The Indie Horror Showcase event is returning on October 24. This is a “celebration of upcoming nightmarish games” made by developers throughout the world and will be hosted by DreadXP, an indie publisher responsible for well-received games like The Mortuary Assistant and Sucker for Love.
The upcoming streaming event promises “loads of cool new indie horror” from both DreadXP and plenty of third-party developers. As a matter of fact, submissions are open to anyone, just in case you’ve been tooling around with something particularly frightening.
There were some noteworthy games discussed during last year’s event. These included the now-iconic Slay the Princess and the supernatural phone operator sim Home Safety Hotline. Other standouts from last year included Pneumata and Janet DeMornay is a Slumlord (and a witch). DreadXP says that last year’s showcase featured more than 60 trailers and announcements. This year’s event should fall somewhere in that range.
The publisher hasn’t given any indication as to which titles to be on the lookout for this year, but submissions are still open until September 16. It has promised announcements and trailers from “developers of all sizes in the indie horror scene.” DreadXP has yet to announce a premiere time for the stream.
One game that’ll likely get an update is Paranormal Activity: Found Footage. This title leverages the “found footage” format from many horror movies and brings it to gaming. DreadXP is behind the spooky adaptation and it’s scheduled for release in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-indie-horror-showcase-gaming-event-returns-on-october-24-162507028.html?src=rss
I’m a huge Taskmaster fan. The UK TV show pits five comedians (or funny-adjacent celebrities) against ridiculous tasks that are then arbitrarily scored by the titular taskmaster.
Given that the tasks involve lateral thinking and physical movement, on paper, the TV show was ripe for a VR spin-off. Think Job Simulator with added jeopardy, in-jokes and British whimsy. Unfortunately, Taskmaster VR doesn’t deliver on the fun and charm of the show. Two points.
After being teased (and available to wishlist) earlier this year, the game launched last week across Steam, Meta Quest 2 and 3, and Pro. I played the game briefly on Quest 2, the lowest-powered option, before shifting to the sharper screens of Quest 3.
You’ll want to play it on a headset like the Quest 3 or better. The basic Quest 2 makes the whole thing very grainy. But that’s not the biggest issue. The problem is it’s not a great VR game. Collision detection is rough, and while it’s not the first VR title guilty of this, the fine motor control demanded of the game’s tasks makes things a pain.
For example, the first game involves you trying to make a sandwich, matching Alex’s arcane sandwich request, plating it up, and putting it on the plinth, ready for judgment. However, you have to do all of that with a pair of spatulas. Opening a fridge with a spatula in real life is challenging enough; in a virtual world, it sometimes felt more like luck than dexterity whether I got that slice of bacon into my sandwich.
In another game, I was to launch an egg as far as I could but land it in a frying pan. I struggled to keep a frying pan in the same place while constructing a poorly-considered ramp of pipes, boxes and wheelie bins. The in-game physics are so simplistic that most object surfaces behave the same. And my pan slid to the floor. Again and again and again. You can crouch in Taskmaster VR – when you drop the pan again – but the physics engine conveys a degree of momentum when you press the button to stand upright again, adding a ‘bounce’ to anything in your hand.
Many of the games are multi-stage and expansive, which I appreciated. Circling back to the sandwich task, some ingredients need to be cooked – and you’ll have to turn on the stove burners to do so. Once you’ve made your sandwich, Greg, the Taskmaster will scrutinize the result. One slice of bread? He’ll go on a tirade about open-face sandwiches. Wrong plate? Your score will be dinged again. Something inedible? He’ll notice.
There are also easter egg references to the show everywhere, from the tutorial onwards. Look out of windows; even the bushes and garden are filled with items and references only a Taskmaster fan would get. Do Americans think all Brits (I’m a Brit) are this whimsical? I hope so.
In another game, you’ll have to rush around the entire Taskmaster estate (a tiny home and garden) searching for dog food, but only after you’ve escaped the garage. The tasks are considered, but I wish there were more. The TV show is famous for comedians’ unusual lateral thinking and solutions that the task makers didn’t plan for. I haven’t seen those possibilities – at least not yet.
Why not mix up the codes for the safe featured in a watermelon smashing task? This would be especially useful if you’re playing with other Taskmaster fans who want to try the tasks themselves. A little bit of random number generation would work wonders. Having said that, there’s a Taskmaster VR Creative mode, where you’ll be able to craft your own levels and tasks, which could add longevity if it finds an audience.
The banter between Taskmaster and his assistant is tonally accurate, benefitting from using the voices of Greg Davies and (Little) Alex Horne, but their in-game models don’t convey the weird, awkward charm of the duo. Maybe I’m just a superfan, and my expectations were too high, but there’s something about the sound quality (with lines recorded in a booth) that pulls you out of the illusion of being on a version of the TV show.
I’m unsure if I’ll ever replay the entire game again. Fortunately, once unlocked, you can choose to play each task standalone, which is the perfect way for me to share the game with visiting friends.
If the team behind Taskmaster VR can offer some new tasks through DLC (how about replicating a task from the next TV series?), this might be more of a draw. Their time starts now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/taskmaster-vr-doesnt-quite-deliver-on-the-promise-of-the-tv-show-130005486.html?src=rss
Turkey has restored access to Instagram after the social media site agreed to meet the country’s demands around censorship and crime-related content, Bloomberg reports. Transport Minister Abdulkadir Uraloglu announced the agreement in a post on X. Instagram was blocked for a little over a week; users in the country abruptly lost access on August 2, but no official explanation for the decision was provided at the time.
However, the block came after Turkey’s head of communications, Fahrettin Altun, accused the platform of censoring posts that expressed condolences for Ismail Haniyeh, a Hamas leader who was recently killed. In the post on Saturday, Uraloglu cited concerns over content relating to catalog crimes — which include murder, sexual assault, drug trafficking and torture, according to Reuters — and censorship imposed on Instagram users. NetBlocks, which first reported that Instagram had been blocked in Turkey earlier this month, confirmed on Saturday that access had begun to return.
This article originally appeared on Engadget at https://www.engadget.com/social-media/turkey-unblocks-instagram-after-talks-to-address-its-concerns-about-crime-and-censorship-212231212.html?src=rss
New releases in fiction, nonfiction and comics that caught our attention.
Hum by Helen Phillips
Robots have become a regular fixture of the workforce, and humans are losing their jobs to AI. Climate change is wreaking havoc on the planet. It’s getting harder and harder for the average person to make ends meet. Facial recognition technology is being used for surveillance. Sound familiar? In her new novel, Hum, author Helen Phillips paints a picture of what our near-future could look like.
Its main character, May, has lost her job after technology made her role obsolete, and, desperate for money to support her family, she agrees to participate in an experiment that alters her face to make her undetectable to facial recognition. With the extra cushion from the payment, she takes her husband and children on a short, technology-free vacation to the Botanical Garden — but things go dangerously awry. Hum is a captivating, unsettling work of dystopian fiction that makes it impossible not to draw parallels with our current reality.
Life as No One Knows It: The Physics of Life's Emergence by Sara Imari Walker
There’s so much we don’t know about the origins of life on Earth, and how it could appear on other worlds. Arizona State University theoretical physicist and astrobiologist Sara Imari Walker tackles the enduring question, “What is life?” and so much more in her book, Life as No One Knows It: The Physics of Life's Emergence. It explores assembly theory, which, as Walker explained recently as a guest on the Event Horizon podcast, states that “life is the only mechanism the universe has for generating complexity. So complex objects don’t happen spontaneously, they only happen through evolution and selection.”
It’s an endlessly fascinating topic that’s spurred a lot of debate over the years, and Walker’s book presents its case in a way that is compelling and readable even for us non-scientists. It’ll definitely give your brain a bit of exercise, though... and maybe spark some (friendly) arguments. Kirkus called it, “Ingenious, but not for the faint of heart.
Cruel Universe #1
EC Comics’ comeback continues with the release of another new series, Cruel Universe. The recently resurrected publisher dropped the first issue of the science fiction series this week, featuring stories by Corinna Bechko, Chris Condon, Matt Kindt and Ben H. Winters, with art by Jonathan Case, Kano, Artyom Topilin and Caitlin Yarsky. Cruel Universe #1 takes us to an interstellar battle arena, face-to-face with a black hole, on a quest for eternal life and more.
It’s a great followup to last month’s Epitaphs of the Abyss, the new horror anthology from EC. If you liked the old Weird Science comics and EC’s other science fiction series, this is definitely one to check out.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-near-future-dystopian-fiction-and-a-new-approach-to-explaining-lifes-origin-194355528.html?src=rss
Warner Bros. Discovery has pulled Cartoon Network’s entire website from the web, which means that you can no longer access free episodes and other interactive content. Instead, visitors to CartoonNetwork.com are redirected to the channel’s section on the subscription streaming network Max, Variety reported.
The Cartoon Network website offered full, free episodes and clips of some of its most popular shows including Adventure Time, The Amazing World of Gumball, Teen Titans GO! and Steven Universe. Now if you need a quick fix of those shows, you’ll have to get on Max, pay for them on another digital streaming service or dig up a copy from your stash of old Blu-Rays and DVDs.
A spokesperson for the Cartoon Network told Variety it’s refocusing its efforts on “shows and social media where we find consumers are the most engaged and there is a meaningful potential for growth.” The decision to take down the website will not affect the network’s cable TV programming.
The demise of Cartoon Network’s website comes a week after Warner Bros. Discovery announced the end of its classic cartoon streaming service Boomerang. Warner Bros. Discovery announced that the network for fans of classic cartoons like Tom & Jerry, Wacky Races and the original Looney Tunes shorts will end its operations on September 30. Subscribers will be added to Max’s ad-free tier for no additional cost.
In June, media giant Paramount, too, pulled down some of its cable channels’ old show episodesincluding The Daily Show with Jon Stewart and The Colbert Report from the Comedy Central website as well as free content from other channels’ websites such as TV Land, CMT and the Paramount Network.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/warner-bros-sends-cartoon-networks-website-to-the-digital-graveyard-174502048.html?src=rss
On paper, Eli Roth's Borderlands adaptation sounds like a recipe for a solid sci-fi romp: Oscar-winner Cate Blanchett as the wise-cracking gunslinger Lilith; Jack Black, fresh off of voicing Bowser, as the quippy/annoying Claptrap; and freaking Jamie Lee Curtis back in the genre fray after Everything Everywhere, All At Once. And yet the film is a lifeless slog better suited to an episode of Mystery Science Theater, completely squandering the potential of those elements.
Like the original game, Borderlands is mostly set on the wild alien planet of Pandora — a name that clearly should have been changed since audiences now associate it mostly with the Avatar films. Roth's adaptation makes significant changes to the game's plot and characters: It begins with Tiny Tina (Ariana Greenblatt) being rescued from a space prison by the former soldier Roland (Kevin Hart [?!]). Inexplicably, they run into the former Psycho, Kriege (Florian Munteanu), and together they all escape to find a legendary vault on Pandora, which holds untold alien treasures.
Meanwhile, in a nondescript city on another planet, Lilith gets recruited by the head of the Atlas Corporation (a scenery-chewing Edgar Ramirez) to rescue Tina, who he claims is her daughter. Like a maze hastily created for a kids menu, you can easily predict the path the film will take. Lilith reluctantly heads back to Pandora, she teams up with the other characters, and plot points are checked off with the excitement of a DMV visit
There are obligatory action scenes, as you'd expect, but it all feels routine — CG explosions, half-hearted choreography and minimal stakes.
Blanchett is an actress who has proven herself to have an enormous amount of range. She can play an awesome/terrifying Galadriel in The Lord of the Rings, and a pompous conductor in Tár. But while there are some base pleasures in seeing her rolling around with futuristic guns, she just never feels comfortable in the skin of an action heroine. There's none of the ferocity of Charlize Theron's most physical roles, or even Angelina Jolie in a middling thriller like Salt (a movie that, I assure you, is far more fun than Borderlands). Blanchett just seems too cool for this shit.
Photo by Lionsgate
And unlike other films featuring a rag-tag group of heroes, like Guardians of the Galaxy or the excellent Dungeons and Dragons: Honor Among Thieves, there’s little time spent building up relationships in Borderlands. Roland seems noble, but we never really learn who he is and what’s driving him to save Tina. (I also question the wisdom of casting a comedian like Hart in a mostly straight role.) Krieg is a shell of a character who gets only a few lines of stunted dialog and no actual development. Jamie Lee Curtis’s role as the “xenoarcheologist” Tannis makes no sense at all.
What you have, ultimately, is a boring film filled with empty characters and actors who would be better off being in literally anything else. If Cate Blanchett sold out for a corny commercial campaign — if she reenacted Pacino’s Dunkaccino song for real — it would still be less embarrassing than starring in this failure. In an era where many game adaptations have been surprisingly watchable, like the Sonic and Super Mario Bros. movies, and a masterpiece of a show like The Last of Us exists, Borderlands feels like a unforced error.
Photo by Lionsgate
Instead of being a big-budget film, it could have been better off as a streaming series like Fallout. Perhaps it didn’t need two Oscar winnersand a well-known comedian like Kevin Hart. They probably should have stuck with the screenplay from the Chernobyl and Last of Us showrunnner Craig Mazin, instead of bringing in more writers. (One of the listed screenwriters is "Joe Crombie," a pseudonym for someone who didn’t want their name attached to this film.)
As it is, though, Borderlands is pure wasted potential. Go replay the games — hell, go watch some of the Borderlands fan films — instead of sitting through this atrocity.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-borderlands-movie-is-an-astounding-waste-of-potential-160032875.html?src=rss
One of the more annoying aspects of TikTok (and Instagram and X) culture is when a user shares a contextless but captivating clip from a movie or a TV show. Oftentimes, they won't state or tag the name of the source upfront, prompting viewers to ask in the comments where the clip is from in an engagement-boosting trick. TikTok is stepping in to do something about that with a new feature called TikTok Spotlight.
When the platform's tech detects an applicable clip, it will add an anchor link to a landing page with more details about the show or movie. The page will include a synopsis, cast info and official accounts, as well as other TikToks linked to the same title so you can keep going down the rabbit hole. The landing page will also include details on where to watch the show or movie if it's on a streaming service, or a way to buy tickets if a film is still in theaters.
There are benefits for studios that take part in this initiative too. TikTok is now an important part of marketing strategies for movies and TV shows, so having a hub where interested users can go to learn more and possibly buy theater tickets is something Hollywood can take advantage of. TikTok says they'll be able to find creators who are a good match and incentivize them to spread the word about their projects. Studios will also have access to engagement analytics.
This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-make-it-easier-to-identify-movies-and-tv-shows-that-users-are-clipping-143449273.html?src=rss
Google is officially a monopoly, according to a US court. But what does that really mean? This week, Devindra and Senior Editor Karissa Bell dive into the landmark Google antitrust case to explore how it could affect the future of search. Google claims it's simply delivering the best product, but clearly the court thinks otherwise. Also, we chat about X/Twitter's desperate lawsuit against advertisers who boycotted the social network.
Stay tuned to the end of this episode for an interview with the creators of HBO Max's Industry, Mickey Down and Konrad Kay. We discuss season three of the series, which recently premiered, and how they plan to deconstruct the excesses of overhyped tech startups.
Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
Topics
A U.S. court declared Google a monopoly, now what? – 1:22
X (formerly Twitter) sues advertisers for “illegal boycott” of their platform – 19:15
Meet Chromecast’s successor, the Google TV Streamer – 33:49
Less than a year after SAG strike, Meta is offering actors millions to use their voice in AI – 41:01
Where does all the Facebook AI slop come from? 404Media found out – 44:30
People are returning Humane’s AI Pin faster than they can sell them – 50:23
Working on – 53:43
Pop culture picks – 53:58
Industry interview with Mickey Down and Konrad Kay - 1:02:00
Hosts: Devindra Hardawar and Ben Ellman Guest: Karissa Bell Producer: Ben Ellman Music: Dale North and Terrence O'Brien
This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-the-google-search-monopoly--industry-creator-interview-113028361.html?src=rss
Good news, oversharers: Instagram has doubled the number of photos and videos users can share in a carousel post. A representative for the social media network told Engadget that the limit has been increased from 10 to 20 pieces of media. This update will roll out to all Instagram users round the world beginning today.
For users of a certain age, this change may harken back to the late 2000s era of photo dumps on Facebook. Long before it became “Meta,” Facebook was the place to share vast numbers of photos. And since smartphones were only just arriving on the market, most of those photos were from digital cameras that would never fit in your pocket. Ah, memories!
The carousel post format first rolled out to all Instagram users back in 2017 but was restricted to 10 items until now. Instagram has explored additional carousel features since that original launch, such as the ability to delete a single photo from the batch and setting the posts to music.
This article originally appeared on Engadget at https://www.engadget.com/social-media/you-can-now-include-20-images-in-a-single-instagram-post-211516632.html?src=rss
We’re less than a day away from the premiere of the Borderlands movie based on the violent, treasure-hunting comedy adventure games from Gearbox Software. Unfortunately, the vast majority of its reviews are wishing it never went beyond its gaming phase.
Rotten Tomatoes rounded up 34 reviews of Eli Roth’s adaptation of the Borderlands games and so far, it’s earned a freshness rating of 3 percent. Only one of the included critics have given the movie a positive review.
So what are the rest of the critics actually saying about this movie? Well, their words are unkind and that’s being generous.
“...a quick internet search of images from Borderlands games yields better-rendered results.” - Bob Strauss, The San Francisco Chronicle
“...a horrendous waste of time, talent and pixels.” - David Fear, Rolling Stone
“...the definitive worst film of Roth’s career…” Alison Foreman, IndieWire
“...one of the worst big-budget movies I’ve seen in a while.” - Chris Bumbray, JoBlo
“...clunky direction...lifeless…cringeworthy attempts at witty quips…” Billie Melissa, Men’s Journal
So there you go. It’s settled. If you’re itching for a grown-up action comedy based on a satiric adventure franchise that mocks the very medium in which it exists, just go see Deadpool & Wolverine again.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/borderlands-single-digit-rotten-tomatoes-rating-can-make-you-taste-the-bloody-hatred-204522555.html?src=rss