Adventure Time is coming back with a movie and two spinoff series

It looks like the sun hasn’t quite set on Finn, Jake, Marceline, Princess Bubblegum and the rest of the post-apocalyptic gang. The iconic cartoon Adventure Time is coming back in a big way, according to a report by Variety.

Cartoon Network Studios is working on three new entries in the franchise, one movie and two TV shows. There are no plot details regarding the movie, which makes sense given the end of the show and those follow-up specials, but there’s a bunch of talented people behind the scenes.

Rebecca Sugar is back, who made many of the best episodes of the original run before creating Steven Universe. The same goes for Adam Muto, the showrunner throughout the latter half of the series, and Over the Garden Wall co-creator Patrick McHale. We don’t have any release date or platform information for the movie, but it’ll likely stream on Max.

Adventure Time: Side Quests is a kids' show that looks similar in theme to the early seasons of the OG series. It stars a younger Finn and Jake as they get their start in adventuring throughout the Land of Ooo. This won’t be a heavily serialized show. It’ll mostly be standalone episodes starring earlier versions of beloved characters, like The Ice King. Nate Cash, who was an animator on the original series, is attached to this one.

Finally, there’s Adventure Time: Heyo BMO. This show won’t just be for kids, it’s being made for preschoolers. As the name indicates, it stars everyone’s favorite sentient portable gaming console, BMO. An early promotional still indicates that the animation will be some sort of riff on claymation. Adam Muto will also be involved with this project. 

It looks like there’s something here for everyone. The movie should please adults who grew up on the show. Side Quests is for kids, like the original Adventure Time was at first, and Heyo BMO is for preschool-aged children. Also, Max recently greenlit the alt-universe spinoff Fionna and Cake for a second season. The adventure truly will never end! For the record, I’m here for it.

This article originally appeared on Engadget at https://www.engadget.com/adventure-time-is-coming-back-with-a-movie-and-two-spinoff-series-163357706.html?src=rss

Solo Stove fire pit bundles are up to $110 off right now

Summer nights are ideal for gathering around a fire pit — but smoke in your eyes is less than fun. Solo Stove makes stainless steel numbers that minimize the smoke thanks to a double wall design that recirculates the air and reburns the particulate, resulting in less of it getting in your face and in your hair. If you've got an outdoor space that could use a little night time fire ambiance, now is a good time to get a Solo Stove as the company is hosting a sale on bundles of its more popular models. That includes the Ranger Essential Bundle for $210 instead of $320 (a $110 discount).

The Ranger is billed as the portable model — big enough for people to gather around, but at 15-inches across, you can easily take it with you on camping trips and the like. The bundle includes the stove ($230 at full price on its own) plus a stand to give the stove a little lift, an ash plate for easier cleanup, a lid to keep the rain out and a carry case to help with portability. 

The bundle comes as part of a larger Father's Day sale, with discounts across the site, including a set based around the mid-sized, 19.5-inch Bonfire for $80 off at $340. The largest stove, the 30-inch diameter Canyon, is part of a bundle that's seeing the smallest discount, with $20 off to make it $820. Whichever size you go for, we think you'll enjoy the mostly smoke free experience — and recommend it in our guide to outdoor gear. One of our favorite pizza ovens from that same guide, the Solo Pi dual fuel is also on sale, for $70 off the starter bundle (it's now $380). 

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This article originally appeared on Engadget at https://www.engadget.com/solo-stove-fire-pit-bundles-are-up-to-110-off-right-now-161521027.html?src=rss

News on social media is a fractured mess, Pew study indicates

Pew Research and the Knight Foundation just put out a pair of lengthy reports on how Americans are experiencing news and politics on social media. There are a number of noteworthy stats in the research but, for me, it mostly underscores that news distribution is kind of a mess.

It’s not that news has disappeared from X, TikTok, Facebook and Instagram, but the way that most users are encountering news content is vastly different from platform to platform. And much of what people say they are seeing is not coming from journalists and media organizations but influencers other unconnected accounts.

Perhaps unsurprisingly, the researchers found that most people aren’t on social media to follow news. A minority of TikTok (41 percent), Instagram (33 percent) and Facebook (37 percent) users reported that “getting news” was a “major or minor” reason they used the platform. X, as Pew points out, was a notable exception, with 65 percent of people reporting news as a reason they use the service.

That may not be especially surprising, given Twitter’s long-running reputation as a news source and Meta’s more recent shift away from the media industry. And even though majorities of Facebook, Instagram and TikTok said they didn’t seek out news, most people reported that they see some kind of news-related content on the platforms.

But when you dig into the kind of news participants say they see, the top categories were opinions and “funny posts” about current events. Look at the breakdown below: opinions and funny posts were significantly more prevalent than news articles or “information about a breaking news event” on every platform. (Again, the only exception was X, where people said they see articles at roughly the same rate as “funny posts” about the news.)

Most of the news-related content people see is opinions and funny posts.
Pew research

It’s also striking to consider the sources for news-related posts reported by the study's participants. On every platform except X, the top source of news and news-related content is not journalists or media orgs. On Facebook and Instagram, it’s friends and family, and on TikTok it’s “other people.” The “other people” category is also quite high for X, with 75 percent saying they see news from these accounts. This suggests that much of the news content people see on X and TikTok is being driven by those platforms’ recommendation algorithms.

News sources looks very different on each platform.
Pew Research

While Pew typically repeats the same sorts of studies at regular intervals, allowing readers to extrapolate trends over time, this study is brand new, so unfortunately, we don’t have historical data to compare all these stats to. But they do broadly reflect what many in the media industry have been experiencing over the last few years. Publishers are getting far less traffic from social media, and news is increasingly filtered through influencers, meme creators and random algorithmically-surfaced accounts. It’s also worth noting that for every platform, most people said that at least “sometimes” they see inaccurate news. And for X, which had the biggest share of news consumers and people seeing journalistic content, 86 percent of participants reported seeing news that “seems inaccurate.”

The report’s authors don’t draw a conclusion about what this all means in general, let alone in an election year when there is increasing anxiety about the spread of AI-fueled misinformation. But the report suggests that finding reliable and accurate news on social media is far from straightforward.

This article originally appeared on Engadget at https://www.engadget.com/news-on-social-media-is-a-fractured-mess-pew-study-indicates-140001507.html?src=rss

X is officially making likes (mostly) private for everyone

Thanks to X showing what its users "like" on its platform, politicians and public personalities have been caught looking at salacious and unsavory tweets in the past. Now, the platform formerly known as Twitter is making likes mostly private, and according to company chief Elon Musk, it's an important change so that people can "like posts without getting attacked for doing so." The company originally launched the ability to hide the likes tab as a perk for X Premium subscribers last year. "[K]eep spicy likes private," X said when it announced the new feature. 

In a new tweet, X's Engineering account has revealed that the social network is making likes private for everyone this week. Users will no longer be able to see who liked someone else's post, which means likes on the platform will no longer cause PR crises for public figures who like sexual, hateful and other unpalatable posts in general. They can still see who liked their tweets, however, along with their like count and other metrics for their own posts. 

This rollout kills one reason for getting a premium subscription, though. The company's advertising revenue took a nosedive last year, and it launched two new tiers for its subscription service to help solve some of its financial woes. The Premium+ tier costs users $16 per month and removes ads from their timelines, while the cheapest tier costs users $3 a month and doesn't come with the website's blue checkmark.

This article originally appeared on Engadget at https://www.engadget.com/x-is-officially-making-likes-mostly-private-for-everyone-035837613.html?src=rss

Dragon Age: The Veilguard is a fantasy epic filled with big decisions

Dragon Age: The Veilguard was given a proper unveiling at Summer Game Fest, with an Ocean’s 11-style intro to the gang of heroes and fantasy character tropes that will make up your cadre. Bioware also invited me to a hands-off demo of Veilguard, where I got to briefly see the character creation setup and the opening chapter of the game, as you join the likes of Varric and other characters from Dragon Ages past.

It does look different, though. I’ve only dipped into the Dragon Age series in the past, but the character style of Dragon Age: The Veilguard (especially in the trailer) looked, initially, like some kind of League Of Legends-style spin-off or even a, gasp, mobile game. There’s undoubtedly a cartoonish spin on characters, although Solas, the primary antagonist (and sadsack elf), seems to be his miserable, mournful self.

The environments we saw during the demo are suitably fantastical. During parts of the game, several vantage points appear to show off all the mystical landmarks. Oh, and a large chunk of the opening chapter is a town under siege by dimensional beasts.

Other significant changes appear in combat. While you’ll still be able to pause to consider tactics and enemy targets in a controller-friendly move, unique attacks for your character can be launched from a quick launch menu while the battle continues around you. It appears that The Veilguard could be more fast-paced than its predecessors.

I watched several battles between Rook, your custom-made character, and allies, including crossbow-wielding Varrik, fan-favorite Harding the scout, and the frostmage (and detective?!) Neve. We weren’t able to issue commands to our allies, but you will be able to in the final game. We watched a rogue build in action, which combined bow attacks with close-quarters dagger moves. If you choose a warrior, expect to focus on defense and heavy strikes, while a mage seems to lean on ranged combat.

It’s an action RPG, though, and you’ll have to work with your party members to strip away armor and protection before doing damage. Parries seem to form the core defense mechanic for rogues, but Veilguard Game Director Corinne Busche noted that, alongside difficultly modes, there are custom difficulty settings you can make fast-twitch battle mechanics more forgiving.

While we only got a brief look at the character creation process, you’ll be able to choose from different voices, fantasy races, and even a cool triangular ‘build’ generator for the body of your character. The dadbod dwarf mage of your dreams is, finally, here.

For fans of the series, though, the latest installment is aimed at expanding the world you probably already love. Areas and spots mentioned in passing in previous games will open up for exploration later in the game, we’re promised. When crafting a character, you’ll be able to flesh them out with one of several back-stories, which will often tap into groups and organizations from the series’ past. They’ll also get referenced by both your companions and other characters in-game when relevant. Neve and our build of Rook had a connection through a group in Rook’s past.

The decision wheel is here, too. While the battles and the monsters and the dragons are a core part of Dragon Age, the series is best known for letting players take the story into their own hands, making decisions, forgiving enemies (or not) and more. That looks like it’ll be a core part again of Veilguard. As Rook reacts to Varrik’s approach to Solas, as he wields dimensional forces, you can say it’s a bad idea, and your companions will act accordingly. Was it a bad idea? You’ll have to wait for the release, which is sometime in fall 2024.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/dragon-age-the-veilguard-is-a-fantasy-epic-filled-with-big-decisions-150030570.html?src=rss

Thrasher, the psychedelic game from the artist behind Thumper, arrives in July

Thrasher, which its developers describe as a "mind-melting arcade action odyssey," will be available for the Meta Quest and the Apple Vision Pro on July 25. The SteamVR version will follow at a later date. Thrasher was first announced at The Game Awards last year as a new project by Brian Gibson, who was the artist and composer behind the nightmare-inducing rhythm game Thumper. For Thrasher, Gibson teamed up with Mike Mandel, known for working on games like Rock Band VR and Fuser, who took charge of the coding and research and development. 

The player takes control of a space eel in Thrasher, which they have to guide with "fast-paced gesture controls" through unsettling landscapes, so that it can evolve and defeat a cosmic baby god by the end of their journey. Based on the images and teasers the developers have released so far, the game's environments truly do look mind-bending with their psychedelic neon colors and their geometric patterns. Even the eel's powers sound trippy: Players can fight bosses with a rainbow spray of bullets or bulldoze environment elements in a blaze of color and light. 

The developers said that Thrasher's "music, visuals, and gameplay mesh into one transcendent experience" for the player. While the virtual reality version offers the most immersive option for gamers, Thrasher is also expected to be available for consoles and PC in the future

This article originally appeared on Engadget at https://www.engadget.com/thrasher-the-psychedelic-game-from-the-artist-behind-thumper-arrives-in-july-133026724.html?src=rss

Just Dance VR is coming to Meta Quest headsets in October

If you think Just Dance would be a great addition to your library of virtual reality games and experiences, then mark this date: October 15. 2024. Ubisoft is launching Just Dance VR: Welcome to Dancity that day for the Meta Quest 2, Meta Quest Pro and Meta Quest 3. You'll be able to customize your avatars for the game and choose your own body shape, facial expression, skin color, hair and outfit. Once you're done creating a virtual version of yourself, you can enter the Dancity social hub to meet other players. 

You'll also have your own "apartment" in game, where you can dance with up to six players or do other interactive activities with the group, like play basketball. The game will let you send emote stickers to players who aren't in your friends list, but you can do voice chats with dancers who are. Welcome to Dancity features 360-degree environments and what Ubisoft describes as an "all-new gameplay with two-hand scoring."

You'll be able to dance to 25 hit and original songs at launch, including Don't Stop Me Now by Queen, Bad Liar by Selena Gomez, Starships by Nicki Minaj and Call Me Maybe by Carly Rae Jepsen. As UploadVR notes, the game was supposed to be exclusively available to Pico headsets. However, after the ByteDance-owned company laid off a big portion of its workforce, Ubisoft started working with a new partner (Meta) to develop the game.

This article originally appeared on Engadget at https://www.engadget.com/just-dance-vr-is-coming-to-meta-quest-headsets-in-october-043151830.html?src=rss

Apple redesigned the Photos app in iOS 18 to intelligently organize your memories

Apple’s iOS 18 update — which the company described as the "biggest ever" — will bring major changes for the Photos app. The company previewed the redesigned, which, among other things, automatically organizes all your photos around memorable moments like trips and events. 

The new version will ditch the app's current tabbed layout in favor of a single screen where you can view all your photos, albums and memories in one place. The familiar grid view of all your images will live at the top of the app, with intelligently organized “collections” below. 

The redesigned Photos app arriving in iOS 18.
Apple

Apple is also making the app smarter with its new collections, which will sort your photos into album-like views based things like on recent trips and the people you spend the most time with. The feature is a bit like the existing "memories" feature in photos, in that it groups like images together and can autoplay them when you want to revisit the moment. (Though, unlike memories, collections don't include sound effects and animations.) 

Photos is also more customizable with the ability to pin collections to a dedicated section of the app. And new filtering abilities will make it easier to look for specific types of pictures or weed out screenshots while browsing. 

The Photos app will also benefit from Apple's new AI abilities in iOS. Photos is getting AI-powered image editing with a new "Clean Up" editing tool that can remove background objects similar to Google's "magic eraser" feature. You'll also be able to create custom stories based on your photos with a new memories feature that allows you to type a description of the moment you want to capture. "Apple Intelligence will pick out the best photos and videos based on the description, craft a storyline with chapters based on themes identified from the photos, and arrange them into a movie with its own narrative arc," the company says. 

The new redesigned Photos app will be arriving with the iOS 18 update later this year. 

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/apple-redesigned-the-photos-app-in-ios-18-to-intelligently-organize-your-memories-174959393.html?src=rss

Empire of the Ants will let you explore a photorealistic bug’s life this November

Empire of the Ants, a real-time strategy game with dazzlingly photorealistic insects and other critters, arrives on November 7. Although the game doesn’t sound like it’s exactly a remake, it comes from the same publisher (and draws from the same source material) as the 2000 RTS game of the same name. The new version will be available on PC, PS5 and Xbox Series X/S.

Publisher Microids and developer Tower Five describe the new Empire of the Ants as “a 3D real-time strategy game with progressive difficulty.” Set in Fontainebleau forest, you’ll play as 103,683e, “a determined ant on a mission to protect its colony.” You’ll gather resources, secure outposts, fortify your armies and execute the queen’s plans.

The game was built using Unreal Engine 5 and will have scalable difficulty. The RTS title has a narrative storyline, and its gameplay will adapt to different seasons and day-night cycles.

Gameplay screenshot from the RTS Empire of the Ants. An ant (bottom center, foreground) stands on a ledge overlooking a colony walking below.
Microid / Tower Five

“With Empire of the Ants, every decision is critical, every move is strategic, and every conquest reflects your skill in exploring a world where the smallest beings wield immense power,” the game’s press release reads. “Strategy, exploration, battles, and even alliances with the local wildlife will be necessary to emerge victorious from the myriad challenges that await players.”

Like its Y2K predecessor, the 2024 version of Empire of the Ants is based on the 1991 novel of the same name (in its English translation) by French author Bernard Werber. (Le Fourmis is its title in the author’s native French.) The book, the first in a trilogy, follows a society of ants and a parallel world of humans in early 21st-century Paris, covering themes of communication, cooperation, environmental impact and social hierarchy.

You can check out the trailer below ahead of the game’s November 7 release date. You can wishlist the game now on Steam, GOG, Epic and the PlayStation Store.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/empire-of-the-ants-will-let-you-explore-a-photorealistic-bugs-life-this-november-080022224.html?src=rss

We’re officially getting another Life is Strange game this fall

Xbox’s Summer Games Showcase on Sunday brought a nice little surprise amidst all the expected news: the announcement of a new Life is Strange game, Life is Strange: Double Exposure. The game, which sees the return of its original protagonist Max Caulfield, will be released on October 29 for Xbox Series X/S, PC and PlayStation 5. Anyone dying to get their hands on it a little earlier, though, can pre-order the Ultimate Edition, which will grant them access to Chapters 1 and 2 on October 15. A Nintendo Switch release appears to be coming later, as well.

Life is Strange: Double Exposure picks up years after the events of the first game. Now, Max has found her friend Safi murdered and tries to use her powers of time manipulation to go back and save her — but things go awry. It’s a “full-on murder-mystery, with a supernatural twist” in which Max will have to bounce between parallel timelines to stop the killer.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/were-officially-getting-another-life-is-strange-game-this-fall-193230167.html?src=rss