This Wireless Gaming Controller Splits Apart To Reveal Its Cartridge Slot

Imagine a Nintendo Switch without a screen. Just two Joy-Cons that click together for wireless gaming. Now imagine that was it. That was the product. That’s what the Clicon gaming controller/console is pitching itself has. Handheld wireless gaming with anything you want as the screen. Split the controller apart and a cartridge fits into it, sandwiched between the two halves. Click the halves shut and you’ve effectively ‘loaded’ a game. Now pick a screen and game on it.

Spiritually, it feels exactly like what I’d expect from an indie company trying to be the next Nintendo. Out-lite the Switch Lite by ditching the screen altogether. The 2-part controller looks gorgeous, is portable, and ends up acting as a cartridge holder just by virtue of its design. Plus, the Duracell colorway definitely gives it a funky touch that’s hard to ignore!

Designers: Yasuaki Iijima & Jason Chen

This format is easily the first in the handheld gaming segment and that’s perhaps the one thing that excites me the most. Seeing a design so fairly radical it grabs your attention for a second, making you question how it works, and whether it would work, plausibly. The Clicon is still conceptual, obviously, but the designers are apparently working on a prototype.

The renders show a basic arcade-style cartridge that is housed inside the controllers, sitting just within their parting line and jutting out the middle the way your AirPods jut out when you flip the lid. This means no mano-a-mano gaming the way you would on a Switch. This entire thing is just one console, and doesn’t work when split apart. Lock it together and you’ve got something akin to the SNES controller with a pill-shaped design that feels decent enough to hold for hours at a stretch.

Meanwhile, as controls go, the Clicon packs them all, action buttons, arrow keys, two sets of shoulder buttons, the works. A home button and +/- buttons on the front, another transparent button on the top, and a USB-C port to charge the device as well as potentially stream content via cable. It would also make sense to assume that wireless streaming is a possibility.

Designers Yasuaki Iijima & Jason Chen are apparently working on a prototype. Their instagrams show 3D prints of mock-ups, even with bare-basics circuitry. It’s way too early to even ask for things like a timeline, specs, pricing, etc. but what we can do is judge the design for what it is. And hope that a feasibility run doesn’t result in too much of the design changing in the process! Heck, is it possible we see a ‘Nintendo Switch Lite Lite’ before GTA 6?

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ANBERNIC RG Rotate handheld with swivelling display doubles as a music player

Handheld gaming has just exploded in the last year or so with players like Ayaneo, Analouge, ANBERNIC and Retroid catching the pulse of handheld gamers. There’s one for every type of gamer, whether someone who likes things arcade, retro modern, or a demanding nerd who wants to have a compact console to play AAA titles.

ANBERNIC has been in the news lately due to their rumoured handheld with a rotating screen, and now things are official. Their next retro gaming handheld, called RG Rotate, looks somewhat like the Motorola FlipOut phone, which was released way back in mid-2010. The idea here is to emulate classic console titles and also double as a music player since the device can play MP3 files.

Designer: ANBERNIC

Building on the success of the RG Slide and the exciting prospect of the RG DS, the brand was confident enough to introduce a rotating-screen handheld to its gaming community. The result is an Android handheld that is compact enough to fit in a pocket yet powerful enough to play demanding arcade classics without breaking a sweat. This device has a peculiar pivoting square display that hides the D-pad and the buttons.

This rotating action relies on the proprietary ultra-thin alloy hinge mechanism, which should be durable enough to take on the constant movement that gamers are going to put it through. After all, it has gone through high durability testing, even though it was an engineering challenge for the brand. The confidence of a successful hinge mechanism and the constant movement on the RG DS should have brought enough input to go with this form factor.

The RG Rotate comes with swappable in-line L2 and R2 buttons to toggle the height of the shoulder buttons as per liking. This handheld also comes with a single USB-C port and a microSD card, but surprisingly, it doesn’t have a 3.5mm headphone jack, given that it has built-in capability to play MP3 files. The only option left is to play music via the Type-C port. The aluminium screen frame handheld comes in two color options: Polar Black and Aurora Silver, which both have different body builds. One has an aluminum body frame, while the other has an ABS plastic body.

There is no word yet about the pricing or the availability of the rotating screen handheld. Also, there is no confirmation whether the two different body frame options will be released together or at different times.

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GAMEMT E5 MODX handheld’s detachable control module can be connected to Magsafe phones

The craze for handhelds over the last 24 months has driven a surge in portable gaming consoles. We’ve seen it all, right from retro handheld devices to modern consoles that can handle AAA titles without breaking a sweat. GAMEMT has been in the thick of things with a Android handheld released last month and a unique portable console with a dial knob.

Now the Chinese manufacturer has revealed yet another handheld, which is an eye turner for sure. This is the E5 MODX console based on the original E5 released in 2024. The console has a removable modular display that can be connected to your MagSafe-compatible smartphone. It would be safe to say that the handheld draws inspiration from the MCON controller, but we haven’t seen a detachable-display handheld yet. Now, that’s downright cool.

Designer: GAMEMT

In its native form, the handheld looks and feels just like any other 3:4 display device. However, when you detach the 5.5″ screen (1024 x 768) and connect its controller module magnetically to a mobile phone, it turns into an altogether different beast. The gaming machine comes with the MTK6771 Helio P60 chipset, which is not that highly rated in the tech circles, given its inconsistent performance. Still, it’ll be interesting to see what GAMEMT has managed to achieve with this microchip in terms of hardware and software compatibility in the E5 MODX. The chipset is paired with a 3GB RAM for optimized performance, and 32 GB internal memory is more than enough to store the suite of AA games.

You can expect to emulate PS1 games, or the option to pair with the Dreamcast/N64/PS2 and GameCube emulation. Clearly, you would better explore the retro arcade game library with this one, to be honest. The real magic happens when you connect the device to your flagship smartphone, and the fun of playing AAA games is again real. For now, it is unclear whether the magnetically detachable accessory pairs via Bluetooth or works with the physical connection, and also for low latency.

According to GAMEMT, the first 3D prototype of the E5 Modx is in the works, and there is no word yet on when the handheld will be released. For now, the idea sounds very interesting, given the landscape of handheld consoles that gamers now can choose from.

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Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls

For retro gaming enthusiasts, few platforms have embraced nostalgia with the same dedication as the Evercade lineup. Developed by Blaze Entertainment, the Evercade ecosystem has steadily carved out a niche by doing something many modern gaming platforms have abandoned, delivering classic games through collectible physical cartridges.

Since the original Evercade gaming handheld console arrived in 2020, the brand has built a reputation for preserving classic titles while presenting them in a curated, officially licensed format. Now the company is taking a more ambitious step forward with the Evercade Nexus, a device designed to modernize the handheld experience without losing the retro soul that defines the platform.

Designer: Evercade

The Nexus is a significant leap in hardware compared to earlier Evercade devices. One of the most noticeable changes is the 5.89-inch IPS screen (with 840×512 resolution) having a wider 16:9 aspect ratio. Previous Evercade systems focused primarily on the classic 4:3 format used by older consoles, but the wider screen allows the Nexus to better support enhanced versions of classic games as well as titles that benefit from a broader viewing area. The larger display also improves overall comfort for handheld play, giving retro games more space while maintaining the pixel clarity enthusiasts expect.

Controls have also received a major update. For the first time in the Evercade lineup, the Nexus includes dual analog sticks alongside the traditional D-pad and face buttons. While retro gaming is often associated with simpler control layouts, the addition of analog sticks expands the handheld’s compatibility with early 3D titles and games that demand more precise movement. The system also introduces TATE mode, allowing the console to be rotated vertically. This feature is particularly useful for classic arcade shooters originally designed for upright cabinets, recreating their intended orientation on a handheld device.

Under the hood, the Evercade Nexus runs on a quad-core processor clocked at around 1.5GHz. Power comes from a 5,000mAh battery that provides roughly five hours of gameplay on a single charge, while modern conveniences such as wireless headphone support bring the device closer to contemporary handheld expectations without sacrificing portability. Another notable addition is EverSync, a wireless multiplayer feature that allows two Nexus systems to connect locally. With EverSync, players can temporarily share a game from a single cartridge so both devices can participate, offering a simple way to enjoy multiplayer titles without requiring multiple copies.

Like every Evercade device, the Nexus remains fully compatible with the platform’s growing library of physical cartridges. The ecosystem now includes more than 700 officially licensed retro games spread across dozens of curated collections from classic publishers and arcade developers. Instead of relying on digital downloads, the Evercade philosophy continues to center on physical ownership and preservation. At launch, the Evercade Nexus will include a special cartridge featuring enhanced versions of classic titles such as Banjo‑Kazooie and Banjo‑Tooie, optimized for the handheld’s widescreen display.

Evercade Nexus handheld is up for preorder at $199.99 with release set for October 2026, which is a long time away if you are already curious. You can also go for the $229.99 Nexus 64 Edition, which boasts an exclusive Hard Shell EVA Case themed with the Evercade Nexus 64 Edition style, screen protectors, and of course, the certificate of authenticity. It is going to be limited to 2,000 units with pre-order availability on Funstock.

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Pico-Pal reimagines Game Boy Color as modern retro handheld that can play music

 

Retro gaming continues to inspire modern hardware projects, and the Pico-Pal handheld console is another thoughtful reinterpretation of one of the most recognizable portable gaming designs. Developed by hardware designer Peter Khouly, the handheld draws clear inspiration from the classic Nintendo Game Boy Color while integrating modern microcontrollers, wireless connectivity, and expanded functionality. Rather than replicating the original hardware exactly, the Pico-Pal blends nostalgia with a flexible development platform aimed at gamers and hackers alike.

At its core, the handheld is powered by a Raspberry Pi RP2350B microcontroller paired with an Espressif ESP32 coprocessor. The RP2350B serves as the primary processing unit, handling emulation and system control, while the ESP32 provides wireless connectivity via integrated Wi-Fi and Bluetooth. This secondary chip also includes 4MB of flash storage and supports functions such as Bluetooth audio or network communication. The RP2350B itself features 16MB of flash memory, giving the device sufficient storage and processing headroom for running classic handheld titles and additional utilities.

Designer: Peter Khouly

Instead of the reflective LCD panel used in the original Game Boy Color, the handheld uses a 2.6-inch IPS screen with a resolution of 320 × 320 pixels. Its square 1:1 aspect ratio suits classic handheld games particularly well, allowing retro titles to appear sharp while maintaining the visual proportions they were originally designed for. The improved screen technology also delivers wider viewing angles and brighter colors compared with older displays. Powering the device is a 1,500 mAh lithium-polymer battery that charges through a USB-C port supporting 5V/1.45A input. This rechargeable setup replaces the disposable batteries used by earlier handheld systems and provides several hours of gameplay on a single charge. Current development estimates suggest that the handheld can operate for around five hours during normal use.

Beyond its role as a retro gaming handheld, the Pico-Pal has been designed as a flexible development platform. According to Peter, the device includes various input/output capabilities and compatibility with common communication interfaces such as SPI and I²C. This allows developers to use the handheld as a portable development kit for the RP2350 platform, enabling projects ranging from custom software tools to experimental hardware integrations. The platform can even function as a universal remote, portable music player, pedometer, or security testing device capable of simulating Bluetooth or USB input signals.

The design also incorporates several modern usability improvements compared to traditional handheld consoles. One example is the soft-power system, where the physical power switch triggers the console to save its current state before entering a low-power standby mode. Instead of abruptly cutting power like older devices, the Pico-Pal can quickly resume gameplay from where the user left off. Development updates also mention additional features such as real-time clock support for games that rely on time tracking, Bluetooth audio functionality, and digital video output that could allow the handheld to connect to external displays. Though one feature that is an absolute steal is the ability to play MP3 files off the storage, for music buffs like me.

Although the Pico-Pal closely resembles a Game Boy Color at first glance, its philosophy is quite different from modern FPGA-based retro consoles. Rather than focusing on perfect hardware recreation, the project embraces a microcontroller-driven design that balances efficiency and versatility.

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This Car Key Fob Doubles as a Retro Gaming Console

Remember the pure, unfiltered joy of steering a remote-control car around your living room as a kid? That magical feeling of control, the anticipation as you pressed the buttons, watching your tiny vehicle zoom across the floor? Designer Ishwari Patil remembers too, and she’s asking a pretty wild question: what if you could feel that same rush with your actual, full-sized car?

Enter Playfob, a concept that’s here to shake up one of the most overlooked objects in our daily lives. Think about it. We obsess over our phone cases, carefully curate our accessories, and treat our watches as extensions of our personality. But car key fobs? They’ve been stuck in design purgatory, purely functional gray blobs we shove into pockets and forget about. Patil saw this gap and decided to do something about it.

Designer: Ishwari Patil

The genius of Playfob lies in its refusal to play it safe. This isn’t just a key fob with a few extra features slapped on. It’s a complete reimagining of what this everyday object could be. The device transforms into a compact gaming console, complete with that glorious Game Boy-inspired aesthetic, bright nostalgic colors, and a monochrome screen that immediately transports you back to simpler times. When you dock it in your car, it connects to the vehicle’s screen, turning waiting time into playtime.

But here’s where it gets really interesting. Playfob taps into something designers call the “kidult” trend, where adults aren’t just tolerating nostalgic design but actively seeking it out. We want objects that bring comfort and joy, that remind us of times when things felt less complicated. It’s why we see grown adults collecting toys, why retro gaming is having such a massive moment, and why anything that evokes childhood gets us reaching for our wallets.

Of course, a key fob still needs to be, you know, a key fob. Playfob doesn’t sacrifice functionality for fun. It includes Bluetooth connectivity, on-screen feedback when you lock or unlock your car, and GPS-enabled parking assist for those moments when you’ve wandered through three parking garage levels and have absolutely no idea where you left your vehicle. These features bring the humble fob into the modern age without losing sight of its core purpose.

Then there’s the feature that really brings the remote-control car fantasy full circle. Using the built-in D-pad (yes, just like your old Nintendo controller), you can actually move your car remotely in tight spaces. Squeezed into a parking spot with barely enough room to breathe? No problem. Navigate your car out from the comfort of the sidewalk. It’s practical, sure, but it’s also just incredibly cool.

The design itself is deliberately larger than typical key fobs, and that’s entirely the point. While most fobs are designed to disappear, Playfob wants to be seen. It features a rubberized grip that feels good in your hand, intuitive button layouts that make sense without needing a manual, and those vibrant colors that make it feel less like a tech accessory and more like a statement piece. It’s meant to dangle from your bag, to spark conversations, to be an object you actually enjoy carrying around.

What makes this concept so compelling is how it challenges our assumptions about automotive design. Cars have become increasingly personalized over the years, with customizable interiors, ambient lighting, and infotainment systems that sync with our digital lives. Yet somehow, the thing that literally gives us access to all of this remained stubbornly utilitarian. Playfob suggests that every touchpoint matters, that even the smallest interaction with our vehicles could be an opportunity for delight rather than drudgery.

Patil developed this concept during a summer internship at Tata Motors, which makes you wonder what else might be possible when young designers are given the freedom to question conventions. Playfob might be a personal project, but it represents something bigger: a shift toward designing objects that don’t just work well but feel good to use, that acknowledge our emotional needs alongside our practical ones.

Whether or not we’ll ever see Playfob in production remains to be seen. But as a design statement, it’s already succeeded in making us reconsider what a car key could be. And honestly? It makes every boring black fob in existence look just a little bit sadder by comparison.

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This $200 Nintendo 64 Can Play Your Old Cartridges in 4K With Zero Lag

Palmer Luckey’s gaming company just dropped the M64, and honestly, I’m torn about the whole thing. The guy’s built actual VR headsets that changed gaming, sure, but he’s also neck-deep in military contracting through Anduril, which makes autonomous drones and surveillance tech for the Department of Defense. So when he teases a translucent purple Nintendo 64 clone on X with a note saying “no peeking until Christmas,” I’m simultaneously hyped about the hardware and deeply uncomfortable about where my $200 might end up. The M64 hits that exact nostalgia sweet spot with three transparent colorways (purple, green, and white) that scream late 90s Funtastic edition, complete with matching wireless trident controllers that preserve the original’s questionable three-pronged ergonomics.

The timing feels deliberate in the best possible way for ModRetro. Analogue 3D shipped to pre-order customers last month after being sold out for over six months, and here comes the M64 exactly when early adopters are posting unboxing videos and first impressions. You can sign up for the waitlist now and get priority when it goes on sale, though if the Chromatic’s instant sellout taught us anything, that waitlist notification better ping your phone fast. The price point matters because $200 puts this squarely in impulse-buy territory for people who’ve been sitting on a stack of N64 cartridges since 1998, waiting for something better than janky software emulators or hunting down original hardware with failing capacitors.

Designer: ModRetro

The console uses AMD-powered FPGA technology and features four controller ports, a power button, a menu dial, and an eject button, with both hardware and software confirmed as open-source. That menu dial is the interesting bit because it suggests actual system-level features beyond basic cartridge reading. Could be scanline filters for that authentic CRT feel, aspect ratio toggles, or even overclock options like what Analogue builds into their consoles. We don’t have concrete specs on the actual FPGA chip yet, but the AMD chip is likely much larger and faster than the one in ModRetro’s Game Boy-like Chromatic, which makes sense given the N64’s significantly more complex architecture. The Reality Coprocessor, the texture filtering system, the expansion pak doubling RAM mid-generation – all of that needs accurate recreation at the hardware level if you want GoldenEye and Rogue Squadron running without the timing glitches that still plague software emulation in 2025.

The system promises 4K graphics with classic N64 visuals, which translates to clean upscaling rather than texture packs or visual overhauls that some emulators push. FPGA consoles shine here because they maintain pixel-perfect accuracy and minimal latency while outputting through modern HDMI connections. Anyone who’s tried running Perfect Dark through RetroArch knows the N64’s quirky architecture makes software emulation perpetually finicky. Audio sync issues, texture warping that doesn’t match original hardware, input lag that throws off muscle memory from childhood speedruns – FPGA sidesteps all of that by literally rebuilding the original silicon pathways in programmable logic gates. The open-source firmware commitment matters too because it means community developers can add features, fix edge cases, and potentially expand compatibility beyond Nintendo’s official library if ModRetro’s implementation allows it.

The elephant in the room is Anduril. Luckey co-founded the military tech company that makes autonomous drones, surveillance systems, and weapons platforms with billions in government contracts. Every M64 purchase potentially funds defense projects that some buyers might find uncomfortable, and Luckey’s various companies are built to promote his excessively militaristic worldview according to critics. This isn’t tangential either – Anduril is Luckey’s primary focus, not a side investment. Whether that matters to you personally is a calculation only you can make. The Analogue 3D costs more and restocks are brutal, but your money goes to a company focused exclusively on gaming hardware preservation. Practically every tech purchase has military connections somewhere in the supply chain, but there’s a difference between incidental contracts and building autonomous weapons as your core business model. Some people won’t care. Others will wait months for Analogue restocks rather than compromise on this particular issue.

The hardware itself looks genuinely sharp though. Those transparent shells channel the atomic grape and jungle green N64 variants that defined late 90s bedroom gaming setups, and the wireless controllers solve the biggest practical problem with original hardware – constantly tripping over cables stretched across living rooms. Luckey promises the M64 will remain at $200 through Black Friday and beyond despite inflation and component shortages, which suggests they’ve locked in manufacturing costs and aren’t playing the artificial scarcity game that plagued PS5 launches. If ModRetro actually ships before Christmas and the FPGA implementation handles compatibility cleanly across the N64’s library, this becomes the accessible entry point for cartridge-based retro gaming that doesn’t require scouring eBay for working consoles or dealing with composite video on modern displays.

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DIYer recreates a fully functional version of the iconic Xbox “Big X” prototype

Before releasing the official Xbox console, Microsoft was skeptical whether prospective gamers would be able to keep their software image distinguishable from the new hardware venture. To ensure the inaugural gaming console would be perceived as a standalone product, the company created a prototype that looked radically different from a desktop product. At the 2000 Game Developers Conference, Bill Gates and Seamus Blackley showcased the X-shaped version to build the brand image.

Made from solid aluminum, the prototype weighed 40 pounds and cost nearly $18,000 to manufacture at the time. It was not a functional gaming console and was only created to build the brand perception. The first-ever Xbox came a year after that, and the rest is history. Fast forward to the present day, as one DIYer wants to see if the X-shaped console would be an actual feasible product. The answer is yes, as this functional Xbox prototype-inspired console proves it.

Designer: Tito Perez

Meet Tito Perez of the YouTube channel Macho Nacho Productions, who set out to make the functioning variant of the console prototype. The starting point for him was the reference images of the model taken from the rare one on display in New York. The next step involved building a 3D model of the prototype from the visual reference of every curve, screw hole, and other little details. Thereafter, the finalized file was sent to the PCBWay factory to craft the aluminum model, which cost him around six thousand dollars.

The thing was not as shiny as the original one, so Tito took on the task of polishing it himself to recreate the mirror look. Then he had to figure out a way to fit the hardware components inside the “X” form. The modder chose the original time-correct components and also added new components like HDMI, USB-C power supply, and a large-capacity SSD to the mix. To make this possible, he crafted 3D printed mounts and integrated rails to make use of every inch of space. One hardware component that posed a challenge for him emerged as the power supply unit, which was too big for the rig. For this, he took help from a modder friend who designed a custom USB-C power supply that supplied the needed power while being smaller in form factor.

As a last modification, Tito decided to replace the center jewel with his own modernized version that looks much better than the original, to be honest. It is even more functional since the Xbox logo comes to life, or one can program it to show any custom video file as well. The one-of-a-kind console shell has all the ports and jacks on the rear arranged in a hypnotic layout. Gaming works as intended when connected to the console, and carrying it around is no hassle with the custom-built foam case that houses the Xbox console and the accompanying controllers. Tito wants to showcase his creation in conventions and gaming events, which is downright inviting, and I’m sure the gaming community will love this every bit.

 

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Steam Deck OLED Limited Edition White priced $30 more than black variant is hard to resist

The Steam Deck came in early 2022, and the only update to the handheld gaming console came in the form of an OLED version last year. One thing common to all the previous models of the Deck handheld console has been their black color.

Valve has decided to break that tradition by releasing a Steam Deck OLED: Limited Edition White for a worldwide release to the amazement of fans who’ve witnessed the white color of the gaming device only in renders. This version is a break from the monotony of the dark hue, akin to the transparent shell limited-edition version in 1TB memory, released last year that we liked to the core.

Designer: Valve

The OLED version of the Steam Deck with HDR support looks bold compared to the LCD models, and wrapped in a white color will contrast the display colors even better. Valve is not playing down the possibility of even more bold color options coming in the future depending on the response for this current version. They categorically said that they will keep improving the Deck from a software and hardware perspective.

Just like the transparent shell one, this one will only be available in a 1TB model. The off-white shell of this limited edition has gray buttons and the power button in orange. This handheld will be paired with a white carrying case and a microfiber cloth which you’ll need more often than not, since it’ll get dirtier compared to the black version.

According to Valve, the Limited Edition Deck will be available worldwide from November 18 at 3 PM. The stock has been allocated to all the worldwide regions proportionally for equitable distribution and it’ll only be available until the stocks exhaust. “Once we’re out, we’re out,” Valve says.

One user can purchase only one unit with one Steam account, so now’s the time to mark your calendars to get hands on one for $679. This is $30 more than the 1 TB Steam Deck OLED.

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Analogue 3D console lets you enjoy classic Nintendo 64 games in 4K

Want to reexperience the Nintendo 64 as it was meant to be without any compromises in gaming experience? One is the graphics that are hard to emulate on modern screens in 4K via HDMI. Then Analogue 3D has got you covered if you’ve got the game console cartridges and controllers stashed in your library. It’ll come with an in-built bespoke 4K-upscaler and original display modes for a lag-free method to enjoy your classic titles how you want.

Analogue who previously created versions of the Game Boy, NES and Sega Genesis, has finally revealed that the long-awaited clone console will arrive in Q1 2025, and you can preorder it from 21 October (11 AM ET onwards) for $250. This console powered by 3DOS (the evolution of AnalogueOS) comes with features including support for saved states and capturing screenshots.

Designer: Analogue

The original Nintendo console’s vibe is intact with power and reset buttons. In case you’ve got no controller to go with the 3D console or want a modern compatible controller to play, they’ve got you covered there as well. They’ve collaborated with 8BitDo to redesign a N64 controller that’s got all the buttons to make you go crazy. As I mentioned, it’ll work fine with old cartridges and has an expansion pack built-in. It will be safe to say, the console can save your game progress and might even have the trickery to import your old saved progress back from the late 90s.

The 8BitDo N64 controllers will cost $40 a piece and the complete package will cost $290. These modern controllers will have a Hall effect stick and will be compatible with Switch, PC and Android as it has support for D-input and S-input modes. Since we are talking Analogue here, you will only get the console in two colors – black or white – and controllers from their website or via third-party resellers. Given the N64 can be a big hassle with emulators, the Analogue 3D is a big win since you’ll play right from the source. Therefore, you can expect a glitch-free experience playing titles like Super Mario, FIFA 99, or The Legend of Zelda.

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