
Tag Archives: nintendo
Nintendo just announced a $500 Switch 2 bundle that includes a first-party game

Legendary Nintendo designer Takashi Tezuka is seemingly retiring from the company

Nintendo is raising Switch 2 prices as chip crisis bites

A Star Fox remake is heading to Switch 2 on June 25

This Fan Made the Sony-Nintendo Handheld the Companies Never Would

The retro handheld market has a strange problem. The hardware keeps getting better, the screens get sharper, the processors get faster, and yet most of these devices land looking like prototypes someone forgot to finish. Generic shells, forgettable proportions, and LED lighting as a substitute for actual design thinking. For a category built entirely on nostalgia, very few of these devices actually look like they belong to any era at all.
That tension is what one Reddit user decided to address. Starting with a Retroid Pocket 5, a $199 Android handheld running a Snapdragon 865 and a 5.5-inch AMOLED display, the mod layers Sony and Nintendo branding onto the same shell. Vinyl decals, translucent polycarbonate, a 3D-printed volume rocker from Etsy, and a cable replaced in PS2 color. The result looks less like a sticker job and more like a concept render from an alternate 1999.
Designer: Mitchieyan

The translucent shell is doing most of the work. It pulls from the visual language of the N64’s Funtastic series, those clear and atomic-purple controllers Nintendo released in the late 1990s, where showing the circuitry was the design choice rather than concealing it. Over a piano-black grip body with PlayStation-colored face buttons, the frosted polycarbonate shifts from grey to near-white depending on the light. It shouldn’t feel considered. It does.


The branding placement is where intent becomes clear. The Sony wordmark sits centered on the upper face, exactly where it appeared on a PSOne. Below it, the PlayStation four-color logo. At the bottom bezel, the Nintendo badge mirrors its position on a Game Boy Advance SP. None of it is licensed, of course. These are adhesive vinyls placed by someone who grew up with both systems and wanted their coexistence on one device to feel inevitable rather than absurd.


Not everything here reaches backward. The analog sticks are translucent caps over hall-effect sensors, lit teal on the left and purple on the right, owing nothing to 1999. That generation didn’t have RGB anything. The lighting reads as a concession to the present; the one feature announcing this is still an Android device in 2025, not a prototype from some alternate Sony-Nintendo licensing meeting. Whether it sits comfortably alongside the retro shell is a fair question.


The rear view shifts the frame again. A large dual-grip body in smooth black rubber dominates the back, a clear plastic hinge connecting the screen to grip in full view, structural and unapologetic. The 3D-printed volume rocker at the top edge puts a physical control where fingers naturally land. The back half feels closer to a DualShock than a Game Boy, which is either the point or the problem, depending on what you wanted this thing to be.


Flip to the front screen, and the emulator grid makes the whole thing literal. DuckStation for PS1, Dolphin for GameCube, PPSSPP for PSP, melonDS for Nintendo DS, and a live PS2 wallpaper cycling behind all of it. This device runs both companies’ libraries simultaneously without asking permission from either. The branding on the shell, in that context, stops being a novelty and starts reading as a plain statement of what the hardware already does.

The retro handheld category is large enough now that sameness has become its default. The Retroid Pocket 6, the current flagship from the same manufacturer, drew community criticism for being indistinguishable from competitors: glass front, LED sticks, rounded edges, and no particular character. A fan mod building identity out of borrowed logos is one response to a problem the manufacturers haven’t solved. It’s also just someone enjoying a hobby and being honest about what they want.

The hardware to play PS1, PS2, GameCube, and Game Boy Advance all on one screen already exists and costs under $200. What the market hasn’t resolved is what that device should actually look like, or whose name should go on it. This mod doesn’t answer either question. It just makes the gap between what’s technically possible and what anyone has bothered to design feel a little harder to dismiss.

The post This Fan Made the Sony-Nintendo Handheld the Companies Never Would first appeared on Yanko Design.
This $959 Mini PC Looks Like an NES But Runs 70B AI Models
There is something quietly absurd about building a serious PC in the shape of a 1980s game console. Not absurd in a dismissive way, but more in the way that a very good idea sometimes sounds ridiculous until you see it sitting on a desk. The ACEMAGIC Retro X5 is exactly that kind of object: a compact Windows 11 Pro machine dressed in the rectangular geometry of classic cartridge-loading hardware, with a red power button where the reset button probably lived in your memory.
At 138mm x 128mm x 45 mm, the Retro X5 occupies roughly the footprint of a thick paperback. The body follows a black, white, and gray palette, with mechanical-style grilles cut into the cooling vents. A removable snap-fit panel lets you access the internals without tools, which signals something deliberate about the design: the whole thing is meant to be touched, handled, and opened rather than just admired from across a shelf.
Designer: ACEMAGIC


Inside that nostalgic shell sits AMD’s Ryzen AI 9 HX 370, a 12-core, 24-thread processor paired with the Radeon 890M GPU running at 2,900 MHz. The base configuration ships with 32 GB of DDR5 5,600 MT/s memory and a 1 TB PCIe 4.0 NVMe SSD. For anyone who has watched mini PCs ship with soldered RAM and single storage slots for years, the two M.2 2280 slots, expandable to 4TB total, are a more practical detail than the retro styling gets credit for.


The port selection makes the Retro X5 less of a novelty and more of a credible desk workhorse. The front has two USB 3.2 Gen 2 Type-A ports, a USB4 Type-C, and a 3.5 mm audio jack. The rear adds two more Type-A ports, a second Type-C, dual 2.5 GbE Ethernet, HDMI 2.1, and DisplayPort 2.0; altogether, the machine supports up to four screens at once, with both HDMI and DP capable of 8K at 60 Hz.


ACEMAGIC also positions the Retro X5 around local AI workloads, citing support for models like DeepSeek R1 70B and LLaMA. The HX 370’s neural processing unit makes that plausible on paper, but running a 70B-parameter model on 32 GB of shared memory depends heavily on quantization levels. That distance between the spec sheet and actual large-model performance is the part that the product page, understandably, does not get into.

At $959 for the 32 GB and 1 TB pre-order configuration, the Retro X5 sits at the upper end of the mini PC category, where other AMD Strix Point machines without the retro treatment tend to start closer to $600 or even $700. The premium covers partly the HX 370’s stronger GPU tier and partly the design itself. Whether that casing reads as a charming object worth the difference, or just a clever coat of paint on familiar hardware, is probably the right question to ponder before hitting that Checkout button.

The post This $959 Mini PC Looks Like an NES But Runs 70B AI Models first appeared on Yanko Design.
Nintendo’s Game Boy Jukebox Plays Pokémon Music on 45 Swappable Cartridges
Thirty years after Pokémon Red and Blue launched in Japan, Nintendo is celebrating the anniversary with something that looks almost exactly like a Game Boy — except it will never, ever play a game. The Pokémon Red & Pokémon Blue Game Music Collection: Game Boy Jukebox is a miniature sound toy that slots mini cartridges to play the original games’ iconic 8-bit soundtrack, and it’s already selling out across regions.
The device is a faithful shrunken replica of the original Game Boy, complete with the grey shell, D-pad, A/B buttons, and a screen. None of those controls do anything. All the action happens through the cartridges: pop one in, and the player outputs the corresponding track, whether that’s the hauntingly spare Lavender Town Theme, the adrenaline-spiked Gym Leader Battle music, or the quietly triumphant Pallet Town Theme. All 45 tracks from the original games are represented, covering everything from the Title Screen to the Ending Theme, with Jigglypuff’s Song and the Pokémon Center jingle tucked in between.
Designer: Nintendo

Junichi Masuda, composer of the original soundtrack, was involved in tuning the product. “We took particular care to make the audio sound just like Game Boy,” he said, which goes a long way toward explaining why the format (one cartridge, one song) makes a certain kind of sense. It’s tactile, deliberate, and forces you to actually choose what you want to hear rather than shuffling through a playlist.

That said, the jukebox comes with some genuine limitations. There’s no headphone jack, meaning the music plays out loud only, which caps its utility as background listening. The three required LR44 button cell batteries are included for demonstration but not for ongoing use. And at $69.99 (£59.99 in the UK, 489 yuan in China), it’s priced squarely as a collectible rather than an everyday gadget.

Nintendo is selling the jukebox exclusively through PokémonCenter.com in North America with a one-per-customer limit. The UK has already sold out. Fans in mainland China can enter a lottery-based purchase system starting March 6. Gotta catch ’em all, right?!
The post Nintendo’s Game Boy Jukebox Plays Pokémon Music on 45 Swappable Cartridges first appeared on Yanko Design.
Could a Nintendo “Switch 2 Lite” Be Closer Than We Think? The Rumors Hint At A 2027 Date

The Switch 2 barely celebrated its first birthday and yet here we are already whispering about what comes next. That’s the “Nintendo Effect”, really. The company trains us to speculate obsessively, and honestly, the rumor mill right now is giving us plenty of material to work with. So let’s lean into it: is a Switch 2 Pro or some kind of premium hardware revision actually on the horizon sooner than expected? The signs are quietly pointing toward yes, and it’s worth getting excited about.
The most tantalizing breadcrumb dropped just last month. A sharp-eyed Bluesky user going by the handle Dootsky.re dug through Nintendo’s Account Portal and found an unused hardware model code labeled “OSM.” For reference, the Switch 2’s own model code is “BEE,” and the original Switch used “HAC,” with “HAD” reserved for its later battery-upgraded variants. The fact that “OSM” already exists in Nintendo’s backend infrastructure, and that requesting it actually returns an image of a Switch 2, is the kind of detail that quietly screams “something is cooking.” Nintendo doesn’t register model codes for fun.
Designer: Nintendo

What could OSM stand for? Speculation has been predictably wild. One theory floating around Reddit suggests it means “Ounce Small Model,” pointing toward a Switch 2 Lite with a reduced footprint and lower price point. That theory makes a lot of sense given the Switch 2’s $450 launch price, which stung more than a few buyers and left a sizeable chunk of Nintendo’s potential audience watching from the sidelines. A leaner, cheaper variant that strips out the dock functionality but keeps the core gaming experience intact would be a very Nintendo move, and it would open up the platform to an entirely new demographic.
But another theory carries just as much electricity. Some observers are reading “OSM” as a pointer toward an OLED model, a Switch 2 that finally gives the people what the Switch 2’s launch arguably should have delivered from day one: a proper OLED display. The current Switch 2 runs a 7.9-inch LCD, which is perfectly fine but feels like a missed opportunity when you consider that the original Switch OLED was basically the definitive version of that console. An OLED-equipped Switch 2 with a refined chip process could genuinely be the “Switch 2 Pro” that players have been quietly hoping for, one that offers a noticeably upgraded portable experience without requiring an entirely new software library.

And that’s the thing: a hardware revision in the Switch family has always been more of a premium upgrade than a generational leap. Nintendo’s historical cadence backs this up beautifully. The original Switch launched in 2017. The Lite arrived in 2019. The OLED landed in 2021. Apply that roughly two-year rhythm to the Switch 2 timeline, and a revised model somewhere in 2027 sits right on schedule. But here’s where it gets interesting: the “OSM” code is already sitting in Nintendo’s systems, which suggests development is well underway. Hardware doesn’t appear in account portals by accident. If Nintendo is already assigning codes, the pipeline for a new variant is real, active, and potentially closer to announcement than anyone expected.
Meanwhile, the Switch 2’s software trajectory is also telling. Nintendo is loading up 2026 with big titles to keep the current hardware thriving, with Fire Emblem: Fortune’s Weave, Splatoon Raiders, Tomodachi Life: Living the Dream, Rhythm Heaven Groove, and a rumored new 3D Mario all either confirmed or heavily anticipated for this year. That’s a lineup designed to sustain momentum, not wrap things up. And a premium hardware revision landing in late 2027 alongside whatever monster franchise entry Nintendo saves for that window? That’s a product launch that practically writes itself.

A Switch 3, for comparison, feels genuinely far away. Nintendo doesn’t abandon a platform that’s selling at record pace, and the Switch 2 already smashed records to become the fastest-selling console of all time globally. You don’t walk away from that kind of commercial velocity. A generational successor needs years of runway, a clear technological leap, and a reason for consumers to start over. None of those conditions exist right now, and the software library is too young and too rich to justify anything close to a hardware retirement.
So what’s the realistic picture heading into 2027 and beyond? A Switch 2 Lite targeting the budget end sometime in late 2027 feels very probable, with an OLED or performance-focused “Pro” variant following close behind, potentially the crown jewel that finally gives the Switch 2 the premium screen it deserved at launch. The “OSM” code is just the first breadcrumb, but if Nintendo’s history has taught us anything, those breadcrumbs tend to lead somewhere worth following.
The post Could a Nintendo “Switch 2 Lite” Be Closer Than We Think? The Rumors Hint At A 2027 Date first appeared on Yanko Design.
Functional LEGO Nintendo controller that you can also make
Gaming on your consoles with your preferred controller goes a long way in having an in-game strategic advantage. When you do want to go a bit casual, experimenting with a different-looking controller is a refreshing change. All the better when thegaming setup is built out of LEGO bricks. Take, for example, the detailed LEGO PS One console kit that emulates everything from the controller and CDs to the memory cards. But being a non-functional LEGO set takes away some of the charm. However, we’ve come across a build that may not be extensive, but sure is impressive with its complete functional approach.
The Nintendo Pro controller line-up comes at a premium price tag, and that prompted creator Brux to make one of his own in LEGO flavor. To keep things simple, the DIYer adapts the Nintendo controller’s original design. Piecing together the choice bricks to come up with the controller shape is hypnotic, and the best thing is that you can also make one for yourself. That’s because the DIY is not as complex as some of the other builds we’ve seen in our time.
Designer: Brux


The brain of the LEGO controller is the Waveshare ESP32-S3-Zero development board, which lies just beneath the thin brick layer. The sorcery is done by converting the button action into Switch understandable input, letting you play games just like you would with the official controller. If we go more technical, the DIY gamepad acts as a USB HID device. To make the button inputs precise, he put a lot of time into crafting the A, B, X, Y cluster, the D-pad, Home, and Capture bricks.

Similarly, the analog joysticks have bespoke circuit boards connected to the potentiometers for smooth in-game movements. The shoulder buttons get the potentiometers and the analog trigger pull for precision input, like the variable acceleration in racing games. Getting all the electronic components and the wires inside the limited space needs to be appreciated here. To add a bit of spice to the whole build, the controller docks the minifigure right beside the USB-C port that connects to the Switch.


The controller is wired to keep the technical complexity to a minimum. Brux has been kind enough to provide all the details of the DIY, and we would categorize it as a “Medium” difficulty project if you fancy the LEGO controller’s prospects. Of course, you can put in your input to make it compatible with other consoles or handhelds as well.




The post Functional LEGO Nintendo controller that you can also make first appeared on Yanko Design.