Lego’s 5,200-piece Avengers Tower set ships with 31 minifigures, including Kevin Feige

Lego just unveiled another set based on the Marvel Cinematic Universe, and boy is it a doozy. The massive 5,200-piece Avengers Tower set (76269) measures nearly three feet tall and ships with 31 minifigures, including Marvel Studios head honcho Kevin Feige. It also includes several dioramas that let you create many of the important scenes that took place in Avengers Tower, from the Chitauri battle of the original film to the party scene from Age of Ultron and beyond.

The set releases on November 24 and will cost an eye-watering $500. Still, this is the 17th-largest collection the company has ever made and the one with the most minifigures. Beyond Feige, other figures include Captain America, Thor, Loki, some Ultron drones and just about every other major character that appeared in Avengers Tower throughout the films. There’s even an appropriately-scaled Hulk.

In addition to the tower itself, which actually opens to allow for interior sequences, the set ships with a Quinjet and a Chitauri invasion ship. You also get plenty of accessories to help pose the minifigures in a variety of action-packed scenarios. About the only thing missing is the shawarma shop down the street.

As previously mentioned, this isn’t Lego’s first MCU-adjacent set. The company has released a giant Hulkbuster suit from Age of Ultron, a battle scene based on Black Panther: Wakanda Forever and Iron Man’s armory, among others. It has also shipped some sets based on other Marvel properties, like a Miles Morales figure and a Daily Bugle collection. Beyond superheroes, Lego launched a nifty Pac-Man arcade console set this year and one based on the Xbox 360.

This article originally appeared on Engadget at https://www.engadget.com/legos-5200-piece-avengers-tower-set-ships-with-31-minifigures-including-kevin-feige-193359347.html?src=rss

The director of Sundance darling ‘We Met in Virtual Reality’ launches a VR studio

We Met in Virtual Reality, a documentary shot entirely inside VRChat (now available to stream on Max), was one of the highlight's of last year's Sundance Film Festival. It deftly showed how people can form genuine friendships and romantic connections inside of virtual worlds — something Mark Zuckerberg could only dream of with his failed metaverse concept. Now the director of that film, Joe Hunting, is making an even bigger bet on virtual reality: He's launching Painted Clouds, a production studio devoted to making films and series set within VR.

What's most striking about We Met in Virtual Reality, aside from the Furries and scantily-clad anime avatars, is that it looks like a traditional documentary. Hunting used VRCLens, a tool developed by the developer Hirabiki, to perform cinematic techniques like pulling focus, deliberate camera movements and executing aerial drone shots. Hunting says he aims to "build upon VRCLens to give it more scope and make it even more accessible to new filmmakers," as well as using it for his own productions.

Additionally, Hunting is launching "Painted Clouds Park," a world in VRChat that can be used for production settings and events. It's there that he also plans to run workshops and media events to teach people about the possibilities of virtual reality filmmaking.

His next project, which is set to begin pre-production next year, will be a dramedy focused on a group of online friends exploring an ongoing mystery. Notably, Hunting says it will also be shot with original avatars and production environments, not just cookie-cutter VRChat worlds. His aim is to make it look like a typical animated film — the only difference is that it'll be shot inside of VR. It's practically an evolution of the machinima concept, which involved shooting footage inside of game engines, using existing assets.

"Being present in a headset and being in the scene yourself, holding the camera and capturing the output, I find creates a much more immersive filmmaking experience for me, and a much more playful and joyful one, too," Hunting said. "I can look up and everyone is their characters. They're not wearing mo-cap [suits] to represent the characters. They just are embodying them. Obviously, that experience doesn't translate completely on screen as an audience member. But in terms of directing and the kind of relationship I can build with my actors and the team around me, I find that so fun."

Throughout all of his work, including We Met in Virtual Reality and earlier shorts, Hunting has been focused on capturing virtual worlds for playback on traditional 2D screens. But looking forward, he says he's interested in exploring 360-degree immersive VR projects as well. It could end up being part of behind-the-scenes footage for his next VR film, as a part of an experimental project in the future. In addition to his dramedy project, Hunting is also working on a short VR documentary, as well as a music video.

This article originally appeared on Engadget at https://www.engadget.com/the-director-of-sundance-darling-we-met-in-virtual-reality-launches-a-vr-studio-164532412.html?src=rss

Nintendo confirms a live-action Legend of Zelda movie is really happening

It's been rumored for years, but Nintendo still managed to surprise us with a late-day announcement: a live-action film based on The Legend of Zelda is in the works, directed by Wes Ball. Ball's most recent films are the Maze Runner series, the latest of which was released in 2018. Nintendo's Shigeru Miyamoto is producing the film along with Avi Arad, who has produced or executive produced loads of Marvel movies over the last decade-plus.

Surprisingly, the film is being co-financed by Nintendo and none other than Sony Pictures Entertainment. You know, part of the same company that owns PlayStation. Nintendo was quick to point out that it is financing more than 50 percent of the film, but that Sony Pictures Entertainment will be the the theatrical distributor.

Aside from that, there's no other detail besides this tweet from Miyamoto: 

Miyamoto goes on to say that they have officially started development on the film with Nintendo "heavily involved" in the production. He also notes that it'll "take time" before its completion but that he hopes fans look forward to seeing it.

Way back in 2015, we heard rumors from the Wall Street Journal that Nintendo and Netflix were making a live-action Zelda show, but that never came together (and there's a pretty weird story around why). But the success of The Super Mario Bros. Movie was perhaps the last thing Nintendo needed to make this project a reality. And while there's plenty of time for things to go wrong between now and the movie hitting theaters, this Zelda fan is cautiously excited about the prospect of another classic Nintendo franchise making its way to the big screen.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-is-making-a-live-action-legend-of-zelda-movie-221618064.html?src=rss