The best ergonomic keyboards for 2026

If you experience discomfort after long hours behind a desk, simply slapping an ergonomic mouse and keyboard on your desk won’t solve the problem. First, you have to address the root issue of sitting still for too long by standing up and walking around each hour or so. But after that, it’s worth considering your workstation ergonomics. An ergonomic keyboard can prevent the hunching, twisting and contorting that leads to discomfort. With split, tilt and angled keys, these boards help keep your shoulders and chest more open and your forearms and wrists more aligned. One ergonomic board won’t work for everyone, so I tested out 15 different models. I found my personal favorite and hope this guide will help you find the best ergonomic keyboard for you, too.

You might be looking into ergonomic accessories to help with a specific problem, such as carpal tunnel or tendonitis. Or maybe you’re simply looking for a way to make long hours at your desk more comfortable. It can help to know some of the terminology and reasons behind various features, which we explain below. Just keep in mind that new equipment alone won’t solve the problem. Changing positions, doing regular stretches and taking walk breaks will all go a long way towards making you feel better while you work.

Most ergonomic keyboard layouts fall into two categories: unibody (or Alice) and split. The former is a single board with the two halves of the keys rotated about 30 degrees apart at the bottom. The separation forms an A-shaped space between the keys — which has nothing to do with why it’s called an Alice layout, it’s just a happy coincidence. This subtle tweak pushes your elbows away from your ribs while keeping a straight line from your forearm to your middle knuckle. Using one, I pretty instantly felt more open along the front side of my body. This layout more closely resembles a traditional keyboard, so it should be easier for most folks to get used to than a fully split option.

Speaking of, split boards break the keys into two separate parts you can position individually. You can put them shoulder distance apart, bring them closer together or angle them as much as feels comfortable. You can also put your mouse between the halves, which may feel like an easier trip for your cursor hand and could potentially help with conditions like repetitive strain injuries (RSI). Personally, I like being able to put my current snack between the two parts. I've also found that pairing a split keyboard with a good ergonomic mouse has helped me even more, particularly a vertical mouse.

You can find ergonomic keyboards with and without number pads. Not having those number keys on the right hand side lets you keep your mouse closer in, minimizing overall reach. But if you work with numbers a lot, you’ll likely want that pad included. Some programmable boards allow for the use of layers, which temporarily repurpose keys and can provide you with a ten-key option through clever remapping of letter keys.

Tenting raises the middle of the keyboard up, so your hands move closer to a “handshake” position. Alice keyboards usually angle up towards the middle and always to a fixed degree, since the two sides are connected. Split boards often let you adjust the degree of tenting, going from flat to subtle to extreme lift.

You may have encountered keyboards with an optional lift at the back of the board, raising the top keys higher than the space bar. Every set of hands is different, but for most people, pulling the backs of the hands towards the forearms increases strain. Negative tilt has the opposite effect by sloping in the other direction, lowering the top number keys while raising the edge with the spacebar. Many Alice and some split keyboards offer an optional negative tilt. I found it was more comfortable to enable that feature when I’m standing, and I preferred to have the keys flat when sat at my desk.

This decision seems to be one of the more hotly-contested among ergo enthusiasts. A conventional keyboard has staggered keys, with each row slightly offset to the rows above and below it — so the A key is about halfway between the Q and W above it. This is a holdover from vintage mechanical typewriters, in which each press activated a hammer that smashed ink onto paper in the shape of a letter. To fit the hammers as close together as possible, while still allowing for finger pads, the keys were staggered.

Columnar or ortholinear keyboards stack the keys in orderly columns, often with rows that are not linear. Proponents claim this makes the keys easier to reach. Whether that’s true will be up to your fingers to decide, but I can say for certain that if you learned to type on a staggered keyboard, switching to a columnar layout is tough. It will take days, possibly weeks before you instinctively hit the C key. The N, M and B keys don’t fare much better.

With a few exceptions, most ergonomic keyboards will work with PCs or Macs as a standard typing input, but the use of function and hot keys may require some remapping. It can be as easy as an onboard switch to toggle between Mac and PC layouts, or as involved as downloading software to change up the keys. Some boards even include (or let you buy) extra keycaps to change, say, the Mac’s Command and Option keys to PC’s Start and Alt buttons. Those are what's called hot-swappable keys, meaning you just pull the old key off (usually with a provided key puller) and stick the new one on, no soldering required.  

For some boards, remapping or programming keys using software is a crucial feature. Gaming peripherals have extra keys that you can set to execute a series of keystrokes with the push of a single button, and we cover the best gaming keyboards in a separate guide. Keyboards that work with layers, in which a single button can perform several functions, typically allow you to change what those are. Some ergo keyboards have non-standard layouts, like thumb clusters with multiple keys near the space bar that you operate with your thumb. You’ll also be able to program those.

Ergonomic keyboards come in mechanical, membrane, and scissor switch versions. Which works best for you is, again, up to your preference. I won’t get too deep into the particulars here, as we have an entire guide devoted to the best mechanical boards, but the short of it is that membrane and scissor switches are less customizable than mechanical and typically cheaper. Typing on them tends to be quieter and softer. Mechanical switches are more customizable, offer a more responsive typing experience and are usually pricier.

You’ll also have the option of wired or wireless ergonomic boards. All other things being equal, wired models are less expensive. Competitive gamers who rely on split-second responses may prefer the zero-lag of wired keyboards. Wired models also never run out of battery life and have fewer connectivity issues. But wireless keyboards keep your desk less cluttered.

Some ergonomic keyboards come with permanent or removable wrist or palm rests, which can be cushioned or hard. This is another area where opinions diverge: proponents claim they help you maintain a neutral hand position, while detractors say they put pressure on the tendons and can cause wrist pain or even exacerbate conditions like carpal tunnel. Ideally, your palms should be resting, not your wrists, and you might find you like having that support or you may find the pressure uncomfortable.

A closeup shot of an ergonomic keyboard that shows the two sides splitting apart.
Photo by Amy Skorheim / Engadget

All our guides begin with extensive research to figure out what’s out there and what’s worth testing. We consider brands with good reputations that we’ve heard good things about from colleagues and look at keyboard reviews in forums and other trusted publications. For this guide, I looked for keyboards with ergonomic features like tenting, split keys, palm support and so on. I also zeroed in on boards that didn’t require a deep amount of familiarity with the vast and exhaustive world of custom keyboards.

Once I settled on ten boards, I acquired them and used each one for anywhere from a few days to a few weeks. I tried out the remapping and macros software and considered the comfort, design, price and durability of each model before arriving at picks I think will work best for the most people out there. For subsequent updates to this guide, I have continued to acquire and test out new keyboards as they come on the market, adding and replacing the top picks as warranted. If and when Microsoft ergonomic keyboards, like the Sculpt, come back on the market, as a collaboration with Incase has promised, I'll try those models, too. 

I first tried out the Naya Create during CES 2025 and was immediately smitten with the design. It’s a deliriously well-made fully-split keyboard with built-in modules at each thumb. You can swap in a trackball, dial, trackpad and the Float module — a dial/joystick combo for manipulating 3D imagery.

Each half of the board hinges in two places for minutely customizable center tenting. It has low profile keys with responsive yet quiet mechanical switches. It works wirelessly or corded, has thumb cluster keys and, of course, it’s all fully programmable. It's lovely to type on and the thumb clusters and modules make it easy to keep your fingers in the home position to minimize repetitive travel.

I’m still in the process of testing the board, and working with Naya’s co-founder to get the modules customized to my liking. At $500 to $700, it’s not cheap. It’s also a still very new device from a small company, so I’m waiting to give it a proper assessment until the board is fully set up properly. In the meantime, batches of the Naya Create keep selling out, so it’s apparent I’m not the only one who sees this board’s potential.

If you want something fully split with thumb clusters and a columnar layout but that’s a little less minimal than the Zsa Voyager— and wireless to boot — the Advantage 360 from Kinesis, makers of the popular Advantage 2 is a good one to check out. It looks like it comes from an ‘80s-era IBM office, but is somehow also from the future. The tenting goes from low to intense and the key well curves concavely to meet your fingers where they naturally land. The 360 is per-key programmable, works with layers and has four macros keys.

For a mechanical Alice keyboard with both wireless and wired capabilities, the Periboard 835 is a good pick. The Mac and Windows-compatible board has a solid build, low profile switches, RGB lighting, comfortable tenting and a few extra programmable keys.

I remember wondering if something like the Goldtouch Elite Adjustable existed when I first started testing ergonomic keyboards. It didn’t at the time, as far as I could tell, but now a connected yet adjustable split board is indeed a product you can buy. It’s a solidly-built board and the ball joint connecting the two halves feels like it will put up with a lot of use. A squeeze of the lever at the top of the keys lets you set the board just how you like, adjusting both the vertical tenting and the angle between the two halves. There’s no programming to speak of, just the ability to swap a few function keys like print screen and home.

Unfortunately, the tenting doesn’t work for me. Because of the extra keys at the outer edges, raising the middle edges upwards lifts the center keys considerably, which brings my wrists and forearms off the desk instead of letting them rest. Holding them like that created extra neck and shoulder strain on my part, which is sort of the opposite of the goal. But if you’re not into tenting anyway and want a flat, Alice-split board with an adjustable splay, this works quite well.

The idea behind the Kinesis Form Split Touchpad Keyboard is pretty ergonomic: put the trackpad between the two halves and minimize travel for your mouse hand. The distance between the two puts your elbows at a comfortable distance and keeps your wrist nearly in-line with your forearms. The build is excellent, with low profile mechanical switches that feel smooth and just the right amount of clacky. The trackpad is responsive, but gestures only work with Windows computers. Even dragging and dropping doesn’t work on a Mac here, so I don’t see Apple users getting much use out of the board. I also found myself wishing for the slightest rotation of the keys — though they’re a good distance apart, a slight angle would keep my wrists fully unbent. There’s no tenting or negative tilt either, both of which could help a bit more, ergonomically speaking.

While it's a perfectly fine and affordable Bluetooth keyboard, the Logitech Wave has minimal ergonomics. The keys rise up slightly in the middle and there's a comfortable wrist rest attached, but the layout is the same as any other keyboard, with no splitting of the keys to open up your arms or keep your wrists straight.

Most ergonomic keyboards fall into two categories: fully split which separates the board into two pieces, and unibody split, also known as an Alice design, which angles the keys outward at the bottom. When the keys are rotated outward or split into two halves, it allows for a wider spread between your elbows for a more relaxed typing position. Other ergonomic features, such as thumb clusters, center tenting and negative tilting are sometimes added to either type of board.

Since every person is different, there’s no one best ergonomic keyboard layout. The standard QWERTY layout is what most people are used to. The Dvorak, Colemak and Workman layouts rearrange the board to put the more commonly used letters closer to the home-key position. All three are intended to minimize your finger movements. That may indeed feel more comfortable and less fatiguing, but people used to the QWERTY layout will likely need to relearn how to type.

You might feel some relief with a fully split keyboard if you find yourself tensing up at the shoulders as you type on a standard board. Putting some distance between your hands may allow your chest to stay more open, which for some is an easier position to maintain. You may also appreciate being able to place your mouse or trackpad between the two halves of the board to minimize the distance your cursor hand needs to travel.

That depends on the type of keyboard. Since the Alice-split design simply rotates the keys apart, typing on it feels fairly similar to the regular keyboards you’re already used to. A fully split board will take a little more adjustment, particularly if it uses thumb clusters. The enter, shift and control buttons may now be operated by your thumbs instead of your other fingers and that can be tough to get used to. It took me a full month to get completely comfortable with a fully split keyboard with thumb clusters. But now, I prefer it to typing on regular boards.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-ergonomic-keyboard-130047982.html?src=rss

Roku releases its line of premium-ish TVs with Mini LED backlighting

Roku has released a line of TVs called the Pro Series after first unveiling the collection at this year’s CES. These televisions are packed with tech, with the standout feature being Mini LED backlighting for better brightness and contrast. The 4K TVs also boast QLED panels, HDR10+, Dolby Vision and a responsive refresh rate of 120Hz. The company’s calling them the “ultimate TVs” for streaming.

To that end, the quad-core processor should allow for snappier menu navigation and for apps to launch quickly, so you can spend less time waiting on a load screen and more time binging Hulu’s Shogun while scarfing down a big bowl of popcorn. They're also Wi-Fi 6 capable, which comes in handy when streaming 4K content.

On the audio side of things, the Pro Series models include side-firing Dolby Atmos speakers for a “wide, cinematic sound.” The TVs integrate nicely with wireless soundbars, speakers and subwoofers, in addition to wired variants. Each model also features Bluetooth for connecting wireless headphones, to prevent spoilers from seeping into every corner of the house. They come with a refreshed remote control that includes motion-activated backlit buttons, USB-C charging and new shortcut options.

The Pro Series TVs feature a new neural processing unit (NPU) that allows for some nifty OS features. Smart Picture Max uses AI to automatically adjust the best picture mode for a particular piece of content, refining the color, sharpness and motion as required. This carries over to brightness, which also automatically adjusts depending on room lighting.

While Smart Picture Max might be tied to the Pro Series line of TVs, due to the updated NPU, there are more OS features coming to all Roku panels. The company’s televisions will soon get something called Backdrops, which are basically just fancy screensavers pulled from a wide catalog of popular artwork or via uploaded images. This won’t exactly turn a Roku into a Samsung Frame TV, but it’s a start.

The Roku Backdrops feature in action.
Roku

Roku TVs are also getting deep integration with IMDB in a forthcoming OS update. This will provide data sourced from the site as you scroll through potential shows and movies to watch. Finally, the mobile app is receiving a comprehensive upgrade, complete with a streamlined design, better search and new content categories.

The Pro Series line is available now from Best Buy, Amazon and Walmart. Prices start at $900 for the 55-inch model and rise up to $1,700 for the chunky 75-inch version. There’s also a wall-mount kit available for $100.

This article originally appeared on Engadget at https://www.engadget.com/roku-releases-its-line-of-premium-ish-tvs-with-mini-led-backlighting-130047599.html?src=rss

The Fallout TV series is V.A.T.S. (a very awesome TV show)

Fallout’s transition to TV starts with a bang (or three depending on how you’re counting). But even after the show emerges from the vault, the hits keep coming. That’s because unlike a lot of other video game adaptations that receive a thin veneer designed to appeal to fans of the source material, the essence of Fallout runs so deep throughout this series it could weather an atomic blast. Its characters are magnetic and its visuals are downright impressive. But most importantly, just like HBO’s The Last of Us, Fallout is more than just a video game adaptation. It’s a really good show in its own right – an apocalyptically good one at that.

The first thing that stands out about the show is just how good it looks. Every set and costume is packed with detail. The clean blues and yellow of vaultsuits are the perfect counterpoint to the dilapidated buildings and shaggy clothes of surface dwellers, which look so grimy you can almost feel the rads coming out of your screen. Meanwhile, Fallout’s Power Armor might be some of the best-looking live-action mech-suits this side of Pacific Rim. Locations are also incredibly diverse and fleshed out while still paying homage to the franchise that inspired them. The settlement of Filly looks almost exactly how I imagine Megaton might appear in real life, you know, aside from having a massive bomb in the middle of town. The show’s audio is also a treat, right down to the crunchy sounds of analog electronics and all the rockin’ oldies that wafting in the background (including an obligatory playing of the Inkspots’s “I don’t want to set the world on fire”).

The Power Armor in the Fallout TV series looks incredibly good.
Courtesy of Prime Video

I really liked how all the show’s easter eggs and references to the video game never felt forced. Iconic gadgets like the Pipboy help build the world while simultaneously pushing the plot forward. Even its cinematography makes callbacks to the game with slow-mo that evokes the V.A.T.S. mechanic during firefights. And all the little critters Fallout fans love and hate like rad roaches, irradiated bears and a very good canine companion make appearances that feel right at home.

Of course, all this would simply be window dressing without characters that bring the world to life. And once again the show doesn’t disappoint. As a vault dweller, Lucy MacLean (played Ella Purnelle) is the perfect foil to ease us into the world of Fallout. As she explores and adapts to the surface, we get to meet an incredible cast of characters who highlight the struggles and revel in the weirdness of a post-doomsday world. I also need to call out the casting of Walton Goggins as the Ghoul, which feels like an especially enlightened choice. This man was made for this role, and even considering some of his previous appearances in Justified and The Hateful Eight, this might be his most engaging performance yet.

Walton Goggins as the Ghoul in the Fallout TV series
Courtesy of Prime Video

The most impressive thing about the Fallout show is how it balances several different stories with grace and intrigue. So often when you have branching plotlines, one arc drags while the others shine. But in Fallout, they are woven together so well that even if one scene goes long, the show on the whole never bores. Now I will admit that those new to the franchise may need to be a bit more patient, as Maximus’ arc and the story surrounding the Brotherhood of Steel takes some time to get rolling.

Perhaps the biggest issue with Fallout is its brutality. This is not a series for the faint of heart. Warning: There is some animal cruelty and there’s so much gore that a regular bullet wound seems tame in comparison. It’s also important to mention that the jump from pixels to live action adds even more impact to this. But coming from a franchise that’s reveled in crass and crudeness since the beginning, it would feel weird any other way.

The Brotherhood of Steel from the Fallout TV series
Courtesy of Prime Video

As a fan of the franchise, there’s always a little trepidation when a game tests the waters of a new medium. But Fallout has absolutely nailed it. And looking back, it probably shouldn’t have been a surprise, because unlike Street Fighter or Mortal Kombat whose stories always felt like afterthoughts, it was the world and the characters of Fallout that kept people coming back to the wasteland. While the game may have provided the blueprint to make the show a success, this adaptation can stand on its own.

The Fallout series is available to stream today starting at 9PM ET on Amazon Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/the-fallout-tv-series-is-a-very-awesome-tv-show-130039789.html?src=rss

The Fallout TV series is V.A.T.S. (a very awesome TV show)

Fallout’s transition to TV starts with a bang (or three depending on how you’re counting). But even after the show emerges from the vault, the hits keep coming. That’s because unlike a lot of other video game adaptations that receive a thin veneer designed to appeal to fans of the source material, the essence of Fallout runs so deep throughout this series it could weather an atomic blast. Its characters are magnetic and its visuals are downright impressive. But most importantly, just like HBO’s The Last of Us, Fallout is more than just a video game adaptation. It’s a really good show in its own right – an apocalyptically good one at that.

The first thing that stands out about the show is just how good it looks. Every set and costume is packed with detail. The clean blues and yellow of vaultsuits are the perfect counterpoint to the dilapidated buildings and shaggy clothes of surface dwellers, which look so grimy you can almost feel the rads coming out of your screen. Meanwhile, Fallout’s Power Armor might be some of the best-looking live-action mech-suits this side of Pacific Rim. Locations are also incredibly diverse and fleshed out while still paying homage to the franchise that inspired them. The settlement of Filly looks almost exactly how I imagine Megaton might appear in real life, you know, aside from having a massive bomb in the middle of town. The show’s audio is also a treat, right down to the crunchy sounds of analog electronics and all the rockin’ oldies that wafting in the background (including an obligatory playing of the Inkspots’s “I don’t want to set the world on fire”).

The Power Armor in the Fallout TV series looks incredibly good.
Courtesy of Prime Video

I really liked how all the show’s easter eggs and references to the video game never felt forced. Iconic gadgets like the Pipboy help build the world while simultaneously pushing the plot forward. Even its cinematography makes callbacks to the game with slow-mo that evokes the V.A.T.S. mechanic during firefights. And all the little critters Fallout fans love and hate like rad roaches, irradiated bears and a very good canine companion make appearances that feel right at home.

Of course, all this would simply be window dressing without characters that bring the world to life. And once again the show doesn’t disappoint. As a vault dweller, Lucy MacLean (played Ella Purnelle) is the perfect foil to ease us into the world of Fallout. As she explores and adapts to the surface, we get to meet an incredible cast of characters who highlight the struggles and revel in the weirdness of a post-doomsday world. I also need to call out the casting of Walton Goggins as the Ghoul, which feels like an especially enlightened choice. This man was made for this role, and even considering some of his previous appearances in Justified and The Hateful Eight, this might be his most engaging performance yet.

Walton Goggins as the Ghoul in the Fallout TV series
Courtesy of Prime Video

The most impressive thing about the Fallout show is how it balances several different stories with grace and intrigue. So often when you have branching plotlines, one arc drags while the others shine. But in Fallout, they are woven together so well that even if one scene goes long, the show on the whole never bores. Now I will admit that those new to the franchise may need to be a bit more patient, as Maximus’ arc and the story surrounding the Brotherhood of Steel takes some time to get rolling.

Perhaps the biggest issue with Fallout is its brutality. This is not a series for the faint of heart. Warning: There is some animal cruelty and there’s so much gore that a regular bullet wound seems tame in comparison. It’s also important to mention that the jump from pixels to live action adds even more impact to this. But coming from a franchise that’s reveled in crass and crudeness since the beginning, it would feel weird any other way.

The Brotherhood of Steel from the Fallout TV series
Courtesy of Prime Video

As a fan of the franchise, there’s always a little trepidation when a game tests the waters of a new medium. But Fallout has absolutely nailed it. And looking back, it probably shouldn’t have been a surprise, because unlike Street Fighter or Mortal Kombat whose stories always felt like afterthoughts, it was the world and the characters of Fallout that kept people coming back to the wasteland. While the game may have provided the blueprint to make the show a success, this adaptation can stand on its own.

The Fallout series is available to stream today starting at 9PM ET on Amazon Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/the-fallout-tv-series-is-a-very-awesome-tv-show-130039789.html?src=rss

US bill proposes AI companies list what copyrighted materials they use

The debate over using copyrighted materials in AI training systems rages on — as does uncertainty over which works AI even pulls data from. US Congressman Adam Schiff is attempting to answer the latter, introducing the Generative AI Copyright Disclosure Act on April 9, Billboard reports. The bill would require AI companies to outline every copyrighted work in their datasets.

"AI has the disruptive potential of changing our economy, our political system, and our day-to-day lives. We must balance the immense potential of AI with the crucial need for ethical guidelines and protections." said Congressman Schiff in a statement. He added that the bill "champions innovation while safeguarding the rights and contributions of creators, ensuring they are aware when their work contributes to AI training datasets. This is about respecting creativity in the age of AI and marrying technological progress with fairness." Organizations such as the Recording Industry Association of America (RIAA), SAG-AFTRA and WGA have shown support for the bill.

If the Generative AI Copyright Disclosure Act passes, companies would need to file all relevant data use to the Register of Copyrights at least 30 days before introducing the AI tool to the public. They would also have to provide the same information retroactively for any existing tools and make updates if they considerably altered datasets. Failure to do so would result in the Copyright Office issuing a fine — the exact number would depend on a company's size and past infractions. To be clear, this wouldn't do anything to prevent AI creators from using copyrighted work, but it would provide transparency on which materials they've taken from. The ambiguity over use was on full display in a March Bloomberg interview with OpenAI CTO Mira Murati, who claimed she was unsure if the tool Sora took data from YouTube, Facebook or Instagram posts.

The bill could even give companies and artists a clearer picture when speaking out against or suing for copyright infringement — a fairly common occurrence. Take the New York Times, which sued OpenAI and Microsoft for using its articles to train chatbots without an agreement or compensation, or Sarah Silverman, who sued OpenAI (a frequent defendant) and Meta for using her books and other works to train their AI models.

The entertainment industry has also been leading calls for AI protections. AI regulation was a big sticking point in the SAG-AFTRA and WGA strikes last year, ending only when detailed policies around AI went into their contracts. SAG-AFTRA has recently voiced its support for California bills requiring consent from actors to use their avatars and from heirs to make AI versions of deceased individuals. It's no surprise that Congressman Schiff represents California's 30th district, which includes Hollywood, Burbank and Universal City.

Musicians are echoing their fellow creatives, with over 200 artists signing an open letter in April that calls for AI protections, the Guardian reported. "This assault on human creativity must be stopped," the letter, issued by the Artist Rights Alliance, states. "We must protect against the predatory use of AI to steal professional artists' voices and likenesses, violate creators' rights, and destroy the music ecosystem." Billie Eilish, Jon Bon Jovi and Pearm Jam were among the signatories. 

This article originally appeared on Engadget at https://www.engadget.com/us-bill-proposes-ai-companies-list-what-copyrighted-materials-they-use-123058589.html?src=rss

US bill proposes AI companies list what copyrighted materials they use

The debate over using copyrighted materials in AI training systems rages on — as does uncertainty over which works AI even pulls data from. US Congressman Adam Schiff is attempting to answer the latter, introducing the Generative AI Copyright Disclosure Act on April 9, Billboard reports. The bill would require AI companies to outline every copyrighted work in their datasets.

"AI has the disruptive potential of changing our economy, our political system, and our day-to-day lives. We must balance the immense potential of AI with the crucial need for ethical guidelines and protections." said Congressman Schiff in a statement. He added that the bill "champions innovation while safeguarding the rights and contributions of creators, ensuring they are aware when their work contributes to AI training datasets. This is about respecting creativity in the age of AI and marrying technological progress with fairness." Organizations such as the Recording Industry Association of America (RIAA), SAG-AFTRA and WGA have shown support for the bill.

If the Generative AI Copyright Disclosure Act passes, companies would need to file all relevant data use to the Register of Copyrights at least 30 days before introducing the AI tool to the public. They would also have to provide the same information retroactively for any existing tools and make updates if they considerably altered datasets. Failure to do so would result in the Copyright Office issuing a fine — the exact number would depend on a company's size and past infractions. To be clear, this wouldn't do anything to prevent AI creators from using copyrighted work, but it would provide transparency on which materials they've taken from. The ambiguity over use was on full display in a March Bloomberg interview with OpenAI CTO Mira Murati, who claimed she was unsure if the tool Sora took data from YouTube, Facebook or Instagram posts.

The bill could even give companies and artists a clearer picture when speaking out against or suing for copyright infringement — a fairly common occurrence. Take the New York Times, which sued OpenAI and Microsoft for using its articles to train chatbots without an agreement or compensation, or Sarah Silverman, who sued OpenAI (a frequent defendant) and Meta for using her books and other works to train their AI models.

The entertainment industry has also been leading calls for AI protections. AI regulation was a big sticking point in the SAG-AFTRA and WGA strikes last year, ending only when detailed policies around AI went into their contracts. SAG-AFTRA has recently voiced its support for California bills requiring consent from actors to use their avatars and from heirs to make AI versions of deceased individuals. It's no surprise that Congressman Schiff represents California's 30th district, which includes Hollywood, Burbank and Universal City.

Musicians are echoing their fellow creatives, with over 200 artists signing an open letter in April that calls for AI protections, the Guardian reported. "This assault on human creativity must be stopped," the letter, issued by the Artist Rights Alliance, states. "We must protect against the predatory use of AI to steal professional artists' voices and likenesses, violate creators' rights, and destroy the music ecosystem." Billie Eilish, Jon Bon Jovi and Pearm Jam were among the signatories. 

This article originally appeared on Engadget at https://www.engadget.com/us-bill-proposes-ai-companies-list-what-copyrighted-materials-they-use-123058589.html?src=rss

Cruise’s robotaxis return to Arizona roads

Cruise will start re-deploying its autonomous vehicles after a major upheaval last year that led to a pause in its operations, the loss of its CEO and the dismissal of a big chunk of its workforce, including several executives. In a blog post on its website, the GM subsidiary said it's resuming its manual driving activities in order to gather road information and create maps for its autonomous vehicles. The first fleet of Cruise vehicles to go out on the road again will be deployed in Phoenix, Arizona, though the company plans to expand to other cities as it continues to "engage with officials and community leaders."

If you'll recall, Cruise suspended all its driverless operations a few weeks after an incident in California, wherein one of its robotaxis ran over and dragged a pedestrian who was hurled onto its path after being hit by another vehicle. Both the California DMV and the California Public Utilities Commission revoked its licenses to operate in the state due to that incident and other safety-related issues. By November last year, Cruise also suspended manned robotaxi rides as part of an expanded safety probe conducted by an independent consulting firm. 

Kyle Vogt, the company's co-founder and CEO, resigned shortly after that. The company also dismissed nine key executives following an allegation by authorities that Cruise withheld a video showing the victim in the California incident pinned underneath its vehicle. In December, the robotaxi-maker laid off 24 percent of its workforce, which was around 900 personnel. The Intercept also reported last year that it saw internal safety assessment materials concluding that Cruise's vehicles had problems recognizing children. 

Cruise said in its post that it's been conducting testing on closed courses over the past few months as it works on rebuilding trust. All the robotaxis heading to Phoenix will be human-driven vehicles without autonomous systems engaged. Its ultimate goal, of course, is to deploy fully driverless vehicles again, but the company didn't say if it has a target date and didn't share a timeline if it does have one. 

This article originally appeared on Engadget at https://www.engadget.com/cruises-robotaxis-return-to-arizona-roads-120038794.html?src=rss

Cruise’s robotaxis return to Arizona roads

Cruise will start re-deploying its autonomous vehicles after a major upheaval last year that led to a pause in its operations, the loss of its CEO and the dismissal of a big chunk of its workforce, including several executives. In a blog post on its website, the GM subsidiary said it's resuming its manual driving activities in order to gather road information and create maps for its autonomous vehicles. The first fleet of Cruise vehicles to go out on the road again will be deployed in Phoenix, Arizona, though the company plans to expand to other cities as it continues to "engage with officials and community leaders."

If you'll recall, Cruise suspended all its driverless operations a few weeks after an incident in California, wherein one of its robotaxis ran over and dragged a pedestrian who was hurled onto its path after being hit by another vehicle. Both the California DMV and the California Public Utilities Commission revoked its licenses to operate in the state due to that incident and other safety-related issues. By November last year, Cruise also suspended manned robotaxi rides as part of an expanded safety probe conducted by an independent consulting firm. 

Kyle Vogt, the company's co-founder and CEO, resigned shortly after that. The company also dismissed nine key executives following an allegation by authorities that Cruise withheld a video showing the victim in the California incident pinned underneath its vehicle. In December, the robotaxi-maker laid off 24 percent of its workforce, which was around 900 personnel. The Intercept also reported last year that it saw internal safety assessment materials concluding that Cruise's vehicles had problems recognizing children. 

Cruise said in its post that it's been conducting testing on closed courses over the past few months as it works on rebuilding trust. All the robotaxis heading to Phoenix will be human-driven vehicles without autonomous systems engaged. Its ultimate goal, of course, is to deploy fully driverless vehicles again, but the company didn't say if it has a target date and didn't share a timeline if it does have one. 

This article originally appeared on Engadget at https://www.engadget.com/cruises-robotaxis-return-to-arizona-roads-120038794.html?src=rss

Boost Mobile’s Deion Sanders-themed Moto Razr is a gold-rimmed motivation machine

Hey, you! Yes. you. Do you need some extra motivation to reach your goals or just to get your chores done? Then perhaps you could use some inspiring words from one of the most successful multisport athletes of all time, direct to your foldable telephone.

Boost Mobile will soon offer a limited-edition, Deion Sanders-themed Moto Razr. The phone has a black and gold finish (which kind of looks nice?), along with Sanders' "You Gotta Believe" mantra and his signature. If that's not enough to get you chasing after your dreams, you'll also receive weekly motivational messages from Sanders (aka Coach Prime).

Sanders played in the NFL and MLB simultaneously. He's the only athlete ever to play in a Super Bowl — which he won twice — and the World Series. If anyone knows a thing or two about success, it's this guy. 

So if you're looking for some words of wisdom to help you take the next step toward your life, love, work and/or fitness goals, having Sanders deliver them straight to your phone might be the way to go if you're so inclined. Boost hasn't revealed how much the phone will cost, but for a certain person, it may be simply priceless. For everyone else, there's YouTube.

This article originally appeared on Engadget at https://www.engadget.com/boost-mobiles-deion-sanders-themed-moto-razr-is-a-gold-rimmed-motivation-machine-120016650.html?src=rss

Boost Mobile’s Deion Sanders-themed Moto Razr is a gold-rimmed motivation machine

Hey, you! Yes. you. Do you need some extra motivation to reach your goals or just to get your chores done? Then perhaps you could use some inspiring words from one of the most successful multisport athletes of all time, direct to your foldable telephone.

Boost Mobile will soon offer a limited-edition, Deion Sanders-themed Moto Razr. The phone has a black and gold finish (which kind of looks nice?), along with Sanders' "You Gotta Believe" mantra and his signature. If that's not enough to get you chasing after your dreams, you'll also receive weekly motivational messages from Sanders (aka Coach Prime).

Sanders played in the NFL and MLB simultaneously. He's the only athlete ever to play in a Super Bowl — which he won twice — and the World Series. If anyone knows a thing or two about success, it's this guy. 

So if you're looking for some words of wisdom to help you take the next step toward your life, love, work and/or fitness goals, having Sanders deliver them straight to your phone might be the way to go if you're so inclined. Boost hasn't revealed how much the phone will cost, but for a certain person, it may be simply priceless. For everyone else, there's YouTube.

This article originally appeared on Engadget at https://www.engadget.com/boost-mobiles-deion-sanders-themed-moto-razr-is-a-gold-rimmed-motivation-machine-120016650.html?src=rss