What if the future of AI wasn’t locked behind closed doors but instead placed in the hands of developers and innovators worldwide? Below, Sam Witteveen takes you through how NVIDIA’s latest breakthroughs, unveiled at CES 2026, are reshaping the landscape of artificial intelligence with 13 open AI models and the innovative Vera Rubin platform. These […]
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Tiny breaks in the day, waiting for a kettle, standing in a hallway, sitting on the toilet, tend to collapse into the same pattern. Unlock phone, scroll, refresh, repeat. It is not about being distracted so much as not having anything better that fits into sixty seconds. A small, self-contained game console can live in that gap without dragging you into an endless feed, offering something that feels finished instead of endless.
BrainBlink is a pocket-sized brain-training arcade, a nine-button handheld with 60-second games, real tactile switches, and an optional global ladder. It is built around the idea of mental fitness, not in a heavy way, but as a quick hit of focus and challenge that feels satisfying to start and finish. It is designed for those tiny windows of time when a full game or deep work session is unrealistic, but doing nothing leaves you restless.
Designer: Nicolas Aagaard (LastObject) and Joshua Fairbairn (Morpho)
BrainBlink ships with eight on-device games, each a 60-second challenge that targets different skills, working memory, reaction time, pattern recognition, focus, and speed. The games are quick to learn but hard to master, and the device is offline-first, storing scores locally so you can play anywhere without a phone or network. The fixed session length makes it easy to dip in and out without losing track of time or getting sucked into another hour of screen glowing.
The competitive layer kicks in when you sync to the global ladder and tournaments. When you hit 3-2-1-GO in those modes, you are matched against another human brain somewhere else, both of you trying to out-tap and out-focus each other in the same sixty-second window. The appeal is not just the score, but the sense that someone in Chicago, Berlin, or Tokyo is wide awake and locked in with you for that minute, feeling the same pressure.
The companion app for iOS and Android adds stats, streaks, profiles, leaderboards, and performance charts as an optional layer. It handles Bluetooth Low Energy 5.0 sync, over-the-air firmware updates, and ghost races, but you do not need it to enjoy the core games. This keeps the device from becoming another notification source while still letting people who love data and progression dig deeper when they want, without forcing that on everyone who just wants to play.
The hardware is a 55 × 55 × 17.6 mm square with nine mechanical-style buttons, an RGB LED array, and a rechargeable lithium battery over USB-C. The tactile switch matrix is rated for more than 100,000 presses, the durable ABS housing is wrapped with soft-touch silicone buttons, and the water-resistant shell is built for bags and pockets. An adaptive difficulty engine in the onboard MCU models your performance and adjusts challenge levels to keep sessions engaging as you improve.
BrainBlink is offline-first, storing every score locally until you decide to sync, which makes it usable on planes, in elevators, or anywhere signals are flaky. Over-the-air firmware updates mean new modes and refinements arrive over time, so the device does not feel frozen on day one. That combination of physical durability and evolving software makes it feel more like a tiny console than a novelty gadget that stops being interesting after a week.
The device might live next to a laptop, in a hoodie pocket, or clipped to a bag. Instead of reflexively reaching for a phone during a spare minute, you pick up a small square, press a button, and give your brain a short, focused sprint. For people who like the idea of training attention without turning it into a chore, that kind of playful, sixty-second ritual is where a device like this quietly earns its place, offering something deliberately finite in a world of infinite feeds and tabs that never close.
Code education has a reputation problem. For a lot of kids, it means more screen time, more syntax errors, and more worksheets that feel nothing like the robots they care about. For many adults, it is too many tools, too much boilerplate, and not enough time to get from idea to working prototype. Codee, from Codeebots, tries to redraw that picture by turning code into something you pick up, snap together, and watch come alive, whether you are six or sixty.
At the heart is a set of magnetic tiles that behave like physical lines of code. Each tile carries a clear label and icon, MOTOR POWER, MOTOR SPEED, LIGHT COLOR, LIGHT BRIGHTNESS, SOUND VOLUME, or PLAY MUSIC, along with small number wheels for setting values. You lay them out on a table in order, snapping them together so the arrows line up. Instead of typing IF, LOOP, or DELAY, you drop in tiles that embody those concepts.
For younger learners, that shift is huge. Kids from about four to twelve can create code with their own hands, without staring at a tablet. The base unit sends power and data through the snapped‑on tiles, and LEDs under the surface trace the program’s flow. When something goes wrong, the light trail stops at the problem block, making debugging as simple as seeing where the chain breaks, tangible logic training that feels closer to building with bricks.
There is also an AI layer behind the scenes. Codee talks about GPT tutors that act as a personal guide, explaining what a block does, suggesting what to try next, and celebrating small wins. For a child working through their first conditional or loop, that means there is always a patient voice ready to rephrase or nudge. For parents and teachers, it lowers the barrier to running robotics sessions without being a programmer.
The same hardware becomes different in adult hands. On the Codee for Adults side, the language shifts from classrooms to workshops. The tiles drive 3D‑printed prototypes, finalize complex LEGO builds, or wire up smart lights and sensors. Instead of opening an IDE, you sketch behavior on the table, using the MOTOR, LIGHT, and SENSOR blocks. An AI pair programmer, again powered by ChatGPT, suggests improvements, helps debug, and translates that physical logic into traditional code when needed.
This makes Codee feel like a bridge between toy‑like kits and serious prototyping platforms. A weekend project can start with a handful of tiles and a motor, then grow into a more complex robot with distance sensors, displays, and multiple outputs, without abandoning the snap‑together language. Because the system is LEGO compatible and offers expandable robotics IO, it slots into existing maker habits rather than demanding a clean slate.
For budding makers and veterans alike, the appeal is in that continuity. Codee is not just another coding toy for kids or another dev board for adults. It is a physical grammar for behavior that scales from first experiments to surprisingly capable machines, with AI acting as a gentle translator between intuition and implementation. It is a reminder that sometimes the best interface for code is still the table.
X may soon provide more insight into how its algorithm works. On Saturday, Elon Musk posted on the platform to say that the company "will make the new X algorithm, including all code used to determine what organic and advertising posts are recommended to users, open source in 7 days."
Elon Musk's X post about open-sourcing the algorithm.
Screenshot/X
Musk has been making promises of open-sourcing the algorithm since his takeover of Twitter, and in 2023 published the code for the site's "For You" feed on GitHub. But the code wasn't all that revealing, leaving out key details, according to analyses at the time. And it hasn't been kept up to date. Of the making the new algorithm open source, Musk said in his post, "This will be repeated every 4 weeks, with comprehensive developer notes, to help you understand what changed."
This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musk-says-xs-new-algorithm-will-be-made-open-source-next-week-225721656.html?src=rss