The makers of No Man’s Sky will simulate a whole planet for Light No Fire

UK indie studio Hello Games is building something that it's calling "more ambitious" than No Man's Sky. The studio's next game is Light No Fire, and it brings procedural generation to an entire planet on an incredibly detailed scale.

Light No Fire is an open-world exploration and community-building game set on a planet the size of Earth, blending RPG elements with sandbox survival. It's a multiplayer experience in an ancient and fantastical landscape, with climbable trees, hills and mountains, and secrets to discover at every turn. It's "the first real open world," according to Hello Games co-founder Sean Murray. 

Light No Fire has been in development for five years, by about a dozen developers at Hello Games. In the title's first trailer, it looks like the team took an entire planet from No Man's Sky and filled it completely with life, resources and mysteries. 

There's no release date for Light No Fire and no confirmed platforms, and the game was kept in complete secrecy until its reveal at The Game Awards on December 7. Given Hello Games' history with over-hyped marketing schemes, that's no surprise.

Hello Games is synonymous with No Man’s Sky, a sprawling and incredibly popular space-exploration sim that landed in 2016 and only got better with time. But before the indie studio scored a huge marketing deal with Sony for No Man’s Sky — before one of its founders was meeting with Steven Spielberg and appearing on The Late Show with Stephen Colbert — Hello Games was known for the cartoony sidescroller Joe Danger.

UK developers Ryan Doyle, Grant Duncan, Sean Murray and David Ream founded Hello Games in 2009, after quitting their jobs at major studios like EA and Criterion. This was before the modern indie boom, at a time when XBLA was just getting started and Steam had only a handful of indie games.

"Actually breaking away and doing your own thing was a stupid thing to do at the time," Murray told me in 2016.

For nine months, the Hello Games quartet worked on Joe Danger, a 3D sidescroller starring a happy-go-lucky dirtbike daredevil, and they tried to lock down a publisher. No one was interested.

"Everyone turned us down," Murray said in 2016. "Sony turned us down, and Microsoft and so many places."

Out of money and resigned to giving up on their indie dreams, Doyle, Duncan, Murray and Ream went to the pub.

"We came up with this stupid idea," Murray said. "I had a house, and so I sold my house to pay for the rest of development. … The way I looked at it was like, I had bought that house because I had worked at EA, so it was like blood money. Like a blood diamond. You gotta sell that; that's bad karma."

And he really did. Built on loans and the money from Murray’s house sale, Joe Danger came out on June 9, 2010, and it was a hit. Hello Games followed it up with Joe Danger 2: The Movie in 2012. By then, the studio was an established indie hit-maker and it had relationships with major publishers. In December 2013, the team revealed something entirely unexpected: No Man’s Sky, a multiplayer game the size of the universe and filled with galaxies of procedurally generated planets to explore.

The next summer, No Man’s Sky had a tentpole moment at Sony’s E3 press conference, and the AAA marketing machine was activated. Sony leaned heavily on Hello Games to bolster its image as an indie curator, and over the next two years, the buzz around No Man’s Sky reached astronomical heights. Spielberg, Colbert, Kanye West and Elon Musk all got involved in their own ways, and No Man's Sky was a household name years before it launched.

No Man's Sky
Hello Games

By the time the game came out, it was impossible for it to live up to the hype. No Man’s Sky promised a universe of procedurally generated planets to explore, teeming with minerals and creatures and other players to encounter, but at launch on August 9, 2016, it was buggy and empty. The bones of a fantastic game were there, but some players felt so misled by Sony's intense marketing campaign that they filed a lawsuit against Hello Games.

The team kept working on No Man’s Sky, releasing bug fixes, updates and expansions, including a VR version. Over the years, the vision that players were initially sold clarified in-game, and the online rage died down until it was fully replaced by admiration. Since launch, No Man’s Sky has won multiple high-profile awards, including Best Ongoing Game at The Game Awards 2020. This year, it’s nominated at The Game Awards in the Best Community Support category.

"It's become so much simpler two years out from launch," Murray told me in 2019. "At launch, we were so focused on trying to please the partners that we were working with, trying to market our game, trying to live up to expectations that we were really struggling to meet."

No Man's Sky
Hello Games

No Man’s Sky in particular is Murray’s brainchild, and he was the face of the game as it rose and fell and rose again in public perception. He and the rest of the Hello Games team — which is bigger than four developers nowadays — have been keeping silent about their internal projects, and it’s easy to understand why.

"They are super talented and I didn't want to just move on and let that be their legacy," Murray said in 2019. "It's really nice for them to be able to say to people, 'I worked on No Man's Sky,' and people to be really happy and positive about it now. That is something that they deserved."

This history makes today’s reveal of Light No Fire even sweeter. Fourteen years after that fateful night in the pub, Hello Games is a testament to persistence.

This article originally appeared on Engadget at https://www.engadget.com/the-makers-of-no-mans-sky-will-simulate-a-whole-planet-for-light-no-fire-035108958.html?src=rss

Arkane Lyon is making a Blade game and we’re all very excited

Arkane Lyon, the developer of Deathloop, is making a game based on Marvel’s resident vampire hunter Blade. There’s a trailer, but it’s just a cinematic with no gameplay. Still, this is very exciting news as Arkane Lyon is the talented team behind Prey and the Dishonored 2. It also made the vampire shooter Redfall, which had some good ideas that were marred by, well, some very bad ideas. Here’s hoping the second time’s a holy watered charm.

This doesn’t have anything to do with Marvel’s upcoming Blade film, which has been in and out of development hell these past few years. It’s an original game set in Paris that adapts the comic book character. Arkane calls it a mature single-player adventure, so it's likely to feature more gore than other Marvel games because, well, that’s kind of Blade’s whole bag. As usual, Marvel Games is on board, as VP and creative director Bill Roseman took the stage at The Game Awards after the trailer reveal.

Marvel is fairly hands-on with its games nowadays, and recent titles like Spider-Man 2 and Guardians of the Galaxy had its stamp of approval. There’s no release date and no announced platforms for Blade, though the entire team at Arkane Lyon is currently “pouring so much love” into the game.

This article originally appeared on Engadget at https://www.engadget.com/arkane-lyon-is-making-a-blade-game-and-were-all-very-excited-032148485.html?src=rss

Ubisoft’s long-delayed Skull and Bones is finally set to arrive on February 16

After what feels like countless delays (seriously, our first hands-on with it was in mid-2017), Ubisoft's Skull and Bones finally has a release date. As revealed at The Game Awards, the action-adventure game is at last set to land on February 16, 2024. Ubisoft+ subscribers and those who pre-order can hop in three days earlier.

As this name suggests, this is a game all about piracy. You can choose to set sail on a pirate ship by yourself or team up with a friend or two in co-op play. You'll battle settlements and other ships, "defy legendary pirate myths" and face off against fearsome creatures from the deep.

If you have a pirate-sized itch to scratch and Sea of Thieves isn't quite cutting it for you, you can register for the Skull and Bones closed beta, which will run from December 15 to 18. The game is coming to PlayStation 5, Xbox Series X/S, PC and Amazon Luna. At one point, Skull and Bones was supposed to arrive on Google Stadia, but the cloud gaming platform has both debuted and died since the game's first delay.

This article originally appeared on Engadget at https://www.engadget.com/ubisofts-long-delayed-skull-and-bones-is-finally-set-to-arrive-on-february-16-031617196.html?src=rss

Unique Book-mounted Reading Light lets you get a few chapters in without waking anyone

Sitting atop your book sort of like a halo, the Bowio 2.0 is a genius reading light that illuminates your pages and not your entire room. The light, styled like a leather fashion accessory, clips onto the left and right sides of your book cover, while LEDs built into its strap cast a soft glow that’s powerful enough to let you read in the pitch dark.

In an era dominated by OLED displays, it’s refreshing to see a book-light like the Bowio make the kind of impact it’s making. Now in its second edition, the Bowio 2.0 builds upon the success of its predecessor which raised over half a million dollars from 7000 backers back in 2021. The world’s most funded book light is back for round two, with a few improvements to its design, craftsmanship, and functionality.

Designers: Anıl Ercan and SozumDogan

Click Here to Buy now: $59 $74 (20% off). Hurry, only 8/1140 left! Raised over $200,000.

The format of the Bowio 2.0 remains unchanged for the sole reason that it works so brilliantly. Sitting on your book like a golden arch, the Bowio 2.0 shines warm LED lights at your pages, allowing you to read, turn pages, and move around without having the light cause you or anyone discomfort. The Bowio 2.0 clips onto each end of your book (and is long enough to fit larger books or even board games like DnD), with multiple LEDs that cast a warm diffused glow that doesn’t cause any shadows, helping you read clearly. It attaches directly to your book, unlike other body-worn reading lights, which means you can adjust yourself without worrying about the light’s orientation going askew, and like its predecessor, the Bowio 2.0 has touch-sensitive brightness settings built in that let you adjust the LED brightness to suit your needs.

Bowio GameLight is specifically designed for Game Masters, it fits seamlessly with both carton and wooden screens.

Craftsmanship is one of Bowio 2.0’s highlights, with varieties spanning both vegan and genuine leather options. No matter which material you pick, the Bowio’s stitching and edge-finishing are impeccable, and the leather has just the right amount of stiffness to hold its shape no matter how you use it. Metal buckles on both ends separate the LED strip from the Bowio 2.0’s magnetic clip, and N52 neodymium magnets in the clips on each side help the Bowio 2.0 firmly grasp onto both paperback and hardbound books. High CRI LEDs offer better color rendering than regular LEDs, and draw power from a battery pack that gives it up to 95 hours (depending on the brightness setting) of use on a full charge. You can run your Bowio on 1.5V rechargeable batteries, charging them through a built-in USB-C port, or use disposable AAA batteries that are more readily available.

The Bowio 2.0 campaign is seeing a pretty good response right off the bat, which gives me hope for a human race that still prefers offline entertainment like reading and gaming (it even got an Honorable Mention at the 2023 LIT Lighting Design Awards). The self-proclaimed book light attaches onto board games too, allowing you to play in dimly lit environments, and each Bowio 2.0 ships with a tabletop standing accessory if you opt for its ‘Gamer’ edition. For the avid bookworm, the Bowio 2.0 is available in pastel or colorful vegan leather editions, along with an Alcantara synthetic leather variant. However, if you’re looking for something more au naturel, you’ve got variants made from cowhide in regular, suede, and even textured variants to resemble snake or croc leather… and finally a 24K gold gilded leather book light for elite bookworms. Each Bowio 2.0 comes packaged in a classy plastic-free kraft carton box that can easily be composted/recycled, and ships globally.

Click Here to Buy now: $59 $74 (20% off). Hurry, only 8/1140 left! Raised over $200,000.

The post Unique Book-mounted Reading Light lets you get a few chapters in without waking anyone first appeared on Yanko Design.

Hideo Kojima’s Xbox game is the cinematic horrorfest ‘OD’

Hideo Kojima officially unveiled his upcoming game (that leaked in 2022) at the Game Awards 2023. Previously described as something “no one has ever experienced or seen before,” the cinematic OD (previously known as Overdose) will include a collaboration with horror director and comedian Jordan Peele.

OD’s 90-second trailer includes intimate closeups of actors reading nursery rhymes and other dialogue as they grow increasingly frantic. In the clip’s final moments, you catch a glimpse of a door opening in the reflection of their eyes (with a creaking sound hammering the point home). Wherever the game’s plot takes us, the trailer makes it clear it falls squarely in the horror genre (as expected).

We already knew the title would be published by Xbox Game Studios, relying heavily on Microsoft’s cloud technology. Previous leaks indicated Death Stranding actor Margaret Qualley would play the protagonist, although she was nowhere to be found in the trailer. The billed cast in the trailer includes Sophia Lillis, Hunter Schafer and Udo Kier.

You can watch OD’s cryptic trailer below.

This article originally appeared on Engadget at https://www.engadget.com/hideo-kojimas-xbox-game-is-the-cinematic-horrorfest-od-024342457.html?src=rss

Hideo Kojima’s Xbox game is the cinematic horrorfest ‘OD’

Hideo Kojima officially unveiled his upcoming game (that leaked in 2022) at the Game Awards 2023. Previously described as something “no one has ever experienced or seen before,” the cinematic OD (previously known as Overdose) will include a collaboration with horror director and comedian Jordan Peele.

OD’s 90-second trailer includes intimate closeups of actors reading nursery rhymes and other dialogue as they grow increasingly frantic. In the clip’s final moments, you catch a glimpse of a door opening in the reflection of their eyes (with a creaking sound hammering the point home). Wherever the game’s plot takes us, the trailer makes it clear it falls squarely in the horror genre (as expected).

We already knew the title would be published by Xbox Game Studios, relying heavily on Microsoft’s cloud technology. Previous leaks indicated Death Stranding actor Margaret Qualley would play the protagonist, although she was nowhere to be found in the trailer. The billed cast in the trailer includes Sophia Lillis, Hunter Schafer and Udo Kier.

You can watch OD’s cryptic trailer below.

This article originally appeared on Engadget at https://www.engadget.com/hideo-kojimas-xbox-game-is-the-cinematic-horrorfest-od-024342457.html?src=rss

Get a good look at Fortnite’s Rocket Racing mode ahead of its launch

If riding velociraptors and giant mechas wasn't enough for its discerning players, Fortnite is incorporating a semi-standalone racing game into its free-for-all universe. On Thursday at the 2023 Game Awards, Epic revealed more cinematic gameplay footage mere hours before the game is set to launch. 

Developed by Psyonix, the folks who built Rocket League (itself an e-sport staple), the Rocket Racing mode operates within the larger Fortnite game. The action is set at the Festive Falls track where racers go head-to-head to compete for the top spot. 

In the trailer shown at the Awards, players raced through the track using directional boosters to launch their cars over obstacles, drift them through turns, and fly through hidden shortcuts. Players will also apparently be able to call items from their inventories to use mid-race, blinking them into existence in their opponents' paths. Rocket Racing is set to officially launch on Friday December 8.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-shows-off-more-of-fortnites-rocket-racing-mode-ahead-of-its-launch-023944541.html?src=rss

Get a good look at Fortnite’s Rocket Racing mode ahead of its launch

If riding velociraptors and giant mechas wasn't enough for its discerning players, Fortnite is incorporating a semi-standalone racing game into its free-for-all universe. On Thursday at the 2023 Game Awards, Epic revealed more cinematic gameplay footage mere hours before the game is set to launch. 

Developed by Psyonix, the folks who built Rocket League (itself an e-sport staple), the Rocket Racing mode operates within the larger Fortnite game. The action is set at the Festive Falls track where racers go head-to-head to compete for the top spot. 

In the trailer shown at the Awards, players raced through the track using directional boosters to launch their cars over obstacles, drift them through turns, and fly through hidden shortcuts. Players will also apparently be able to call items from their inventories to use mid-race, blinking them into existence in their opponents' paths. Rocket Racing is set to officially launch on Friday December 8.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-shows-off-more-of-fortnites-rocket-racing-mode-ahead-of-its-launch-023944541.html?src=rss

Jurassic Park: Survival is an adventure game set one day after the original film

Sorry Evolution fans, there’s a new Jurassic Park game in town. Saber Interactive and Universal just dropped a trailer for Jurassic Park: Survival at The Game Awards. This is an adventure game set on Isla Nublar just one day after the events of the original film. You play as InGen scientist Dr. Maya Joshi, who missed the last plane out of dodge. In other words, she’s stuck on an island full of hungry dinosaurs.

The single-player action-adventure has you hiding from all kinds of menacing species, and the publisher boasts that each dinosaur boasts its own set of “distinct and adaptive behaviors.” Obviously, with a name like Jurassic Park: Survival, staying alive will be the name of the game. There’s not much, after all, one person can do to hurt a rampaging T-rex. This looks to be a stealth-heavy nailbiter, but one with all of the familiar landmarks from the film. It even features that iconic John Williams theme.

There’s no release date yet, so we likely have a bit of time before we get our hands on this one. Jurassic Park: Survival launches on Xbox X/S, PlayStation 5 and PC. There’s just one final question on my mind. Will the player find the body of recently-deceased Dennis Nedry? The dude sucked, but he didn’t deserve that.

This article originally appeared on Engadget at https://www.engadget.com/jurassic-park-survival-is-an-adventure-game-set-one-day-after-the-original-film-023630203.html?src=rss

Jurassic Park: Survival is an adventure game set one day after the original film

Sorry Evolution fans, there’s a new Jurassic Park game in town. Saber Interactive and Universal just dropped a trailer for Jurassic Park: Survival at The Game Awards. This is an adventure game set on Isla Nublar just one day after the events of the original film. You play as InGen scientist Dr. Maya Joshi, who missed the last plane out of dodge. In other words, she’s stuck on an island full of hungry dinosaurs.

The single-player action-adventure has you hiding from all kinds of menacing species, and the publisher boasts that each dinosaur boasts its own set of “distinct and adaptive behaviors.” Obviously, with a name like Jurassic Park: Survival, staying alive will be the name of the game. There’s not much, after all, one person can do to hurt a rampaging T-rex. This looks to be a stealth-heavy nailbiter, but one with all of the familiar landmarks from the film. It even features that iconic John Williams theme.

There’s no release date yet, so we likely have a bit of time before we get our hands on this one. Jurassic Park: Survival launches on Xbox X/S, PlayStation 5 and PC. There’s just one final question on my mind. Will the player find the body of recently-deceased Dennis Nedry? The dude sucked, but he didn’t deserve that.

This article originally appeared on Engadget at https://www.engadget.com/jurassic-park-survival-is-an-adventure-game-set-one-day-after-the-original-film-023630203.html?src=rss