Mario Kart™ comes to LEGO® with six super sets to arrive in 2025

The Mario Kart series is probably the most played series on Nintendo Switch. Aside from the games itself, we’ve seen several toys and tie-ins, the most recent being the appearance of characters in the Super Mario Bros Movie last year. Fans of the Mario Kart series and collectors of LEGO® sets will have something to look forward to next year as not one but six LEGO® Super Mario™: Mario Kart™ sets will be available in 2025.

Designer: LEGO®

The addition of LEGO® versions of beloved characters in the Mario Kart universe brings a new dimension to an already popular franchise. Aside from the characters, you also get customizable karts and unique track items in each set so that collectors, fans, and builders will be able to experience the digital game in the physical universe, even though of course you won’t be able to actually race. At least, not like in the games.

The Yoshi Bike set includes the light-blue Yoshi, a shell item, and a brick-built bike and is made up of 133 pieces. The Standard Kart is a 174-piece set which has a buildable standard edition Mario Kart, a workstation, a Toad toy figure and a detachable Super Glider. The Donkey Kong & DK Jumbo set features the DK Jumbo kart and launch items like shells and a banana and has 387+ pieces.

Baby Mario vs Baby Luigi has 321 pieces and features the former in his Biddybuggy and the latter in his Tri-Speeder and includes 6 buildable balloons. The 390-piece Toad’s Garage has two Blue Toads (Pit Crew) getting the B Dasher kart ready. Lastly, the Baby Peach & Grand Prix set features Baby Peach in the Wild Wiggler kart, Lemmy in the Landship kart, and Toad on the standard bike. This comes with a whopping 823 pieces, making it the set with the most pieces.

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Ambitious handheld gaming PC fuses Nintendo Switch and Microsoft Surface

PC gaming is taking on a rather interesting turn in terms of design, with the rise of handheld gaming devices. Valve’s Steam Deck fired the opening salvo, and soon the likes of ASUS, Lenovo, and now MSI have followed suit. While the big brands took their sweet time joining the bandwagon, other manufacturers have already been playing this game for quite some time and have even iterated over a few unusual designs. One of those happens to be arriving soon, with what could only be called the love child of the Nintendo Switch and the Microsoft Surface tablet, offering a single device for both work and play that stretches the definition of what “handheld” really means.

Designer: ONE-NETBOOK

To be even considered gaming-worthy, these handheld computers need to pack enough power to satisfy the greed of AAA titles. Of course, that power can also be used for other activities, but the design of a relatively small handset device isn’t exactly conducive to anything but gaming. You can, of course, connect the handheld PC to a dock and other peripherals, but you can only do that at home or in the office.

In order to satisfy the needs of both entertainment and productivity, the OneXPlayer X1 shatters a few conventions, especially when it comes to screen size. If you think the Lenovo Legion GO’s 8.8-inch screen is already massive, then you’re jaw will probably drop at this 10.95-inch 2.5K screen. That’s pretty much “netbook” size, which means it’s a little bit more comfortable to view documents and spreadsheets, especially when you have to type them out. Of course, that does also mean you have a larger view of your games, but it comes at the price of portability, though ONE-NETBOOK advertises the device will only be 789 grams thanks to the use of 6000 series aviation aluminum.

The OneXPlayer X1’s inspiration can clearly be seen from the detachable controls. Flanking the sides of the large tablet are removable controllers clearly inspired by the Switch Joy-cons. When it’s time to start typing, however, the keyboard cover, ala the Surface Pro, comes into play. While the laptop use case is a proven design, it remains to be seen whether the promise of lightweight handheld gaming will actually be delivered.

It’s interesting to see how the OneXPlayer X1 combines multiple designs gathered from computing history, from the canceled Razer Edge Pro to the unexpected Microsoft Surface Pro to the successful Nintendo Switch. Of course, simply combining successful designs doesn’t guarantee the same successful outcome, especially when that combination itself is still unproven and almost questionable. With an Intel Core Ultra processor and Intel’s ARC GPU, there might be some doubt as to its actual gaming chops. And with a price tag that starts at around $950 for the baseline specs, that’s too expensive a risk to take as well.

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5 Crazy Nintendo Patents that were almost turned into real products

Did you know Nintendo *almost* made a smartphone case with a built-in Game Boy? Well, now you do…

Nintendo has always been a pioneer in the gaming world, known for its innovation and creativity. Starting out selling gaming cards, the company practically led the charge on gaming innovation, starting with their entertainment systems, to the birth of the world’s first handheld gaming console (Apple TV has an entire movie on how Tetris made its way to the first Game Boy). That was just a milestone for the company, which went on to revolutionize gaming with Super Mario, Pokemon, Legend of Zelda, and an entire host of other games that hold legend-status in the gaming world. The Game Boy then transformed into the Nintendo DS, which led to the Wii, and finally the wildly successful Switch. But did you know that not all of Nintendo’s ideas have seen the light of day? Or rather, some of their less-than-brilliant ideas that remain languishing in a patent office.

The folks at NeoMam Studios partnered with Guide Strats to bring some of these patents to life and let’s say, we would have loved to be a fly on the wall at the Nintendo office when these products were being pitched. From a Joy Con-enabled horse saddle to a smartphone case with a Game Boy built into it, these concepts are bizarre, to say the least…

Designers: NeoMam Studios for Guide Strats

Nintendo Inventions That Stayed On Paper

1. Nintendo Playable Game Boy Smartphone Case

(Patent No: US20180275769A1)

Somewhere down the road execs at Nintendo saw the rise of smartphones and thought – what if we turned the iPhone into a GameBoy?! This slap-on case for your smartphone basically acts as a physical emulator, blocking most of the screen to allow you to only see a small portion of it, where the game would be displayed. Buttons on the front tap the screen when pressed, allowing you to effectively get the Game Boy experience on a modern-day smartphone. The pros? Peak nostalgia and tactile buttons. The cons? Pretty much everything else, including the clunky GB cover that would practically consume your smartphone’s entire aesthetic.

2. Nintendo Switch Joy-Cons with Hinges

(Patent No: JP2019146737A)

A little less weird conceptually, but equally absurd on a technical level, Nintendo patented ‘bendable’ Joy-Cons for their Switch device. The reason? Ergonomics in general, given that the Joy-Cons aren’t as ergonomically shaped as other controllers on the market like Sony’s DualSense controller or Microsoft’s Xbox Wireless Controller. These unique controllers, however, have hinges in them that allow them to bend away from you, enabling a natural gripping position while still having the screen facing you clearly. Given that ‘drifting’ is already a problem within the Joy-Cons, having more moving parts that could compromise accuracy seemed like a bad idea, which is why the patent was left as it was.

3. Nintendo Wii Football Controller

(Patent No: EP2090346B1)

Given how the Wii’s controllers made them perfectly suited for workouts and sports like boxing, skiing, and table tennis, the good folks at Nintendo thought it would make sense to have a football (or rugby ball) accessory for the Wii remote, allowing people to pass, throw, dodge, and run in the game. The solution was an incredibly odd-looking accessory that felt like shoving a remote control into an existing football. “The game-playing public generally expects a football video game to provide a reasonably accurate model of at least some aspects of the actual game of football,” argued Nintendo’s patent. What Nintendo didn’t realize at the time, was that it wasn’t realistic to expect people to play football indoors without breaking bones, furniture, and possibly even your Nintendo Wii. Luckily, sanity prevailed and the Nintendo Wii Football Controller was scrapped.

4. Nintendo Portable System with Interchangeable Controls

(Patent No: US20140121023A1)

This one might be the least absurd because you can really see Nintendo’s thinking at the time. The “Nintendo Portable System with Interchangeable Controls” was filed as a patent 10 years ago, long before the Switch was released. The idea – a Nintendo 3DS-style handheld console with interchangeable controls that could slide in and out, allowing you to swap between joysticks, action buttons, and a D-pad based on the game you wanted to play. Eventually, this concept evolved into the Switch as we know it today, and these tiny removable modules were effectively adapted into removable joy-cons, which many will argue was a much better idea in hindsight!

5. Nintendo Wii Inflatable Horseback Riding Peripheral

(Patent No: US8277327B2)

Let it be known that the Wii years should go down into the annals of history as some of Nintendo’s weirdest years. As the company saw success with its motion-sensing console/controller system, the company decided the best way to build out the Wii ecosystem would be to create accessories. If the football accessory wasn’t enough, the Nintendudes decided to patent this ridiculous exercise-ball-inspired “Inflatable Horseback Riding Peripheral”. The idea, you’d sit on it with the Wii remote docked between your legs, rocking back and forth to control the horse’s movements. Thankfully for Nintendo and all the gaming fans out there, a particular Jim and Dwight scene from The Office helped Nintendo understand exactly how ridiculous this would look…

Image Credits: Guide Strats

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