King of Meat's reign is ending. The game will end service on April 9, less than a year after its October 2025 debut. The Amazon Games-published title will be playable until that date, but will then be taken entirely offline.
"Despite the creativity and innovation Glowmade brought to King of Meat, the game has unfortunately not found the audience we hoped for," the announcement read.
Developer Glowmade had high hopes for King of Meat, its debut game, but it fell starkly short of expectations. The developer wanted a concurrent player count of at least 100,000, but peaked at 320, according to Insider Gaming. The game had a multi-million dollar marketing budget that included a video on MrBeast's YouTube channel and custom-wrapped London buses. The company even made a pilot for an animated TV show. Here at Engadget, we were so-so on a preview version of the game.
December brought voluntary redundancies to Glowmade after previous assurances to staff. Anyone who has purchased King of Meat will be able to get a refund through their purchase platform and, in most cases, these refunds should process automatically by April 9.
While it seems that King of Meat struggled to reach its audience, Amazon has a history of pulling games that are popular. Last fall, Amazon Games announced it would wind down support for New World: Aeternum, which first debuted in 2021. The news came as the division faced layoffs, but just that week the game had reached almost 50,000 concurrent players on Steam.
This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-games-is-winding-down-king-of-meat-113049172.html?src=rss
The US Department of Defense has reportedly reached a deal to use Elon Musk's Grok in its classified systems, according to Axios. That follows news that the Pentagon is currently in a dispute with another AI company, Anthropic, over limits on its technology for things like mass surveillance.
Last year, the White ordered Grok, along with ChatGPT, Gemini and Anthropic's Claude to be approved for government use. Up until now, though, only Anthropic's model has been allowed for the military's most sensitive tasks in intelligence, weapons development and battlefield operations. Claude was reportedly used in the Venezuelan raid in which the US military exfiltrated the country's president, Nicolás Maduro, and his wife.
However, the Pentagon demanded that Anthropic make Claude available for "all lawful purposes" including mass surveillance and the development of fully autonomous weapons. Anthropic reportedly refused to offer its tech for those things, even with a "safety stack" built into that model.
xAI, by contrast, agreed to a standard that would allow the DoD to employ its AI for any purpose it deems "lawful." However, the xAI model is not considered by officials to be as cutting-edge or reliable as Anthropic's Claude, and they admit that replacing Claude with Grok would be a challenge. The Pentagon is reportedly also negotiating deals with OpenAI and Gemini, both of which it considers to be on par with Anthropic.
xAI had announced a version of Grok for US government agencies in July 2025. Shortly before that, though, the chatbot started spouting fascist propaganda and antisemitic rhetoric while dubbing itself "MechaHitler." All of that followed a public spat between Musk and Trump over the president's spending bill, after which GSA approval of Grok seemed to stall. Earlier this week, Anthropic accused three Chinese AI labs of abusing Claude's AI with "distillation attacks" to improve their own models.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-us-military-will-reportedly-use-elon-musks-grok-ai-in-its-classified-systems-110049021.html?src=rss
Starting later this year, Apple will start manufacturing Mac minis meant for sale in the US within the country. The company took The Wall Street Journalon a tour of its Houston facility, where Foxconn is also building servers for Apple Intelligence, and was shown an empty warehouse. Apple says it will turn the space into a 220,000 square feet plant where it will produce the compact desktop computers. The decision to produce Mac minis for local sales within the US is part of the company’s efforts to make good on its pledge last year that it will spend $500 billion in the US over the next four years.
If you’ll recall, Apple announced it was going to ramp up its investments and hiring in the US after Tim Cook met with President Trump. The president said at the the time that the company was growing its US investments because it wanted to avoid tariffs. Prior to that pledge, during the Biden administration in 2021, Apple vowed to invest $430 billion domestically over the following five years.
As the Journal notes, Apple previously made Mac Pros in a facility in Texas, but production in the plant has dwindled in recent years. Sabih Khan, Apple’s COO, told the Journal that the company feels more confident in projecting the Mac mini’s long term demand. At the same time, the model makes up a tiny portion of Apple’s sales, making it one of the company’s best options if it wants bring more production into the US. It will be incredibly difficult, after all, to move the production of a more in-demand product, say the iPhone, stateside. The companies making and assembling iPhones in China already have factories fitted for and people with skills honed for the production of Apple’s best-selling device.
Khan said the Houston facility will be able to meet local demand as production ramps up, insinuating that it might start small. Apple will also continue manufacturing Mac minis in Asia for everyone else in the world.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-will-start-making-mac-minis-in-the-us-101000341.html?src=rss
Whether you’re on back-to-back video meetings, live streaming or just trying to look presentable on a family call, your webcam matters more than most might expect. The cameras built into laptops are fine in a pinch, but they rarely deliver consistent image quality, especially in less-than-ideal lighting. A dedicated webcam can noticeably improve sharpness, color accuracy and overall reliability.
There’s no single “best” webcam for everyone, though. Some models are built around higher resolutions, while others focus on smoother video, better low-light performance or stronger onboard microphones. We’ve tested a wide range of options to see which ones are actually worth using day to day.
Best webcams for 2026
Factors to consider before buying a webcam
Resolution and field of view
While some newer computers have 1080p webcams, most built-in cameras have a resolution of 720p, so you’ll want to look for an external webcam that has a higher resolution. FHD webcams will give you better video quality; ideally, you’re looking for something that can handle 1080p at 60fps or 30fps. If you’re considering a cheap 720p webcam, make sure to get one that supports at least 30fps (most will) or, even better, 60fps. However, if your primary concern is better picture quality during video calls, 1080p is the way to go.
Some webcams can shoot in 4K, but that’s overkill for most people. Not to mention most video conferencing services like Zoom, Google Meet and Skype don’t even support 4K video. When it comes to streaming, Twitch maxes out at 1080p video, but YouTube added 4K live streaming back in 2016. Ultimately, with 4K webcam shots having such limited use, most people can get by with a solid 1080p camera.
Field of view (FOV) controls how much can fit in the frame when you’re recording. Most webcams I tested had a default field of view of around 78 degrees, which captured me and enough of my background to prove that I really need to organize my home office. On cheaper webcams you’ll usually see narrower fields of view (around 60 degrees), and those aren’t necessarily bad. They won’t show as much of your background, but that also means you won’t be able to squeeze as many friends or family members into frame when you’re having Zoom birthday parties. On the flip side, more expensive webcams may let you adjust the field of view to be even wider than average, and some even offer features like digital zoom.
Autofocus and other “auto” features
Webcams with autofocus will keep the image quality sharp without much work on your part. You should be able to move around, step back and forth, and remain in focus the whole time. Some standalone webcam models let you manually adjust focus, too, if you have specific needs. Devices with fixed focus are less convenient, but they tend to be more affordable.
In the same vein is auto framing, a feature that some high-end webcams now offer. Similarly to Apple’s Center Stage feature, the camera automatically adjusts to keep you in the center of the frame even as you move around. This used to be a feature only available on the most premium webcams, but now you can find it on sub-$200 devices.
You’ll also see other “auto” features listed in webcam specs, most notably auto light correction. This will adjust the camera’s settings to make up for a dimly lit room. If you don’t have bright lights, or often take calls in places where you can’t control the lighting, this feature will be valuable. Alternatively, you might consider using your mirrorless camera as a high-quality webcam solution, taking all of the benefits and features with you (albeit in a cumbersome package).
Microphones
Most webcams have built-in microphones that, depending on your setup, might end up being closer to you than your computer’s own mics. Check to see if the model you’re considering has mono or stereo mics, as the latter is better. Some even use noise-reduction technology to keep your voice loud and clear. While audiophiles and streamers will want to invest in a standalone microphone, most others can get by using a webcam’s built-in mic.
Design
There aren’t a ton of fascinating breakthroughs when it comes to external webcam design. Most are round or rectangular devices that clip onto a monitor or your laptop screen. Some have the ability to swivel or screw onto a tripod stand and others can simply sit on your desk beside your computer. But unless you really like having people stare up your nose, the latter isn’t ideal. We recommend clipping your webcam to your monitor and ensuring that it’s at or slightly above eye level.
A few webcams go above and beyond by adding hardware extras like built-in lights and lens covers, too. The former can help you stand out in a dark room, while the latter makes it so hackers can’t view you through your webcam without your knowledge.
Price
Most external webcams that are just good enough to be a step up from your computer’s built-in camera cost between $60 and $150. If the webcam has the same resolution as the internal one on your laptop, you should look out for other specs like auto light correction, a wider field of view or an extra-long connecting cable that can provide a step-up in quality or ease of use.
Spending $150 or more means you might get advanced features that tend to be present in a pro webcam like 4K resolution, vertical and horizontal recording options, stereo mics, customizable video settings and more. But unless you’re spending hours on video calls each day or streaming multiple times each week, you can settle on a budget webcam and safely skip most of those high-end options.
How we test webcams
We primarily test webcams by putting them through as much real-world use as possible. We examine their design, how flexible they are and how easy they are to reposition, and make note of how heavy they are and if that affects their ability to stay put while sitting on top of a screen. We use each webcam for at least a week straight as our primary camera for all video chats, and we make sure to use the device in different lighting environments to test low-light performance. We also use any built-in microphones as our primary audio inputs on video calls as well. Finally, although most of these webcams are plug-and-play, we test out any proprietary software that’s intended to work with each webcam, tweaking things like field of view, video resolution and effects, and using any special features like Show Mode on Logitech webcams.
Others webcams we tested
Logitech C920s Pro HD
Our previous top pick, the Logitech C920s Pro HD webcam remains a solid option for those with less than $100 to spend and really only need a basic 1080p camera to upgrade their setup, or something affordable to make them look better on those inevitable Zoom calls. It has a 78-degree field of view, decent microphones and handy privacy shutter built in. The Brio 500 took the top spot away from this model thanks to its advanced light correction, auto-framing and Show Mode.
Webcam FAQs
Should I get a 4K or 1080p webcam?
It depends on how you plan to use it. A 1080p webcam is more than enough for most video calls, online classes and casual streaming. The picture looks clear, loads quickly and works well even on slower internet connections.
A 4K webcam makes sense if you want sharper detail, especially for content creation, professional streaming or recordings you plan to upload. The extra resolution also helps if you crop or zoom in during a call without losing much quality. Keep in mind that 4K requires more bandwidth and not every platform supports it, so think about whether your setup and audience will benefit before spending more.
Georgie Peru contributed to this report.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-webcams-123047068.html?src=rss
Tesla is suing California's Department of Motor Vehicles (DMV) to reverse a ruling that prevented the automaker from using the terms "Autopilot" and "Full Self-Driving" to sell cars, CNBC reported. That follows a December ruling by a California administrative law judge that forced Tesla to clean up its marketing language or risk a suspension of its sales license. Last week, the DMV determined that Tesla had made the necessary changes, including changing the name to "Full Self-Driving (Supervised)," and that no suspension would occur.
However, if you had "Tesla is going to sue them back" in your office pool, you can go ahead and claim your prize. The company filed a complaint on February 13 alleging that the DMV "wrongfully and baselessly" called Tesla a false advertiser. Calling the order "factually wrong" and "unconstitutional," Tesla demanded that order be set aside.
The DMV had originally argued that Tesla's terms for its driver assistance program gave consumers the impression that its cars were safe to drive without a human at the wheel. However, Tesla said that the DMV never proved that buyers were confused and that it was "impossible" to buy a Tesla without seeing "clear and repeated statements" that its systems aren't fully autonomous.
Tesla's appeal of the ruling isn't a shocker given that the company is essentially betting its future on autonomous vehicles. CEO Elon Musk has long promised buyers that its vehicles would eventually become fully autonomous and that you'd even be able to rent them out to provide robo-taxi services. "If you fast forward a year, maybe [15 months], we'll have over a million robo-taxis on the road," he wrongly predicted back in 2019.
Following a sales decline last year that was particularly steep in Europe, Tesla is banking on its Cybercab two-seater to boost its fortunes. The company has started limited testing of automated vehicles as part of its Robotaxi pilot in Austin, Texas.
Last week, however, Tesla lost an appeal in a $243 million lawsuit verdict over a 2019 crash of a Model S — largely over its use of the terms "Autopilot" and "Full Self-Driving." Last month, the company canceled Autopilot, its basic of advanced driver assistance tier, on new Model 3 and Model Y vehicles and switched its FSD (Supervised) tier to subscription-only.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-sues-california-dmv-after-it-banned-the-term-autopilot-090845766.html?src=rss
Anthropic is issuing a call to action against AI "distillation attacks," after accusing three AI companies of misusing its Claude chatbot. On its website, Anthropic claimed that DeepSeek, Moonshot and MiniMax have been conducting "industrial-scale campaigns…to illicitly extract Claude’s capabilities to improve their own models."
Distillation in the AI world refers to when less capable models lean on the responses of more powerful ones to train themselves. While distillation isn't a bad thing across the board, Anthropic said that these types of attacks can be used in a more nefarious way. According to Anthropic, these three Chinese AI firms were responsible for more than "16 million exchanges with Claude through approximately 24,000 fraudulent accounts." From Anthropic's perspective, these competing companies were using Claude as a shortcut to develop more advanced AI models, which could also lead to circumventing certain safeguards.
Anthropic said in its post that it was able to link each of these distilling attack campaigns to the specific companies with "high confidence" thanks to IP address correlation, metadata requests and infrastructure indicators, along with corroborating with others in the AI industry who have noticed similar behaviors.
Early last year, OpenAI made similar claims of rival firms distilling its models and banned suspected accounts in response. As for Anthropic, the company behind Claude said it would upgrade its system to make distillation attacks harder to do and easier to identify. While Anthropic is pointing fingers at these other firms, it's also facing a lawsuit from music publishers who accused the AI company of using illegal copies of songs to train its Claude chatbot.
This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-accuses-three-chinese-ai-labs-of-abusing-claude-to-improve-their-own-models-205210613.html?src=rss
It's getting to be that time of year again. Summer Game Fest officially kicks off on June 5 and will go until June 8. The Live Kickoff show will once again be hosted by Geoff Keighley and takes place on June 5 at 5PM ET. This is where we'll see all of those juicy reveals and trailers.
The opening event will be streamed globally on just about every digital platform, including YouTube, Twitch, X and even Steam. Those in the Los Angeles area will be able to pick up tickets for the live show sometime in the Spring.
The kickoff event is just the beginning. There's something called Play Days, which is an expo in downtown LA produced by iam8bit. This invite-only event promises "immersive exhibits and hands-on experiences from the industry's leading publishers and developers." Coverage of this will be shared across digital and social platforms.
There is, of course, another Day of the Devs livestream scheduled for immediately after the kickoff. Day of the Devs: SGF Edition should provide us with even more trailers and reveals, this time for indie games.
Finally, there's a "thought leadership event" on June 8 that's primarily for developers and publishers. Game Business Live "brings together top industry voices on one stage for insightful discussions on key changes, challenges and opportunities shaping the global video game industry."
We'll be covering the event live and will have all of those trailers ready to go. After all, that's pretty much the main reason people watch these things.
This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-runs-from-june-5-8-193054418.html?src=rss
Bungie isn't taking any prisoners when it comes to cheating on its upcoming extraction shooter, Marathon. In a detailed blog post explaining its anti-cheat measures, Bungie took a very declarative position against those caught trying to gain an unfair advantage.
"We are taking a strong stance against cheating and anyone found to be cheating or developing cheats will be permanently banned from playing Marathon forever, no second chances," the blog post read, adding that there will be an appeals system in place.
However, Bungie's anti-cheat standards go beyond punishment. In the blog post, Bungie detailed that Marathon's dedicated servers have full authority on movement, shooting, actions, and inventory. Since these key actions rely on the server, it will translate to smoother gunplay for players as well as the prevention of cheats related to teleportation, unlimited ammo or damage manipulation. Bungie is also incorporating a "Fog of War" system that limits an individual player's client to see only certain regions of a map, which should prevent wall hacks, ESP cheats or loot revealers.
On top of these robust regulations, Bungie is utilizing BattlEye, a kernel-level anticheat that's seen with other popular multiplayer shooters like Fortnite, Rainbow Six Siege andDestiny 2. Bungie added that in the event of disconnecting, you'll be able to reconnect to your run without any hitches. If players can't reconnect due to an issue with the servers, Bungie said it will "attempt to return the starting gear to all impacted players."
Marathon isn't out until March 5, but Bungie is doing a preview weekend with the Server Slam event starting February 26. Still, it's obvious that Bungie already wants to get ahead of the competition, since Arc Raiders, another recently released extraction shooter, has been dealing with its own cheating problem. To address the rise in cheating, the game's developer, Embark Studios, implemented a three-strike system, which some players have criticized as too lenient.
This article originally appeared on Engadget at https://www.engadget.com/gaming/bungie-says-no-second-chances-if-youre-caught-cheating-in-marathon-191633998.html?src=rss
Nothing has been slow-dripping news about the upcoming Phone 4a for a few days now, with a promise to reveal the handset on March 5. However, the company jumped the gun a bit and just posted an actual photo of the hardware. It looks pretty nifty, even if we don't have any real-deal specs just yet.
The image shows the handset from behind, displaying the company's trademark transparent design. The picture also features the redesigned Glyph Bar, which was first teased last week. This is a light-based notification system that features individually controlled mini-LEDs that light up in various ways to notify the user of missed calls and stuff like that. You can spot it next to the camera bump.
That's about all we know right now, though there are plenty of industry rumors. It's been reported that the Nothing Phone 4a will feature a Snapdragon 7-series chip and that the reveal will be accompanied by a Pro model with a more powerful camera. The Nothing Phone 3a was also launched alongside the 3a Pro.
We loved the 3a and 3a Pro, calling both "an easy recommendation." Let's hope this carries through for the 4a. Also, you didn't miss a release of the actual Nothing Phone 4. The company likes to release the a-series handsets before the flagship. Past as prologue, we'll likely see that one in early summer.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-reveals-the-phone-4a-ahead-of-schedule-181905011.html?src=rss
Ball x Pit, a delightful roguelite that was one of our favorite games of last year, is on the way to mobile devices. The chaotic brick-breaking action is coming to iOS and Android on March 12. There will be a free trial with no ads, and you can unlock the full game with an in-app purchase. This is Ball x Pit “for your pants pocket,” according to the latest trailer.
For the uninitiated, Ball x Pit is sort of a mix of Breakout and Vampire Survivors with some base building (and elements of many other genres) blended in. It’s all about finding powerful synergies between the character(s) you select, passive abilities and the balls you use to take out enemies before they get too close to damage you. These balls are regular ones that deal damage on impact (aka baby balls) or special balls that are infused with a range of effects and powers, such as Lightning, Ghost and Poison. These special balls can be fused to combine their effects or evolved into more powerful versions.
BALL x PIT is going MOBILE! 📱🏐
🗓️ Launching on iOS & Android March 12
💸 Try-before-you-buy: try it for free, no ads! Love it? Unlock the full game with a single in-app purchase and keep BALLing forever!
On each run, you’ll collect blueprints and resources that you’ll use to reconstruct a fallen town. Buildings unlock new characters and abilities that can aid you on your next run. Everything synergizes beautifully in Ball x Pit.
Ball x Pit should work well with touch controls on mobile. You can set the balls to fire automatically, so all you really need to worry about is moving your character and aiming, as well as choosing your next upgrade when you earn enough experience gems.
The first of three planned updates for this year arrived in January. I’m still waiting for developer Kenny Sun to add cross-progression since I’ve already plowed dozens of hours into this game on PS5, PC and Xbox — it’s available on Nintendo Switch and Switch 2 as well. Ball x Pit is also currently on Game Pass Ultimate and PC Game Pass.
This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pit-will-land-on-ios-and-android-on-march-12-175159137.html?src=rss