Apex Legends will soon offer a Solos mode for the first time since 2019, even though developer Respawn Entertainment said earlier this year it had no plans to let players run amok in the battle by themselves again. When the next season starts, Solos will replace the Duos mode for six weeks.
The game is designed and tuned for squads of three, but Respawn recently told reporters that it "wanted to acknowledge the growing interest in Solos from our players," many of whom were looking for new ways to play the game. Running the mode for half of season 21 will give the developers a chance to gain plenty of feedback from players. Perhaps that could help them figure out if Solos could become a more permanent fixture.
"With growing demand from players and a desire on the team to explore the concept again with everything we've learned since the mode's last appearance in 2019, Upheaval felt like the right time to reintroduce a Solos experience to Apex," events lead Mike Button said.
To compensate for the lack of support from teammates, the revived Solos mode will have three unique features. If you're eliminated in the first four rounds, you'll be able to use a one-time respawn token to rejoin the action. Any unused tokens after the fourth circle closes are converted to Evo, which is used for shields and ability upgrades. The idea behind this, according to the developers, is to encourage players to be more engaged in the early going.
Respawn has also created a mechanic for Solos called Battle Sense. This gives you an audio and visual cue whenever an enemy is within 50 meters. Last but not least, you'll heal passively when you're out of combat. It'll take a moment for the gradual health regeneration to start, but you can skip that initial timer by securing a kill. You'll still be able to use med kits and such to heal manually. Respawn is making some other tweaks for Solos, including adding fully kitted-out weapons, adjusting circle sizes and reducing the lobby size from 60 to 50 players.
Respawn Entertainment/EA
Alongside some map, cosmetic, balance and ranked changes, there'll be a new legend for players to check out. Alter hails from another dimension and that plays into her kit. She can create portals through walls, ceilings and floors.
The Void Passage ability can be fired from some distance away and it has a maximum depth of 20 meters, so it can't go through mountains. After going through a portal, you'll have a few seconds of safety to assess your surroundings and prepare for a fight if need be. Allies and enemies can use the portals too, so Void Passage can open up all kinds of opportunities for flanking and rotations.
With her passive ability, Alter is able to see death boxes through walls and snatch an item from one. Alter's ultimate is called Void Nexus. This drops a device that you and your teammates can interact with remotely, even while knocked down. Doing so will teleport you back to the regroup point. However, enemies have a short window to follow you. Alter's upgrades include the ability to see enemy health bars while moving through a portal.
You'll be able to check out the revived Apex Legends Solos mode and play as Alter when the Upheaval season starts on May 7.
This article originally appeared on Engadget at https://www.engadget.com/apex-legends-is-getting-a-solo-mode-for-the-first-time-in-five-years-170018005.html?src=rss
We recommend Samsung's Galaxy SmartTag 2 in our Bluetooth tracker buying guide to Galaxy phone owners who want an AirTags-style device that can keep tabs on their keys, luggage and other sensitive items. If that describes you, here's a quick PSA: A four-pack of the little oblong devices is currently $30 off and down to $70 at Amazon. This discount has popped up periodically since Samsung released the tracker last October, but it nevertheless matches the four-pack's lowest price to date. If you'd rather not shop at Amazon, the same bundle is available at B&H for $2 extra.
If you don't need quite so many trackers, meanwhile, single SmartTag 2s are also on sale for $21 each. That's a dollar more than the device's all-time low but still $9 off its usual street price.
The key thing to note with the Galaxy SmartTag 2 is that it's a Samsung-only affair. You need a Samsung phone or tablet running Android 11 or later for it to fully work, and it uses the company's SmartThings Find crowd-finding network to locate items. The latter is Samsung's alternative to Apple's Find My network and Google's recently-launched Find My Device network. (Yes, the names of these things are way too similar.) It's not as large as either of those, so it'll generally be less precise at pinpointing an item that winds up outside of your tracker's Bluetooth range. Samsung hasn't confirmed any plans for the Galaxy SmartTag 2 to support Google's expanded network, either. If you're an Android user who isn't beholden to Galaxy phones, you should wait and see if it's worth buying upcoming trackers from Chipolo and Pebblebee (among others) that are designed to use the Find My Device network.
That said, because there are still a few hundred million Samsung devices that've opted into SmartThings Find out in the wild, we've found the Galaxy SmartTag 2's crowd-sourcing to be effective enoughin testing. Its separation alerts — i.e., its ability to ping you when you've left a tagged item behind — worked about as reliably as any model we tested, and it does well to map out its location history over time. It's capable of tracking up to 120 meters (roughly 394 feet) directly over Bluetooth, which is on the longer side, plus it supports ultrawideband tech, which can help it more accurately direct you towards an item once you're close by.
The device itself is simple to set up, and its flat design has a built-in cutout, so it's easy to stash in a wallet or attach to a keychain. It's also IP67-rated, so it can survive a dip underwater. Samsung says the device can last up to 500 days with typical use, and you can replace the battery once it peters out. There are technically more capable options out there (with more to come), and all Bluetooth trackers carry some level of privacy issues. A device like this isn't ideal for warding off theft, either. But for forgetful Galaxy diehards who are looking to save some cash, this is a decent deal.
This article originally appeared on Engadget at https://www.engadget.com/a-four-pack-of-samsungs-galaxy-smarttag-2-trackers-is-back-on-sale-for-70-165237932.html?src=rss
New research conducted by the University of East Anglia (UEA) suggests that current carbon removal plans will not be enough to comply with Paris treaty goals to limit global warming to 1.5C, as reported in a study published by Nature. Scientists came to this conclusion by measuring the “emissions gap” between various national climate protection plans and what is actually needed to reach that goal.
Since 2010, the United Nations environmental organization UNEP has taken similar measurements of this emissions gap. UEA’s research, which focuses primarily on CO2 removal, indicates that climate policy requires a more ambitious scope if we are to, well, survive as a species.
This means a more nuanced and robust approach that still keeps current carbon removal practices in place, but with a renewed focus on cutting emissions, renewable energy and minimizing deforestation. There are also novel carbon removal options that many nations have been slow to discuss, let alone implement.
These include advanced air filters systems and enhanced rock weathering. The latter is a technique in which carbon is removed from the atmosphere and stored in rocks. These techniques account for the removal of just 0.002 billion tons of C02 per year, compared to 3 billion tons through conventional options. The research indicates that these novel options must become more prevalent in the coming years to help meet that 1.5C threshold.
“The calculation should certainly be refined,” said the study’s lead author, Dr. William Lamb, of the MCC Applied Sustainability Science working group. “This much is clear: without a rapid reduction in emissions towards zero, across all sectors, the 1.5C limit will not be met under any circumstances.”
Co-author Dr. Naomi Vaughan, of the Tyndall Centre for Climate Change Research at UEA, added that “countries need more awareness, ambition and action on scaling up carbon dioxide removal methods together with deep emissions reductions to achieve the aspirations of the Paris Agreement."
To that end, even if every country sticks to promises regarding carbon removal targets, the amount of carbon removed would likely increase by a maximum of 0.5 billion tons by 2030 and 1.9 billion tons by 2050. The latest Intergovernmental Panel on Climate Change (IPCC) reported that it would take a removal increase of 5.1 billion tons to avoid the worst effects of climate change. So, yeah, there’s that gap of 3.2 billion tons.
We aren’t doomed, at least not yet anyways. The IPCC suggests an alternative scenario in which the world’s governments work together to reduce global energy demand, hastened by “politically initiated behavior.” In this scenario, carbon removal would increase by 2.5 billion tons by 2050 and alternative methods would help tighten the emissions gap to just 400 million tons. So we basically have to shift our entire society from one of self interest to one of global cooperation. It never hurts to dream and, hey, maybe AI will swoop in and save us.
This article originally appeared on Engadget at https://www.engadget.com/research-indicates-that-carbon-dioxide-removal-plans-will-not-be-enough-to-meet-paris-treaty-goals-161113129.html?src=rss
I hate the Rabbit R1. It's yet another sign that standalone AI gadgets, like the Humane AI Pin, are fundamentally useless devices meant to attract hype and VC funding without benefitting users at all. It's like trying to build a skyscraper on quicksand: Today's AI models are great for parlor tricks, but they're ultimately untrustworthy. How do you create a device around that?
The Rabbit R1's big selling point has been its "large action model," or LAM, which can supposedly understand what you say and get things done. But really, that's just marketing speak. At the moment, the R1 can barely do anything as an AI assistant. And the few tasks it can actually accomplish, like placing DoorDash orders, are faster and easier to tackle on your phone. You know, the device we already own that can tap into AI features and fast cellular networking.
Rabbit R1: design and build
I'll admit, the Rabbit R1 looks adorable, but that's mostly down to the design magic of Teenage Engineering, a company that can make a simple tripod look desirable. The R1 is clearly building on the Playdate, another tiny square gadget from Teenage Engineering. Instead of that game handheld’s iconic crank, the R1 has a far less satisfying scroll wheel. Its glossy plastic case also feels a lot cheaper and thicker than the Playdate, almost like what you'd expect from a child's toy.
Alongside the dull 2.9-inch screen, there's a unique 8-megapixel "360 eye" camera, which can rotate either towards you or away from you. It's an interesting way to avoid bundling two separate cameras, so I'll give Rabbit credit for that. But the 360 eye isn't meant for taking photos: Instead, it's all about computer vision. You can ask the R1 to describe what's in front of you, from objects to documents and articles, and wait for an AI-generated summary. While this is something that could be useful for people with visual impairments, those users could do the same with ChatGPT, Microsoft's Copilot or built-in tools on their phones (which also have vastly superior cameras).
Using the Rabbit R1 is an exercise in futility
Beyond its looks, the Rabbit R1 is mostly a failure. Once it’s turned on, you should be able to hit the push to talk button on its side and ask the AI assistant whatever you want: the weather, local traffic or a summary of a recent book. In my testing, though, the R1 would often deliver the weather when I asked for traffic, and sometimes it would hear my request and simply do nothing.
The R1 becomes more frustrating the more you use it: Its scroll wheel is the only way to interact with its interface (even though the display is also a touchscreen), and it's simply awkward to use. There's no rhyme or reason for how long you need to scroll to move between menu options. The mere act of selecting things is a pain, since the confirmation button is on the right side of the R1. That button would be far easier to hit somewhere below the scroll wheel — or better yet, just let me use the damn touchscreen!
Photo by Devindra Hardawar/Engadget
Oddly, the Rabbit's touchscreen does recognize taps whenever you need to enter text like a Wi-Fi network password. But even that process is annoying, since it involves turning the R1 on its side and typing on a laughably tiny keyboard. Honestly, I felt like I was being punked every time I had to use it. (Cue the obligatory, "What is this, a keyboard for ants?")
Third-party apps on the Rabbit R1
The more I used the Rabbit R1, the more I felt like it was purposefully designed to drive me insane. It can play music from Spotify (if you have a paid subscription), but what's the point of doing that with its terrible 2-watt speaker? Are you expected to connect Bluetooth headphones? You can ask the R1 to generate art via Midjourney AI (again, with a paid account), but it often failed to show me the pictures that were created. On the rare occasion they did show up, I couldn't actually do anything with the AI pictures from the R1. I'd have to load up Midjourney's Discord server on my phone or computer to share them around.
Photo by Devindra Hardawar/Engadget
When I asked the R1 to find me an Uber to a local theater, it told me that the Uber service may be slow to load on RabbitOS and isn't available everywhere (uh, thanks?). After 30 seconds of idling, it said the Uber service may be under maintenance, or there may be an issue with my credentials. (I logged out and back into Uber on the "Rabbit Hole" website, which you use to manage the R1, but the error persisted.)
“LAM works by operating the Uber web app on the cloud on your behalf,” Rabbit representative Ryan Fenwick told me over e-mail when I asked why I couldn’t get the Uber service to work. “Uber ultimately decides how and whether it serves users, so depending on factors like the location you’re booking from, your ride history, etc., it may vary from time to time. We’re implementing measures that help to improve the success rate and transparency of ride booking through R1, so over time the experience should improve.”
At least the Rabbit R1 was able to get me a sandwich. I asked it to find some lunch nearby and it spent an entire minute communing with Postmates and its AI cloud — the precise amount of time it would take me to complete a GrubHub order on my phone. The R1 eventually returned with three chaotic choices: Subway, a nearby Henri’s Bakery and a restaurant five miles away I’ve never heard of
Photo by Devindra Hardawar/Engadget
I opted for Henri’s (they do make killer sandwiches), and the R1 showed me a whopping six menu items. Its tiny screen could only hold a picture of the item, its name and the price — you can't tap into it to get a longer description or customize anything. You can only add items to your cart or remove them. I chose two sandwiches and, to my surprise, the R1 completed the order without ever confirming my payment information or delivery address. It was working entirely off of my DoorDash defaults, and thankfully those were up to date.
As soon as the order was placed, my iPhone started lighting up with all sorts of useful information from DoorDash. I received a confirmation from the restaurant, a detailed look at the bill (the R1 apparently added my default 20% tip) and the name of my delivery driver. It took the R1 several minutes before it confirmed the order, and it only occasionally updated me that it was coming closer.
My sandwiches eventually arrived, but I was more struck by the many ways things could have gone wrong. This isn't 1999; I'm no longer impressed by simply being able to order food online like I did from Kozmo.com (RIP). But even back then, I was able to get a full look at menus and customize things. The fact that I could look over at my phone and see the DoorDash app being far more useful made me instantly lose faith in the R1.
There are other things the R1 can do, like recording and summarizing meetings. But that’s also something several apps can do on my phone and computer. The on-demand translation feature seemed to work fine converting English to Spanish and Japanese, but it’s no better than Google Translate or ChatGPT on my phone.
Photo by Devindra Hardawar/Engadget
What’s the point of the Rabbit R1?
All of this leads me to ask: What's the point of the Rabbit R1, really? it certainly can't replace your phone, since it can't make calls or send texts. While you can add a SIM card for always-on connectivity, that just makes it more expensive. It'll still be useless on the go, anyway. Perhaps, you could argue, it's a companion device to help avoid being distracted by your phone. But it's so slow and hard to use that I find my smartphone's notification-filled hellscape far more calming. There's nothing zen at all about having yet another device that you have to buy, charge and carry.
And if you suffer battery life anxiety, you absolutely should stay away from the Rabbit R1. When I first received it, the R1 would burn through its battery while sitting idle, doing absolutely nothing, for eight hours. The first major RabbitOS update helped considerably, but the R1 still can’t last an entire day on a single charge. For a device that has such a tiny screen and offloads its work to the cloud, that’s simply inexcusable.
Photo by Devindra Hardawar/Engadget
I suppose you could argue that the $199 Rabbit R1 is a good deal compared to the $699 Humane AI Pin (which also requires a $24 monthly subscription), but that’s like saying rabbit droppings don’t smell bad compared to dog poop. Technically true! But in the end it’s all still shit. The Humane’s projection screen is at least an interesting twist on mobile UI, and its potentially less cumbersome as a wearable. The Rabbit AI assistant, on the other hand, is basically just a chunkier and dumber phone.
Don’t buy the R1. Even if Rabbit somehow manages to deliver on some of the promises of its LAM – like the ability to train the R1 to handle the variety of tasks – I have no faith that it’ll actually work well. My advice extends to every standalone AI gadget: Just stay away. Your phone is enough.
This article originally appeared on Engadget at https://www.engadget.com/rabbit-r1-review-a-199-ai-toy-that-fails-at-almost-everything-161043050.html?src=rss
As we reach the end of another week, we're looking back to see what tech deals popped up that are worth checking out. This coming Tuesday, Apple will almost certainly announce new iPads, which is probably why a slew of discounts have materialized for the company's slabs. We didn't highlight those here — even if you want an older model, it's probably wise to wait a few days to see how the announcements affect pricing. Deals that are worth checking include sales on three flagship smartwatches: Samsung's Galaxy Watch 6, the Apple Watch Series 9 and the Google Pixel 2. A couple of our favorite Anker power banks are on sale, with the USB-C Nano battery down to a new low. You can also save on one of our top gaming mice and our favorite dual-screen gaming laptop. Here are the best tech deals from this week that you can still get today.
This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-series-9-is-back-on-sale-for-299-plus-the-rest-of-this-weeks-best-tech-deals-160546259.html?src=rss
Boeing’s Starliner crew capsule, which has been plagued by years of setbacks and cost overruns amounting to roughly $1.5 billion, is about to take its first flight with humans on board. Boeing was chosen 10 years ago alongside SpaceX to develop a spacecraft that could ferry astronauts from US soil to the International Space Station (ISS), thus allowing NASA to end its reliance on Russia for crewed flights. The companies were each awarded a fixed-price contract under NASA’s Commercial Crew Program: $4.2 billion to Boeing for its CST-100 (Starliner) and $2.6 billion for SpaceX’s Crew Dragon.
Their initial deadline of 2017 proved to be a bit too ambitious. SpaceX managed its first crewed flight in 2020 — and about a dozen since — while Boeing has struggled to get its Starliner capsule off the ground. But as soon as May 6, it’ll finally have a crewed flight under its belt.
Starliner is now at Cape Canaveral Space Force Station’s Launch Complex-41 attached to the ULA Atlas V rocket that’ll send it on its way to the ISS. Liftoff is planned for 10:34PM ET on Monday, May 6. The capsule will be carrying two NASA astronauts: Butch Wilmore, the mission’s commander, and Suni Williams, who will serve as pilot.
NASA
Not only is it Starliner’s first crewed flight, but this test is only its third flight ever. The spacecraft (without anyone aboard) successfully demonstrated its ability to reach, dock and undock from the ISS in spring 2022 when it conducted its second Orbital Flight Test. On its previous attempt, in 2019, Starliner failed to make it all the way to the ISS thanks to a software issue that resulted in it burning too much fuel (one of a few problems Boeing missed after it opted at the time not to do end-to-end testing).
It’s suffered numerous other problems, too, in the years since Boeing bagged the NASA contract, causing the company to slip far behind SpaceX. There was a toxic fuel leak during a 2018 test. Then corrosion caused valves in the propulsion system to stick, waylaying Boeing’s plans for a 2021 launch, asArs Technica reported earlier this year. Problems with the spacecraft’s parachute deployment system derailed plans for a launch last summer, and the team had to remove around a mile of flammable tape.
Boeing has also had its fair share of troubles beyond Starliner during this time, facing increased scrutiny into the safety of its airplanes — particularly the 737 Max line — after two fatal crashes in 2018 and 2019, on top of other less serious incidents. Most recently, a panel blew off a 737 Max 9 mid-flight in January, forcing it to make an emergency landing.
The May 6 flight marks a major step toward Starliner’s certification as a crew transport system that NASA can actually put into its rotation for trips to the ISS. That will give the space agency the redundancy it’s looking for; with both Crew Dragon and Starliner in operation, it’ll always have a backup option in case something happens to one of them. Both NASA and Boeing have been adamant that the capsule has been put through an exhaustive review process and is ready to support astronauts. NASA wrapped up its Crew Flight Test Readiness Review of Starliner on April 25.
“The first crewed flight of a new spacecraft is an absolutely critical milestone,” NASA associate administrator Jim Free said during a briefing on the completion of the review. “The lives of our crewmembers Suni Williams and Butch Wilmore are at stake — we don’t take that lightly at all.” The latest review is “the culmination of a detailed review season that has really thoroughly established that we are really ready to go on this flight,” said NASA chief flight director Emily Nelson.
NASA/Frank Michaux
It’s expected to take about 24 hours for Starliner to reach the ISS after it lifts off, and as this is a test flight, its onboard crew will have a lengthy task list of systems and equipment checks to complete across every phase of the journey. While Starliner can operate autonomously, the crew will test its manual controls and make sure it’s in good shape for manual abort scenarios. After Starliner docks to the space station, the astronauts will spend about a week there working with the current crew, Expedition 71.
Then, they’ll undock from the orbiting lab and head home — and put Starliner through the test of reentry and landing. A few potential landing sites in the southwest US have been picked out, including the White Sands Missile Range in New Mexico.
Wilmore and Williams have been training for Starliner’s first flight for years. “They know the vehicle inside and out, and they’ve been part of the test environment that’s developed the Starliner capability,” said Steve Stich, manager for NASA’s Commercial Crew Program. All involved in last Thursday’s briefing acknowledged that they may encounter some unexpected challenges, and that there’s much to be learned from this first crewed flight. “It’s a good reminder for all of us that the team has practiced, run sims, run models, but there’s nothing like flying in the space environment,” said Free.
The NASA and Boeing officials also expressed their confidence that the craft itself and the teams handling its journey are well-prepared for the job. The astronauts echoed these sentiments upon arriving at the Kennedy Space Center in Florida. “We wouldn’t be here if it weren’t ready,” Wilmore said, addressing questions from the press. “We are ready, the spacecraft’s ready, and the teams are ready.”
If Starliner for whatever reason can’t launch on the 6th, it’ll have backup opportunities on May 7, 10 and 11. After the Crew Flight Test is complete and the astronauts are back home, NASA will get to work certifying the spacecraft for future missions bringing crews to and from the ISS. It’s currently targeting 2025 for Starliner to begin duty.
“I don’t want to get too far ahead because we still need to fly a successful mission,” said Free ahead of Starliner’s launch, “but when we do, and when we certify Starliner, the United States will have two unique human space transportations that provide critical redundancies for ISS access.”
This article originally appeared on Engadget at https://www.engadget.com/boeings-starliner-spacecraft-may-finally-take-its-first-crewed-flight-next-week-140056150.html?src=rss
Epic Games won its antitrust lawsuit against Google in December when a federal jury found that the latter violated US antitrust laws with regards to how it runs the Play Store. A few months later, the gaming developer submitted its list of demands, which if implemented will blow the Play Store wide open. Now, Google has filed an injunction telling the court that no, it will not give Epic what it wants without a fight, because the company's asks "stray far beyond the trial record."
The remedies Epic had submitted would require the court not just to create a global regulatory regime to set prices for apps, Google wrote in the filing as seen by Engadget, but also to micromanage "a highly complex and dynamic ecosystem" used by billions of consumers and app developers around the world. If you'll recall, Epic wants Google to open up Android to third-party app stores and to make its catalog of apps available to those stores. It also wants restrictions on pre-installed apps to be outlawed and to prohibit any Google activity that incentivizes third-parties.
Google said that bowing down to all those demands would "effectively prevent [it] from competing," which in turn would negatively affect Android users and developers. Epic's proposals only benefit Epic, Google said in its filing, and will harm other developers by depriving them of control over where their app is distributed. Manufacturers will no longer be able to take advantage of the partnerships Google typically offers, while users have to deal with additional security and privacy risks.
The company also slammed Epic over the "vagueness" of its proposed injunction, which would require the repeated and ongoing intervention of the courts. Similarly, Epic's demands would apparently require the court to micromanage Google's business.
"Epic’s demands would harm the privacy, security, and overall experience of consumers, developers, and device manufacturers," Wilson White, Google's Vice President of Government Affairs & Public Policy, told Engadget in a statement. "Not only does their proposal go far beyond the scope of the recent US trial verdict — which we will be challenging — it’s also unnecessary due to the settlement we reached last year with State Attorneys General from every state and multiple territories. We will continue to vigorously defend our right to a sustainable business model that enables us to keep people safe, partner with developers to innovate and grow their businesses, and maintain a thriving Android ecosystem for everyone."
Google said that if Epic truly wants to promote competition rather than create "an unfair, court- supervised advantage for itself," then it would take cues from its settlement with the state officials that previously accused the company of abusing its dominance on Android app distribution. Epic Games CEO Tim Sweeney was, unsurprisingly, unhappy with that settlement, tweeting at the time: "If Google is ending its payments monopoly without imposing a Google Tax on third party transactions, we'll settle and be Google's friend in their new era. But if the settlement merely pays off the other plaintiffs while leaving the Google Tax in place, we'll fight on. Consumers only benefit if antitrust enforcement not only opens up markets, but also restores price competition."
This article originally appeared on Engadget at https://www.engadget.com/google-says-epics-play-store-demands-are-too-much-and-too-self-serving-123023699.html?src=rss
Boom's supersonic XB-1 test jet has received Federal Aviation Administration (FAA) approval to fly past Mach 1, the company announced. Tests are slated to take place later this year at the Black Mountain Supersonic Corridor in Mojave, CA, and the results could help prove the feasibility of the design in areas like fuel consumption, speeds and flight characteristics.
"Following XB-1’s successful first flight, I’m looking forward to its historic first supersonic flight,” said Boom Supersonic founder and CEO Blake Scholl. "We thank the Federal Aviation Administration for supporting innovation and enabling XB-1 to continue its important role of informing the future of supersonic travel."
The approval arrives just weeks after a successful X-B1 test flight at subsonic speeds by a pair of test pilots. It follows a thorough review and environmental assessment, and mandates a chaise plane to trail the XB-1 to monitor and record flight safety, according to the company.
The company will conduct 10-20 flights before attempting to break the speed of sound. It will "systematically expand the flight envelope during that time" to confirm performance and handling qualities, Boom said, while performing in-flight checks of all systems and demonstrating a safe margin to flutter/vibration boundaries. Test pilot Tristan "Geppetto" Brandenberg will be at the controls during the first supersonic flight.
Passenger flights are still a long way off, though. The XB-1 is a scaled-down version of Boom's ultimate goal, a commercial liner called Overture that's expected to carry under 100 passenger at "business class" comfort levels. The company has said that plane will be able to fly from Tokyo to Seattle in four hours and thirty minutes.
The company has seen its share of issues, with test plans delayed and a rupture with original engine manufacturer Rolls-Royce. The company subsequently partnered with a company called FTT to develop its own custom "Symphony" jet engine. Still, the company already has customers lined up, with American Airlines and United Airlines having place orders for multiple jets.
NASA is also working on a supersonic jet called the X-59 with a reduced sonic profile, but Boom Supersonic hasn't provided much detail on how it plans to reduce the, well, supersonic boom.
This article originally appeared on Engadget at https://www.engadget.com/booms-xb-1-supersonic-jet-has-been-authorized-to-break-the-speed-of-sound-120036963.html?src=rss
Peloton had a great pandemic. It’s a weird thing to say, but the company’s premium exercise equipment (expanding from bikes to treadmills and even weight-training tech) were the hot workout-from-home products. That boom made some people (not normal, sensible people) suggest we were never going back to bricks-and-mortar gyms once the world reopened.
But… we went back. Now, Peloton’s latest financial numbers and statements are not great, and further cuts, nips and tucks are now on the cards. Its shares have gone from $156 in 2021 to less than $3 today. Peloton is laying off 15 percent of its workforce, shuttering more of its showrooms and getting rid of its CEO, again. It also killed Mr. Big.
The company says it’s planning to expand overseas (it’s gained a foothold in the UK), but it might just be a case of the company resizing to fit the reality of at-home fitness in 2024.
— Mat Smith
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Until the company issues a fix, the only workaround is to skip or uninstall it.
Microsoft says the April security updates for Windows may break your VPN. According to its own status update: “Windows devices might face VPN connection failures after installing the April 2024 security update.” It affects Windows 11, Windows 10 and Windows Server 2008 and later. However, user reports on Reddit are mixed, with some commenters saying their VPNs still work. So you might get lucky.
TikTok and Universal Music Group (UMG) have signed a deal so Taylor Swift, Olivia Rodrigo, The Weeknd and other artists can return to the platform. Universal pulled its song back in February. Now, a key part of the deal is artist protection from generative AI. “TikTok and UMG will work together to ensure AI development across the music industry will protect human artistry and the economics that flow to those artists and songwriters,” the companies wrote. Drake, also part of UMG, has had his own recent troubles with AI tools and music.
Elon Musk is not a fan of the block button. The button (and feature) persists for now, but X is changing how it works. X is tweaking the visibility of replies in a block. Previously, a user could block someone on X and still reply to their posts. The blocked person wouldn’t be able to view that reply, but other X users could. It’s a black-belt passive-aggressive X move. Now, users see direct replies even if the person posting has blocked them.
The Rabbit R1 is finally here, and it's yet another useless AI gadget. Sure, at $199 with no monthly fee, it's a lot cheaper than the $699 Humane AI Pin. But the R1 is slow, hard to use, and doesn't actually do much. The much-promised "Large Action Model" mostly powers things you can easily do on your phone. In this episode, Devindra and Engadget's Sam Rutherford chat with CNET's Lisa Eadicicco about the Rabbit R1 and whether AI devices are necessary at all. Just like cameras, the best AI device is the one you always have with you: your smartphone.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!