The EU will reportedly rule against Apple in Spotify’s complaint over App Store policies

EU regulators have reportedly sided against Apple in its long fight against Spotify over App Store policies. The complaint centered on "anti-steering" rules that allegedly prevented platforms like Spotify from adequately promoting alternative methods of payment. While Spotify was the key opposition, the decision impacts not just music-streaming, but anyone offering software that requires a monthly subscription.

Bloomberg reports that regulators are still putting the final touches on the ruling, with a formal decision expected for early next year. Along with the ruling, the EU will likely penalize Apple for the practice and ban it outright. It’s expected that Apple will get hit with a steep fine, with some experts suggesting it could be as much as ten percent of its annual global revenue. This could add up to nearly $40 billion.

However, the fine is likely to be lower than that, as the EU tends to place more of an emphasis on actually ending abusive practices, instead of relying solely on fines as a deterrent. So the big news will be Apple being forced to play by the rules when operating in Europe, ending anti-steering practices once and for all. Of course, it’s all up in the air until the regulating body releases its judgment.

This follows a probe that started four years ago. It all began with a complaint from Spotify alleging that Apple’s anti-steering practices were forcing the music-streaming platform to raise prices to cover costs associated with appearing on the App Store. This led to an initial “statement of objections” against Apple in 2021 and a formal charge sheet this past February, as reported by The Verge.

The formal charge sheet declared in a “preliminary view” that “Apple’s anti-steering obligations” offer “unfair trading conditions.” For years, Apple didn’t allow rival streaming services like Spotify to even include links in third-party apps to their own subscription sign-ups. The company has since loosened this restriction slightly after an antitrust investigation in Japan. The EU ruling could further erode this mandate.

The European regulatory commission will address the accusation that Apple stopped companies from advertising alternative subscription methods but will not address anything related to in-app purchases. If you’ve been following this story, fees associated with in-app purchases were also part of the complaint until being dropped in February. The EU has issued a separate probe into Apple’s tap-to-pay technology and whether there are any inherent antitrust concerns. According to reports, the company’s in talks to settle that case.

How will this affect the rest of the world? There’s a similar case making its way through the US courts, via an antitrust suit brought forth by Epic Games. A judge sided with Epic, but Apple recently asked the Supreme Court for an appeal. The court granted a temporary reprieve, so Apple can still do whatever it wants in its App Store, for now. Apple is a global entity, however, so all it takes is a few countries to force a company-wide change. As an example, just look at USB-C ports.

Google faced a different outcome in a US court this week. A federal jury sided with Epic Games in a similar antitrust case against Google. The jury unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-will-reportedly-rule-against-apple-in-spotifys-complaint-over-app-store-policies-195704039.html?src=rss

How to take spatial video on the iPhone 15 Pro

We knew that the iPhone 15 Pro and the Pro Max would be able to record spatial videos, but that capability wasn’t available until the release of iOS 17.2. Well, it’s here now, so there’s no time like the present to start building up a library of spatial video clips for the impending launch of the Apple Vision Pro mixed-reality headset. The process isn’t quite as simple as taking a standard video, however, so follow along and we’ll get it sorted. Here’s how to take a spatial video with your iPhone 15 Pro and 15 Pro Max.

How to take spatial video with an iPhone 15 Pro or Pro Max

This is a more complicated process than making a traditional video, but just slightly. Here's how to capture iPhone 15 Pro spatial video.

1. Head to settings

A settings page to turn on spatial video.
Engadget / Will Shanklin

You have to set up your phone to record spatial video. Do this by heading to settings and then camera and, finally, formats. Look for “Spatial video for Apple Vision Pro” and turn it on. That’s it. You’re good to go.

2. Open up the camera app

Now that the setting has been enabled, just open up the camera app as you would to take traditional photos or videos. Select video mode to begin the process. Spatial videos must be captured in landscape orientation, so flip the phone.

3. Make a spatial video

A capture of a very cute dog to show off the new spatial video icon.
Engadget / Will Shanklin

You should see a spatial video icon on the screen. Tap it and then hit record or either volume button to start making a video. Spatial videos benefit from an abundance of care while filming. Keep the iPhone steady and level, frame any subjects three to eight feet from the camera and use even and bright lighting. Tap the spatial video icon again to stop the recording.

4. Watch your video

A lady wearing a Vision Reality Pro headset watching a memory from her couch of a guy playing guitar.
Apple

For now, you’ll have to settle with watching the video on your iPhone or any other traditional screen. Spatial videos captured on the iPhone 15 Pro and iPhone 15 Pro Max are recorded at 1080p at 30FPS. However, that changes with the launch of the Apple Vision Pro headset. Once that arrives, you’ll be able to view them in glorious 3D in the headset’s Photos app. You shouldn’t have to manually upload the videos to the Vision Pro, as spatial videos sync to all of your devices, assuming you’re signed in with the same Apple ID and have iCloud turned on.

The Apple Vision Pro headset releases at some point during the first half of 2024, so we have a bit of waiting to do before experiencing the magic of spatial video. In the meantime, start collecting clips.

What is spatial video?

You can’t make a spatial video without understanding the purpose. You know how spatial audio increases immersion by creating 360-degrees of virtual space for sound effects, music and narration? Spatial video is basically the same thing, but for visuals. The technology creates videos that feel similar to how we move in the real world that can be experienced in all directions.

There’s a major caveat. You can take these videos with an iPhone 15 Pro, but you can’t really enjoy them. Sure, you can play them just fine, but without any of those added spatial effects. For that, you’ll need the Apple Vision Pro mixed-reality headset, which will allow you to, in a way, relive the moment. You’ll be able to pull up the video as a large and immersive floating screen or expand it to occupy your entire field of view, which is sort of like stepping inside of a memory. The technology isn’t exclusive to Apple’s ecosystem, but this specific integration is.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-spatial-video-on-the-iphone-15-pro-184721039.html?src=rss

Apple is now selling the USB-C AirPods Pro case separately

Apple is slowly but surely getting rid of the Lightning cable as it transitions to having a USB-C charging port in more of its devices and accessories. On the same day it announced iPhone 15 devices (which have USB-C ports), Apple revealed that it changed the physical charging jack on the second-generation AirPods Pro. But to get a USB-C case for the earbuds, you'd need to buy a fresh set of AirPods Pro too.

That's no longer the situation as Apple has started selling the USB-C AirPods Pro case separately. The case by itself costs $99, which is much less than the $249 you'd have had to shell out before. 

It might be worth picking up a case if you don't want to have to deal with Lightning cables at all (and you perhaps aren't a fan of wireless or MagSafe charging). Of course, if you've lost your previous case and need to replace it, you may as well switch to a USB-C version at this point. Of note, Apple says the case is only compatible with the second-gen AirPods Pro.

Apple's transition away from Lightning and toward USB-C isn't exactly voluntary. The European Union has mandated that most rechargeable devices sold in the region will need to have a USB-C charging port by the end of 2024. Apple was already moving to USB-C in iPads but making the switch on iPhone marked a significant sea change.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-now-selling-the-usb-c-airpods-pro-case-separately-182655258.html?src=rss

Apple’s self-repair program now includes the iPhone 15 and more M2-powered Macs

Apple has announced a major expansion of its self-repair program, as the company will now allow iPhone 15 and M2-powered Mac users to fix their own devices. This comes after the tech company opened up the program to include iPhone 14 models and M2-powered laptops earlier this year.

The devices added to the DIY repair roster include the entire iPhone 15 lineup, the Mac Pro, Mac Studio, the 16-inch MacBook Pro and the 15-inch MacBook Air, among others. Additionally, Apple’s bringing the program to 24 new countries, including Croatia, Denmark, Greece, Netherlands, Portugal and Switzerland, bringing the Self Service Repair initiative to a total 33 nations.

There’s also a brand-new diagnostic tool to help users to get to the bottom of things. Apple already offered a System Configuration tool that came up when the device was in Diagnostics mode, but this goes several steps further. The web-based diagnostic tool is now available in the US and can directly test for a number of common issues (assuming you have a second device on hand to run it.) It will require putting the hardware you'd like to test into Diagnostics mode and entering its serial number into the site.

Apple will attempt to diagnose the problem and offer up a step-by-step repair process. This system can test for issues with the display, software integration, audio output, camera functionality and Face ID, with more tests on the way. This essentially gives regular users the same access to diagnostic tests as Apple authorized service providers.

As always, Apple’s not doing this out of the kindness of its M2-powered heart. The company has been facing increasing pressure from various world governments to abide by newly-mandated right-to-repair laws. This program potentially heads off any legal troubles, though Apple still has some more work to do to cement its right-to-repair commitment. Still, additional DIY repair options are always welcome, no matter how we got here.

This article originally appeared on Engadget at https://www.engadget.com/apples-self-repair-program-now-includes-the-iphone-15-and-more-m2-powered-macs-162040671.html?src=rss

Tesla’s latest Optimus robot can handle an egg without breaking it

Tesla has offered a look at the latest version of its Optimus robot. In a new video, the second-gen humanoid machine appears to have greater dexterity than its predecessor, though you’ll likely have to wait quite a while longer before you can pick up one of these to help around the house. Milan Kovac, who works on the Optimus project, noted on X that the footage is in real-time and that there was no CGI involved.

While the previous version of Optimus struggled to walk during a live demo, the latest model is able to move with more grace, perhaps thanks to its Tesla-designed actuators and sensors. The machine has an actuated neck with two degrees of freedom and it's said to be 30 percent faster at walking while mimicking the geometry of human feet.

The second-gen Optimus has a sleeker design and Tesla says it has been able to reduce the weight of the robot by 10 kilograms without sacrificing any functionality. The company claims this model has improved balance and full-body control — it's shown squatting and getting back up in the video.

Among the biggest upgrades are to the hands. Tesla says these now have 11 degrees of freedom and they can move more quickly. Optimus is able to handle objects more delicately, as shown by a demo of it picking up and gently placing down an egg. These all seem like marked improvements over the last iteration of Optimus, which we first saw in September last year.

While the robot looks mechanically more impressive than its predecessor, that's only one piece of the puzzle, as Electrek points out. If the robot is to be used in the real world as a "general purpose, bi-pedal, humanoid robot capable of performing tasks that are unsafe, repetitive or boring" (as Tesla is aiming for), it will need to have a robust artificial intelligence that allows it to operate safely and independently. 

That's likely many years away from becoming a reality, particularly when Tesla has had problems with the AI features of its cars. In fact, the company just recalled nearly every car it has shipped in the US to fix issues with the Autopilot system.

This article originally appeared on Engadget at https://www.engadget.com/teslas-latest-optimus-robot-can-handle-an-egg-without-breaking-it-154610781.html?src=rss

Microsoft’s official Xbox wireless controllers drop to $45

If you need a spare gamepad for your Xbox or PC, Microsoft's wireless Xbox Series X/S controller is currently available for $45 at Amazon. That's close to the lowest price we've seen and the sale applies to multiple finishes (carbon black, blue and velocity green). 

The Series X/S controller is the classic well-balanced model with responsive face buttons, triggers, and joysticks. The d-pad offers nice tactility compared to Sony's DualSense PS5 controller, though it still uses an asymmetrical joystick layout. It comes with Bluetooth connectivity so you can use it with a PC or mobile device, plus a dedicated "Share" button for screen and video capture. 

While you don't get the advanced haptic feedback features of the DualSense, it fits nicely in your hand and is generally easier to use on a PC — especially for clients besides Steam. Alternatives like the 8BitDo Ultimate Bluetooth Controller and Microsoft's own Elite Series 2 pad offer a wider array of features, but if you just need the basics, the standard Xbox controller is solid.

The primary drawback is a reliance on AA, rather than rechargeable batteries for power. That lets it last longer on a charge than the DualSense, but you'll have to buy a separate rechargeable battery pack if you don't want to regularly swap out batteries. If you can live with that limitation, the sale offers a cheap way to get an extra high-quality controller or two. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-official-xbox-wireless-controllers-drop-to-45-093236413.html?src=rss

Snapchat+ subscribers can now use AI to generate or extend images within the app

Generative AI is nothing new for Snapchat users, with the app's "My AI" suite offering the likes of a free ChatGPT-powered chatbot, as well as the freemium AI-generated "Dreams" selfie effects, Bitmoji backgrounds and more. In the latest update, Snapchat+ subscribers can now leverage AI to extend images — or "zoom out" — at the click of a button, thus making the social media app even more practical. Say you have a snapshot of your pet but it's a little too close, just click on the crop button on the right menu, and then hit the "Extend" button at the bottom. Voilà!

The updated My AI also lets subscribers directly generate Snaps by typing a simple prompt. In the viewfinder, click the "AI" button on the right, then type in whatever you desire (within reason, of course), and shortly, you'll have an image to tinker with before sharing. Snap suggests you try silly prompts like "a dog sleeping on a rocket" or "a planet made out of cheese."

Last but not least, the aforementioned Dreams feature now lets you generate fantastical portraits with friends in them. On the Dreams page, simply pick a friend, hit "Done," and then you'll be able to share the generated portrait of you both. Like before, Snapchat+ subscribers are given one pack of eight Dreams selfies every month, whereas non-subscribers only get one pack as a free trial, before they consider signing up for the $4-a-month service. Regardless, all users can buy more for $0.99 per pack.

Snap's ongoing AI efforts seem to be paying off, with its number of subscribers rocketing from five million in September to seven million today — getting one step closer to the ten million "medium-term goal" set by CEO Evan Spiegel back in April, as reported by Time Magazine. Of course, given the fierce competition like Meta which offers similar features for free, Snap will have to keep churning out new AI-powered tools to keep its platform fun and fresh.

This article originally appeared on Engadget at https://www.engadget.com/snapchat-subscribers-can-now-use-ai-to-generate-or-extend-images-within-the-app-060003554.html?src=rss

iOS 17.3’s Stolen Device Protection will make life harder for iPhone thieves

Apple is adding a new iPhone feature called Stolen Device Protection that limits what thieves can do with a stolen phone and passcode. Created following a report earlier this year by the Wall Street Journal’s Joanna Stern, the opt-in feature is included in the iOS 17.3 beta, now available for developers. It works using a combination of location, biometric scans, and time delays, allowing victims to lock out the perpetrator and safeguard their data.

Stolen Device Protection aims to snuff out a common practice among iPhone thieves in public places, who watch users enter their passcode before snatching the device and bolting. In such cases, the perpetrator could reset the owner’s Apple ID password, turn off Find My, add a recovery key and factory reset the phone for resale before the victim can do anything about it.

For example, without Stolen Device Protection turned on, an iPhone thief with your passcode can use that to change your Apple ID password, locking you out of your device. This allows the pickpocket to turn off Find My, crucial to wiping the device for a new user. The thief can then sell the device at full used value, rather than trying to pass off an iCloud-locked brick for much less.

Photo from around a person’s right shoulder, looking down at an iPhone (on its Home Screen) in the person’s left hand. A potted plant sits behind it.
Photo by David Imel for Engadget

But with the feature turned on, the phone will ask for a Face ID or Touch ID scan if the user is away from a familiar location like home or work. It will also require a one-hour delay before changing the Apple ID password on the device. After the hour, it will still ask for a Face ID or Touch ID Scan before changing the Apple ID password from the iPhone. This makes life much harder for the thief and gives the owner time to report the iPhone as stolen, locking out the perp.

Stolen Device Protection works similarly with Apple security settings. Adding recovery keys or updating the account’s trusted phone number is another way iPhone thieves lock out the original owner. Like in other areas, with the new feature activated, the phone will ask for two biometric scans an hour apart if away from trusted locations.

Similarly, iCloud Keychain passwords, Apple’s built-in password manager, will require a Face ID or Touch ID scan. The passcode won’t serve as a backup for failed biometric scans when the Stolen Device Protection is turned on.

The Wall Street Journal reports that Apple plans to prompt users to turn on the feature in iOS 17.3. Since Apple only launched the update’s first beta today, the general public may need to wait at least several weeks before trying it out.

This article originally appeared on Engadget at https://www.engadget.com/ios-173s-stolen-device-protection-will-make-life-harder-for-iphone-thieves-201633214.html?src=rss

PlayStation’s 2023 Wrap-Up recaps your year in gaming

Sony’s 2023 Wrap-Up is now available. The recap, similar to those from music streaming services, reflects on your PS5 or PS4 gaming habits from the past year. The new version will sum up your most-played games, tally your total hours and assign an algorithmically generated “gaming style.” Since, from a business standpoint, these year-end rewinds also serve as crowdsourced social media marketing, Sony created easily shareable digital cards outlining your 2023 habits.

You can view your PlayStation 2023 Wrap-Up by visiting Sony’s web portal and logging in with your account. It generates cards summarizing your top games, trophies earned, monthly gaming stats and your personalized style. (Mine was “Thrill Seeker.”) A button at the bottom of the UI will pop up the cards to share with friends or followers. Sony will also, uh, “helpfully” recommend games you haven’t yet bought that fit your personalized style.

The company says the recap is only available if you’ve played games on a PS5 or PS4 for at least 10 hours from January 1 to December 31. In addition, if you didn’t consent to “Full Data” collection from PS5 settings or “Additional Data” from PS4 systems in certain regions (Europe, the Middle East, Africa, Australasia, India and Russia), you won’t be able to use the promotional feature. Sony is also throwing in a bonus “unique avatar” and a PlayStation Stars digital collectible of a Spider-Bot from the Marvel’s Spider-Man franchise as rewards.

Since annual digital recaps have transformed into a popular online tradition in recent years, you can likely expect similar rewinds from Xbox and Nintendo before long.

This article originally appeared on Engadget at https://www.engadget.com/playstations-2023-wrap-up-recaps-your-year-in-gaming-190838612.html?src=rss

Sony is investigating possible ransomware attack at Insomniac Games

Sony’s investigating a possible ransomware attack at PlayStation subsidiary Insomniac Games, the makers of the beloved Spider-Man series. A hacking group called Rhysida has claimed credit for the alleged incident and announced that it’ll be selling any acquired data for $2 million within seven days if Insomniac and Sony don’t pay up, according to Cyber Daily.

This data potentially includes the usual stuff, like internal emails, confidential documents and personal information, but Rhysida says it goes even further. The organization claims it not only stole personal documents related to Spider-Man voice actor Yuri Lowenthal, but images and details regarding that forthcoming Wolverine game.

To that end, the group released proof-of-hack documents that suggest it grabbed screenshots from the game, in addition to character art relating to other superheroes that may be featured in the title. Rhysida put up a temporary website to advertise the sale of the documents, urging purchasers to “seize the opportunity to bid on exclusive, unique and impressive data.” It also promises that it only “sells to one hand, no reselling.” Honor among thieves, I guess.

Sony has issued a statement on the matter to Video Games Chronicle, writing “we are aware of reports that Insomniac Games has been the victim of a cyber security attack.” The company says it’s “currently investigating this situation” but notes that the alleged attack didn’t spread beyond Insomniac, so other Sony divisions remain unscathed.

Insomniac is recently known for Spider-Man, Spider-Man 2 and Spider-Man: Miles Morales, but the company cut its teeth in the 1990s making well-regarded PlayStation platformers like Spyro the Dragon and Ratchet & Clank. The developer’s Wolverine game was revealed back in 2021 and there’s no announced release date.

As for Sony, it's one of the largest companies in the world, so it tends to attract this kind of thing. The company fell victim to a similar ransomware attack back in October, which exposed the personal information of more than 7,000 employees. In September, a hacking group called Ransomed.vc alleged that it compromised “all” of Sony’s connected systems, but other hackers claimed this was a scam. Sony investigated the alleged attack but hasn’t released any findings.

This article originally appeared on Engadget at https://www.engadget.com/sony-is-investigating-possible-ransomware-attack-at-insomniac-games-173435808.html?src=rss