Faries, a former National Football League executive, joined Activision as the head of Call of Duty esports in 2018. She started overseeing all things Call of Duty in 2021 and officially starts her new role on February 5.
Blizzard has largely operated independently since it merged with Activision in 2008. As such, Blizzard workers may be forgiven for being concerned at someone from the Activision side taking control. Former Activision Blizzard CEO Bobby Kotick often meddled in Blizzard's affairs, reportedly resulting in Overwatch 2 delays, among other things.
In an attempt to soothe any worries, Faries wrote in an email to staff that "Activision, Blizzard, and King are decidedly different companies with distinct games, cultures and communities. It is important to note that Call of Duty’s way of waking up in the morning to deliver for players can often differ from the stunning games in Blizzard’s realm: each with different gameplay experiences, communities that surround them, and requisite models of success. I’ve discussed this with the Blizzard leadership team and I’m walking into this role with sensitivity to those dynamics, and deep respect for Blizzard, as we begin to explore taking our universes to even higher heights."
Faries added that she is "committed to doing everything I can to help Blizzard thrive, with care and consideration for you and for our games, each unique and special in their own right.” Meanwhile, on X, Faries wrote that Blizzard's Diablo 4 was part of her current rotation of games, alongside Call of Duty and Baldur's Gate 3.
This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-chief-johanna-faries-is-blizzards-new-president-193852238.html?src=rss
Faries, a former National Football League executive, joined Activision as the head of Call of Duty esports in 2018. She started overseeing all things Call of Duty in 2021 and officially starts her new role on February 5.
Blizzard has largely operated independently since it merged with Activision in 2008. As such, Blizzard workers may be forgiven for being concerned at someone from the Activision side taking control. Former Activision Blizzard CEO Bobby Kotick often meddled in Blizzard's affairs, reportedly resulting in Overwatch 2 delays, among other things.
In an attempt to soothe any worries, Faries wrote in an email to staff that "Activision, Blizzard, and King are decidedly different companies with distinct games, cultures and communities. It is important to note that Call of Duty’s way of waking up in the morning to deliver for players can often differ from the stunning games in Blizzard’s realm: each with different gameplay experiences, communities that surround them, and requisite models of success. I’ve discussed this with the Blizzard leadership team and I’m walking into this role with sensitivity to those dynamics, and deep respect for Blizzard, as we begin to explore taking our universes to even higher heights."
Faries added that she is "committed to doing everything I can to help Blizzard thrive, with care and consideration for you and for our games, each unique and special in their own right.” Meanwhile, on X, Faries wrote that Blizzard's Diablo 4 was part of her current rotation of games, alongside Call of Duty and Baldur's Gate 3.
This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-chief-johanna-faries-is-blizzards-new-president-193852238.html?src=rss
As generative AI (and access to AI tools) continues to grow, expect to see more things like the tumult over “George Carlin: I’m Glad I’m Dead.” Released on (then pulled from) YouTube, it’s framed as an hour of new “material” by the comedian, who died in 2008. Of course, it's not that. It isn't based on old notes or lost routines, either, like recent releases from the Beatles, and George Carlin’s estate has filed a lawsuit against the makers.
Initial reports from NPR said the AI was trained on thousands of hours of Carlin routines to create the material. Dudesy, the channel that created and posted the video, was later approached byThe New York Times, and their spokesperson said the video was “completely written by Chad Kultgen” — one of the channel’s hosts.
Both hosts, comedian Will Sasso and writer Kultgen, are named in the suit. They claim the AI-created Carlin is like an impressionist. (Although, it’s really not a great one…)
The complaint seeks unspecified damages and the immediate removal of “any video or audio copies” of the special.
Fossil is officially out of the smartwatch business. Its Wear OS smartwatch lineup hasn’t seen a new model since 2021, and the company has now confirmed it’s getting out of wearables. If you own a Fossil-branded watch (which covers several fashion brands like Skagen, Michael Kors, Diesel and even Emporio Armani), you should get updates for the next few years.
But let’s be clear: It probably wasn’t the Pixel Watch that landed the finishing blow.
A software issue keeps it from activating when vehicles are in reverse.
Tesla is recalling 200,000 vehicles in the US, following reports the backup cameras wouldn’t engage when cars were put in reverse — which is the whole point of the things. Tesla has processed 81 warranty claims potentially related to the issue, according to Autoblog. The recall includes certain Model Y, Model S and Model X vehicles from 2023. Tesla says it delivered 1.8 million vehicles last year, so this recall accounts for more than 10 percent of the company’s yearly output. If this sounds familiar, well, it comes six weeks after Tesla recalled over two million vehicles after serious safety issues with its Autopilot feature.
X confirmed it’s preventing users from searching Taylor Swift’s name after pornographic deepfakes of the artist began circulating on the platform. Visitors to the site started noticing on Saturday that some searches containing Swift’s name would only return an error message.
The platform’s handling of the issue has been slow. After the images went viral last Wednesday, Swifties took matters into their own hands (of course!) mass-reporting the accounts that shared the images and flooding the hashtags relating to the singer with positive content. Do you not remember the snake emoji saga?
Thoughts, feelings and facts this week on the Mac hitting middle age, the modular laptop capable of gaming and the realization that the Apple car dream is still alive. This week, Devindra is joined by News Editor Nathan Ingraham.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-that-ai-generated-george-carlin-comedy-special-was-written-by-humans-121501471.html?src=rss
We were so close to finally drifting on the cobblestone streets of Yharnam, but it looks like we’ll have to wait a little longer for Bloodborne Kart. And, it’ll be called something else when it does arrive. Lilith Walther, the developer behind the project, said the team has to “scrub the branding” off of the game and delay its release after Sony intervened. It was supposed to be released on January 31 for PC. The outcome isn’t exactly surprising, but it means the game will take shape a bit differently than planned — in a thread posted on X, Walther said, “This is a fan game no more!”
Bloodborne Kart, a retro-style racing game that started out as a meme, has generated a ton of support from fans who have been yearning for new Bloodborne content. In response to the latest development, many have joked that the whole saga has forced Sony, which owns the IP, to actually acknowledge the title for the first time in years. Walther previously released a free Bloodborne “demake” in the style of a PS1 game.
“So Sony contacted us,” Walther wrote in an update on Friday. “Long story short, we need to scrub the branding off of what was previously known as Bloodborne Kart. We will do this, but that requires a short delay. Don't worry, the game is still coming out! It'll just look slightly different.”
The developers planned to feature 12 racers styled after familiar Bloodborne characters, including The Hunter and The Doll from the Hunter’s Dream, with single-player and multiplayer modes. There were to be 16 maps and boss fights, so you could race against the likes of Father Gascoigne. It really sucks that they won’t be able to follow through with the original idea, because it looked awesome, but I have no doubt they’ll spin it into something equally great.
“We were honestly expecting something like this to happen and the idea of having full creative control is kind of exciting!” Walther wrote. There's no new release date just yet, but in the meantime, you can rewatch the Bloodborne Kart trailer on a loop and dream of what we almost had.
This article originally appeared on Engadget at https://www.engadget.com/fan-made-bloodborne-kart-catches-heat-from-sony-forcing-developers-to-shift-gears-183652390.html?src=rss
We were so close to finally drifting on the cobblestone streets of Yharnam, but it looks like we’ll have to wait a little longer for Bloodborne Kart. And, it’ll be called something else when it does arrive. Lilith Walther, the developer behind the project, said the team has to “scrub the branding” off of the game and delay its release after Sony intervened. It was supposed to be released on January 31 for PC. The outcome isn’t exactly surprising, but it means the game will take shape a bit differently than planned — in a thread posted on X, Walther said, “This is a fan game no more!”
Bloodborne Kart, a retro-style racing game that started out as a meme, has generated a ton of support from fans who have been yearning for new Bloodborne content. In response to the latest development, many have joked that the whole saga has forced Sony, which owns the IP, to actually acknowledge the title for the first time in years. Walther previously released a free Bloodborne “demake” in the style of a PS1 game.
“So Sony contacted us,” Walther wrote in an update on Friday. “Long story short, we need to scrub the branding off of what was previously known as Bloodborne Kart. We will do this, but that requires a short delay. Don't worry, the game is still coming out! It'll just look slightly different.”
The developers planned to feature 12 racers styled after familiar Bloodborne characters, including The Hunter and The Doll from the Hunter’s Dream, with single-player and multiplayer modes. There were to be 16 maps and boss fights, so you could race against the likes of Father Gascoigne. It really sucks that they won’t be able to follow through with the original idea, because it looked awesome, but I have no doubt they’ll spin it into something equally great.
“We were honestly expecting something like this to happen and the idea of having full creative control is kind of exciting!” Walther wrote. There's no new release date just yet, but in the meantime, you can rewatch the Bloodborne Kart trailer on a loop and dream of what we almost had.
This article originally appeared on Engadget at https://www.engadget.com/fan-made-bloodborne-kart-catches-heat-from-sony-forcing-developers-to-shift-gears-183652390.html?src=rss
Note: This review was originally published during Sundance 2024. We're reposting it because Seeking Mavis Beacon is now out in theaters.
With a healthy dose of heart and whimsy, the Sundance documentary Seeking Mavis Beacon follows two young Black women who are devoted to finding the original model for Mavis Beacon Teaches Typing. If you touched a computer during the '80s or '90s, there's a good chance that Mavis helped you get comfortable with a keyboard. Or at the very least, you might remember her from the program's original 1987 cover: a smiling, elegant Black woman dressed in a cream-colored outfit. She embodied style and professional poise — it was as if you could be just as capable as her if you bought that program.
It's no spoiler to say that "Mavis Beacon" didn't really exist – she was a marketing idea crafted by a group of white dudes from Silicon Valley. But the program's cover star was real: Her name was Renee L'Esperance, a Haitian model who was discovered while working at Saks Fifth Avenue in Los Angeles. After her image helped make Mavis Beacon Teaches Typing a success, she retreated from the spotlight, reportedly heading back to retire in the Caribbean.
Seeking Mavis Beacon
The documentary's director and writer, Jazmin Jones, as well as her collaborator, Olivia McKayla Ross, start with those basic details and set out to find L'Esperance like a pair of digital detectives. From a home base in a rundown Bay Area office – surrounded by tech ephemera, a variety of art pieces and images of influential black women – they lay out L'Esperance's reported timeline, follow leads and even host a spiritual ceremony to try and connect with the model.
I won't say if the pair actually end up finding L'Esperance because it's the journey that makes Seeking Mavis Beacon such a joy to watch. Jones and Ross both grew up with the typing program and felt a kinship toward the character of Mavis Beacon. It was the first program to prominently feature a Black woman on the cover (a move that reportedly caused some suppliers to cut their orders), so it made the technology world seem like somewhere young Black women could actually fit in. Beacon's digital hands also appear on-screen, as if she's gently guiding your fingers to the correct letters and positioning.
To help uncover more details about the whereabouts of Mavis Beacon, Jones and Ross set up a hotline and website for anyone to submit clues. Some of those calls are featured in the film, and they make it clear that her digital presence inspired many people. The film opens with references to Beacon throughout culture, including one of my favorite bits from Abbott Elementary, where Quinta Brunson's over-achieving teacher is far too excited to spot the typing icon in a school crowd. I was reminded of my own childhood experience with Mavis Beacon Teaches Typing, spending free periods at school and idle time at home trying to get my typing speed up. By middle school, typing felt as natural as breathing. And yes, I would also have freaked out if I saw the real Beacon in person.
While the documentary doesn't seem out of place at Sundance, which is known for innovative projects, it also sometimes feels like a piece of experimental media meant for YouTube or an art show filled with impossibly cool twenty-somethings. (At one point, Ross attends a farewell ceremony for one of her friends' dead laptops, which was hosted in an art space filled with people dressed in white. That's the sort of hip weirdness that will either turn you off of this film, or endear you to it more.)
Yeleen Cohen
Jones shows us screen recordings of her own desktop, where she may be watching a TikTok alongside her notes. Instead of a full-screen video chat with another person, sometimes we just see a FaceTime window (and occasionally that reflects Jones' own image looking at the screen). Finding Mavis Beacon tells its story in a way that digital natives will find natural, without locking itself exclusively into screens like the film Searching.
As is true for many first features, the film could use some narrative tightening. Jones and Ross's investigation stalls at several points, and we're often just left adrift as they ponder their next steps. The pair also occasionally appear too close to the story, or at least, that's how it seems when we see Jones tearing up while pleading to meet with L'Esperance.
But I'd argue that's also part of the charm of Seeking Mavis Beacon. Jones and Ross aren't some true crime podcast hosts looking to create content out of controversy. They're young women who found comfort in one of the few faces in tech that looked like them. With this film, Jones and Ross could be similarly inspirational for a new generation of underrepresented techies.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/seeking-mavis-beacon-review-sundance-documentary-140049830.html?src=rss
Instagram is testing yet another feature meant to give users an alternative to finstas. It’s called “flipside” and it allows people to create a secondary photo grid that only designated friends can see.
If that sounds somewhat familiar it’s probably because Instagram already makes it pretty easy for users to create posts intended for a more limited audience. The app added the ability for users to share grid posts with “close friends” back in November (Stories for close friends has been a thing since 2018). More recently, it tested audience lists for Stories, so users could create multiple lists for small-group sharing. The app, of course, also makes it fairly easy to create an actual finsta.
Flipside, somewhat confusingly, offers yet another way of doing essentially the same thing. Users create a separate list of friends, distinct from “close friends,” to add to their “flipside.” They can then choose to post to their main grid or to their “flipside,” which is also accessible from their profile but only visible to the aforementioned list of friends. People will know if they have access to someone’s flipside if they see a key icon in someone’s grid, according to screenshots shared on Threads. (You can see a video of it in action over on Threads.)
Apparently, even Instagram head Adam Mosseri realizes this is all a bit redundant. “On one hand it feels good to create a clear space that feels more private,” he wrote in a post on Threads. “On the other, it's yet another way to reach a smaller audience on top of secondary accounts and Close Friends.”
He added that “we're not even sure we'll launch it,” which might explain why the company has been relatively quiet about the test. Flipside was first spotted back in December but was an internal prototype at the time, according toTechCrunch. However, it's now started to appear for actual users, with a number of reports of it appearing on Threads over the last day.
Early reactions seem to be mixed, with some enthusiasm for the update and some wondering why on earth they need yet another social media profile to maintain. Others seem to be, understandably, confused.
While finstas have (sometimes hilariously) been maligned, Meta’s recent obsession with creating “more private” spaces on Instagram is likely about more than simply adding convenience. Mosseri has noted many times over the last couple years that Instagram users simply aren’t posting as much as they used to, especially in their feeds. For an app that relies on advertising — much of it in users’ feeds — that’s less than ideal. So it’s not all that surprising Instagram would be looking for new ways to get people to spend more time posting to and scrolling their feeds.
This article originally appeared on Engadget at https://www.engadget.com/instagram-is-testing-flipside-a-finsta-feature-that-already-kind-of-exists-215905150.html?src=rss
George Carlin’s estate has filed a lawsuit against the makers of an hour-long comedy special featuring an AI replica of the comedian, as reported by NBC News. The late comedian’s estate, including his daughter Kelly Carlin, filed the suit in a Los Angeles federal court last night. It claims the online media company that posted the video, Dudesy, violated the performer’s right to publicity and infringed on a copyright.
The video’s called “George Carlin: I'm Glad I'm Dead” and features an hour of new “material” by the comedian, who died in 2008. As AI replications go, it’s certainly not going to break any records. It’s audio only and, honestly, doesn’t even sound that much like Carlin. It sounds like a below average impression of the comedian. Also, it’s very, very bad. Carlin had an extremely unique voice and this video is mostly basic punchlines you can see coming from a mile away. There’s very little outlandish wordplay. There’s no righteous fury. There are, however, a lot of jokes comparing Donald Trump to poop.
"I understand and share the desire for more George Carlin. I, too, want more time with my father. But it is ridiculous to proclaim he has been ‘resurrected’ with AI,” Kelly Carlin wrote in a statement. She went on to write that the Carlin in that video is a “poorly-executed facsimile cobbled together by unscrupulous individuals.”
The estate's attorney, Josh Schiller, went on to warn that AI risked becoming "a tool that allows bad-faith actors to replace creative expression, to exploit the already existing work of creators, and to get rich at the expense of others."
Dudesey, the channel that created and posted the video, is actually run by the popular comedian Will Sasso and author Chad Kultgen. They didn’t write the material here. The AI was trained on thousands of hours of Carlin routines to create the facsimile, according to a report by NPR. Sasso and Kultgen are, however, named in the suit. The pair behind Dudesy liken the AI-created Carlin to an impressionist who impersonates a public figure.
Sasso suggested in a podcast last week that the AI version was no replacement for the real thing, going on to say that it was “interesting how heated people get about it.” The lawsuit calls the video a “piece of computer-generated click-bait which detracts from the value of Carlin’s comedic works and harms his reputation.”
The complaint seeks unspecified damages and the immediate removal of “any video or audio copies” of the hour-long special. So, if you’re curious to hear a pretty bad Carlin impression make obvious jokes about Taylor Swift, you had better get on that while you have the chance.
This article originally appeared on Engadget at https://www.engadget.com/george-carlins-estate-sues-over-ai-generated-comedy-special-170333368.html?src=rss
A woman has a text chat with her long-dead lover. A family gets to hear a deceased elder speak again. A mother gets another chance to say goodbye to her child, who died suddenly, via a digital facsimile. This isn't a preview of the next season of Black Mirror — these are all true stories from the Sundance documentary Eternal You, a fascinating and frightening dive into tech companies using AI to digitally resurrect the dead.
It's yet another way modern AI, which includes large language models like ChatGPT and similar bespoke solutions, has the potential to transform society. And as Eternal You shows, the AI afterlife industry is already having a profound effect on its early users.
The film opens on a woman having a late night text chat with a friend: "I can't believe I'm trying this, how are you?" she asks, as if she's using the internet for the first time. "I'm okay. I'm working, I'm living. I'm... scared," her friend replies. When she asks why, they reply, "I'm not used to being dead."
Beetz Brothers Film Production
It turns out the woman, Christi Angel, is using the AI service Project December to chat with a simulation of her first love, who died many years ago. Angel is clearly intrigued by the technology, but as a devout Christian, she's also a bit spooked out by the prospect of raising the dead. The AI system eventually gives her some reasons to be concerned: Cameroun reveals that he's not in heaven, as she assumes. He's in hell.
"You're not in hell," she writes back. "I am in hell," the AI chatbot insists. The digital Cameroun says he's in a "dark and lonely" place, his only companions are "mostly addicts." The chatbot goes on to say he's currently haunting a treatment center and later suggests "I'll haunt you." That was enough to scare Angel and question why she was using this service in the first place.
While Angel was aware she was talking to a digital recreation of Cameroun, which was based on the information she provided to Project December, she interacted with the chatbot as if she was actually chatting with him on another plane of existence. That's a situation that many users of AI resurrection services will likely encounter: Rationality can easily overwhelm your emotional response while "speaking" with a dead loved one, even if the conversation is just occurring over text.
In the film, MIT sociologist Sherry Turkle suggests that our current understanding of how AI affects people is similar to our relationship with social media over a decade ago. That makes it a good time to ask questions about the human values and purposes it's serving, she says. If we had a clearer understanding of social media early on, maybe we could have pushed Facebook and Twitter to confront misinformation and online abuse more seriously. (Perhaps the 2016 election would have looked very different if we were aware of how other countries could weaponize social media.)
Beetz Brothers Film Production
Eternal You also introduces us to Joshua Barbeau, a freelance writer who became a bit of an online celebrity in 2021 when The San Francisco Chronicle reported on his Project December chatbot: a digital version of his ex-fiancee Jessica. At first, he used Project December to chat with pre-built bots, but he eventually realized he could use the underlying technology (GPT-3, at the time) to create one with Jessica's personality. Their conversations look natural and clearly comfort Barbeau. But we're still left wondering if chatting with a facsimile of his dead fiancee is actually helping Barbeau to process his grief. It could just as easily be seen as a crutch that he feels compelled to pay for.
It's also easy to be cynical about these tools, given what we see from their creators in the film. We meet Jason Rohrer, the founder and Project December and a former indie game designer, who comes across as a typical techno-libertarian.
"I believe in personal responsibility," he says, after also saying that he's not exactly in control of the AI models behind Project December, and right before we see him nearly crash a drone into his co-founders face. "I believe that consenting adults can use that technology however they want and they're responsible for the results of whatever they're doing. It's not my job as the creator of the technology to prevent the technology from being released, because I'm afraid of what somebody might do with it."
But, as MIT's Turkle points out, reanimating the dead via AI introduces moral questions that engineers like Rohrer likely aren't considering. "You're dealing with something much more profound in the human spirit," she says. "Once something is constituted enough that you can project onto it, this life force. It's our desire to animate the world, which is human, which is part of our beauty. But we have to worry about it, we have to keep it in check. Because I think it's leading us down a dangerous path."
Beetz Brothers Film Production
Another service, Hereafter.ai, lets users record stories to create a digital avatar of themselves, which family members can talk to now or after they die. One woman was eager to hear her father's voice again, but when she presented the avatar to her family the reaction was mixed. Younger folks seemed intrigue, but the older generation didn't want any part of it. "I fear that sometimes we can go too far with technology," her father's sister said. "I would just love to remember him as a person who was wonderful. I don't want my brother to appear to me. I'm satisfied knowing he's at peace, he's happy, and he's enjoying the other brothers, his mother and father."
YOV, an AI company that also focuses on personal avatars, or "Versonas," wants people to have seamless communication with their dead relatives across multiple channels. But, like all of these other digital afterlife companies, it runs into the same moral dilemmas. Is it ethical to digitally resurrect someone, especially if they didn't agree to it? Is the illusion of speaking to the dead more helpful or harmful for those left behind?
The most troubling sequence in Eternal You focuses on a South Korean mother, Jang Ji-sun, who lost her young child and remains wracked with guilt about not being able to say goodbye. She ended up being the central subject in a VR documentary, Meeting You, which was broadcast in South Korea in early 2020. She went far beyond a mere text chat: Jang donned a VR headset and confronted a startlingly realistic model of her child in virtual reality. The encounter was clearly moving for Jang, and the documentary received plenty of media attention at the time.
"There's a line between the world of the living and the world of the dead," said Kim Jong-woo, the producer behind Meeting You. "By line, I mean the fact that the dead can't come back to life. But people saw the experience as crossing that line. After all, I created an experience in which the beloved seemed to have returned. Have I made some huge mistake? Have I broken the principle of humankind? I don't know... maybe to some extent."
Eternal You paints a haunting portrait of an industry that's already revving up to capitalize on grief-stricken people. That's not exactly new; psychics and people claiming to speak to the dead have been around for our entire civilization. But through AI, we now have the ability to reanimate those lost souls. While that might be helpful for some, we're clearly not ready for a world where AI resurrection is commonplace.
This article originally appeared on Engadget at https://www.engadget.com/sundance-documentary-eternal-you-shows-how-ai-companies-are-resurrecting-the-dead-153025316.html?src=rss
The Last of Us Part II Remasteredarrived last week, and if the cutscene commentary from the game's director, writer and key actors wasn't enough for you, Naughty Dog has another behind the scenes piece coming. Grounded II: Making The Last Of Us Part II, a documentary on the game's creation, will arrive on February 2 at 12PM ET on YouTube as well as in the game itself. There's a trailer in the remastered game currently, and the full documentary will be added via a downloadable patch. That patch will also have some new skins for Ellie and Abby in the main game.
The development of The Last of Us Part II was challenging, to say the least —Naughty Dog infamously crunched its employees to get the game done, but it was still delayed multiple times. Plus, key scenes from the game that contained extensive spoilers were leaked just a few weeks before the game launched, and the team also had to content with the Covid-19 outbreak while finishing everything up.
Judging from the Grounded II trailer that Naughty Dog released a few weeks ago, it looks like all those topics and more will be added in the documentary — though I wager Naughty Dog will only address the crunch situation in a way that doesn't reflect badly on the studio or Sony. That caveat aside, the previous Grounded documentary that covered the development of the original The Last of Us for the PS3 was a pretty in-depth look at how things work inside a game studio. So while we're certainly going to get a sanitized version of the truth, fans of the game will likely be interested to hear directly how the studio decided to make the controversial narrative choices it did, and how the fallout from the leaks affected the game's launch.
Grounded II: Making The Last of Us Part II is coming on February 2!
You'll be able to watch this documentary on YouTube and as part of an upcoming downloadable patch for #TLOU2Remastered. The update also includes additional new skins for Ellie and Abby! pic.twitter.com/kcWG2YVI6l
This article originally appeared on Engadget at https://www.engadget.com/naughty-dogs-behind-the-scenes-documentary-on-the-last-of-us-part-2-arrives-february-2-184556009.html?src=rss