These Sculptural Japanese Lamps Come in 100 Colors for $150

Some design objects earn their place on your table through sheer visual presence. The Dollight series from dolop does exactly that: a collection of sculptural table lamps that somehow manage to be playful, sophisticated, and deeply personal all at once. They’re the kind of lighting that makes you rethink what a lamp can be.

Designed by Michael Kritzer, an industrial designer with Red Dot, iF, and Cannes Lions awards to his name, Dollights are inspired by creative Kokeshi dolls, those beautifully varied Japanese wooden figures that range from traditional to wildly expressive. The connection isn’t literal. You won’t mistake these for dolls on a shelf. But the DNA is there in the proportions, that satisfying relationship between a rounded head and a tapered body, the way each silhouette feels like it has its own quiet personality.

Designer: Michael Kritzer

The origin story is a good one: Kritzer traveled to Japan with the woman who would become his wife, Sveta, and fell for the creative Kokeshi tradition. That trip first produced a Kokeshi-inspired porcelain line (which won the Red Dot), and eventually evolved into what we’re looking at now: five distinct lamp designs called Sweet, Bright, Savory, Rich, and Smooth. The names alone tell you something about the sensibility here. This isn’t a brand that takes itself too seriously, but it takes the work very seriously.

What makes Dollights genuinely interesting beyond their forms is the customization model. Each of the five designs can be configured in different colors (dolop calls them “flavors”) and textures, yielding close to 100 combinations per design. That’s a staggering amount of choice for a product in this price range, which sits between $150 and $250. We’re not talking about picking between white and black. We’re talking about making a real decision about what you want this object to be in your space: a bold red statement piece on a console table, a soft green glow on a nightstand, a warm golden accent next to a stack of books.

Every lamp is made to order in Kritzer’s San Diego workshop and ships in five to ten days. The production-on-demand approach is what enables all that variety without the waste of holding massive inventory in dozens of colorways. It also means each one is made fresh, which carries a certain appeal. There’s something satisfying about knowing an object was produced because you wanted it, not because a factory in another country bet that someone might.

The materials are worth noting too. Kritzer uses premium PLA sourced from the USA and recycled PLA from Europe. It’s a responsible choice that also happens to produce beautiful results. The ribbed and lattice textures across the collection catch and diffuse light in ways that make these lamps look completely different depending on whether they’re switched on or off. That duality is intentional. Kritzer describes them as “useful sculpture,” and I think that framing is exactly right. A Dollight earns its spot on your table around the clock, not just after sunset.

I find myself drawn to design that rewards close looking, and these lamps deliver on that front. The surface patterns are intricate without being busy. The forms are organic but clearly considered. There’s a confidence to the shapes that comes from someone who has spent real time studying proportion and knows when to stop refining.

A portion of every sale supports local San Diego charities through dolop’s Sweetest Slice program, which adds a layer of community intention that feels genuine rather than performative. It’s consistent with the overall ethos: small-batch, locally made, thoughtfully designed, and priced so that owning something special doesn’t require a bespoke budget or a six-month wait.

In a market flooded with either disposable lighting or unattainably expensive design objects, Dollights occupy a sweet spot that more brands should be aiming for. They’re accessible without being generic, personal without being precious, and beautiful without demanding that you build a room around them. That’s a harder balance to strike than it looks.

The post These Sculptural Japanese Lamps Come in 100 Colors for $150 first appeared on Yanko Design.

iPhone 17e: Is 256GB and MagSafe Enough to Make it the New Budget King?

iPhone 17e: Is 256GB and MagSafe Enough to Make it the New Budget King? iPhone 17e

  Apple has introduced the iPhone 17e, its latest entry-level smartphone aimed at budget-conscious consumers. While it benefits from the powerful A19 chip and Apple’s renowned iOS ecosystem, the device faces challenges in standing out in an increasingly competitive market. With compromises in areas like design, display, and camera capabilities, the iPhone 17e struggles to […]

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Indie rhythm game Beat Weaver looks like a mix of Amplitude and Thumper

Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix. 

This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)

As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.

Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again. 

You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.

Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.

Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system." 

Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.

Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”

This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss

Indie rhythm game Beat Weaver looks like a mix of Amplitude and Thumper

Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix. 

This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)

As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.

Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again. 

You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.

Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.

Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system." 

Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.

Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”

This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss

GPT-5.3 Instant Improves Query Intent Detection in Search

GPT-5.3 Instant Improves Query Intent Detection in Search Beginner-focused baseball rules explanation that adds background context alongside web search references in GPT-5.3 Instant.

OpenAI’s ChatGPT 5.3 Instant introduces a new level of precision and personalization to web search, blending advanced natural language processing with an emphasis on user intent. One of its standout features is Conversational Adaptability, which allows the AI to adjust its tone based on the emotional context of a query. For instance, when responding to […]

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How to Record Your Screen on iPhone or iPad: Step-by-Step Guide

How to Record Your Screen on iPhone or iPad: Step-by-Step Guide record screen

  Screen recording on an iPhone or iPad is a highly practical feature that allows you to capture and share tutorials, gameplay, or troubleshooting steps. Whether you’re documenting a technical issue or creating engaging content, this tool is designed to simplify the process. The video below from Apple provides a detailed walkthrough of how to […]

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Google Releases Gemini 3.1 Flash Lite as a Cheaper Flash Option

Google Releases Gemini 3.1 Flash Lite as a Cheaper Flash Option Screenshot showing Gemini 3.1 Flash Lite description, highlighting high throughput for summarizing documents and extracting fields.

Google’s Gemini 3.1 Flash Lite is an AI model designed to prioritize speed and cost-efficiency in handling straightforward tasks. According to Prompt Engineering, it performs well in high-throughput scenarios like summarizing lengthy documents or extracting structured data from formats such as PDFs and images. By focusing on delivering clear outputs with minimal reasoning, it caters […]

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Recycle & Create Your Own Filament : Creality Filament Maker M1 & Shredder R1

Recycle & Create Your Own Filament : Creality Filament Maker M1 & Shredder R1 Close view of the M1 extrusion path showing multi-zone heating controls and a filament sensor.

The new soon to be launched Creality Filament Maker M1 and Shredder R1 have bee undersigned to provide a desktop system capable of transforming recycle plastic waste into reusable 3D printing filament. The process starts with the R1 Shredder, which breaks down failed prints and other plastic scraps into uniform pellets. These pellets are then […]

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Elgato’s Wave Next Connects Your Mic, Software, and Stream Deck

Audio setups for creators have long followed a predictable pattern: buy a microphone, download some software, spend an afternoon reading forums about signal chains, and still end up with a slightly imperfect result. Elgato spent five years watching that process play out across hundreds of thousands of real setups. Wave Next is what they built after deciding most of it didn’t have to be that complicated.

The centerpiece is a custom chip called Wave FX Processor, developed in partnership with Lewitt Audio. It shifts critical audio processing directly onto the hardware, so the microphone signal arrives in every application already polished, without virtual audio devices or routing workarounds. Clipguard 2.0 handles distortion prevention through multiple analog-to-digital converters and 32-bit floating-point internal processing, while five onboard DSP effects shape the voice in real time with zero latency and no CPU load.

Designer: Elgato

VST Insert technology creates a dedicated low-latency path between the hardware and the computer so that studio-grade software effects can be injected directly back into the hardware signal chain. The processed audio then flows as a single input into any application. A creator streaming, recording, and on a video call simultaneously doesn’t need to configure three separate signal paths to get consistent sound across all three outputs.

Wave:3 MK.2

That software layer is Wave Link 3.0, overhauled completely and now free to download for Windows and macOS. It works with virtually any microphone or audio interface, not just Elgato hardware, though Wave devices unlock deeper features: guided setup, device control panels, and an Auto Gain Wizard. Up to five independent submixes let users route voice, music, game audio, and chat to separate outputs, each shaped individually through a horizontal routing table replacing traditional channel strips.

Wave XLR MK.2

XLR Dock MK.2

Four devices carry the Wave FX Processor. Wave:3 MK.2 is the USB condenser option, built around a supercardioid capsule tuned with Lewitt, with settings that persist across systems. Wave XLR MK.2 targets XLR microphone users with 80 dB of clean gain and 135 dB of dynamic range. XLR Dock MK.2 integrates directly into Stream Deck +. Wave XLR Pro, arriving in Q2 2026, adds dual XLR inputs and five hardware-based zero-latency monitoring mixes for two-person or multi-source setups.

Wave XLR Pro

Stream Deck + XL brings physical control to the entire ecosystem through 36 customizable LCD keys, six multifunction dials, and an ultra-wide touch strip for adjusting levels, toggling effects, and switching mixes without opening a single menu. Paired with Wave XLR Pro, it handles what would traditionally require a dedicated mixing desk, though at a fraction of the footprint. That’s a meaningful trade-off for anyone short on desk space.

Stream Deck + XL

The pitch Elgato is making with Wave Next isn’t that audio production should be simple. It’s that the complexity should be optional, readable when you need it, and invisible when you don’t. For creators already deep in the Stream Deck ecosystem, the integration will feel almost obvious. For everyone else, it’s a more honest question of how much control they actually want.

The post Elgato’s Wave Next Connects Your Mic, Software, and Stream Deck first appeared on Yanko Design.

Ultimate Battery Drain: S26 Ultra vs iPhone / Google / Xiaomi / OnePlus

Ultimate Battery Drain: S26 Ultra vs iPhone / Google / Xiaomi / OnePlus Samsung S26 Ultra compared to competitors in battery and performance tests

When choosing a flagship smartphone, factors such as battery life, thermal performance, and processing power play a pivotal role. This detailed video from Mrwhosetheboss compares the Samsung S26 Ultra with its competitors—the iPhone 17 Pro Max, Google Pixel 10 Pro XL, OnePlus 15, Oppo FindX 9 Pro, Xiaomi 17 Ultra, and last year’s Samsung Galaxy […]

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