EU regulators pass the planet’s first sweeping AI regulations

The European Parliament has approved sweeping legislation to regulate artificial intelligence, nearly three years after the draft rules were first proposed. Officials reached an agreement on AI development in December. On Wednesday, members of the parliament approved the AI Act with 523 votes in favor and 46 against, There were 49 abstentions.

The EU says the regulations seek to "protect fundamental rights, democracy, the rule of law and environmental sustainability from high-risk AI, while boosting innovation and establishing Europe as a leader in the field." The act defines obligations for AI applications based on potential risks and impact.

The legislation has not become law yet. It's still subject to lawyer-linguist checks, while the European Council needs to formally enforce it. But the AI Act is likely to come into force before the end of the legislature, ahead of the next parliamentary election in early June.

Most of the provisions will take effect 24 months after the AI Act becomes law, but bans on prohibited applications will apply after six months. The EU is banning practices that it believes will threaten citizens' rights. "Biometric categorization systems based on sensitive characteristics" will be outlawed, as will the "untargeted scraping" of images of faces from CCTV footage and the web to create facial recognition databases. Clearview AI's activity would fall under that category.

Other applications that will be banned include social scoring; emotion recognition in schools and workplaces; and "AI that manipulates human behavior or exploits people’s vulnerabilities." Some aspects of predictive policing will be prohibited i.e. when it's based entirely on assessing someone's characteristics (such as inferring their sexual orientation or political opinions) or profiling them. Although the AI Act by and large bans law enforcement's use of biometric identification systems, it will be allowed in certain circumstances with prior authorization, such as to help find a missing person or prevent a terrorist attack.

Applications that are deemed high-risk — including the use of AI in law enforcement and healthcare— are subject to certain conditions. They must not discriminate and they need to abide by privacy rules. Developers have to show that the systems are transparent, safe and explainable to users too. As for AI systems that the EU deems low-risk (like spam filters), developers still have to inform users that they're interacting with AI-generated content.

The law has some rules when it comes to generative AI and manipulated media too. Deepfakes and any other AI-generated images, videos and audio will need to be clearly labeled. AI models will have to respect copyright laws too. "Rightsholders may choose to reserve their rights over their works or other subject matter to prevent text and data mining, unless this is done for the purposes of scientific research," the text of the AI Act reads. "Where the rights to opt out has been expressly reserved in an appropriate manner, providers of general-purpose AI models need to obtain an authorization from rightsholders if they want to carry out text and data mining over such works." However, AI models built purely for research, development and prototyping are exempt.

The most powerful general-purpose and generative AI models (those trained using a total computing power of more than 10^25 FLOPs) are deemed to have systemic risks under the rules. The threshold may be adjusted over time, but OpenAI's GPT-4 and DeepMind's Gemini are believed to fall into this category. 

The providers of such models will have to assess and mitigate risks, report serious incidents, provide details of their systems' energy consumption, ensure they meet cybersecurity standards and carry out state-of-the-art tests and model evaluations.

As with other EU regulations targeting tech, the penalties for violating the AI Act's provisions can be steep. Companies that break the rules will be subject to fines of up to €35 million ($51.6 million) or up to seven percent of their global annual profits, whichever is higher. 

The AI Act applies to any model operating in the EU, so US-based AI providers will need to abide by them, at least in Europe. Sam Altman, CEO of OpenAI creator OpenAI, suggested last May that his company might pull out of Europe were the AI Act to become law, but later said the company had no plans to do so.

To enforce the law, each member country will create its own AI watchdog and the European Commission will set up an AI Office. This will develop methods to evaluate models and monitor risks in general-purpose models. Providers of general-purpose models that are deemed to carry systemic risks will be asked to work with the office to draw up codes of conduct. 

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-pass-the-planets-first-sweeping-ai-regulations-190654561.html?src=rss

EU regulators pass the planet’s first sweeping AI regulations

The European Parliament has approved sweeping legislation to regulate artificial intelligence, nearly three years after the draft rules were first proposed. Officials reached an agreement on AI development in December. On Wednesday, members of the parliament approved the AI Act with 523 votes in favor and 46 against, There were 49 abstentions.

The EU says the regulations seek to "protect fundamental rights, democracy, the rule of law and environmental sustainability from high-risk AI, while boosting innovation and establishing Europe as a leader in the field." The act defines obligations for AI applications based on potential risks and impact.

The legislation has not become law yet. It's still subject to lawyer-linguist checks, while the European Council needs to formally enforce it. But the AI Act is likely to come into force before the end of the legislature, ahead of the next parliamentary election in early June.

Most of the provisions will take effect 24 months after the AI Act becomes law, but bans on prohibited applications will apply after six months. The EU is banning practices that it believes will threaten citizens' rights. "Biometric categorization systems based on sensitive characteristics" will be outlawed, as will the "untargeted scraping" of images of faces from CCTV footage and the web to create facial recognition databases. Clearview AI's activity would fall under that category.

Other applications that will be banned include social scoring; emotion recognition in schools and workplaces; and "AI that manipulates human behavior or exploits people’s vulnerabilities." Some aspects of predictive policing will be prohibited i.e. when it's based entirely on assessing someone's characteristics (such as inferring their sexual orientation or political opinions) or profiling them. Although the AI Act by and large bans law enforcement's use of biometric identification systems, it will be allowed in certain circumstances with prior authorization, such as to help find a missing person or prevent a terrorist attack.

Applications that are deemed high-risk — including the use of AI in law enforcement and healthcare— are subject to certain conditions. They must not discriminate and they need to abide by privacy rules. Developers have to show that the systems are transparent, safe and explainable to users too. As for AI systems that the EU deems low-risk (like spam filters), developers still have to inform users that they're interacting with AI-generated content.

The law has some rules when it comes to generative AI and manipulated media too. Deepfakes and any other AI-generated images, videos and audio will need to be clearly labeled. AI models will have to respect copyright laws too. "Rightsholders may choose to reserve their rights over their works or other subject matter to prevent text and data mining, unless this is done for the purposes of scientific research," the text of the AI Act reads. "Where the rights to opt out has been expressly reserved in an appropriate manner, providers of general-purpose AI models need to obtain an authorization from rightsholders if they want to carry out text and data mining over such works." However, AI models built purely for research, development and prototyping are exempt.

The most powerful general-purpose and generative AI models (those trained using a total computing power of more than 10^25 FLOPs) are deemed to have systemic risks under the rules. The threshold may be adjusted over time, but OpenAI's GPT-4 and DeepMind's Gemini are believed to fall into this category. 

The providers of such models will have to assess and mitigate risks, report serious incidents, provide details of their systems' energy consumption, ensure they meet cybersecurity standards and carry out state-of-the-art tests and model evaluations.

As with other EU regulations targeting tech, the penalties for violating the AI Act's provisions can be steep. Companies that break the rules will be subject to fines of up to €35 million ($51.6 million) or up to seven percent of their global annual profits, whichever is higher. 

The AI Act applies to any model operating in the EU, so US-based AI providers will need to abide by them, at least in Europe. Sam Altman, CEO of OpenAI creator OpenAI, suggested last May that his company might pull out of Europe were the AI Act to become law, but later said the company had no plans to do so.

To enforce the law, each member country will create its own AI watchdog and the European Commission will set up an AI Office. This will develop methods to evaluate models and monitor risks in general-purpose models. Providers of general-purpose models that are deemed to carry systemic risks will be asked to work with the office to draw up codes of conduct. 

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-pass-the-planets-first-sweeping-ai-regulations-190654561.html?src=rss

The 2024 Summer Game Fest Showcase is set for June 7

The fifth edition of Summer Game Fest takes place this year and now we know when the main showcase will take place. The two-hour stream of trailers, hype, announcements and game updates is set for Friday, June 7 at 5PM ET. So, if you notice any typos in Engadget's coverage of the event, it definitely won't be because we're watching with an end-of-week cocktail in hand.

The SGF showcase will once again stream live from the YouTube Theater in Los Angeles with a live audience. The Geoff Keighley-run event has quickly become one of the key events on the games industry's calendar, as several notable projects, big and small, have been announced there

With E3 now completely dead, SGF could be poised to take the expo's place as the anchor for the various gaming events that typically take place in early June. The smart money's on an Xbox showcase happening on the following Sunday, for instance.

This article originally appeared on Engadget at https://www.engadget.com/the-2024-summer-game-fest-showcase-is-set-for-june-7-162854440.html?src=rss

The 2024 Summer Game Fest Showcase is set for June 7

The fifth edition of Summer Game Fest takes place this year and now we know when the main showcase will take place. The two-hour stream of trailers, hype, announcements and game updates is set for Friday, June 7 at 5PM ET. So, if you notice any typos in Engadget's coverage of the event, it definitely won't be because we're watching with an end-of-week cocktail in hand.

The SGF showcase will once again stream live from the YouTube Theater in Los Angeles with a live audience. The Geoff Keighley-run event has quickly become one of the key events on the games industry's calendar, as several notable projects, big and small, have been announced there

With E3 now completely dead, SGF could be poised to take the expo's place as the anchor for the various gaming events that typically take place in early June. The smart money's on an Xbox showcase happening on the following Sunday, for instance.

This article originally appeared on Engadget at https://www.engadget.com/the-2024-summer-game-fest-showcase-is-set-for-june-7-162854440.html?src=rss

New Netflix movie Atlas puts J-Lo in a giant mech

There aren't enough films that put movie stars in mechs and task them with saving the world. But that's just what Netflix flick Atlas is doing with Jennifer Lopez.

She plays Atlas Shepherd, "a brilliant but misanthropic data analyst with a deep distrust of artificial intelligence," who joins a team that's aiming to secure a renegade robot. As it happens, Atlas and said machine share "a mysterious past," according to Netflix. Inevitably, things don't go as planned. Atlas finds herself stuck on a distant planet (a long way from any block), inside a robot she has to trust to help her protect life back home.

The first trailer doesn't shed much more light on the plot, but it does have plenty of explosive visuals. Titanfall springs to mind here, especially since it shows a mech dropping from the sky to the surface. Sadly, it's probably the closest we'll ever get to a proper Titanfall film.

Atlas also stars Simu Liu and Sterling K. Brown. The film is directed by Brad Peyton (San Andreas, Rampage). It'll hit Netflix on May 24. In the meantime, Team Engadget couldn't help but come up with some alternative titles:

  • Mech In Manhattan

  • Jenny from the Bot

  • This is Mech... now

This article originally appeared on Engadget at https://www.engadget.com/new-netflix-movie-atlas-puts-j-lo-in-a-giant-mech-150742144.html?src=rss

New Netflix movie Atlas puts J-Lo in a giant mech

There aren't enough films that put movie stars in mechs and task them with saving the world. But that's just what Netflix flick Atlas is doing with Jennifer Lopez.

She plays Atlas Shepherd, "a brilliant but misanthropic data analyst with a deep distrust of artificial intelligence," who joins a team that's aiming to secure a renegade robot. As it happens, Atlas and said machine share "a mysterious past," according to Netflix. Inevitably, things don't go as planned. Atlas finds herself stuck on a distant planet (a long way from any block), inside a robot she has to trust to help her protect life back home.

The first trailer doesn't shed much more light on the plot, but it does have plenty of explosive visuals. Titanfall springs to mind here, especially since it shows a mech dropping from the sky to the surface. Sadly, it's probably the closest we'll ever get to a proper Titanfall film.

Atlas also stars Simu Liu and Sterling K. Brown. The film is directed by Brad Peyton (San Andreas, Rampage). It'll hit Netflix on May 24. In the meantime, Team Engadget couldn't help but come up with some alternative titles:

  • Mech In Manhattan

  • Jenny from the Bot

  • This is Mech... now

This article originally appeared on Engadget at https://www.engadget.com/new-netflix-movie-atlas-puts-j-lo-in-a-giant-mech-150742144.html?src=rss

Google DeepMind’s new AI can follow commands inside 3D games it hasn’t seen before

Google DeepMind has unveiled new research highlighting an AI agent that's able to carry out a swath of tasks in 3D games it hasn't seen before. The team has long been experimenting with AI models that can win in the likes of Go and chess, and even learn games without being told their rules. Now, for the first time, according to DeepMind, an AI agent has shown it's able to understand a wide range of gaming worlds and carry out tasks within them based on natural-language instructions.

The researchers teamed up with studios and publishers such as Hello Games (No Man's Sky), Tuxedo Labs (Teardown) and Coffee Stain (Valheim and Goat Simulator 3) to train the Scalable Instructable Multiworld Agent (SIMA) on nine games. The team also used four research environments, including one built in Unity in which agents are instructed to form sculptures using building blocks. This gave SIMA, described as "a generalist AI agent for 3D virtual settings," a range of environments and settings to learn from, with a variety of graphics styles and perspectives (first- and third-person). 

"Each game in SIMA’s portfolio opens up a new interactive world, including a range of skills to learn, from simple navigation and menu use, to mining resources, flying a spaceship or crafting a helmet," the researchers wrote in a blog post. Learning to follow directions for such tasks in video game worlds could lead to more useful AI agents in any environment, they noted.

A flowchart detailing how Google DeepMind trained its SIMA AI agent. The team used gameplay video and matched that to keyboard and mouse inputs for the AI to learn from.
Google DeepMind

The researchers recorded humans playing the games and noted the keyboard and mouse inputs used to carry out actions. They used this information to train SIMA, which has "precise image-language mapping and a video model that predicts what will happen next on-screen." The AI is able to comprehend a range of environments and carry out tasks to accomplish a certain goal.

The researchers say SIMA doesn't need a game's source code or API access — it works on commercial versions of a game. It also needs just two inputs: what's shown on screen and directions from the user. Since it uses the same keyboard and mouse input method as a human, DeepMind claims SIMA can operate in nearly any virtual environment.

The agent is evaluated on hundreds of basic skills that can be carried out within 10 seconds or so across several categories, including navigation ("turn right"), object interaction ("pick up mushrooms") and menu-based tasks, such as opening a map or crafting an item. Eventually, DeepMind hopes to be able to order agents to carry out more complex and multi-stage tasks based on natural-language prompts, such as "find resources and build a camp."

In terms of performance, SIMA fared well based on a number of training criteria. The researchers trained the agent in one game (let's say Goat Simulator 3, for the sake of clarity) and got it to play that same title, using that as a baseline for performance. A SIMA agent that was trained on all nine games performed far better than an agent that trained on just Goat Simulator 3.

Chart showing hte relative performance of Google DeepMind's SIMA AI agent based on varying training data.
Google DeepMind

What's especially interesting is that a version of SIMA that was trained in the eight other games then played the other one performed nearly as well on average as an agent that trained just on the latter. "This ability to function in brand new environments highlights SIMA’s ability to generalize beyond its training," DeepMind said. "This is a promising initial result, however more research is required for SIMA to perform at human levels in both seen and unseen games."

For SIMA to be truly successful, though, language input is required. In tests where an agent wasn't provided with language training or instructions, it (for instance) carried out the common action of gathering resources instead of walking where it was told to. In such cases, SIMA "behaves in an appropriate but aimless manner," the researchers said. So, it's not just us mere mortals. Artificial intelligence models sometimes need a little nudge to get a job done properly too.

DeepMind notes that this is early-stage research and that the results "show the potential to develop a new wave of generalist, language-driven AI agents." The team expects the AI to become more versatile and generalizable as it's exposed to more training environments. The researchers hope future versions of the agent will improve on SIMA's understanding and its ability to carry out more complex tasks. "Ultimately, our research is building towards more general AI systems and agents that can understand and safely carry out a wide range of tasks in a way that is helpful to people online and in the real world," DeepMind said.

This article originally appeared on Engadget at https://www.engadget.com/google-deepminds-new-ai-can-follow-commands-inside-3d-games-it-hasnt-seen-before-140341369.html?src=rss

The US Government says IP infringement is all over NFT marketplaces

The non-fungible token (NFT) bubble burst quite some time ago, but the US Government has only just published a report looking into the surrounding legal framework. The study, carried out jointly by the US Copyright Office (USCO) and the Patent and Trademark Office (USPTO) following a 2022 request by the Senate, determined that current intellectual property laws are robust enough to deal with copyright or trademark infringement in NFTs. The agencies also determined that although there are some benefits to the tokens, "trademark infringement and misuse is prevalent on NFT marketplaces."

As a reminder, an NFT is a digital certificate of authenticity conferring ownership of a collectible, such as an artwork or piece of music. It's effectively a verified link to a piece of media which may or may not live on the blockchain, but whoever owns the destination of an NFT's URL can change the media it points to at any time. In one notable case in 2021, Signal founder Moxie Marlinspike created an NFT that he promised would appear to be a poop emoji when someone bought it.

The offices noted that NFTs and associated smart contracts can aid trademark owners in managing, licensing and transferring IP rights. Those who weighed in on the issue in public comments pointed out that NFTs can help artists make money from future sales of their work too. That's not inherently a bad thing, even if a large swath of NFT art is butt-ugly.

However, the study noted "widespread concern that NFT buyers and sellers do not know what IP rights are implicated in the creation, marketing and transfer of NFTs and that NFTs may be used to facilitate copyright or trademark infringement."

The report notes that the decentralized nature of NFTs and blockchain networks complicates any attempts to enforce trademarks. "While some individual NFT platforms have developed protocols to help trademark owners enforce their rights, there is no centralized authority that requires all platforms to do so," the report reads. "There are also no cross-platform mechanisms to allow trademark owners to identify and take down infringing content, settle trademark-related disputes involving blockchain-based domain names, or confirm that sellers own the trademark rights associated with the assets they offer."

With all of that in mind, the offices said that educating the public about NFTs could help ensure a better understanding and awareness of the tokens and how they work. Still, they recommended in their report to Congress that the current use of NFTs doesn't require changes to current IP laws. They also noted that "incorporating NFTs into their registration and recordation practices is not necessary or advisable at this time." In other words, they don't think they should have to deal with NFTs either.

This article originally appeared on Engadget at https://www.engadget.com/the-us-government-says-ip-infringement-is-all-over-nft-marketplaces-155757506.html?src=rss

Apple will allow iOS apps to be distributed on websites in the EU

Days after Apple started allowing iOS users in the EU to use third-party app stores, the company has announced more changes related to how developers can distribute their apps. Most significantly, those who meet certain criteria will be able to let users download apps from their websites.

The Web Distribution option, which will be available this spring, will effectively let developers bypass the app ecosystem entirely for their own apps. To be eligible, devs will need to opt in to new App Store rules that see them pay a fee for each user install after certain thresholds and be an Apple Developer Program member that’s been in good standing for at least two years. They’ll need to “have an app that had more than one million first annual installs on iOS in the EU in the prior calendar year” among other criteria, per a support document.

By setting certain rules for supporting downloads from the web, Apple will be hoping to minimize the risk that users will be installing sketchy apps, such as ones containing malware or those that support piracy. Still, given the criticism levied against the company for seemingly only sticking to the letter of the EU’s Digital Markets Act and not its spirit, the fact that the company is exerting control over app downloads from the web may come under scrutiny too.

In addition, as 9to5Mac notes, Apple is now allowing developers to run app marketplaces that solely contain their own apps. Previously, they were required to offer apps from other devs. As such, this means the likes of Epic Games, Xbox and Meta can have iOS app marketplaces that only include their own apps and games.

Last but not least, developers will have more flexibility over how they can direct users to an external webpage to complete a transaction for digital goods and services. Apple had provided design templates for in-app promotions, discounts and deals, but those are now optional as of today. That means the likes of Spotify and Netflix can now design links out to their websites (and potentially avoid the 30 percent cut Apple takes of subscriptions from app-based signups).

This article originally appeared on Engadget at https://www.engadget.com/apple-will-allow-ios-apps-to-be-distributed-on-websites-in-the-eu-141526111.html?src=rss

Smash Bros-esque fighting game MultiVersus is returning on May 28

It's been a busy several few months for fighting game fans between the likes of Street Fighter 6, Tekken 8 and Mortal Kombat 1 arriving. Another game is entering (or more accurately re-entering) the fray as Warner Bros' platform fighter MultiVersus will return on May 28. It will be available on PS4, PS5, Xbox One, Xbox Series X/S, Steam and the Epic Games Store.

MutliVersus is Warner Bros' take on the Super Smash Bros. series. The aim is to weaken enemies enough to knock them off of a platform. Instead of controlling the likes of Mario, Link, Pikachu and Sephiroth, the roster is made up of characters from across WB properties, including DC Comics, its movies (hence the inclusion of LeBron James from Space Jam: A New Legacy) and even HBO. It's an enjoyable two vs. two take on the format.

The free-to-play game debuted in open beta in July 2022 and it was an instant hit. It brought in 20 million players in its first month. However, the player count dwindled quickly (at least on PC) amid complaints of a lack of updates and new characters. Developer Player First Games said last March that it would take the servers offline in June so it could work on the game ahead of its full release this year. One aspect of this that angered some fans was the fact many spent money on the game to unlock characters and cosmetics, only for it to go offline for what turned out to be another 10 months.

Along with the full release date, game director Tony Hyunh announced some of the updates to MultiVersus. There will, of course, be new characters. Hyunh didn't reveal any of the fresh faces, but I have my fingers crossed for a couple of names from Succession and The Last of Us showing up, just because. You can also expect more stages and fresh attacks for each character. We'll learn more details in the lead up to the release date.

Player First Games rebuilt the game from the ground up in Unreal Engine 5 to improve character lighting and the visuals. Hyunh says the team incorporated new rollback netcode to minimize lag for online play and to ensure consistent performance. There will also be a player versus environment mode that will allow you to play the game without having to square off against other players.

MultiVersus is returning just after Warner Bros. Discovery announced plans to focus more on live-service, mobile and free-to-play games with a long-tail rather than single-player experiences. That's despite the disappointing performance of Suicide Squad: Kill the Justice League (a live-service title) and colossal commercial success of Hogwarts Legacy, which sold 22 million copies last year.

This article originally appeared on Engadget at https://www.engadget.com/smash-bros-esque-fighting-game-multiversus-is-returning-on-may-28-164706013.html?src=rss