Apple Vision Pro users will have to go to a store to reset forgotten passcodes

Can you imagine having to mail in a $3,499 gadget because you forgot the passcode you nominated to be able to use it? Customers who purchased the Apple Vision Pro may have to do just that if they forget their device's passcode. According to Bloomberg, the company has been telling buyers that the only way to reset their codes is to go to an Apple Store or to mail their mixed reality headset to AppleCare customer support. Apple will then reset their codes so they could use their device again. 

As Bloomberg notes, if a user enters an incorrect code too many times, their device will be disabled and they'll have to sit through a waiting period to be able to try again. They'll have to get Apple to reset their code if they still can't recall it after that waiting period, and getting the company to do will erase all the content on their headset. 

It's worth noting that some users on the Apple discussion forum still got locked out even though they entered the correct passcode — it's unclear if it's a bug affecting some units — so the issue could happen to anyone. Based on some other posts, Apple's Genius Bar personnel use an accessory called the Developer Strap that the company is selling to developers for $299 to connect the headset to iPads or laptops to be able to reset it. In at least one instance, Apple Geniuses reportedly failed to reset the user's headset and had to replace it altogether. 

The process to change the headset's passcode could still change in the future — the recently released Vision Pro, after all, is the first iteration of a brand new product category. For the sake of those who've already purchased one, we hope it's introduced through a software update instead of as an improvement in the next version. 

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-users-will-have-to-go-to-a-store-to-reset-forgotten-passcodes-070101287.html?src=rss

YouTube reportedly has an Apple Vision Pro app on its roadmap

Google reportedly plans to develop a YouTube app for the Apple Vision Pro. The Verge says a YouTube spokesperson confirmed the company’s plans to make a native Vision Pro app, while it optimizes YouTube for Safari as a stopgap. The U-turn comes after developer Christian Selig (creator of the popular Apollo app that Reddit killed in 2023) launched an unofficial YouTube app for Apple’s $3,500 headset.

“We’re excited to see Vision Pro launch and we’re supporting it by ensuring YouTube users have a great experience in Safari,” YouTube spokesperson Jessica Gibby reportedly wrote in an email to The Verge’s Nilay Patel. “We do not have any specific plans to share at this time, but can confirm that a Vision Pro app is on our roadmap.”

Despite Vision Pro launching with over 600 native apps, YouTube said as recently as January 19 that it had no plans for a Vision Pro app. (Netflix is another high-profile holdout.) In addition, a YouTube company spokesperson told Engadget at the time it also had no plans to make its iPad app available on the visionOS App Store. Porting iPad apps is the (relatively) quick and easy way for developers to get their software onto Apple’s “spatial computing” device.

Promotional image for the Juno (YouTube) app for Apple Vision Pro. A floating screen shows a YouTube video of a person wearing the headset. A living room is visible behind the floating display.
Juno, developer Christian Selig’s unofficial YouTube app for Vision Pro
Christian Selig / Juno

Something changed the company’s mind in the last two-and-a-half weeks. One theory is, despite its staggering $3,500 price, Apple’s mixed reality headset appears to be off to a strong start as the company’s most loyal and deep-pocketed fans quickly scooped up pre-orders. Well-sourced analyst Ming-Chi Kuo estimated Apple sold somewhere between 160,000 and 180,000 headsets during its opening weekend.

Another theory is that YouTube noticed an independent developer picking up its slack. Christian Selig, the maker of the now-defunct Apollo for Reddit app, launched an unofficial third-party YouTube app called Juno that was available at launch. Selig has significant trust and stature among Apple device users: He’s a former Apple developer and creator of one of iOS users’ favorite Reddit apps (before the company’s controversial API rules effectively killed most third-party Reddit apps).

“YouTube is probably one of the parts of the internet I consume the most, so I was more than a little sad when YouTube announced that they don’t have plans to build a visionOS app, and disabled the option to load the iPad app,” Selig explained last week in a blog post. “This leaves you with Safari, and the website is okay, but definitely doesn’t feel like a visionOS app.”

YouTube supports 3D and 360-degree videos, but neither currently works on Vision Pro. It isn’t yet clear if the company plans to incorporate those into its app.

This article originally appeared on Engadget at https://www.engadget.com/youtube-reportedly-has-an-apple-vision-pro-app-on-its-roadmap-210710272.html?src=rss

The 4K Google Chromecast is back on sale for $40

The Google Chromecast with Google TV is the top pick in our guide to the best streaming devices, as it provides an attractive, detailed interface for navigating apps at an affordable price. If you find the smart platform built into your TV slow or unwieldy and are looking to make a switch, Google has kicked off a new sale that brings the 4K streamer back down to $40. 

Google has run this discount several times in the past: It's a few bucks more than the lowest price we've ever seen, but it's still $10 off the device's typical going rate. It's also the first major discount the Chromecast has received in the new year. The offer is available at several retailers, including Amazon, Best Buy, B&H and the Google Store. According to Google's listing, it'll last through February 11.

The 4K Chromecast was released way back in 2020 and doesn't support Wi-Fi 6 (or 6E), so we wouldn't be surprised to see a refresh at some point. That said, the existing model is still snappy enough to navigate apps and load up content. It supports all the major streaming services and the most-used HDR formats (Dolby Vision, HDR10, HDR10+), as well as Dolby Atmos audio via HDMI passthrough. The dongle itself plugs directly to a TV's HDMI port, and it comes with a simple remote that can also control volume and power for your TV (though it lacks a dedicated play/pause button).

But you'd mainly buy the Chromecast for its UI. Instead of presenting a grid of apps like a Roku device, Google TV takes a more content-centric approach, proactively recommending shows and movies you may like based on your viewing history. This works well: Recommendations are pulled from a wide range of services, and series you've been watching recently are usually placed toward the top, so it's easy to jump into the next episode. It can also integrate with certain live TV services like YouTube TV and Sling TV to show what's on right from the menu. You can create separate personalized profiles for different people, and contextual searches through the Google Assistant typically work great. You'll still see sponsored content, as with most streamers, but the advertising here generally isn't egregious as it is on, say, Amazon's Fire TV Sticks.

The Roku Streaming Stick 4K is another affordable option that we recommend in our buying guide; it's currently available for $39 as well, though that deal has been around for most of the last two months. Its app-based interface is more basic than Google TV, and it's generally not as precise as the Chromecast when searching for content. But if you want a streamer that just shows you apps and gets out of the way, it might be a better fit. Roku's streamer also supports Apple AirPlay, so you can beam content to it right from an iPhone. If you've got much more cash to burn, meanwhile, the $129 Apple TV 4K is faster and less ad-filled than either device, but that one isn't significantly discounted right now.

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This article originally appeared on Engadget at https://www.engadget.com/the-4k-google-chromecast-is-back-on-sale-for-40-162511339.html?src=rss

Microsoft may bring Bethesda’s Starfield and Indiana Jones games to the PS5 after all

Microsoft's gaming division appears to be considering a significant shift in its strategy when it comes to major exclusives. Rumors have been swirling for a while that the company is bringing Hi-Fi Rush, a well-received game from last year, and Sea of Thieves to Nintendo Switch and PlayStation 5. But the company is said to be bringing some of its blockbuster Xbox exclusives to PS5 as well, which would mark a monumental change in policy.

Over the weekend, XboxEra reported that Microsoft will bring Bethesda's Starfield (its tentpole game for 2023) to PS5 later this year, sometime after the release of the Shattered Space expansion. The report suggests that Microsoft has acquired more PS5 dev kits to help port its games to Sony's console.

MachineGames' Indiana Jones and the Great Circle could be bound for PlayStation 5 as well. According to The Verge, the action-adventure game is slated to hit Sony's platform just a few months after it debuts on PC, Xbox and Game Pass later this year.

Amid the Federal Trade Commission's failed attempt to block Microsoft's acquisition of Activision Blizzard, then-Bethesda vice president Pete Hines confirmed in court last year that Indiana Jones and the Great Circle was initially going to be released on multiple consoles. However, after Microsoft purchased Bethesda parent ZeniMax Media, it changed the agreement to make the game an Xbox console exclusive. The FTC was also under the belief that fellow Bethesda titles Starfield and Redfall were at one point bound for PS5 before those versions of the games were canned.

Hi-Fi Rush is reportedly coming to Switch and PlayStation as soon as this quarter. The Gears of War series could be on the way to PS5 too, according to GamesBeat's Jeff Grubb (via Video Games Chronicle).

There's really only one reason why Microsoft would even begin to consider bringing more of its exclusives to PlayStation: money. It may be the case that the Game Pass model can't really sustain multiple games with nine-figure budgets and Microsoft could feel as though it's leaving money on the table by not having certain titles on PS5, as XboxEra put it.

It's clear that Microsoft is looking to make its gaming division more profitable. It recently laid off around 1,900 workers in that unit, just a few months after closing the $68.7 billion Activision Blizzard takeover.

When Microsoft bought ZeniMax, Microsoft Gaming CEO Spencer said his team would decide platform availability on a case-by-case basis. However, he said that Starfield would only be available on Xbox, PC and Game Pass.

Some Xbox games are already available on PlayStation and Switch, such as Minecraft Dungeons. As part of its 10-year deal to release Call of Duty titles on Nintendo consoles, Microsoft suggested it would bring other Xbox games to Switch and/or its successor.

The change in strategy could call into question Xbox's place in the games industry. While console wars are by and large nonsense, some players may feel aggrieved that Starfield and the Indy game are seemingly bound for PS5, especially if they decided to make Xbox Series X/S their sole console. Certain gamers who might only be able to afford one of the flagship consoles and tend to trade in games may feel that they're missing out if they plumped for an Xbox but Microsoft's titles are hitting PS5 alongside the likes of Marvel's Spider-Man 2 and God of War Ragnarok.

It might not be too long until we learn more details about Microsoft's possible shift in multi-platform strategy. "We're listening and we hear you," Spencer wrote on X. "We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned."

Update 2/5 12:31PM ET: Added a note about the rumor of Gears of War coming to PlayStation.

Update 2/5 3:28PM ET: Added Spencer's statement.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-bring-bethesdas-starfield-and-indiana-jones-games-to-the-ps5-after-all-154823503.html?src=rss

A four-pack of Apple AirTags is back on sale for $79

Thanks to a sale on Amazon right now, you can pick up a few extra Apple AirTags at a discount. A four-pack of the Bluetooth trackers is $20 off the normal price of $99, dropping them down to just $79. It’s the best price for a pack of AirTags we’ve seen yet this year. For iPhone owners, there’s no better option than AirTags for keeping track of your things, as they’re able to make use of Apple’s massive Find My network to help pinpoint lost objects.

AirTags’ ability to use crowd-sourced location information from the millions of Apple devices currently in operation means you have a really good shot at tracking whatever it is that’s gone missing. But we often lose items somewhere within our own homes, too, and Find My has a Precision Finding feature on compatible iPhones for those instances where the object is somewhere close by. Using the Find My app, you can ping the tracker so it plays a sound, and the app will lead you to the lost item with directional arrows, even showing you about how many feet away it is.

The battery in the tracker lasts roughly a year, so you generally don’t need to worry about it running out. Once it is ready to be changed, it only takes one CR2032 coin battery. There is one downside to the AirTags design, though — there’s no built-in key loop or method of attaching to another item, so if you want to clip it onto something, you’ll need to buy an accessory. And there are plenty of great AirTags accessories out there.

AirTags are IP67 rated for dust and water resistance, and you can use them to track as many as 32 items in the Find My app. You just need to have an Apple device to make use of their tracking capabilities.

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This article originally appeared on Engadget at https://www.engadget.com/a-four-pack-of-apple-airtags-is-back-on-sale-for-79-155353925.html?src=rss

You won’t be able to use a Bluetooth mouse with Apple Vision Pro

Apple released a new support document for the Vision Pro on Friday night, and it clarifies which accessories will — and won’t — work with the headset. While Apple says it is compatible with “most” Bluetooth keyboards, including its own and other manufacturers’, the Vision Pro doesn’t support Bluetooth mice. Vision Pro owners will be to use Apple’s Magic Trackpad, though.

Apple Vision Pro officially hit shelves yesterday, and there are hundreds of apps for productivity and entertainment available at launch. With eye and hand tracking for precision navigation and controls, there isn’t necessarily a need for a mouse, but some people probably would have liked to use one for certain tasks. However, it is compatible with plenty of other accessories that are critical for certain experiences, like gaming controllers. According to Apple, “All controllers with MFi (Made for iPhone) designation work with Apple Vision Pro. This includes controllers by Xbox, PlayStation, and any controller that works with iPadOS.”

And, while it supports Bluetooth keyboards, you may need to upgrade if you use an older Apple keyboard. According to Apple, its older models that use removable batteries will not work with the Vision Pro.

This article originally appeared on Engadget at https://www.engadget.com/you-wont-be-able-to-use-a-bluetooth-mouse-with-apple-vision-pro-183137646.html?src=rss

Niantic is bringing an AR skateboarding game to Apple Vision Pro

Pokémon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen’s SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.

This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokémon Go. Niantic says the gameplay will involve players navigating the real world to “explore and collect skatepark elements.” The game will use the same AR precision elements as the company’s other titles to “turn the world into an endless skatepark.” A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there’s one really expensive elephant in the room.

The Apple Vision Pro costs $3,500 and isn’t exactly suited to removing from the living room, let alone the home. You’ll also look pretty stupid wearing Apple’s bulky ski goggles while out and about, not to mention it’d be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard. 

To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.

Rodney Mullen’s SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft’s entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow’s release.

This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss

Apple’s Vision Pro will have Microsoft Teams, Word, Excel and other 365 apps at launch

Apple’s upcoming Vision Pro AR/VR headset will have a bunch of dedicated Microsoft 365 apps at launch on February 2, including Teams, Word, Excel, PowerPoint, Outlook, OneNote and Loop. Apple has long described the Vision Pro as primarily a productivity device, so the addition of Microsoft products should make users, well, more productive.

These aren’t just slapdash remakes of correlating iPads apps, as many have built-in tools that take advantage of the headset. For instance, PowerPoint features a custom immersive environment that allows users to practice delivering a presentation to an actual audience. Excel will let users quickly move documents to other apps by using the headset’s pinch and drag functionality.

An image of Excel on Vision Pro.
Microsoft

Microsoft Word will include a focus mode that blocks distractions so you can actually finish that novel you’ve been talking about for 15 years. Teams will take advantage of the headset’s persona feature, so your digital avatar can attend work meetings and creep everyone else out via the magic of the uncanny valley. The Zoom app on Apple Vision Pro will also include this feature.

Headset owners will also be able to access Microsoft’s AI-powered Copilot service. In other words, you’ll be able to use natural conversation to instruct the digital assistant to create drafts, summarize documents and even generate PowerPoint presentations.

Each of these apps will be available via the official App Store as soon as you unbox your expensive new gadget. There has been plenty of chatter about what software won’t be available at launch, like Netflix and YouTube, so it’s good to see that early adopters won’t be forced to exclusively use Apple-branded apps.

This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-will-have-microsoft-teams-word-excel-and-other-365-apps-at-launch-195237957.html?src=rss

The Morning After: This is Doom running on E. coli bacteria

MIT biotech researcher Lauren “Ren” Ramlan has run the iconic computer game Doom using gut bacteria. It’s not doing the running of the game, per se, but it is running (barely) on a display inside a cell wall made entirely of E. coli bacteria.

The researcher dosed the bacteria with fluorescent proteins to ensure they lit up like digital pixels, reaching a heady 32x48 resolution. In their paper, Ramlan says “To run Doom, all one needs is a screen and willpower,” mentioning Doom running on the digital display for a pregnancy test.

However, this is not playable. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. So, nearly nine hours per frame. Your Switch doesn’t sound so bad now, does it?

— Mat Smith

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Microsoft’s gaming revenue was up 49 percent in Q2

Mostly thanks to the Activision deal.

It’s earnings season, so we’re trawling through reports and press releases and suffering earnings calls to eke out what it all means. For Microsoft, it was a boost in gaming revenue, having finally adopted Activision Blizzard. The entire company reported revenues of $62 billion (up 18 percent on last year) and profits of $21.9 billion (a 33 percent increase). Microsoft says its overall gaming revenue increased by 49 percent, 44 points of which came from the “net impact” of the Activision deal. Xbox hardware sales were up only three percent.

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Samsung’s annual profits continue to decline

The company is banking on the Galaxy S24.

Samsung still hasn’t recovered from its 2022 decline in profit. In its latest earnings report, it revealed KRW 258.94 trillion ($194 billion) in annual revenue and KRW 6.57 trillion ($4.9 billion) in operating profit for the fiscal year of 2023. That’s markedly less than last year. The company says its memory business — often a money maker — showed signs of recovery but not enough to stop it from incurring KRW 2.18 trillion ($1.63 billion) in operating losses for Q4 2023. Samsung has high hopes for the Galaxy S24 series and believes the devices’ AI capabilities can help its mobile business achieve double-digit growth in 2024. Here’s what we thought of the flagship S24 Ultra.

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The best gaming handhelds for 2024

From portable PC powerhouses to mobile emulation machines.

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Engadget

There are enough of them now to warrant a guide. Yes, handheld gaming PCs are having a moment and, depending on what you want to play, the right handheld could range from a solid $100 emulation machine to a $700 portable PC more powerful than your existing laptop. My one tip: consider battery life.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-this-is-doom-running-on-e-coli-bacteria-121421476.html?src=rss

Microsoft’s gaming revenue was up 49 percent in Q2, mostly thanks to the Activision deal

Microsoft posted another blowout earnings report for Q2 of the 2024 fiscal year, with revenues of $62 billion (up 18 percent from last year) and profits of $21.9 billion (a 33 percent increase). But really, the most interesting thing about this quarter is that we finally get to see how the $68.7 billion Activision Blizzard acquisition affects the $3 trillion company. While Microsoft isn't breaking out specific numbers, it says that its overall gaming revenue increased by 49 percent, 44 points of which came from the "net impact" of the Activision deal.

The rosy news is a bit surprising, considering that Microsoft announced last week that it was laying off 1,900 people across Xbox and Activision Blizzard. Those layoffs include the rest of Blizzard's esports division, according to reports, following 50 layoffs and a restructuring last summer.  

Microsoft's More Personal Computing division, which includes Xbox, Surface and Windows, was up 19 percent ($16.9 billion) since last year. The company says the Activision deal accounted for 15 points of that increase. It's a huge change for a division that's been severely impacted by dwindling PC sales (which affects Windows licenses and Surfaces) and struggling Xbox consoles. PC device revenues were down 9 percent for the quarter, while Xbox hardware sales were up 3 percent.

Xbox content and services revenue is also up 61 percent since last year, 55 points of which comes from Activision. It'll be interesting to see if Microsoft can actually leverage that acquisition to help Xbox sales, or at the very least, spur on more interest in Game Pass subscriptions. (Unfortunately, we don't have any updates on how that service is doing.)

This article originally appeared on Engadget at https://www.engadget.com/microsofts-gaming-revenue-is-up-49-percent-in-q2-mostly-thanks-to-the-activision-deal-222502444.html?src=rss