ChatGPT for macOS no longer requires a subscription

The macOS ChatGPT desktop app is now available to everyone. That is, provided you’re running an Apple Silicon Mac (sorry, Intel users) and your computer is on macOS Sonoma or higher. OpenAI rolled out the app gradually, starting with Plus subscribers last month.

ChatGPT now has an official macOS client before it has a Windows one. (In case you haven’t heard, Microsoft is its most crucial partner.) Of course, Windows 11 has the OpenAI-powered Microsoft CoPilot baked into its OS, which likely explains the omission. OpenAI and Apple are also teaming up on Apple Intelligence, which arrives later this year (unless you’re in Europe).

The Mac app includes a keyboard shortcut (option-space by default, but it’s customizable) for typing chatbot queries from anywhere in macOS. Otherwise, the app mirrors the ChatGPT website’s appearance and functionality (including custom GPTs), except in native app form. You can also upload files, photos and screenshots.

You can download and install ChatGPT for macOS from OpenAI.

This article originally appeared on Engadget at https://www.engadget.com/chatgpt-for-macos-no-longer-requires-a-subscription-204959264.html?src=rss

Waymo’s robotaxis are now open to anyone in San Francisco

Waymo is now available for anyone in San Francisco to fire up the app and hail a robotaxi. The Alphabet-owned company has had government approval to operate paid driverless cars in the city since last August but had been working its way through a waitlist in the months since. Following Cruise’s unceremonious exit from California (after dragging a pedestrian 20 feet and concealing evidence from regulators), Waymo is now the only company with autonomous commercial cars in the state.

Waymo says its cars have logged over 3.8 million driverless miles in San Francisco, and the company claims its vehicles tally “tens of thousands of weekly trips” there. The San Francisco Chronicle reports that Waymo’s fleet in the city has about 300 cars, up from around 250 in January. However, despite the wider availability, it reportedly doesn’t plan to aggressively expand its San Francisco lineup in the near future.

San Francisco is Waymo’s second city to offer rides to the general public, following Phoenix. The service was exclusive to Waymo One members (and their invitees) starting in 2020, and expanded to anyone in the city two years later.

Cruise may have flamed out spectacularly, but Waymo hasn't been without its own troubles. Earlier this month, it pushed a software update for its fleet after one of its driverless cars hit a telephone pole in Phoenix. That followed a bizarre incident earlier this year when two Waymo robotaxis “made contact” with the same backward-facing pickup truck being towed. The company later said its software had incorrectly predicted the truck’s movements due to a “persistent orientation mismatch” between the towed vehicle and the one pulling it.

If you’re in San Francisco (or Phoenix), you can book a Waymo ride through the iOS or Android app.

This article originally appeared on Engadget at https://www.engadget.com/waymos-robotaxis-are-now-open-to-anyone-in-san-francisco-181326362.html?src=rss

China’s rock samples from the far side of the Moon have returned to Earth

The first-ever samples from the far side of the Moon have touched down on Earth. China’s Chang’e 6 capsule landed on Tuesday in Inner Mongolia, carrying rocks that could confirm or debunk scientists’ current theories about the Moon’s origin.

The samples could help scientists confirm the current hypothesis about the Moon’s origin: that molten Earth collided with a body around the size of Mars, ripping off material that took orbit next to us and created the Moon.

“Think about the geology of the Earth: If you only landed in North America, you’d be missing a big part of the story, right?” Richard Carlson, director emeritus of the Earth and Planets Laboratory at Carnegie Science, told NPR.

Researchers believe that if China’s rock samples show the same age as what NASA’s Apollo program brought home last century, it would confirm the hypothesis. If it doesn’t, it would throw a wrench into the works, forcing us to revise our understanding of the Moon’s birth.

“It’s pretty clear that the far side and the near side have many, many differences,” Jim Head, a planetary scientist at Brown University, said to NPR. “It’s a really critical issue. You can’t understand the origin of a planet with one hemisphere.”

Chang’e 6 landed on the Moon’s far side early this month, only the second successful mission to the end of Earth’s neighbor that always faces away from it. The pair rotates synchronously, keeping one side perpetually hidden from our view. This makes landings difficult because Earth has no direct line of communication with the far side, forcing China’s space program to rely on a satellite relay instead.

China has offered to share some of the samples with American scientists in a sign of cooperation during otherwise tense times between the two nations. NASA has given the green light for US researchers to submit proposals to study the historical samples.

This article originally appeared on Engadget at https://www.engadget.com/chinas-rock-samples-from-the-far-side-of-the-moon-have-returned-to-earth-154645797.html?src=rss

Google’s Nest Learning Thermostat is $85 off right now

Wellbots has Google’s highly rated Nest Learning Thermostat on sale for $85 off. This elegant circular gizmo learns your heating and cooling habits and adjusts accordingly, making home temperature maintenance about as effortless as you could expect. Typically $249, Engadget’s exclusive coupon code ENGDTNLT85 brings the third-generation model down to $164.

The Nest Learning Thermostat helps reduce energy usage (and time spent thinking about your home’s temperature) by automating climate adjustments to fit your habits. After a week or so of studying your tendencies, it creates a schedule to maintain what it observed. If you want to make changes, you can still do that through the Nest app (available for iOS and Android).

The thermostat can also adjust automatically depending on whether anyone is at home. It uses sensors and your phone to determine when everyone is away, setting temperatures accordingly for energy savings until someone returns. If needed, the Nest app lets you make changes from afar.

Optionally, you can fine-tune the system even more with separate $39 temperature sensors. Place these in rooms throughout your home, and the Nest will balance their temperatures if your home’s heating and cooling system is compatible.

Its setup is pretty straightforward, and you install it similarly to other thermostats. On top of that, the thing looks pretty dang sleek with a 2.08-inch round display with 480 x 480 resolution (229 PPI) surrounded by a steel adjustment dial.

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This article originally appeared on Engadget at https://www.engadget.com/googles-nest-learning-thermostat-is-85-off-right-now-130012270.html?src=rss

Uber is locking New York drivers out of its apps and blaming a city pay rule

For the last month, Uber has been locking New York City drivers out of its apps during low-demand periods, and Lyft has threatened to do so, too. Bloomberg reports that the ride-hailing companies blame a New York City Taxi and Limousine Commission (TLC) rule for their behavior. At least one drivers’ union says it may consider striking if the lockouts continue.

The mid-shift lockouts stem from a six-year-old NYC pay rule that requires ride-sharing companies to pay drivers for idle time between fares. Capping how long drivers without passengers can be paid means Uber pays less, but it also means drivers are taking home much less money for the same amount of time on the clock. And they can’t predict when they’ll lose access to the app.

Drivers are understandably angry. “I used to work 10 hours and make $300 to $350,” Nikoloz Tsulukidze, a full-time Uber driver, told Bloomberg. “Now, I just worked 10 hours and barely made $170. I was so disappointed. I’m paying for my gas and cannot make money.”

Uber and Lyft are deploying the “Look what you made me do!” strategy, pointing fingers at the TLC’s pay rule (and each other) while trying to turn drivers into lobbyists against the regulation. An Uber email to its drivers from last month, viewed by Bloomberg, encouraged drivers to “let the TLC know the effect their rules have had” on their wages.

The way the rule affects the companies differently is also a factor in their blame games. Uber’s drivers have been busier this year, meaning its numbers have more weight on the city’s averages, which determine the minimum-pay limits. “The city’s rule bizarrely holds Uber responsible for Lyft’s failures,” Uber spokesperson Freddi Goldstein told Bloomberg. “With Lyft struggling to keep drivers busy, we don’t have other options.”

Meanwhile, Lyft (naturally) views the situation in reverse. “Uber wants to change the rules so that Lyft is penalized,” the company wrote in a June email to drivers. “The current NYC pay formula is broken,” Lyft spokesperson CJ Macklin told Bloomberg. “It forces rideshare companies to limit when drivers can earn, and therefore how much they can earn.”

A drivers’ union says Uber’s over-hiring is the root cause of the ordeal. Bhairavi Desai, president of the New York Taxi Workers Alliance, told Bloomberg that the company “mismanaged” hiring by allowing too many drivers to join its ranks — and the workers are now left to foot the bill. She accused Uber of “gaming the system” by using the TLC’s rule to withhold “time that should be paid under the law and making it unpaid.” Desai says the union will consider striking if necessary.

Although Lyft hasn’t yet begun locking out drivers, it might. A June email to the company’s drivers warned that it would soon “have to” adopt a similar practice.

The current mess in NYC follows a long trail of ugly fights across the country between ride-sharing companies and city regulations. Uber and Lyft staged similar lockouts in 2019 in response to a flat minimum wage requirement for drivers that continued until the following spring. Earlier this year, the two companies threatened to pull out of Minneapolis after the city tried to force a driver pay raise that would push their rates up to the equivalent of minimum wage.

This article originally appeared on Engadget at https://www.engadget.com/uber-is-locking-new-york-drivers-out-of-its-apps-and-blaming-a-city-pay-rule-204737818.html?src=rss

Valve is selling the 512GB LCD Steam Deck for less than $400

Valve isn’t waiting for the beginning of its Steam Summer Sale to kick off the festivities. On Monday, the company posted 15 percent off deals on two discontinued Steam Deck LCD models, offering the 64GB variant for under $300 and the 512GB edition for under $400. The sale lasts until July 11 at 10AM PDT or — the key bit — “while supplies last.”

The star of the fire sale is the 512GB (NVMe SSD) LCD Steam Deck model. Initially, it was $449, but the handheld is available for only $381.65. Its OLED equivalent retails for $549, letting you save big if you can live with the cheaper (but still high-quality) LCD screen technology. Meanwhile, the 64GB (eMMC SSD) LCD model, which initially sold for $349, is on sale for $296.65.

Both devices have seven-inch displays with 1280 x 800 LCDs, 60Hz refresh rates and 400 nits brightness, but the 512GB model includes anti-glare etched glass. They have 40Wh batteries with a theoretical eight-hour runtime, but they will likely average around 4.5 hours. Each model ships with a standard carrying case.

Screenshot of Valve’s website, listing the features and specs for two Steam Deck models on sale (64GB LCD: $269.65, 512GB LCD: $381.65).
Valve

Engadget re-reviewed the LCD Steam Deck last fall after the OLED variants launched. Although the handheld’s chunky size, weight and mediocre battery life hold it back to a degree (especially for those with smaller hands), it’s still a solid choice for home-based gamers invested in Steam’s ecosystem. The bottom line: “If you have the extra cash, go ahead and grab the OLED version,” as Jessica Conditt wrote, but “compared with the wider handheld sector, the Steam Deck LCD offers a fantastic return on investment.”

You can check out the sale for all the details. Meanwhile, to save on games galore, you can mark your calendar for the Steam Summer Sale, which begins on Thursday.

This article originally appeared on Engadget at https://www.engadget.com/valve-is-selling-the-512gb-lcd-steam-deck-for-less-than-400-185918912.html?src=rss

Valve is selling the 512GB LCD Steam Deck for less than $400

Valve isn’t waiting for the beginning of its Steam Summer Sale to kick off the festivities. On Monday, the company posted 15 percent off deals on two discontinued Steam Deck LCD models, offering the 64GB variant for under $300 and the 512GB edition for under $400. The sale lasts until July 11 at 10AM PDT or — the key bit — “while supplies last.”

The star of the fire sale is the 512GB (NVMe SSD) LCD Steam Deck model. Initially, it was $449, but the handheld is available for only $381.65. Its OLED equivalent retails for $549, letting you save big if you can live with the cheaper (but still high-quality) LCD screen technology. Meanwhile, the 64GB (eMMC SSD) LCD model, which initially sold for $349, is on sale for $296.65.

Both devices have seven-inch displays with 1280 x 800 LCDs, 60Hz refresh rates and 400 nits brightness, but the 512GB model includes anti-glare etched glass. They have 40Wh batteries with a theoretical eight-hour runtime, but they will likely average around 4.5 hours. Each model ships with a standard carrying case.

Screenshot of Valve’s website, listing the features and specs for two Steam Deck models on sale (64GB LCD: $269.65, 512GB LCD: $381.65).
Valve

Engadget re-reviewed the LCD Steam Deck last fall after the OLED variants launched. Although the handheld’s chunky size, weight and mediocre battery life hold it back to a degree (especially for those with smaller hands), it’s still a solid choice for home-based gamers invested in Steam’s ecosystem. The bottom line: “If you have the extra cash, go ahead and grab the OLED version,” as Jessica Conditt wrote, but “compared with the wider handheld sector, the Steam Deck LCD offers a fantastic return on investment.”

You can check out the sale for all the details. Meanwhile, to save on games galore, you can mark your calendar for the Steam Summer Sale, which begins on Thursday.

This article originally appeared on Engadget at https://www.engadget.com/valve-is-selling-the-512gb-lcd-steam-deck-for-less-than-400-185918912.html?src=rss

Record labels sue AI music generators for ‘massive infringement of recorded music’

Major music labels are taking on AI startups that they believe trained on their songs without paying. Universal Music Group, Warner Music Group and Sony Music Group sued the music generators Suno and Udio for allegedly infringing on copyrighted works on a “massive scale.”

The Recording Industry Association of America (RIAA) initiated the lawsuits and wants to establish that “nothing that exempts AI technology from copyright law or that excuses AI companies from playing by the rules.”

The music labels’ lawsuits in US federal court accuse Suno and Udio of scraping their copyrighted tracks from the internet. The filings against the AI companies reportedly demand injunctions against future use and damages of up to $150,000 per infringed work. (That sounds like it could add up to a monumental sum if the court finds them liable.) The suits appear aimed at establishing licensed training as the only acceptable industry framework for AI moving forward — while instilling fear in companies that train their models without consent.

Screenshot of the Udio AI music generator homescreen.
Udio

Suno AI and Udio AI (Uncharted Labs run the latter) are startups with software that generates music based on text inputs. The former is a partner of Microsoft for its CoPilot music generation tool. The RIAA claims the services’ reproduced tracks are uncannily similar to existing works to the degree that they must have been trained on copyrighted songs. It also claims the companies didn’t deny that they trained on copyright works, instead shielding themselves behind their training being “confidential business information” and standard industry practices.

According to The Wall Street Journal, the lawsuits accuse the AI generators of creating songs that sounded remarkably similar to The Temptations’ “My Girl,” Green Day’s “American Idiot,” and Mariah Carey’s “All I Want for Christmas Is You,” among others. They also claim the AI services produced indistinguishable vocals from artists like Lin-Manuel Miranda, Bruce Springsteen, Michael Jackson and ABBA.

Wired reports that one example cited in the lawsuit details how one of the AI tools reproduced a song that sounded nearly identical to Chuck Berry’s pioneering classic “Johnny B. Goode,” using the prompt, “1950s rock and roll, rhythm & blues, 12 bar blues, rockabilly, energetic male vocalist, singer guitarist,” along with some of Berry’s lyrics. The suit claims the generator almost perfectly generated the original track’s “Go, Johnny, go, go” chorus.

Screenshot for the Suno AI webpage.
Suno

To be clear, the RIAA isn’t advocating based on the principle that all AI training on copyrighted works is wrong. Instead, it’s saying it’s illegal to do so without licensing and consent, i.e., when the labels (and, likely to a lesser degree, the artists) don’t make any money off of it.

The recording industry is working on AI deals of its own that license music in a way that it believes is fair for its bottom line. These include an agreement between Universal and SoundLabs, which allows the latter to create vocal models for artists while still allowing the singers to control ownership and output. The label also partnered with YouTube on an AI licensing and royalties deal. Universal also represents Drake, whose diss track against Kendrick Lamar from earlier this year used AI-generated copies of Tupac Shakur and Snoop Dogg’s voices.

“There is room for AI and human creators to forge a sustainable, complementary relationship,” the filing against Suno reads. “This can and should be achieved through the well-established mechanism of free-market licensing that ensures proper respect for copyright owners.”

According to Bloomberg, Suno co-founder Mikey Shulman said in April that the company’s practices are “legal” and “fairly in line with what other people are doing.” The AI industry at large appears to be attempting to race towards a threshold where its tools are considered too ubiquitous to be held accountable before anyone can do anything about how it trained its models.

“We work very closely with lawyers to make sure that what we’re doing is legal and industry standard,” Suno’s founder said in April. “If the law changes, obviously we would change our business one way or the other.”

This article originally appeared on Engadget at https://www.engadget.com/record-labels-sue-ai-music-generators-for-massive-infringement-of-recorded-music-172915925.html?src=rss

Antstream will be the iPhone’s first official game streaming app

Months after Apple opened the App Store to game-streaming apps, the iPhone is about to get its first one. Retro gaming platform Antstream will arrive on iOS on June 27. Cult of Mac first reported on the news.

Antstream Arcade offers over 1,300 retro games from old-school platforms like Atari consoles, Commodore 64, DOS and arcade. It even has a few PS1 games, but its fare is less Metal Gear Solid and more… Hogs of War. You can browse Antstream’s current library here.

Although Apple cited developer feedback for its loosening of rules, you can likely thank the European Union’s Digital Markets Act (DMA). Designed to boost competition and prevent the all-too-common consumer-hostile practices in Big Tech, the DMA’s regulations went into effect in 2023. Earlier this year, Apple said it would begin allowing developers to submit single apps that stream entire libraries of games, something it had previously resisted.

Antstream typically costs $5 monthly or $40 annually, but Cult of Mac reports that it will launch with an introductory offer of $4 per month or $30 for a year. You can check out the company’s website to see if it’s worth it before it launches next week.

This article originally appeared on Engadget at https://www.engadget.com/antstream-will-be-the-iphones-first-official-game-streaming-app-204617575.html?src=rss

Apple will reportedly withhold new AI features in Europe due to regulations

Apple reportedly said on Friday that it would delay iOS 18’s marquee AI features in the European Union, conveniently blaming Digital Markets Act (DMA) regulations. The company claimed it would block the launch of Apple Intelligence, iPhone Mirroring on the Mac and SharePlay Screen Sharing in the EU this year, according to Bloomberg, which reported the news.

“We are concerned that the interoperability requirements of the DMA could force us to compromise the integrity of our products in ways that risk user privacy and data security,” the company said in a statement to Bloomberg. Apple didn’t expand on how DMA regulations could force it to compromise user privacy and security.

The DMA, which passed in 2022, tries to usher in fair competition by reining in what Big Tech companies can do to stifle competition. It blocks them from pushing out smaller competitors, favoring their own services over those of rivals, locking customers’ data into their platform and limiting transparency about their use of advertising data.

This isn’t the first time Apple has pinned blame on regulations — without offering much in the way of specifics — for blocking EU users from having nice things. Earlier this year, the company said it would remove the ability to add home screen web apps in Europe due to DMA rules. It later reversed course, citing “requests” it received. Google did something similar when it removed third-party apps and watch faces from European devices, blaming “new regulatory requirements.”

Apple’s delay comes when EU regulations present a thorn in the company’s side. The European Commission formally opened an investigation into the company in March and reportedly plans to charge it in the coming weeks for DMA violations. The company was already fined €1.8 billion ($1.95 billion) earlier this year for preventing app developers from informing iOS users about cheaper music subscription plans outside of the company’s ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-reportedly-withhold-new-ai-features-in-europe-due-to-regulations-183313640.html?src=rss