Streaming deals are abundant this year for the holiday shopping season, and NBC's Peacock has a noteworthy discount on its Premium Plan. You can save 66 percent on one year of Peacock Premium and spend only $20 for the first year, which is down from $60, when using the code YEARLONG at checkout. If you prefer to pay per month, you'll spend $2 every time instead of the usual monthly rate with the code BIGDEAL at checkout.
The codes are only valid between November 22 and the 27th, and the offer excludes current Peacock Premium and Premium Plus subscribers. Since launching, Peacock has accumulated over 20 million subscribers and for good reason. It offers a variety of classics, from Dreamworks’ Shrek films, to hit reality TV shows like Love Island. The streaming service has been expanding its titles, with a new season of Dr. Death arriving in December and a prequel series to the Ted films from Seth MacFarlane set to premiere in the new year.
Peacock has been trying to set itself apart from the competition with offerings like next-day streaming of Bravo shows. A subscription could be a holiday treat for yourself or a loved one — the flash monthly sale is hard to beat, especially with streaming prices rising as much as they have been recently.
If you're interested in other Black Friday streaming deals, Max, Hulu and Paramount+ are among the many who have discounted their memberships for the holiday shopping period. Max's ad-supported plan is only $3 per month for the first six months; Hulu has discounted one year of access to only $12 and Paramount+ is only $2 per month for the first three months for new subscribers.
This article originally appeared on Engadget at https://www.engadget.com/peacock-black-friday-2023-deal-get-a-one-year-premium-plan-for-only-20-173213127.html?src=rss
Everyone needs a hobby. And chances are there’s at least one person on your holiday shopping list who fancies themselves a musician. Whether they’re a casual synth noodler, a guitar virtuoso or a singer-songwriter we’ve got recommendations covering a range of price points. Some of these even make a great gift for music lovers who have been considering making the jump to music maker. Perhaps getting their first synth will kickstart a new obsession.
Soma Laboratory Ether
Fender Mustang Micro
Brand New Noise Spiro
Bastl Instruments Kastle Arp
Focusrite Scarlett Solo 4th Gen
Velcro One-Wrap Cable Ties
Samson Q2U USB Microphone
X-Protector Non Slip pad roll
Baby Audio Transit
Antares AutoTune Access
Arturia KeyLab Essential 49 mk3
Decksaver covers
Your Brain on Art: How the Arts Transform Us
Luvay Acoustic Guitar Pickup
Synthrotek Atari Punk Console DIY Kit
ValleyDesignsND Recording Sign
Puremagnetik Century Collection
This article originally appeared on Engadget at https://www.engadget.com/best-gifts-for-music-lovers-160024143.html?src=rss
OpenAI has been hit with another lawsuit, accusing it of using other people's intellectual property without permission to train its generative AI technology. Only this time, the lawsuit also names Microsoft as a defendant. The complaint was filed by Julian Sancton on behalf of a group of non-fiction authors who said they were not compensated for the use of their books and academic journals in training the company's large language model.
In their lawsuit, the authors state how they spend years "conceiving, researching, and writing their creations." They accuse OpenAI and Microsoft of refusing to pay authors while building a business "valued into the tens of billions of dollars by taking the combined works of humanity without permission." The companies pretend copyright laws do not exist, the complaint reads, and have "enjoyed enormous financial gain from their exploitation of copyrighted material."
Sancton is the author behind Madhouse at the End of the Earth: The Belgica’s Journey Into the Dark Antarctic, which tells the true survival story of an 1897 polar expedition that got stuck in the ocean in the middle of a sunless Antarctic winter. Sancton spent five years and tens of thousands of dollars to research and write the book. "Such an investment of time and money is feasible for Plaintiff Sancton and other writers because, in exchange for their creative efforts, the Copyright Act grants them 'a bundle of exclusive rights' in their works, including 'the rights to reproduce the copyrighted work[s],'" according to the lawsuit.
As Forbes notes, OpenAI previously said that content generated by ChatGPT doesn't constitute "derivative work" and, hence, doesn't infringe on any copyright. Sancton's lawsuit is merely the latest complaint against the company over its use of copyrighted work to train its technology. Earlier this year, screenwriter and author also Michael Chabon sued OpenAI for the same thing, as did George R.R. Martin, John Grisham and Jodi Picoult. Comedian Sarah Silverman filed a lawsuit against OpenAI and Meta, as well. Sancton is now seeking damages and injunctive relief for all the proposed class action's defendants.
This article originally appeared on Engadget at https://www.engadget.com/openai-and-microsoft-hit-with-copyright-lawsuit-from-non-fiction-authors-101505740.html?src=rss
Ubisoft is the latest company to join what seems to be a growing list of advertisers pulling their campaigns from Elon Musk's X, formerly known as Twitter. The company has confirmed to PCGamer and Axios that it has paused advertising on the website, possibly making it the first video game publisher to do so. While Ubisoft didn't elaborate on its reasoning behind the decision, X's advertisers have been suspending their advertising activities on the social network after Musk supported an antisemitic tweet and Media Matters published a research showing brands' advertisements next to Nazi content.
IBM, Apple, Disney, Paramount, Warner Bros, Sony and Comcast have all paused their advertising on X. Lionsgate pulled its ads, as well, specifically citing Musk's tweet as the cause. Axios says Ubisoft's Assassin's Creed Nexus VR ad campaign was still showing up for X users as recently as Monday morning, and it's unclear if it stopped advertising on the social network before or after Linda Yaccarino published a statement calling Media Matters' report "misleading and manipulated."
X's CEO issued a call for users and advertisers to "stand with X," claiming that "not a single authentic user on [the website] saw IBM's, Comcast's, or Oracle's ads next to the content in Media Matters’' article." Shortly after that, X officially filed a lawsuit against the media watchdog, accusing it of "knowingly and maliciously manufactur[ing] side-by-side images depicting advertisers' posts on X Corp.'s social media platform beside Neo-Nazi and white national fringe content."
In its complaint, X explained that Media Matters had to create the right conditions, which included following accounts that post fringe Neo-Nazi and white nationalist content, in order to see ads right next to antisemitic posts.
Media Matters called the lawsuit "frivolous" and an attempt to "bully X's critics into silence" in a statement sent to Engadget. The organization also told us that it "stands behind its reporting and looks forward to winning in court."
This article originally appeared on Engadget at https://www.engadget.com/ubisoft-has-suspended-advertising-on-elon-musks-x-074507139.html?src=rss
X has filed a lawsuit against media watchdog group Media Matters over the latter's research that showed ads on the social network appearing next to antisemitic content. The company's owner, Elon Musk, promised to file a "thermonuclear lawsuit" against the organization late last week following an advertiser exodus. In its complaint, X said Media Matters "knowingly and maliciously manufactured side-by-side images depicting advertisers' posts on X Corp.'s social media platform beside Neo-Nazi and white national fringe content." It added that the group portrayed the "manufactured images" as if they represented the typical user's experience in the platform. "Media Matters designed both these images and the resulting media strategy to drive advertisers from the platform and destroy X Corp," the company wrote.
As TechCrunch notes, though, Media Matters didn't exactly "manufacture" the images it used with its research. Based on X's own investigation as it detailed in its lawsuit, the organization used an account older than 30 days to bypass the website's ad filters to follow a set of users known to produce "extreme, fringe content" along with the biggest advertisers on the platform. The group then allegedly kept on scrolling and refreshing its feed to generate "between 13 to 15 times more advertisements per hour than viewed by the average X user." X said the watchdog didn't provide any context regarding the "forced, inauthentic nature" of the advertisements it saw."
In a response to Media Matters' research, X CEO Linda Yaccarino said "not a single authentic user on X saw IBM's, Comcast's, or Oracle's ads next to the content in Media Matters' article." She added that "only two users saw Apple's ad next to the content, at least one of which was Media Matters," confirming that the organization did see the advertisements, even if it had to create the right conditions for them. After Yaccarino released her statement, Media Matters head Angelo Carusone retweeted several posts from seemingly authentic users showing ads for searches and tags such as "killjews" and "HeilHitler." We reached out to the organization about the lawsuit, and a spokesperson told Engadget: "This is a frivolous lawsuit meant to bully X's critics into silence. Media Matters stands behind its reporting and looks forward to winning in court."
Aside from X's lawsuit, Media Matters also has to grapple with an investigation by Ken Paxton, the Attorney General of Texas. Paxton said his office is looking into Media Matters, which he called "a radical anti-free speech" organization, for potential fraudulent activity. He said he's investigating the watchdog to "ensure that the public has not been deceived by the schemes of radical left-wing organizations who would like nothing more than to limit freedom by reducing participation in the public square."
The media watchdog had published its findings after X owner Elon Musk responded to a tweet that said Jews pushed "hatred against whites that they claim to want people to stop using against them." Musk wrote: "You have said the actual truth." Several big-name advertisers had pulled their campaigns from the platform following the incidents, including IBM, Apple, Disney, Paramount and Comcast. Meanwhile, Lionsgate specifically cited Elon's tweet as the reason for pulling its ads.
According to Fortune, Yaccarino held an all-hands meeting after X filed the lawsuit to confirm to staff members that some customers' advertisements are still on pause. When asked about what the best outcome for the lawsuit would be, the CEO said a win would validate that X was right.
"They have a long history of being an activist organization, to force a narrative and not allow people of the world to make their own decisions," she reportedly responded. "I think one of the main goals that underscores the dedication to truth and fairness and that is that we allow people a global Town Square, to seek out their own information and make their own decisions. So exposing Media Matters to train people’s rights to make their own decisions will be a validation that X was right, and this was an inauthentic manipulation."
Update, November 21, 2023, 12:14AM ET: Added information from Fortune's report about X's all-hands meeting.
This article originally appeared on Engadget at https://www.engadget.com/x-lawsuit-accuses-media-matters-of-running-a-campaign-to-drive-advertisers-away-from-its-website-040022933.html?src=rss
Ooni is holding a Black Friday sale, offering all-time-low deals on its highly-rated outdoor pizza makers. The company’s Fyra 12 wood pellet pizza oven is 30 percent off, dropping it to $244 from its standard $349. If that’s out of your holiday budget, Ooni also has the Pizza Steel 13, a flat surface that upgrades your indoor-baked pizzas, on sale for $70.
The Ooni Frya 12 wood pellet pizza oven is one of Engadget’s top picks for the best pizza ovens. It uses “sustainably sourced hardwood pellets” to reach 950 degrees Fahrenheit in 15 minutes and can cook stone-baked pizzas in as little as 60 seconds. It uses a gravity-fed hopper that replenishes the pellet tray automatically, allowing you to focus less on the oven’s needs and more on your pie’s.
The outdoor oven fits 12-inch personal pizzas inside, allowing everyone at your gathering to customize their pies. It weighs only 22 lbs and has a relatively small footprint, ideal for easy transportation and tabletop pie-baking. It could be a popular supply for outdoor parties, tailgating, camping and other open-air activities that would benefit from more pizza.
Ooni
Meanwhile, the deceptively simple-looking Pizza Steel 13 accessory slides into your conventional oven to enhance your homemade pies. The stainless steel surface heats quickly and retains the warmth, helping your indoor pizzas come out more like those made in dedicated pizza stoves. The Pizza Steel 13 is on sale for $70 (typically $100).
This article originally appeared on Engadget at https://www.engadget.com/ooni-black-friday-deals-include-up-to-30-percent-off-pizza-ovens-and-accessories-140019161.html?src=rss
Alan Wake II is a fantastic game. It tells a twisted, serpentine story of paranormal murder, shifting realities and demonic possession, with two brooding investigators at its core. Developers at Remedy Entertainment are masters of mood and Alan Wake II is their latest showpiece, highlighting the studio’s eye for psychedelic terror and complex mysteries. This game is packed with monsters, ghosts, cults, Old Gods, rock operas and mind-bending perspective swaps. And on top of all that, its character models and set pieces are absolutely gorgeous. Even though it just came out at the end of October, it’s no surprise that Alan Wake II is nominated in multiple categories at The Game Awards, including Game of the Year.
There’s a lot more than clue-gathering going on in Alan Wake II. The game regularly mixes full-motion video with CGI in a way that doesn’t feel silly or contrived; set in a universe of broken realities, the visual styles bleed into each other like alternate timelines fighting for dominance, fitting both the narrative and mechanical storytelling on display.
Remedy Entertainment
There are two playable characters, Saga Anderson and Alan Wake, and they’re each able to escape inside their own mind to solve the mysteries at hand. Saga, the stoic FBI agent, has a Mind Place where she can connect pieces of evidence with red string on a large, wood-paneled wall, and she can also profile people of interest, using her intuition to speak with their subconscious selves and uncover their secrets. Alan, the author who’s been lost in purgatory for 13 years, has a Writer’s Room with a plot board that literally alters reality when he adds new ideas to it. Players are able to switch between Saga and Alan throughout the game, as they attempt to crack the same case from opposite sides of the underworld.
Both of their environments have been infiltrated by shadow people, the standard enemies in this universe. The black silhouettes, glitching around the edges and hissing Alan Wake’s name, are affected by light — many of them fade away under the beam of a flashlight, but some of them transform into corporeal enemies and immediately attack, requiring multiple gunshots or one strong explosion to take them out. Saga and Alan can find temporary solace under lampposts and other well-lit areas, but these tend to flicker out in the heat of combat.
Which brings us to my issue with Alan Wake II, a game I very much enjoyed and highly recommend. Because I can still hear the furious typing from people who won’t read a negative word about something they love — please remember, it’s possible to enjoy something and also discuss what it could’ve done better. In the case of Alan Wake II, this means removing the guns.
There’s a delicious undercurrent of tension running beneath Alan Wake II, propelled by dark corridors, gruesome rituals and a creeping wave of personal loss. This sense of unease builds throughout the story and bursts through the screen in jump-scare vignettes as the characters’ situations become more desperate. Mystery is the heart of Alan Wake II’s horror. Unfortunately, the slow-burning narrative tension is routinely interrupted by gunplay, replacing it with a different, harsher kind of anxiety that feels out of place in this survival horror experience.
Again and again, I’d be exploring a new area, mentally putting the clues together as the story unspooled, when suddenly — time for a gunfight. The tone would immediately shift from dark, inquisitive terror to pew pew pew, replacing my train of thought with standard action-game things like landing headshots and dodging. After the scuffle, it would take a long moment for me to find the rhythm again, remind myself what I was looking for, what was at stake, what reality I was in. The tension and terror would start to build again, and then — another gunfight.
Remedy Entertainment
There’s nothing wrong with the combat in Alan Wake II, but it isn’t revolutionary and it doesn’t serve the game’s narrative. It’s an unnecessary interruption. Alan Wake II has intense detective work, horrific setpieces, paranormal drama, reality-shifting mechanics, secrets uncovered with light, two versions of a Sherlock-style mind palace, small puzzles, grand mysteries, murderous demons and plenty of action without guns at all.
Light is the shadow people’s weakness, and Saga and Alan both carry flashlights for most of the game. Turning on the high beam stuns the shadow enemies and sometimes opens weak points in their chests. Light hurts the ghosts, but it doesn’t kill them. To kill the ghosts you need bullets. I find this concept silly enough, but there are also scenes where the ghostshave guns, which is downright hilarious. On top of that, some of the shadow people are true bullet sponges, eating eight to twelve shots before going down. This sucks in general, but it’s especially egregious in a horror game, as it replaces feelings of dread with frustration and bullet math. Tediously shooting a ghost eight times instead of one doesn’t make an encounter any scarier.
With light as a weapon, Alan Wake II doesn’t need guns. Activating the high beam already uses precious battery power, and both Saga and Alan have to find batteries hidden around their environments, keeping resource-management fears alive. There are scenes where a flashlight and weapon combination actually works well — mainly, the flashlight and flare gun offer a swift one-two punch for standard enemies, preserving the panic of an attack while offering twitchy combat moments that don’t interrupt the overall vibe. Here, the gun is secondary, while the light does most of the work. In terms of game logic, this makes way more sense than a ghosts-and-guns approach.
Remedy Entertainment
Remedy is calling Alan Wake II the studio’s “first foray into the survival horror genre,” which makes its reliance on guns and even more perplexing. Regardless of whether Alan Wake II is more of an action horror or survival horror game, I’m most concerned with how it serves horror. In this regard, the gunplay just gets in the way.
I turned on story mode about two-thirds through my playtime, and I didn’t feel cheated out of any tension or terror; the enemies were still scary, and the game’s puzzles remained challenging. Remedy does weird stuff really well, and Alan Wake II is grotesque, mind-melting and darkly soapy, like The X-Files or Twin Peaks, with a touch of Outlast and Resident Evil 4. I just wonder what game we would’ve gotten if the developers didn’t design around basic third-person shooter tropes (feel free to save those for Control, Remedy — guns make sense in that game).
You know how every big-studio action movie nowadays feels like a modified version of Iron Man? The Marvel Cinematic Universe set the modern standard for big-budget action flicks, and it seems like many other movies now attempt to imitate its tongue-in-cheek tone, the epic scale of each battle, its predictable narrative flow and climax, the green-screen action scenes, its cliffhangers and after-credits scenes. A similar phenomenon is occurring with big-budget mainstream games, where there seems to be a formula that developers attempt to emulate, and this includes gunplay with hordes of bullet-absorbing enemies.
It feels like Alan Wake II fell victim to this unnecessary constraint, with negative consequences for the game’s sense of storytelling and terror. I get it — guns, ammo and inventory management are a familiar, accepted mechanic in video games as a whole, which makes firearm combat an easy element to include in mainstream titles. I just don’t think Alan Wake II needed it to be successful.
This article originally appeared on Engadget at https://www.engadget.com/alan-wake-ii-is-great-but-it-doesnt-need-guns-130027149.html?src=rss
Bluesky has just crossed 2 million users a year after the service's first ever post was created. While that's nowhere near the numbers Threads has already reached, it's still a big accomplishment for the X rival that only opened the app to users in February and still requires an invite for access. Bluesky hit 1 million users merely a couple of months ago, in September, which could mean that the platform has been sending out more invites recently. In its post announcing the milestone, the Bluesky team has also revealed that it's launching a public web interface around the end of November.
The interface will allow anybody, even those without an account, to view posts on the platform. Its launch could make more potential users aware about the service's existence, and Bluesky believes making its posts more accessible "will be especially useful for real-time commentary and breaking news." In the long run, it could make the service one of people's go-to social networks for news in the same way X users rely on the website to read about current events.
And for those waiting for Bluesky to become a more open platform like Mastodon, the team says federation is "timelined for early next year if development continues as planned." To become a federated or a decentralized and distributed social network, the team is currently developing the AT Protocol, which will give users the power to migrate both their identities and their content from one personal data server to another. "This is one of the core features of Bluesky that makes it 'billionaire-proof,' — you’ll always have the freedom to choose (and to exit) instead of being held to the whims of private companies or black box algorithms," the announcement post reads.
This article originally appeared on Engadget at https://www.engadget.com/bluesky-hits-2-million-users-and-will-soon-release-a-public-web-interface-062757340.html?src=rss
Next year, Amazon will let you add a whole ass car to your shopping cart. The company announced today that it will launch vehicle sales in the US next year. The first cars available to purchase will be from Hyundai, as part of an Amazon partnership with the company, but more brands will presumably be added.
Some exciting news for customers: https://t.co/Zxxvz11v5W will be launching online vehicle sales in the U.S. next year, starting with @Hyundai. Will be part of our strategic partnership with them to help make the buying experience easier, add the Alexa experience into their…
Buying a car on Amazon doesn’t seem to be super different from buying pretty much anything else on the website. According to an Amazon blog post, you’ll be able to search for vehicles in your area based on model, trim, color, and features. Once you’ve selected a car, you can choose to pick it up or have it delivered to a local dealership, and then check out using the same standard payment or financing options you normally use on the site. Do Prime members get free shipping? I sure hope so.
Hyundai is also building in Alexa into its cars starting in 2025 as part of its partnership with Amazon. This will let you ask Alexa to not only do the usual Alexa things like playing music and setting timers, but also ask for directions, traffic updates and weather reports, and control the car’s media player and navigation system.
This article originally appeared on Engadget at https://www.engadget.com/amazon-will-start-selling-hyundais-through-its-website-next-year-191128589.html?src=rss
There are few things better in life than getting lost in a good book — as any book lover will tell you. We have a few heavy readers on staff at Engadget and we all have opinions on the gadgets and subscriptions we think make the experience of reading even better. There are gift ideas here for those who prefer e-reading, as well as for the print-faithful. We’ve also thrown in a few of our favorite recent reads, many of which are pulled from our weekend editor Cheyenne MacDonald’s “What to read this weekend" series. Here are the best gifts for book lovers in 2024.