Nintendo starts shutting down online play for Wii U and 3DS, months ahead of schedule

If you’ve been planning on spending the tail-end of your holiday break revisiting the original Splatoon for Wii U or Super Smash Bros. for Nintendo 3DS, you could be out of luck. It looks like Nintendo has already begun to restrict the Wii U and 3DS’s ability to play online, according to multiple users and media outlets like Nintendo Life. This started just before Christmas Eve, which is a real Bowser move.

We knew this was coming, but Nintendo originally said the shutdown wouldn’t happen until early April. This may not impact every player just yet, so head online with your console to give it a shot. Jonathan Barrow of Pretendo, an “open-source Nintendo Network replacement," wrote that this is part of a “slow rollout” of Nintendo’s April plans. Pretendo hopes to eventually bring the two consoles back online.

To be fair, Nintendo never actually said that the April end-date was set in stone, as the company suggested that it could discontinue online services “earlier than planned.” It could’ve warned folks, however, so they could get one last round of multiplayer Kid Icarus: Uprising in.

This news follows Nintendo closing its 3DS and Wii U eShops back in March. So, now, you can’t buy new games or go online with your old games. The company’s silly-yet-engaging Miiverse social network, which operated on both consoles, was shut down in 2017, though there’s a post archive.

This is sad, but it happens. Out with the old and in with the new, and all of that. Being a gamer is weird that way. Entire generations of games simply disappear, like Goomba tears in the rain. On the plus side, maybe we’ll be able to shell out full-price for some more remakes, with a Luigi’s Mansion: Dark Moon refresh coming to the Switch next year.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-starts-shutting-down-online-play-for-wii-u-and-3ds-months-ahead-of-schedule-191720412.html?src=rss

Nintendo starts shutting down online play for Wii U and 3DS, months ahead of schedule

If you’ve been planning on spending the tail-end of your holiday break revisiting the original Splatoon for Wii U or Super Smash Bros. for Nintendo 3DS, you could be out of luck. It looks like Nintendo has already begun to restrict the Wii U and 3DS’s ability to play online, according to multiple users and media outlets like Nintendo Life. This started just before Christmas Eve, which is a real Bowser move.

We knew this was coming, but Nintendo originally said the shutdown wouldn’t happen until early April. This may not impact every player just yet, so head online with your console to give it a shot. Jonathan Barrow of Pretendo, an “open-source Nintendo Network replacement," wrote that this is part of a “slow rollout” of Nintendo’s April plans. Pretendo hopes to eventually bring the two consoles back online.

To be fair, Nintendo never actually said that the April end-date was set in stone, as the company suggested that it could discontinue online services “earlier than planned.” It could’ve warned folks, however, so they could get one last round of multiplayer Kid Icarus: Uprising in.

This news follows Nintendo closing its 3DS and Wii U eShops back in March. So, now, you can’t buy new games or go online with your old games. The company’s silly-yet-engaging Miiverse social network, which operated on both consoles, was shut down in 2017, though there’s a post archive.

This is sad, but it happens. Out with the old and in with the new, and all of that. Being a gamer is weird that way. Entire generations of games simply disappear, like Goomba tears in the rain. On the plus side, maybe we’ll be able to shell out full-price for some more remakes, with a Luigi’s Mansion: Dark Moon refresh coming to the Switch next year.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-starts-shutting-down-online-play-for-wii-u-and-3ds-months-ahead-of-schedule-191720412.html?src=rss

Insomniac says it’s ‘saddened and angered’ by massive leak of 1.3 million files

Insomniac Games has weighed in publicly for the first time since hackers leaked over 1.3 million of the publisher’s private files. The studio posted on X (Twitter) that it’s “saddened and angered” by the cyberattack, describing the internal aftermath as “extremely distressing.” Insomniac indirectly alluded to the publication of gameplay footage from an upcoming Wolverine game, assuring fans that “Marvel’s Wolverine continues as planned.”

The publisher began by thanking supportive fans, many of whom rallied around the hacking victim in the thread’s comments, before relaying the burden the cyberattack inflicted on its employees. “We’re both saddened and angered about the recent criminal cyberattack on our studio and the emotional toll it’s taken on our dev team,” the studio wrote. “We have focused inwardly for the last several days to support each other.”

Insomniac acknowledged some of the stolen content currently making the rounds on social media and the dark web. “We are aware that the stolen data includes personal information belonging to our employees, former employees, and independent contractors,” it posted. “It also includes early development details about Marvel’s Wolverine for PlayStation 5. We continue working quickly to determine what data was impacted.”

The Rhysida ransomware group took credit for the attack, claiming to have infiltrated Insomniac within 20 to 25 minutes, according to the group’s statement to cyberdaily.au. The hackers threatened to publish the stolen content if Insomniac, Sony or anyone else refused to pay its $2 million ransom. The group suggested that some data was sold, and the public dump allegedly comprised 98 percent of the complete set.

In addition to the Wolverine gameplay, the leak included files from Marvel’s Spider-Man 2, internal HR documents (including I-9 employment forms and termination docs), screenshots from Insomniac’s Slack channels and the contents of several employees’ PCs.

“This experience has been extremely distressing for us,” Insomniac wrote. “We want everyone to enjoy the games we develop as intended and as our players deserve.”

Insomniac alluded to its leaked protagonist to signal durability. “Like Logan...Insomniac is resilient,” the publisher posted. “Marvel’s Wolverine continues as planned. The game is in early production and will no doubt greatly evolve throughout development, as do all our plans.”

This article originally appeared on Engadget at https://www.engadget.com/insomniac-says-its-saddened-and-angered-by-massive-leak-of-13-million-files-172822264.html?src=rss

Insomniac says it’s ‘saddened and angered’ by massive leak of 1.3 million files

Insomniac Games has weighed in publicly for the first time since hackers leaked over 1.3 million of the publisher’s private files. The studio posted on X (Twitter) that it’s “saddened and angered” by the cyberattack, describing the internal aftermath as “extremely distressing.” Insomniac indirectly alluded to the publication of gameplay footage from an upcoming Wolverine game, assuring fans that “Marvel’s Wolverine continues as planned.”

The publisher began by thanking supportive fans, many of whom rallied around the hacking victim in the thread’s comments, before relaying the burden the cyberattack inflicted on its employees. “We’re both saddened and angered about the recent criminal cyberattack on our studio and the emotional toll it’s taken on our dev team,” the studio wrote. “We have focused inwardly for the last several days to support each other.”

Insomniac acknowledged some of the stolen content currently making the rounds on social media and the dark web. “We are aware that the stolen data includes personal information belonging to our employees, former employees, and independent contractors,” it posted. “It also includes early development details about Marvel’s Wolverine for PlayStation 5. We continue working quickly to determine what data was impacted.”

The Rhysida ransomware group took credit for the attack, claiming to have infiltrated Insomniac within 20 to 25 minutes, according to the group’s statement to cyberdaily.au. The hackers threatened to publish the stolen content if Insomniac, Sony or anyone else refused to pay its $2 million ransom. The group suggested that some data was sold, and the public dump allegedly comprised 98 percent of the complete set.

In addition to the Wolverine gameplay, the leak included files from Marvel’s Spider-Man 2, internal HR documents (including I-9 employment forms and termination docs), screenshots from Insomniac’s Slack channels and the contents of several employees’ PCs.

“This experience has been extremely distressing for us,” Insomniac wrote. “We want everyone to enjoy the games we develop as intended and as our players deserve.”

Insomniac alluded to its leaked protagonist to signal durability. “Like Logan...Insomniac is resilient,” the publisher posted. “Marvel’s Wolverine continues as planned. The game is in early production and will no doubt greatly evolve throughout development, as do all our plans.”

This article originally appeared on Engadget at https://www.engadget.com/insomniac-says-its-saddened-and-angered-by-massive-leak-of-13-million-files-172822264.html?src=rss

Microsoft Copilot can now make cute little songs on demand

Microsoft Copilot just rolled out a new feature that creates songs via text prompt, thanks to a partnership with AI-based music creation platform Suno. Microsoft says it gives users the ability to craft personalized songs, “regardless of musical background.” Suno has long been working with various algorithms to create an AI that can whip up entire songs and it looks like the company has struck gold.

When you access this tool, all you have to do is enter a prompt and let the algorithm do the rest. The end result should be “fun, clever and personalized” songs, complete with lyrics and singing voices. You can also make an instrumental tune, if that’s your bag. AI use has been ramping up in the music-making space, but most of those tools are intended to help musicians. This is primarily for non-musicians looking to make a tune for a birthday email or something.

To that end, Microsoft gives prompt examples like “create a pop song about adventures with your family” and “make a song that captures the spirit of growing up.” It looks like the Suno add-on will have access to any personal data accrued by Copilot during use, so these songs could, in theory, get pretty specific.

The feature begins rolling out today, but it’s a tiered release. In other words, it could be a few weeks before it reaches your update box. In the meantime, you’ll have to make do with the thousand other things that Copilot can do.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-copilot-can-now-make-cute-little-songs-on-demand-182305372.html?src=rss

Video games in 2023: Acquisitions, layoffs, unions

This was a year of upheaval in video games. The industry has shapeshifted over the past 12 months, and it’s not all due to Microsoft’s lengthy acquisition of Activision, Blizzard and King. While Xbox executives were defending the legality of a $69 billion deal that would create the third-largest video game studio in the world, smaller companies were firing staff and shutting down entire teams, even amid fervent collective-bargaining efforts. It’s been a wild ride.

In 2023, the main factors molding the video game landscape were consolidation, layoffs and unionization, with each of these phenomena feeding into each other. This past year, the video game industry shrank, even as it grew financially.

Consolidation

When its purchase of Activision-Blizzard-King was legally approved on October 12, 2023, Microsoft became the world’s third-largest video game studio by revenue. As the owner of the Xbox ecosystem, Microsoft was already a massive player in video games, but purchasing a tentpole AAA studio solidified its position in the top three. Activision and Blizzard are the owners of Call of Duty, Diablo, Overwatch, World of Warcraft and Starcraft, but the real meat of this deal comes from King, the mobile division. King operates Candy Crush Saga, a game with 238 million monthly active users, which is more than twice as many as Activision Blizzard’s combined player bases. Candy Crush Saga has generated more than $20 billion in lifetime revenue, and King routinely outperforms Activision and Blizzard in terms of quarterly returns. Mobile gaming remains a huge business, especially in the Chinese market, which represents the largest and most lucrative audience in video games.

Though the $69 billion Activision deal was the biggest in Microsoft’s history — beating its purchase of LinkedIn for $26 billion in 2016 — it wasn’t the company’s first video game acquisition. Microsoft owns nearly 40 developers and it bought a chunk of those in the past five years. The Xbox umbrella covers 343 industries, Arkane Studios, Bethesda, Compulsion Games, Double Fine Productions, id Software, Infinity Ward, Mojang Studios, Ninja Theory, Playground Games, Tango Gameworks and Turn 10, among dozens more.

LOS ANGELES, CALIFORNIA - JUNE 12: (L-R) Tim Schafer, Feargus Urquhart, Dom Matthews, Matt Booty, Feargus Urquhart, and Larry Hryb speak onstage at the Xbox Game Studios - One Year Later panel during E3 2019 at the Novo Theatre on June 12, 2019 in Los Angeles, California. (Photo by Charley Gallay/Getty Images for E3/Entertainment Software Association)
Charley Gallay via Getty Images

With these studios at its back, Microsoft is leaning hard into cloud gaming while attempting to build a device-agnostic ecosystem powered by the Xbox brand. These moves are designed to unlock the mobile market even more, putting Xbox games on all devices, everywhere, all the time.

Still, Sony is bigger than Microsoft by revenue. Though Microsoft is often the face of the game-studio acquisition spree, Sony is the owner of 21 development teams, including Bungie, Guerrilla Games, Haven Studios, Housemarque, Insomniac Games, Media Molecule, Naughty Dog and Sucker Punch Productions. Sony has been subtly expanding its roster — more subtly than Microsoft, at least — over the past three years, and it’s also made heavy investments in studios like Epic Games and FromSoftware.

With this lineup, Sony is betting heavily on ongoing games, and it has 12 live-service titles in production right now, on top of Bungie’s Destiny franchise. These include Haven’s Fairgame$ and a multiplayer Horizon title from Guerilla.

“By expanding to PC and mobile, and… also to live services, we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market, to being present pretty much everywhere," Sony Interactive Entertainment president and CEO Jim Ryan said in 2022.

For the companies at the top, total domination is the goal.

Even still, Tencent is bigger than both Sony and Microsoft. Tencent is not a console manufacturer, so it isn’t a household name among most players, but it’s one of the largest companies in the world, and it wields a ridiculous amount of financial power in video games. Tencent owns a portion of Bloober Team, Bohemia Interactive, Don’t Nod, Epic, Paradox Interactive, PlatinumGames, Remedy Entertainment, Roblox and Ubisoft, among others. It has a majority stake in Supercell, Grinding Gear Games, Klei Entertainment, Tequila Works, Techland, Yager Development and others. It fully owns Riot Games, Funcom, Sharkmob, Turtle Rock Studios, and, of course, others. It also runs multiple internal development companies, including the Level Infinite and Tencent Games publishing labels.

People wait in line to try games at the booth of Tencent during gamescom 2023 in Cologne, Germany, Aug. 23, 2023. The 2023 edition of the international computer and video games trade fair gamescom opened on Wednesday in Cologne, western Germany. Chinese companies displayed their products on the trade fair.   According to the Koelnmesse, organizer of the week-long event, gamescom is the world's largest trade fair for computer and video games in terms of space and visitors. (Photo by Zhang Fan/Xinhua via Getty Images)
Xinhua News Agency via Getty Images

Sure, Sony has a stake in Epic, but Tencent’s is bigger. This investment alone means any time you buy a game built on Epic’s Unreal Engine, Tencent (and Sony) is getting a cut. Tencent is the biggest investor in games, with thousands of tendrils across the industry — if you played something this year, Tencent was probably involved.

On a smaller scale, companies like Netflix and Devolver Digital have also dipped their toes in the acquisition pond recently. Devolver started buying studios in 2020, and it now owns Croteam, Dodge Roll, Doinksoft, Firefly Studios, Nerial and System Era Softworks. Annapurna Interactive bought South African studio 24 Bit Games in November. Netflix launched its Games division in 2021, and it’s already purchased four studios, including Oxenfree developer Night School and Alphabear company Spry Fox.

Night School co-founder Sean Krankel told Engadget in June that the move to Netflix was a boon for the studio, providing financial security, a dedicated working space and plenty of marketing support for its projects.

“A small subset of teams are good to go for the next 10 years, but others have these peaks and valleys, and we were somewhere in between,” Krankel said. “We weren't in danger of anything going sideways. But we were at a spot where we're like, it would be cool to tether to somebody who has a similar vision, and somebody that we could work with that would like, de-risk us.”

Oxenfree II
Netflix

This is the short-term benefit of being bought by a larger company, but there are downsides to relinquishing independence. Having a corporate overseer can result in rigid production timelines, hindering a studio’s ability to pivot, and despite all of the promises otherwise, developers may be forced to adhere to a specific tone, vibe or game-development structure. Owned studios are held accountable by people outside of the actual development of a game, and the bigger the company, the further away its bosses are from the creative process.

The most extreme negative outcomes for an acquired indie studio are, of course, layoffs and closures. We saw a lot of these in 2023.

Layoffs

The post-acquisition power dynamic is playing out in public and in real-time. It’s estimated that more than 9,000 people in video games were laid off this year and the firings affected teams of all sizes. This is a crisis amount of cuts. In 2022, just 1,000 video game jobs were lost, according to layoffstracker.com.

The Embracer Group provides the clearest example of rampant, surprise layoffs in 2023. Embracer has spent the past few years acquiring prominent midsize studios, including Gearbox Software (Borderlands), Crystal Dynamics (Tomb Raider), Eidos-Montreal (Deus Ex) and Square Enix Montreal (Deus Ex Go). In the past decade, Embracer grew its portfolio to cover more than 100 game studios, including Volition (Saints Row), Coffee Stain (Goat Simulator), Free Radical Design (TimeSplitters) and Zen Studios (Pinball FX). The holding company also secured the rights to The Lord of the Rings in 2022, promising to turn it into “one of the biggest gaming franchises in the world.”

Saints Row IV
Volition

In June 2023, Embracer announced a six-year, $2 billion funding deal had fallen through, and it was going to restructure — meaning, layoffs and studio closures. Since this announcement, Embracer has shut down Volition, Free Radical Design and Campfire Cabal, it divested Goose Byte and it’s fired developers at Saber Interactive. More than 900 people lost their jobs during these moves. Meanwhile, Embracer’s share price rose by 11 points in November.

This wasn’t the only layoff round of the year. Unity lowered its headcount three times in 2023, affecting about 900 jobs. In its quarterly financial results in November, Unity reported a yearly revenue increase of 69 percent and it told investors, “We continued to manage costs well.”

Sony cut 100 jobs at Bungie, a company it bought for $3.6 billion in 2022. According to developers that are still there, Sony executives are attempting to use this upheaval to wrest more control of the studio from Bungie founders and leaders.

Epic Games fired roughly 830 people this year, or 16 percent of its staff. This included significant job cuts at Mediatonic, the studio behind Fall Guys that Epic purchased in 2021.

Fall Guys
Mediatonic

“For a while now, we've been spending way more money than we earn,” CEO Tim Sweeney wrote about the layoffs. He continued, “I had long been optimistic that we could power through this transition without layoffs, but in retrospect I see that this was unrealistic.”

Electronic Arts was one of the first video game companies to institute significant layoffs this year, with a reduction of 6 percent of its workforce, or about 800 employees, in March. EA later cut jobs at Dirt and F1 studio Codemasters, which it purchased in 2021 for $1.2 billion. EA culled an estimated 1,130 jobs in 2023.

CD Projekt RED and Sega each laid off about 100 people in the past 12 months, while Ubisoft fired an estimated 255 employees. Microsoft cut 10,000 jobs across its businesses early in the year, and that included about 100 people at Halo studio 343 industries.

Halo: The Master Chief Collection
343 industries

These are just some of the biggest names in layoffs in 2023. Looking back on the carnage, it feels like a warning — as consolidation efforts increase, more game studios will be controlled by just a handful of companies, and they’ll be vulnerable to moves like mass layoffs and closures. We’re laying the foundation for the future of video games right now, and consolidation only makes the industry smaller and more generic, as accountants, investors and shareholders push for low-risk concepts, rather than innovation and change.

What will rampant consolidation mean for all of these acquired studios in five years’ time? What will it mean when these teams aren’t shiny, new investments any longer, and the people at the top are ready to get lean again? Remember that many of the shuttered studios listed above were purchased within the past three years.

Being acquired is a cost-benefit analysis for smaller studios, where the benefits are immediate and the costs are potential. It’s easy to say that won’t happen to us. But it can happen, and it does, and as consolidation increases, bulk layoffs are only going to occur more often.

Unions

Unionization is one approach that can help protect the livelihoods of people in the video game industry, and there was progress on this front in 2023. Developers at multiple studios now have union support, from small indies to AAA powerhouses.

Microsoft is currently the home of the industry’s largest union, with representation for more than 300 quality assurance workers at ZeniMax Media. ZeniMax is the parent company of Bethesda, id Software and Arkane, and Microsoft purchased the whole caboodle for $7.5 billion in 2021. Microsoft formally recognized the ZeniMax union this January and the parties started negotiating in April. In December, Microsoft announced it would hire 77 contract workers as full-time employees under the ZeniMax Workers United-CWA union. The deal guaranteed a pay raise, paid holidays and sick leave, and a copy of Starfield, the game they helped ship.

Starfield
Bethesda Softworks

“We are now stronger at the bargaining table and are working to secure a fair contract for all workers — direct employees and contractors," ZeniMax union member Chris Lusco said. "We are all a part of ZeniMax Studio’s success and we all deserve our fair share. We hope to set a new precedent for workers across Microsoft and the entire gaming industry so that all workers, regardless of their employment status, are able to improve their working conditions through collective bargaining."

Meanwhile, executives at Microsoft’s newest acquisition, Activision Blizzard, spent the past few years stalling internal unionization efforts. However, QA employees at Raven Software, a subsidiary of Activision, successfully voted to unionize in May 2022. Microsoft has vowed to respect organization attempts now that Activision-Blizzard-King is under its control.

Other companies with unions established in the past two years include Avalanche Studios, Anemone Hug, CD Projekt RED, Experis Game Solutions, Keywords Studios, Sega of America, Tender Claws and Workinman Interactive.

This article originally appeared on Engadget at https://www.engadget.com/video-games-in-2023-acquisitions-layoffs-unions-143037174.html?src=rss

TikTok upgrades its app experience for tablets and foldables

You can now mindlessly scroll your TikTok’s ‘for you page’ on larger screens and foldable devices. The new update will be available for users worldwide and on devices like the iPad or the various foldable Android phones out there. TikTok, which is traditionally mobile-forward, said it will deliver a clear video feed of content on bigger screens with “enhanced clarity.”

The top and bottom of screens that stream TikTok videos will have a navigation bar that makes it easier to access tabs and featured videos. With this update, clips can also be watched in landscape orientation. This creates new opportunities for video creators to generate content in a horizontal format after years of a vertical-only.

TikTok also said it is going to continue experimenting with features like Topic Feeds, which would allow users to explore videos in specific categories like gaming, food or fashion. The platform has been exploring new ways to deliver content to users and it has been quietly testing the idea of an AI-powered chatbot that can recommend videos to users. While it’s still the leading app for short-form videos, creating unique ways to deliver content to its users can help set the social media company itself apart from competitors in the space, like Instagram’s Reels and YouTube Shorts.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-upgrades-its-app-experience-for-tablets-and-foldables-172456485.html?src=rss

Amazon’s deal to make Warhammer 40,000 movies and TV shows is done

Amazon and Games Workshop have confirmed they're working on TV shows and movies based on Warhammer 40,000. The news comes 12 months after the two sides reached an agreement in principle to develop adaptations of the miniature wargame for big and small screens. 

The companies have now inked a full agreement, which gives Amazon the exclusive rights to develop films and TV shows based on the intellectual property. In turn, the adaptations could help Games Workshop attract new Warhammer 40K tabletop players.

Games Workshop says an "elite band" of screenwriters is coming together to create the shows and movies. Assisting them will be Henry Cavill, a long-time Warhammer 40K fan, who will be an executive producer and perhaps star in some of the TV shows and films.

Don't expect to see a Warhammer movie hitting Prime Video anytime soon, though. As Games Workshop notes, it typically takes at least a couple of years for a project to go from the development phase to something you can actually watch. Still, the ball is officially rolling on Amazon's Warhammer adaptations. Games Workshop says it will share some details about what's in store as soon as it's able.

This article originally appeared on Engadget at https://www.engadget.com/amazons-deal-to-make-warhammer-40000-movies-and-tv-shows-is-done-102509727.html?src=rss

Larian Studios chief says Baldur’s Gate 3 will never come to Game Pass

Don’t hold your breath waiting for Baldur’s Gate 3 to show up on Game Pass. It’s not happening, according to Larian Studios founder Swen Vincke in an interview with IGN. The game designer said point blank that “it’s not going to be on Game Pass.” Vincke went on to note that this was always the plan and that the title had never been considered for placement in Microsoft’s subscription gaming platform. These statements occurred just one week after the game officially launched on Xbox Series X/S consoles.

At the root of this decision is perceived value. Vincke says that Baldur’s Gate 3 is a “big game” that’s available for a “fair price.” He also touted the title’s lack of microtransactions and its complete story, saying “you get what you pay for.” To that end, a completionist run in Baldur's Gate 3 takes more than 140 hours, according to HowLongToBeat. That breaks down to about 40 cents an hour, which seems like a good value to me.

Larian Studios isn’t Microsoft. This is a small company that needs all the money it can get, with Vincke suggesting that players who pay full-price for Baldur’s Gate 3 will allow the developer to “continue making other games.”

This speaks to a larger issue within the gaming community regarding the “all-you-can-eat” nature of streaming subscription platforms like Game Pass. Obviously, paying $10 each month for access to hundreds of games is a great deal for consumers, but it remains to be seen how it impacts developers. Some smaller developers praise the added exposure that comes with launching on Game Pass, while others like Take Two call it a “lost opportunity” for publishers. Sony head Jim Ryan even called the platform “value destructive,” but he’s speaking about a primary competitor so, grain meet salt.

Microsoft has held steady to the idea that Game Pass actually increases sales of included titles, as players fall in love with certain games and want to own them outright. There’s some evidence to support this. Starfield was available on the subscription service since launch day but still managed to be the best-selling title of September, according to figures published by VentureBeat. However, that old adage about cows and free milk must apply to some gamers.

Most importantly, Baldur’s Gate 3 doesn’t need Game Pass. It’s one of the most popular and critically-acclaimed releases of the year, racking up a boatload of trophies at The Game Awards and selling around 20 million copies on Steam alone. The game’s also available on PS5 and, as mentioned, Xbox Series X/S.

This article originally appeared on Engadget at https://www.engadget.com/larian-studios-chief-says-baldurs-gate-3-will-never-come-to-game-pass-175245059.html?src=rss

Engadget Podcast: RIP E3 and diving into The Game Awards

So long E3, we knew you weren’t long for this world. This week, Cherlynn and Devindra are joined by Engadget Senior Editor Jessica Conditt to talk about the death of E3 and what it means for the gaming industry. We also explore some of the highlights (and low points) of last week’s Game Awards, which couldn’t quite balance celebrating video games and functioning as a marketing tool. We’re particularly excited for Light No Fire, the next ambitious game from the folks behind No Man’s Sky, as well as Arkane Lyon’s Blade.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Topics

  • We mourn E3 and break down everything announced at the Game Awards with Jess Conditt – 00:40

  • Beeper Mini, Sunbird, and the endless quest to spoof iMessage – 37:57

  • Apple ads theft protection in iOS 17.2 beta – 54:12

  • EU set to hand Apple a huge loss in its legal fight with Spotify – 58:04

  • Google loses antitrust trial against Epic games – 59:30

  • Executives fired after Sports Illustrated tries to publish generative AI articles (with fake writers behind them) – 1:06:32

  • Netflix engagement report reveals its most popular shows and movies of the first half of 2023 – 1:07:23

  • Working on – 1:09:25

  • Pop culture picks – 1:10:24

Subscribe!

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Jessica Conditt
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-rip-e3-133046611.html?src=rss