Sega is resurrecting its classics including Jet Set Radio, Crazy Taxi and Golden Axe

Sega promised a new era at The Game Awards, and it gave us five games to look forward to. Well, "new" is doing a lot of heavy lifting: The storied developer announced that fresh titles are coming based on Crazy Taxi, Jet Set Radio, Shinobi, Golden Axe and Streets of Rage. 

Depending on your age, those titles may mean various things to you. Golden Axe and Shinobi have their roots in the arcades of the '80s, while Streets of Rage is a Genesis classic. Crazy Taxi and Jet Set Radio were both released in the Dreamcast era (with Crazy Taxi making its debut in arcades first). 

Several prominent fighting game creators received physical invites from Sega to tune into The Game Awards, fueling speculation that a Virtua Fighter revival was part of the company's plans for the event. Unless Sega is holding another trailer back, it looks like those folks will be leaving a little disappointed. 

Sega’s parent company SegaSammy has been awkwardly talking about a "Super Game" project since 2021. The term was only really defined as a game capable of making hundreds of millions of dollars for Sega. Super! In the same investor presentation, the company openly contemplated reviving “dormant” properties like Virtua Fighter, Jet Set Radio and Crazy Taxi by way of remasters, remakes and reboots.

Other game series listed for revival, such as Space Channel 5, Panzer Dragoon and Streets of Rage, have seen some action. Space Channel 5 got a remastered VR port, Panzer Dragoon got a remake and Streets of Rage got an excellent new numbered release, Streets of Rage 4, developed and published by third parties under license from Sega.

Four of the new titles appear from the tiny glimpses in Sega's trailer to be high-budget 3D affairs. The Crazy Taxi and Jet Set Radio revivals seem to be glossy HD takes on the games they're based on, while the Golden Axe reboot in particular is unrecognizable from the 2D scroller it's based on. Streets of Rage also appears to be going all-3D. Only Shinobi looks somewhat familiar, using a 2D style close to Dotemu's Windjammers 2 and Streets of Rage 4.

Shinobi
Sega

The Sega of today is very different to the one that made the originals. The turn of the century saw Sega battle through a multi-stage midlife crisis in search of a new identity; The Dreamcast was in the process of being thoroughly outsold by Sony’s PlayStation 2, leading Sega to exit the console business in 2001. At the same time, the ‘90s arcade revival that saw Sega become a technology leader was fading fast.

After some missteps in the early days of third-party publishing, and an acquisition by pachinko manufacturer Sammy, Sega began to find its feet. The mid ‘00s saw the debut of the Yakuza series, and the company has made several key acquisitions since, such as Sports Interactive (Football Manager), Creative Assembly (Total War), Relic Entertainment (Warhammer), Atlus, (Megami Tensei/Persona) and, most recently, Angry Birds maker Rovio. It’s also seen success in cinemas with its Sonic the Hedgehog movies.

And here I am just waiting on a new Seaman game.

This article originally appeared on Engadget at https://www.engadget.com/sega-is-resurrecting-its-classics-including-jet-set-radio-crazy-taxi-and-golden-axe-022041470.html?src=rss

Supermassive’s Dead by Daylight spin-off is The Casting of Frank Stone

Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.

The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into. 

As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something. 

We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows. 

This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss

Supermassive’s Dead by Daylight spin-off is ‘The Casting of Frank Stone’

Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.

The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into. 

As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something. 

We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows. 

This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss

God of War Ragnarok is getting a free roguelite expansion next week

God of War Ragnarok is a game so large that it practically has a whole second game tucked away inside. And yet that still doesn't seem to be quite enough Norse action for Kratos. During The Game Awards, Sony revealed a Valhalla-centric expansion for the 2022 hit

Not only that, it's free. And it's coming next week, on December 12, to both PS4 and PS5 versions of the base game.

Much like with the No Return mode in the upcoming The Last of Us Part 2 Remastered, Sony is leaning into the roguelite format here. In the trailer, Kratos is shown getting slammed into the ground by a wyvern. He then wakes up to hear Mimir telling him there's "no shame in what just happened. It's all part of the process. Let's go again!"

On each run, you'll have to contend with fresh combinations of enemies and some surprises, according to the PlayStation Blog. The more enemies you take down, the more resources you'll earn to put towards permanent upgrades. While you'll have access to Kratos' skill trees from the main game, you'll need to stick with one shield and one Spartan Rage path on each run. You'll also unlock temporary perks as you progress through each attempt.

And don't worry too much if that all seems daunting. There are five difficulty settings to choose from and there will still be an extensive array of accessibility options at your disposal. 

It seems the DLC will dig into a new part of Kratos' story as well. "Embark with Kratos to Valhalla on a deeply personal and reflective journey towards a future he never thought possible," the trailer's YouTube description reads. That suggests the expansion will lead into the next game in the series. While you can jump into Valhalla at any time, the developer recommends finishing the base game's main story first. That's because the DLC acts as an epilogue.

There have been rumors floating around for a while that Santa Monica Studio was working on DLC for God of War Ragnarok. That it will be available at no extra cost (and so soon!) is a nice little holiday treat for fans.

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-is-getting-a-free-roguelite-expansion-next-week-015012803.html?src=rss

God of War Ragnarok is getting a free roguelite expansion next week

God of War Ragnarok is a game so large that it practically has a whole second game tucked away inside. And yet that still doesn't seem to be quite enough Norse action for Kratos. During The Game Awards, Sony revealed a Valhalla-centric expansion for the 2022 hit

Not only that, it's free. And it's coming next week, on December 12, to both PS4 and PS5 versions of the base game.

Much like with the No Return mode in the upcoming The Last of Us Part 2 Remastered, Sony is leaning into the roguelite format here. In the trailer, Kratos is shown getting slammed into the ground by a wyvern. He then wakes up to hear Mimir telling him there's "no shame in what just happened. It's all part of the process. Let's go again!"

On each run, you'll have to contend with fresh combinations of enemies and some surprises, according to the PlayStation Blog. The more enemies you take down, the more resources you'll earn to put towards permanent upgrades. While you'll have access to Kratos' skill trees from the main game, you'll need to stick with one shield and one Spartan Rage path on each run. You'll also unlock temporary perks as you progress through each attempt.

And don't worry too much if that all seems daunting. There are five difficulty settings to choose from and there will still be an extensive array of accessibility options at your disposal. 

It seems the DLC will dig into a new part of Kratos' story as well. "Embark with Kratos to Valhalla on a deeply personal and reflective journey towards a future he never thought possible," the trailer's YouTube description reads. That suggests the expansion will lead into the next game in the series. While you can jump into Valhalla at any time, the developer recommend finishing the base game's main story first. That's because the DLC acts as an epilogue.

There have been rumors floating around for a while that Santa Monica Studio was working on DLC for God of War Ragnarok. That it will be available at no extra cost (and so soon!) is a nice little holiday treat for fans.

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-is-getting-a-free-roguelite-expansion-next-week-015012803.html?src=rss

Windblown is the next game from the creators of Dead Cells

Dead Cells developer Motion Twin dropped one of the first eye-popping trailers of the Game Awards 2023 (in the pre-show, no less). The visually striking Windblown is billed as “a lightning-fast action roguelike,” bringing “a whole new level of speed to the action rogue-like genre.”

Windblown takes place in The Ark, a floating village in the sky, full of “innocent souls.” It orbits the deadly Vortex with its army of Sentinels, as they threaten to “devour” the protagonists’ aerial home. Playing solo or multiplayer, you’ll control characters called Leapers, who “absorb the memories of the fallen warriors who came before, learning how to master the fighting styles of their predecessors to unleash their full potential.”

The game’s blurb invites you to “find your rhythm” in the fast-paced combat, which the trailer appears to back up. Both its cutscenes and gameplay use a cel-shaded art style that should at least comfort you with plenty of eye candy as you die 20 times in a row.

Windblown is scheduled to arrive in early access on PC in 2024. You can add it to your Steam wishlist now.

This article originally appeared on Engadget at https://www.engadget.com/windblown-is-the-next-game-from-the-creators-of-dead-cells-012941545.html?src=rss

Windblown is the next game from the creators of Dead Cells

Dead Cells developer Motion Twin dropped one of the first eye-popping trailers of the Game Awards 2023 (in the pre-show, no less). The visually striking Windblown is billed as “a lightning-fast action roguelike,” bringing “a whole new level of speed to the action rogue-like genre.”

Windblown takes place in The Ark, a floating village in the sky, full of “innocent souls.” It orbits the deadly Vortex with its army of Sentinels, as they threaten to “devour” the protagonists’ aerial home. Playing solo or multiplayer, you’ll control characters called Leapers, who “absorb the memories of the fallen warriors who came before, learning how to master the fighting styles of their predecessors to unleash their full potential.”

The game’s blurb invites you to “find your rhythm” in the fast-paced combat, which the trailer appears to back up. Both its cutscenes and gameplay use a cel-shaded art style that should at least comfort you with plenty of eye candy as you die 20 times in a row.

Windblown is scheduled to arrive in early access on PC in 2024. You can add it to your Steam wishlist now.

This article originally appeared on Engadget at https://www.engadget.com/windblown-is-the-next-game-from-the-creators-of-dead-cells-012941545.html?src=rss

Here’s a new trailer for that cool-looking fantasy RPG from the Persona 5 team

Atlus and its subsidiary Studio Zero have finally released a new trailer for the forthcoming RPG Metaphor: ReFantazio at The Game Awards. The title’s being helmed by many of the talented folks behind Persona 5, including director Katsura Hashino and composer Shoji Meguro. The primary difference? This game takes place in a fantasy setting, with nary a high school or talking cat in sight.

The game was originally teased earlier this year, but all we had was a title and a small announcement trailer. Now this trailer is the real deal, with full voice acting, cinematics and plenty of actual gameplay. A video game trailer with actual gameplay, what a novel concept.

As for that gameplay, the combat looks similar to Persona, though without the use of the titular beasties. The game is populated by a diverse cast of characters and if you stare at the menus you can see some tell-tale signs of a robust social element at play, another similarity to the Persona series.

There’s also something of a steampunk vibe running throughout, which is always a nifty choice for a video game. Who knows, maybe there’s a sinister blue door somewhere in the world populated by a creepy old man. Metaphor: ReFantazio — The Royal Tournament, a name Square Enix would love, launches in fall of next year on Xbox X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-new-trailer-for-that-cool-looking-fantasy-rpg-from-the-persona-5-team-012127188.html?src=rss

Here’s a new trailer for that cool-looking fantasy RPG from the Persona 5 team

Atlus and its subsidiary Studio Zero have finally released a new trailer for the forthcoming RPG Metaphor: ReFantazio at The Game Awards. The title’s being helmed by many of the talented folks behind Persona 5, including director Katsura Hashino and composer Shoji Meguro. The primary difference? This game takes place in a fantasy setting, with nary a high school or talking cat in sight.

The game was originally teased earlier this year, but all we had was a title and a small announcement trailer. Now this trailer is the real deal, with full voice acting, cinematics and plenty of actual gameplay. A video game trailer with actual gameplay, what a novel concept.

As for that gameplay, the combat looks similar to Persona, though without the use of the titular beasties. The game is populated by a diverse cast of characters and if you stare at the menus you can see some tell-tale signs of a robust social element at play, another similarity to the Persona series.

There’s also something of a steampunk vibe running throughout, which is always a nifty choice for a video game. Who knows, maybe there’s a sinister blue door somewhere in the world populated by a creepy old man. Metaphor: ReFantazio — The Royal Tournament, a name Square Enix would love, launches in fall of next year on Xbox X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-new-trailer-for-that-cool-looking-fantasy-rpg-from-the-persona-5-team-012127188.html?src=rss

Exodus is a new sci-fi RPG from former BioWare, 343 and Naughty Dog developers

Exodus is the first game from Archetype Entertainment, a studio established by Wizards of the Coast in 2019 and staffed by former developers from BioWare, 343 Industries, Naughty Dog and other AAA establishments. Exodus is a big and bold sci-fi RPG that deals with time dilation, the idea that time passes more slowly than we're used to during high-velocity travel, causing interstellar explorers to outlive their friends and family back home.

In Exodus, humanity has been forced to abandon Earth and establish a new civilization in a hostile galaxy. Players are the Traveler, a person tasked with exploring far-off solar systems for advanced alien technology. What the Traveler counts in days, the rest of humanity experiences in decades. With this conceit, players' choices will cause butterfly effects to ripple across humanity's new planet, particularly in the lives of their own loved ones, and the Traveler will watch these play out over generations.

Player choice is a big part of Exodus, affecting individual combat moments and helping to shape the overall story arc. The game includes alien weaponry and classic gunplay, a deep progression system, and a swathe of companion characters (yes, romance is on the table). Also, Matthew McConaughey is in Exodus in some way, and he presented the game at The Game Awards, unveiling its first trailer.

Archetype, a division of Wizards of the Coast, is packed with stellar sci-fi video game talent. It includes studio head James Ohlen (Baldur's Gate, Dragon Age: Origins), executive producer Chad Robertson (Star Wars: The Old Republic), director Chris King (Halo 4), and narrative director Drew Karpyshyn (Mass Effect, Mass Effect 2). The focus on time dilation and personal loss in Exodus underscores the team's desire to build an emotional, narrative-driven game, with action as an engaging but supplementary feature — and they have the résumés to pull that off.

Exodus is in development for PlayStation 5, Xbox Series X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/exodus-is-a-new-sci-fi-rpg-from-former-bioware-343-and-naughty-dog-developers-011433508.html?src=rss