Clearview faces a €30.5 million for violating the GDPR

Clearview AI is back in hot — and expensive — water, with the Dutch Data Protection Authority (DPA) fining the company €30.5 million ($33.6 million) for violating the General Data Protection Regulation (GDPR). The release explains that Clearview created "an illegal database with billions of photos of faces," including Dutch individuals, and has failed to properly inform people that it's using their data. In early 2023, Clearview's CEO claimed the company had 30 billion images

Clearview must immediately stop all violations or face up to €5.1 million ($5.6 million) in non-compliance penalties. "Facial recognition is a highly intrusive technology, that you cannot simply unleash on anyone in the world," Dutch DPA chairman Aleid Wolfsen stated. "If there is a photo of you on the Internet — and doesn't that apply to all of us? — then you can end up in the database of Clearview and be tracked." He adds that facial recognition can help with safety but that "competent authorities" who are "subject to strict conditions" should handle it rather than a commercial company. 

The Dutch DPA further states that since Clearview is breaking the law, using it is also illegal. Wolfsen warns that Dutch companies using Clearview could also be subject to "hefty fines." Clearview didn't issue an objection to the Dutch DPA's fine, so it is unable to launch an appeal.

This fine is far from the first time an entity has stood up against Clearview. In 2020, the LAPD banned its use, and the American Civil Liberties Union (ACLU) sued Clearview, with the settlement ending sales of the biometric database to any private companies. Italy and the UK have previously fined Clearview €20 million ($22 million) and £7.55 million ($10 million), respectively, and instructed the company to delete any data of its residents. Earlier this year, the EU also barred Clearview from untargeted face scraping on the internet. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/clearview-faces-a-%E2%82%AC305-million-for-violating-the-gdpr-124549856.html?src=rss

Valve hires key employees from Risk of Rain developer

It sounds like Hopoo Games, the developer of cult hit and roguelike platformer Risk of Rain, is going on a hiatus. In an announcement on X/Twitter, the company has announced that its co-founders Paul Morse and Duncan Drummond, "alongside many other talented members at Hopoo Games," will now be working for Valve. The company is stopping the production of an unannounced game called Snail as a result, and it's not quite clear if it will ever pick up from where it left off in the future. Hopoo also didn't say how many of its staff members are joining Valve and how many chose to leave or had been left out of the deal. "...[F]or now — sleep tight, Hopoo Games," one of the company's tweets reads. 

As Game Developer and several posters on the Steam subreddit notes, the former Hopoo staffers could be joining Valve's development of Deadlock, an upcoming MOBA shooter that it has been testing since 2023. Deadlock attracted thousands of early players before it was even officially announced, though it remains invite only and is still in early development with no release date yet. 

Hopoo also developed a side-scrolling stealth-action game called Deadbolt, but it owes most of its success to Risk of Rain, which spawned a sequel and a remake. Risk of Rain was released in 2013, and while its 2D shooting and platforming mechanics are pretty simple, the game isn't easy. It becomes more difficult and throws stronger monsters at you the more you play, and you only get one life — you'll lose all the experience you've gained if you die and will have to start again. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-hires-key-employees-from-risk-of-rain-developer-123034840.html?src=rss

HP is seeking up to $4 billion from Mike Lynch’s estate

British tech billionaire Mike Lynch died in August after the yacht he was on capsized off the coast of Sicily. Yet, Hewlett-Packard is continuing its UK lawsuit, seeking up to $4 billion in damages — just against his estate instead. In a statement, HP said it intended "to follow the proceedings through to their conclusion."

Lynch and HP have been at odds since the entrepreneur sold his company, Autonomy, to HP for $11 billion in 2011. One year later, a new management team at HP valued the company at only $8.8 billion and accused Lynch of inflating sales, accounting improprieties and misleading HP overall. In June, a US jury found Lynch not guilty on all 15 counts of fraud. 

However, in 2022, HP won its civil claim in the UK when a high court judge found Lynch and his former finance director, Sushovan Hussain, had defrauded the company — a claim Lynch denied until his death. The amount paid out to HP should be decided soon, though the judge stated in his initial ruling that the damages would likely be "substantially less than is claimed." 

Lynch, his 18-year-old daughter and five others died when Bayesian, an 183-foot super-yacht, was caught in a violent storm early in the morning on August 19. Fifteen other passengers were rescued, including Lynch's wife, Angela Bacares. The outing had been a celebration of Lynch's recent acquittal, with a mix of loved ones and business associates joining him on board. 

This article originally appeared on Engadget at https://www.engadget.com/hp-is-seeking-up-to-4-billion-from-mike-lynchs-estate-120027940.html?src=rss

How to watch today’s iPhone 16 launch event, live soon with a new Apple Watch and AirPods

The iPhone 16 launch event is starting imminently, where Apple will finally be introducing its newest lineup of smartphones. The Apple event is today, September 9 at 1PM ET (10AM PT) at the Steve Jobs Theater at Apple Park in Cupertino. You can livestream Apple's It's Glowtime event on YouTube (which we’ve embedded above for your convenience), as well as on Apple’s site. You can also follow our Apple 16 launch event live blog for real-time updates Engadget’s Cherlynn Low and Billy Steele, who are on-site in Cupertino.

As far as new products go, we’re expecting four new iPhone models to be announced: The iPhone 16, iPhone 16 Plus, iPhone 16 Pro and iPhone 16 Pro Max. Don’t expect a huge leap forward from the iPhone 15, which our senior editor Billy Steele called the “most substantial update to the regular iPhone in years.” Instead, the major push will be around iOS 18 and Apple Intelligence. In terms of hardware, there'll be the usual more powerful processor, screen sizes may adjust slightly and there’s supposedly a new dedicated camera button for the Pro models.

Away from iPhones, we’ll likely also get new Apple Watch models (Series 10 or Series “X,” and maybe an Ultra 3 or an Ultra 2 in black), alongside new AirPods in both entry- and Pro-level models. You can get the scoop on everything we expect at the event in our in-depth what we expect at the iPhone 16 launch article.

For anyone not planning to buy any new Apple devices this year, you'll still have access to the latest iOS 18 update, likely later in September, as long as your device is eligible (find out here). Here's everything coming with the iOS 18 update this year, including Apple Intelligence and more home screen customization options.

This article originally appeared on Engadget at https://www.engadget.com/general/how-to-watch-todays-iphone-16-reveal-along-with-a-new-apple-watch-and-airpods-113044331.html?src=rss

The Morning After: Bang & Olufsen’s new headphones cost over $1,500

No stranger to heady prices, Bang & Olufsen is taking its high-end design (and price multiplier) to headphones with the Beoplay H100. Following the $999 Beoplay H95, the H100 is over 50 percent more expensive, at $1,549.

In B&O tradition, the Beoplay H100 is made of premium materials, with lambskin leather pads and a scratch-resistant glass touch interface on the outside of the ear cups. The company says it was inspired by fine jewelry for the black, sand and apricot color options. B&O says it doubled the active noise cancellation (ANC) performance of the H95 for this set, with 10 microphones to help offer an improved transparency mode.

The company says the H95 has been its “most successful headphones to date,” but it didn’t specify whether that was units sold or sheer insane profit margins. Still, I want to try a pair.

— Mat Smith

Starlink is refusing to comply with Brazil’s X ban

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The New York Times’ daily word game isn’t exactly easy. The solve rate dips below 50 percent some days, apparently, so why not rub it in? I mean, highlight the most common mistakes? After winning or losing each day’s game, you can saunter to the Connections Bot. As with the bot for Wordle, you’ll see how well you did compared with other players and receive a skill score out of 99. This is primarily based on how few mistakes you make.

Continue reading.

The UK government will look into the company’s dynamic pricing model after millions of Oasis fans scrambled over the weekend for tickets to the band’s reunion tour . Once fans got through hours-long queues to make their purchase, some found the price of a standing ticket was suddenly 2.5 times more expensive — in one case, going up from £135 to £337.50 ($177 to $444). Ticketmaster often gives customers just seconds to decide whether to complete a purchase once tickets are in their cart, so they don’t have much time to determine whether such a hefty price increase is worth it. It was also a great time to resurface a vintage Liam Gallagher tweet from 2017, complaining about ticket prices to see his brother’s band, which was touring the US.

Continue reading.

TMA
Coal Supper

It’s called a ‘slap-former.’

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-bang--olufsens-new-headphones-cost-over-1500-111432298.html?src=rss

Bang & Olufsen debuts the $1,549 Beoplay H100 headphones

Luxury audio brand Bang & Olufsen is know for its high-end design and equally exorbitant prices. Typically the company's earbuds and headphones are more expensive than most competitors, but not astronomically so. That's changed with the company's flagship noise-cancelling headphones though. Following the $999 Beoplay H95, B&O has announced the Beoplay H100 that will cost you $1,549. The company says the H95 have been its "most successful headphones to date," and the H100 has a number of improvements over that model. 

Like most B&O headphones, the Beoplay H100 is crafted with premium materials, from the lambskin leather ear pads to the use of aluminum and knitted cloth. There's even a scratch-resistant glass touch interface on the outside of the ear cups. The company says it was inspired by fine jewelry for the black, sand and apricot color options, all of which combine the "solid sheen of aluminum, softness of leather, and cold-to-the-touch glass" for what B&O describes as "design excellence." The inner headband and ear pad are both detachable, so you can replace them if they become overly worn or dirty. 

Inspired by the company's Beolab 90 speaker, the Beoplay H100 packs in 40mm drivers with "sound clarity and dynamic performance that you normally only hear on high-end loudspeakers." High-resolution audio is in the mix, with support for 96 kHz/24-bits tunes. Dolby Atmos is also in play, with head tracking available if you're into that. B&O says its adaptive audio tech, which it calls EarSense, monitors the fit of the headphones and adjusts the sound profile in real time. 

The inner headband and ear pads are user replaceable on the H100.
Bang & Olufsen

B&O says it doubled the active noise cancellation (ANC) performance of the H95 for this set, employing 10 microphones that also provide what the company describes as its best transparency mode yet. What's more, a dial on the outside of the ear cups rotates to find your preferred level of so-called TrueTransparency. There's also a Quick Listen mode when you need to pay attention to your surroundings at second's notice, but don't necessarily want to leave transparency enabled. Of course, there are also lofty claims of crystal clear calls "even in very demanding situations," but that's the expected refrain from any headphone company. 

The company has been designing its speakers and other audio gear for longevity for a while now. B&O says its building products to they can be updated for years before becoming obsolete. It's also making them easier for technicians to service, and all of this applies to the H100. That's definitely something you need to harp on when you're asking over $1,000 for a set of cans. Aside from the aesthetic upgrades users can complete themselves, the company says the design of the headphones enables quick access for service to batteries, glass surfaces, drivers and circuit boards. Software "won't be surpassed by new technology," the company explains, with key features like wireless high-resolution audio and three-device multipoint Bluetooth among the future updates.

Similar to AirPods Max, the Beoplay H100 enters a low-power mode when it's outside of the carrying case but not being worn. The company says the headphones can remain in this state for up to 90 days, ready to be used as soon as you put them on. If you store them in the case though, the headphones will fully power off. The H100 will last up to 34 hours on a charge with ANC on, which is four hours less than the more affordable H95. 

The Beoplay H100 is available today from B&O stores and the company's website

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/bang-and-olufsen-debuts-beoplay-h100-headphones-that-cost-1549-070041891.html?src=rss

Social media companies can’t be forced to block teens from seeing ‘harmful’ content, judge rules

A federal judge has ruled that social media companies can’t be required to block certain types of content from teens. The ruling will prevent some aspects of a controversial social media law in Texas from going into effect.

The ruling came as the result of tech industry groups’ challenge to the Securing Children Online Through Parental Empowerment (SCOPE) Act, a Texas law that imposes age verification requirements and other policies for how social media companies treat teenage users. But, as The Verge points out, the measure also requires companies to “prevent the known minor’s exposure to harmful material,” including content that “glorifies” self-harm and substance abuse.

It’s that latter requirement that was struck down, with the judge saying that “a state cannot pick and choose which categories of protected speech it wishes to block teenagers from discussing online.” The judge also criticized the language used in the law, writing in his decision that terms like “glorifying” and “promoting” are “politically charged” and “undefined.”

At the same time, the judge left other aspects of the law, including age verification requirements and bans on targeted advertising to minors, in place. NetChoice, the tech industry group that challenged the law, has argued that measures like the Scope Act require major tech companies to increase the amount of data collected from minors.

The Texas law, originally passed last year, is one of many across the country attempting to change how social media platforms deal with underage users. New York recently passed two laws restricting social media companies’ ability to collect data on teenage users, and requiring parental consent for younger users to access “addictive” features like algorithmic feeds. California lawmakers also recently passed a measure, which has yet to be signed into law by the governor, that requires social media companies to limit notifications to minors and restrict them from “addictive” algorithms.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/social-media-companies-cant-be-forced-to-block-teens-from-seeing-harmful-content-judge-rules-221321184.html?src=rss

The UK government will investigate Ticketmaster’s dynamic pricing model after Oasis chaos

It's not only Taylor Swift fans and the US government who aren't happy about Ticketmaster. The UK government is set to look into the company's dynamic pricing model after millions of Oasis fans scrambled for tickets to the band's reunion tour over the weekend.

Once fans got through hours-long queues to make their purchase, some found that the price of a standing ticket was suddenly 2.5 times more expensive — in one case, going up from £135 to £337.50 ($177 to $444). Ticketmaster often gives customers just seconds to decide whether to complete a purchase once tickets are in their cart, so they don't have much time to determine whether such a hefty price increase is worth it.

Many fans didn't manage to buy Oasis tickets before they sold out on Ticketmaster. So, if they really want to see Liam and Noel Gallagher on stage together for the first time in 16 years, they may have to resort to resale sites where some touts are trying to sell tickets for nearly $8,000 each.

The chaos and complaints about the dynamic pricing model caught the attention of Lisa Nandy, the UK's culture secretary. Nandy said it was "depressing to see vastly inflated prices excluding ordinary fans from having a chance of enjoying their favorite band live," according to The Guardian.

“This government is committed to putting fans back at the heart of music. So we will include issues around the transparency and use of dynamic pricing, including the technology around queueing systems which incentivise it, in our forthcoming consultation on consumer protections for ticket resales," Nandy said. "Working with artists, industry and fans, we can create a fairer system that ends the scourge of touts, rip-off resales and ensures tickets at fair prices.”

Before the Labour Party won July's general election, leader Sir Keir Starmer vowed to cap resale ticket prices for music and sports events. The government announced it would hold a consultation into the secondary-ticket market this fall and the issue of dynamic pricing will now be factored in.

Ticketmaster doesn't set prices itself. The company said that's a decision for event organizers. In other words, the promoters. But artists have a say as well. Swift, Ed Sheeran and The Cure are among the big names who have opted not to use dynamic pricing on recent tours. However, Bruce Springsteen caused a stir in 2022 when he said he'd use the model.

Meanwhile, Ticketmaster is in hot water Stateside. In May, the Justice Department and dozens of state and district attorneys general filed an antitrust suit in an attempt to break up Ticketmaster owner Live Nation, claiming it held an unlawful monopoly over the live entertainment industry.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-uk-government-will-investigate-ticketmasters-dynamic-pricing-model-after-oasis-chaos-195446622.html?src=rss

Elon Musk’s Starlink will comply with the Brazil X ban after all

Update, September 3, 5:15PM ET: Starlink has reversed course on its decision to not comply with Brazil’s block of X. In a statement posted to X, the company said:

“To our customers in Brazil (who may not be able to read this as a result of X being blocked by @alexandre):

The Starlink team is doing everything possible to keep you connected.

Following last week’s order from @alexandre that froze Starlink’s finances and prevents Starlink from conducting financial transactions in Brazil, we immediately initiated legal proceedings in the Brazilian Supreme Court explaining the gross illegality of this order and asking the Court to unfreeze our assets. Regardless of the illegal treatment of Starlink in freezing of our assets, we are complying with the order to block access to X in Brazil.

We continue to pursue all legal avenues, as are others who agree that @alexandre’s recent orders violate the Brazilian constitution.”

The original story, "Starlink is refusing to comply with Brazil's X ban," as published on September 2, continues below unedited.


After the country’s Supreme Court ordered internet service providers to block access to X, the platform was largely unavailable in the country by Sunday night. The only ways to access X since then have been through VPNs (for those willing to risk huge fines) and Starlink, the satellite internet service that’s also run by X owner Elon Musk.

The president of Brazil’s telecom agency, Anatel, said that Starlink refused to comply with the court order until officials released its frozen assets, The New York Times reports. Alexandre de Moraes, the Supreme Court justice who has been on the warpath against X, also blocked the local bank accounts of Starlink, which is a SpaceX subsidiary. Moraes, who has accused X of disseminating hate speech and disinformation, is said to have done so with the aim of collecting $3 million in fines levied against X for ignoring his orders to block certain accounts.

Starlink petitioned the court to unblock its assets but the court dismissed the request. Musk called the Starlink account freeze "illegal," arguing that SpaceX and X are separate entities while claiming he owns 40 percent of the former.

There are around 250,000 Starlink customers in Brazil. The service has proven popular there in rural areas and among Indigenous tribes in the Amazon. Starlink pledged to provide free internet access to its Brazilian customers while its accounts in the country remain blocked.

If Starlink maintains its stance on X, Brazil could revoke the internet service’s license. If it continues to operate after that, officials could seize equipment from 23 ground stations. The gear helps Starlink improve the quality of its satellite connections.

Meanwhile, a majority of a Supreme Court panel upheld the X ban, which Moraes issued after Musk defied several of his orders, at a trial on Monday. X will have the right to appeal the decision. The panel also approved an order by Moraes to fine anyone caught using a VPN to access X in Brazil a daily fine of 50,000 Brazilian Real (around $8,900).

This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musks-starlink-will-comply-with-the-brazil-x-ban-after-all-181144471.html?src=rss

Resident Evil mobile ports now require an online check-in before you can play

Capcom has updated the mobile ports of several Resident Evil games to now require an internet connection when the apps are opened. As noted by Eurogamer, patch notes for the latest Resident Evil 7, Resident Evil 4 and Resident Evil Village updates read, "Due to changes to the startup process, an internet connection is now required when starting this app."

It's unclear why Capcom added this requirement, but it stinks. It prevents anyone taking a flight without Wi-Fi or those hoping to sneak in a little game time while camping in the middle of nowhere from playing any of these games on their phone or tablet. It mitigates the notion that mobile games can be played anywhere, but you can avoid the issue if you already have the games you want to play on your device and automatic updates are off.

Several commenters on a Reddit thread that flagged the change said they'd be asking for a refund. However, Capcom may not have to be too worried about having to pay back a ton of players. There are reports that the mobile versions of the three games haven't been very successful. For instance, data suggests that just 2,000 people had paid for the iOS port of Resident Evil 7 in its first two weeks.

This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evil-mobile-ports-now-require-an-online-check-in-before-you-can-play-161156065.html?src=rss