YouTube’s redesigned TV app focuses on everything but video

YouTube just announced that it’ll be rolling out a redesign for its TV app over the next few weeks. Concrete details are scant, but the streaming platform says the new design will “open the door for a broad range of new experiences such as shopping for your creators’ favorite products.”

Beyond the pivot to shopping, the update should also improve existing features, with easier access to “video descriptions and comments.” To that end, both the descriptions and comment feed will take up a larger amount of room, when selected, with the actual video shrinking in size. YouTube says that users regularly request a smaller video feed and a prioritization of comments. As it stands, the comment feed lays over the video, so this refresh will allow users to engage with comments without covering up the actual content. 

I use the YouTube app on my TV every single day, and I want improved search, an easier way to refresh my personal feed and, most importantly, the ability to look for what I want to watch next as the current video plays. You know, just like with a phone. YouTube acknowledges that the push and pull between the TV-based “lean back” experience and the smartphone-adjacent “lean in” experience was at the heart of this redesign, but there’s no mention of anything I just brought up. You will, however, be able to buy a shirt someone is wearing in a video with a simple click of the remote.

YouTube did tease that sports fans will be able to check on live scores without interrupting a video, but didn’t get into the how of it all. We reached out to the the platform and a spokesperson told us it's working on adding the feature but has nothing to announce at this time. It also said that the redesign will make it easier to both see and access video chapters, which should be useful.

It’s worth noting that these updates are for the standard YouTube app for TVs, and not the live-service YouTube TV platform. However, the latter is getting its own update in a few days, with the ability to peruse Views without interrupting live content like sporting events.

This article originally appeared on Engadget at https://www.engadget.com/youtubes-redesigned-tv-app-focuses-on-everything-but-video-183722152.html?src=rss

YouTube’s redesigned TV app focuses on everything but video

YouTube just announced that it’ll be rolling out a redesign for its TV app over the next few weeks. Concrete details are scant, but the streaming platform says the new design will “open the door for a broad range of new experiences such as shopping for your creators’ favorite products.”

Beyond the pivot to shopping, the update should also improve existing features, with easier access to “video descriptions and comments.” To that end, both the descriptions and comment feed will take up a larger amount of room, when selected, with the actual video shrinking in size. YouTube says that users regularly request a smaller video feed and a prioritization of comments. As it stands, the comment feed lays over the video, so this refresh will allow users to engage with comments without covering up the actual content. 

I use the YouTube app on my TV every single day, and I want improved search, an easier way to refresh my personal feed and, most importantly, the ability to look for what I want to watch next as the current video plays. You know, just like with a phone. YouTube acknowledges that the push and pull between the TV-based “lean back” experience and the smartphone-adjacent “lean in” experience was at the heart of this redesign, but there’s no mention of anything I just brought up. You will, however, be able to buy a shirt someone is wearing in a video with a simple click of the remote.

YouTube did tease that sports fans will be able to check on live scores without interrupting a video, but didn’t get into the how of it all. We reached out to the the platform and a spokesperson told us it's working on adding the feature but has nothing to announce at this time. It also said that the redesign will make it easier to both see and access video chapters, which should be useful.

It’s worth noting that these updates are for the standard YouTube app for TVs, and not the live-service YouTube TV platform. However, the latter is getting its own update in a few days, with the ability to peruse Views without interrupting live content like sporting events.

This article originally appeared on Engadget at https://www.engadget.com/youtubes-redesigned-tv-app-focuses-on-everything-but-video-183722152.html?src=rss

Even cozy games can get toxic

Former professional esports player Dennis Fong founded GGWP in 2022, more than a year before companies like Microsoft and Google debuted their natural-language search engines and the AI revolution officially gripped the globe. GGWP is an AI-powered moderation system that identifies and takes action against in-game harassment and hate speech, and after two years on the scene, it’s now integrated into titles at more than 25 studios.

Fong may be a veteran of the Doom and Quake esports scenes, but he’s interested in protecting players from abuse in every genre, especially as social features become easier to implement for studios of all sizes. GGWP is live in thatgamecompany’s social adventure title Sky: Children of the Light, the meditation app TRIPP VR, the kids-focused MMO Toontown Rewritten, the first-person MOBA Predecessor, Fatshark’s action shooter Warhammer 40,000: Darktide, the metaverse platform The Sandbox, and it powers Unity’s anti-abuse toolset.

These aren’t all gritty military sims or hardcore competitive franchises like Counter-Strike or League of Legends, where you might expect emotional outbursts and increased toxicity. One-third of the games that utilize GGWP are co-op and PvE experiences, rather than competitive PvP settings, according to Fong. Turns out, cozy games need moderation too.

“Cozy games tend to see a lot more chat activity when compared to competitive games, so naturally there tend to be far more incidents that are chat-related as compared to gameplay,” Fong said. “That said, users are clever and are always discovering new ways to turn something intended to be positive, like a ‘thank you’ emote, into something negative by using it after a player makes a mistake. We help companies understand what’s happening and then implement tools to help curb that behavior.”

GGWP’s Unity partnership is particularly notable, if only because of its potential scale. GGWP powers Unity’s Safe Text and Safe Voice products, including its Vivox voice chat system, and it’s integrated into the uDash dashboard. Unity developers can activate GGWP in their games with a click and have billing handled through their existing Unity partnerships. 

Outside of Unity, it takes just a few lines of code to activate GGWP in a game. There’s a free tier that allows studios to try out the system, and a self-service portal for the truly independent developer. Custom contracts for larger titles aside, GGWP charges based on the volume of API calls a game generates.

"There are companies that do a subset of what we do, but we’re the only comprehensive platform for positive play," Fong said.

In-game moderation is a massive problem for any game with a social feature, and the bigger the audience, the more harassment there is to sift through. One studio executive told Fong in 2022 that their game received more than 200 million player-submitted reports in just one year, and this volume was common among popular online titles. During his research phase, Fong found that most AAA studios addressed just 0.1 percent of all reports they received annually, and some had anti-toxicity teams of fewer than 10 people.

GGWP exists because most game companies, even the largest ones, are awful at moderating their spaces. Clicking the “report” button in many games feels like sending a strongly worded letter to a trash incinerator inside a black hole. Here’s how Fong described it to Engadget in 2022:

“I'm not gonna name names, but some of the biggest games in the world were like, you know, honestly it does go nowhere. It goes to an inbox that no one looks at. You feel that as a gamer, right? You feel despondent because you’re like, I’ve reported the same guy 15 times and nothing’s happened.”

GGWP has successfully blocked hundreds of millions of abusive messages and it’s being used to protect billions of user interactions monthly. Games that use the system have seen a 65 percent reduction in toxic behavior and a 15 percent improvement in player retention — meaning, GGWP is preventing harassment from happening in the first place, and this helps players feel comfortable enough to keep coming back.

This article originally appeared on Engadget at https://www.engadget.com/even-cozy-games-can-get-toxic-184517894.html?src=rss

Even cozy games can get toxic

Former professional esports player Dennis Fong founded GGWP in 2022, more than a year before companies like Microsoft and Google debuted their natural-language search engines and the AI revolution officially gripped the globe. GGWP is an AI-powered moderation system that identifies and takes action against in-game harassment and hate speech, and after two years on the scene, it’s now integrated into titles at more than 25 studios.

Fong may be a veteran of the Doom and Quake esports scenes, but he’s interested in protecting players from abuse in every genre, especially as social features become easier to implement for studios of all sizes. GGWP is live in thatgamecompany’s social adventure title Sky: Children of the Light, the meditation app TRIPP VR, the kids-focused MMO Toontown Rewritten, the first-person MOBA Predecessor, Fatshark’s action shooter Warhammer 40,000: Darktide, the metaverse platform The Sandbox, and it powers Unity’s anti-abuse toolset.

These aren’t all gritty military sims or hardcore competitive franchises like Counter-Strike or League of Legends, where you might expect emotional outbursts and increased toxicity. One-third of the games that utilize GGWP are co-op and PvE experiences, rather than competitive PvP settings, according to Fong. Turns out, cozy games need moderation too.

“Cozy games tend to see a lot more chat activity when compared to competitive games, so naturally there tend to be far more incidents that are chat-related as compared to gameplay,” Fong said. “That said, users are clever and are always discovering new ways to turn something intended to be positive, like a ‘thank you’ emote, into something negative by using it after a player makes a mistake. We help companies understand what’s happening and then implement tools to help curb that behavior.”

GGWP’s Unity partnership is particularly notable, if only because of its potential scale. GGWP powers Unity’s Safe Text and Safe Voice products, including its Vivox voice chat system, and it’s integrated into the uDash dashboard. Unity developers can activate GGWP in their games with a click and have billing handled through their existing Unity partnerships. 

Outside of Unity, it takes just a few lines of code to activate GGWP in a game. There’s a free tier that allows studios to try out the system, and a self-service portal for the truly independent developer. Custom contracts for larger titles aside, GGWP charges based on the volume of API calls a game generates.

"There are companies that do a subset of what we do, but we’re the only comprehensive platform for positive play," Fong said.

In-game moderation is a massive problem for any game with a social feature, and the bigger the audience, the more harassment there is to sift through. One studio executive told Fong in 2022 that their game received more than 200 million player-submitted reports in just one year, and this volume was common among popular online titles. During his research phase, Fong found that most AAA studios addressed just 0.1 percent of all reports they received annually, and some had anti-toxicity teams of fewer than 10 people.

GGWP exists because most game companies, even the largest ones, are awful at moderating their spaces. Clicking the “report” button in many games feels like sending a strongly worded letter to a trash incinerator inside a black hole. Here’s how Fong described it to Engadget in 2022:

“I'm not gonna name names, but some of the biggest games in the world were like, you know, honestly it does go nowhere. It goes to an inbox that no one looks at. You feel that as a gamer, right? You feel despondent because you’re like, I’ve reported the same guy 15 times and nothing’s happened.”

GGWP has successfully blocked hundreds of millions of abusive messages and it’s being used to protect billions of user interactions monthly. Games that use the system have seen a 65 percent reduction in toxic behavior and a 15 percent improvement in player retention — meaning, GGWP is preventing harassment from happening in the first place, and this helps players feel comfortable enough to keep coming back.

This article originally appeared on Engadget at https://www.engadget.com/even-cozy-games-can-get-toxic-184517894.html?src=rss

PS Plus’ latest free games include Resident Evil 3, Midnight Suns and NBA 2K24

On Wednesday, Sony unveiled the latest catalog of games for PlayStation Plus Extra and Premium subscribers. The latest batch of titles includes the Resident Evil 3 remake, Marvel’s Midnight Suns and NBA 2K24 (among others). You can play the games for free starting on Tuesday, March 19.

Capcom’s Resident Evil 3 remake (PS5 / PS4) arrived in early 2020. You play as Jill Valentine as you try to escape the virus-infected and zombie-overrun Raccoon City. Meanwhile, Marvel’s Midnight Suns (PS5 / PS4) is a tactical RPG set “in the darker side of the Marvel Universe.” Playable characters include Iron Man, Spider-Man, Wolverine, Captain America, Doctor Strange, Hulk, Deadpool and Captain Marvel.

Promotional screenshot from NBA 2K24, featuring the Spurs' rookie Victor Wembanyama dribbling the ball up the court. Stadium full of fans visible behind him.
Spurs rookie Victor Wembanyama in NBA 2K24
2K Sports / Take-Two Interactive

You can also claim the NBA 2K24 Kobe Bryant Edition (PS5 / PS4). The most current version of 2K’s long-running basketball franchise has updated rosters and historic teams, along with a “Mamba Moments” mode that relives some of the late Lakers Hall of Famer’s most memorable career highlights.

Lego DC Supervillains (PS4 only) is a 2018 game that takes the Lego franchise’s goofy, family-friendly fun and flips the script — letting you play as the bad guys. You can control villains like The Joker, Harley Quinn, Lex Luthor, Catwoman, Two-Face and the Penguin.

Other claimable titles include turn-based death match Blood Bowl 3 (PS5, PS4), puzzler Mystic Pillars: Remastered (PS5), side-scrolling RPG Super Neptune (PS4) and action RPG Dragon Ball Z: Kakarot (PS5). The classics appearing this month include the Phoenix Wright: Ace Attorney Trilogy (PS4), Jak and Daxter: The Lost Frontier (PS5, PS4), Cool Boarders (PS5, PS4), Gods Eater Burst (PS5, PS4) and JoJos Bizarre Adventure: All-Star Battle R.

This article originally appeared on Engadget at https://www.engadget.com/ps-plus-latest-free-games-include-resident-evil-3-midnight-suns-and-nba-2k24-181904818.html?src=rss

PS Plus’ latest free games include Resident Evil 3, Midnight Suns and NBA 2K24

On Wednesday, Sony unveiled the latest catalog of games for PlayStation Plus Extra and Premium subscribers. The latest batch of titles includes the Resident Evil 3 remake, Marvel’s Midnight Suns and NBA 2K24 (among others). You can play the games for free starting on Tuesday, March 19.

Capcom’s Resident Evil 3 remake (PS5 / PS4) arrived in early 2020. You play as Jill Valentine as you try to escape the virus-infected and zombie-overrun Raccoon City. Meanwhile, Marvel’s Midnight Suns (PS5 / PS4) is a tactical RPG set “in the darker side of the Marvel Universe.” Playable characters include Iron Man, Spider-Man, Wolverine, Captain America, Doctor Strange, Hulk, Deadpool and Captain Marvel.

Promotional screenshot from NBA 2K24, featuring the Spurs' rookie Victor Wembanyama dribbling the ball up the court. Stadium full of fans visible behind him.
Spurs rookie Victor Wembanyama in NBA 2K24
2K Sports / Take-Two Interactive

You can also claim the NBA 2K24 Kobe Bryant Edition (PS5 / PS4). The most current version of 2K’s long-running basketball franchise has updated rosters and historic teams, along with a “Mamba Moments” mode that relives some of the late Lakers Hall of Famer’s most memorable career highlights.

Lego DC Supervillains (PS4 only) is a 2018 game that takes the Lego franchise’s goofy, family-friendly fun and flips the script — letting you play as the bad guys. You can control villains like The Joker, Harley Quinn, Lex Luthor, Catwoman, Two-Face and the Penguin.

Other claimable titles include turn-based death match Blood Bowl 3 (PS5, PS4), puzzler Mystic Pillars: Remastered (PS5), side-scrolling RPG Super Neptune (PS4) and action RPG Dragon Ball Z: Kakarot (PS5). The classics appearing this month include the Phoenix Wright: Ace Attorney Trilogy (PS4), Jak and Daxter: The Lost Frontier (PS5, PS4), Cool Boarders (PS5, PS4), Gods Eater Burst (PS5, PS4) and JoJos Bizarre Adventure: All-Star Battle R.

This article originally appeared on Engadget at https://www.engadget.com/ps-plus-latest-free-games-include-resident-evil-3-midnight-suns-and-nba-2k24-181904818.html?src=rss

Sea of Stars is getting three-player couch co-op, but we don’t know when

Everyone’s favorite Chrono Trigger-esque RPG, Sea of Stars, is getting a three-player couch co-op mode. Publisher Sabotage Studios dropped a trailer for the upcoming feature, which has been dubbed Single Player+.

As you can see, there’s independent traversal for each party member, so long as everyone stays within the same general vicinity. It doesn’t look like one party member will be able to dip out to snag a power up from another map. The trailer doesn’t show combat, but the publisher promises that each player will control their avatar during battles and teased something called “co-op timed hits.” This is likely a two and three-person version of the pre-existing timed hits system, which draws from games like Super Mario RPG and Paper Mario.

The new mode is currently in development and the publisher hasn’t announced availability information, nor has it said if this will be a free update or paid DLC. It’s a safe assumption, however, that couch co-op will show up on every available platform, including the Switch, PlayStation, Xbox and Steam.

Sabotage Studios also shared a significant milestone today. Sea of Stars has racked up an astounding five million players since launch. This was likely helped by strong reviews, incredible word of mouth and, of course, snagging best indie game at The Game Awards.

I’m one of those five million and, let me tell you, the hype is real. The Chrono Trigger vibes are heavy, with gorgeous pixelated graphics and an overworld map that seems plucked straight from the beloved 1995 JRPG. I went into this game highly skeptical, thinking I had grown out of turn-based RPGs. Sea of Stars proved me wrong. It’s just so dang charming. It also happens to be a great way to bond with children, which this couch co-op mode should further reinforce.

This article originally appeared on Engadget at https://www.engadget.com/sea-of-stars-is-getting-three-player-couch-co-op-but-we-dont-know-when-164350616.html?src=rss

Sea of Stars is getting three-player couch co-op, but we don’t know when

Everyone’s favorite Chrono Trigger-esque RPG, Sea of Stars, is getting a three-player couch co-op mode. Publisher Sabotage Studios dropped a trailer for the upcoming feature, which has been dubbed Single Player+.

As you can see, there’s independent traversal for each party member, so long as everyone stays within the same general vicinity. It doesn’t look like one party member will be able to dip out to snag a power up from another map. The trailer doesn’t show combat, but the publisher promises that each player will control their avatar during battles and teased something called “co-op timed hits.” This is likely a two and three-person version of the pre-existing timed hits system, which draws from games like Super Mario RPG and Paper Mario.

The new mode is currently in development and the publisher hasn’t announced availability information, nor has it said if this will be a free update or paid DLC. It’s a safe assumption, however, that couch co-op will show up on every available platform, including the Switch, PlayStation, Xbox and Steam.

Sabotage Studios also shared a significant milestone today. Sea of Stars has racked up an astounding five million players since launch. This was likely helped by strong reviews, incredible word of mouth and, of course, snagging best indie game at The Game Awards.

I’m one of those five million and, let me tell you, the hype is real. The Chrono Trigger vibes are heavy, with gorgeous pixelated graphics and an overworld map that seems plucked straight from the beloved 1995 JRPG. I went into this game highly skeptical, thinking I had grown out of turn-based RPGs. Sea of Stars proved me wrong. It’s just so dang charming. It also happens to be a great way to bond with children, which this couch co-op mode should further reinforce.

This article originally appeared on Engadget at https://www.engadget.com/sea-of-stars-is-getting-three-player-couch-co-op-but-we-dont-know-when-164350616.html?src=rss

The 2024 Summer Game Fest Showcase is set for June 7

The fifth edition of Summer Game Fest takes place this year and now we know when the main showcase will take place. The two-hour stream of trailers, hype, announcements and game updates is set for Friday, June 7 at 5PM ET. So, if you notice any typos in Engadget's coverage of the event, it definitely won't be because we're watching with an end-of-week cocktail in hand.

The SGF showcase will once again stream live from the YouTube Theater in Los Angeles with a live audience. The Geoff Keighley-run event has quickly become one of the key events on the games industry's calendar, as several notable projects, big and small, have been announced there

With E3 now completely dead, SGF could be poised to take the expo's place as the anchor for the various gaming events that typically take place in early June. The smart money's on an Xbox showcase happening on the following Sunday, for instance.

This article originally appeared on Engadget at https://www.engadget.com/the-2024-summer-game-fest-showcase-is-set-for-june-7-162854440.html?src=rss

The 2024 Summer Game Fest Showcase is set for June 7

The fifth edition of Summer Game Fest takes place this year and now we know when the main showcase will take place. The two-hour stream of trailers, hype, announcements and game updates is set for Friday, June 7 at 5PM ET. So, if you notice any typos in Engadget's coverage of the event, it definitely won't be because we're watching with an end-of-week cocktail in hand.

The SGF showcase will once again stream live from the YouTube Theater in Los Angeles with a live audience. The Geoff Keighley-run event has quickly become one of the key events on the games industry's calendar, as several notable projects, big and small, have been announced there

With E3 now completely dead, SGF could be poised to take the expo's place as the anchor for the various gaming events that typically take place in early June. The smart money's on an Xbox showcase happening on the following Sunday, for instance.

This article originally appeared on Engadget at https://www.engadget.com/the-2024-summer-game-fest-showcase-is-set-for-june-7-162854440.html?src=rss