A Designer turned Xiaomi’s Logo into a Multi-Utility Vehicle Concept

Side profile of the Xiaomi Horizon concept MPV in blue-to-lavender paint, parked on a white platform above still water.

You know that little rounded square Xiaomi uses as its logo? The one a Japanese design legend spent actual months tuning with a math equation just to get the curve right? Lucas Angelo looked at that shape and thought, sure, why not build a car out of it. The result is the Xiaomi Horizon, and I mean that almost literally. The tailgate is one giant glowing squircle. The wheels are squircles. The whole rear end reads like someone blew up an app icon to the size of a minivan.

It sounds like a gimmick until you remember Xiaomi’s entire EV strategy is basically “make our products feel like they all came from the same brain,” and a car shaped logo is honestly not the dumbest way to pull that off. Whether it should be a Multi Purpose Vehicle or something else entirely is a separate question, and we will get to it. But credit where it is due, this thing has more brand DNA baked into its sheet metal than most concepts manage with an entire mood board of heritage references.

Designer: Lucas Angelo

Front three-quarter view of the Horizon against a tall black louvered wall, with mountains visible in the background.

Rear three-quarter view of the Horizon at dusk, showing its illuminated red squircle taillight and the Xiaomi wordmark.

That squircle obsession is not Angelo inventing a bit for fun. Back in 2021, Xiaomi hired Kenya Hara, the design legend behind MUJI’s whole visual identity, to redraw its logo. He landed on a superellipse formula, dialed to a value called n equals 3, which is the mathematically precise sweet spot between a perfect square and a perfect circle. People online mocked it as three hundred grand for rounded corners. Angelo apparently took it a lot more seriously than the internet did, because Horizon’s entire rear fascia is basically that formula rendered at automotive scale, ringed in individually lit LEDs so it glows like a screensaver whenever the car is parked.

Front three-quarter view of the Horizon showing its illuminated Cascade Grille and squircle wheel hubs.

Straight-on rear view of the Horizon on a salt-flat-like surface, with its glowing red squircle taillight centered.

The front end plays a similar game with something Xiaomi calls the Cascade Grille, a full width lattice of tiny illuminated squares that fade in a stepped pattern across the nose. It is not a functional intake so much as a light show, which tracks for a brand that made its name on phones and smart speakers before it ever touched a chassis. Xiaomi’s actual head of automotive design, Li Tianyuan, cut his teeth on the BMW iX and the i Vision Circular, a concept that turned BMW’s kidney grille into a digital display. Angelo landing in almost the same conceptual neighborhood, independently, says his instincts are pointed in a direction the real design team already validated once.

Side view of the Horizon parked in front of a spiked black wall, taillight lit, with snowy peaks behind it.

Here is where things get spicy. China’s premium electric MPV segment has a body count, and the most famous casualty is the Li Auto Mega, a smooth, curvy one box people mover that the internet immediately nicknamed the hearse. One owner slapped high speed train decals on his because the jokes wrote themselves, and Li Auto’s own design chief was still publicly defending the car more than two years later. A big blank slab of a rear end on an MPV is basically an invitation for the internet to decide what it looks like for you, and it is never flattering.

The Horizon driving down a city street past a billboard

This is exactly the trap Horizon’s illuminated tailgate sidesteps. Instead of a flat dark void back there, you get a glowing signature the size of a barn door, something to actually look at instead of squint at. Whether Xiaomi ever builds anything like this is unlikely, especially now that the real Xiaomi has already picked its answer to the family hauler question with the SkyNomad, an EREV SUV with a fridge and a bed mode rather than a sliding door MPV. But Horizon is a fun reminder that sometimes the best way to honor a brand is to take its smallest, most mocked design decision and blow it up until everyone has to take it seriously.

The post A Designer turned Xiaomi’s Logo into a Multi-Utility Vehicle Concept first appeared on Yanko Design.

Apple is Working on Two iPhone Game Controllers Under its Beats Brand

Concept Beats branded iPhone game controller, close-up on the right grip showing X, Y, A, B face buttons, thumbstick, and red Beats logo, with the clamped iPhone home screen visible at left, lit in red.

Apple and the gaming crowd have always had one of those relationships where you nod at each other across a party and never actually walk over. Apple makes the chips, brags about them beating a PS5 in some benchmark slide, then goes right back to talking about spreadsheets and stargazing apps. Gamers, meanwhile, buy a Steam Deck or a Switch and never think about the iPhone in their pocket as a gaming device at all. Bloomberg’s Mark Gurman just reported that Apple wants to finally cross the room, having spent over a year quietly developing its own gaming controllers for the iPhone. The bigger twist is who gets to wear the name tag. Rather than an Apple logo, the hardware is reportedly launching under Beats, the audio label Apple has been slowly turning into its lifestyle catch-all since buying it in 2014.

Code unearthed in a leaked macOS 26.7 build gives the rumor real teeth, naming two unreleased devices, T6502 and T1057, each carrying its own dedicated controller profile instead of placeholder code. Both come with the standard gamepad vocabulary, sticks, triggers, a D-pad, face buttons, the stuff every controller on the planet already has. T6502 keeps things simple and wired. T1057 adds Bluetooth, motion sensors, and a noticeably different haptic engine, suggesting more than one idea is being tested at once. Nothing is priced, dated, or confirmed, but the code alone says this has moved well past a mood board.

Designer: Apple

Concept Beats branded iPhone game controller shown fully assembled with an iPhone clamped in the center, both grips visible with D-pad, thumbsticks, and red Beats logos, set against a dark background with a large red Beats logo behind it.

Gurman’s sourcing on the branding is the part I keep chewing on. He says Beats executives are leading both the engineering and the product concept, not just slapping a logo on something Apple’s industrial design team already finished. His reasoning is that the culture and lifestyle around gaming controllers fits Beats better than it fits Apple, and that the sub-brand gives the company room to use cheaper materials and a louder design without dragging down the premium finish people expect from anything wearing the actual Apple logo. Read between the lines and that is Apple admitting its own aesthetic has a ceiling. Titanium and glass photograph beautifully, but nobody wants to grip a cold slab for a three-hour Genshin Impact session. Beats, with its glossy plastics and its very unserious relationship with color, is a far more honest home for an object designed to be squeezed, dropped, and thrown in a backpack pocket.

Concept Beats branded iPhone game controller in two separated halves with the iPhone floating above, left grip showing D-pad and right grip showing face buttons, both with red Beats logos, resting on a dark reflective surface.

There is a decent trade-off lurking here too, and it is worth naming before anyone gets too excited. T6502, the wired one, is basic by design, which means it will likely be the cheaper, more disposable option with none of the motion sensing or richer haptics that make a controller feel alive. T1057 sounds like the one worth wanting, but Bluetooth controllers introduce pairing friction and battery anxiety that a simple USB-C plug-in never has to deal with. Apple will have to pick a lane, or price the two far enough apart that the choice makes sense, and so far there is no signal on either price or release window. History also isn’t fully on Apple’s side. The company has floated controller ideas for years without shipping one, and it once required developers to support the Siri Remote’s accelerometer as a de facto gaming input before quietly dropping that mandate. A leaked profile in a beta build is not a keynote slide.

Close-up of the left grip of a concept Beats branded iPhone game controller, showing the D-pad, thumbstick, and red Beats logo, with the clamped iPhone visible in soft focus behind it.

Where this actually matters long term is the software Apple has already built around it. iOS 26 shipped a dedicated Games app that pulls your library, your Game Center friends, and Apple Arcade into one hub across iPhone, iPad, Mac, and Apple TV, and Arcade itself has quietly grown past 250 titles for $6.99 a month. A first-party controller, even a scrappy Beats-branded one, gives all of that infrastructure something physical to plug into, which is a very different goal from just selling more hardware. It also puts Apple in the odd position of competing with its own shelf space, since the Apple Store already sells the Backbone One and the SteelSeries Nimbus, and we covered how Backbone’s own Pro model already chases full-size ALPS sticks and forty-hour battery life at a premium price. Razer’s brand new Prio takes the opposite approach entirely, folding down to credit card size for people who would rather not carry a controller-shaped commitment at all. Apple showing up now, later than everyone, wearing someone else’s logo, says less about gaming and more about how Apple treats every category it enters late. Quietly, sideways, and only once it has found a version of itself that does not feel like Apple at all.

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This Chair Proves a $2.3M Hypercar & Your Living Room Have More in Common Than You Think

Most furniture doesn’t have a backstory worth telling. The Maniac Chair does. It looks, from across the room, like it wandered out of a 1950s Danish design studio — until you get close enough to realize it’s built from the same bloodline as a $2.35 million hypercar.

Oilstainlab is the California-based studio founded by Ukrainian-born twins Iliya and Nikita Bridan — high school dropouts trained in Italy and California, responsible in their previous lives for 6.5 million street cars. In 2018, they started Oilstainlab with a single promise: never to be sane. The result was the HF-11, a limited-production hypercar of which only 25 will ever exist. The Maniac Chair is the furniture-world extension of that same obsession, sold through House Dé Stains, Oilstainlab’s lifestyle brand.

Designer: Oilstainlab

The chair’s shell is built on a CNC-machined aluminum frame wrapped in a hand-laid carbon fiber shell. That detail matters. Hand-laid carbon fiber isn’t a production shortcut — it’s the language of motorsport, of race seats and monocoques shaped around bodies doing 200 mph. Here, it’s shaped around a body doing nothing more than sitting. That deliberate mismatch is the whole point. The midcentury silhouette is familiar enough to read as furniture; the material is foreign enough to make you question what you’re actually looking at.

The name traces back directly to the HF-11, which Oilstainlab offered in an exclusive “Maniac” package for 11 of its 25 cars. The chair carries that identity forward — it’s not merchandise, it’s an extension of a design philosophy that treats excess and restraint as two sides of the same surface. The carbon fiber reads as raw and technical; the form reads as warm and considered. Neither cancels the other out.

What Oilstainlab has done here is something furniture designers rarely attempt, and automotive designers rarely bother with: they’ve made a chair that has genuine provenance. It isn’t inspired by cars in the way that means “we added some aggressive lines.” It shares DNA with an actual race seat.

The prep process before upholstery even echoes motorsport fabrication. For a studio built on the idea that sanity is optional, the Maniac Chair is a surprisingly coherent object. It knows exactly what it is — a piece of furniture for people who want to sit inside a design argument — and it doesn’t flinch.

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