Tag Archives: game controller
The Gaming Controller That Refuses to Look Like One

Most gaming controllers are built for an idea of a hand, not an actual one. They’re symmetrical, boxy, covered in ridges meant to accommodate everyone equally, which usually means they fit no one particularly well. After a few hours, your palms cramp, your thumbs ache, and if you’ve been playing anything remotely intense, your grip starts sliding around from sweat. It’s a problem the industry has mostly solved by adding more buttons rather than rethinking the shape itself.
Designer Jiayi Wu’s concept, PALMIO, starts from a different question entirely: what if the controller was shaped around the hand instead of the other way around? The result looks less like a gamepad and more like a smooth stone or a teardrop, something you’d pick up off a beach rather than off a store shelf. It’s a small shift in thinking that ends up changing almost everything about how the object reads.
Designer: Jiayi Wu

The body curves and tapers, wide at one end and narrowing into a grip that sits low in the palm. Rather than the usual two-handed symmetrical layout, PALMIO appears designed for one-handed use, closer in spirit to VR motion controllers than a traditional Xbox or PlayStation pad. That alone makes it feel less like an accessory and more like a tool you’d hold the way you’d hold a flashlight or a whisk, something with a clear front and back, a natural way in.

Sitting on top is an oversized circular thumb control, a ring with a raised center that dominates the upper half of the form. It’s an unusual choice to make one input the visual centerpiece of an entire product, but it works because it mirrors how your thumb naturally lands when you pick the thing up. You’re not hunting for a joystick buried among six other buttons. There’s one obvious place for your thumb to go, and the design just gets out of the way after that.

Where the grip meets the palm, a diamond-textured silicone panel breaks up the otherwise glossy shell. It’s a practical fix for slipping hands during a tense match, sure, but it also does something quieter: it tells you where to hold the controller without a single word of instruction. Your hand just goes there. That kind of tactile signage, using texture instead of labels or diagrams, is the sort of detail that separates a design exercise from a genuine product idea.

Then there’s the color story. Cream, sage green, powder blue. None of it screams “gamer” in the way we’ve come to expect from black shells with red accents and aggressive angles. I don’t think that’s an accident, and I don’t think it’s a bad instinct either. Gaming has quietly outgrown its own aesthetic stereotypes for years now, and hardware is only just catching up. A controller that looks like it belongs on a shelf next to a diffuser or a nice speaker isn’t a compromise. It’s an acknowledgment that the people playing games look nothing like the imagined teenager in a dark room that hardware design has been chasing for two decades.

What keeps PALMIO from feeling like a pretty rendering with no substance behind it are the exploded and cutaway views Wu included. Screws holding the battery cover in place, a visible circuit board, a joystick mechanism nested into the shell. Someone thought about how this would actually be built, not just how it would look in a hero shot.

To be clear, PALMIO is a concept, built and visualized digitally, with no functional prototype yet. Comfort claims and control feel are still theoretical until someone actually holds one for an hour-long session. But the direction it points toward, gaming hardware that takes the human hand as seriously as it takes frame rates, is one worth paying attention to regardless of whether this exact object ever ships.

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Backbone’s iPhone Gaming Controller Goes Translucent for Xbox’s 25th Anniversary

Remember when you could see inside your Game Boy? Or your iMac? Or basically every piece of tech your parents told you was “too expensive to touch”? The early 2000s were absolutely obsessed with showing you the guts of things, and honestly, it ruled. Backbone apparently remembers too, because the new Xbox 25th Anniversary Edition of their Pro controller just raided the Controller S color archive and came back with three translucent shells that smell like 2002 in the best possible way.
Crystal Clear, Iconic Blue, and Bold Orange. Those aren’t made-up retro-adjacent names. Those are the actual original Xbox Controller S colorways, pulled straight from Microsoft’s retail catalog from back when controllers felt like objects worth bragging about. Backbone did their homework, and it shows.
Designer: Backbone

The Iconic Blue and Bold Orange units aren’t fully see-through. The grip bellies have a frosted, almost cloudy quality, and the plastic deepens where two layers of shell overlap, creating a subsurface glow effect that’s half-accidental, half-beautiful. The Bold Orange, particularly, looks backlit in direct light, the kind of amber warmth you’d get through sea glass. Crystal Clear is a different proposition entirely: genuinely transparent, every internal rib and screw boss visible, the trigger mechanism readable through the shell. Three colorways, three completely different personalities, all from the same tooling.

Every surface your hands actually contact is solid black. The thumbstick caps, the D-pad, the face buttons, the rear paddles, the trigger tips. Opaque, grounded, present. Everything else goes translucent and pulls back visually. It’s a simple call that makes the controller feel intentional rather than just see-through for novelty’s sake, your hands know exactly where to land, and the shell gets to be the art. The one exception is the Backbone button, which stays orange across all three colorways. On Bold Orange it vanishes completely into the shell; on Crystal Clear and Iconic Blue it’s a single warm accent, doing all the color work by itself.

The bridge connecting the two grips carries a fine perforated dot-matrix texture, the “BACKBONE” and “XBOX 25” co-branding, and a miniature Xbox sphere in place of the O. That whole wordmark sits on the one surface that disappears the second you dock a phone. Permanent branding, placed where only you see it. There’s something genuinely charming about that.

Hardware-wise this is the full Backbone Pro package underneath the anniversary paint: full-size ALPS thumbsticks, Hall Effect triggers, two remappable rear paddles, ultra-quiet face buttons, Bluetooth LE with FlowState one-press device switching, and dual batteries rated to 40 hours. USB-C wired or fully wireless, works across phones, tablets, PCs and TVs. The whole thing sits under 200 grams. No changes from the base Pro, which is absolutely fine when the base Pro is already regarded as the best thing you can strap to a phone for serious gaming.

The Backbone Pro Xbox 25th Anniversary Edition is $159.99, preorders are open now, and shipping kicks off in October 2026. It comes with a free month of Xbox Game Pass Ultimate, and one gentle warning: it’s sold as a blind box, so the universe picks your color. All three are in equal production, all three look great, and the orange is objectively the most dramatic. Pick accordingly, or just roll the dice.

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Arcade2TV-XR MAX is a 3-in-1 gaming machine tailored for enjoying arcade and pinball in immersive VR spaces
The love for arcade gaming will never lose its spark, no matter how many decades pass by. The nostalgic element of playing your favorite titles from yesteryear brings back old memories, and the tactile controls to take hold of your favorite game character still remain the best way to enjoy gaming.
We’ve seen quite a lot of retro arcade machine revivals, as well as those hardcore machines simulating the golden era of flipping on the way to glory in Pinball frenzy. None, however, comes closer to Xgaming’s Arcade2TV-XR MAX gamer’s deck. The two-player arcade plus Pinball control system built for PC, Mac, consoles, Steam Deck, and even current-gen VR headsets like Meta Quest 3 is an arcade gaming controller cabinet that’ll never leave you bored for years to come.
Designer: Xgaming


This 3-in-1 arcade machine is the real deal for retro gaming fans, and it improves on the earlier Arcade2TV-XR. There are 3 flipper buttons on each side compared to the one on the predecessor; the Nudge accelerometer, front-mounted spinners, and the Pinball plunger now come built-in compared to the add-on kit on the XR. For power users, the new version brings a physical rear panel to make mode switching seamless, and the three–way– Bluetooth, wireless, and wired options make things a lot sweeter.


Beyond the new-age features lies the endless treasure of enjoying games the way you want. The machine turns into an arcade cabinet, ergonomically set up for the most revered titles all these years, while the setup completely takes an overhaul if you are in the mood for some pinball action. The auto-driven SSF haptic shakers bring every in-game action to life, whether you’re punching the guts away in a Street Fighter boss level or flipping the controls frantically to keep the fast-paced action alive. Beyond these two modes lies the real treasure chest of playing games in VR using your preferred headset. With the push of a button, the setup toggles between the familiar arcade setup from the 90s or the retro feel of enjoying Pinball back when gaming meant the world.


The MAX’s redesigned flipper-button solenoid brings every Pinball session to life, with the mechanical kick of a real table. One can choose to go wired, connecting to the gaming rig for long hours of gaming, or go wireless for shorter sessions. Web-based key remapping allows players to set up the machine to their preferred settings. Of course, a gaming machine needs to look as good as it feels to play. XGaming had this while designing the rig; therefore, the blacked-out pattern, contrasting white inserts, and the chrome finish for the button rings and the joystick make complete sense.


Arcade2TV-XR MAX comes with two pre-loaded games – Arcade Ranger and Pinball FX VR. In VR mode, players can enjoy titles such as Quantaar, Age of Joy, and Arcade Time Capsule. In the arcade mode, the options are quite versatile, with games for PC, Steam Deck, and consoles that are classic arcade stick-based. These can be anything from shooters, spinner classics, fighters, or even modern-day titles built for arcade-style gaming. The versatile gaming machine can be pre-ordered right away for $649, with a controller and pedestal included in the initial deal window.













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This PlayStation Controller Sofa Was Built for Co-Op Gaming Marathons

Sofas and game controllers are a match made in heaven. Nothing quite screams ‘relaxing gaming sesh’ like a vacant controller lying on an empty sofa, waiting to be picked up, only to be put down hours later. Meanwhile, you start a gaming session on your sofa seated, inching lower and lower till you’re practically laying down in a position only your spine understands (and contends with). Sofas and game controllers truly are an iconic duo… and Muddycap mashed them into the most brilliant piece of furniture any gaming den could ask for.
Meet the Controller Sofa, the name is self-explanatory, as are the visuals. Inspired by the DualShock controllers from yesteryears, Muddycap decided to make the most ultimate gaming furniture ever. It seats two, perfect for mano-a-mano or co-op gaming, and absolutely looks the part. The sofa features a massive D-pad on the left, action buttons on the right, joysticks at the bottom, while the grips double as legs. The entire thing in black, because you can’t wipe dorito-dust or wear week-old hoodies on white furniture.
Designer: Muddycap

Muddycap’s mind is a truly wonderful place, looking at any object and saying ‘will it sofa?’ Past attempts have included traffic lights, martini glasses, even a battery icon. Those are just on our blog – their IG page has even more attempts (1,117 to be precise). All of them have a signature visual template – a sofa against a fairly plain background, allowing the sofa’s design to do all the talking.

This one feels like it speaks to a very specific crowd, and my only real gripe with it is that it isn’t a real sofa – just a 3D model for now. That being said, Muddycap’s represented the controller with stunning detail. Apart from being slightly more horizontally elongated compared to other controllers (but that’s only to accommodate 2 people comfortably), every other detail is spot-on. Including even the trigger buttons at the back, which could be storage compartments if you ask me. Nothing elevates a game-controller-inspired sofa more than an ice box packed into its design, for a few cold sodas or brewskis while gaming!

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CRKD’s $30 ATOM+ Is a Pocket Gamepad That Finally Solved Stick Drift

Compact gaming controllers have always occupied an awkward spot in the market. Most work well enough for retro titles, where a D-pad and a few buttons are all you need, but they fall short the moment you want to play anything more demanding. Dual thumbsticks are either absent or prone to drifting, and that’s before you factor in the limited platform support most of them offer.
CRKD’s ATOM+ arrives as a direct response to those shortcomings. It’s the follow-up to the brand’s original ATOM keychain controller, but with noticeably bigger ambitions. Rather than catering only to retro gaming, it’s built around a complete control layout and a feature you’d typically find on premium full-sized gamepads: zero-drift TMR thumbsticks. The result is a palm-sized controller that doesn’t ask you to trade performance for portability.
Designer: CRKD


The TMR, or Tunnel Magnetoresistance, thumbsticks are arguably the ATOM+’s most significant selling point. Unlike traditional analog sticks that use physical contact points that wear down with use, TMR technology relies on magnetic sensors to read input, which means accuracy doesn’t degrade over time. Stick drift has been a persistent nuisance in gaming, and it’s particularly glaring in small controllers, where replacement or repair isn’t exactly straightforward.


Beyond those thumbsticks, the ATOM+ carries a full control layout with triggers and shoulder buttons, making it capable of handling modern titles without restrictions. At 90mm x 48mm, it fits in a jacket pocket, which means it’s genuinely useful for commuting, travel, or just gaming away from your usual setup. It’s the kind of controller you can toss in a bag and forget about until you need it.

Platform compatibility is another area where the ATOM+ covers its bases. It connects over Bluetooth to the Nintendo Switch 2 and Switch, PC and PC handhelds, iOS and Android devices, and even select smart TVs. The Switch-style button layout keeps things familiar regardless of what you’re playing on, and for a controller this small, the breadth of supported platforms earns its keep rather than just reading as a marketing claim.

There’s also motion control support, a turbo mode, and vibration feedback baked in. Motion controls, in particular, add an extra dimension for compatible Switch titles where gyro aiming can genuinely make a difference. These aren’t features you’d expect to find on a controller this size, and they make the ATOM+ feel less like a novelty and more like a legitimate primary controller for portable gaming sessions.

CRKD also pairs the ATOM+ with its companion app, which lets you tune inputs, update firmware, and customize settings via the CTRL feature. The controller is RFID-enabled too, tapping into CRKD’s True Collection System, so you can tap your phone to it and pull up details like its product number and rarity rank. It’s a collectible angle that’s a bit unusual for a gamepad, but a fun one nonetheless. For gamers who’ve been burned by drift-prone compact controllers, or just want something pocketable that handles any game thrown at it, the ATOM+ is hard to ignore.
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Morphable Shows How a Game Controller Could Adjust to Your Hands

Settling in for “just one more run” usually means your thumbs, wrists, or forearms start complaining long before the game is done. Most controllers are fixed objects that expect your body to adapt, which can lead to repetitive strain or numbness. You either push through the discomfort or take breaks that feel like interruptions, but rarely can you adjust the hardware itself to match how your hands actually feel in that moment.
Morphable is a DIY adjustable gamepad built around a peanut-shaped shell and sliding modules for the joystick and buttons. It is designed to reduce strain by letting you reposition inputs to match your hands and play style, and if something starts to feel off mid-game, you can shift the layout instead of stopping. The whole thing is open-source and 3D-printable, built by someone who wanted their controller to adapt.
Designer: maggs_cas

Playing a demanding game for an hour or two, you might start with a familiar layout and then nudge a button rail closer to your thumb when your reach starts to feel tight. Maybe you slide the joystick slightly inward so your wrist can straighten, or move a frequently used button lower so another finger can take over. The controller encourages micro-adjustments that let different muscles share the work instead of overloading the same joints.
Each button sits on a small sled that rides on a rail, held in place by magnet tape. Underneath, copper tape runs along the base, and wires press against it to carry signals. The joystick uses a similar sled and rail. This setup means you can slide modules around freely while the Arduino inside still sees every press and movement, maintaining electrical contact as things shift without needing screws.


Morphable uses an Arduino Leonardo, which can pretend to be a USB keyboard. The three buttons and joystick axes are wired to specific pins, and the code maps them to keys like E, J, and K for games such as Hollow Knight. Because it shows up as a keyboard, you can remap controls in software and experiment with different layouts without being locked into a console’s default scheme.
The main body is a smooth, 3D-printed peanut shape that fills both palms and keeps wrists in a more neutral position than a flat gamepad. There are no sharp edges, and the weight is spread across the hands instead of concentrated under the thumbs. Combined with the movable modules, the shell lets you tune the controller to your posture instead of the other way around.

Morphable is less about one perfect layout and more about the idea that your ideal layout changes over a night, a week, or a year. Hardware does not have to be static; it can be something you keep adjusting as your body and habits shift. Fixed plastic shells dominate the market, but a controller that invites you to move things around to stay comfortable feels like a quietly radical prototype.
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This GameCube-inspired Transparent PS5 Controller is the Sony-Nintendo Collab of our dreams

We truly are in a retro-transparent era! With transparent phones and earbuds from Nothing, transparent smart glasses from Meta, and even transparent Cipher controllers for the Xbox, it’s safe to say that the golden age of design has come full circle. Pioneered by Nintendo and then popularized by Apple with their transparent era just before pivoting to aluminum, transparency adds depth and character to design – literally. Instead of a boring opaque form, you get to see what’s underneath the hood and appreciate all the intricacy that goes into a product’s design from the bottom up.
Inspired by the iconic aesthetics of the Nintendo GameCube, this custom gamepad from the folks at Killscreen aims to evoke a sense of nostalgia while maintaining the functionality that PS5 players expect. The CubeSense features a matte purple front shell paired with a transparent back, reminiscent of the original GameCube’s indigo colorway. It sports red, green, and light gray face buttons, evoking the playful palette of the classic console, though the layout remains aligned with Sony’s traditional configuration. The controller also includes custom joysticks, emulating the design of the GameCube’s yellow C-stick with a distinctive nub. However, unlike the asymmetrical stick layout of the GameCube, CubeSense’s dual analog sticks are positioned side by side, maintaining the modern PlayStation feel.
Designer: Killscreen

What makes the CubeSense special isn’t just its GameCube-inspired exterior but how it merges the old-school charm with PS5’s next-gen capabilities. Unlike other retro-themed controllers that only change the color scheme, the CubeSense reimagines the tactile feel of gameplay. The joysticks, for example, mirror the distinct yellow C-stick of the GameCube, yet they are adapted to Sony’s signature symmetrical layout. It’s an homage, but with purpose—tailoring the grip to fit the demands of today’s games while offering a nostalgic nod to those who cut their teeth on classics like Super Smash Bros. Melee.

Customization is where CubeSense comes into its own, offering more than just a change of shells. For those who crave a competitive edge, Killscreen has engineered clicky triggers and bumpers with shorter travel distances, designed specifically for the split-second precision needed in FPS games. These upgrades elevate the way you interact with your games, offering a heightened response time that makes the standard DualSense feel sluggish by comparison. And if you’re after a tactile upgrade across all inputs, the option to switch to microswitches provides that crisp click with every press, bringing a level of feedback reminiscent of high-end mechanical keyboards. But here, it’s all about the feel under your thumbs, ensuring that each input is as intentional as the next.

The CubeSense retains everything that makes the PS5’s DualSense great: adaptive triggers, haptic feedback, and seamless integration with the console. This means you get all the sensory depth of Sony’s flagship controller, yet in a package that feels uniquely yours. Imagine playing a game like Astro’s Playroom, where the haptics make you feel the pitter-patter of rain, but with the satisfying weight of the CubeSense’s upgraded buttons beneath your fingers. It’s a tactile treat that combines nostalgia with technical refinement, pushing beyond the simple remakes and remasters we see in the gaming world.

There’s a reason Killscreen’s take on transparency is more than a passing trend—it’s a design philosophy that speaks to the desire for openness in a world of black-box tech. The clear shell offers a glimpse into the intricate circuit boards and mechanisms, a nod to the days when devices came with diagrams of their inner workings. It aligns with what brands like Nothing are doing, where the appeal lies as much in seeing the product as it does in using it. The CubeSense is a device that encourages you to appreciate what’s inside, even though controllers aren’t meant to be seen—they’re meant to empower gaming while your eyes are hooked on the screen.

Priced at $149 for the base model and scaling up to $179 with all the upgrades, the CubeSense may not be the cheapest way to play PS5 games, but it’s certainly one of the most distinctive. It’s a controller for those who care about more than just performance—they want personality, history, and a tactile connection to their gaming past. And yes, this obviously isn’t an official Sony-Nintendo collaboration. Nintendo is infamously protective of its IP and extremely litigious, so a formal collaboration probably isn’t anywhere in the works. Fan-made creations, however, are always a pleasant surprise!
Images via Killscreen
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GameSir Tarantula Pro controller has a clever solution to button layout problems
Although there were a handful of gaming consoles at one point in history, the industry has more or less settled upon two major platforms, both of which have their own game controller design. The continued success of the Nintendo Switch gave rise to a third brand and a third controller layout, though it closely resembled the Microsoft Xbox controller layout except for one important aspect: the face or “ABXY” buttons. This means that the same wireless controller could be used for both the Nintendo Switch and Xbox-compatible games (presuming it supported both technologies), but you have to remember to switch layouts and, more importantly, not be confused by the letters on the buttons. Thankfully, this controller design has a curious fix for that.
Designer: GameSir


Truth be told, it’s not that hard to change button layouts for controllers that support switching back and forth between different platforms. What’s tricky, however, is to remember which layout is active at the time, which is hard to determine simply by looking at the controller. After all, even if you swap the function of the A and B buttons, the markings on them remain the same. That is unless you use the GameSir Tarantula Pro.


At first glance, the controller looks like any PlayStation-style controller, just overloaded with decals, RGB lighting, buttons, and switches. It has, however, a rather unique mechanism where a sequence of buttons activates a gear that changes the letters and layout on the face buttons from the four colors of an Xbox-compatible controller to the monochrome style for the Switch. You can even peek at the gear that turns to make this switch, no pun intended, through a small transparent window on one of the right-side handles.

Beyond this, the GameSir Tarantula Pro is actually full of additional features, like no less than 9 buttons you can map to different actions, four switches on the back for turning certain functions on or off, and, of course, some RGB lighting to add flavor to your gaming. That said, the compatibility of the controller is limited to PC, Nintendo Switch, iOS, and Android. No Xbox officially on the list, despite supporting that standard Xbox ABXY layout.

Even more ironic is that the controller itself is shaped like a stereotypical PlayStation controller, with long vertical handles and joysticks at the center. This is still one of the biggest schisms between consoles that prevent the design of a universal controller. Unfortunately, it’s also something that a shifting mechanism can’t easily solve just yet.

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Xbox Sky Cipher Transparent Controller brings a touch of sustainability
Some might think of gamepads and game controllers simply as accessories, but just like keyboards and mice, their design can greatly affect the user’s enjoyment. It isn’t just about ergonomics and features, though those are definitely definitely critical elements to such a device. A controller’s appearance can also bring delight to the user, especially when it comes in a form that appeals to their aesthetic tastes or interests. That’s why there’s no shortage of controllers sporting designs from popular video game franchises, official or otherwise, or why Microsoft opened up an Xbox Design Lab to let gamers mix and match designs to their heart’s content. This new special edition Xbox Controller offers a more futuristic flavor that also cares for our planet’s future in its own small way.
Designer: Microsoft


There is no small amount of fascination with devices that have transparent shells. Although it only shows contemporary hardware and designs, it gives a window into those technological mysteries that make them feel a little futuristic. No group of people loves this aesthetic more than gamers, and the new Xbox Wireless Controller – Sky Cipher Special Edition gives that feeling many will enjoy, at least if they’re fans of azure hues.


The controller might be blue, but it is far from looking sad. Unlike previous transparent Xbox controllers, Sky Cipher gives a complete and clear view of the device’s innards, at least from the front. Many of those internal parts are given a metallic silver sheen to make them really pop out and add to that futuristic flair. Unfortunately, the back of the controller is completely opaque, which is probably for the best since it has rubberized grips that would look unattractive on a transparent surface.


There are, of course, opaque parts in front as well, but this special edition manages to make them a bit more visually interesting. The triggers and D-Pad, in particular, have a metallic quality to them, which, alongside the silver internals, give the controller a more mechanical personality. It’s like a prop from some sci-fi show that would be used to control giant robots, ships, or drones. Presuming those machines of the future would have such a primitive mode of control, of course.

The Xbox Wireless Controller – Sky Cipher Special Edition is forward-looking in more ways than one. It is the first of its kind to use more environment-friendly packaging, one that completely removes single-use plastics from the box. It even saves paper by ditching the manual for a QR code, since gamers are more likely to go for electronic and online documentation anyway. The controller itself is, of course, still made from plastic anyway, but Xbox is hopefully inching slowly towards a more sustainable design for the true futuristic vision.

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