Concord aside, PlayStation is having a great year

Less than two weeks after it launched, Concord is dead

Sony announced this morning that the game would be taken offline on September 6, and said it will issue refunds to the few people who chose to buy it. The team-based shooter was one of a scant few new first-party PlayStation games scheduled for release this year. Sony released it on both PS5 and PC on August 23. As for the scale of its failure, the company doesn't typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.

A Steam player count isn't entirely reflective of a game's success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That's a dismal figure for a reasonably high-profile launch, especially one from a major publisher.

For perspective, Galaxy Burger, an indie cooking sim I'd never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on August 28. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.

In addition, Concord has amassed 766 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the midpoint of the scale, that would put Concord's volume of sales on Steam at around 30,000. Given its concurrent players never surpassed its disastrous opening weekend figures, that feels like a generous estimate.

We don't have a strong idea of the sales numbers on PlayStation just yet, but its swift shuttering suggests things were not much better. Either way, it’s clear sales didn’t remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make.

There are a bunch of reasons why Concord just didn't grab people's attention. I played a few rounds during the open beta and thought it was so-so. The combat was okay and some of the core ideas — such as a cool, lore-filled map — were interesting, but it felt like there was not enough novelty.

The first wave of characters was bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony chased after trends that were popular in 2016.

The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.

It's likely that we haven’t heard the last of Concord. Sony says it plans to “explore options, including those that will better reach our players,” which sounds a lot like a free-to-play pivot.

And yet, Concord seems to only be the one real sour note on what's actually been a quietly strong year for PlayStation overall so far.

The Sony-published Helldivers 2 is the second-best selling game in the US so far this year, according to industry analysts at Circana. Only College Football 25 has sold more copies in the country. In fact, Helldivers 2 is the fastest-selling game Sony has ever put out, with more than 12 million copies sold in its first 12 weeks.

Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.

Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.

Sony's strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It's released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.

Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.

And then there's the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There's no PC release date yet, but TLOU Day (Naughty Dog's annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.

A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.

Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures — a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.

And then there's the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.

How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it's selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.

Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony's cloud gaming service.

However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It's the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is "paying very close attention to the current handheld market," perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.

Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according to The Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.

There's one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft's new Xbox variants either add internal storage, change the box's color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.

Update, September 3, 3:15 PM ET: This article was originally published on August 28, six days before Sony announced it was taking Concord offline. It has been updated and republished to reflect that news.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss

The best Apple Arcade games for 2024

It’s been nearly five years since Apple Arcade launched, and while the service hasn’t fully delivered on Apple’s promise back in 2019, it can still be worth paying for. Of course, that’s provided you’re willing to hunt through the 200-ish games currently available on the service. I’ve been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time.

Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store.

While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It’s a reminder that with a subscription service, things can go away at any time.

While we’re not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a “plus” symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the “plus” games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/best-apple-arcade-games-140053796.html?src=rss

Samsung’s 27-inch 5K ViewFinity S9 monitor is 48 percent off at Amazon for Labor Day

Samsung's first 5K monitor is now on sale at Amazon for almost half off its original price. The company announced the ViewFinity S9 5K monitor at CES 2023 and released it first in South Korea before bringing it to the United States with a list price of $1,599 in July last year. Now, you can get the 27-inch monitor for only $830, 48 percent less than its list price and the lowest we've seen the device go for on the e-commerce website. To note, ViewFinity S9 is comparable to the 27-inch Apple Studio Display, which is also a 5K monitor that will set you back at least $1,599. 

The ViewFinity S9 has a 5,120 x 2,880 resolution, 218 pixels per inch, 99 percent DCI-P3 that delivers color saturation and a 60Hz refresh rate. It was designed with creatives in mind and has a matte display to reduce light reflections. The monitor also comes with an Intelligent Eye Care mode that automatically optimizes brightness, reduces blue light and eliminates screen flickering in order to reduce eye strain. 

You can connect it to both Windows and Mac devices, thanks to its DisplayPort and Thunderbolt 4 connectivity, so you can use it as a monitor for various PCs. If you stream or attend video calls frequently, you can use its built-in SlimFit 4K camera that's also compatible with both Macs and Windows computers. 

The monitor is Apple AirPlay-compatible and will be able to mirror or extend your screen, which you help you boost your productivity. If you're looking at lengthy documents and a vertical screen would be ideal, you can pivot the monitor 90 degrees to keep reading without scrolling as much. In addition, you can just as easily use it for entertainment, because it comes embedded with several smart TV apps, as well as Samsung's Gaming Hub. 

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This article originally appeared on Engadget at https://www.engadget.com/deals/samsungs-27-inch-5k-viewfinity-s9-monitor-is-48-percent-off-at-amazon-for-labor-day-123013009.html?src=rss

The retro Barbie flip phone arrives in October, only 15 months after the movie

HMD’s Barbie Phone, the novelty device for Y2K-nostalgic hot pink aficionados, finally has pricing and release info. The Mattel-sanctioned champion of tardy movie tie-ins launches in October — only 15 months after Greta Gerwig’s movie hit theaters! — for $129.

The handset is the creation of Human Mobile Devices (HMD), which currently owns the branding rights to Nokia phones. Rather than a smartphone replacement, the Barbie Phone is a retro-styled flip phone (positively Nokida-esque) with a T9 keyboard and no third-party apps in sight. The company pitches it as “the perfect tool to live your best life and take a vacation from your smartphone.”

You won’t find any social media apps, but the phone still makes calls and sends texts. When powering the handset up, you’ll be greeted by a “Hi Barbie” voice before you fire up Malibu Snake for a tribute to OG mobile gaming. Its keypad (in “Barbie pink,” of course) has hidden designs like palm trees, hearts and flamingos that light up in the dark. Because why the hell not?!

The Barbie flip phone: closed (left) leaning against opened (right).
HMD

The Barbie Phone has a 5MP camera with a flash that “delivers authentic Y2K style images.” It ships with two alternate covers in addition to the standard one. The two plates include one honoring “the brightly colored swirls of the 1992’s iconic Totally Hair Barbie doll” and another with a shooting-heart design.

Also in the box is a pastel-beaded phone strap that you can adorn with charms like a tiny roller skate or a “Barbie doll-sized ice cream.” You’ll also get sparkly stick-on gems and retro vintage Barbie stickers (including flowers, flamingos and rainbows) to decorate the phone to your heart’s content. It even has a pink USB-C charger.

Naturally, the phone has a Barbie-themed user interface (described as “achingly easy to navigate”), themed wallpapers and app icons. Since HMD is branding the handset as a vacation from smartphone hell, it even includes a digital well-being app.

The Barbie Phone will be available on October 1 for $129. It will ship unlocked and ready to activate on AT&T, T-Mobile and Verizon networks. You can pre-order it from HMD’s website beginning on September 23.

This article originally appeared on Engadget at https://www.engadget.com/mobile/the-retro-barbie-flip-phone-arrives-in-october-only-15-months-after-the-movie-230136984.html?src=rss

A four-pack of Samsung SmartTag 2 trackers drops to $60 for Labor Day

Samsung’s SmartTag 2 has dropped to a record-low price. Woot has a four-pack of the item trackers for only $60. That’s $40 off the bundle’s usual price and $10 under its previous low. Included in Engadget’s list of the best Bluetooth trackers, Samsung’s device supports Bluetooth and Ultra-Wideband (UWB) for Samsung’s network of Galaxy phones.

Samsung’s second-gen AirTag alternative has an oblong design with a metal ring inside for improved durability. The accessory has IP67 dust and water resistance, an improvement over the previous model. If you want extra protection for the accessory, Samsung makes an optional silicone case for the tag.

The battery in the SmartTag 2 (a CR2032 watch battery) can last 500 days in Normal Mode or 700 days in Power Saving Mode. It also includes a Lost Mode, which lets anyone with an NFC-compatible device tap the tag to scan it and view the owner’s contact info (if you choose to share it) and an optional personalized message. And if you misplace an item with an attached tag, you can activate a Compass View, which displays its direction and distance from your phone.

The biggest limit is that the accessory isn’t universally compatible: It requires a Samsung phone or tablet running at least Android 8.0. Although the SmartTag 2 isn’t part of Google and Apple’s anti-stalking measures, rolled out earlier this year, Samsung included an “Unknown tag alerts” feature. This feature sends an alert to anyone the tag moves with, providing instructions to remove the battery and power it down if needed.

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This article originally appeared on Engadget at https://www.engadget.com/mobile/a-four-pack-of-samsung-smarttag-2-trackers-drops-to-60-for-labor-day-191955308.html?src=rss

$521 million in US grants approved for the construction of more EV stations

The Biden Administration’s promise to put more electric vehicle charging stations on America’s roadway hasn’t exactly gone to plan but a new round of federal grants could help. Reuters reports that $521 million in federal grants have been awarded to grow EV infrastructure and build more charging ports on America’s roadways.

The Energy Department and the Federal Highway Administration have allocated $321 million of the grant money to expand EV charging infrastructure across 29 states as well as the District of Columbia. The remaining $200 million will fund “10 corridor fast-charging projects,” according to Reuters. A full list of the grant recipients are available on the Transportation Department’s website.

Two major cities will receive a sizable portion of those grants: Milwaukee will receive $15 million to install chargers at 53 different sites, while Atlanta will receive $11.8 million to install a DC Fast Charging Hub at the Hartsfield-Jackson Atlanta airport with 50 fast chargers.

The grants are part of an effort to kick start a $7.5 billion plan to build 500,000 EV charging stations by 2030. However, efforts to meet that goal have been very slow. The Washington Post reported in March that only seven open charging stations (with just 38 spots for electric vehicles) were built since the plan was announced and funds were allocated by Congress two years ago.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/521-million-in-us-grants-approved-for-the-construction-of-more-ev-stations-190556140.html?src=rss

Sony hikes the PlayStation 5 price in Japan by 19 percent

Due to a “challenging external environment,” Sony will increase the PS5’s price in Japan by 19 percent. The new price of the standard PS5 model will be ¥79,980 (about $554) and will come into effect by September 2, 2024. Prices for the console in other countries are not affected.

It’s important to note that Sony raised PS5 prices around the world two years ago, with the exception of the US. Similar to the Japanese price hike, Sony also remarked that “challenging economic decisions” led to this difficult decision. Without getting into specifics, the console isn’t the only product about to cost more, as accessories like the DualSense controller and PlayStation VR2 are also experiencing price hikes.

A price hike this late into the console’s life and by this much is rather unusual, and Sony is expecting fewer PS5 sales for the fiscal 2025 year. But despite that slowdown, the PS5 reached 50 million sales last year and is outselling the Xbox Series X/S by a wide margin.

There are also rumors that a PS5 Pro will come out this fall. While it’s not likely why the PS5’s price in Japan is increasing, it’s still a potential factor in how Sony considers pricing the current model. Nevertheless, the PS5 Pro is still unconfirmed.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-hikes-the-playstation-5-price-in-japan-by-19-percent-160557944.html?src=rss

Pizza Tower has surprise dropped for Nintendo Switch

The beloved platformer Pizza Tower is finally playable on Nintendo Switch, as revealed at the company’s Indie World event. As a matter of fact, it’s one of those surprise drops, so the game’s available right now.

It’s about time the title is on a Nintendo console as, well, it feels like a Nintendo game. Pizza Tower is a frantic 2D sidescroller that cribs a whole lot from the Wario Land franchise and, to a lesser extent, Mario and Sonic games.

You play as a balding chef named, and this is real, Peppino Spaghetti. The game tasks you with scaling the titular tower to fight a sentient pizza that is kind of like the Bowser of Italian food. The game was largely designed by someone named McPig and the soundtrack was created by a high school student. It’s an indie game miracle!

However, forget all of that. Gameplay is where Pizza Tower shines. The movement feels perfect so the platforming is, simply put, S-tier. It’s been polished to a Nintendo-like sheen, which is quite a feat for a high schooler and someone who goes by the moniker McPig. There are tons of fully-realized abilities and a dedication to speed pulled straight from Sonic. Also, Peppino can’t die, allowing for insane platforming experiments.

In other words, this is one heck of a game and now it’s on a Nintendo console. That’s gotta be quite a thrill for the development team.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pizza-tower-has-surprise-dropped-for-nintendo-switch-152859625.html?src=rss

The best online games and puzzles you can play daily in 2024

It's hard to believe that it was only in late 2021 that Wordle blew up. The social aspect of sharing results and stickiness of the one-round-per-day format proved to be a winning formula. So it's little surprise that many other daily games have found success by going down this route. Some are as fun or even more enjoyable than Wordle. Others are actually educational, even helping you learn about the makeup of a country's exports. Yet more will have you scratching your head as you try desperately to remember the title of a movie based on some stills. In any case, there are many, many daily online games out there. Since most are free to play, we're here to help you figure out which of the best online games and puzzles are worth your time.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/gaming/best-online-games-puzzles-120059484.html?src=rss

Sony’s new budget-friendly earbuds have a transparency mode and longer battery life

Sony refreshed its affordable earbud offering in 2021 when it debuted the $100 WF-C500. While that model delivered a refreshed design with 10 hours of battery life, support for 360 Reality Audio and more, budget-friendly sets have dropped well below the initial price of the C500. Now Sony is back with an even cheaper option, the WF-C510, that will be available for $60. 

The company tweaked the design once more for this budget-friendly pair, engineering earbuds that are 20 percent smaller and 15 percent lighter than the C500. In fact, Sony says this new model is its smallest design ever for closed-type buds. The C510 maintains its predecessor's IPX4 rating, so they should still be okay to use during workouts, and the earbud housing and case are made with recycled plastic. Thankfully, Sony added ambient sound (transparency) mode even though the earbuds don't have active noise cancellation (ANC). Ambient sound typically only comes on ANC sets, so the added convenience is notable here. The company also tacked on multipoint Bluetooth connectivity, which will bring another handy feature to the C510. 

Sony extended the battery life by an hour up to 11 on the earbuds themselves. Just like the previous model, the charging case provides enough juice for one additional full charge. What's more, a quick-charge feature will give you up to one hour of use in just five minutes. The C510 will work with Sony's headphones app to allow you to tweak settings, and both 360 Reality Audio and DSEE upscaling, a tool that recovers detail lost to compression, are on the spec sheet.

The WF-C510 are available for pre-order now in black, blue, white and yellow colors for $60, and are scheduled to ship in early September. 

Update, August 26 2024, 2:57PM ET: After this story was published, Sony clarified that the price of the WF-C510 is $60. We have updated the story where appropriate. 

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/sonys-new-budget-friendly-earbuds-have-a-transparency-mode-and-longer-battery-life-160018370.html?src=rss