The next macOS update can turn your screen into a ring light

Sometimes, the best features in a new operating system aren't the flashy ones that get broadcast during a keynote. They're subtle improvements that naturally fit into how you use your device and just make the experience better. One of those appears to be coming in the next macOS update. The dev beta of Tahoe 26.2 includes a feature that essentially lets your computer screen function as a ring light during a video call.

It's called Edge Light and it illuminates a rectangular band around the edge of the screen. Apple's Neural Engine will also position the light based on where it detects your face in the video frame. There are some controls for making the light warmer or cooler, and it can be set to turn on automatically once the brightness in your environment dims. Edge Light doesn't cover the top menu bar, and it will also move out of the way if the cursor hovers over it so that you can still use your laptop normally while on a call. 

Edge Light will only be available on MacBooks from after 2024 that are running on Apple's Silicon. It may not be a true replacement for a ring light, but it's probably a step up from opening a bunch of blank Google Docs to try and illuminate yourself for a last-minute meeting.

This article originally appeared on Engadget at https://www.engadget.com/computing/the-next-macos-update-can-turn-your-screen-into-a-ring-light-234410504.html?src=rss

IBM announces Nighthawk and Loon quantum chips

IBM has introduced two different quantum chips that it believes could help demonstrate "quantum advantage," or the ability for a quantum computer to solve a problem faster than a classical computer, by the end of 2026. The new chips, Nighthawk and Loon, should help do that by taking different approaches to connecting qubits in a quantum computer, producing fewer errors and supporting more complex computations.

Of the two new chips, IBM Quantum Nighthawk is the one the company believes it can iterate on to produce quantum advantage. By the end of 2025, the version of Nighthawk IBM will provide to its partners will have "120 qubits linked together with 218 next-generation tunable couplers" arranged in a square lattice to connect with their neighbors. IBM claims this will allow Nighthawk to "execute circuits with 30 percent more complexity" while maintaining lower error rates. It'll also let it handle more demanding computational problems "that require up to 5,000 two-qubit gates," the company says.

A silver, rectangular Quantum Loon chip.
The IBM Quantum Loon chip.
IBM

IBM Quantum Loon is the more experimental of the two chips, connecting qubits not just horizontally on the chip, but vertically, too, New Scientist writes. Whichever chip proves to be more useful, the added connectivity options allows for fewer errors and more complex computations, which could lead to new real-world applications for quantum computers.

To pair with its new chips, IBM says it's also contributing to a new community-led quantum advantage tracker backed by Algorithmiq, researchers from the Flatiron Institute and BlueQubit. The tracker "supports three experiments for quantum advantage across observable estimation, variational problems, and problems with efficient classical verification," IBM says, and the company has invited the wider research community to contribute to it.

As New Scientist notes, IBM's approach is different from competitors like Google because it's focused on connecting qubits together in smaller groups. Google introduced its Willow chip in 2024 as being theoretically capable of demonstrating quantum advantage. A year later in 2025, the company announced its "Quantum Echoes" algorithm for Willow, "the first-ever verifiable quantum advantage running the out-of-order time correlator (OTOC) algorithm."

This article originally appeared on Engadget at https://www.engadget.com/science/ibm-announces-nighthawk-and-loon-quantum-chips-213603769.html?src=rss

The Rogue Prince of Persia hits Switch and Switch 2 on December 16

The Rogue Prince of Persia is coming to Switch and Switch 2 consoles on December 16. The game was in early access for around a year before being officially released for PC and consoles back in August.

This version has been "optimized for handheld and hybrid play" and includes all content from the original release. That means players will be able access a wide variety of biomes, weapons and secrets.

This is a unique take on the Prince of Persia franchise, bringing parkour-style movement and combat to the roguelike genre. It's a fun and frenetic experience that calls to mind another sidescrolling roguelike, Dead Cells. This game was actually co-developed by Evil Empire, the company behind Dead Cells.

This is a digital release, but collectors have something to look forward to. The Rogue Prince of Persia is getting a deluxe physical release on April 10 for Switch, Switch 2 and PS5.

This physical version ships with a game key card, a double-sided poster and a set of cards depicting scenes from the game. When flipped, the cards join together to make up a portion of the title's world map. Incidentally, there's no physical version coming for Xbox Series X/S, despite already being available to download.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-rogue-prince-of-persia-hits-switch-and-switch-2-on-december-16-194828522.html?src=rss

PS Plus Game Catalog additions for November include GTA 5, Pacific Drive and Still Wakes the Deep

Sony has revealed the list of November additions to its PlayStation Plus Game Catalog for those on the Extra and Premium tiers of the subscription service. It’s a pretty darn good slate of games this time around, headlined by the return of the PS4 and PS5 versions of Grand Theft Auto V to the service.

It’s at least the third time GTA V has been part of the Game Catalog — it was in the lineup twice last year. Developer Rockstar Games, which is currently facing accusations of union busting, is set to release Grand Theft Auto VI in November 2026. If you have yet to play GTA V or haven’t dipped in since the PS3/Xbox 360 era, this could be a decent way for you to pass some time until the next entry arrives.

Pacific Drive (PS5) joined the Game Pass library when it hit Xbox last month and it’s headed to Sony’s subscription service as well. This is a nifty looking run-based survival game that sees you driving around a post-apocalyptic version of the Pacific Northwest in search of parts to upgrade your station wagon.

Still Wakes the Deep (PS5), a narrative horror game from Dear Esther studio The Chinese Room, is also coming to the PS Plus catalog this month. It pits you against terrifying creatures while you’re trapped on an oil rig in the North Sea. Engadget senior editor Jessica Conditt called this one a “modern horror classic.”

The tremendously silly and rude Thank Goodness You’re Here!, tactical multiplayer shooter Insurgency: Sandstorm and racing games Monster Jam Showdown and MotoGP 25 will be available to PS Plus Extra and Premium subscribers on both PS4 and PS5 later this month. First-person puzzle game The Talos Principle II will only be on PS5.

PS Plus Premium members get one extra game this month. An emulated version of PS2 game Tomb Raider: Anniversary will be playable on PS4 and PS5 for the first time.

All of these will join the PS Plus Game Catalog on November 18. In the meantime, all PS Plus members can claim the monthly games for November, which are Stray, EA Sports WRC 24 and Totally Accurate Battle Simulator. You have until December 1 to add those to your backlog library.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-november-include-gta-5-pacific-drive-and-still-wakes-the-deep-194029093.html?src=rss

Apple Arcade is adding PowerWash Simulator and Cult of the Lamb next month

Apple Arcade has a fairly stacked winter, as the platform is adding some standout titles on December 4. Arcade titles are playable on iPhone, iPad, Mac, Apple TV and Apple Vision Pro.

First up, there's Cult of the Lamb Arcade Edition. This is a port of the incredibly addictive roguelike/town sim hybrid thingamajig, with some new features exclusive to Arcade subscribers. This version includes new follower forms, decorations and outfits. It also includes all existing content updates, though Apple hasn't announced if it would be getting forthcoming content updates.

For the uninitiated, Cult of the Lamb is two games in one. There's a top-down action component and a base builder, with each mechanic interacting in unique and often hilarious ways. Yes, you can feed your cult members poop, if that's your bag.

The iconic PowerWash Simulator also releases for Apple Arcade next month. This game seems like a great fit for Apple's service, given the zen-like mechanic of washing down grime. The sequel came out last month for other platforms. If you're a clean freak, this is the game for you.

Apple is dropping a sequel to SpongeBob Patty Pursuit. The Arcade original SpongeBob Patty Pursuit 2 casts players as both the titular SpongeBob and Plankton in a sidescrolling adventure. The first one was fairly well-reviewed.

Subway Surfers+ and Naruto: Ultimate Ninja Storm+ will also be available on December 4. Finally, a new Apple Vision Pro game is coming to Arcade this week. Glassbreakers: Champions of Moss will be available on the platform from November 13. This is an AR-based tactics RPG.

This article originally appeared on Engadget at https://www.engadget.com/gaming/apple-arcade-is-adding-powerwash-simulator-and-cult-of-the-lamb-next-month-190647480.html?src=rss

Valve’s Steam Frame VR headset is finally official and it’s coming in 2026

Valve made a triumphant return to the hardware market with the Steam Deck and its OLED-toting counterpart, and now it’s having another crack at virtual reality with the Steam Frame. The Steam Frame is the long-rumored headset from Valve that had previously been codenamed "Deckard." 

The company also announced a new Steam controller and PC called the Steam Machine. All three devices are coming in early 2026. Valve is holding off on announcing pricing and exact availability of the new hardware. There are Steam Frame dev kits available for developers.

Valve says the Steam Frame is a wireless, "streaming-first" headset and you can hop into your games as soon as you pop it on. It supports both VR and flatscreen games. The company made a plug-and-play 6GHz wireless adapter that you slot into your PC (or Steam Machine). It has a dual-radio setup to help minimize interference, with one radio dedicated to streaming audio and visuals to the headset, and the other for Wi-Fi.

But you don't need a PC to play games on the Steam Frame. As with Meta Quest headsets, it can run games as a standalone device. 

The headset has a Snapdragon 8 Gen 3 chipset, 16GB of RAM and up to 1TB of built-in UFS storage. There's a microSD card slot, along with support for Wi-Fi 7 and Bluetooth 5.3. Of course, the headset is powered by SteamOS. As with the Steam Deck and Steam Machine, there'll be a Steam Frame verified program, so you can see at a glance which games will run on the Steam Frame in standalone mode. 

What's more, the Steam Frame will support Android games. It seems Valve is hoping that developers who made games and VR experiences for Android-based headsets (such as the Meta Quest lineup) will bring them to Steam.

The Steam Frame runs on a rechargeable 21.6Wh Li-ion battery. There's one USB-C 2.0 port at the back that you'll use for both charging and data transfers. You can recharge the battery at a rate of up to 45W. It's unclear how long the Steam Frame's battery will run on a charge.

The battery is positioned on the rear of the headstrap. So you won't necessarily need to have an external battery pack that's attached to the system by an annoying cable. It'll be possible to swap the standard headstrap (into which the audio drivers are integrated) for a different option, perhaps one with a larger battery. 

Even with the battery built into the headstrap, Valve says the Steam Frame weighs just under a pound at 440 grams. The core module — the front part — is 185 grams (6.5oz) and the headstrap weighs 245 grams (8.6 ounces).

The Steam Frame has an optimization feature called Foveated Streaming. Valve says this uses low-latency eye-tracking (powered by two internal cameras) to optimize the detail in the image wherever your eyes are looking. The company claims it can offer a "10x improvement in image quality and effective bandwidth." Foveated Streaming is said to work for every game in your Steam library.

The headset has dual 2160 x 2160 LCD panels with refresh rates of up to 144Hz, a field of view of up to 110 degrees and an IPD target range of 60mm to 70mm. Valve added that "thin and light custom pancake lenses provide edge-to-edge sharpness and a large eye box." The company says the maximum width for eye glasses is 140mm. 

As for audio, the Steam Frame has dual stereo speakers on each side with support for high-fidelity audio. Valve says the speakers on each side are "oriented in opposite directions to cancel out vibrations," which can impact the tracking system.

Speaking of which, the headset has four high-res monochrome cameras for controller and headset tracking — the Steam Frame uses inside-out tracking. Valve says there are infrared LEDs on the outside of the device that can help support tracking in dark environments. There's monochrome passthrough support too.

Steam Frame headset and controllers
Valve

Naturally, you'll need a way to play all of the games, so the headset comes with a pair of Steam Frame controllers. The headset tracks the positions of the controllers for VR games, with full 6-DOF tracking and IMU support. They have a split gamepad format with a D-pad, thumbsticks, ABXY buttons, triggers and bumpers. They're designed to work with your entire Steam library, and they certainly look a bit more intuitive than the PlayStation VR2 controllers. 

Rather than going down the Hall effect route, Valve opted for magnetic thumbsticks, which support capacitive finger tracking. Each controller is said to run for around 40 hours before you'll have to swap out the AA battery that powers it. If you'd rather play games on the Steam Frame with the new Steam Controller, you'll absolutely be able to do that.

The Steam Frame is far from Valve's first VR headset. It released the Valve Index in 2019, and previously worked with HTC on its Vive headsets, which were initially consumer VR products before HTC shifted its focus to business and enterprise.

While none of Valve’s previous PC-focused headsets had the mainstream impact of Meta’s Quest lineup or arguably even PlayStation VR (which by all accounts is still an active platform, not that Sony’s release calendar backs it up), the company is responsible for what is probably the medium’s greatest-ever game in Half-Life: Alyx. And with SteamOS on the Steam Deck being such a hit that other companies are practically begging Valve to let them put it in their own rival handhelds, it’s easy to imagine the Steam Frame becoming a serious rival to the Meta Quest.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/valves-steam-frame-vr-headset-is-finally-official-and-its-coming-in-2026-181909387.html?src=rss

Valve announces new Steam Machine and Steam Controller

Valve is making another run at offering a console-style experience in your living room. The company has announced a new Steam Machine and Steam Controller that let you play PC games on your TV in the same way the Steam Deck lets you play them on the go. Better yet, it’s planning to release them both in early 2026.

The Steam Machine works like a console, but is technically a compact PC running Linux-based SteamOS. The boxy device features a customizable front plate and LED light strip, with a USB-A port and a microSD card slot available up front, and DisplayPort 1.4, HDMI 2.0 and ethernet ports on the back. Inside, the Steam Machine is powered by what Valve describes as a “semi-custom AMD Zen 4” CPU and a “semi-Custom AMD RDNA3 ” GPU with “16GB DDR5 + 8GB GDDR6 VRAM” and either 512GB or 2TB of SSD storage.

Valve says the Steam Machine has “roughly six times the horsepower” of the Steam Deck, and is capable of supporting 4K gaming at 60 FPS with FSR. Interestingly, Valve is also pitching the device as a way to stream more demanding games to your Steam Deck, the Steam Frame VR headset the company also announced today or any device running Steam Link.

Someone holding the new Steam Controller, with trackpads visible.
Someone holding the new Steam Controller, with trackpads visible.
Valve

While you could use the Steam Machine with a traditional Bluetooth controller, Valve has created its own solution. The new Steam Controller puts all of the various control methods of the Steam Deck into a wireless controller. That includes sticks, face buttons, grip buttons, triggers and bumpers, but also trackpads for mouse controls and gyro controls, too. The Steam Controller works over both Bluetooth or a wired connection, and Valve is also including a charging dongle that doubles as a wireless transmitter for the fastest possible connection.

Like the original Steam Controller, your input method can be individually customized for each game, and profiles can be shared. Valve also says the new controller will work with any device that runs Steam, including the Steam Deck, Steam Machine and Steam Frame.

Missing from Valve’s announcement is any kind of official price. Early hands-ons with both the Steam Machine and Steam Controller suggest Valve wants the devices to be competitively priced with equivalent PCs and game controllers. Given the extra power and features, though, it seems like they might not be as much of a deal as the $400 Steam Deck was at launch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-announces-new-steam-machine-and-steam-controller-182836847.html?src=rss

Apple introduces a new Digital ID feature to make boarding flights easier

Apple is rolling out a new feature that lets users store US passports in the official Wallet app. This will allow travelers to present this digital ID as a valid form of identification at TSA checkout lines at airports.

In other words, folks with a passport who have yet to upgrade a driver's license to a Real ID will be able to board a plane without bringing a physical copy of that passport to the airport. This whole Real ID thing has been a source of frustration to many, so I appreciate any effort to make traveling a bit easier.

This ID will be visible on both iPhones and the Apple Watch and Apple says the service is being implemented at TSA checkpoints across more than 250 US-based airports. It's only used for ID on domestic flights; if you're planning to travel internationally you'll still need a physical passport.

Also, not all TSA readers have been implemented with the technology to scan these digital IDs just yet, according to TechCrunch. You might want to bring along a paper passport for the time being to let the TSA and Apple get their ducks in a row.

The Wallet app.
Apple

The company has plans to expand this feature beyond air travel. Apple says businesses will eventually be able to accept these IDs for the purposes of age verification. This Digital ID feature was first announced as part of iOS 26 and also adds passports to the list of existing government IDs supported in Apple Wallet.

Adding a passport seems simple enough. Just head to the Wallet app and follow the prompts. Users will have to pose for a selfie and complete a series of facial and head movements for security.

The wallet platform also accepts driver's licences and state IDs, but only in 12 states and Puerto Rico. These won't be valid for flying, however, as neither is a Real ID or passport.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-introduces-a-new-digital-id-feature-to-make-boarding-flights-easier-175130213.html?src=rss

A Ratchet and Clank multiplayer game is coming to iOS and Android soon

It’s been four years since the wonderful Ratchet & Clank: Rift Apart and, especially given the rate at which developer Insomniac churns out great games, I had hoped we wouldn’t have to wait too much longer for another installment of the long-running action platformer series. As it turns out, there is a new Ratchet & Clank game coming soon, just not on PS5.

Ratchet & Clank: Ranger Rumble is a “fast-paced” multiplayer arena shooter that’s coming to iOS and Android soon. In fact, according to the game’s website, it’s already available in select countries. Folks in other locales who are interested can pre-register.

Mobile developer Oh BiBi took the reins from Insomniac for this one. There are still platforming elements in Ranger Rumble. It looks quite colorful and you’ll have a variety of weapons, abilities and characters at your disposal. There are several game modes, including a soccer-style one. Ranger Rumble is free-to-play, though it will likely have microtransactions. For what it’s worth, you’ll be able to customize your characters.

This isn’t the first time that the Ratchet & Clank series has made its way to mobile. Ratchet & Clank: Going Mobile debuted in 2005, before the arrival of iPhone and Android devices. Endless runner Before the Nexus arrived eight years later.

A sequel to Going Mobile called Ratchet & Clank: Clone Home was originally slated to hit Java phones in 2006 before it was canceled. However, dedicated fans found a phone that had a copy of the game on it, then cracked the device’s encryption and last month made Clone Home available for anyone to download.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ratchet-and-clank-multiplayer-game-is-coming-to-ios-and-android-soon-172634125.html?src=rss

Waymo’s driverless cars will start driving on freeways in three US cities

Waymo is bringing its driverless cars to freeways in three major US cities and the surrounding environs. These areas include San Francisco, Phoenix and Los Angeles.

The platform didn't say how many of these vehicles have been greenlit to take to the freeway, other than noting that "a growing number of public riders" will be given access. At the very least, families will be able to play a new road trip game in which they point out cars with weird spinning LiDAR units on the roof.

The Google-owned ridesharing company says that these freeway rides can be used for daily commutes, traveling to various airports or just joyriding from, say, downtown LA to Culver City. The San Francisco service area is particularly large, stretching across the entire peninsula. The newly-expanded service goes all the way down to San Jose, including the San Jose Mineta International Airport.

A service map.
Waymo

This is just the beginning of this freeway expansion, assuming everything goes well in these early phases. To that end, the platform says its vehicles have already logged "millions of miles" on freeways and that they are adept at "skillfully handling highway dynamics."

Waymo notes that it's planning something similar for Austin, Atlanta and other unannounced regions. It's also bringing its driverless cars to San Diego, Detroit and Las Vegas next year, but those won't be going on freeways just yet.

This article originally appeared on Engadget at https://www.engadget.com/transportation/waymos-driverless-cars-will-start-driving-on-freeways-in-three-us-cities-171654775.html?src=rss