CRKD’s $30 ATOM+ Is a Pocket Gamepad That Finally Solved Stick Drift

Compact gaming controllers have always occupied an awkward spot in the market. Most work well enough for retro titles, where a D-pad and a few buttons are all you need, but they fall short the moment you want to play anything more demanding. Dual thumbsticks are either absent or prone to drifting, and that’s before you factor in the limited platform support most of them offer.

CRKD’s ATOM+ arrives as a direct response to those shortcomings. It’s the follow-up to the brand’s original ATOM keychain controller, but with noticeably bigger ambitions. Rather than catering only to retro gaming, it’s built around a complete control layout and a feature you’d typically find on premium full-sized gamepads: zero-drift TMR thumbsticks. The result is a palm-sized controller that doesn’t ask you to trade performance for portability.

Designer: CRKD

The TMR, or Tunnel Magnetoresistance, thumbsticks are arguably the ATOM+’s most significant selling point. Unlike traditional analog sticks that use physical contact points that wear down with use, TMR technology relies on magnetic sensors to read input, which means accuracy doesn’t degrade over time. Stick drift has been a persistent nuisance in gaming, and it’s particularly glaring in small controllers, where replacement or repair isn’t exactly straightforward.

Beyond those thumbsticks, the ATOM+ carries a full control layout with triggers and shoulder buttons, making it capable of handling modern titles without restrictions. At 90mm x 48mm, it fits in a jacket pocket, which means it’s genuinely useful for commuting, travel, or just gaming away from your usual setup. It’s the kind of controller you can toss in a bag and forget about until you need it.

Platform compatibility is another area where the ATOM+ covers its bases. It connects over Bluetooth to the Nintendo Switch 2 and Switch, PC and PC handhelds, iOS and Android devices, and even select smart TVs. The Switch-style button layout keeps things familiar regardless of what you’re playing on, and for a controller this small, the breadth of supported platforms earns its keep rather than just reading as a marketing claim.

There’s also motion control support, a turbo mode, and vibration feedback baked in. Motion controls, in particular, add an extra dimension for compatible Switch titles where gyro aiming can genuinely make a difference. These aren’t features you’d expect to find on a controller this size, and they make the ATOM+ feel less like a novelty and more like a legitimate primary controller for portable gaming sessions.

CRKD also pairs the ATOM+ with its companion app, which lets you tune inputs, update firmware, and customize settings via the CTRL feature. The controller is RFID-enabled too, tapping into CRKD’s True Collection System, so you can tap your phone to it and pull up details like its product number and rarity rank. It’s a collectible angle that’s a bit unusual for a gamepad, but a fun one nonetheless. For gamers who’ve been burned by drift-prone compact controllers, or just want something pocketable that handles any game thrown at it, the ATOM+ is hard to ignore.

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$73 Lenovo Gamepad Turns the Legion Y700 Into a Switch Lite Rival

Gaming tablets have always lived awkwardly between two worlds. Hold one flat, and it’s fine for casual sessions, but the moment a game demands precise analog input, touchscreen controls fall apart fast. Clip on a generic third-party gamepad, and the fit is never right, the latency is noticeable, and the whole thing looks assembled rather than designed. Lenovo’s Legion Gamepad G9 2026 takes a more deliberate approach, built as a dedicated accessory for one specific tablet.

The G9 2026 attaches to the newly announced Legion Y700 Gen 5 via its side-mounted USB-C port, converting the 8.8-inch Android tablet into something that handles more like a purpose-built gaming handheld. The wired connection keeps latency out of the equation entirely. The combination creates a form factor that puts it in the same general footprint as a Nintendo Switch Lite, just with a brighter screen behind it.

Designer: Lenovo

The input hardware sees meaningful changes over last year’s iteration. Most practically, the 4-direction D-pad is replaced with an 8-direction micro-switch alternative, an upgrade that fighting game and platformer players will immediately feel. All 12 switches across the face buttons, D-pad, and shoulder positions carry a 5 million-cycle rating. The ABXY layout follows Xbox conventions and supports Nintendo Switch/Xbox button remapping through the companion app.

Four touch-switch macro buttons on the rear can record sequences of up to 12 steps each. Eight of the main buttons support rapid-fire at up to 20 presses per second, with shortcut combinations for volume, lighting, and screenshots available without opening any menus. The “Extreme Control” companion app, Android only, handles deeper customization, including per-side RGB color, saturation, brightness, and animation speed. The Gamepad G9 2026 retails for ¥499 in China, about $73.

The quick-release protective shell built into the accessory has a large rear cutout that leaves the tablet’s heat vents and rear camera unobstructed. For a device running demanding content at sustained loads, any restriction to thermal airflow translates directly into performance throttling. That Lenovo addressed this at the accessory design level, rather than leaving the user to manage the consequence, suggests a more complete engineering process than most clip-on controllers go through.

The obvious limitation is also the one hardest to ignore. This controller only works with the Legion Y700 Gen 5, a beefed-up version of the Legion Tab Gen 5 that was just announced for the Chinese market. There’s no confirmed global availability for either the gamepad or the new tablet. The original G9 never left China, which makes the 2026 version most relevant to buyers already committed to that specific tablet and region. For everyone else, it’s a clear demonstration of what tablet gaming hardware can look like when the accessory and the device are actually built for each other.

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This Wireless Mouse Splits in Half to Reveal a Hidden Game Controller

Most people who game on a PC own two things that do roughly the same job at different times: a mouse for the desk and a gamepad for the couch. They live side by side, occasionally getting in each other’s way, and neither one is going anywhere. Pixelpaw Labs, a hardware startup from Bangalore, India, thinks that arrangement is wasteful and has built something to prove it.

The Phase is a wireless mouse that physically separates down the middle into two independent halves. Snapped together, it sits on a desk and works like a normal mouse. Pull it apart, and each half reveals a joystick, triggers, a D-pad on the left side, and face buttons on the right, a split gamepad that was hiding in plain sight the whole time.

Designer: Pixelpaw Labs

That missing scroll wheel is not an oversight. Fitting a traditional wheel in the center of the body would have made the split mechanism impossible, so Pixelpaw replaced it with a capacitive touch strip along the top of the left button. Flicking a finger across it scrolls through documents and web pages, with a glide feature that lets the momentum coast rather than stop abruptly. It’s a trade-off that works around a real geometric constraint.

As a mouse, the Phase is competitive on paper. A 16,000 DPI optical sensor pairs with a 1,000 Hz polling rate when connected via the included 2.4 GHz USB dongle. Bluetooth LE is available for convenience and multi-device pairing across up to three devices, though the polling rate drops to 125 Hz in that mode, a gap that matters in fast-paced PC games.

Up to 18 customizable buttons are mappable through the Pixelplay companion app, and a Layer button doubles each button’s function capacity without adding physical complexity. Battery life is rated at 72 hours per charge over USB-C, which is more than enough to outlast dedicated gaming sessions on either side of its personality.

The controller halves use mechanical tactile switches, which is more than most mobile gaming clip-ons bother with. Pixelpaw also has an accessory called the Phasegrip, a bracket that holds the two separated halves apart with a smartphone mounted in the center, turning the setup into a handheld console for mobile gaming. The Phase works across PC, Android, iOS, iPadOS, and ChromeOS, so switching between devices doesn’t require swapping hardware.

Everything shown so far is pre-production, and the company has been upfront that the final surface finish will differ. That’s a meaningful caveat for a product whose physical fit and feel will determine whether the concept actually holds up. Whether they’ll be able to deliver this Holy Grail of PC gaming, however, is the real question that can only be answered in time.

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This seahorse-inspired game controller concept is made for smaller hands

Game controllers have not changed much in shape since the mid-1990s. They’re still two-handed symmetrical slabs built around adult grip dimensions, loaded with enough buttons to pilot a small aircraft. For a 10-year-old just getting into gaming, picking one up for the first time is a bit like being handed a TV remote and told to perform surgery, no sweat.

The concept is called LEVION, and it proposes a split controller: two separate units, one per hand, each sized for a pre-teen’s palm. It was designed as a rethink of the thumb stick from scratch, and the result looks like nothing in the current gaming peripheral market, which is mostly the point. And its inspiration comes from the most unlikely source you can imagine.

Designer: Vedika Bapat

The form comes from a seahorse, specifically its upright posture, curved spine, and ridged body. Those horizontal ridges, translated into a soft frill around the base of each unit, are the structural logic of the grip. A seahorse’s bony plates give it stability without bulk, and LEVION’s ridges do the same thing for a small hand holding a rounded object across an hour of gameplay. It’s biomimicry that connects cause to effect rather than borrowing a shape for decoration.

Each unit carries a joystick, three face buttons, and a shoulder button, arranged on a circular head that sits atop a curved hourglass body. The silhouette is wider at the head and base, pinched at the waist, giving the thumb a natural landing zone and keeping the unit from rotating mid-game. The sketch process started with a seahorse drawing annotated “grip inspiration” before moving through VR console proportions to arrive at this form, so the shape isn’t just decorative shorthand.

The colorways lean into the pre-teen audience: pink, mint green, sky blue, and lavender, all in a soft matte finish that reads more like a toy than a peripheral. That positioning is deliberate. Standard controllers signal seriousness and capability. LEVION signals approachability, which matters when the target user is still sorting out that the left stick moves the character and the right one moves the camera.

The honest question is one of input coverage. A standard PlayStation controller has two joysticks, a D-pad, four face buttons, four shoulder buttons, and several system controls. LEVION offers a joystick, three face buttons, and one shoulder button per hand. For casual and younger audiences, that might be exactly right. For anything more demanding, the math gets uncomfortable, and the concept doesn’t address how that gap closes when the pre-teen turns 13.

That’s worth taking seriously, but it doesn’t diminish what LEVION gets right in the space it occupies. The design’s own research board lists the Nintendo Switch Joy-Cons as a reference point, and the parallel is fair: the Joy-Con also split a standard controller into two smaller units and found an audience that didn’t know it needed that format. LEVION asks the same question one step earlier in the age range, in a form that a kid might actually want to reach for.

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This AI Desk Terminal Has a Screen, Knob, and Voice Control

AI has become a permanent fixture in how we work, but accessing it still feels strangely clumsy. Most of the time, it means opening yet another browser tab, typing a prompt into a chat window, waiting for a response, then copying it somewhere else. The irony is thick: tools designed to save time end up buried under the same pile of windows and notifications they were supposed to help manage.

The DECOKEE Quake approaches this problem sideways, and the solution is physical. It is a desktop terminal built around an 8.88-inch ultra-wide IPS touchscreen and a single rotary control knob, designed to sit alongside a keyboard rather than compete with the monitor above it. Everything about the form factor suggests a device that wants to be glanced at, tapped, and spoken to, not stared at for hours.

Designer: DECOKEE

Click Here to Buy Now: $279 $359 (22% off). Hurry, only 66/500 left! Raised over $231,000.

Pick it up and the construction registers immediately. The body is CNC-machined aluminum alloy with an anodized matte finish, a material choice that gives the Quake a density and coolness that plastic peripherals simply cannot replicate. A transparent backplate on the rear adds a subtle design signature, while the adjustable stand lets the screen tilt anywhere from flat to 60 degrees. At roughly 800g, it has enough heft to stay planted on a desk without feeling like an anchor.

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That ultra-wide screen has a 1920×480 resolution at 450 nits or brighter, and its unusual aspect ratio turns out to be a deliberate design decision. Rather than mimicking a small monitor, the panel is shaped for control surfaces: rows of customizable touch shortcuts, status dashboards, system stats, and meeting interfaces laid out horizontally. The rotary knob beside it offers infinite rotation with a push-button click and an RGB light ring that changes color based on what mode the Quake is operating in, turning a simple input device into a status indicator.

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Where the Quake earns its “AI copilot” label is in meetings. Tap a button, and it begins recording through a built-in far-field microphone with noise reduction, then auto-generates a structured transcript and summary when the call ends. Ten summary templates let the output match the context, whether it is a standup, a client call, or a brainstorm. Real-time translation covers 17 languages, and a system-level mic mute button works across every app on the computer, not just Zoom or Teams.

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Beyond meetings, holding the knob and speaking activates a conversational AI layer with over 100 configurable assistant roles. Ask it to generate a shortcut layout for Photoshop, and it builds one on screen, ready to use. Ask for a translation, a compliance check, or a math solution, and the response appears on the Quake’s display without ever pulling focus from the main monitor. The same voice input can produce custom wallpapers and emojis, though the novelty of AI-generated desktop art will vary by taste.

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The feature list stretches further than expected for a device this compact. A system monitoring mode displays real-time CPU, memory, and network stats. A Discord overlay gives gamers channel and mute controls without alt-tabbing. Home Assistant integration (through API setup) allows single-tap smart home control from the touchscreen. There is even a music player with a vinyl-inspired interface that connects to Spotify or plays local files, which is a charming if unexpected addition to a productivity device.

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What makes the Quake interesting as a design object is the underlying argument it makes about where AI belongs on a desk. Not trapped inside a browser tab, not buried in a notification, but sitting in a physical surface with tactile controls and a screen that stays visible. Whether that argument holds up after months of daily use is something only shipped units will answer.

Click Here to Buy Now: $279 $359 (22% off). Hurry, only 66/500 left! Raised over $231,000.

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Functional LEGO Nintendo controller that you can also make

Gaming on your consoles with your preferred controller goes a long way in having an in-game strategic advantage. When you do want to go a bit casual, experimenting with a different-looking controller is a refreshing change. All the better when thegaming setup is built out of LEGO bricks. Take, for example, the detailed LEGO PS One console kit that emulates everything from the controller and CDs to the memory cards. But being a non-functional LEGO set takes away some of the charm. However, we’ve come across a build that may not be extensive, but sure is impressive with its complete functional approach.

The Nintendo Pro controller line-up comes at a premium price tag, and that prompted creator Brux to make one of his own in LEGO flavor. To keep things simple, the DIYer adapts the Nintendo controller’s original design. Piecing together the choice bricks to come up with the controller shape is hypnotic, and the best thing is that you can also make one for yourself. That’s because the DIY is not as complex as some of the other builds we’ve seen in our time.

Designer: Brux

The brain of the LEGO controller is the Waveshare ESP32-S3-Zero development board, which lies just beneath the thin brick layer. The sorcery is done by converting the button action into Switch understandable input, letting you play games just like you would with the official controller. If we go more technical, the DIY gamepad acts as a USB HID device. To make the button inputs precise, he put a lot of time into crafting the A, B, X, Y cluster, the D-pad, Home, and Capture bricks.

Similarly, the analog joysticks have bespoke circuit boards connected to the potentiometers for smooth in-game movements. The shoulder buttons get the potentiometers and the analog trigger pull for precision input, like the variable acceleration in racing games. Getting all the electronic components and the wires inside the limited space needs to be appreciated here. To add a bit of spice to the whole build, the controller docks the minifigure right beside the USB-C port that connects to the Switch.

The controller is wired to keep the technical complexity to a minimum. Brux has been kind enough to provide all the details of the DIY, and we would categorize it as a “Medium” difficulty project if you fancy the LEGO controller’s prospects. Of course, you can put in your input to make it compatible with other consoles or handhelds as well.

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NYXI Hyperion 3 Finally Gives the Switch 2 a Grown-Up Controller

Playing the Switch 2 for more than an hour in handheld mode means the flat Joy-Cons and small buttons start to feel like a compromise. Your hands end up clawed around the rails, drift anxiety creeps in, and you start shifting your grip to avoid cramping. NYXI’s Hyperion 3 is built for people who treat the Switch 2 like a main console, not a travel toy used in short bursts.

NYXI’s Hyperion 3 is a wireless JoyPad that snaps onto the Switch 2 for handheld play and works as a standalone pad when docked. It adds real grips, larger sticks, and more spaced-out buttons, swapping the usual potentiometer sticks for hall-effect joysticks designed to be drift-free over the long haul. It is pitched as the world’s first ergonomic JoyPad for Switch 2, treating comfort and reliability as primary goals.

Designer: NYXI

Settling into a long RPG or racing game in handheld mode, the full-size grips let your hands relax instead of pinching edges. The hall-effect sticks feel smooth and precise, and you are not waiting for the first sign of drift that ruined your last controller. The strong magnetic lock keeps everything solid, so the console feels like one piece rather than a screen with two wobbly handles threatening to flex apart.

The larger micro-switch face buttons and D-pad click with a clear, mechanical feel, making fast inputs and diagonals more reliable in fighters or platformers. The 9-axis gyro gives you fine motion aiming in shooters or steering in racers, so you can lean on tilt controls without fighting laggy sensors or imprecise calibration that drifts halfway through a match.

The programmable back buttons let you move key actions off the face buttons, so your thumbs can stay on the sticks more often. Mapping jump, reload, or item use to the back means fewer awkward stretches, especially in games designed around a traditional pad. Over time, that small shift in where your fingers land makes the controller feel tailored to your habits instead of forcing you into Nintendo’s layout.

Hyperion 3 is not as slim or neutral as Nintendo’s own Joy-Cons. The full-size grips and gaming-centric styling make the Switch 2 less pocketable and more like a small console with a screen. That is exactly the point, though, a handheld that finally feels built for adult hands, even if it means giving up a bit of throw-in-a-bag convenience.

Hyperion 3 shows what happens when a third-party accessory takes the Joy-Con format seriously as a starting point, not a template to clone. By fixing drift, upgrading buttons, adding back paddles, and leaning into ergonomics, it treats the Switch 2 like a platform deserving of pro-level hardware. Playing on Nintendo’s hybrid for hours makes that kind of overkill feel pretty reasonable.

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GameSir Pocket Taco vs. 8BitDo FlipPad for Game Boy Gaming

Almost every mobile controller assumes you want to play in landscape, snapping your phone into a wide handheld that feels great for modern shooters and racing games. This works for most titles, but when you fire up Game Boy-era platformers or vertical arcade classics, the experience feels slightly off, like forcing old games into a shape they were never meant to inhabit, holding them sideways while your thumbs reach for controls that never land right.

GameSir’s Pocket Taco leans into portrait play instead of fighting it, turning your phone into something closer to a classic handheld. It first appeared as the Pocket 1 at Tokyo Game Show, then resurfaced as Pocket Taco just as 8BitDo teased its own vertical FlipPad, setting up a clash of design philosophies aimed at people who want to hold their phones the way they held Game Boys.

Designer: GameSir

The rebrand to Pocket Taco fits the design; the controller clamps to the bottom of your phone like a taco shell. The foldable front accommodates different phone sizes, and soft silicone pads line the clamp area so you are not grinding plastic against glass every time you snap it on, which matters when you pull it out multiple times a day for quick sessions between meetings or commutes.

The control layout separates Pocket Taco from 8BitDo’s FlipPad. Pocket Taco gives you a traditional D-pad, ABXY face buttons, and actual triggers and bumpers on the back. FlipPad keeps everything on the front in a row of circular buttons, which is clever for compactness but less like the shoulder-button ergonomics many players expect from dedicated handhelds, especially during games with heavy simultaneous inputs.

Pocket Taco uses Bluetooth, so it can talk to Android and iOS phones, tablets, and other devices, and it still works when not clamped. FlipPad plugs in over USB-C, which keeps latency low and removes battery anxiety, but ties it to phones with that port and to a tethered style where the controller must stay attached to function at all.

One practical touch is the large cutout at the bottom that leaves your phone’s charging port accessible while the controller is attached, so you can plug in and keep going during long sessions. FlipPad occupies the USB-C port and does not offer passthrough charging, which is fine for short bursts but less ideal for marathon runs that drain the phone before you finish the dungeon.

Pocket Taco runs on a 600 mAh battery with smart power behavior, open to play, close to rest. The trade-off is one more battery to watch and slightly more bulk. FlipPad stays slimmer and battery-free, but leans on your phone for power, shifting the burden and adding a small drain to your phone’s battery during long play sessions.

Pocket Taco and FlipPad are two paths toward the same fantasy, turning a slab of glass into a dedicated retro handheld. Pocket Taco leans into wireless freedom, proper triggers, and charging-while-playing practicality, while FlipPad bets on wired simplicity and a flatter front. For anyone who grew up holding a Game Boy vertically, it is nice to have options that respect that muscle memory instead of pretending mobile gaming should feel like a miniature Xbox stuck in landscape.

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GameSir Pocket Taco vs. 8BitDo FlipPad for Game Boy Gaming

Almost every mobile controller assumes you want to play in landscape, snapping your phone into a wide handheld that feels great for modern shooters and racing games. This works for most titles, but when you fire up Game Boy-era platformers or vertical arcade classics, the experience feels slightly off, like forcing old games into a shape they were never meant to inhabit, holding them sideways while your thumbs reach for controls that never land right.

GameSir’s Pocket Taco leans into portrait play instead of fighting it, turning your phone into something closer to a classic handheld. It first appeared as the Pocket 1 at Tokyo Game Show, then resurfaced as Pocket Taco just as 8BitDo teased its own vertical FlipPad, setting up a clash of design philosophies aimed at people who want to hold their phones the way they held Game Boys.

Designer: GameSir

The rebrand to Pocket Taco fits the design; the controller clamps to the bottom of your phone like a taco shell. The foldable front accommodates different phone sizes, and soft silicone pads line the clamp area so you are not grinding plastic against glass every time you snap it on, which matters when you pull it out multiple times a day for quick sessions between meetings or commutes.

The control layout separates Pocket Taco from 8BitDo’s FlipPad. Pocket Taco gives you a traditional D-pad, ABXY face buttons, and actual triggers and bumpers on the back. FlipPad keeps everything on the front in a row of circular buttons, which is clever for compactness but less like the shoulder-button ergonomics many players expect from dedicated handhelds, especially during games with heavy simultaneous inputs.

Pocket Taco uses Bluetooth, so it can talk to Android and iOS phones, tablets, and other devices, and it still works when not clamped. FlipPad plugs in over USB-C, which keeps latency low and removes battery anxiety, but ties it to phones with that port and to a tethered style where the controller must stay attached to function at all.

One practical touch is the large cutout at the bottom that leaves your phone’s charging port accessible while the controller is attached, so you can plug in and keep going during long sessions. FlipPad occupies the USB-C port and does not offer passthrough charging, which is fine for short bursts but less ideal for marathon runs that drain the phone before you finish the dungeon.

Pocket Taco runs on a 600 mAh battery with smart power behavior, open to play, close to rest. The trade-off is one more battery to watch and slightly more bulk. FlipPad stays slimmer and battery-free, but leans on your phone for power, shifting the burden and adding a small drain to your phone’s battery during long play sessions.

Pocket Taco and FlipPad are two paths toward the same fantasy, turning a slab of glass into a dedicated retro handheld. Pocket Taco leans into wireless freedom, proper triggers, and charging-while-playing practicality, while FlipPad bets on wired simplicity and a flatter front. For anyone who grew up holding a Game Boy vertically, it is nice to have options that respect that muscle memory instead of pretending mobile gaming should feel like a miniature Xbox stuck in landscape.

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GameSir x Hyperkin modular controller could be the endgame accessory for mobile gamers

Hype around mobile gaming controllers is not going away any time soon. More people are gaming on mobile, and controllers that make it possible are in demand. GameSir very well understands the needs of gamers who play on multiple devices and platforms, and they’ve brought a transforming controller to CES 2026 in collaboration with Hyperkin, which will have you sold for good.

The X5 Alteron controller gets the best of both worlds: GameSir’s ergonomic engineering that makes it the first choice for gamers, and Hyperkin’s knack for designing retro controllers. What sets the modular controller apart is the swappable module system that allows gamers to completely change the layout from symmetrical to asymmetrical thumbsticks, to changing the D-pad and face buttons.

Designer: GameSir and Hyperkin

This level of customization gives mobile gamers the option to carry just one controller, whether playing on Switch, Android, PC, iPhone, or iPad. The ability to swap and replace buttons, or add the mouse-level precision trackpad (yes, this controller can do that), gives you tactical advantage in all genres of games like racing, strategy, RPGs, and, in particular, FPS titles. GameSir already impressed at CES with the Swift Drive controller, and the X5 Alteron is even better. The gamepad is a literal transformer of the gaming controllers world, as it changes shape, style, and size depending on what device you are playing it with.

Want the Xbox-style layout, or the feel of the N64 controller setup? The modular controller makes quick work of that. It even has a module dedicated to fighting titles for maximum precision. The possibilities are endless as the controller sets a new yardstick for customizable gaming hardware. Of course, it has all the essentials of a gaming controller intact while doing this. There are Hall effect triggers and capacitive sticks for zero stick drift, mouse click, rumble motors, and hot swappable ABXY buttons. Transformable D-Pad and much more. Alteron can be extended to 213mm to fit all devices you throw at it.

The gaming accessory charges via USB-C port, and the connectivity with the devices is made via Bluetooth 5.2. Latency should not be a worry as GameSir and Hyperkin optimize their accessories very nicely. The GameSir x Hyperkin X5 Alteron controller will be released in the coming months, but there is no detail about pricing yet. Given how GameSir controllers are tactically priced, this one should be right there in the sweet zone. Could it replace all your controllers going forward for a one-stop solution? It pretty well can be the prime contender!

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