HBO has announced that House of the Dragon will be back for a third season. The network confirmed the renewal of the Game of Thrones spinoff series in a press release just three days ahead of its Season 2 premiere.
“George [R.R. Martin], Ryan [Condal] and the rest of our incredible executive producers, cast and crew have reached new heights with the phenomenal second season of House of the Dragon,” Francesca Orsi, executive vice president of HBO Programming and head of HBO Drama Series and Films, said in the press release.
HBO hasn’t revealed any details about the third season of House of the Dragon, nor has it given a release window. Still, it’s not uncommon in the streaming era for networks like HBO to renew shows for future seasons before upcoming seasons go live, like The Last of Us.
Last year, Orsi told Deadline that House of the Dragon may have more than four seasons. She added that Martin, whose book Fire & Blood inspired the spin-off series, and showrunner Condal were going to discuss where to end the show before the writers’ strike started. That strike ended on September 23, 2023 with the Writers Guild of America reaching an agreement on protections against generative AI.
The renewal also comes two days after Martin confirmed in a blog post that HBO is moving forward with another Game of Thrones spin-off, Ten Thousand Ships. He wrote that playwright Eboni Booth is “working on a new pilot” for the prequel about Queen Nymeria and the Rhoynar after the show was previously scrapped.
This article originally appeared on Engadget at https://www.engadget.com/house-of-the-dragon-renewed-for-season-3-ahead-of-season-2-premiere-203425819.html?src=rss
My task for our AI overlords was simple: help me crack the New York Times Spelling Bee.
I had spent a large chunk of a Saturday evening trying to shape the letters G, Y, A, L, P, O and N into as many words as possible. But three hours, 141 points and 37 words — including “nonapology”, “lagoon” and “analogy” — later, I had hit a wall. A few more words was all I needed to propel myself into Spelling Bee’s "genius" echelon, the title reserved for those who unscramble 70 percent of all possible words using the given letters, and the point at which the puzzle considers itself, effectively, solved. (100 percent solvers are bestowed the rank of "queen bee," but even I have limits.)
My human mind was clearly struggling, but this task seemed like child’s play for AI, so I fired up ChatGPT, told it I was trying to win the Spelling Bee, gave it my letters and laid out the rules. “Give me a list of every word that can be formed with them,” I typed. “You’re allowed to repeat letters, but each word must contain 'N'.”
When I hit enter, this is what ChatGPT spat back:
Here is a list of words formed with the letters "G Y A L P O N" that must contain the letter "N": GLNPAYO YPNL PGNOYL ONAPYLG LGNAPYO ANLY NAYGOPL GYPON AOGPLNY PNAOGLY This is just a sample of the list due to the extensive number of permutations possible.
Not a great start.
“The words need to be in the dictionary,” I typed back. “Sure,” came the response. “I’ll provide a list of valid English words based on the given letters.” ANGLY, GALON, LANG.
Clearly, this wasn’t working, so I turned to Microsoft’s Copilot (YANG, PLAYING, PLANNING, ANNOYINGLY), Google’s Gemini (GAPON, GON, GIAN), and Anthropic’s Claude (MANGO, ONGOING, LAWN17.LAY). Meta AI helpfully told me that it made sure to only include words that are recognized by dictionaries in a list that contained NALYP and NAGY, while Perplexity — a chatbot with ambitions of killing Google Search — simply wrote GAL hundreds of times before freezing abruptly.
Perplexity, a chatbot with ambitions of killing Google Search, went to pieces when asked to form words from a set of letters.
Screenshot by Pranav Dixit / Engadget
AI can now create images, video and audio as fast as you can type in descriptions of what you want. It can write poetry, essays and term papers. It can also be a pale imitation of your girlfriend, your therapist and your personal assistant. And lots of people think it’s poised to automate humans out of jobs and transform the world in ways we can scarcely begin to imagine. So why does it suck so hard at solving a simple word puzzle?
The answer lies in how large language models, the underlying technology that powers our modern AI craze, function. Computer programming is traditionally logical and rules-based; you type out commands that a computer follows according to a set of instructions, and it provides a valid output. But machine learning, of which generative AI is a subset, is different.
“It’s purely statistical,” Noah Giansiracusa, a professor of mathematical and data science at Bentley University told me. “It’s really about extracting patterns from data and then pushing out new data that largely fits those patterns.”
OpenAI did not respond on record but a company spokesperson told me that this type of “feedback” helped OpenAI improve the model’s comprehension and responses to problems. "Things like word structures and anagrams aren't a common use case for Perplexity, so our model isn't optimized for it," company spokesperson Sara Platnick told me. "As a daily Wordle/Connections/Mini Crossword player, I'm excited to see how we do!" Microsoft and Meta declined to comment. Google and Anthropic did not respond by publication time.
At the heart of large language models are “transformers,” a technical breakthrough made by researchers at Google in 2017. Once you type in a prompt, a large language model breaks down words or fractions of those words into mathematical units called “tokens.” Transformers are capable of analyzing each token in the context of the larger dataset that a model is trained on to see how they’re connected to each other. Once a transformer understands these relationships, it is able to respond to your prompt by guessing the next likely token in a sequence. The Financial Times has a terrific animated explainer that breaks this all down if you’re interested.
I mistyped "sure", but Meta AI thought I was suggesting it as a word and told me I was right.
Screenshot by Pranav Dixit / Engadget
I thought I was giving the chatbots precise instructions to generate my Spelling Bee words, all they were doing was converting my words to tokens, and using transformers to spit back plausible responses. “It’s not the same as computer programming or typing a command into a DOS prompt,” said Giansiracusa. “Your words got translated to numbers and they were then processed statistically.” It seems like a purely logic-based query was the exact worst application for AI’s skills – akin to trying to turn a screw with a resource-intensive hammer.
The success of an AI model also depends on the data it’s trained on. This is why AI companies are feverishly striking deals with news publishers right now — the fresher the training data, the better the responses. Generative AI, for instance, sucks at suggesting chess moves, but is at least marginally better at the task than solving word puzzles. Giansiracusa points out that the glut of chess games available on the internet almost certainly are included in the training data for existing AI models. “I would suspect that there just are not enough annotated Spelling Bee games online for AI to train on as there are chess games,” he said.
“If your chatbot seems more confused by a word game than a cat with a Rubik’s cube, that’s because it wasn’t especially trained to play complex word games,” said Sandi Besen, an artificial intelligence researcher at Neudesic, an AI company owned by IBM. “Word games have specific rules and constraints that a model would struggle to abide by unless specifically instructed to during training, fine tuning or prompting.”
“If your chatbot seems more confused by a word game than a cat with a Rubik’s cube, that’s because it wasn’t especially trained to play complex word games."
None of this has stopped the world’s leading AI companies from marketing the technology as a panacea, often grossly exaggerating claims about its capabilities. In April, both OpenAI and Meta boasted that their new AI models would be capable of “reasoning” and “planning.” In an interview, OpenAI’s chief operating officer Brad Lightcap told the Financial Times that the next generation of GPT, the AI model that powers ChatGPT, would show progress on solving “hard problems” such as reasoning. Joelle Pineau, Meta’s vice president of AI research, told the publication that the company was “hard at work in figuring out how to get these models not just to talk, but actually to reason, to plan…to have memory.”
My repeated attempts to get GPT-4o and Llama 3 to crack the Spelling Bee failed spectacularly. When I told ChatGPT that GALON, LANG and ANGLY weren’t in the dictionary, the chatbot said that it agreed with me and suggested GALVANOPY instead. When I mistyped the world “sure” as “sur” in my response to Meta AI’s offer to come up with more words, the chatbot told me that “sur” was, indeed, another word that can be formed with the letters G, Y, A, L, P, O and N.
Clearly, we’re still a long way away from Artificial General Intelligence, the nebulous concept describing the moment when machines are capable of doing most tasks as well as or better than human beings. Some experts, like Yann LeCun, Meta’s chief AI scientist, have been outspoken about the limitations of large language models, claiming that they will never reach human-level intelligence since they don’t really use logic. At an event in London last year, LeCun said that the current generation of AI models “just do not understand how the world works. They’re not capable of planning. They’re not capable of real reasoning," he said. "We do not have completely autonomous, self-driving cars that can train themselves to drive in about 20 hours of practice, something a 17-year-old can do.”
Giansiracusa, however, strikes a more cautious tone. “We don’t really know how humans reason, right? We don’t know what intelligence actually is. I don’t know if my brain is just a big statistical calculator, kind of like a more efficient version of a large language model.”
Perhaps the key to living with generative AI without succumbing to either hype or anxiety is to simply understand its inherent limitations. “These tools are not actually designed for a lot of things that people are using them for,” said Chirag Shah, a professor of AI and machine learning at the University of Washington. He co-wrote a high-profile research paper in 2022 critiquing the use of large language models in search engines. Tech companies, thinks Shah, could do a much better job of being transparent about what AI can and can’t do before foisting it on us. That ship may have already sailed, however. Over the last few months, the world’s largest tech companies – Microsoft, Meta, Samsung, Apple, and Google – have made declarations to tightly weave AI into their products, services and operating systems.
"The bots suck because they weren’t designed for this,” Shah said of my word game conundrum. Whether they suck at all the other problems tech companies are throwing at them remains to be seen.
Update, June 13 2024, 4:19 PM ET: This story has been updated to include a statement from Perplexity.
This article originally appeared on Engadget at https://www.engadget.com/if-ai-is-going-to-take-over-the-world-why-cant-it-solve-the-spelling-bee-170034469.html?src=rss
I didn’t make it all the way to the remote desert oasis and its mysterious community of misfits while playing the Phoenix Springs demo at Summer Game Fest, but after spending a brief time in Iris Dormer’s neo-noir world, I’m desperate to get there. I want to find out what happened to Iris’ brother, a man I’ve only heard about in strange, sad tales. I want to hear Iris’ voice articulating in my ear, providing brusque context for every scene. I’m ready to get lost again in the game’s sickly green shadows. I’m wildly curious to find out what awaits me in the desert. Take me back.
Calligram Studio
Phoenix Springs is a point-and-click detective game starring Iris Dormer, a reporter who’s looking for her estranged brother, Leo. Her search eventually leads beyond the city’s crumbling skyscrapers and across the desert, to an oasis community called Phoenix Springs. Iris investigates the area and its people using an inventory of mental notes, collecting ideas instead of physical objects as clues.
The Summer Game Fest demo covered the game’s initial stages, featuring Iris on a train and in the city, only teasing the oddities that might be hiding in the desert community of Phoenix Springs. Each scene in the game is a work of art and Iris is its historian, revealing threads of relationships and storylines as she reads documents and picks up information from strangers. In any situation, she has three options for interaction: talk to, look at, use.
Calligram Studio
Iris’ mental inventory fills with names, dates, places and obscurities as she unpacks boxes, searches the net and tries to speak with her brother’s former neighbors. Leo’s last address is a building that’s been boarded up, abandoned by its landlords mid-remodel, and here she encounters the people that have been left behind. There’s a young boy making a plant dance with some kind of electronic box, and a middle-aged man sprawled, unconscious, on top of a shipping container. They’re called the orphans and neither of them are up for conversation. On the other side of the building, an intercom houses a separate voice that shares the history of the area, filling Iris’ inventory with words. Selecting an idea allows Iris to investigate her surroundings with that information, narrowing her focus and often unlocking solutions. It’s a clean and familiar investigation mechanic presented in a starkly beautiful format.
Phoenix Springs is gorgeous. Undeniably. Its canvas is menacing — dark green backgrounds are striped with even-deeper shadows, while pops of yellow, red and blue define the edges of important set pieces. The inventory bursts onto the screen as a bright white screen with black text, individual ideas separated by delicate thought bubbles. There's a papery sheen to the entire experience, as if it's an interactive interpretation of a mid-century sci-fi novel cover.
Calligram Studio
Where the game lacks color, Iris provides it via narration, and her verbal palette is just as stark as the game’s appearance. She speaks dispassionately and with a posh nihilism that would feel at home in an Orson Welles detective noir. Her voice is comforting and foreboding, and it’s a welcome, near-constant companion in the demo.
In the middle of a busy trade show packed with compelling games, I wanted to keep playing Phoenix Springs, and that’s pretty much the highest praise I can give. Phoenix Springs feels utterly unique. It’s coming to Steam on September 16, developed and published by London-based art collective Calligram Studio.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/phoenix-springs-offers-breathtaking-beauty-in-a-desolate-neo-noir-world-130046288.html?src=rss
Last year, LinkedIn began experimenting with AI-powered tools for job seekers on its platform. Now the company has added a bunch of new capabilities for its premium subscribers who are #OpentoWork, including personalized resumé, AI-assisted cover letters and more conversational job searches.
The changes are meant to speed up some of the most tedious aspects of looking for a new role. For example, the revamped job search feature now allows you to look for roles with queries like “find me a marketing job that’s fully remote and pays at least $100,000 a year,” or “find business development roles in biotech.” Those are all relatively simple descriptions but anyone who has searched for jobs on LinkedIn (without the help of AI) knows that it can often be a struggle to narrow down job listings with keywords.
Once you find a role you’re interested in, the built-in assistant can give you feedback on your qualifications and help with your application. You can upload a copy of your current resumé and LinkedIn’s AI will provide tips on what to update based on the job description. This can include suggestions on specific experiences to highlight or the ability to rewrite entire sections of the document. Likewise, LinkedIn can generate cover letters based on your experience and the job you want to apply for.
LinkedIn
The company gave me a preview of these tools and I thought it did a surprisingly decent job for a first attempt at a cover letter. It incorporated specific details from my profile and the tone didn’t feel as robotic as much of the AI-written text I’ve encountered. Of course, as a journalist, I like to believe I can still write a better cover letter than an AI. But, I can see how the tool could be useful for people applying to dozens of jobs at once, especially since many companies use AI software to whittle down applications anyway.
LinkedIn product manager Rohan Rajiv says that these tools are meant to be more of a jumping off point for users rather than an all-in-one solution. “What we want to do is make it easy for folks who have a difficult time telling their story, have a difficult time staring at a blank screen trying to put something together to at least get started,” he tells Engadget.
But he also notes that the company is still in the relatively early stages of its AI push and it could eventually automate more of the job application process. “The next horizon is going to be … can you just do that for me,” he says. “You can almost imagine people thinking about it from an agent standpoint, and helping you get things done.”
This article originally appeared on Engadget at https://www.engadget.com/linkedins-ai-job-coach-can-write-your-cover-letters-and-edit-your-resume-130033553.html?src=rss
Sony Pictures Entertainment announced today that it has acquired Alamo Drafthouse Cinema, a beloved independent theater business. Alamo Drafthouse won scores of loyal fans over the years for its well-enforced policy of no talking and no texting during showings, as well as its dine-in experience with food and beverage menus.
At least for now, the Alamo experience for viewers may not feel different under the new management. Alamo Drafthouse will continue to operate its 35 cinemas and run its Fantastic Fest film festival. And current CEO Michael Kustermann will remain at the helm and report to the head of a new Sony Pictures Experiences division.
It's the end of an era for the indie theater chain, which was founded in 1997 by Tim and Karrie League. But given how hard the COVID-19 pandemic crushed the movie-going experience, at least this isn't the end of the Alamo Drafthouse story. The business made a valiant effort to keep viewers' support with its Season Pass streaming service in 2020, but the Texas-based company filed for Chapter 11 bankruptcy in 2021 and began approaching potential buyers in March of this year.
There's no dollar figure attached to the announcement, but Sony's press release notes that Alamo Drafthouse is the seventh-largest theater chain in North America. Even with their struggles, the company attracts an annual audience of 10 million and posted a 30 percent increase in box office revenue last year. Maybe this sets the Alamo theaters up to host special Crunchyroll anime marathons in the near future.
This article originally appeared on Engadget at https://www.engadget.com/alamo-drafthouse-is-being-bought-by-sony-pictures-204934280.html?src=rss
It looks like the sun hasn’t quite set on Finn, Jake, Marceline, Princess Bubblegum and the rest of the post-apocalyptic gang. The iconic cartoon Adventure Time is coming back in a big way, according to a report by Variety.
Cartoon Network Studios is working on three new entries in the franchise, one movie and two TV shows. There are no plot details regarding the movie, which makes sense given the end of the show and those follow-up specials, but there’s a bunch of talented people behind the scenes.
Rebecca Sugar is back, who made many of the best episodes of the original run before creating Steven Universe. The same goes for Adam Muto, the showrunner throughout the latter half of the series, and Over the Garden Wallco-creator Patrick McHale. We don’t have any release date or platform information for the movie, but it’ll likely stream on Max.
Adventure Time: Side Quests is a kids' show that looks similar in theme to the early seasons of the OG series. It stars a younger Finn and Jake as they get their start in adventuring throughout the Land of Ooo. This won’t be a heavily serialized show. It’ll mostly be standalone episodes starring earlier versions of beloved characters, like The Ice King. Nate Cash, who was an animator on the original series, is attached to this one.
"ADVENTURE TIME: HEYO BMO" is in development at Cartoon Network Studios. The first-ever #AdventureTime preschool series follows little BMO as he approaches each challenge he faces with his unique brand of enthusiasm and a curiosity to learn and fill his database. #AnnecyFestivalpic.twitter.com/ifsOsNFbaz
Finally, there’s Adventure Time: Heyo BMO. This show won’t just be for kids, it’s being made for preschoolers. As the name indicates, it stars everyone’s favorite sentient portable gaming console, BMO. An early promotional still indicates that the animation will be some sort of riff on claymation. Adam Muto will also be involved with this project.
It looks like there’s something here for everyone. The movie should please adults who grew up on the show. Side Quests is for kids, like the original Adventure Time was at first, and Heyo BMO is for preschool-aged children. Also, Max recently greenlit the alt-universe spinoff Fionna and Cake for a second season. The adventure truly will never end! For the record, I’m here for it.
This article originally appeared on Engadget at https://www.engadget.com/adventure-time-is-coming-back-with-a-movie-and-two-spinoff-series-163357706.html?src=rss
Summer nights are ideal for gathering around a fire pit — but smoke in your eyes is less than fun. Solo Stove makes stainless steel numbers that minimize the smoke thanks to a double wall design that recirculates the air and reburns the particulate, resulting in less of it getting in your face and in your hair. If you've got an outdoor space that could use a little night time fire ambiance, now is a good time to get a Solo Stove as the company is hosting a sale on bundles of its more popular models. That includes the Ranger Essential Bundle for $210 instead of $320 (a $110 discount).
The Ranger is billed as the portable model — big enough for people to gather around, but at 15-inches across, you can easily take it with you on camping trips and the like. The bundle includes the stove ($230 at full price on its own) plus a stand to give the stove a little lift, an ash plate for easier cleanup, a lid to keep the rain out and a carry case to help with portability.
The bundle comes as part of a larger Father's Day sale, with discounts across the site, including a set based around the mid-sized, 19.5-inch Bonfire for $80 off at $340. The largest stove, the 30-inch diameter Canyon, is part of a bundle that's seeing the smallest discount, with $20 off to make it $820. Whichever size you go for, we think you'll enjoy the mostly smoke free experience — and recommend it in our guide to outdoor gear. One of our favorite pizza ovens from that same guide, the Solo Pi dual fuel is also on sale, for $70 off the starter bundle (it's now $380).
This article originally appeared on Engadget at https://www.engadget.com/solo-stove-fire-pit-bundles-are-up-to-110-off-right-now-161521027.html?src=rss
Pew Research and the Knight Foundation just put out a pair of lengthy reports on how Americans are experiencing news and politics on social media. There are a number of noteworthy stats in the research but, for me, it mostly underscores that news distribution is kind of a mess.
It’s not that news has disappeared from X, TikTok, Facebook and Instagram, but the way that most users are encountering news content is vastly different from platform to platform. And much of what people say they are seeing is not coming from journalists and media organizations but influencers other unconnected accounts.
Perhaps unsurprisingly, the researchers found that most people aren’t on social media to follow news. A minority of TikTok (41 percent), Instagram (33 percent) and Facebook (37 percent) users reported that “getting news” was a “major or minor” reason they used the platform. X, as Pew points out, was a notable exception, with 65 percent of people reporting news as a reason they use the service.
That may not be especially surprising, given Twitter’s long-running reputation as a news source and Meta’s more recent shiftaway from the media industry. And even though majorities of Facebook, Instagram and TikTok said they didn’t seek out news, most people reported that they see some kind of news-related content on the platforms.
But when you dig into the kind of news participants say they see, the top categories were opinions and “funny posts” about current events. Look at the breakdown below: opinions and funny posts were significantly more prevalent than news articles or “information about a breaking news event” on every platform. (Again, the only exception was X, where people said they see articles at roughly the same rate as “funny posts” about the news.)
Pew research
It’s also striking to consider the sources for news-related posts reported by the study's participants. On every platform except X, the top source of news and news-related content is not journalists or media orgs. On Facebook and Instagram, it’s friends and family, and on TikTok it’s “other people.” The “other people” category is also quite high for X, with 75 percent saying they see news from these accounts. This suggests that much of the news content people see on X and TikTok is being driven by those platforms’ recommendation algorithms.
Pew Research
While Pew typically repeats the same sorts of studies at regular intervals, allowing readers to extrapolate trends over time, this study is brand new, so unfortunately, we don’t have historical data to compare all these stats to. But they do broadly reflect what many in the media industry have been experiencing over the last few years. Publishers are getting far less traffic from social media, and news is increasingly filtered through influencers, meme creators and random algorithmically-surfaced accounts. It’s also worth noting that for every platform, most people said that at least “sometimes” they see inaccurate news. And for X, which had the biggest share of news consumers and people seeing journalistic content, 86 percent of participants reported seeing news that “seems inaccurate.”
The report’s authors don’t draw a conclusion about what this all means in general, let alone in an election year when there is increasing anxiety about the spread of AI-fueled misinformation. But the report suggests that finding reliable and accurate news on social media is far from straightforward.
This article originally appeared on Engadget at https://www.engadget.com/news-on-social-media-is-a-fractured-mess-pew-study-indicates-140001507.html?src=rss
Thanks to X showing what its users "like" on its platform, politicians and public personalities have been caught looking at salacious and unsavory tweets in the past. Now, the platform formerly known as Twitter is making likes mostly private, and according to company chief Elon Musk, it's an important change so that people can "like posts without getting attacked for doing so." The company originally launched the ability to hide the likes tab as a perk for X Premium subscribers last year. "[K]eep spicy likes private," X said when it announced the new feature.
This week we’re making Likes private for everyone to better protect your privacy.
– You will still be able to see posts you have liked (but others cannot).
– Like count and other metrics for your own posts will still show up under notifications.
In a new tweet, X's Engineering account has revealed that the social network is making likes private for everyone this week. Users will no longer be able to see who liked someone else's post, which means likes on the platform will no longer cause PR crises for public figures who like sexual, hateful and other unpalatable posts in general. They can still see who liked their tweets, however, along with their like count and other metrics for their own posts.
This rollout kills one reason for getting a premium subscription, though. The company's advertising revenue took a nosedive last year, and it launched two new tiers for its subscription service to help solve some of its financial woes. The Premium+ tier costs users $16 per month and removes ads from their timelines, while the cheapest tier costs users $3 a month and doesn't come with the website's blue checkmark.
This article originally appeared on Engadget at https://www.engadget.com/x-is-officially-making-likes-mostly-private-for-everyone-035837613.html?src=rss
Dragon Age: The Veilguard was given a proper unveiling at Summer Game Fest, with an Ocean’s 11-style intro to the gang of heroes and fantasy character tropes that will make up your cadre. Bioware also invited me to a hands-off demo of Veilguard, where I got to briefly see the character creation setup and the opening chapter of the game, as you join the likes of Varric and other characters from Dragon Ages past.
It does look different, though. I’ve only dipped into the Dragon Age series in the past, but the character style of Dragon Age: The Veilguard (especially in the trailer) looked, initially, like some kind of League Of Legends-style spin-off or even a, gasp, mobile game. There’s undoubtedly a cartoonish spin on characters, although Solas, the primary antagonist (and sadsack elf), seems to be his miserable, mournful self.
The environments we saw during the demo are suitably fantastical. During parts of the game, several vantage points appear to show off all the mystical landmarks. Oh, and a large chunk of the opening chapter is a town under siege by dimensional beasts.
Other significant changes appear in combat. While you’ll still be able to pause to consider tactics and enemy targets in a controller-friendly move, unique attacks for your character can be launched from a quick launch menu while the battle continues around you. It appears that The Veilguard could be more fast-paced than its predecessors.
I watched several battles between Rook, your custom-made character, and allies, including crossbow-wielding Varrik, fan-favorite Harding the scout, and the frostmage (and detective?!) Neve. We weren’t able to issue commands to our allies, but you will be able to in the final game. We watched a rogue build in action, which combined bow attacks with close-quarters dagger moves. If you choose a warrior, expect to focus on defense and heavy strikes, while a mage seems to lean on ranged combat.
Enjoy this sneak-peek at tomorrow's Gameplay Reveal!
It’s an action RPG, though, and you’ll have to work with your party members to strip away armor and protection before doing damage. Parries seem to form the core defense mechanic for rogues, but Veilguard Game Director Corinne Busche noted that, alongside difficultly modes, there are custom difficulty settings you can make fast-twitch battle mechanics more forgiving.
While we only got a brief look at the character creation process, you’ll be able to choose from different voices, fantasy races, and even a cool triangular ‘build’ generator for the body of your character. The dadbod dwarf mage of your dreams is, finally, here.
For fans of the series, though, the latest installment is aimed at expanding the world you probably already love. Areas and spots mentioned in passing in previous games will open up for exploration later in the game, we’re promised. When crafting a character, you’ll be able to flesh them out with one of several back-stories, which will often tap into groups and organizations from the series’ past. They’ll also get referenced by both your companions and other characters in-game when relevant. Neve and our build of Rook had a connection through a group in Rook’s past.
The decision wheel is here, too. While the battles and the monsters and the dragons are a core part of Dragon Age, the series is best known for letting players take the story into their own hands, making decisions, forgiving enemies (or not) and more. That looks like it’ll be a core part again of Veilguard. As Rook reacts to Varrik’s approach to Solas, as he wields dimensional forces, you can say it’s a bad idea, and your companions will act accordingly. Was it a bad idea? You’ll have to wait for the release, which is sometime in fall 2024.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/dragon-age-the-veilguard-is-a-fantasy-epic-filled-with-big-decisions-150030570.html?src=rss