Turn 10’s Alan Hartman is the new head of Xbox Game Studios

Microsoft's Xbox leadership is starting to take shape following the company's blockbuster Activision Blizzard acquisition. The new head of Xbox Game Studios is Alan Hartman, former boss of Forza Motorsport developer Turn 10, according to a LinkedIn post seen by Game Developer. "Thrilled to be representing such an elite set of game creators in my new role leading Xbox Game Studios!" he wrote. 

Hartman has led Turn 10 since 2005, with recent stints as corporate VP of Forza and Fable. He oversaw the release of Forza series games and the ForzaTech engine, which is used in both Forza Horizon and the upcoming Fable reboot. 

Hartman succeeds Matt Booty, who was promoted to president of gaming content and studios. Other execs recently changing positions include Sarah Bond, who became Xbox's first black president in its 22 year history. She reports directly to Microsoft Gaming president Phil Spencer. More shakeups could be coming with Microsoft's $69 billion Activision Blizzard acquisition, as properties like Call of Duty, World of Warcraft, Overwatch and others now fall under the company's purview. Bobby Kotick remains as CEO of Activision Blizzard, but will step down at the end of 2023. 

This article originally appeared on Engadget at https://www.engadget.com/turn-10s-alan-hartman-is-the-new-head-of-xbox-game-studios-095546957.html?src=rss

Turn 10’s Alan Hartman is the new head of Xbox Game Studios

Microsoft's Xbox leadership is starting to take shape following the company's blockbuster Activision Blizzard acquisition. The new head of Xbox Game Studios is Alan Hartman, former boss of Forza Motorsport developer Turn 10, according to a LinkedIn post seen by Game Developer. "Thrilled to be representing such an elite set of game creators in my new role leading Xbox Game Studios!" he wrote. 

Hartman has led Turn 10 since 2005, with recent stints as corporate VP of Forza and Fable. He oversaw the release of Forza series games and the ForzaTech engine, which is used in both Forza Horizon and the upcoming Fable reboot. 

Hartman succeeds Matt Booty, who was promoted to president of gaming content and studios. Other execs recently changing positions include Sarah Bond, who became Xbox's first black president in its 22 year history. She reports directly to Microsoft Gaming president Phil Spencer. More shakeups could be coming with Microsoft's $69 billion Activision Blizzard acquisition, as properties like Call of Duty, World of Warcraft, Overwatch and others now fall under the company's purview. Bobby Kotick remains as CEO of Activision Blizzard, but will step down at the end of 2023. 

This article originally appeared on Engadget at https://www.engadget.com/turn-10s-alan-hartman-is-the-new-head-of-xbox-game-studios-095546957.html?src=rss

Spotify for TVs gets a new look and features to match the mobile app

The Spotify TV app has been revamped to make the big-screen app experience resemble the popular mobile version of the digital music and podcast streaming service. The home page will have a “Now Playing View” and feature shortcuts to recently played content. The TV app will also recommend new songs and podcasts based on your listening history on the main screen, similar to what you might get on the mobile app.

The TV app home page doesn't just look different. You can now more easily switch between different Spotify accounts. The most recently active profile will always appear in the top right corner of a screen. Say you share a TV in the living room and you want to stop listening to your mom’s playlist – now you can select the profile image of a paired account when you want to switch.

In the past, if you listened to music on your TV through the app, you could only see the next song that was lined up. But now you can use the “Playback Queue” tool to select what you want to play next. Also, you can now turn on dark mode on your TV, meaning you can stream a curated playlist during your next house party and minimize the visuals and screen brightness.

The new Spotify TV app updates are available to free and premium subscribers using the app on supported Smart TVs, gaming consoles and media streaming devices. The effort to revitalize the user experience on the big screen isn't a huge shocker. Spotify rolled out similar updates for its Desktop app earlier this year in an effort to make streaming more enjoyable when you’re not using your phone.

This article originally appeared on Engadget at https://www.engadget.com/spotify-for-tvs-gets-a-new-look-and-features-to-match-the-mobile-app-195050535.html?src=rss

Spotify for TVs gets a new look and features to match the mobile app

The Spotify TV app has been revamped to make the big-screen app experience resemble the popular mobile version of the digital music and podcast streaming service. The home page will have a “Now Playing View” and feature shortcuts to recently played content. The TV app will also recommend new songs and podcasts based on your listening history on the main screen, similar to what you might get on the mobile app.

The TV app home page doesn't just look different. You can now more easily switch between different Spotify accounts. The most recently active profile will always appear in the top right corner of a screen. Say you share a TV in the living room and you want to stop listening to your mom’s playlist – now you can select the profile image of a paired account when you want to switch.

In the past, if you listened to music on your TV through the app, you could only see the next song that was lined up. But now you can use the “Playback Queue” tool to select what you want to play next. Also, you can now turn on dark mode on your TV, meaning you can stream a curated playlist during your next house party and minimize the visuals and screen brightness.

The new Spotify TV app updates are available to free and premium subscribers using the app on supported Smart TVs, gaming consoles and media streaming devices. The effort to revitalize the user experience on the big screen isn't a huge shocker. Spotify rolled out similar updates for its Desktop app earlier this year in an effort to make streaming more enjoyable when you’re not using your phone.

This article originally appeared on Engadget at https://www.engadget.com/spotify-for-tvs-gets-a-new-look-and-features-to-match-the-mobile-app-195050535.html?src=rss

SAG-AFTRA ends strike after securing a deal that protects members ‘from the threat of AI’

The Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has officially ended its strike, which lasted for nearly four months, after reaching a tentative agreement with Hollywood studios. In its announcement, it said it was able to secure a contract "valued at over 1 billion dollars" and that it was able to negotiate "above-pattern" compensation increases, as well as "unprecedented provisions for consent and compensation that will protect members from the threat of AI."

The union will release more details about the agreement after its national board looks it over on Friday for "review and consideration." However, generative AI became the sticking point that prevented both parties from being able to strike a deal earlier than this. According to a previous report by The Hollywood Reporter, the Alliance of Motion Picture and Television Producers (AMPTP) wanted to make AI scans of Schedule F performers — union members earning more than $32,000 per TV episode or $60,000 per film — which they could then keep reusing without having to pay them again. Studios could even continue using the actors' likeness after they pass away without permission from the union or from their estate. Variety says AMPTP has agreed to adjust the language it used for AI in its proposal, which then presumably led to the tentative agreement. 

In September, the Writers Guild of America (WGA) also officially ended its strike after securing a deal with AI provisions it approved of. Under the terms of its new contract, studios can't use generative AI to write or rewrite literary material, and anything it produces cannot be considered source material. Studios can't force writers to use generative AI software unless they want to, and they have to disclose whether materials handed over to a writer include anything generated by AI. Finally, the "exploitation of writers' material to train AI" is explicitly prohibited. 

This article originally appeared on Engadget at https://www.engadget.com/sag-aftra-ends-strike-after-securing-a-deal-that-protects-members-from-the-threat-of-ai-035253314.html?src=rss

YouTube will soon show visitors a personalized For You section on channel pages

YouTube is adding a new For You section to creator channels. The TikTok-like feature will be personalized to each visitor, recommending content from a channel based on each viewer’s watch history. The company’s support account on X posted (via The Verge) about the upcoming feature, which launches on November 20.

Creators can prepare for the For You section by confirming their options before its release date. You can toggle the feature’s availability and change its settings in YouTube Studio by selecting Customization > Layout and then checking each of the prompts under the For You section. It allows you to toggle whether full-length videos, shorts and livestreams are available for the feature.

The company had already teased the feature in a May video posted to its Creator Insider channel, a hub where YouTube employees have “direct conversations” with YouTubers. In that clip, product manager Ann Katrin Kuessner framed the feature as an alternative to the static home page. “You’re trying to find a configuration that is one-size-fits-all since the channel page looks the same today for every person that visits it,” Kuessner said, summarizing a problem creators face. She said the feature’s personalization “will be especially effective if your channel has multiple topics, languages, or content formats.”

This article originally appeared on Engadget at https://www.engadget.com/youtube-will-soon-show-visitors-a-personalized-for-you-section-on-channel-pages-213402443.html?src=rss

Lego’s 5,200-piece Avengers Tower set ships with 31 minifigures, including Kevin Feige

Lego just unveiled another set based on the Marvel Cinematic Universe, and boy is it a doozy. The massive 5,200-piece Avengers Tower set (76269) measures nearly three feet tall and ships with 31 minifigures, including Marvel Studios head honcho Kevin Feige. It also includes several dioramas that let you create many of the important scenes that took place in Avengers Tower, from the Chitauri battle of the original film to the party scene from Age of Ultron and beyond.

The set releases on November 24 and will cost an eye-watering $500. Still, this is the 17th-largest collection the company has ever made and the one with the most minifigures. Beyond Feige, other figures include Captain America, Thor, Loki, some Ultron drones and just about every other major character that appeared in Avengers Tower throughout the films. There’s even an appropriately-scaled Hulk.

In addition to the tower itself, which actually opens to allow for interior sequences, the set ships with a Quinjet and a Chitauri invasion ship. You also get plenty of accessories to help pose the minifigures in a variety of action-packed scenarios. About the only thing missing is the shawarma shop down the street.

As previously mentioned, this isn’t Lego’s first MCU-adjacent set. The company has released a giant Hulkbuster suit from Age of Ultron, a battle scene based on Black Panther: Wakanda Forever and Iron Man’s armory, among others. It has also shipped some sets based on other Marvel properties, like a Miles Morales figure and a Daily Bugle collection. Beyond superheroes, Lego launched a nifty Pac-Man arcade console set this year and one based on the Xbox 360.

This article originally appeared on Engadget at https://www.engadget.com/legos-5200-piece-avengers-tower-set-ships-with-31-minifigures-including-kevin-feige-193359347.html?src=rss

The director of Sundance darling ‘We Met in Virtual Reality’ launches a VR studio

We Met in Virtual Reality, a documentary shot entirely inside VRChat (now available to stream on Max), was one of the highlight's of last year's Sundance Film Festival. It deftly showed how people can form genuine friendships and romantic connections inside of virtual worlds — something Mark Zuckerberg could only dream of with his failed metaverse concept. Now the director of that film, Joe Hunting, is making an even bigger bet on virtual reality: He's launching Painted Clouds, a production studio devoted to making films and series set within VR.

What's most striking about We Met in Virtual Reality, aside from the Furries and scantily-clad anime avatars, is that it looks like a traditional documentary. Hunting used VRCLens, a tool developed by the developer Hirabiki, to perform cinematic techniques like pulling focus, deliberate camera movements and executing aerial drone shots. Hunting says he aims to "build upon VRCLens to give it more scope and make it even more accessible to new filmmakers," as well as using it for his own productions.

Additionally, Hunting is launching "Painted Clouds Park," a world in VRChat that can be used for production settings and events. It's there that he also plans to run workshops and media events to teach people about the possibilities of virtual reality filmmaking.

His next project, which is set to begin pre-production next year, will be a dramedy focused on a group of online friends exploring an ongoing mystery. Notably, Hunting says it will also be shot with original avatars and production environments, not just cookie-cutter VRChat worlds. His aim is to make it look like a typical animated film — the only difference is that it'll be shot inside of VR. It's practically an evolution of the machinima concept, which involved shooting footage inside of game engines, using existing assets.

"Being present in a headset and being in the scene yourself, holding the camera and capturing the output, I find creates a much more immersive filmmaking experience for me, and a much more playful and joyful one, too," Hunting said. "I can look up and everyone is their characters. They're not wearing mo-cap [suits] to represent the characters. They just are embodying them. Obviously, that experience doesn't translate completely on screen as an audience member. But in terms of directing and the kind of relationship I can build with my actors and the team around me, I find that so fun."

Throughout all of his work, including We Met in Virtual Reality and earlier shorts, Hunting has been focused on capturing virtual worlds for playback on traditional 2D screens. But looking forward, he says he's interested in exploring 360-degree immersive VR projects as well. It could end up being part of behind-the-scenes footage for his next VR film, as a part of an experimental project in the future. In addition to his dramedy project, Hunting is also working on a short VR documentary, as well as a music video.

This article originally appeared on Engadget at https://www.engadget.com/the-director-of-sundance-darling-we-met-in-virtual-reality-launches-a-vr-studio-164532412.html?src=rss

Google is rolling out tools that let advertisers create AI-generated content

Google is rolling out a new feature that allow advertisers to create AI generated content using the same technology as the Bard chatbot, confirming a report from earlier this year. The feature is now available in beta on Google's Performance Max advertising product, allowing US advertisers to create and scale text and image assets for campaigns using AI, the company announced in a blog post

Performance Max is already an AI-powered product that works across multiple Google products including Youtube, search, display and others. It optimizes ads by analyzing performance data, and the new feature supplements that by using AI to assist in asset creation as well. As Google puts it, the features will allow advertisers to quickly create high-quality, personalized assets on various Google platforms.

"Asset variety is a key ingredient for a successful Performance Max campaign," wrote Google's Pallavi Naresh. "You’ve told us that creating and scaling assets can be one of the hardest parts of building and optimizing a cross-channel campaign. Now, you’ll be able to generate new text and image assets for your campaign in just a few clicks."

Google is rolling out tools that let advertisers create AI generated content
Google

Much like Bard or ChatGPT, users feed prompts to the AI, and it creates unique images and text for each business. Marketers can review and edit any assets created by the system prior to publication. It can be used to create versions of the same ad, or build new ads from scratch. All AI-generated imagery contains a visible watermark and is tagged as such. "We also have guardrails in place to prevent our systems from engaging with inappropriate or sensitive prompts or suggesting policy-violating creatives," Naresh wrote.

The feature should help marketers create advertising materials more quickly, while of course helping Google post those ads and make money more quickly. In that sense, it's pretty much a perfect AI use case for Google, which makes the vast majority of its revenue from advertising. The new system is currently in beta and only available in the US, but is expected to roll out more widely by the end of 2023. 

This article originally appeared on Engadget at https://www.engadget.com/google-is-rolling-out-tools-that-let-advertisers-create-ai-generated-content-080255864.html?src=rss

The first Grand Theft Auto VI trailer will arrive in early December

We may get official details about Grand Theft Auto VI very, very soon. Following a Bloomberg report that said Rockstar Games would announce the next entry in the GTA franchise as early as this week, Rockstar confirmed it would release a trailer for the forthcoming game in early December, as part of its 25th anniversary celebration. It's one of the most anticipated games for the current crop of consoles, especially since the fifth main installment in the series — the second-best selling video game of all time, as Bloomberg notes — came out way back in 2013. 

While Rockstar has yet to launch the title, some fans may have already gotten a glimpse of early-days gameplay footage due to a leak that a hacker uploaded online in 2022. It contained 90 seconds of gameplay from a GTA VI test build, showing one of the two playable protagonists, a female character named Lucia, robbing a store. Another clip showed the other playable character riding the "Vice City Metro," indicating that its story takes place in Rockstar's fictionalized version of Miami. The developer later confirmed the contents of the leak and said that the game's creation would continue "as planned."

Rockstar may reveal GTA VI's release period alongside the trailer next month, but its parent company Take-Two previously hinted that it's coming out sometime in 2024. 

Update, November 8, 2023, 8:15AM ET: This story has been updated to note that Rockstar has confirmed it'll release a trailer for the next Grand Theft Auto game in December.

This article originally appeared on Engadget at https://www.engadget.com/the-first-grand-theft-auto-vi-trailer-will-arrive-in-early-december-045219564.html?src=rss