Persona 3 Reload is a surprising dose of 2000s nostalgia

Wired headphones. DVD players. Internet cafes.

With Persona 3 Reload, developer Altus chose the most confusing (and influential) entry in the series to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series. Oh, it’s also incredibly gorgeous at times. But damn, it makes me feel old.

Continue reading.

Hideo Kojima teases a new action-espionage game for PlayStation

No, it won’t be a Metal Gear Solid title.

TMA
Jordan Anderson via Getty Images

Hideo Kojima appeared on PlayStation’s State of Play not only to give Death Stranding 2 another nudge but also to say he’s developing a brand-new game for PlayStation. It’ll be an action-espionage title codenamed PHYSINT — so nothing to do with the Metal Gear Solid series that made his name. Kojima Productions has started early work on the project, but it won’t go into full production until the team finishes Death Stranding 2. Which is looking bonkers.

Continue reading.


The latest Xbox controllers seem to be inspired by bowling balls

Just the colors, not the shape.

The Xbox Design Lab is neat. You can customize the colors of your controller pretty much however you like, with more options for the Vapor series. The six top case options have swirling color patterns more typically seen at your local bowling alley. If that still exists.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-senate-tells-social-media-ceos-they-have-blood-on-their-hands-133101841.html?src=rss

Sony’s next State of Play showcase will revolve around Final Fantasy VII Rebirth

Final Fantasy fans may want to carve some time out for Sony's next State of Play. Before its latest showcase ended, the company announced that it will share new gameplay details and "exciting news [fans] won't wanna miss" about Final Fantasy VII Rebirth at its next event. It also promised an extended look at the upcoming sequel to FFVII Remake, which is arriving on the PS5 on February 29, 2024. 

The action role-playing game will pick up from where the first title in the planned trilogy has left off, and players will still primarily be controlling Cloud Strife who has joined the eco-terrorist group Avalanche in the first game's events. Zack Fair, who was only featured in a flashback scene in the first title, is expected to play a bigger role this time around. While the new games are based on the old Final Fantasy VII, they feature reimagined elements, new concepts and expansions (maybe even changes) to the original title's storyline and character development. 

Sony has been giving fans glimpses of Rebirth through trailers for a while now, but it sounds like the showcase will give them a much better idea of what they can expect. The company's next State of Play event will take place on February 6 at 6:30PM ET. 

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-state-of-play-showcase-will-revolve-around-final-fantasy-vii-rebirth-070020430.html?src=rss

Hideo Kojima teases a new action-espionage game for PlayStation

Hideo Kojima is a busy, busy man. Not only does he have Death Stranding 2, a movie based on the first game and Xbox horror title OD on his plate, he's developing a brand new game for PlayStation. He'll be going back to his roots, as it's an action-espionage title codenamed PHYSINT.

Head of PlayStation Studios Hermen Hulst said during today's State of Play stream that the project is in a genre he's been encouraging Kojima to "reinvent for years." Kojima, of course, found fame as the creator of the Metal Gear series. This upcoming endeavor won't be a Metal Gear Solid game, however. Kojima says this will be a "brand new, original IP."

According to Kojima Productions, the game will feature "cutting-edge technology and a stellar cast to deliver an experience like no other. Blurring the boundaries between film and games, offering near life-like graphics and a new take on interactive entertainment."

Kojima Productions has started early work on the project, but it won't go into full production until the team finishes Death Stranding 2: On the Beach, which is set to arrive next year. Kojima noted that Sony makes music and movies, hinting that it could be a transmedia project. He added that he's "confident that this title will be the culmination of my work" after four decades of working in games. 

It'll likely be a few years until we learn exactly what he means by that, but fans will likely have two more games from the auteur to enjoy/be perplexed by in the meantime. (Seriously, the latest Death Stranding 2 trailer is something else.)

This article originally appeared on Engadget at https://www.engadget.com/hideo-kojima-teases-a-new-action-espionage-game-for-playstation-230846022.html?src=rss

‘Death Stranding 2: On the Beach’ looks even more baffling than the original game

As expected, the PlayStation State of Play today featured an in-depth look at the latest from famed developer Hideo Kojima, in the form of an exceedingly creepy and cinematic preview of Death Stranding 2: On the Beach. Sam, played by Norman Reedus, is back in a trailer that makes very little sense if you haven't played the first game — and even if you did, the contents of this preview might not make a ton of sense. Rest assured, you'll still be running around wildly impressive landscapes with your giant yellow backpack. 

But it sounds like you won't actually have to run around delivering things, because bots are able to do that in this world. The real surprise is when Sam gets captured and runs across his brother, played by the ubiquitous Troy Baker... who pulls out a guitar/gun and starts shredding to take on some enemies? Sure. It'll still be a bit before we see what this all amounts to, as it doesn't arrive until sometime in 2025.

At the end of the stream, though, Kojima teased an all-new project in the works, though it won't be entering full production until after Death Stranding 2 is complete.

Correction, 1/31/24, 6PM ET: This post originally stated this was our first look at Death Stranding 2. We've updated it to say this is our first in-depth look, as the game was first announced in December of 2022.

This article originally appeared on Engadget at https://www.engadget.com/death-stranding-2-on-the-beach-looks-even-more-baffling-than-the-original-game-224806034.html?src=rss

Microsoft says Palworld is the biggest ever third-party Game Pass launch

Palworld, the viral “Pokémon with guns” game that launched in Early Access to mixed reviews, has already sold 19 million copies. Developer Pocketpair says it’s sold 12 million copies on Steam and seven million on Xbox since its January 19 launch (after selling over a million in its first eight hours). Microsoft says the tongue-in-cheek Pokémon satire is the biggest third-party launch on Game Pass.

“The response from fans has been tremendous and it’s incredible to see the millions of players around the world enjoying Palworld,” Pocketpair CEO Takuro Mizobe told Xbox Wire. “This is just the beginning for us and Palworld, and the feedback we’re gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms.”

In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game’s highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.

A screen from the game Palworld, showing pink creatures carrying raw materials in an orderly line. Flaming machines sit behind them.
Pocketpair

Palworld uses Pokémon-esque characters and themes — enough to catch the attention of Nintendo’s lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning.

But Palworld also includes biting social commentary and incorporates themes you’d never see in Pokémon — like labor exploitation. “Don’t worry, there are no labor laws for Pals,” a game FAQ reads. One of the title’s trailers showed a player circling hard-at-work Pals with an assault rifle. “Creating a productive base like this is the secret to living a comfortable life in Palworld,” the narration reads.

Microsoft emphasized that the developer is still hard at work on the Early Access title. “There’s much more to come as Pocketpair refine the experience ahead of a full 1.0 release,” Xbox Wire’s Joe Skrebels wrote. He says Pocketpair is listening to player feedback and applying what they’ve learned. He added that cross-play, one of the most requested features, is coming.

Even if early impressions of the game’s fun and polish are hit-or-miss (at best), having Microsoft in its corner could help the developer tighten up Palworld significantly. The Windows maker says it’s supporting the game by enabling dedicated servers and offering engineering resources to help optimize GPU and memory workload. Palworld posted on X it will “continue to prioritize fixing bugs.”

Palworld is available in Early Access for $30 (and included in Game Pass) on Xbox and PC (including Steam).

This article originally appeared on Engadget at https://www.engadget.com/microsoft-says-palworld-is-the-biggest-ever-third-party-game-pass-launch-212835294.html?src=rss

Persona 3 Reload is a surprising dose of 2000s nostalgia

If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.

But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.

Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.

Persona 3
Atlus

Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.

Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.

The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.

In-game screenshots of Persona 3.
Atlus

Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.

The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.

Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.

Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.

Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.

While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.

In-game screenshots of Persona 3.
Atlus

Social links form the game's backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new "Link Episodes" available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.

Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.

It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.

In-game screenshots of Persona 3.
Atlus

That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.

I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.

This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss