Engadget review recap: Galaxy S26 Ultra, Galaxy Buds 4, Dell XPS 14 and more

It’s a busy time for the reviews team and Engadget, and with Apple announcing new devices this week, we aren’t letting up any time soon. New products from Samsung, Dell, Google and ASUS headline the roundup this time, and we’ve got a few unique items to discuss as well. Read on to catch up on anything you might’ve missed, including the latest installment of Pokémon.

This year’s Samsung flagship phone may not impress you with a load of new features, but there’s one in particular that senior reporter Sam Rutherford was wowed by. “This goes double for the S26 Ultra, whose biggest upgrade — the Privacy Display — is something meant to stop other people from snooping at what you're doing.,” he said. “When it's on, you probably won't even be able to tell, which is kind of the point.”

Samsung went all-in with with AirPods mimicry last year, and that continues on the Galaxy Buds 4 and 4 Pro. However, despite big improvements to sound quality and the continued addition of new features, Samsung could certainly do more. “The company is really only lagging behind Apple in two areas: hearing health and heart-rate tracking,” I wrote. “Samsung currently offers the option to amplify voices on its earbuds, but it hasn’t built a hearing test or the hearing protection tools Apple has. The biggest update on the AirPods Pro 3 was the addition of heart-rate tracking last year, which would be a great foundation for a fitness-focused version of the Galaxy Buds.”

We review a lot of devices that are almost excellent, except for one big flaw. That’s the case with the new XPS 14, where senior reporter Devindra Hardawar had a hard time with very basic functionality. “If I were to judge the XPS 14 based purely on its specs and design alone, it would be my favorite Windows laptop available today,” he wrote. “Dell is so close to making a PC that’s a true MacBook Pro competitor, it's a shame a simple keyboard issue holds the XPS 14 back from true greatness.”

Google’s A-series devices have consistently been a great option if you’re looking to spend less on phone but still want a capable handset. Despite minimal upgrades on the Pixel 10a, that sentiment still holds true. “On the one hand, part of me wants to dock points because Google has added so few updates,” senior reporter Igor Bonifacic said. “On the other, the 10a is still a great phone for $500, and at a time when consumer electronics are becoming more expensive by the day, the fact it hasn't gone up in price is a small miracle.”

Creators often need a combination of power and display quality in a laptop that would be overkill for most of us. For those who do need it, contributing reporter Steven Dent found the ASUS ProArt GoPro Edition PX13 nearly checked all the boxes. “ASUS is one of the few PC manufacturers trying to compete with Apple in the creator market, and with the ProArt GoPro Edition laptop, it has largely succeeded,” he said. “This model offers excellent performance and battery life, a huge amount of memory, a very nice OLED HDR display, a nice range of ports and an excellent keyboard and trackpad.”

We also recently reviewed a couple of off-beat gadgets, both of which earned high marks from our team. The Ambient Dreamie is a “bedside companion” that functions as an alarm clock with both bedtime and morning routines. Weekend editor Cheyenne MacDonald was so impressed by how it improved her sleep that she bought one for herself. And the Seattle Ultrasonics C-200 was dubbed “the future of kitchen knives” by Sam.

Sam also played a few hours of Pokémon Pokopia and he was charmed by the new take on gameplay for the series. Lastly, Devindra put the Falcon Northwest FragBox through its paces, discovering a powerful gaming rig in machine that looks a bit like a box of fried chicken

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-galaxy-s26-ultra-galaxy-buds-4-dell-xps-14-and-more-140435975.html?src=rss

Slay the Spire 2, Scott Pilgrim EX and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. We've got a lot of new and upcoming games to highlight this week, and those are on top of all of our coverage of the Nintendo Indie World stream the other day. Nintendo packed a lot of news into that 18-minute stream, including the sudden arrivals of three great games — Blue Prince, Minishoot' Adventures and Öoo — on Switch and/or Switch 2.

The company revealed release dates for a bunch of games we've had on our radar, such as InKonbini: One Store. Many Stories (April 30), Mixtape (May 7), Denshattack! (June 17) and Ratatan (July 16). Release windows for several games were confirmed as well, including Toem 2 and Grave Seasons, both of which will be out this summer.

Meanwhile, if you have a Playdate (or have been meaning to get one), be sure to check out the third anniversary sale on the Playdate Catalog storefront this weekend. There are lots of good deals and we've got some suggestions for you

Elsewhere, speedrunners will be showing off their skills in AAA games, indies and everything in between during the Frost Fatales event from Games Done Quick. From March 8-14, you can watch women and femme speedrunners tear through the likes of Undertale, Strange Antiquities, An Airport for Aliens Currently Run by Dogs, Tunic, Hollow Knight and Windswept. It's a charity event that will be raising funds for the National Women's Law Center

On that note, there’s a Women's Day sale on Steam that’s running until March 15. There are discounts on tons of games from women and gender marginalized-led teams as well as demos for upcoming titles. Among the games on sale are Dredge (60 percent off), Overcooked 2 (75 percent off), The Wandering Village (50 percent off), Dogpile (35 percent off) and Consume Me (35 percent off).

Slay the Spire has helped to popularize the roguelite deckbuilder genre since its early access debut in 2017. Mega Crit is back for another bite at the cherry with Slay the Spire 2, which hit Steam in early access this week for $25. The studio says the price will increase after early access.

The studio expects the sequel to remain in early access for between one and two years, though it won't release the full version until the game "feels great." During the early access period, Mega Crit is going to try some experimental features and "exotic designs," while pinpointing niche issues and getting feedback from players to "make sure the game is headed in the right direction."

Perhaps the biggest change in the sequel is the addition of a co-op mode for up to four players. There are new cards (including multiplayer-specific ones), characters and enemies in the mix as well, of course.

Demons have descended on Toronto and his Sex Bom-omb bandmates have been kidnapped, so it's up to Scott Pilgrim and his allies to save the day. Scott Pilgrim EX is the franchise's latest side-scrolling fighter, following on from Scott Pilgrim vs the World: The Game.

This entry is from Tribute Games, which has a pretty great recent track record when it comes to co-op beat-'em-ups after Marvel Cosmic Invasion and Teenage Mutant Ninja Turtles: Shredder’s Revenge. This time around, the studio teamed up with Scott Pilgrim creator Bryan Lee O’Malley to develop a new storyline.

I haven't had time to jump into Scott Pilgrim EX yet, unfortunately, but I'm really looking forward to doing that soon. When I do, I'll be instalocking Roxie Richter as my character. Gonna listen to “Black Sheep” a bunch in the meantime.

Scott Pilgrim EX is out now on Steam, Nintendo Switch, Switch 2, Xbox One, Xbox Series X/S PS4 and PS5 for $29.

Planet of Lana II: Children of the Leaf is at the top of my to-play list this weekend. I adored the first entry from Wishfully and Thunderful Publishing a few years ago, and I've heard that the sequel is even better. 

This is a narrative-driven adventure platformer in the vein of Limbo and Inside. As in the first game, you'll be evading dangerous robots after the antagonist weaponizes technology to exploit the resources of Lana's home planet. I'm sure that doesn't have any parallels with our reality.

Planet of Lana II looks just as gorgeous as the first game. Lana is said to be more agile this time and is capable of moves like wall jumps. Her companion, Mui, remains available to help her solve puzzles and survive this dangerous world.

Planet of Lana II is out now on Steam, Switch, Switch 2, PS4, PS5, Xbox One and Xbox Series X/S for $20. The Steam, Switch and Switch 2 versions have a 10 percent launch discount. You can get that same discount on PlayStation if you're a PS Plus member. The game is also available on Game Pass Ultimate and PC Game Pass.

The Legend of Khiimori hit Steam and Epic Games Store in early access this week for $30. It's an open-world adventure game in which you take on the role of a courier rider in 13th-century Mongolia. You can breed and train horses with special abilities to help you explore this landscape and carry out deliveries. 

You'll need to set up camp and craft critical items on your journeys, and you'll need to be on the defensive against dangerous wildlife. There are also evil spirits to fend off in order to liberate corrupted zones. 

There's a lot going on here and, evidently, a lot more to come. Developer Aesir Interactive plans to add a string of features during the early access phase (which is expected to last for around a year), including racing, falconry, a "peaceful mode" and character and horse customization. 

Lost and Found Co. is a lovely-looking hidden object game from Bit Egg and co-publisher Gamirror Games. It's on Steam for PC and Mac for $18, though there's a 10 percent discount until March 19. 

I love this trailer for Lost and Found Co. It's full of charming animations and neat details, like a comic book-style series of panels that helps tell the story. You play as Ducky, a duck who has turned into a human intern at a startup that helps people get their lost items back. That sentence alone has me smiling.

In the wake of Blippo+, another game that debuted on the Playdate has now landed on PC (Steam and Itch), Mac (via Steam and the Mac App Store) and Nintendo Switch. Ratcheteer DX typically costs $13, but there's a 25 percent launch discount on all storefronts except the App Store.

The original version of Ratcheteer made its bow in Playdate season one, meaning that every owner of the little yellow console has access to it. You play as a young mechanic who — like the rest of humanity — lives underground to stay safe from an eternal winter. However, after the power plant and water treatment plant go out of commission, it's up to you to fix them. That kickstarts a top-down pixel-art adventure in the vein of the early Legend of Zelda games that should take you about four to five hours to finish.

This updated game from Shaun Inman, composer Matt Grimm and illustrator Charlie Davis is available in color — with filters that include the 1-bit Playdate look — and it has a CD-quality version of the soundtrack. It's the first game that publisher (and Playdate maker) Panic has made in house that's landed on Steam and consoles. I've only played a little of Ratcheteer DX so far but it seems just as delightful as the original version, so I'm eager to keep going with it.

On another day, I might have wrapped up this section with a feel-good game like Lost and Found Co. Not this time. Instead, here's a bird-spotting psychological horror walking sim. 

The one-minute launch trailer for Birds Watching, from Studio Ortica, is about one-60th as long as the game's runtime. It's full of creepy details, like a giant bird with humanoid legs. The tone is unnerving, but it absolutely caught my attention.

Birds Watching is out now on Steam for $5. You can get it for 10 percent off until March 13.

This trailer for My Little Puppy (which premiered during the Indie World showcase) captured my whole damn heart. Korean developer Dreamotion created the game by "adding dreams and hopes to the story I shared with Bong-gu, a dog who I adopted and raised," the studio's Junyoung Lee said. After crossing the rainbow bridge, the game's version of Bong-gu eventually picks up the scent of his dad and sets out on an adventure to rescue his human. I'm crying in the club at my desk.

My Little Puppy is coming to Switch on May 29. It's already available on Steam for $25.

Lunacy Studios is a studio that boasts developers with experience on the likes of Star Wars: Battlefront, Mass Effect, Assassin’s Creed Brotherhood and Life is Strange. Its first game is The House of Hikmah, which is coming to Steam on April 8.

This is a story-driven 3D adventure game that takes place in a setting inspired by the Islamic Golden Age. You take on the role of Maya, a 14-year-old who is looking for answers after her father passes away. He left Maya with an elemental heirloom that she can use to solve puzzles and she can use wind channels to help her traverse the environments.

I can't speak to how authentic its representation of the Islamic Golden Age is, but the setup and art direction of this game have me intrigued. It certainly doesn't hurt that Austin Wintory (Journey, Sword of the Sea, The Pathless) composed the music.

I got completely hooked on Ball x Pit and I'm looking forward to trying out MLB The Show 26. So, I really think there should be more ball-based games. And, look at that, here's a first peek at Ballgame from new studio Human Computer.

In this physics platformer, you play as a sentient ball. As is the case in golf, the idea is to get to the hole in as few shots as possible. Also like in golf, that's harder than it might seem at first. The levels pull in elements from a range of inspirations, including pachinko, pinball, skeeball and many other types of ball games. Among other things, you'll skim across water, bounce off of bumpers and float in bubbles.

There are arcade minigames where you can earn a type of currency that you can use to unlock upgrades, custom looks and dozens of other balls. It all seems quite chaotic at first glance. I live for chaos. I'm in.

Ballgame is coming to Steam later this year.

To wrap things up for this week, here's a nifty teaser trailer for Echobreaker, a precision platformer with an isometric perspective. The aim is to reach the goal as quickly as possible. You'll use powerups to help you do that. You'll also need to battle enemies along the way. 

I had no trouble following what was happening at any given moment in this short clip. I think the perspective here makes things interesting. There have been a bunch of high-octane first-person platformers in recent years. I think that being able to see the action from above helps make it clearer to me what's going on here. The clean, futuristic art style helps too.

Echobreaker, which is from Upstream Arcade and publisher Weekend Games, is slated to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/slay-the-spire-2-scott-pilgrim-ex-and-other-new-indie-games-worth-checking-out-120000884.html?src=rss

Valve doesn’t sound confident the Steam Machine will ship in 2026

As part of a Year in Review blog detailing changes Valve made to Steam in 2025, the company shared a minor update on its hardware plans that doesn't sound good for anyone hoping to buy a Steam Machine, Steam Controller or Steam Frame in 2026. Specifically, the company is now opening up the possibility its new hardware won't ship this year at all.

In February, when Valve acknowledged the ongoing memory and storage shortage had delayed the launch of its hardware and could lead to higher prices, the company was still committing to a (fairly wide) window of when its hardware would ship: 

"Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change." 

As of the company's latest post, however, things somehow sound even less certain. "We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us," Valve wrote in its Year in Review post. "We’ll share updates publicly when we finalize our plans!" 

While Valve's air of secrecy can make it easy to read too much into the limited information the company does share, moving from "the first half of the year" to "[hoping] to ship in 2026" certainly gives it wiggle room to not release new hardware this year. And considering the difficulties other companies are facing sourcing memory and storage, it wouldn't be all that surprising.

HP said in February that RAM accounts for a third of its PC costs, and industry analysts expect the RAM shortage could radically alter the PC landscape as companies are forced to raise prices. Valve's already struggling to keep the Steam Deck in stock due to its issues securing RAM, it stands to reason sourcing components for even more devices wouldn't make that process any easier. Then again, the company hasn’t updated its launch timing FAQ, so there’s still reason to hope the Steam Machine ships in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-doesnt-sound-confident-the-steam-machine-will-ship-in-2026-221709517.html?src=rss

Netflix’s version of Overcooked lets you play as Huntr/x

Netflix's library of streamable party games is expanding today with a custom version of Overcooked! All You Can Eat. Netflix launched its cloud gaming program with games like Lego Party and Tetris Time Warp, but Overcooked feels a bit unique because it features a roster of Netflix-affiliated characters from KPop Demon Hunters and Stranger Things.

For the uninitiated, Overcooked plays like a more manic version of Diner Dash, where teams attempt to prepare food together in increasingly elaborate kitchens filled with obstacles. The original version of Overcooked! All You Can Eat was released in 2020, and includes DLC and stages from previous versions of the game. Netflix's version bundles in the same content, and "10 Netflix celebrity chefs" including "Dustin, Eleven, Lucas, and the Demogorgon from Stranger Things," and "half-dozen faces from KPop Demon Hunters," like "Mira, Rumi, Zoey, Jinu, Derpy and Sussie." Like Netflix's other streaming games, playing Overcooked also requires you to use a connected smartphone as a controller.

Offering a growing library of streaming games is part of Netflix's new strategy under Alan Tascan, a former executive from Epic Games. Tascan took over as Netflix's President of Games in 2024, and appeared to start revamping the company's plans not long after, cancelling the release of several mobile games and reportedly shutting down its AAA game studio. Netflix is also continuing to adapt video games into content for its platform. For example, A24 is reportedly developing a game show based on Overcooked for the streaming service.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflixs-version-of-overcooked-lets-you-play-as-huntrx-212515187.html?src=rss

Nintendo is suing the US government over Trump’s tariffs

Nintendo of America is suing the US government, including the Department of Treasury, Department of Homeland Security and US Customs and Border Protection, over its tariff policy, Aftermath reports. The video game giant already raised prices on the Nintendo Switch in August 2025 in response to “market conditions,” but has so far left the price of its newer Switch 2 console unchanged.

Nintendo’s lawsuit, filed in the US Court of International Trade, cites a Supreme Court ruling from February that confirmed a lower courts’ opinion that the Trump administration’s global tariffs were illegal. Nintendo’s lawyers claim that the video game company has been “substantially harmed by the unlawful of execution and imposition” of “unauthorized Executive Orders,” and the fees Nintendo has already paid to import products into the country. In response, the company is seeking a “prompt refund, with interest” of the tariffs it has paid.

“We can confirm we filed a request,” Nintendo of America said in a statement. “We have nothing else to share on this topic.”

While taxes and other trade policies are supposed to be set by Congress, President Donald Trump implemented a collection of global tariffs over the course of his first year in office using executive orders and the International Emergency Economic Powers Act (IEEPA), a law that gives the president expanded control over trade during a global emergency. The Trump administration has positioned tariffs as a way to punish enemies and bargain with trade partners, but many companies have passed the increased price of importing goods onto customers.

In upholding opinions from the US District Court of the District of Columbia and the US Court of International Trade, the Supreme Court removed the Trump administration’s ability to collect tariffs using IEEPA, but didn’t clarify how the tariffs the government had illegally collected should be returned to companies. Like Nintendo, other companies have decided filing a lawsuit is the best way to get refunded.

The Guardian reports that US Customs and Border Protection is already preparing a system to process refunds for affected companies, but that might not mark the end of Trump’s tariff regime. In a press conference held after the Supreme Court released its decision, the President announced plans to introduce tariffs using other, more constrained methods. Tariffs aren’t the only obstacle Nintendo faces, either. The company could also be forced to raise the price of its consoles in response to the current RAM shortage.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-suing-the-us-government-over-trumps-tariffs-191849003.html?src=rss

Samsung Galaxy Buds 4 and 4 Pro review: Impressive audio, imperfect ANC

Samsung caught flak for the Galaxy Buds 3. The company’s mimicry of Apple’s AirPods was all too obvious last year when it opted for a stem or “blade” design after several generations of putting touch controls on the main housing of its earbuds. The Galaxy Buds 4 and Galaxy Buds 4 Pro continue that trajectory, as Samsung keeps adding new features with direct parallels to AirPods. The good news is, both models have been improved in various ways, all while  their prices stay the same. 

On last year’s Galaxy Buds models, Samsung introduced its “blade” design and overall shapes that clearly took inspiration from Apple’s earbuds. While all of that remains the same on the Galaxy Buds 4 lineup, Samsung made some refinements that at least gives its earbuds a more polished look. 

The angular “blade” is gone from both the open-fit Galaxy Buds 4 and silicone-tipped Galaxy Buds 4 Pro. That stem is now a flat panel with a thin metal cover, but it’s still called the blade (thanks, Samsung). And thank the gods, the gimmicky blade lights on the last Pro model are now gone. The Galaxy Buds 4 and 4 Pro both have an indented area that accepts both swipes and presses for the onboard controls, a design choice that makes that area easy to find by touch alone. Aside from that, the overall shape of both Galaxy Buds 4 models remains mostly the same, and they’re both pretty much the same size too. 

One big change for the Galaxy Buds 4 duo is the charging case. Since the buds now lay flat in there instead of sitting vertically in the case on the previous model, Samsung has gone back to its rounded square shape from older generations. The company did, however, keep the translucent lids, so you can clearly see if the earbuds are in the case without having to open it.  

In addition to their styles (the Buds 4 are open fit while the Pro have ear tips), a notable distinction between the two is their ingress protection (IP) levels. The Galaxy Buds 4 Pro is rated IP57, which is good enough for dust protection and full immersion in up to three feet for 30 minutes, while the Galaxy Buds 4 is IP54. That latter number means you’re only guarded against dust intrusion and water splashes.

Samsung Buds 4 Pro
Samsung Buds 4 Pro
Billy Steele for Engadget

A few years ago, Samsung offered iPhone users the same suite of features as those onGalaxy phones. Those days are long gone. Like Apple does with AirPods and Google with Pixel Buds, Samsung requires you to pair a Galaxy phone to get the most out of a pair of Galaxy Buds 4 or 4 Pro. If you opt for the open-fit model though, you’ll have to sacrifice a few features. 

Let’s start with the tools that are available on both versions. You can expect Adaptive EQ 2.0, 360 audio with head tracking, Auracast, automatic switching, head gestures and both touch and swipe controls across the board. Both models also offer AI assistance via either Bixby or Gemini. 

Voice features are where the two models primarily differ. The Galaxy Buds 4 Pro has voice detection that automatically lowers the volume and activates ambient sound mode when you start speaking. The pricier version also offers hands-free access to an AI assistant without having to touch the earbuds or your connected device. 

Pretty much all of this stuff requires a Samsung phone. Sure, you can use the basics — ANC, onboard controls and ambient sound — from the likes of iPhones and Macs. But the more advanced items like voice detection, head gestures and automatic switching won’t be available there. As before, there’s an app for Android users with non-Galaxy phones, but things like UHD audio and higher-quality calls are not available on those devices. If you do have a Galaxy phone, everything is baked into the Bluetooth menu, just like Apple does with AirPods. 

Samsung Galaxy Buds 4 Pro (left) and Samsung Galaxy Buds 4 (right)
Samsung Galaxy Buds 4 Pro (left) and Samsung Galaxy Buds 4 (right)
Billy Steele for Engadget

I’ve come to expect good sound from the Galaxy Buds line. I usually go into any new Samsung audio review knowing I”ll be getting average audio quality at the very least. On last year’s Galaxy Buds 3, the sound performance was well above average for both sets, and that continues on the two latest models. However, if audio is your main priority, the Galaxy Buds 4 Pro is the better pick. 

Like Samsung did with the Galaxy Buds 3 Pro, this year’s 4 Pro has a two-way driver setup with an 11mm “super-wide” woofer and a 5.5mm planar tweeter. While the woofer is larger than what’s inside the 3 Pro, the tweeter is smaller. Those components combine for shockingly good sound quality for a pair of Samsung earbuds. I was truly surprised when I put the Galaxy Buds 4 Pro in my ears for the first time and played aya’s electro-tinged hexed! The driving bass line on “off the ESSO” is energetic yet nuanced, vocals are cutting and clear, while the synths and other percussive elements pierce through the mix. The Galaxy Buds 4 Pro deftly handled everything I threw at it, from Spiritbox’s heavy metal to the mellow acoustic tunes on Muscadine Bloodline’s 2025 release. 

The Galaxy Buds 4 aren’t a sonic slouch by any means. It’s true you’ll get deeper bass and more overall clarity and detail from the Pro model, but prospective buyers who desire an open fit don’t have to sacrifice too much in the sound department. There’s still punchy bass and crunchy highs, with enough midrange to fill in the gaps adequately. I noticed the biggest difference on that aya track, where the bass isn’t as deep or detailed and the rest of the mix isn’t quite as dynamic as it is on the Galaxy Buds 4 Pro. 

Samsung Galaxy Buds 4 Pro (left) and  Galaxy Buds 4 (right)
Samsung Galaxy Buds 4 Pro (left) and Galaxy Buds 4 (right)
Billy Steele for Engadget

While both Galaxy Buds 4 models offer active noise cancellation (ANC), the Pro version has what Samsung calls Adaptive Active Noise Cancellation 2.0 versus just Adaptive Active Noise Cancellation on the other. The company didn’t go into much detail about the differences, other than to say the ANC performance on the Galaxy Buds 4 Pro is superior. Hence the 2.0, I guess. 

ANC performance was a major issue on the Galaxy Buds 3 and that continues on the Galaxy Buds 4. Samsung just hasn’t managed to crack the noise cancellation code on open-fit earbuds the same way Apple has with its “regular” AirPods. In fact, the ANC on this new model makes such a modest difference, I’d wager most customers would prefer to trade it for longer battery life (or a lower price). I only kept it on in the interest of my battery rundown, otherwise I wouldn’t have used it at all. It’s definitely more like active noise reduction than outright cancellation. 

Thankfully, noise cancellation is a different story on the Galaxy Buds 4 Pro. It’s still not going to silence the world like the second-gen Bose QuietComfort Ultra Earbuds can, but Samsung’s tech does just enough to make it useful in most circumstances. I found it particularly adept at blocking moderate levels of constant noise, like a clothes dryer, fan or white noise machine. It’s the sudden jolts of racket where the Pro struggles. The Buds 4 Pro also does a decent job at muffling human voices, which caused my family much frustration. 

Samsung Galaxy Buds 4 Pro (left) and Galaxy Buds 4 (right)
Samsung Galaxy Buds 4 Pro (left) and Galaxy Buds 4 (right)

Every audio company claims its special sauce is the key to the clearest calls, and Samsung is no different. The company boasts that its combo of a 16kHz super wideband mode, DNN noise reduction and personalized beamforming mics offer “calls so clear, it’s stunning.” Of course, that promise requires a Galaxy S26 series phone — not just the earbuds. 

I was shocked to discover how well I sounded in quiet environments as both of these earbuds offer voice quality that’s crisp and clear. If you move to a noisy spot, both models will completely block any background roar, but you will sound slightly digitized on the other end. This was more apparent on the Galaxy Buds 4, but it’s noticeable on both versions. That’s due to all the audio processing Samsung is doing to mute those distractions. 

To top it all off, the ambient sound mode on the Galaxy Buds 4 Pro is very natural, which means you won’t be yelling to hear yourself during calls or meetings. 

If you’re looking for the best earbuds to use with a Samsung phone, the Galaxy Buds 4 and 4 Pro are your best options. Again, like Apple does with the AirPods and Google with the Pixel Buds, Samsung continues to offer the most advanced and most useful features to the Galaxy faithful. If you don’t really care about that synergy, the second-gen Bose QuietComfort Ultra Earbuds are currently my top pick. That set won’t wow you with features, but the combination of excellent sound quality and the best ANC performance make them hard to beat. Plus, multipoint Bluetooth connectivity offers easy switching between a Galaxy S26 and a MacBook.  

With each passing year, Samsung draws closer to offering Galaxy phone users a true like-for-like AirPods rival. The company is really only lagging behind Apple in two areas: hearing health and heart-rate tracking. Samsung currently offers the option to amplify voices on its earbuds, but it hasn’t built a hearing test or the hearing protection tools Apple has. The biggest update on the AirPods Pro 3 was the addition of heart-rate tracking last year, which would be a great foundation for a fitness-focused version of the Galaxy Buds. 

Everything else continues to improve on a familiar formula. Samsung has bolstered overall sound quality and ANC performance, even if the noise canceling abilities of the Galaxy Buds 4 remain somewhat lackluster. The design changes offer a more premium look and the gradual addition of modern features like head gestures help the company keep pace with the competition. While the Galaxy Buds 4 and 4 Pro are both good, Samsung really needs to take bigger swings with new features to make its earbuds the must-buy that AirPods are for iPhone users.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/samsung-galaxy-buds-4-and-4-pro-review-impressive-audio-imperfect-anc-190000202.html?src=rss

Pokémon Pokopia review: Possibly the most charming Pokémon game yet

One of the biggest issues with mainline Pokémon games is that you're often so focused on catching, battling and trying to be the very best that you don't have time to stop and smell the flowers. But in Pokémon Pokopia, you're rewarded for doing just that while building a loving community of friendly monsters. The game is one part Animal Crossing and one part Dragon Quest Builders sprinkled with a touch of Minecraft and Stardew Valley. he result might be one of the coziest, most wholesome life sims on the market.

In Pokopia, you play as a Ditto, who has awakened to a world where all the other humans and Pokémon have mysteriously disappeared. Naturally, the loss of your trainer has inspired you to take the form of a person (well, as best as a Ditto can). You work together with the only other soul around, Professor Tangrowth, to figure out how to revitalize this once thriving town. As you explore, you learn to create habitats from a mix of shrubs, trees and anything else you can scavenge. You can also create new homes for the missing Pokémon and lure them back, slowly converting the wasteland into a bustling place full of life and excitement. It's a simple but extremely rewarding gameplay loop, and as you make friends with the returning monsters, they help you on your quest by teaching you skills that allow you to continue shaping and manipulating the environment. They also provide handy items and building materials. 

Some Pokémon like Squirtle can even teach you new moves that you can use to manipulate your environment.
Some Pokémon like Squirtle can even teach you new moves that you can use to manipulate your environment.
Nintendo / Engadget

This is where the other main gameplay cycle comes in, as the entire world is made up of blocks that you can excavate or rework to your heart's content. Not only does this let you customize your environment, it also serves as a way to traverse the world. See a shiny treasure on the other side of a river but you can't swim there? You can simply build a bridge instead. And just like in Minecraft, you can use raw materials to create all sorts of fancy blocks and furniture so your homes look exactly how you want. When compared to games like Animal Crossing, I found I actually prefer Pokopia's flavor of world-building a touch more, as it relies slightly more on building and exploring and less on decorating. 

In order to lure Pokémon to your town, first you need to build a home they'll want to live in.
In order to lure Pokémon to your town, first you need to build a home they'll want to live in.
Nintendo / Engadget

My one small issue with the game is that while I like the real-time building mechanic that lets Pokémon work on stuff while you're not playing, having to wait a full day for bigger projects to be completed can bog down your progress a bit. With a game that easily provides more than 50 hours of content just for its main story (and that's not counting all the time you'll spend customizing and tweaking your town), sometimes things become a slower burn than they ought to be.

As befitting a Pokémon game, each monster has skills befitting their type like Charmander being able to light fires.
As befitting a Pokémon game, each monster has skills befitting their type like Charmander being able to light fires.
Sam Rutherford for Engadget

While the success of Pokopia's core mechanics can be largely attributed to co-developer Bandai Namco borrowing the game's basic template from the Dragon Quest Builders series, the real magic of the game comes from the Pokémon themselves. When I load into the world and the first thing that happens is one of my townsfolk running up to me to say thanks or give me a present, it just makes me happy. And unlike most other Pokémon games, you can actually have proper conversations with them, instead of just hearing them do their 8-bit cries. Speaking of that, I really think it's time for Game Freak to archive those Game Boy-inspired sound bites in favor of proper voice acting. We've had thirty years of crunchy, low-fi yells, and in an open-world game with adorable polygonal graphics, I think we can finally let the 'mons say their names like they do in the anime. 

Pokopia's roster of characters is also bigger than expected. That's because in addition to new faces like Peakychu and Mosslax, there are well over 100 different Pokémon to befriend. And while the game leans a bit more heavily on characters from Kanto and the original 151, there's solid representation from other generations, including cameos from legendaries. Furthermore, each monster has its own unique habitat, preferences and abilities. I appreciate little details like water-type Pokémon who ask you to make their home a bit more humid or fighting-type monsters who ask for exercise equipment to spruce up theirs. Similarly, when it comes to building out your town, I like that the game makes you turn towards plant-types if you want help with your crops or a fire-type if you need help smelting some iron. 

Teamwork makes the dream work.
Teamwork makes the dream work.
Nintendo / Engadget

However, the most heartwarming thing about Pokopia might not even be how you interact with the other Pokémon, but how they socialize with themselves. Sometimes you'll run into two mons chasing each other around, working out together or cuddling up for a nap. And thanks to the game's photo mode, you can capture all these moments when they happen. 

Exploring the world is also quite satisfying, particularly for anyone who has played any of the Pokémon games from gen one. There are a ton of references to memorable people and places from Kanto. Plus, when you're just out and about or spelunking, you'll sometimes run into other adventurous mons who need a little help before you can convince them to move into town. It feels like there are fun secrets hiding around every other corner, and even for those that are a bit less obvious, Pokopia drops just enough hints to point you in the right direction. 

Just look how happy everyone is when we all work together.
Just look how happy everyone is when we all work together.
Nintendo / Engadget

There's so much to do in Pokopia that I wouldn't be surprised if dedicated players could tide themselves over with this game until Pokémon Winds and Waves comes out next year. But more importantly, Bandai Namco and Game Freak have found a perfect balance between the title's open-world building mechanics and homages to the underlying franchise. Pokopia isn't just a half-hearted life-sim clone with a thin veneer of monster catching (or in this case, monster community outreach) draped on top; it's a good game in its own right that just gets better with the addition of neighborly Pokémon. 


This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-pokopia-review-possibly-the-most-charming-pokemon-game-yet-183000812.html?src=rss

Capcom’s long-delayed Pragmata is now arriving a week earlier

Capcom revealed during its March 5 Spotlight showcase that Pragmata, its repeatedly delayed dystopian sci-fi adventure game, will release on April 17 for PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC via Steam. The game had been set for April 24 since its appearance at The Game Awards in December.

The game’s new trailer shows previously unseen locations and gameplay moments, and new elements within the Shelter, the in-game lunar base. Pragmata was first revealed in 2020 with a 2022 release window. Capcom then delayed it to 2023, then went radio silent on the project before resurfacing with a new 2026 date last year.

A free Sketchbook demo is available now on the PlayStation Store, Xbox Store, Nintendo eShop and Steam. Pre-orders for the game are available now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-long-delayed-pragmata-is-now-arriving-a-week-earlier-160257053.html?src=rss

Rad Power Bikes gets a new owner, pledge to build bikes in the US

Life EV has completed a court-approved acquisition of Rad Power Bikes, granting a second life to the troubled e-bike brand.

The Florida-based Life EV now owns Rad’s brand, intellectual property, inventory and certain unspecified operating assets, and will continue to operate as Rad Power Bikes in the US, with plans to expand to "select key markets."

Rad’s new owner has committed to honoring certain warranties and gift cards purchased prior to the acquisition, and says new bikes will be built in the US going forward. Life EV will adopt a Foreign Trade Zone (FTZ) structure for its manufacturing operations, allowing it to take advantage of special domestic customs procedures when sourcing parts from global suppliers.

"Rad Power Bikes has helped define the e-bike category in North America with its innovative products and passionate rider community," said Life EV CEO, Rob Provost. "Respecting and preserving that legacy - its brand, vision, and leadership - is foundational to this acquisition. Together, we will build on that trust and create new opportunities for riders nationwide."

The completed acquisition marks the end of a turbulent period for Rad. Back in December, the company was forced to file for Chapter 11 bankruptcy after the Consumer Product Safety Commission (CPSC) warned Rad’s customers to "immediately stop using" some of its e-bike batteries due to a serious fire hazard. At the time, Rad said it couldn’t afford to recall the at-risk batteries.

Less than two months later, in what can only be described as a strange twist of fate, a fire broke out at a Rad Power Bikes retail store warehouse in Huntington Beach, California. "We’re working with local authorities to review a thermal incident that occurred at our Huntington Beach store Sunday evening," a Rad Power Bikes spokesperson told Engadget at the time. "The incident was contained and happened while the store was closed. The cause of the fire has not been confirmed."

This article originally appeared on Engadget at https://www.engadget.com/transportation/rad-power-bikes-gets-a-new-owner-pledge-to-build-bikes-in-the-us-144641940.html?src=rss

Engadget Podcast: Is the MacBook Neo the one?

It's been a wild week for Apple. After announcing a slew of new hardware, the company capped things off with its cheapest laptop ever: the $599 MacBook Neo. It's low on specs, but high on character and value. In this episode, Devindra and Engadget Deputy Editor Nathan Ingraham dive into the MacBook Neo, as well as the refreshed MacBook Air M5, MacBook Pro M5 Pro/Max, iPad Air M4 and iPhone 17e

Also, Devindra chats with Spencer Ackerman, author of Forever Wars and recent Iron Man comics, about the ongoing battle between Anthropic and the Department of Defense. It turns out the DOD still used Claude for attacks on Iran, after banning Anthropic'/s AI last week. And really, what do these AI companies expect to happen when they jump at military contracts?

  • Apple announces a the MacBook Neo priced at $599 and it’s shockingly great – 0:53

  • MacBook Air got the M5, MacBook Pro got the M5 Pro and M5 Max, and who needs the new iPad Air now? – 22:31

  • Anthropic vs. DoD with Spencer Ackerman, author of The Forever Wars – 30:34

  • Gemini encouraged a man to end his own life to be with his ‘AI wife’ – 58:53

  • Polymarket nixes bets on nuclear detonation after public outcry – 1:01:55

  • No Yōtei on PC: Sony closes down first party titles outside of PS5 – 1:03:56

  • Wildlight Studios’ Highguard shuts down after 46 days live – 1:08:23

  • Working on: Dell’s XPS 14 will be great when the keyboard fix comes through – 1:15:09

  • Pop culture picks – 1:15:58

Hosts: Devindra Hardawar and Nathan Ingraham
Guest: Spencer Ackerman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/engadget-podcast-is-the-macbook-neo-the-one-132801575.html?src=rss