Neil Young is returning to Spotify after boycotting it over Joe Rogan’s vaccine comments

Neil Young is back on Spotify after boycotting the platform over two years ago, he said in a new blog post. The Canadian singer ditched the platform over vaccine misinformation on the Joe Rogan podcast, later saying he was fed up with Spotify’s "shitty" sound quality anyway. 

Young returned because Rogan's podcast is no longer exclusive on Spotify. "My decision comes as music services Apple and Amazon have started serving the same disinformation podcast features I had opposed at Spotify," he said, without specifically mentioning the Joe Rogan Experience.

There's no way he could also pull his catalog from Apple Music and Amazon as well, he added, "because my music would have very little streaming outlet to music lovers at all" if he did. Young also expressed hope that Spotify would improve its sound quality, while shouting out Quobuz and Tidal for presenting his songs in high-res. 

"Spotify, you can do it! Really be #1 in all ways. You have the music and listeners!!!! Start with a limited Hi res tier and build from there!" he wrote. (Spotify did announce that it would launch a HiFi tier way back in early 2021, but it has yet to actually do so.) 

Fellow Canadian Joni Mitchell joined Young in the boycott, and her music is still missing from the platform. Both had reason to be incensed about the vaccine misinformation on Rogan's show as both were victims of polio — a disease that was wiped out in North America thanks to vaccines.

It's hard to say how Young's boycott affected Spotify, but it certainly impacted his finances. Last year, Billboard estimated that pulling his songs from Spotify cost him roughly $300,000 in lost recorded music and publishing royalties.

This article originally appeared on Engadget at https://www.engadget.com/neil-young-is-returning-to-spotify-after-boycotting-it-over-joe-rogans-vaccine-comments-071217691.html?src=rss

The System Shock remake finally hits consoles on May 21

The wait is almost over. Nightdive Studios just announced a May 21 release date for the console version of its System Shock remake. It’ll be available on PS4, PS5, Xbox One and Xbox Series X/S, after arriving for PCs last year.

The developer, alongside publisher Prime Matter, dropped a new trailer for the console release, showing off the stunning graphical update to the 1994 first-person shooter/RPG. Combat has also received a significant upgrade, as the mechanics of the genre weren’t quite refined when the game originally released, gulp, 30 years ago.

The PC version of the remake has been well-received, with a positive review score on Metacritic, but this isn’t a simple re-release. Console players are getting some exclusive features to sweeten the pot. It’ll boast 4K visuals with 60FPS on the PS5 and Xbox Series X. There’s also a new ending that “upgrades the final confrontation” with series antagonist Shodan. The controls have been reworked to better suit console gamepads and there’s a new female hacker protagonist.

An image showing the game in action with someone laying dead on the ground.
Prime Matter

There’s also a little bit of something here for collectors. The PS5 and Xbox Series X/S versions are getting a physical release, though it’s a digital-only affair for PS4 and Xbox One players. There’s no pricing information yet, but the game costs $40 on PC.

This remake of the iconic shooter has been a long time coming. It was first announced all the way back in 2016 as part of a successful Kickstarter campaign. Nightdive Studios is also working on an enhanced port of System Shock 2.

This article originally appeared on Engadget at https://www.engadget.com/the-system-shock-remake-finally-hits-consoles-on-may-21-190550537.html?src=rss

Now it’s NVIDIA being sued over AI copyright infringement

It's getting hard to keep up with copyright lawsuits against generative AI, with a new proposed class action hitting the courts last week. This time, authors are suing NVIDIA over its AI platform NeMo, a language model that allows businesses to create and train their own chatbots, Ars Technica reported. They claim the company trained it on a controversial dataset that illegally used their books without consent.

Authors Abdi Nazemian, Brian Keene and Stewart O’Nan demanded a jury trial and asked NVIDIA to pay damages and destroy all copies of the Books3 dataset used to power NeMo large language models (LLMs). They claim that dataset copied a shadow library called Bibliotek consisting of 196,640 pirated books. 

"In sum, NVIDIA has admitted training its NeMo Megatron models on a copy of The Pile dataset," the claim states. "Therefore, NVIDIA necessarily also trained its NeMo Megatron models on a copy of Books3, because Books3 is part of The Pile. Certain books written by Plaintiffs are part of Books3— including the Infringed Works—and thus NVIDIA necessarily trained its NeMo Megatron models on one or more copies of the Infringed Works, thereby directly infringing the copyrights of the Plaintiffs. 

In response, NVIDIA told The Wall Street Journal that "we respect the rights of all content creators and believe we created NeMo in full compliance with copyright law."

Last year, OpenAI and Microsoft were hit with a copyright lawsuit from nonfiction authors, claiming the companies made money off their works but refused to pay them. A similar lawsuit was launched earlier this year. That's on top of a lawsuit from news organizations like The Intercept and Raw Story, and of course, the legal action that kicked all of this off from The New York Times

This article originally appeared on Engadget at https://www.engadget.com/now-its-nvidia-being-sued-over-ai-copyright-infringement-083407300.html?src=rss

Ray-Ban’s Meta sunglasses can now identify and describe landmarks

AI-powered visual search features arrived to Ray-Ban's Meta sunglasses last year with some impressive (and worrying) capabilities — but a new one in the latest beta looks quite useful. It identifies landmarks in various locations and tells you more about them, acting as a sort of tour guide for travelers, Meta CTO Andrew Bosworth wrote in a Threads post

Bosworth showed off a couple of sample images explaining why the Golden Gate Bridge is orange (easier to see in fog), a history of the "painted ladies" houses in San Francisco and more. For those, the descriptions appeared as text below the images.

On top of that, Mark Zuckerberg used Instagram to show off the new capabilities via a few videos taken in Montana. This time, the glasses use audio to provide a verbal description of Big Sky Mountain and the history of the Roosevelt Arch, while explaining (like a caveman) how snow is formed. 

Meta previewed the feature at its Connect event last year, as part of new "multimodal" capabilities that allow it to answer questions based on your environment. That in turn was enabled when all of Meta's smart glasses gained access to real-time info (rather than having a 2022 knowledge cutoff as before), powered in part by Bing Search.

The feature is part of Meta's Google Lens-like feature that enables users to “show” things they are seeing through the glasses and ask the AI questions about it — like fruits or foreign text that needs translation. It's available to anyone in Meta's early access program, which is still limited in numbers. "For those who still don’t have access to the beta, you can add yourself to the waitlist while we work to make this available to more people," Bosworth said in the post. 

This article originally appeared on Engadget at https://www.engadget.com/ray-bans-meta-sunglasses-can-now-identify-and-describe-landmarks-054026843.html?src=rss

Smash Bros-esque fighting game MultiVersus is returning on May 28

It's been a busy several few months for fighting game fans between the likes of Street Fighter 6, Tekken 8 and Mortal Kombat 1 arriving. Another game is entering (or more accurately re-entering) the fray as Warner Bros' platform fighter MultiVersus will return on May 28. It will be available on PS4, PS5, Xbox One, Xbox Series X/S, Steam and the Epic Games Store.

MutliVersus is Warner Bros' take on the Super Smash Bros. series. The aim is to weaken enemies enough to knock them off of a platform. Instead of controlling the likes of Mario, Link, Pikachu and Sephiroth, the roster is made up of characters from across WB properties, including DC Comics, its movies (hence the inclusion of LeBron James from Space Jam: A New Legacy) and even HBO. It's an enjoyable two vs. two take on the format.

The free-to-play game debuted in open beta in July 2022 and it was an instant hit. It brought in 20 million players in its first month. However, the player count dwindled quickly (at least on PC) amid complaints of a lack of updates and new characters. Developer Player First Games said last March that it would take the servers offline in June so it could work on the game ahead of its full release this year. One aspect of this that angered some fans was the fact many spent money on the game to unlock characters and cosmetics, only for it to go offline for what turned out to be another 10 months.

Along with the full release date, game director Tony Hyunh announced some of the updates to MultiVersus. There will, of course, be new characters. Hyunh didn't reveal any of the fresh faces, but I have my fingers crossed for a couple of names from Succession and The Last of Us showing up, just because. You can also expect more stages and fresh attacks for each character. We'll learn more details in the lead up to the release date.

Player First Games rebuilt the game from the ground up in Unreal Engine 5 to improve character lighting and the visuals. Hyunh says the team incorporated new rollback netcode to minimize lag for online play and to ensure consistent performance. There will also be a player versus environment mode that will allow you to play the game without having to square off against other players.

MultiVersus is returning just after Warner Bros. Discovery announced plans to focus more on live-service, mobile and free-to-play games with a long-tail rather than single-player experiences. That's despite the disappointing performance of Suicide Squad: Kill the Justice League (a live-service title) and colossal commercial success of Hogwarts Legacy, which sold 22 million copies last year.

This article originally appeared on Engadget at https://www.engadget.com/smash-bros-esque-fighting-game-multiversus-is-returning-on-may-28-164706013.html?src=rss

The Morning After: Apple reinstates Fortnite creator’s developer account after two-day ban

Apple has reversed its decision to ban Epic Games’ developer account after it emerged that European Union officials were investigating the issue. And the EU is currently fining Apple for almost two billion dollars, so it's probably wise to pay attention.

This means Epic can bring its own app store to iPhones and iPads in the EU. “Following conversations with Epic, they have committed to follow the rules, including our DMA [Digital Markets Act] policies,” an Apple spokesperson told Engadget.

Earlier last week, Apple killed Epic’s developer account, claiming Epic was unlikely to abide by contractual agreements and even describing Epic as “verifiably untrustworthy.” Now, nearly four years after its disappearance, the publisher can more easily bring Fortnite back to those devices in the bloc.

Yes, Fortnite was last (officially) on iOS four years ago.

— Mat Smith

The biggest stories you might have missed

Why the 15-inch M3 MacBook Air is the best

MacBook Air M3 13-inch and 15-inch reviews

ULTROS and the palette of surreal sci-fi

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Another Super Mario Bros. movie is coming in 2026

And the first is coming back to theaters this summer.

Nintendo and Illumination are releasing a second animated film for the Super Mario franchise, and it’s expected to come out April 3, 2026. The news comes from series creator, Shigeru Miyamoto, who tweeted it from the Nintendo of America X account on Sunday as part of the ongoing Mario Day shopping push celebrations. Based on his description, it doesn’t seem like it will be a direct sequel to the first, though. To kill time until 2026, you can play some Mario game remakes and make Mario Kart Lego sets.

Continue reading.

Oppenheimer ruled at the 2024 Oscars 

Apple and Netflix were nearly shut out.

Despite combining for 32 nominations, Netflix and Apple TV+ were nearly shut out of the 2024 Oscars, with Netflix winning just a single award for Wes Anderson’s The Wonderful Story of Henry Sugar (Best Live Action Short Film). Netflix scored six prizes last year. The big surprise was Martin Scorsese’s Killers of the Flower Moon (Apple TV+) not gaining a single award. Oppenheimer claimed prizes for Best Picture, Best Director, editing, Best Actor, Best Supporting Actor, Original Score and Cinematography. 

Continue reading.

Marilyn Monroe gets digitally resurrected as AI

Thanks to a company that owns the rights to her likeness.

TMA
ABG

At SXSW on Friday, Soul Machines unveiled Digital Marilyn, an AI chatbot designed to look and talk just like Marilyn Monroe. It was made in a partnership with Authentic Brands Group, which owns the rights to Monroe’s likeness and those of numerous other dead and living celebrities, including Elvis Presley and Shaq.

Soul Machines introduced its Marilyn Monroe AI to the public in an International Women’s Day Instagram post. Notably, all of the other AI celebrities the company currently offers chats with are men who are alive, and who can weigh in on their inclusion.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-reinstates-fortnite-creators-developer-account-after-two-day-ban-114505117.html?src=rss

Oppenheimer ruled 2024 Oscars as Apple TV+ and Netflix were nearly shut out

Despite combining for 32 nominations, Netflix and Apple TV+ were nearly shut out of of the 2024 Oscars, with Netflix winning a single award for Wes Anderson's The Wonderful Story of Henry Sugar (Best Live Action Short Film). The big surprise was Martin Scorsese's Killers of the Flower Moon (Apple TV+) not gaining a single statue, notably Lily Gladstone losing the Best Actress prize to Poor Things' Emma Stone. 

Universal was the big winner with Oppenheimer (Best Picture, Best Director, editing, Best Actor, Best Supporting Actor, original score, cinematography) while Poor Things (Disney's Searchlight Pictures) garnered four prizes. The other half of "Barbenheimer," (Barbie, ofc) took just a single prize for best song with Billy Eilish's What Was I Made For (and not I'm Just Ken, sung live at the ceremony by supporting actor nominee Ryan Gosling). 

The gala was a letdown for Netflix, which scored six prizes last year. Netflix has won 23 Oscars since 2017, but has yet to win in the Best Picture or Best Actor/Actress categories. That's despite four nominations this year for Bradley Cooper and Carey Mulligan (Maestro), Colman Domingo for Rustin and Annette Bening for Nyad

Lily Gladstone was perhaps slightly favored over Stone to win for Killers of the Flower Moon and she also would have been the first Indigenous American to win an Academy Award for Best Actor or Actress. The studio was also up for Best Supporting Actor with nominee Robert De Niro and Best Director for Scorsese. Apart from Gladstone's loss, though, awards were distributed largely as anticipated. 

This year, it couldn't be said that judges were swayed by a lack of theatrical presence from streamers. Killers of the Flower Moon had a fairly wide release in cinemas, while Maestro stayed in theaters for a month prior to its Netflix release. Both chalked up decent box office numbers. 

The ceremony itself appears to have been watchable, with Deadline proclaiming that producers "finally made an Academy Awards ceremony for the 21st century" and The Hollywood Reporter calling it "busy and eclectic." USA Today did describe it as "boring," but every Oscars for the past 20 years has gotten the same knock.

This article originally appeared on Engadget at https://www.engadget.com/oppenheimer-ruled-2024-oscars-as-apple-tv-and-netflix-were-nearly-shut-out-052543094.html?src=rss

We’re officially getting another Super Mario Bros. movie in 2026

Riding the success of 2023’s The Super Mario Bros. Movie, Nintendo and Illumination are releasing a second animated film in the franchise that’s expected to come out April 3, 2026. The news comes from series creator Shigeru Miyamoto himself, who tweeted it from the Nintendo of America X account on Sunday as part of the ongoing Mario Day celebrations. Details are so far scant, but Miyamoto says the team is “thinking about broadening Mario's world further, and it'll have a bright and fun story.”

Based on his description, it doesn’t seem like it will be a direct sequel to the first, though that remains to be seen. In an announcement video also featuring Miyamoto, Chris Meledandri from Illumination said the team is already “storyboarding scenes and developing set designs for new environments.” Animations are due to begin soon. The next movie set in the Super Mario Bros. world will be released in the US and other areas on April 3, 2026 before coming to other regions later that month.

The Super Mario Bros. Movie absolutely crushed at the box office when it was released last April, becoming the highest-grossing video game movie at opening. It hit $1.3 billion worldwide by the beginning of June, Variety reported. If you didn’t get a chance to catch it in theaters then — or you’re just dying to see it on the big screen again — AMC Theaters is bringing The Super Mario Bros. Movie back to theaters this year on June 28, as spotted by GoNintendo.

This article originally appeared on Engadget at https://www.engadget.com/were-officially-getting-a-second-super-mario-bros-movie-in-2026-152430999.html?src=rss

Google Wallet can now automatically add your movie tickets and boarding passes

An update to Google Wallet has further simplified the process of getting all your passes in one place. Per this week’s release notes for Wallet, spotted by Android reporter ​​Mishaal Rahman, Google says movie tickets and boarding passes will now be surfaced automatically after purchase, as long as the confirmation email has made it to the user’s Gmail inbox. It might not work for every theater chain or airline just yet, but Google says the feature is live for “some” and more should be added in time.

Google little by little has been tweaking Wallet to make it more useful. The company last month expanded Wallet passes to WearOS so Android smartwatch users could have easy access to their tickets from their wrist. That includes boarding passes, event tickets, gym memberships, loyalty cards and more. Per the latest release notes, Google has also added a way for users to manually archive most of their passes from either their smartphone or smartwatch. These will be moved to a section called Archived Passes, where users will be able to undo the action if they’ve made a mistake or need to refer to an old pass.

This article originally appeared on Engadget at https://www.engadget.com/google-wallet-can-now-automatically-add-your-movie-tickets-and-boarding-passes-214241833.html?src=rss

Google Wallet can now automatically add your movie tickets and boarding passes

An update to Google Wallet has further simplified the process of getting all your passes in one place. Per this week’s release notes for Wallet, spotted by Android reporter ​​Mishaal Rahman, Google says movie tickets and boarding passes will now be surfaced automatically after purchase, as long as the confirmation email has made it to the user’s Gmail inbox. It might not work for every theater chain or airline just yet, but Google says the feature is live for “some” and more should be added in time.

Google little by little has been tweaking Wallet to make it more useful. The company last month expanded Wallet passes to WearOS so Android smartwatch users could have easy access to their tickets from their wrist. That includes boarding passes, event tickets, gym memberships, loyalty cards and more. Per the latest release notes, Google has also added a way for users to manually archive most of their passes from either their smartphone or smartwatch. These will be moved to a section called Archived Passes, where users will be able to undo the action if they’ve made a mistake or need to refer to an old pass.

This article originally appeared on Engadget at https://www.engadget.com/google-wallet-can-now-automatically-add-your-movie-tickets-and-boarding-passes-214241833.html?src=rss