This ROG Ally X Mod Snaps On a 120Hz Second Screen, Then Off Again

Dual-screen handhelds usually mean buying an entirely new device built around that gimmick from the ground up. This ROG Ally X mod skips that purchase entirely. It bolts a second 120Hz display onto a standard x86 handheld using nothing more exotic than a budget portable monitor, a pair of magnetic phone mounts, and some carefully angled USB-C cables, then lets you rip the whole thing off when you don’t need it.

The secondary panel is a 7-inch 1080p IPS screen that happens to match the Ally X’s own 120Hz refresh rate, an important detail most cheap add-on monitors get wrong. Pairing a 60Hz panel with a 120Hz handheld usually introduces visible stutter between the two screens, but matching refresh rates here means both displays feel like they belong to the same machine rather than two devices awkwardly duct-taped together.

Designer: ETA PRIME (mod), ASUS Republic of Gamers

Magnetic MagSafe rings adhered to the back of both the handheld and the monitor handle the actual attachment, while a dual-sided magnetic phone holder in between provides the hinge points. That arm lets the top screen fold flat against the assembly for storage or tilt up to a comfortable viewing angle during play, essentially borrowing a phone accessory to solve a handheld gaming problem nobody’s shipped a proper solution for yet.

Where this setup actually earns its keep is in the software pairing it unlocks. Dual-screen emulation for Nintendo DS, 3DS, and Wii U titles finally makes sense on PC hardware, with the top screen handling the main view while the Ally X’s built-in display takes over as the touch-enabled bottom screen exactly the way Nintendo intended those games to be played.

Flight and driving sims benefit just as directly. Popping instrument gauges and flight panels out to that second screen in Microsoft Flight Simulator 2024, or pushing telemetry readouts to it in Euro Truck Simulator 2 and various F1 games, turns a single handheld into something closer to a cramped cockpit setup. Even a Fallout 4 Pip-Boy overlay finds a natural home up there instead of cluttering the primary display.

None of this comes free of friction. Windows defaults the panel to 60Hz on first connection, so getting the full 120Hz and FreeSync experience means digging into display settings manually every time. The monitor also draws power straight from the handheld itself, meaning battery life takes a real hit exactly when you’re asking the system to drive two screens instead of one.

The real achievement isn’t the display itself; plenty of budget portable monitors exist. It’s the decision to make the whole assembly modular using parts nobody designed specifically for this: magnetic phone mounts and right-angle adapters repurposed into a hinge system that snaps on for a flight sim session and comes right back off for the commute home.

The post This ROG Ally X Mod Snaps On a 120Hz Second Screen, Then Off Again first appeared on Yanko Design.

This Modded Android Phone Runs The Witcher 3 at 1080p Ultra Settings

The boundary between a smartphone and a desktop computer has been narrowing for years. Modern flagship phones carry processor configurations, RAM capacities, and GPU performance that would have qualified as desktop territory not long ago. Most of the time, that hardware sits underutilized inside a slim glass slab, throttled by thermals the moment any sustained workload asks it to perform at its actual ceiling.

One modder decided to find out what a flagship Android phone such as the nubia Z70 Ultra could actually do if thermal throttling was removed from the equation. The answer involved relocating the screen to the front of a custom acrylic case and sandwiching the phone itself between two desktop-grade CPU coolers with direct contact against the Snapdragon chip’s shielding. The result doesn’t fit neatly into any existing product category.

Designer: ntsow

The Nubia Z70 Ultra carries a Snapdragon 8 Elite processor with a maximum clock speed of 4.32 GHz and 24 GB of RAM. Removing the screen was the key step: the CPU coolers need direct access to the chip’s shielding for full thermal contact, so the display had to migrate to the outside of the case. A power bank handles the energy supply, completing the self-contained build.

On the software side, the build runs a full XFCE Linux desktop through Termux with GPU acceleration, layering Windows application support on top via Wine and Box64. The Android system remains fully intact underneath, making the device simultaneously a phone, a Linux workstation, and a Windows gaming machine. The stated end goal is one device that handles everything, including native Linux work and full Windows game support.

The cooling changes what the hardware is capable of sustaining. In 3DMark’s Wild Life Extreme Stress Test, the modified phone achieved 99% stability across 20 loops, outperforming the newer Snapdragon 8 Elite Gen 5, Apple A19 Pro, and Dimensity 9500 on the consistency metric. That sustained performance is the point: most mobile chips can briefly hit impressive scores, but they thermal-throttle within minutes under continuous load.

The Witcher 3 runs at 1080p with Ultra graphics settings, hitting 20 to 30 fps and occasionally exceeding 30 fps when the phone operates in its maximum-performance overclocking mode. The Adreno GPU runs at 99% utilization during those sessions, and the build connects to an external monitor with keyboard and mouse support for a genuine desktop gaming setup. For an Android phone, the performance is difficult to dismiss.

What the build demonstrates is less about running The Witcher 3 at any particular resolution and more about how far the gap between a phone and a desktop has actually closed. Adequate cooling was the only thing separating the Snapdragon 8 Elite from sustained desktop-class workloads. The question the project raises isn’t whether phones can replace PCs but how much work remains before the hardware inside them can already handle it.

The post This Modded Android Phone Runs The Witcher 3 at 1080p Ultra Settings first appeared on Yanko Design.

Your Entire Steam Library Now Fits in a Game Boy-Sized Handheld

The Steam Deck modding community has taken Valve’s handheld gaming PC to some unexpected places. Modders have swapped in more RAM, loaded the hardware with terabytes of storage, and reshaped it in ways Valve never intended. Most of those efforts stay close to the original form factor, tweaking what’s already there without fundamentally changing what the device looks like or how compact it is.

The SteamBoy goes much further. Someone took the actual working internals of a Steam Deck LCD, pulled them out of the original shell, and rebuilt everything inside a 3D-printed chassis roughly the size of an original Game Boy. The form factor shifts from the Steam Deck’s wide, horizontal layout to a tall, vertical one, running entirely on genuine Steam Deck hardware without any custom-made components.

Designer: PhyFawkes

The parts at the heart of the build include the Steam Deck’s motherboard, battery, speakers, and all of the original button hardware. Getting these into a much smaller enclosure without custom-designed circuit boards is the notable achievement here. No bespoke PCBs were needed for the core assembly, which means everything is essentially the same Steam Deck hardware, just rearranged to fit a dramatically different shell.

The display is where things get more involved. Rather than reusing the original Steam Deck screen, the planned replacement is a 1200×1080 AMOLED panel at 90 Hz, originally made for VR headsets. Making it work requires a custom adapter PCB between the panel and the motherboard, which is still in progress. In the meantime, the current demo routes output through a television rather than displaying on the device itself.

What the demo does confirm is that the hardware runs. Plug it into a display and the Steam Deck’s full library is available, complete with its familiar interface, game compatibility, and controls. The face buttons, D-pad, and thumbsticks carry over from the original hardware, giving it the full input range of a Steam Deck inside a body that fits the silhouette and spirit of a Game Boy.

The tighter enclosure does come with trade-offs. Cramming full Steam Deck internals into a chassis this compact raises real concerns about thermal management, since the original design already runs warm under load. The shell is noticeably thicker than a vintage Game Boy as a result, a reasonable concession given what’s packed inside. Cooling and battery longevity under sustained use remain open questions for the build to address.

The SteamBoy is still a work in progress, somewhere between a proof of concept and a finished handheld. The screen situation alone involves a custom PCB that hasn’t been built yet, and getting it to a polished state requires further refinement of the enclosure and its internal arrangement. A teardown video documenting how everything fits together has since followed the original reveal, showing that the assembly is at least replicable.

There’s something telling about why a project like this resonates with people beyond the usual modding community. The Steam Deck is already a capable handheld gaming PC, but the idea of that same power in a Game Boy-sized body carries a different kind of appeal. It’s the same feeling that made the Game Boy endure for decades, distilled into something that can run a modern PC library.

The post Your Entire Steam Library Now Fits in a Game Boy-Sized Handheld first appeared on Yanko Design.

This Mod Made a Steam Machine Faceplate Charge Your Steam Controller

The Steam Machine has swappable faceplates, which is a genuinely good idea that Valve doesn’t appear to have fully exploited. The concept is essentially that the front panel of the console is a blank cosmetic slate, open to third parties and hobbyists to design around. So far, most of what’s been proposed has leaned on that word: cosmetic. Different textures, different graphics, different visual personalities for what is otherwise a matte black gaming cube.

This faceplate mod takes a different approach by asking what the panel could actually do. The result is a replacement front cover that integrates a charging cradle for the Steam Controller directly into the face of the console, turning what would normally be dead real estate into a functional docking station. Set the controller down, it charges. Pick it up, it’s ready. No separate charging puck dangling off to the side.

Designer: NefariousnessWhole25

The charging mechanism uses the Steam Controller’s own wireless puck seated inside the faceplate cradle, with a USB cable routed discreetly around the inside edge of the panel and into one of the Steam Machine’s existing USB ports. It’s a routing solution rather than a rewiring one, which keeps the electrical side simple and reversible. The puck sits in the cradle, the controller sits on the puck, and the whole arrangement slots onto the front of the machine like any other faceplate.

What makes it more than a wall mount with ambition is the kickstand built into the rear of the panel. It folds out from the back of the faceplate, propping the cradle up at an angle, turning the entire assembly into a standalone desk dock that works independently from the Steam Machine. Take the faceplate off the console and prop it up on a table, and it functions as a charging stand on its own terms.

The inspiration came partly from Valve’s own demonstration of an e-ink faceplate, which showed that the panel slot was capable of doing more than holding a decorative cover in place. That demonstration didn’t ship as a product, but it established the idea that the faceplate system had functional potential beyond aesthetics. This mod picks up that thread and takes it somewhere more immediately useful for anyone who has both pieces of Valve’s current hardware sitting on the same desk.

Design files haven’t been released yet, and there are no confirmed plans to sell finished units. The prototype is out, it works, and it raises a question worth asking about Valve’s approach to the faceplate ecosystem: if a single modder can turn the front panel into a functioning charging dock over a weekend, what would a dedicated accessory program actually look like at scale?

The post This Mod Made a Steam Machine Faceplate Charge Your Steam Controller first appeared on Yanko Design.

Someone Stuffed a Full Retro Console Inside an NES Controller for $17

Most original NES controllers haven’t seen active duty in decades. They survive in storage bins and attic boxes, physically intact and perfectly functional as controllers, but with nothing left to plug them into. The consoles they were paired with have long since been replaced or decommissioned. The hardware was always well built, but the form factor has been sitting idle for years.

This mod changes the job description of that controller shell entirely. The electronics inside a standard NES-style gamepad were stripped out and replaced with a Wemos ESP32-S2 Mini development board, a 1.54-inch 240×240 TFT display, a MicroSD card module, a 500 mAh lithium-polymer battery, a charging board, a speaker, and a slide power switch. From the outside, it still looks exactly like an NES controller.

Designer: Logic Gate Labs

Choosing the right processor was essentially a geometry problem. A larger ESP32-S3 would have offered dual-core performance and enough PSRAM to keep entire game ROMs in memory, but it was too big to fit inside the housing. Smaller ESP32 variants without PSRAM lacked the memory for smooth emulation. The ESP32-S2 Mini landed in the narrow window between board size and processing capability that the build required.

Getting everything to fit required real surgery on the shell. Internal plastic supports had to be trimmed back to make room for the display, and new openings were drilled for the screen, USB charging port, MicroSD slot, speaker, and power switch. A bare copper wire serves as a central ground distribution rail, cutting the number of individual ground wires needed and making it possible to actually close the controller afterward.

On the software side, the device runs the Retro-Go emulator framework, compiled using ESP-IDF and CMake since the ESP32-S2 isn’t a standard Retro-Go target. The result handles a range of classic 8-bit systems comfortably. As a bonus, Doom runs via PrBoom-Go from a Freedoom WAD file loaded on the MicroSD card, managing somewhere between five and 15 frames per second depending on the scene.

The total build cost runs about $17 using common suppliers, or closer to $8 when sourcing directly from overseas markets. That puts the project well under the price of a single modern game release. Flip the power switch, select a ROM from the MicroSD card, and the screen loads games that once required a dedicated console and television setup. No additional hardware is needed.

What makes this more than a novelty is how it reconsiders a form factor most people already have muscle memory for. The D-pad clicks the same way it always did, and the A and B buttons carry the same spring. What changed is where the signal goes after the press. Instead of traveling to a console that no longer exists, the controller now processes it directly inside its own shell.

The Retro-Go framework is open source, the parts are widely available, and the NES controller shell is one of the most common pieces of vintage hardware still circulating through the secondhand market. Nothing about this build required specialized equipment or proprietary components. The total part list costs less than a single new game on any current platform and fits inside hardware that most people already own.

The post Someone Stuffed a Full Retro Console Inside an NES Controller for $17 first appeared on Yanko Design.

The $8 Steam Cartridge Every PC Gamer Has Always Wanted

PC gaming has never had a proper physical media equivalent. Console players have always had something tangible to hold and shelve, a disc or cartridge that represents one specific game. On PC, games live in a library on a platform that’s only yours as long as the platform stays up. It’s convenient, but a lot of PC gamers quietly miss the ritual of picking something physical off a shelf.

A post on Reddit recently took a direct swing at that gap. A gamer picked up a handful of secondhand 2.5-inch SATA SSDs, each 128 GB and priced at around €7 ($8) a piece, and built a cartridge system for Steam. Each drive holds a single game alongside a script that auto-navigates Steam to that game’s page once the drive is plugged in. Auto-launching the game directly is also possible.

Designer: Jibril-sama (images courtesy of Tom’s Hardware)

What really sells the effect is the presentation. Rather than leaving the drives as bare hardware with labels stuck on, each SSD sits inside a colorful protective case with custom game art on the cover. The result looks genuinely like a cartridge collection, not a pile of storage drives. It’s the kind of detail that makes the idea land visually rather than just functioning as a clever technical trick.

The system runs on Linux. When an SSD is plugged into a SATA dock connected to the PC, a udev rule detects the mount event and triggers a systemd daemon, which finds the script on the drive and executes it. Valve’s Steam URL Protocol handles navigating to the game’s page or launching it. The hardware side requires nothing more unusual than a standard SATA dock.

There are genuine practical limits. Steam still needs to be installed, and the game needs to be in your library, so this isn’t a workaround for ownership or a way to share games. Updates are the bigger friction point, since multi-gigabyte patches push regularly even to older titles. The creator’s approach is to keep cartridges for games worth replaying occasionally rather than live-service titles that need constant updating.

The reaction ran heavily nostalgic, with comparisons to NES cartridges, Switch game cards, and the general ritual of pulling a game off a shelf. Some commenters want the system extended to GOG libraries. Others are already planning their own versions, with several suggesting 3D-printed cartridge shells to push the aesthetic even further.

What the project surfaces is how much the ritual of physical media matters, separate from convenience or ownership. These drives don’t give you anything you couldn’t already get by clicking a game in your Steam library. The Linux requirement narrows who can replicate it directly, but at €7 ($8) per drive, the cost to build a collection of ten or fifteen games is still less than a single new release.

The post The $8 Steam Cartridge Every PC Gamer Has Always Wanted first appeared on Yanko Design.

This Fan Made the Sony-Nintendo Handheld the Companies Never Would

The retro handheld market has a strange problem. The hardware keeps getting better, the screens get sharper, the processors get faster, and yet most of these devices land looking like prototypes someone forgot to finish. Generic shells, forgettable proportions, and LED lighting as a substitute for actual design thinking. For a category built entirely on nostalgia, very few of these devices actually look like they belong to any era at all.

That tension is what one Reddit user decided to address. Starting with a Retroid Pocket 5, a $199 Android handheld running a Snapdragon 865 and a 5.5-inch AMOLED display, the mod layers Sony and Nintendo branding onto the same shell. Vinyl decals, translucent polycarbonate, a 3D-printed volume rocker from Etsy, and a cable replaced in PS2 color. The result looks less like a sticker job and more like a concept render from an alternate 1999.

Designer: Mitchieyan

The translucent shell is doing most of the work. It pulls from the visual language of the N64’s Funtastic series, those clear and atomic-purple controllers Nintendo released in the late 1990s, where showing the circuitry was the design choice rather than concealing it. Over a piano-black grip body with PlayStation-colored face buttons, the frosted polycarbonate shifts from grey to near-white depending on the light. It shouldn’t feel considered. It does.

The branding placement is where intent becomes clear. The Sony wordmark sits centered on the upper face, exactly where it appeared on a PSOne. Below it, the PlayStation four-color logo. At the bottom bezel, the Nintendo badge mirrors its position on a Game Boy Advance SP. None of it is licensed, of course. These are adhesive vinyls placed by someone who grew up with both systems and wanted their coexistence on one device to feel inevitable rather than absurd.

Not everything here reaches backward. The analog sticks are translucent caps over hall-effect sensors, lit teal on the left and purple on the right, owing nothing to 1999. That generation didn’t have RGB anything. The lighting reads as a concession to the present; the one feature announcing this is still an Android device in 2025, not a prototype from some alternate Sony-Nintendo licensing meeting. Whether it sits comfortably alongside the retro shell is a fair question.

The rear view shifts the frame again. A large dual-grip body in smooth black rubber dominates the back, a clear plastic hinge connecting the screen to grip in full view, structural and unapologetic. The 3D-printed volume rocker at the top edge puts a physical control where fingers naturally land. The back half feels closer to a DualShock than a Game Boy, which is either the point or the problem, depending on what you wanted this thing to be.

Flip to the front screen, and the emulator grid makes the whole thing literal. DuckStation for PS1, Dolphin for GameCube, PPSSPP for PSP, melonDS for Nintendo DS, and a live PS2 wallpaper cycling behind all of it. This device runs both companies’ libraries simultaneously without asking permission from either. The branding on the shell, in that context, stops being a novelty and starts reading as a plain statement of what the hardware already does.

The retro handheld category is large enough now that sameness has become its default. The Retroid Pocket 6, the current flagship from the same manufacturer, drew community criticism for being indistinguishable from competitors: glass front, LED sticks, rounded edges, and no particular character. A fan mod building identity out of borrowed logos is one response to a problem the manufacturers haven’t solved. It’s also just someone enjoying a hobby and being honest about what they want.

The hardware to play PS1, PS2, GameCube, and Game Boy Advance all on one screen already exists and costs under $200. What the market hasn’t resolved is what that device should actually look like, or whose name should go on it. This mod doesn’t answer either question. It just makes the gap between what’s technically possible and what anyone has bothered to design feel a little harder to dismiss.

The post This Fan Made the Sony-Nintendo Handheld the Companies Never Would first appeared on Yanko Design.

Nike Air Max 90 turned into fully playable SNES console is the ultimate retro-modern mashup

Sneaker culture and gaming go a long way back, good enough reason we’ve seen many interesting collaborations that signify the retro-modern charm of reliving the golden era. The excitement of playing arcade titles that defined the ’80s and ’90s keeps the creative juices of inventive DIYers flowing. While having the superficial elements of gaming on a pair of sneakers is common, having an actual gaming console running right off your sneaker is worth the attention.

Designer Gustavo Bonzanini has come up with a unique way to celebrate the Super Nintendo’s 35th anniversary since its release in Japan. The one-off sneaker running the 16-bit SNES games is a homage to the 90s fashion and gaming technology. He calls them the AIR SNES since they are based on the Nike Air Max 90, which are as nostalgic as the arcade games we are all obsessed with. He positions them as comfort-laden classic runners that bring the thrill of 16-bit adventure.

Designer: Gustavo Bonzanini

The Singapore-based designer has a knack for creating unique wearable art from everyday shoes. This time, he’s hit the note right with the retro arcade vibe of gaming consoles of yesteryear. The idea for the build came from his Street Fighter II gaming streak, as he noticed Ryu launching fireballs from the device linked to the foot. Gustavo asked himself a question: why can’t a pair like the Nike Air Max 90 that looks like a video game double as a gaming console? Hence came the idea of designing sneaker shoes with built-in gaming capabilities. The best thing is that they are completely wearable, and you can play games right off them. The majority of the shoe remains the same, like the air cushioning system, but the magic happens right up at the tongue. The section is loaded with a Raspberry Pi Zero W tiny computer that’s no bigger than a business card.

It is paired with a small battery placed in the footbed, which provides 30 minutes of playtime. You can just plug it into an old school TV and play, since it has RCA output ports (instead of an HDMI output) to retain the classic feel. According to him, this was done, “to make the design feel like it could exist in 1990.” Of course, you need a controller to enjoy the games, so he had to tinker around with the regular SNES controller to get going. He modified the peripheral with a new internal for improved reliability and Bluetooth connectivity via the 8BitDo Mod Kit. That had to be done as the shoe’s contraption could not fit the input for the controller and would have added to the overall weight.

The AIR SNES can be used to play titles like Super Mario World or The Legend of Zelda: A Link to the Past via the microSD card slot, which is slotted inside the tongue. Gustavo has even gone the length to test the sneakers on the road and thereafter play games on them to make the build as authentic as possible. The final element comes in the form of a gray and purple palette of the sneakers, complemented by the light purple stitching along the seam to replicate the controller’s button layout. Unfortunately, these sneakers are not available to buy, and you’ll have to follow Gustavo’s build to create one for yourself.

The post Nike Air Max 90 turned into fully playable SNES console is the ultimate retro-modern mashup first appeared on Yanko Design.

GBA SP With DeWALT Battery Will Outlast the Apocalypse

Handheld gamers obsess over battery life like it’s a matter of survival. We swap cells, carry backup chargers, and baby old consoles through one more dungeon before the screen flickers off. Battery anxiety is real, especially for something like the Game Boy Advance SP, where the original cell barely lasted through a single flight. This mod responds to that anxiety by going completely overboard, bolting a GBA SP onto a DeWALT power-tool battery big enough to run drills and apparently several full-length RPGs.

The project comes from a Reddit build where a modder mounts a GBA SP onto a DeWALT XR FLEXVOLT lithium-ion pack, creating what commenters immediately dubbed the “jobsite Game Boy.” The console’s original tiny battery is gone, replaced by a buck converter that steps down the tool battery’s eighteen volts to the four-ish volts the SP expects. The result looks like Nintendo and DeWALT secretly collaborated on a rugged portable for construction workers.

Designer: Bangoo H

The battery is rated at nine amp-hours at 18 volts, which works out to around 162 watt-hours compared to the few watt-hours of the original cell. Reddit did the math and estimated hundreds of hours of runtime, with one commenter joking that the battery might finally die fifteen minutes after the nukes start flying and another suggesting you could finish your entire childhood backlog before needing a recharge.

The wiring is straightforward if you squint. The modder dropped a buck converter into the SP where the original battery lived, wired it to the battery contacts via a dummy cell, then connected that to a custom holder that slides onto the DeWALT pack’s rail. Charging still happens through the regular DeWALT charger, so the Game Boy just thinks it has an absurdly large external battery that never quits.

The aesthetics are what really sell it. The SP shell has been resprayed in black with yellow buttons, and the lid wears a big DeWALT logo, so when it’s closed, the whole thing reads like a tiny power-tool accessory. Open it up, and the screen pops out of the battery like a work light. It even has a little Nintendo badge on the back, making the mashup feel weirdly official.

Of course, the DeWALT pack turns the SP from a pocketable handheld into a luggable brick. Commenters joked about dropping it on your face in bed or finally silencing anyone who says the SP is too small for their hands. It’s not exactly travel-friendly unless your idea of travel involves rolling a toolbox around, but it does give the console a much larger grip.

The DeWALT GBA SP mod turns battery anxiety into a punchline and shows how far you can push an idea just because it makes you laugh. By strapping a beloved handheld to a power-tool battery, it mixes serious electrical work with a sense of humor, reminding us that modding can be joyful and completely unnecessary in the best possible way.

The post GBA SP With DeWALT Battery Will Outlast the Apocalypse first appeared on Yanko Design.

PlayStation 4 mod puts a portable console in your hands

The Nintendo Switch ushered in a new age for handheld gaming devices, but somewhat ironically, PC gaming handhelds are the ones dominating that niche market. There was a time when the PlayStation Portable and Vita were the only “serious” portable consoles around, but neither Sony nor Xbox seems to be in a rush to catch up. No, the PlayStation Portal doesn’t qualify in this regard.

This left PlayStation fans to their own devices to scratch this portable itch, leading to many mods and DIY projects with varying levels of success. What makes the “PS4T” rather notable isn’t its looks, which is downright basic, but the way it tries to reuse as much of the original PS4 Slim hardware as much as possible, leading to some interesting design choices.

Designer: Josh (Restore Technique)

There is no shortage of attempts to shoehorn PlayStation and Xbox consoles into relatively handheld sizes, and many of them require modifying and cutting up the console’s motherboard to shrink the whole system down. Curiously, this particular design doesn’t do that, which simplifies the process a little bit but does mean that “handheld” is loosely applied in this case. Of course, many parts like the optical drive and hard disk have to be removed, but the fan and cooling system are mostly the same.

The PS4 Slim is used as the base for this mod as it has the smallest mainboard, fan, and power draw of modern PlayStation models. An original DualShock 4 controller was also used and gutted, but unnecessary parts like the rumble motor and the touchpad were thrown out. The process is definitely not for the faint of heart, but more seasoned modders probably won’t break a sweat.

What’s interesting about the entire process is how it reveals the considerations that have to be made when designing a portable gaming device. Not only do you have to think about battery capacity and heat management, you also have to consider the optimal placements of components inside. It’s definitely not as simple as throwing everything together to have a pretty layout, but the final design, despite its boxy shape, is satisfying and, more importantly, actually functional.

Of course, Sony would have better engineers and designers to work on such a product, so it’s really a matter of business why it hasn’t yet made a new portable PlayStation. For now, console gamers will have to settle for fan-made handheld designs, presuming they’re not wading into the murky gray area of intellectual property rights.

The post PlayStation 4 mod puts a portable console in your hands first appeared on Yanko Design.