Microsoft redesigns Copilot for the web and mobile

One year after fully embracing generative AI chatbots, Microsoft is giving Copilot a fresh lick of paint. Copilot now has a more streamlined design on the web and in its mobile apps. The company says there's a cleaner look and feel for the chatbot's responses, while Copilot will display a carousel of suggested prompts to highlight what it can do.

The redesign comes just ahead of the Super Bowl. Microsoft is running an ad for the big game for the first time in four years. The commercial shows off Copilot (surprisingly enough) and some of the things users can do with the chatbot's mobile app.

Microsoft debuted the AI-powered Bing Chat a year ago today. The company says that so far, folks have taken part in 5 billion chats and generated 5 billion images through its various Copilot experiences. It notes that Copilot (which is now its catch-all branding for chatbots with "Bing Chat" being phased out) has helped it increase the market share of Bing and Edge, though perhaps not by as much as it would have hoped.

Meanwhile, Copilot now has more image-editing and creation options. Designer in Copilot (at least in some territories) now allows you to edit images you've generated without having to leave the chatbot. You can turn an image into pixel art or blur the background, for instance. Copilot Pro subscribers can resize images between landscape and square formats and regenerate them without having to exit the chat. Microsoft will also soon debut Designer GPT inside Copilot. It says this will provide users with "an immersive, dedicated canvas inside of Copilot where you can visualize your ideas."

This article originally appeared on Engadget at https://www.engadget.com/microsoft-redesigns-copilot-for-the-web-and-mobile-173036164.html?src=rss

Apple has reportedly made foldable iPhone prototypes

Given how the smartphone market has evolved over the last few years, it’s little surprise that Apple is looking into the possibility of making foldable iPhones. The company surely has all kinds of weird and wacky devices in its research lab, but a new report has shed some light on what Apple’s doing with foldables there.

According to The Information, Apple has created two clamshell-style foldable iPhone prototypes, though its work on the form factor is in the early stages of development. If Apple were to move forward with foldable iPhones, they likely wouldn't come to market until at least 2026 — seven years after the Galaxy Fold debuted.

There are two main issues that could prevent Apple from selling foldable iPhones, according to the report. First, its engineers have so far been unable to address the technical issues of foldable smartphones. For what it's worth, the first Samsung Fold notoriously had a gap between the two halves of the screen into which debris could enter. Second, Apple's designers are said to have found it tough to create features for a foldable iPhone that would make it a compelling enough option for consumers. That's critical, given the higher prices of foldables compared with phones that have a more traditional form factor.

Another concern for engineers is that they are said to have wanted to make each side half as thin as a regular iPhone so it would be roughly the same thickness when folded. But the tech isn't quite there yet, given battery sizes and display constraints.

Apple has been tinkering with making a foldable smartphone for several years. It seems more likely that Apple's first foldable device, should it choose to release one, would be an iPad. That would carry less risk for the company than making a foldable version of its most important product first. Apple wouldn't need to be as concerned about the thickness of a foldable iPad. Nor would the tablet need to meet as high standards in drop tests. Apple is said to have been developing a foldable iPad since at least 2020.

There are still some challenges when it comes to a foldable iPad, however. Engineers are said to be working on a solution for the crease that emerges in the center of the display after repeated folds. Apple is also reportedly trying to make sure the screen is totally flat when it's opened and that there's no bump in the middle. It took Samsung several years and multiple iterations of foldables to develop a hinge that gets rid of the gap between the two halves of the Galaxy Z Fold 5 and Z Flip 5.

This article originally appeared on Engadget at https://www.engadget.com/apple-has-reportedly-made-foldable-iphone-prototypes-152804263.html?src=rss

Phony AI Biden robocalls reached up to 25,000 voters, says New Hampshire AG

Two companies based in Texas have been linked to a spate of robocalls that used artificial intelligence to mimic President Joe Biden. The audio deepfake was used to urge New Hampshire voters not to participate in the state's presidential primary. New Hampshire Attorney General John Formella said as many as 25,000 of the calls were made to residents of the state in January.

Formella says an investigation has linked the source of the robocalls to Texan companies Life Corporation and Lingo Telecom. No charges have yet been filed against either company or Life Corporation's owner, a person named Walter Monk. The probe is ongoing and other entities are believed to be involved. Federal law enforcement officials are said to be looking into the case too.

“We have issued a cease-and-desist letter to Life Corporation that orders the company to immediately desist violating New Hampshire election laws," Formella said at a press conference, according to CNN. "We have also opened a criminal investigation, and we are taking next steps in that investigation, sending document preservation notices and subpoenas to Life Corporation, Lingo Telecom and any other individual or entity."

The Federal Communications Commission also sent a cease-and-desist letter to Lingo Telecom. The agency said (PDF) it has warned both companies about robocalls in the past.

The deepfake was created using tools from AI voice cloning company ElevenLabs, which banned the user responsible. The company says it is "dedicated to preventing the misuse of audio AI tools and [that it takes] any incidents of misuse extremely seriously."

Meanwhile, the FCC is seeking to ban robocalls that use AI-generated voices. Under the Telephone Consumer Protection Act, the agency is responsible for making rules regarding robocalls. Commissioners are to vote on the issue in the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/phony-ai-biden-robocalls-reached-up-to-25000-voters-says-new-hampshire-ag-205253966.html?src=rss

GoPro rolls out a Mac editing app and a high-end Premium+ subscription tier

GoPro is going back to desktops with a new editing app for Mac. While the company has long offered GoPro Studio and Player + ReelSteady desktop apps, much of its attention has been on mobile since it bought Replay and Splice in 2016. It rebranded the former to Quik.

The latest desktop program is based on Quik and it ties into the GoPro mobile apps. You'll be able to start editing in the Quik mobile app and finish up on your Mac — or vice-versa. Features include a beat sync tool that matches your edit to the rhythm of the backing track. There's an auto-highlight editing function too. Although the Mac editing suite could certainly use more features, GoPro says all the key tools from the Quik mobile app will make their way to desktop by the time a Windows version arrives later this year.

GoPro charges those who don't use its devices $10 per year to use the Quik mobile app. Subscribers to its other tiers will get access to the desktop app at no extra cost. On that note, the company is rebranding its GoPro Subscription to GoPro Premium. It still costs $50 per year (though newcomers get a 50 percent discount for the first year) and it includes perks such as unlimited cloud backups, livestreaming, discounts on equipment and guaranteed camera replacements.

The company is adding a higher subscription tier as well, GoPro Premium+. It includes all of the perks of Premium, along with HyperSmooth Pro video stabilization and up to 500GB of cloud storage for footage captured with non-GoPro cameras (compared with 25GB for Premium). Premium+ costs $100 per year, and Premium users can upgrade for $50.

Update 2/6 1:07PM ET: Clarifying that GoPro bought Replay and rebranded it as Quik.

This article originally appeared on Engadget at https://www.engadget.com/gopro-rolls-out-a-mac-editing-app-and-a-high-end-premium-subscription-tier-173838600.html?src=rss

Meta plans to ramp up labeling of AI-generated images across its platforms

Meta plans to ramp up its labeling of AI-generated images across Facebook, Instagram and Threads to help make it clear that the visuals are artificial. It's part of a broader push to tamp down misinformation and disinformation, which is particularly significant as we wrangle with the ramifications of generative AI (GAI) in a major election year in the US and other countries.

According to Meta's president of global affairs, Nick Clegg, the company has been working with partners from across the industry to develop standards that include signifiers that an image, video or audio clip has been generated using AI. "Being able to detect these signals will make it possible for us to label AI-generated images that users post to Facebook, Instagram and Threads," Clegg wrote in a Meta Newsroom post. "We’re building this capability now, and in the coming months we’ll start applying labels in all languages supported by each app." Clegg added that, as it expands these capabilities over the next year, Meta expects to learn more about "how people are creating and sharing AI content, what sort of transparency people find most valuable and how these technologies evolve." These will help inform both industry best practices and Meta's own policies, he wrote.

Meta says the tools it's working on will be able to detect invisible signals — namely AI generated information that aligns with the C2PA and IPTC technical standards — at scale. As such, it expects to be able to pinpoint and label images from Google, OpenAI, Microsoft, Adobe, Midjourney and Shutterstock, all of which are incorporating GAI metadata into images that their products whip up.

As for GAI video and audio, Clegg points out that companies in the space haven't started incorporating invisible signals into those at the same scale that they have images. As such, Meta isn't yet able to detect video and audio that's generated by third-party AI tools. In the meantime, Meta expects users to label such content themselves.

"While the industry works towards this capability, we’re adding a feature for people to disclose when they share AI-generated video or audio so we can add a label to it," Clegg wrote. "We’ll require people to use this disclosure and label tool when they post organic content with a photorealistic video or realistic-sounding audio that was digitally created or altered, and we may apply penalties if they fail to do so. If we determine that digitally created or altered image, video or audio content creates a particularly high risk of materially deceiving the public on a matter of importance, we may add a more prominent label if appropriate, so people have more information and context."

That said, putting the onus on users to add disclosures and labels to AI-generated video and audio seems like a non-starter. Many of those people will be trying to intentionally deceive others. On top of that, others likely just won't bother or won't be aware of the GAI policies.

In addition, Meta is looking to make it harder for people to alter or remove invisible markers from GAI content. The company's FAIR AI research lab has developed tech that "integrates the watermarking mechanism directly into the image generation process for some types of image generators, which could be valuable for open source models so the watermarking can’t be disabled," Clegg wrote. Meta is also working on ways to automatically detect AI-generated material that doesn't have invisible markers.

Meta plans to continue collaborating with industry partners and "remain in a dialogue with governments and civil society" as GAI becomes more prevalent. It believes this is the right approach to handling content that's shared on Facebook, Instagram and Threads for the time being, though it will adjust things if necessary.

One key issue with Meta's approach — at least while it works on ways to automatically detect GAI content that doesn't use the industry-standard invisible markers — is that it requires buy-in from partners. For instance, C2PA has a ledger-style method of authentication. For that to work, both the tools used to create images and the platforms on which they're hosted both need to buy into C2PA.

Meta shared the update on its approach to labeling AI-generated content just a few days after CEO Mark Zuckerberg shed some more light on his company's plans to build general artificial intelligence. He noted that training data is one major advantage Meta has. The company estimates that the photos and videos shared on Facebook and Instagram amount to a dataset that's greater than the Common Crawl. That's a dataset of some 250 billion web pages that has been used to train other AI models. Meta will be able to tap into both, and it doesn't have to share the data it has vacuumed up through Facebook and Instagram with anyone else.

The pledge to more broadly label AI-generated content also comes just one day after Meta's Oversight Board determined that a video that was misleadingly edited to suggest that President Joe Biden repeatedly touched the chest of his granddaughter could stay on the company's platforms. In fact, Biden simply placed an "I voted" sticker on her shirt after she voted in person for the first time. The board determined that the video was permissible under Meta's rules on manipulated media, but it urged the company to update those community guidelines.

This article originally appeared on Engadget at https://www.engadget.com/meta-plans-to-ramp-up-labeling-of-ai-generated-images-across-its-platforms-160234038.html?src=rss

Mozilla Monitor scrubs your leaked personal information from the web, for a fee

Mozilla is rolling out a tool that can automatically monitor data brokers for your personal information and scrub any of your exposed details from them. Mozilla Monitor Plus expands on the Mozilla Monitor (formerly Firefox Monitor) service, which lets you know when your email address is included in a data breach.

This new paid service, which costs $9 per month or $107.88 per year, aims to proactively make sure your personal information stays off more than 190 data broker sites. Mozilla says that's double the number of data brokers that its competitors monitor. Subscribers will receive data breach alerts too.

A screenshot of Mozilla's Monitor tool, showing how many instances of personal data it has removed from the internet on the user's behalf.
Mozilla

To get a better understanding of how prevalent the issue is, you can get a free one-time scan that can show you if and where your data has been exposed. To do so, you'll need to sign up for a Mozilla account and provide your name, current city and state, date of birth and your email address. Mozilla says it will encrypt this data, which it notes is the least amount of information needed to obtain the most accurate results. The tool will also highlight information from "high-risk data breaches" — such as social security numbers, credit card details and banking information — along with advice on how to have that data scrubbed.

Mozilla Monitor and Monitor Plus are only available to folks based in the US for now. Google offers a similar tool. If you sign up for Mozilla's version, you can also get access to features including two-factor authentication, email alias tool Firefox Relay and Mozilla VPN.

This article originally appeared on Engadget at https://www.engadget.com/mozilla-monitor-scrubs-your-leaked-personal-information-from-the-web-for-a-fee-140021466.html?src=rss

Microsoft may bring Bethesda’s Starfield and Indiana Jones games to the PS5 after all

Microsoft's gaming division appears to be considering a significant shift in its strategy when it comes to major exclusives. Rumors have been swirling for a while that the company is bringing Hi-Fi Rush, a well-received game from last year, and Sea of Thieves to Nintendo Switch and PlayStation 5. But the company is said to be bringing some of its blockbuster Xbox exclusives to PS5 as well, which would mark a monumental change in policy.

Over the weekend, XboxEra reported that Microsoft will bring Bethesda's Starfield (its tentpole game for 2023) to PS5 later this year, sometime after the release of the Shattered Space expansion. The report suggests that Microsoft has acquired more PS5 dev kits to help port its games to Sony's console.

MachineGames' Indiana Jones and the Great Circle could be bound for PlayStation 5 as well. According to The Verge, the action-adventure game is slated to hit Sony's platform just a few months after it debuts on PC, Xbox and Game Pass later this year.

Amid the Federal Trade Commission's failed attempt to block Microsoft's acquisition of Activision Blizzard, then-Bethesda vice president Pete Hines confirmed in court last year that Indiana Jones and the Great Circle was initially going to be released on multiple consoles. However, after Microsoft purchased Bethesda parent ZeniMax Media, it changed the agreement to make the game an Xbox console exclusive. The FTC was also under the belief that fellow Bethesda titles Starfield and Redfall were at one point bound for PS5 before those versions of the games were canned.

Hi-Fi Rush is reportedly coming to Switch and PlayStation as soon as this quarter. The Gears of War series could be on the way to PS5 too, according to GamesBeat's Jeff Grubb (via Video Games Chronicle).

There's really only one reason why Microsoft would even begin to consider bringing more of its exclusives to PlayStation: money. It may be the case that the Game Pass model can't really sustain multiple games with nine-figure budgets and Microsoft could feel as though it's leaving money on the table by not having certain titles on PS5, as XboxEra put it.

It's clear that Microsoft is looking to make its gaming division more profitable. It recently laid off around 1,900 workers in that unit, just a few months after closing the $68.7 billion Activision Blizzard takeover.

When Microsoft bought ZeniMax, Microsoft Gaming CEO Spencer said his team would decide platform availability on a case-by-case basis. However, he said that Starfield would only be available on Xbox, PC and Game Pass.

Some Xbox games are already available on PlayStation and Switch, such as Minecraft Dungeons. As part of its 10-year deal to release Call of Duty titles on Nintendo consoles, Microsoft suggested it would bring other Xbox games to Switch and/or its successor.

The change in strategy could call into question Xbox's place in the games industry. While console wars are by and large nonsense, some players may feel aggrieved that Starfield and the Indy game are seemingly bound for PS5, especially if they decided to make Xbox Series X/S their sole console. Certain gamers who might only be able to afford one of the flagship consoles and tend to trade in games may feel that they're missing out if they plumped for an Xbox but Microsoft's titles are hitting PS5 alongside the likes of Marvel's Spider-Man 2 and God of War Ragnarok.

It might not be too long until we learn more details about Microsoft's possible shift in multi-platform strategy. "We're listening and we hear you," Spencer wrote on X. "We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned."

Update 2/5 12:31PM ET: Added a note about the rumor of Gears of War coming to PlayStation.

Update 2/5 3:28PM ET: Added Spencer's statement.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-bring-bethesdas-starfield-and-indiana-jones-games-to-the-ps5-after-all-154823503.html?src=rss

Sonos’s Arc soundbars are $180 off just ahead of the Super Bowl

Let's be honest: you deserve better than simply sticking with your TV's built-in speakers. Sure, modern TVs can pump out decent audio (and you can find good deals on some at the minute), but most folks would be far better served with a proper home theater setup. And, with the Super Bowl right around the corner, Sonos has picked a good time to run a sale on many of its devices. One discount in particular that stands out is a price cut for the Sonos Arc. The company's top-end soundbar has dropped by $180 to $719. That matches Black Friday pricing.

The Sonos Arc is one of our favorite premium soundbars. It has a sleek design and delivers great audio quality. There are some downsides, unfortunately. The Arc only has one HDMI input, so your TV is the only device you can connect to it directly. While the soundbar ties into the rest of the Sonos ecosystem, giving you the option to add some of the company's other speakers as surrounds, expanding the setup can get expensive pretty quickly.

That said, Sonos subwoofers are on sale too, including the Sub Gen 3. That has dropped from $799 to $639. The Sub Gen 3 will pair seamlessly with the Arc or several other Sonos products to help you build out a complete home theater system with more low end. Meanwhile, it's worth taking a look through the rest of the sale as Sonos has slashed prices on other speakers as well as some bundles.

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This article originally appeared on Engadget at https://www.engadget.com/sonoss-arc-soundbars-are-180-off-just-ahead-of-the-super-bowl-184521821.html?src=rss

Tesla recalls over 2 million EVs because the warning light text is too small

Tesla is having to conduct another mass-scale recall of its electric vehicles. The National Highway Traffic Safety Administration found that the font size on several instrument panel warning lights is too small per federal guidelines. As such, the company is recalling nearly 2.2 million EVs — almost every car it has sold in the US — to resolve the issue.

Thankfully, for both Tesla and its customers, the automaker won’t require drivers to bring their EV to a dealer or repair shop. It will issue a fix via an over-the-air update.

The NHTSA discovered the problem during a routine safety compliance audit last month. It found that the text on the brake, park and antilock brake warning lights is smaller than required under federal rules. The agency noted that can make it hard to read the information, which could increase the likelihood of a crash.

Affected EVs are the Model S (model years 2012-2023), Model X (2016-2023), Model 3 (2017-2023), Model Y (2019-2024) and the Cybertruck. Tesla has not received any reports of injuries or crashes related to the issued, though it has found three potentially linked warranty claims.

In December, Tesla issued a similarly large-scale recall due to an Autopilot issue. It was also able to resolve that with an OTA update. Since then, it has issued other recalls connected to door safety and backup camera issues, each of which affected more than 120,000 vehicles.

Meanwhile, as the Associated Press reports, the NHTSA has upgraded an investigation into steering issues. The agency is conducting an engineering analysis. That brings the probe, which covers more than 334,000 vehicles, closer to a recall.

The NHTSA opened the investigation last July after receiving 12 reports of steering control loss in 2023 Model Y and Model 3 EVs. Since then, the agency has received 115 complaints related to the issue, which it has obtained another 2,176 from Tesla after seeking information from the automaker. One of the complaints is linked to a crash.

This article originally appeared on Engadget at https://www.engadget.com/tesla-recalls-over-2-million-evs-because-the-warning-light-text-is-too-small-152134761.html?src=rss

YouTube’s paid Music and Premium services now have more than 100 million subscribers

YouTube has hit a new milestone with its Music and Premium offerings. The paid services have more than 100 million users between them as of January, including those who were on a free trial. That's an increase of 20 million members in just over a year, and the figure has doubled since September 2021. YouTube has successfully grown the figures despite a $2 per month increase for Premium that came into force last summer.

It's unclear how many people are actually using YouTube Music (Premium includes access to that service). However you slice it, the music streaming service has significantly fewer paid users than Spotify, which had 220 million Premium members as of September 30. Spotify will reveal its latest membership numbers in an earnings report next week. Apple no longer breaks out its number of Apple Music subscribers. The last firm number the company gave for the service was 60 million subscribers back in 2019.

Regardless, the comparison between YouTube's paid service and Apple Music and Spotify Premium is hardly like-for-like. YouTube Premium is its own thing with its own benefits. It can be tough to go back to the lousier ad-strewn free version of the service after having Premium. The option to download videos for offline viewing without having to resort to workarounds and background playback feature are both very useful. YouTube Music is just an extra perk on top of that for many members.

This article originally appeared on Engadget at https://www.engadget.com/youtubes-paid-music-and-premium-services-now-have-more-than-100-million-subscribers-210008040.html?src=rss