
Tag Archives: Apple
No Vision Pro 2 Before 2028. Apple’s Focusing On Smart-Glasses Instead, says Gurman

Meta’s Ray-Ban smart glasses sold over 7 million units in 2025, a number that would have seemed improbable two years earlier when the category barely existed outside enterprise pilots and conference demos. Google confirmed its own entry at I/O 2026, with Gemini-powered frames and eyewear partnerships with Warby Parker and Gentle Monster already in place. The market Apple is entering has already been legitimized by its competitors, which is an unusual position for a company that typically defines the categories it enters. All of that makes the N50, Apple’s first smart glasses, feel like a response to a race that started without it. The honest version of that story includes the fact that Apple’s engineers were busy building something else entirely.
The N50 is the product that absorbed the engineering resources originally aimed at a Vision Pro sequel. Bloomberg’s Mark Gurman confirmed in May that no headset successor is in active development, and that the Vision Air, a cheaper model codenamed N100, was canceled last year to redirect talent toward smart glasses. Apple restructured the Vision Products Group, splitting engineers across hardware and software divisions, with many redeployed to the glasses program, to Siri, and to camera-equipped AirPods. The glasses carry cameras, microphones, speakers, and Apple Intelligence inside a conventional eyeglass frame with no display, no pass-through video, and no external battery, functioning as an iPhone accessory in the same way AirPods or Apple Watch do. A late 2026 reveal and 2027 commercial launch is the expected window, with analyst Ming-Chi Kuo projecting 3 to 5 million units shipped in the first year.
Designer: Oleh Koval

Four frame styles are in testing, two rectangular and two oval, built in premium acetate with colorways including black, ocean blue, and light brown (the images shown here are just a concept mocked up by designer Oleh Koval back in 2018). Apple initially experimented with embedding electronics into established eyewear brand frames, similar to Meta’s EssilorLuxottica arrangement for the Ray-Ban lineup, before moving toward designing its own frames in multiple sizes. Meta’s partnership gave the smart glasses category immediate cultural legitimacy because Wayfarers were already objects people wanted on their faces before any chip was inside them. Apple is betting its own design language in premium acetate can carry the same weight without borrowed heritage. Whether that holds against consumers who have already spent two years wearing Ray-Ban Metas is the sharpest design question the N50 faces at launch.

Two cameras are planned inside the frame: a high-resolution sensor for photos and video, and a second dedicated to computer vision tasks, helping the device read its environment and measure spatial relationships between objects. The N401, a custom chip derived from Apple Watch silicon, handles the compute with a design emphasis on ultra-low power draw, targeting a total frame weight below 50 grams. That weight target is the industrial design achievement the whole product depends on. A sub-50 gram device sits within the weight range of premium optical frames, which means the person wearing it makes a fashion decision first and a technology decision second. That ordering is exactly what the smart glasses category has needed to move beyond enthusiast territory into genuine everyday carry.

The M5 Vision Pro that arrived in October 2025 reads now as a holding action rather than a product commitment. The chip swap kept the SKU alive but left the device’s foundational problems untouched: 650 grams of front-heavy glass and aluminum, a mandatory external battery, and a $3,499 entry point that stranded it between developer hardware and enterprise curiosity. The Vision Air was supposed to address the weight and price simultaneously, and its cancellation signals that those two problems couldn’t be reconciled inside an enclosed headset on any timeline Apple found workable. A Vision Pro sequel won’t arrive before 2028, meaning it enters a market the N50 will have already spent a year conditioning. That sequencing is either very deliberate or very revealing, and I’d argue it’s both.

Pricing estimates cluster between $299 and $499, placing the N50 directly against the Meta Ray-Ban Gen 2. Privacy is a genuine competitive lever here: nearly 47% of potential smart glasses buyers cite data concerns, and neither Meta nor Google carries credible on-device processing as a core value proposition. Apple’s Apple Intelligence architecture, built around local compute rather than cloud offload, gives the company a story neither competitor can cleanly replicate. A second-generation model with an in-lens display is reportedly expected as early as 2028, which is also the window when enclosed headset technology might finally be miniaturized enough to make a Vision Pro sequel viable. The N50, by that reading, is the product Apple had to build before it could build the one it always imagined.

The post No Vision Pro 2 Before 2028. Apple’s Focusing On Smart-Glasses Instead, says Gurman first appeared on Yanko Design.
Someone Finally Gave Apple’s Biggest Gaming Failure a Second Chance

Handheld gaming has grown into a serious market, but no single device has managed to satisfy every trade-off at once. The Nintendo Switch sacrifices power for portability, the Steam Deck adds weight and Linux friction, and the ROG Ally costs too much while battery anxiety lingers. Every existing option addresses one frustration and sidesteps another, leaving a gap that’s wide enough for something genuinely different.
That gap is what Pippin V2 sets out to fill. The concept takes its name from one of Apple’s biggest failures: the Bandai Pippin, a gaming console launched in 1996 that folded within a year because of poor market research, no clear audience, and a $599 price tag most wouldn’t pay. This project poses one straightforward question: What would it look like if someone finally got it right?
Designer: Aditya Rajiv


The design breaks into three separable parts. Section A is the display, a panel just 7.5 mm thin that detaches from the controller and works on its own. Section B is the controller and processing brain, housing an Apple M4 chip and the full input layout at 100 by 170 mm. Connect it wirelessly to any screen you already own, and the built-in display isn’t the only option anymore.



The third piece is the battery grip. Most portable gaming devices pit battery life and ergonomics against each other: longer sessions demand bigger batteries, and bigger batteries add bulk and strain. The grip attachment resolves both at once, adding play time while its ergonomic contour eases hand fatigue during extended sessions. Attach it for a long night of gaming; leave it off when you don’t need the extra weight.


The M4 chip is what makes AAA game support credible in this form factor. Apple’s silicon handles workloads that typically require desktop-class cooling and dedicated GPU memory, without the thermal runaway that plagues other handheld competitors. For someone who plays Cyberpunk 2077 or God of War on a home console but wants to continue on a commute, the power ceiling doesn’t require compromising on which games you can actually run.


Cross-device continuity is the other argument for an Apple-branded handheld over another gaming PC alternative. Survey research conducted for this project found that nearly 75% of users were open to handheld gaming, and the biggest complaint about mobile gaming was the lack of physical controls. A device that’s already inside the existing iPhone and Mac ecosystem removes the friction of starting from scratch on a new platform.


The materials reflect the dual identity between Apple’s refined aesthetic and the tactile demands of gaming hardware. The controller body uses anodised aluminium and ABS plastic, with rubber-overmoulded sections for grip and soft TPU for the control surfaces. There are four color options: Metallic Black, Metallic Red, Grape, and Bondi Blue, each carrying translucent and satin finishes that the iMac G3 would’ve recognized.


Pippin V2 is still a concept, with no indication Apple will actually build anything like it. The gap it addresses is real, though, and the research behind it points to an audience that’s already there. Apple’s biggest untapped strength in gaming has always been its ecosystem, and this concept makes the argument that the same infrastructure powering your iPhone and Mac could power something worth playing seriously.


The post Someone Finally Gave Apple’s Biggest Gaming Failure a Second Chance first appeared on Yanko Design.
Here’s what Apple’s Siri overhaul for iOS 27 could look like

Smart rings just had their breakout week

Smartwatches have had an impressive run, but the category is starting to feel a bit crowded and tired. Most recent releases have been iterative, adding a sensor here or a display tweak there, while the core form stays essentially the same: a small screen on your wrist buzzing at you constantly. Consumers are starting to wonder what the next genuinely interesting chapter of wearables looks like.
It turns out the answer might be right on your finger. In one week during May 2026, the smart ring went from niche wellness accessory to the category everyone in wearables should be watching. Oura confidentially filed an S-1 with the SEC, RingConn opened pre-orders for its Gen 3, and fresh leaks in iOS 26 code reignited the idea that Apple might be circling the space.
Designer: Oura Ring, RingConn, Apple, Samsung

Part of what makes this moment feel significant is that it isn’t purely a business story. The smart ring’s appeal is rooted in something the smartwatch was never designed for: disappearing. A ring doesn’t have a screen demanding your attention, doesn’t buzz through dinner, and doesn’t get taken off at bedtime. For passive health tracking, especially overnight, the finger turns out to be a surprisingly elegant surface.

RingConn Gen 3
RingConn’s Gen 3 is the clearest hardware proof that the category is maturing. At $349, the titanium ring ships with a 14-day battery, vascular health tracking, and haptic alerts, all without a subscription fee. That battery figure alone is worth pausing on. A ring that only needs charging once a fortnight fits into daily life in a way that a device needing nightly top-ups simply doesn’t.

RingConn Gen 3

RingConn Gen 3
What RingConn’s launch really signals is a shift in the category brief. Buyers aren’t just asking whether a ring can track their sleep anymore. They want richer health data, meaningful feedback, and hardware that feels finished rather than experimental. Titanium construction, cardiovascular insights, and a no-subscription model together suggest that the smart ring has stopped apologizing for what it can’t do and started showing off what it can.
Oura’s confidential S-1 filing adds a different kind of weight to the week. Filing with the SEC isn’t something companies do casually. It means Oura believes the smart ring market is stable enough, scalable enough, and financially convincing enough to withstand public-market scrutiny. It’s also a signal that the subscription model, which charges users a monthly fee to access their own health data, has real staying power.


Oura Ring 4
That subscription debate cuts to something interesting about how these companies see what a smart ring is. Oura is essentially selling a sensor paired with an ongoing interpretation service. RingConn is selling a finished object you own outright. Neither is wrong, but the two approaches create very different relationships between wearer and device, and that relationship shapes every other decision the product team ends up making.
Then there’s Apple, which hasn’t confirmed anything but whose shadow is already affecting the conversation. References buried in iOS 26 code have fueled speculation that Cupertino is at least exploring a ring-shaped device, possibly one that ties into the broader Vision Pro ecosystem. Apple hasn’t shipped a ring yet, but its apparent interest alone changes how developers, investors, and competing hardware teams think about the category’s long-term potential.


Samsung Galaxy Ring
The harder question, of course, is what comes next for a category that’s barely five grams and still trying to grow up. Blood pressure monitoring, non-invasive glucose tracking, and finer cardiovascular sensing are all on the roadmap, but they’ll demand even more from a form factor that’s already pushing the limits of miniaturization. Getting there without sacrificing comfort or wearability is the real design challenge ahead.

The post Smart rings just had their breakout week first appeared on Yanko Design.
WWDC 2026: iOS 27, macOS 27 and the New Siri App — What to Expect June 8

Steve Jobs built Apple on the idea that hardware and software had to be designed as one thing, inseparable and mutually reinforcing. Tim Cook, who took over in 2011 with the company at roughly $350 billion in value, honored that philosophy while adding an operational layer Jobs never had the patience for: supply chains so resilient they made Apple virtually recession-proof, a services ecosystem generating over $100 billion a year, and a trillion-dollar valuation that eventually became three. Cook’s Apple was not the scrappy insurgent of the Jobs era. It was a machine, and WWDC 2026, opening June 8 at Apple Park, is the last keynote he delivers as CEO before stepping aside for John Ternus on September 1st.
Ternus running hardware engineering means he is the person responsible for Apple Silicon, the M-series chip architecture that gave Apple the on-device processing headroom to even attempt building a serious AI assistant. The timing of the leadership transition is its own kind of design decision: Cook presents the software at WWDC, and Ternus inherits it just in time to strap it to the iPhone 18, the rumored iPhone Fold, and whatever Mac hardware lands in the fall. iOS 27’s rebuilt Siri, a standalone app with Dynamic Island integration and a Google Gemini foundation licensed for a reported billion dollars a year, is the software story Cook leaves behind for Ternus to ship.

The Siri situation has been Apple’s most visible embarrassment in the AI era, and Cook knows it. While Google rebuilt Assistant into Gemini and OpenAI shipped ChatGPT to a billion users, Siri kept responding to complex queries with “I found some results on the web.” iOS 27 is the architectural correction. The rebuilt assistant ships as a dedicated app with conversation history, image and document input, and a chatbot-style interface that makes it feel, for the first time, like something a designer actually thought about. Activation drops a pill-shaped glow into the Dynamic Island with a “Search or Ask” prompt, and a swipe down from the top of the screen triggers it system-wide, effectively replacing Spotlight with something that can actually reason. The Gemini model underneath, accessed through Apple’s Private Cloud Compute infrastructure so user data never touches Google’s servers, is reportedly a custom 1.2 trillion parameter build licensed for around a billion dollars annually.
What makes iOS 27 structurally interesting, beyond the Siri cosmetics, is the Extensions framework. Apple is opening the platform to Claude, Gemini, and other third-party agents as swappable AI backends, accessible through a dedicated App Store section. A long-press on the Siri search bar lets you switch models entirely. That is a significant philosophical departure for a company that has spent fifteen years treating openness as a security vulnerability rather than a feature. Whether developers actually build compelling Extensions or whether the system becomes another neglected API graveyard is the real question, but the architecture at least acknowledges that Apple cannot win the AI race alone.

The rest of the OS lineup fills in around the Siri centerpiece. Wallet gets a “Create a Pass” feature that digitizes physical tickets and membership cards from a QR scan. Visual Intelligence gains the ability to read food nutrition labels and feed data directly into the Health app. Safari will auto-name tab groups. The keyboard gets a smarter autocorrect that suggests full rewrites rather than single-word swaps. macOS 27, meanwhile, is quietly laying software groundwork for touch-enabled Mac hardware that Ternus will presumably announce when he is ready. Apple treating macOS 27 as a Snow Leopard-style consolidation release, stable and foundational rather than showy, is exactly the kind of move that makes sense when you know a new CEO with a hardware background is about to take over.
Cook’s WWDC26 artwork says more than the tagline “Coming Bright Up” lets on. The Swift logo rendered in iridescent chrome and bloom light, the same visual language as iOS 26’s Liquid Glass design system taken to a more extreme register, telegraphs a platform doubling down on its own aesthetic identity even as it opens its AI layer to outside competition. It is a confident piece of visual communication from a company that built three trillion dollars of market value on the conviction that how things look and how things work are the same question. Ternus gets to answer what comes next.
The post WWDC 2026: iOS 27, macOS 27 and the New Siri App — What to Expect June 8 first appeared on Yanko Design.
AirPods Pro 3 vs Pro 2: Should You Actually Upgrade in 2026?

Eight months after Apple shipped the AirPods Pro 3, the comparison has quietly shifted. Nobody is really debating whether the Pro 3 are good. They are. The more interesting question, the one actually driving search traffic right now, is whether the Pro 3 are worth it when the Pro 2 can be had for around $167 renewed, and when both models share the same H2 chip.
That last part matters more than it sounds. Apple’s decision to keep the H2 chip in the Pro 3 means both generations run the same core software features, including everything arriving with iOS 26. That’s not a knock against the upgrade. It’s just a useful signal about where Apple actually spent its engineering effort this cycle. The answer is the body.
Design: Apple

The AirPods Pro 3 ship with a redesigned fit system, adding foam-infused ear tips across all sizes and a new extra-extra-small option for a noticeably deeper seal. That revised fit is doing real work. It’s part of why independent testing from RTINGS shows the AirPods Pro 3 outperforming the Pro 2 on noise isolation, especially with street-level and mid-frequency noise. The ANC improvement is real, and most of it comes from better physics, not a completely overhauled processing stack.

Then there’s the durability jump. IP57 replaces IP54, meaning the AirPods Pro 3 can survive submersion in a meter of water for up to 30 minutes, compared to the AirPods Pro 2’s more modest splash resistance. If you work out in the rain or tend to leave things near water, that’s a quiet but meaningful upgrade. Battery life lands at eight hours with ANC on, a clear step up from the Pro 2. Worth noting, though: using the heart-rate sensor drops that figure to roughly 6.5 hours per charge, so those gains are conditional depending on how you actually use the earbuds. Which brings us to the feature doing most of the marketing heavy lifting.

The heart-rate monitor is the AirPods Pro 3’s most discussed addition, and it’s genuinely well-implemented. You can track over 50 workout types on iPhone alone, without an Apple Watch, logging heart rate and calorie burn throughout. If both devices are present, Apple’s system pulls from whichever sensor is giving more reliable data at the time. That’s a thoughtful design call.
But here’s the thing. If you already wear an Apple Watch, the heart-rate sensor in your ears becomes a nice backup, not a reason to upgrade. The people for whom this feature is genuinely transformative are iPhone-first fitness users who aren’t wearing a watch, or people who prefer fewer devices on their body during a workout. For everyone else, it reads more like product ambition than personal necessity.

So where does the AirPods Pro 2 still hold its ground? Almost everywhere a casual listener, commuter, or Apple Watch owner actually lives. The H2 chip delivers the same spatial audio, the same call quality baseline, and the same hearing health features, including the hearing test and hearing aid mode. At $167 renewed, the Pro 2 offers a level of performance that would have been considered flagship just two years ago.
The AirPods Pro 3 are the better earbuds. They fit better, block more noise, last longer on a charge, and carry the kind of health-sensor integration that signals where Apple wants this product category to go. But better earbuds and better value are not the same thing, and in May 2026, that distinction matters.

If you don’t own AirPods Pro yet, the Pro 3 are the ones to get. If you already own the Pro 2 and they still fit and function well, this is not a compelling upgrade unless the heart-rate tracking or the improved seal solves a real problem for you. At $167 renewed, the AirPods Pro 2 remain one of the most capable earbuds at their price, chip-for-chip. Apple builds excellent products. It also builds excellent arguments for buying last year’s excellent products at a discount.

The post AirPods Pro 3 vs Pro 2: Should You Actually Upgrade in 2026? first appeared on Yanko Design.
Kansas City has bought more than 4,500 MacBook Neos for its students

The Apple Sports app expands to 90 new markets ahead of the World Cup

iPhone 18 Pro Max Leak: Mechanical Iris Camera, 2nm A20 Pro and Dark Cherry Finish

For the last several years, the premium smartphone camera has been a story about software eating hardware. Google’s computational photography turned mediocre sensors into benchmark toppers. Samsung’s AI processing chased detail out of dark scenes that the lens glass alone could never recover. Apple built the Photonic Engine specifically to run post-capture processing at speeds no competitor could match. The results have been genuinely impressive across the board. They have also been, at a fundamental level, a workaround.
Leaked supply chain data from April points toward Apple choosing a different approach for the iPhone 18 Pro Max: a mechanical iris, physical aperture blades, the kind of variable light control that photographers have relied on since the nineteenth century. Chinese component supplier Sunny Optical has already entered production on the actuators that make the system work, turning what analyst Ming-Chi Kuo first flagged in December 2024 into a confirmed hardware reality. The rest of the 2026 leak picture, the 2nm A20 Pro chip, under-display Face ID, and the Dark Cherry colorway we detailed last week, all reads differently once you understand that Apple is building around mechanical principles, with algorithms serving the physics rather than substituting for it.
Designer: Apple

Samsung attempted this exact feature with the Galaxy S9 and S9+ in 2018, building a diaphragm that toggled between f/1.4 and f/4.0 across eight discrete steps, then dropped it entirely from the Galaxy S10 the following year without explanation. First-hand testing at the time found inconsistent results, portrait artifacts, and a setting so buried in the menus that most users shooting in auto mode never engaged it deliberately. The engineering problem is formidable: fitting moving aperture blades, their actuators, and the mechanical tolerances those blades require into a camera stack measured in single-digit millimeters is a precision manufacturing challenge of a different category than any software update can address. Apple commissioning Sunny Optical specifically for custom actuator production, with that production already underway, signals a more deliberate, supply-chain-integrated approach to the problem. Something changed between 2018 and now at the component level that makes this viable where Samsung could not make it reliable at scale.

Every iPhone Pro from the 14 through the 17 has shot at a fixed f/1.78, the lens always wide open, with software compensating for everything the hardware cannot adjust. Leaks point to a range spanning f/1.6 to f/22 on the 18 Pro Max, meaning optically controlled exposure for the first time in the Pro line’s history. Stopping down in bright conditions eliminates the overexposure that Apple’s current tonemapping corrects after capture, and a physical aperture produces depth-of-field falloff curves around hair and translucent fabric that computational bokeh gets wrong often enough to notice. The A20 Pro chip on TSMC’s 2nm process, with RAM integrated directly onto the same wafer as the CPU, GPU, and Neural Engine, delivers the projected 30% efficiency gain that makes running simultaneous mechanical and computational systems sustainable at the battery level. Apple is accepting a thicker chassis and a heavier phone, projected at around 8.8mm and 240 to 243 grams, to pay for all of it.

Several things the current leak record cannot answer will determine how much of the mechanical iris matters in real-world use. The number of aperture blades is unconfirmed, and that figure directly shapes bokeh quality, with more blades producing a rounder, optically cleaner out-of-focus shape. Repairability is a genuine concern, since moving parts inside a camera module that already carries one of Apple’s steeper service costs introduces a new failure mode into an expensive component. Blade longevity over years of daily shooting has surfaced in none of the supply chain reporting, and that is the kind of question only a full product lifecycle can answer. What September will reveal is whether Apple has resolved the reliability problem that ended Samsung’s attempt in 2018, and whether physics can now outperform the algorithms that have defined the camera conversation for a decade.
The post iPhone 18 Pro Max Leak: Mechanical Iris Camera, 2nm A20 Pro and Dark Cherry Finish first appeared on Yanko Design.