You can now edit RCS chats in Android Messages

Android’s RCS message capabilities are inching closer to iMessage’s. Google said today that you can now edit RCS messages, bringing parity with the iMessage editing feature Apple added two years ago.

The new editing feature gives you 15 minutes (the same as iMessage) to edit a message in the Google Messages app. Hold down on the message to bring up a text box to fix your typos or add extra clarity.

RCS messages will soon whittle down the divide between green and blue bubbles on iOS. Apple said it would support RCS in the Messages app starting in 2024, giving iPhone owners typing indicators, read receipts and high-resolution media sharing when chatting with their Android phone-toting friends. Although Apple hasn’t provided a specific timeline, the assumption is RCS will arrive in iOS 18, which we’ll learn about in its June 10 WWDC keynote ahead of a fall launch.

Google had a few other new features to roll out. Android users with a Chromebook or Android tablet will soon get Instant Hotspot, similar to another feature Apple rolled out years ago (way back in 2014 in iOS 8 and macOS Yosemite). “Coming soon, with instant hotspot, you’ll be able to connect your Android tablet or Chromebook to your phone’s hotspot with one tap — without needing to go through the extra step of typing in your password,” Google product director Jan Jedrzejowicz wrote in the company’s blog post announcing the new features.

Along similar lines, Google Meet will soon let you quickly move devices mid-call. You can tap the Cast icon in the app to switch between an Android phone, tablet or web browser, which is handy when you want to switch locations during a video chat.

Left: A Pixel phone with a Google Home widget on its home screen. Right: A Pixel Watch with a Google Home complication (fan icon) to the left of the time.
Google

Android is also getting easier smart home controls. A new Google Home Favorites widget gives you access to room temperatures or lighting controls with one tap. This seems like a more intuitive placement than the lock screen shortcut for smart home controls that Google introduced in Android 13. You can sign up for a public preview to try the widget.

In addition, Wear OS will get a Google Home Favorites tile and complication for smart-home control from your wrist.

Google is also adding new Emoji Kitchen combinations. If you aren’t familiar with it, the clever feature lets you blend two emoji in Gboard to send franken-moji stickers to friends. The company didn’t provide a complete list of new options, but it said a disco ball and headphones combo was one example.

Other Android updates include using PayPal on Google Wallet from Wear OS watches. Android’s digital car keys are now available with some Mini models and will soon be available for “select Mercedes-Benz and Polestar vehicles.”

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-edit-rcs-chats-in-android-messages-160010553.html?src=rss

You can now edit RCS chats in Android Messages

Android’s RCS message capabilities are inching closer to iMessage’s. Google said today that you can now edit RCS messages, bringing parity with the iMessage editing feature Apple added two years ago.

The new editing feature gives you 15 minutes (the same as iMessage) to edit a message in the Google Messages app. Hold down on the message to bring up a text box to fix your typos or add extra clarity.

RCS messages will soon whittle down the divide between green and blue bubbles on iOS. Apple said it would support RCS in the Messages app starting in 2024, giving iPhone owners typing indicators, read receipts and high-resolution media sharing when chatting with their Android phone-toting friends. Although Apple hasn’t provided a specific timeline, the assumption is RCS will arrive in iOS 18, which we’ll learn about in its June 10 WWDC keynote ahead of a fall launch.

Google had a few other new features to roll out. Android users with a Chromebook or Android tablet will soon get Instant Hotspot, similar to another feature Apple rolled out years ago (way back in 2014 in iOS 8 and macOS Yosemite). “Coming soon, with instant hotspot, you’ll be able to connect your Android tablet or Chromebook to your phone’s hotspot with one tap — without needing to go through the extra step of typing in your password,” Google product director Jan Jedrzejowicz wrote in the company’s blog post announcing the new features.

Along similar lines, Google Meet will soon let you quickly move devices mid-call. You can tap the Cast icon in the app to switch between an Android phone, tablet or web browser, which is handy when you want to switch locations during a video chat.

Left: A Pixel phone with a Google Home widget on its home screen. Right: A Pixel Watch with a Google Home complication (fan icon) to the left of the time.
Google

Android is also getting easier smart home controls. A new Google Home Favorites widget gives you access to room temperatures or lighting controls with one tap. This seems like a more intuitive placement than the lock screen shortcut for smart home controls that Google introduced in Android 13. You can sign up for a public preview to try the widget.

In addition, Wear OS will get a Google Home Favorites tile and complication for smart-home control from your wrist.

Google is also adding new Emoji Kitchen combinations. If you aren’t familiar with it, the clever feature lets you blend two emoji in Gboard to send franken-moji stickers to friends. The company didn’t provide a complete list of new options, but it said a disco ball and headphones combo was one example.

Other Android updates include using PayPal on Google Wallet from Wear OS watches. Android’s digital car keys are now available with some Mini models and will soon be available for “select Mercedes-Benz and Polestar vehicles.”

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-edit-rcs-chats-in-android-messages-160010553.html?src=rss

Amazon has permission to fly its drones over longer distances

The Federal Aviation Administration (FAA) has given Amazon permission to fly its delivery drones beyond visual line of sight (BVLOS). With that hurdle cleared, the company claims it can fly farther and expand drone service, providing customers faster delivery and a larger selection of items, Amazon announced in a blog post.

Until now, the FAA has only allowed Amazon to fly drones as far as someone could see them from the ground. That way, spotters or pilots could ensure that drones weren't interfering with aircraft. However, the constraint seriously limited how far the drones could travel.

To move beyond that, Amazon said it spent years developing "onboard detect-and-avoid technology." It submitted engineering information to the FAA including operation, maintenance and performance details. Flight tests were then conducted in the presence of FAA inspectors around airplanes, helicopters and a hot air balloon to "demonstrate how the drone safely navigated away from each one of them," Amazon said. 

With BVLOS approval in hand, the company plans to expand its delivery area around its drone facility at College Station, Texas. Later in 2024, drone deliveries will be integrated into its broader delivery network.

Last month, Amazon announced that it was halting drone deliveries at one of its first test sites in Lockeford, California, without providing a specific reason. At the same time, it said it would launch drone deliveries in the West Valley, Phoenix metro area.

This article originally appeared on Engadget at https://www.engadget.com/amazon-has-permission-to-fly-its-drones-over-longer-distances-133602573.html?src=rss

Amazon has permission to fly its drones over longer distances

The Federal Aviation Administration (FAA) has given Amazon permission to fly its delivery drones beyond visual line of sight (BVLOS). With that hurdle cleared, the company claims it can fly farther and expand drone service, providing customers faster delivery and a larger selection of items, Amazon announced in a blog post.

Until now, the FAA has only allowed Amazon to fly drones as far as someone could see them from the ground. That way, spotters or pilots could ensure that drones weren't interfering with aircraft. However, the constraint seriously limited how far the drones could travel.

To move beyond that, Amazon said it spent years developing "onboard detect-and-avoid technology." It submitted engineering information to the FAA including operation, maintenance and performance details. Flight tests were then conducted in the presence of FAA inspectors around airplanes, helicopters and a hot air balloon to "demonstrate how the drone safely navigated away from each one of them," Amazon said. 

With BVLOS approval in hand, the company plans to expand its delivery area around its drone facility at College Station, Texas. Later in 2024, drone deliveries will be integrated into its broader delivery network.

Last month, Amazon announced that it was halting drone deliveries at one of its first test sites in Lockeford, California, without providing a specific reason. At the same time, it said it would launch drone deliveries in the West Valley, Phoenix metro area.

This article originally appeared on Engadget at https://www.engadget.com/amazon-has-permission-to-fly-its-drones-over-longer-distances-133602573.html?src=rss

The Morning After: Sony apologizes for fabricated ‘interview’ with Last of Us studio head

Last week, Sony published a seemingly innocuous round of interviews that centered the company’s nebulous “creative entertainment vision”. Neil Druckmann, head of the Sony-owned game studio Naughty Dog, was one of those — but his interview wasn’t quite what it seemed.

Druckmann, who headed the team behind The Last of Us series, was apparently wildly misquoted by his own employers. A few days after the interviews were published, he took to X and said, “This is not quite what I said.” He even posted a section of the original interview transcript, which was hugely different.

Sony has since pulled the interview and issued an apology on the old page, saying the article had significant errors and inaccuracies, encompassing “animation, writing, technology, AI and future projects.” So, if all that was inaccurate, what was accurate?

— Mat Smith

The best VPN service for 2024

Fitbit’s new wearable for kids has a digital pet inside

Sony’s next PlayStation State of Play takes place May 30

Samsung’s largest union calls its first-ever strike

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

TMA
Takara Tomy

Japan’s hit virtual pet, Punirunes, comes to the US this summer. A play on puni-puni, which means ‘squishy’ in Japanese, it’s a slightly different kind of digital pet. There’s a doughy button at the center of the device that simulates physical contact with your Punirunes. When you pet it, your finger even appears on the device’s screen. Punirunes makes its US debut in August for $40.

Continue reading.

Amazon is permanently offering free Grubhub+ restaurant delivery as part of its Prime subscription. If you pay $139 per year for a Prime subscription and are up for spending more to eat, you’ll pay no fee for eligible GrubHub orders over $12. You’ll also see lower service fees, 5 percent credit back on pickup orders and, apparently, exclusive offers. Unlimited grocery delivery from Whole Foods and Amazon Fresh still costs an additional $10 per month.

Continue reading.

If you couldn’t access the Internet Archive and its Wayback Machine over the past few days, it’s because the website has been under attack. The nonprofit organization has announced it’s in its “third day of warding off an intermittent DDoS cyber-attack.”

The Internet Archive has yet to identify the source of the attacks, but it did talk about how libraries and similar institutions are being targeted more frequently these days. One institution it mentioned was the British Library, whose online information system was held hostage for ransom by a hacker group last year.

Continue reading.

After teasing PC compatibility earlier this year, Sony has apparently created a PC adapter for the PS VR2, according to a Korean filing unearthed by VR and mixed-reality enthusiast Brad Lynch. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection. The company will be hoping that PC support will drive sales of its headset, which hasn’t exactly set the world alight.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-sony-apologizes-for-fabricated-interview-with-last-of-us-studio-head-111549333.html?src=rss

The Morning After: Sony apologizes for fabricated ‘interview’ with Last of Us studio head

Last week, Sony published a seemingly innocuous round of interviews that centered the company’s nebulous “creative entertainment vision”. Neil Druckmann, head of the Sony-owned game studio Naughty Dog, was one of those — but his interview wasn’t quite what it seemed.

Druckmann, who headed the team behind The Last of Us series, was apparently wildly misquoted by his own employers. A few days after the interviews were published, he took to X and said, “This is not quite what I said.” He even posted a section of the original interview transcript, which was hugely different.

Sony has since pulled the interview and issued an apology on the old page, saying the article had significant errors and inaccuracies, encompassing “animation, writing, technology, AI and future projects.” So, if all that was inaccurate, what was accurate?

— Mat Smith

The best VPN service for 2024

Fitbit’s new wearable for kids has a digital pet inside

Sony’s next PlayStation State of Play takes place May 30

Samsung’s largest union calls its first-ever strike

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

TMA
Takara Tomy

Japan’s hit virtual pet, Punirunes, comes to the US this summer. A play on puni-puni, which means ‘squishy’ in Japanese, it’s a slightly different kind of digital pet. There’s a doughy button at the center of the device that simulates physical contact with your Punirunes. When you pet it, your finger even appears on the device’s screen. Punirunes makes its US debut in August for $40.

Continue reading.

Amazon is permanently offering free Grubhub+ restaurant delivery as part of its Prime subscription. If you pay $139 per year for a Prime subscription and are up for spending more to eat, you’ll pay no fee for eligible GrubHub orders over $12. You’ll also see lower service fees, 5 percent credit back on pickup orders and, apparently, exclusive offers. Unlimited grocery delivery from Whole Foods and Amazon Fresh still costs an additional $10 per month.

Continue reading.

If you couldn’t access the Internet Archive and its Wayback Machine over the past few days, it’s because the website has been under attack. The nonprofit organization has announced it’s in its “third day of warding off an intermittent DDoS cyber-attack.”

The Internet Archive has yet to identify the source of the attacks, but it did talk about how libraries and similar institutions are being targeted more frequently these days. One institution it mentioned was the British Library, whose online information system was held hostage for ransom by a hacker group last year.

Continue reading.

After teasing PC compatibility earlier this year, Sony has apparently created a PC adapter for the PS VR2, according to a Korean filing unearthed by VR and mixed-reality enthusiast Brad Lynch. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection. The company will be hoping that PC support will drive sales of its headset, which hasn’t exactly set the world alight.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-sony-apologizes-for-fabricated-interview-with-last-of-us-studio-head-111549333.html?src=rss

Google makes it easier to multi-task with minimized in-app Chrome tabs

Sometimes, having to open a link from within another app on mobile could be disruptive and take you away from the task you were trying to accomplish. Now an update for Chrome could help keep you focused with the task at hand. When you click on a link within Gmail, for instance, and open a Chrome tab within the app, you can tap on the chevron icon in the toolbar right next to the "x" or the close button to minimize the browser. That turns the open tab into a compact, floating picture-in-picture window that you can drag anywhere on the screen. 

You can keep it minimized while you use the original app, and the moment you're ready to look at its contents, you only have to tap the floating window to restore the tab to its original size. We were already able to use the new feature on Android within Gmail. You'll also be able to take advantage of it soon if you don't have it yet, as long as your default browser is Chrome and you keep it updated. The feature is even enabled by default, so you don't have to do anything to switch it on. Of course, you can always send an in-app tab to the Chrome browser if keeping different tasks open in separate windows makes you more productive.

This article originally appeared on Engadget at https://www.engadget.com/google-makes-it-easier-to-multi-task-with-minimized-in-app-chrome-tabs-060209780.html?src=rss

Google makes it easier to multi-task with minimized in-app Chrome tabs

Sometimes, having to open a link from within another app on mobile could be disruptive and take you away from the task you were trying to accomplish. Now an update for Chrome could help keep you focused with the task at hand. When you click on a link within Gmail, for instance, and open a Chrome tab within the app, you can tap on the chevron icon in the toolbar right next to the "x" or the close button to minimize the browser. That turns the open tab into a compact, floating picture-in-picture window that you can drag anywhere on the screen. 

You can keep it minimized while you use the original app, and the moment you're ready to look at its contents, you only have to tap the floating window to restore the tab to its original size. We were already able to use the new feature on Android within Gmail. You'll also be able to take advantage of it soon if you don't have it yet, as long as your default browser is Chrome and you keep it updated. The feature is even enabled by default, so you don't have to do anything to switch it on. Of course, you can always send an in-app tab to the Chrome browser if keeping different tasks open in separate windows makes you more productive.

This article originally appeared on Engadget at https://www.engadget.com/google-makes-it-easier-to-multi-task-with-minimized-in-app-chrome-tabs-060209780.html?src=rss

Fitbit Ace LTE hands-on: Wearable gaming to make exercise fun (but not too fun)

Google is crossing genres with its latest wearable for kids, combining a gaming system and an activity tracker in the Fitbit Ace LTE. The company is pitching this as a “first-of-its-kind connected smartwatch that transforms exercise into play and safely helps kids lead more active, independent lives.” Basically, think of it as a Nintendo Switch pared down into an activity tracker for children aged 7 and up, with a few safety and connectivity features built in.

The main idea here is to get kids up and moving, in exchange for progress on the Ace LTE’s onboard games. But there are also basic tools that let parents (and trusted contacts) stay in touch with the wearer. Through the new Fitbit Ace app (that adults can install on iOS or Android), guardians can set play time, monitor activity progress and send calls or messages. On the watch itself, kids can also use the onscreen keyboard or microphone to type or dictate texts or choose an emoji.

Since the Fitbit Ace LTE uses a simplified version of the hardware on the Pixel Watch 2, it’s pretty responsive. One major difference, though, is that the kid-friendly tracker uses Gorilla Glass 3 on its cover, in addition to the 5 ATMs of water-resistance that both models share. Google does include a protective case with each Ace LTE, and it doesn’t add much weight.

There are also other obvious differences because the Pixel Watch 2 has a circular face while the Fitbit Ace LTE has a “squircle” (square with rounded corners) OLED with two large buttons on the right side. The latter’s band is also a lot narrower, and it comes “with technology built in,” according to Google’s vice president of product management Anil Sabharwal. That's just a fancy way to say that the Ace LTE recognizes when you swap in a new strap and each accessory comes with unique content.

The Fitbit Ace LTE on a wrist held in mid-air, with a cartoon room on the screen.
Cherlynn Low for Engadget

 

 The company is calling these straps “Cartridges” — another reminder of how the Fitbit Ace LTE is a gaming console wannabe. When you snap a new one on, you’ll see an animation of all the bonus material you just got. They include new backgrounds and items for your Tamagotchi-esque pet called “eejie.” Separate bands also add unique cartoony strips, called Noodles, that make their way around the edges of the watch's display every day which chart the wearer’s progress towards daily goals, similar to Apple's activity rings.

I’m dancing around the main part of the Fitbit Ace LTE’s proposition, because I wanted to get the hardware out of the way. The most interesting concept here is the idea of a wearable gaming system. The Ace LTE’s home screen looks fairly typical. It shows you the time and the Noodle activity ring around it, as well as some small font at the very bottom showing the number of points collected.

To the left of this page is what Sabharwal called a “playlist” — a collection of daily quests. Like on other iOS or Android games, this is a bunch of targets to hit within a dictated time frame to ensure you’re engaged, and achieving these goals leads to rewards.

Most of these rewards are things you can use to jazz up your digital pet’s home over on the right of the home screen. Google calls these things “eejies” — that name doesn’t actually mean anything. Some engineers in a room looked at the letters “I” “J” and “I” and sounded them out and thought sure, why not. (No, those letters don't actually stand for anything, either.)

The Fitbit Ace LTE on a wrist held in mid-air, with a digital character inside a pink bedroom on the screen. At the top is the word
Cherlynn Low for Engadget

According to Google, “Eejies are customizable creatures that feed off daily activity — the more kids reach their movement goals, the more healthy and happy their eejie gets.” When daily activities are completed and each child earns arcade tickets (or when a new watch strap is attached), they can exchange them for new outfit or furniture items for their eejies.

Even though they’re supposed to be “customizable creatures,” the eejies are anthropomorphic and look like… well, kids. Depending on how you style them, they sort of look like sullen teenagers, even. Don’t expect a cute Pikachu or Digimon to play with, these eejie are two-legged beings with heads, arms and necks. I’d prefer something cuter, but perhaps the target demographic likes feeding and playing with a strange avatar of themselves.

When multiple Ace LTE wearers meet up, their eejie can visit each other and leave emoji messages. Of course, how fun that is depends on how many of your (kid’s) friends have Ace LTEs.

Even without that social component though, the Ace LTE can be quite a lot of fun. It is the home of Fitbit Arcade, a new library of games built specifically for this wearable. So far, I’ve only seen about six games in the collection, including a room escape game, a fishing simulator and a Mario Kart-like racer.

The first game I tried at Google’s briefing was Smoky Lake, the fishing game. After a quick intro, I tapped on a shadow of a fish in the water, and flung my arm out. I waited till the Ace LTE buzzed, then pulled my wrist in. I was told that I had caught a puffer fish, and swiped through to see more information about past catches. I earned five arcade tickets with this catch. 

I gleefully tried again and caught what I was told was the “biggest pineapple gillfish” acquired that day. Other hauls the Ace LTE I was wearing had acquired included a “ramen squid” and a “blob fish,” and tapping an icon on the upper left brought up my library of things that had been caught.

The Fitbit Ace LTE on a wrist held in mid-air, with the words
Cherlynn Low for Engadget

I then played a round of Pollo 13, a racing game where I played as a chicken in a bathtub competing in an intergalactic space match against my arch nemesis. There, I tilted my wrist in all directions to steer, keeping my vehicle on track or swerving to collect items that sped me up. Just as I expected based on my prior Mario Kart experience (and also my general lack of skill at driving in real life), I sucked at this game and came in last. Sabharwal gently informed me that this was the poorest result they had seen all day.

I didn’t get to check out other titles installed, like Galaxy Rangers, Jelly Jam or Sproutlings but I was most intrigued by a room escape game, which is my favorite genre.

Google doesn’t want to encourage obsession or addiction to the Ace LTE’s games, though. “We don’t want kids to overexercise. We don’t want kids to feel like they have a streak and if they miss a day, ‘Oh my God, the world is over!’” Sabharwal said.

To that end, progress in each game is built around encouraging the wearer to meet movement goals to advance to new stages. Every two to three minutes, you’ll be prompted to get up and move. In Smokey Lake, for instance, you’ll be told that you’ve run out of bait and have to walk a few hundred steps to go to the bait shop. This can be achieved by walking a number of steps or doing any activity that meets similar requirements. Google is calling this “interval-based gaming,” playing on the idea of “interval-based training.” After about five to 10 sessions, the company thinks each wearer will hit the 60 to 90 minutes of daily required activity recommended by the World Health Organization.

The Fitbit Ace LTE on a wrist held in mid-air, with two game titles on a carousel in view:
Cherlynn Low for Engadget

The idea of activity as currency for games isn’t exactly novel, but Google’s being quite careful in its approach. Not only is it trying to avoid addiction, which for the target age group is a real concern, but the company also says it built the Ace LTE “responsibly from the ground up” by working with “experts in child psychology, public health, privacy and digital wellbeing.” It added that the device was “built with privacy in mind, front and center,” and that only parents will ever be shown a child’s location or activity data in their apps. Location data is deleted after 24 hours, while activity data is deleted after a maximum of 35 days. Google also said “there are no third-party apps or ads on the device.”

While activity is the main goal at launch, there is potential for the Ace LTE to track sleep and other aspects of health to count towards goals. Parts of the Ace LTE interface appeared similar to other Fitbit trackers, with movement reminders and a Today-esque dashboard. But from my brief hands-on, it was hard to fully explore and compare.

Though I like the idea of the Ace LTE and was definitely entertained by some of the games, I still have some reservations. I was concerned that the device I tried on felt warm, although Sabharwal explained it was likely because the demo units had been charging on and off all day. I also didn’t care for the thick bezels around the screen, though that didn’t really adversely impact my experience. What did seem more of a problem was the occasional lag I encountered waiting for games to load or to go to the home screen. I’m not sure if that was a product of early software or if the final retail units will have similar delays, and will likely need to run a full review to find out.

The Fitbit Ace LTE is available for pre-order today for $230 on the Google Store or Amazon and it arrives on June 5. You’ll need to pay an extra $10 a month for the Ace Pass plan, which includes LTE service (on Google’s Fi) and access to Fitbit Arcade and regular content updates. If you spring for an annual subscription, you’ll get a collectable Ace Band (six are available at launch) and from now till August 31, the yearly fee is discounted at 50 percent off, making it about $5 a month.

Update, May 29, 3:15PM ET: This story has been edited to clarify that the Fitbit Ace LTE's hardware is a simplified version of the Pixel Watch 2. It is not capable of sleep or stress tracking.

This article originally appeared on Engadget at https://www.engadget.com/fitbit-ace-lte-hands-on-wearable-gaming-to-make-exercise-fun-but-not-too-fun-140059054.html?src=rss

The new Framework 13 laptops include Intel Core Ultra Series 1 processors

Framework, the company known for making unique modular laptops, just announced the latest iteration of its Laptop 13. The big news here is that these computers now come equipped with Intel Core Ultra Series 1 processors, which should offer a serious boost in power along with improved efficiency and battery life. These processors also support up to 96GB of DDR5 RAM, so you can make sure your model is relatively future-proof.

A laptop isn’t just a processor, however, so the Laptop 13 features all kinds of iterative improvements over previous models. There are multiple display options, and the best one features a resolution of 2880x1920 and a refresh rate of 120Hz. That’ll certainly be quite handy for gaming.

There’s a new 9.2MP webcam that steals a bit of tech from modern smartphone cameras to deliver “amazing 1080p performance, especially in low-light conditions.” Framework has also moved to lower-noise microphones for audio clarity.

Of course, this is Framework, so the Laptop 13 is modular. The company offers an array of customization options, including new expansion cards and system modules. There are some new multi-colored USB-C expansion cards and a forthcoming SD expansion card for easy flash storage. It also offers pre-configured models to suit different consumers. For instance, there’s a business version that comes with a 3-year warranty and pre-installed Windows 11 Pro with Autopilot support.

Preorders are available right now, with deliveries starting next month. The Laptop 13 starts at $1,100.

This article originally appeared on Engadget at https://www.engadget.com/the-new-framework-13-laptops-includee-intel-core-ultra-series-1-processors-190323014.html?src=rss