Instagram is making it easier to remove spammy followers

Meta is rolling out a suite of new tools on Instagram that give users more control over how much spam content and bots they will see on their feeds. People will also be told if something they posted is in accordance with community guidelines. The new tools will be introduced gradually in the coming weeks.

Instagram has developed and improved its automated detection system that checks for spam across comments, tags, story views and followers. The moderation systems will flag fake followers and spam-filled content and give users the option to delete those items in bulk to save users time. Any suspected spam or bot account will get filtered into a separate inbox for you to review, and if an account isn’t spam, you can approve a request and they’ll be added to your following list. Otherwise, all accounts will be automatically removed after 30 days. Posts by profiles that get tagged as spam won't appear on the content creators’ accounts unless they get approved. An account holder can view, bulk delete or approve any tag requests flagged by the system.

Instagram will also send in-app notifications if it detects posts that violate its content policies. This follows Instagram’s most recent update that shows when posts are blocked from appearing on the Explore page, which should stop account holders from repeating those mistakes. For Stories though, Instagram said it is still experimenting with hiding views from accounts that the platform deems as spam.

The company already introduced the "Hidden Words" tool in 2021, which hides messages with questionable keywords. In the coming update, Instagram said it will start to edit out suspected spam through the advanced comment filtering tool. The issue of harassment and spam has long been a focal point for Instagram. It has had to deal with bots storming the platform and proliferating sexually explicit content. However, the company needs to strike a balance between policing inappropriate content and allowing for the free exchange of ideas on its platform. Recently, Instagram has faced scrutiny for allegedly censoring pro-Palestinian content amid the ongoing war in the Gaza.

This article originally appeared on Engadget at https://www.engadget.com/instagram-is-making-it-easier-to-remove-spammy-followers-021801458.html?src=rss

Instagram Notes can now include two-second looping videos

Instagram inboxes are about to get a little busier. The app is adding two-second looping videos and direct replies to Notes, the status update-like feature that lives at the top of users’ inboxes.

The feature was first introduced a year ago as a way to share quick text updates with your mutual followers and close friends. Since then, the company has also added music and translation capabilities to the feature. Now, with the latest change, users will also be able to share 2-second looping videos in the space, almost like a mini Boomerang. The clip will appear at the top of your friends’ inboxes in place of your normal profile photo.

At the same time, Meta is also adding the ability for people to interact with their friends’ notes similar to how you might respond to a Stories post. Tapping on a note at the top of your inbox brings up a shortcut to reply with a GIF, sticker, voice note, photo or text. Replies to notes are routed to users’ inboxes alongside other messages.

The updates come as Meta has looked for more low-pressure ways to encourage users to share on its apps, including with smaller groups of friends. The company recently rolled out the ability to share feed posts and Reels with “close friends” only. It's also recently been spotted working on a feature called “flipside,” which could offer a finsta-like space directly in users’ profiles.

This article originally appeared on Engadget at https://www.engadget.com/instagram-notes-can-now-include-two-second-looping-videos-010755739.html?src=rss

Nintendo has unofficial The Legend of Zelda: Link’s Awakening PC remake taken down (update)

Update December 15, 2:10PM ET: As expected, Nintendo lawyers stepped in to force Itch.io to take down the game, so unfortunately it is no longer available to download. Our original coverage follows below.

An anonymous and inventive Nintendo fan has recreated the Game Boy classic The Legend of Zelda: Link’s Awakening with a twist that separates it from the official 2019 remaster. The widescreen Windows remake adds high frame rate support and lets you zoom out to view a larger portion — or even all — of Koholint Island. But the game may not last long as Nintendo has a habit of crushing copyright-infringing fan games, even when crafted lovingly and offered for free like this one.

Spotted on X (alongside a writeup by Polygon), Link’s Awakening DX HD is a love letter to the 1993 original and its 1998 color re-release. The unofficial port recreates the quirky Zelda installment with 120 frames per second (FPS) support, which the developer describes as adding “unparalleled fluidity.”

The homebrew port also gets rid of the original’s transitions, which loaded a new screen every time you walked to the next one (old-school Zelda style). In this version, the camera pans fluidly as Links strolls around the island, something we imagine was no small task for the unnamed creator.

Fan-made remake of The Legend of Zelda: Link's Awakening, showing most of the southwest portion of Koholint Island as Link walks around. Colorful 1990 Game Boy graphics zoomed out far past what that hardware supported.
linksawakeningdxhd / itch.io / Nintendo

Zoom level, available in the in-game settings menu, lets you pan out to a 1:1, half or one-third pixel scale, allowing you to view as much as the entire island simultaneously. This isn’t a static perspective, either. Each visible section is fully activated (as if Link were on it in the original) and swarming with enemies. You can move around in the panned-out views, swinging your sword at Moblins and searching for the next task without pausing to consult a static game map.

The game’s developer posted the '90s love letter anonymously, likely to shield them (for a time, anyway) from Nintendo’s litigation-happy legal team. The 24 MB Link’s Awakening DX HD is a free download on itch.io, but we wouldn’t count on it staying there for much longer. Either way, you can watch a snippet of gameplay in the video below.

This article originally appeared on Engadget at https://www.engadget.com/fan-made-zelda-links-awakening-remake-lets-you-zoom-out-to-see-the-entire-island-214345008.html?src=rss

Xbox Cloud Gaming lands on Meta Quest headsets

Meta has been promising as much for a while, and now Meta Quest 2, 3 and Pro owners can now stream hundreds of games through Xbox Cloud Gaming. You'll need an Xbox Game Pass Ultimate membership, compatible controller, solid internet connection and the most recent Quest software update. Then, you'll be able to snag the Xbox Cloud Gaming (Beta) app and hop into games such as Starfield, Cocoon and Halo Infinite on a large virtual screen.

Meta says you'll be able to choose from four virtual display sizes. You can opt to play games in an Xbox-themed virtual space or make it appear as though the display is floating in mid-air thanks to the Quest 3 and Pro's full-color passthrough features. As for supported controllers, Meta says Xbox gamepads, PlayStation 4 peripherals and the Nintendo Switch Pro all work. Support for the PlayStation 5's DualSense will be available at a later date.

This is the second major cross-platform collaboration that has arrived on Quest in the last couple of weeks. It's now possible to wirelessly play PC VR games on the headsets thanks to Steam Link support. While some folks were already able to access Xbox Cloud Gaming on Quest headsets via workarounds, the arrival of the app will make it much easier for anyone to dive in and play something when, say, they're traveling or someone else is occupying the TV.

This article originally appeared on Engadget at https://www.engadget.com/xbox-cloud-gaming-lands-on-meta-quest-headsets-204929253.html?src=rss

Etsy is laying off 11 percent of its staff

Etsy is the latest company to lay off staff in 2023. CEO Josh Silverman confirmed the marketplace is letting go of 11 percent of its staff (around 225 employees) in its first significant staffing cut in recent years. It’s also reshuffling its leadership, including announcing two executives’ departures at the beginning of 2024.

“After deep discussion and careful consideration, we are reorganizing our internal structure to more closely align our resources with our most important business priorities and better serve our customers,” Silverman wrote to employees. “As part of this, I’m sad to share that we must say goodbye to approximately 225 team members, reducing the Etsy workforce by ~11%. This decision was among the hardest we’ve ever made, and one that we have tried earnestly to avoid.”

The company is facing a consumer spending slowdown, as its leadership warned in its Q3 2023 earnings call in November. “There’s no doubt that this is an incredibly challenging environment for spending on consumer discretionary items,” Silverman said to investors last month. “It’s therefore important to acknowledge that the volatile macro climate is going to make it challenging for us to grow this quarter.” Etsy’s revenue growth had already stalled in recent years, with customers adjusting their spending habits post-lockdowns after a pandemic-era boom.

Etsy’s headquarters, inside view. A commons area includes benches and tables with pillars and buffet stations behind. Art decorates the walls.
Etsy’s Brooklyn headquarters
Etsy

Etsy’s CEO says Shein and Temu have also affected the company’s bottom line. “There’s no question that Temu and Shein are having an impact in the market,” Silverman said in the November call. “You don’t get that big that fast without taking share from many people.”

However, the two upstarts’ competition isn’t the only issue; Shein and Temu have also allegedly driven up Etsy’s advertising costs. “And the other thing that is happening is they’re spending a large amount of money on marketing, not clear that they’re using ROI thresholds to do that,” Silverman added. “And so I think those two players are almost single-handedly having an impact on the cost of advertising, particularly in some paid channels in Google and in Meta.”

Silverman plans to market the platform’s “quality, value and reliability” to help fend off the younger competitors, which specialize in cheaper goods. “I have great confidence in these plans, but we need the right structure and resources in place to successfully execute on them,” he wrote to employees.

The CEO wasn’t above talking a little smack, either. “We are the opposite of Temu,” Silverman said to investors in November. “If I had to think about what is the polar opposite of Etsy, I’d probably get pretty close to Temu.”

As part of the reorganization, Etsy’s chief marketing officer, Ryan Scott, and chief human resources officer, Kim Seymour, will leave the company on January 1. Chief operating officer Raina Moskowitz will now lead marketing teams, and chief product officer Nick Daniel inherits Moskowitz’s previous turf, overseeing payments and fulfillment teams.

This article originally appeared on Engadget at https://www.engadget.com/etsy-is-laying-off-11-percent-of-its-staff-201545615.html?src=rss

OpenAI will pay to train its models on Business Insider and Politico articles

OpenAI will pay German publisher Axel Springer to use its news articles to train its AI models and show real-time information from Axel Springer's brands, which include Business Insider and Politico in the US and Bild and Welt in Europe, in ChatGPT’s responses. None of the companies disclosed how much the deal was worth, but Bloomberg reported that OpenAI will pay the publisher tens of millions of euros over the next three years.

“This partnership with Axel Springer will help provide people with new ways to access quality, real-time news content through our AI tools,” said OpenAI’s chief operating officer Brad Lightcap in a statement. “We are deeply committed to working with publishers and creators around the world and ensuring they benefit from advanced AI technology and new revenue models.”

OpenAI’s partnership with Axel Springer comes on the heels of concerns from creators, authors, and publishers who have criticized and sued generative AI companies for training their models on their content without consent or compensation. Some publishers like The New York Times, Vox Media, BBC News, Reuters, and CNN have blocked OpenAI from accessing their data. Striking deals with AI companies, however, could provide a brand new revenue source for publishers who are currently going through the worst year for the media business in decades.

As part of the deal, Alex Springer will provide OpenAI with both current news articles as well as archives from all its brands to train its large language models, the foundational tech that powers ChatGPT. When ChatGPT uses Axel Springer’s articles in its responses, it will include attribution and links to the pieces for transparency. Axel Springer will also be able to use OpenAI’s technology to improve its own products, The Wall Street Journal reported.

This isn’t the first deal that OpenAI has struck with a news publisher. Earlier this year, the company entered into a two-year partnership with The Associated Press to use select content from the AP’s archives dating back to 1985 to train its AI models, although the terms of that deal do not include letting ChatGPT use AP content in its responses. OpenAI also has a $5 million partnership with the American Journalism Project to explore how local news organizations can benefit from artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/openai-will-pay-to-train-its-models-on-business-insider-and-politico-articles-200327559.html?src=rss

The EU will reportedly rule against Apple in Spotify’s complaint over App Store policies

EU regulators have reportedly sided against Apple in its long fight against Spotify over App Store policies. The complaint centered on "anti-steering" rules that allegedly prevented platforms like Spotify from adequately promoting alternative methods of payment. While Spotify was the key opposition, the decision impacts not just music-streaming, but anyone offering software that requires a monthly subscription.

Bloomberg reports that regulators are still putting the final touches on the ruling, with a formal decision expected for early next year. Along with the ruling, the EU will likely penalize Apple for the practice and ban it outright. It’s expected that Apple will get hit with a steep fine, with some experts suggesting it could be as much as ten percent of its annual global revenue. This could add up to nearly $40 billion.

However, the fine is likely to be lower than that, as the EU tends to place more of an emphasis on actually ending abusive practices, instead of relying solely on fines as a deterrent. So the big news will be Apple being forced to play by the rules when operating in Europe, ending anti-steering practices once and for all. Of course, it’s all up in the air until the regulating body releases its judgment.

This follows a probe that started four years ago. It all began with a complaint from Spotify alleging that Apple’s anti-steering practices were forcing the music-streaming platform to raise prices to cover costs associated with appearing on the App Store. This led to an initial “statement of objections” against Apple in 2021 and a formal charge sheet this past February, as reported by The Verge.

The formal charge sheet declared in a “preliminary view” that “Apple’s anti-steering obligations” offer “unfair trading conditions.” For years, Apple didn’t allow rival streaming services like Spotify to even include links in third-party apps to their own subscription sign-ups. The company has since loosened this restriction slightly after an antitrust investigation in Japan. The EU ruling could further erode this mandate.

The European regulatory commission will address the accusation that Apple stopped companies from advertising alternative subscription methods but will not address anything related to in-app purchases. If you’ve been following this story, fees associated with in-app purchases were also part of the complaint until being dropped in February. The EU has issued a separate probe into Apple’s tap-to-pay technology and whether there are any inherent antitrust concerns. According to reports, the company’s in talks to settle that case.

How will this affect the rest of the world? There’s a similar case making its way through the US courts, via an antitrust suit brought forth by Epic Games. A judge sided with Epic, but Apple recently asked the Supreme Court for an appeal. The court granted a temporary reprieve, so Apple can still do whatever it wants in its App Store, for now. Apple is a global entity, however, so all it takes is a few countries to force a company-wide change. As an example, just look at USB-C ports.

Google faced a different outcome in a US court this week. A federal jury sided with Epic Games in a similar antitrust case against Google. The jury unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-will-reportedly-rule-against-apple-in-spotifys-complaint-over-app-store-policies-195704039.html?src=rss

Nintendo’s Switch year in review site is now live

It's time to find out just how long you've spent playing The Legend of Zelda: Tears of The Kingdom, Pikmin 4 and Suika Game on your Nintendo Switch this year. Hot on the heels of Sony and Microsoft releasing their year in review tools, Nintendo has followed suit with one of its own.

Log into the web app with your Nintendo account and you'll see the first game you played on your Switch this year. You can then scroll down to see how many different games you've checked out on the console on our most recent trip around the sun, as well as your total playtime.

Along with a breakdown of your most-played games this year, Nintendo will reveal your gaming trends — i.e. a chart breaking down your Switch gaming time by genre. Naturally, Nintendo will condense these details and info about your busiest months in terms of playtime into shareable cards.

Nintendo's year in review app is fairly bare bones compared with the ones Sony and Microsoft put together this year. Still, it can be a fun way to help you look back at your year in gaming. And don't worry about all the other things you could have done with the time you spent playing games. Self-care is important.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-switch-year-in-review-site-is-now-live-192907994.html?src=rss

Meta tests making Threads posts available on Mastodon and other fediverse apps

When Threads launched this summer, one of the more intriguing aspects of the new service was Meta’s promise to support ActivityPub, the open-source protocol that powers Mastodon and other decentralized social media platforms. But there were still many unanswered questions about how such interoperability would work, and just how committed Meta was to the plan.

Now, Meta is taking its first step toward making Threads compatible with the fediverse. A new test will make some Threads content available on Mastodon and other apps for the first time, Mark Zuckerberg announced in a post on Threads. “Making Threads interoperable will give people more choice over how they interact and it will help content reach more people,” he wrote. "I'm pretty optimistic about this."

It wasn’t immediately clear how this would work or how much Threads content might be available on Mastodon or other services. But the company previously introduced the ability to verify your Threads profile on Mastodon, so Meta does have some insight into Threads users who are also active in the fediverse. 

"We're starting with the ability to follow threads users from activitypub clients, but we will get to the ability to follow accounts from activitypub servers on threads as well," Instagram head Adam Mosseri explained in a post. We’ve reached out to Meta for more details on the integration and will update if we hear back.

The test is the latest sign of growing momentum behind decentralized social media, which advocates say could upend how we interact online. Because decentralized platforms like Mastodon rely on protocols rather than a single company’s platform, more mainstream adoption of say, ActivityPub, means that people would be able to interact with a wider variety of content in more places. Meta has also said ActivityPub support would allow users to “to stop using Threads and transfer your content to another service.”

Though some fediverse enthusiasts have been skeptical about Meta’s entry into the space, Mastodon founder Eugen Rochko has said he’s supportive of their efforts. “The fact that large platforms are adopting ActivityPub is not only validation of the movement towards decentralized social media, but a path forward for people locked into these platforms to switch to better providers,” he wrote in a blog post earlier this year.

Update, December 13 2023, 3:30PM ET: This story has been updated to include a comment from Adam Mosseri. 

This article originally appeared on Engadget at https://www.engadget.com/meta-tests-making-threads-posts-available-on-mastodon-and-other-fediverse-apps-190003236.html?src=rss

How to take spatial video on the iPhone 15 Pro

We knew that the iPhone 15 Pro and the Pro Max would be able to record spatial videos, but that capability wasn’t available until the release of iOS 17.2. Well, it’s here now, so there’s no time like the present to start building up a library of spatial video clips for the impending launch of the Apple Vision Pro mixed-reality headset. The process isn’t quite as simple as taking a standard video, however, so follow along and we’ll get it sorted. Here’s how to take a spatial video with your iPhone 15 Pro and 15 Pro Max.

How to take spatial video with an iPhone 15 Pro or Pro Max

This is a more complicated process than making a traditional video, but just slightly. Here's how to capture iPhone 15 Pro spatial video.

1. Head to settings

A settings page to turn on spatial video.
Engadget / Will Shanklin

You have to set up your phone to record spatial video. Do this by heading to settings and then camera and, finally, formats. Look for “Spatial video for Apple Vision Pro” and turn it on. That’s it. You’re good to go.

2. Open up the camera app

Now that the setting has been enabled, just open up the camera app as you would to take traditional photos or videos. Select video mode to begin the process. Spatial videos must be captured in landscape orientation, so flip the phone.

3. Make a spatial video

A capture of a very cute dog to show off the new spatial video icon.
Engadget / Will Shanklin

You should see a spatial video icon on the screen. Tap it and then hit record or either volume button to start making a video. Spatial videos benefit from an abundance of care while filming. Keep the iPhone steady and level, frame any subjects three to eight feet from the camera and use even and bright lighting. Tap the spatial video icon again to stop the recording.

4. Watch your video

A lady wearing a Vision Reality Pro headset watching a memory from her couch of a guy playing guitar.
Apple

For now, you’ll have to settle with watching the video on your iPhone or any other traditional screen. Spatial videos captured on the iPhone 15 Pro and iPhone 15 Pro Max are recorded at 1080p at 30FPS. However, that changes with the launch of the Apple Vision Pro headset. Once that arrives, you’ll be able to view them in glorious 3D in the headset’s Photos app. You shouldn’t have to manually upload the videos to the Vision Pro, as spatial videos sync to all of your devices, assuming you’re signed in with the same Apple ID and have iCloud turned on.

The Apple Vision Pro headset releases at some point during the first half of 2024, so we have a bit of waiting to do before experiencing the magic of spatial video. In the meantime, start collecting clips.

What is spatial video?

You can’t make a spatial video without understanding the purpose. You know how spatial audio increases immersion by creating 360-degrees of virtual space for sound effects, music and narration? Spatial video is basically the same thing, but for visuals. The technology creates videos that feel similar to how we move in the real world that can be experienced in all directions.

There’s a major caveat. You can take these videos with an iPhone 15 Pro, but you can’t really enjoy them. Sure, you can play them just fine, but without any of those added spatial effects. For that, you’ll need the Apple Vision Pro mixed-reality headset, which will allow you to, in a way, relive the moment. You’ll be able to pull up the video as a large and immersive floating screen or expand it to occupy your entire field of view, which is sort of like stepping inside of a memory. The technology isn’t exclusive to Apple’s ecosystem, but this specific integration is.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-spatial-video-on-the-iphone-15-pro-184721039.html?src=rss