The Morning After: The verdict on Samsung’s Galaxy S24 Ultra

Samsung’s 2024 flagship has landed. The S24 Ultra has a new titanium frame, improved telephoto cameras and is jam-packed with new AI smarts and features. It’s also more expensive than ever.

It’s the AI features not hardware that mark this year’s S23 series, though. AI tools range across text and translation, photography and search. A lot of these AI abilities are already available from other services, like ChatGPT and Bard, but this is crammed into the S24 series at the base level, so from the Notes app you can summarize, auto-format, spellcheck or translate your missives, on the go. (Transcription is also, apparently, very impressive, but that might be the journalist in me getting excited.)

TMA
Engadget

Factor in a much faster chip, a brighter display and even longer battery life and the S24 Ultra makes a case for upgrading. It’s just a pricey one.

— Mat Smith

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Amazon abandons billion-dollar deal to buy Roomba maker, iRobot

It was due to the EU’s anti-competitive concerns.

Amazon and iRobot, maker of the Roomba vacuum line, just announced they are dropping their proposed merger. They announced the potential acquisition back in August 2022, and in November, the European Commission raised formal concerns over the potential impact on competition. The companies didn’t mention the formal investigation in the announcement. Now the deal isn’t going through, iRobot says it’s laying off about 350 employees, which represents 31 percent of the company’s workforce. Colin Angle, founder, CEO and chair of the iRobot board of directors is also stepping down as chair and CEO.

Continue reading.

Suicide Squad: Kill the Justice League bug beats the game for you

It was pulled offline an hour after launch.

TMA
Rocksteady

Rocksteady’s new third-person action shooter Suicide Squad: Kill the Justice League was pulled offline just one hour after launch after players encountered a bizarre bug that immediately beats the game. It locked players out of all story missions, including tutorials, in a race to reach the end credits. It also makes it impossible to receive trophies and achievements, but the biggest issue may be the inability to play any of the $70 game. The developer says it’s working on a fix.

Continue reading.

Japan’s SLIM lunar probe returns to life

The solar panels recharged after the sun’s orientation shifted.

Japan’s lunar lander has regained power, nine days after it landed on the Moon’s surface nearly upside down and switched off. JAXA (Japan Aerospace Exploration Agency) said a change in the sun’s position allowed the solar panels to receive light and charge the probe’s battery, so JAXA could reestablish communication. In any case, the mission was deemed a success, as the primary goal was a precision landing. It did just that, hitting a spot just 55 meters (180 feet) of its target. Just... the wrong way up.

Continue reading.

Japan will no longer require floppy disks for submitting some official documents

Yes, it’s 2024. Why do you ask?

TMA
Reuters

Back on Earth, and in 2022, Japan’s Minister of Digital Affairs Taro Kono urged various branches of the government to stop requiring businesses to submit information on outdated forms of physical media. The Ministry of Economy, Trade and Industry (METI) is one of the first to make the switch. Kono’s staff identified some 1,900 protocols across several government departments that still require floppy disks, CD-ROMs and even (!) MiniDiscs.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-verdict-on-samsungs-galaxy-s24-ultra-121505918.html?src=rss

The first PlayStation State of Play of 2024 will stream this Wednesday at 5PM ET

Sony’s PlayStation division has cooked up its first State of Play event for 2024, which will stream this Wednesday at 5PM ET. The company promises a runtime of 40 minutes and coverage of more than 15 upcoming titles.

To that end, Sony says two of the games profiled will be Stellar Blade and Rise of the Ronin. Stellar Blade, formerly called Project Eve, has been on our radar for a while, and it’s been around 18 months since we got an update. The PS5-exclusive was supposed to hit store shelves in 2023, so we’re due for a release date and another trailer that shows off more footage of the forthcoming action RPG. For those keeping score, the first teaser trailer for Stellar Blade appeared way back in 2019.

As for Rise of the Ronin, it’s a historical action RPG from Team Ninja, the developer behind Nioh. The game’s set in 1863, during Japan’s Bakumatsu era, and you play as a wandering Ronin. Expect plenty of third-person melee combat and gorgeous visuals. You'll be able to get your hands on it on March 22, so expect some sort of final trailer. 

Those are the only two confirmed games that’ll get the spotlight during this week’s stream, leaving more than 13 unknowns. There have been rumors swirling around the internet throughout the weekend regarding what else will be on the docket. These leaks suggest the stream will also feature Death Stranding 2, Final Fantasy 7 Rebirth, a remaster of Sonic Generations, a remake of Silent Hill 2 and a new Metro game, among others. Like all leaks, take this information with a grain of salt. However, the original leaker did nail the date of the event, so there’s that.

You can watch via the official PlayStation site. It’ll also be available on the company’s YouTube, TikTok and Twitch channels. Sony promises information on both PS5 exclusives and upcoming PS VR 2 games.

This article originally appeared on Engadget at https://www.engadget.com/the-first-playstation-state-of-play-of-2024-will-stream-this-wednesday-at-5pm-et-192534173.html?src=rss

The first PlayStation State of Play of 2024 will stream this Wednesday at 5PM ET

Sony’s PlayStation division has cooked up its first State of Play event for 2024, which will stream this Wednesday at 5PM ET. The company promises a runtime of 40 minutes and coverage of more than 15 upcoming titles.

To that end, Sony says two of the games profiled will be Stellar Blade and Rise of the Ronin. Stellar Blade, formerly called Project Eve, has been on our radar for a while, and it’s been around 18 months since we got an update. The PS5-exclusive was supposed to hit store shelves in 2023, so we’re due for a release date and another trailer that shows off more footage of the forthcoming action RPG. For those keeping score, the first teaser trailer for Stellar Blade appeared way back in 2019.

As for Rise of the Ronin, it’s a historical action RPG from Team Ninja, the developer behind Nioh. The game’s set in 1863, during Japan’s Bakumatsu era, and you play as a wandering Ronin. Expect plenty of third-person melee combat and gorgeous visuals. You'll be able to get your hands on it on March 22, so expect some sort of final trailer. 

Those are the only two confirmed games that’ll get the spotlight during this week’s stream, leaving more than 13 unknowns. There have been rumors swirling around the internet throughout the weekend regarding what else will be on the docket. These leaks suggest the stream will also feature Death Stranding 2, Final Fantasy 7 Rebirth, a remaster of Sonic Generations, a remake of Silent Hill 2 and a new Metro game, among others. Like all leaks, take this information with a grain of salt. However, the original leaker did nail the date of the event, so there’s that.

You can watch via the official PlayStation site. It’ll also be available on the company’s YouTube, TikTok and Twitch channels. Sony promises information on both PS5 exclusives and upcoming PS VR 2 games.

This article originally appeared on Engadget at https://www.engadget.com/the-first-playstation-state-of-play-of-2024-will-stream-this-wednesday-at-5pm-et-192534173.html?src=rss

Galaxy S24 Ultra review: Samsung’s AI reinforcements have arrived

For nearly a decade the Galaxy Note was the undisputed king of Android phones. But when the OG phablet line was retired in 2020, that title passed on to the Ultra. While the hardware inside the most expensive Galaxy S model is as dominant as ever, over the past few years, the software in Google phones has begun to outshine anything available from Samsung. But armed with a new suite of AI-powered features, the Galaxy S24 Ultra (S24U) got exactly what it needed to maintain its spot atop the Android battlefield.

Design and display: Now with titanium

There are three main areas of improvement to the S24 Ultra: design, cameras and all of Samsung’s new AI tools. The biggest change to its build is the switch to a new titanium frame, which follows what Apple did for the iPhone 15 Pro last fall. So no points for originality. But more importantly, because the previous Ultra featured an aluminum chassis, there’s not a major change in weight either, with the S24U coming in at 232 grams (just two grams lighter than the S23 Ultra).

Some other subtle changes are a new matte finish and an upgrade to Corning’s Gorilla Armor in front and back (instead of Gorilla Glass Victus 2 like on the regular S24/S24+). Another benefit of Corning’s latest hardened glass is that it has improved anti-reflective properties, so while it doesn’t totally eliminate glare, it does make it appear less harsh without impacting the display's color saturation. And despite the previous model having slim bezels, Samsung reduced the borders around the display again by 42 percent, which is most noticeable along the top and bottom.

The display itself proves, once again, that Samsung makes the best mobile screens on the market. You still get a 6.8-inch OLED panel with a variable 120Hz rate, except now it’s even brighter with a peak of 2,600 nits (up from 1,750 nits). And if that’s not enough, the phone’s improved Vision Booster adds an additional 300 nits of perceived brightness, so movies, games, and everything else always looks good no matter where you are.

Performance: Setting a new bar for speed

One big change on the S24 Ultra is the addition of a tougher titanium frame.
Photo by Sam Rutherford/Engadget

Inside, the S24 Ultra features a new Snapdragon 8 Gen 3 SoC from Qualcomm and it’s a powerhouse. In Geekebench 6, we saw multi-core scores that were 30 to 35 percent higher than last year’s chip. This makes everything from games to switching between apps feel super snappy. The addition of a 92 percent larger vapor chamber also meant the S24 UItra never got above lukewarm even under sustained loads. Samsung also increased the phone’s RAM to 12GB for every config, unlike the S23U which started at 8GB base. Storage remains the same with 256GB, 512GB and 1TB options.

Cameras: A more usable 5x optical zoom

Three of the S24 Ultra’s four cameras are largely unchanged from its predecessor, including its 200-MP main sensor, 10-MP ultra-wide and 12-MP telephoto shooter with a 3x optical zoom. The main upgrade is swapping out the old 10x lens for a 5x optical zoom with a higher-res 50-MP sensor, which Samsung says reflects 5x being the most widely used focal length aside from the main cam. While this move might seem like a loss in terms of reach, the sensor’s increased resolution allows the phone to crop in providing what Samsung calls a “10x optical quality zoom” that’s surprisingly sharp.

In photos of the World Trade Center and the Statue of Liberty from across the water, the S24U produced rich, detailed pics that were just as good as what we got from a Pixel 8 Pro. And while images taken at 10X were a touch softer than similar shots taken by an S23 Ultra, they weren’t far off.

In general the S24U captured gorgeous pics in all sorts of conditions. You’ll still notice Samsung’s super-saturated colors and penchant for slightly warmer hues, but in most cases that just adds an extra sense of vibrancy. Samsung also has a habit of going a bit overboard on sharpening, though it’s not a major distraction. Even in low light the S24U’s Night Mode largely kept up with Google’s Night Sight, which is no small feat.

Software: Samsung’s big push into AI

One tweak Samsung made to the S24 Ultra's photography is a 5x telephoto lens with a higher-res 50-MP sensor instead of a 10x zoom like on the previous model.
Photo by Sam Rutherford/Engadget

Aside from its new hardware, the biggest addition to the S24 Ultra is Samsung’s Galaxy AI features, which are an entire suite of tools that fall into three main categories: text and translation, photography and editing, and search.

There’s an interpreter mode for in-person conversations along with a live translation feature that you can use during calls. Both are good enough to use in a pinch while traveling, but some things like word choice and pacing may be a bit off. The experience can also feel a bit clunky, especially when you’re on the phone and have to wait so the AI can catch up.

Next, you have Chat Assist which can check spelling, grammar and adjust the tone of messages. Admittedly, the social and emojify options are a bit gimmicky, but I genuinely appreciate the polite and professional choices, as they can help prevent a text or email from sounding combative.

Samsung's tone adjustment feature allows AI to suggest different ways of conveying a message with options for polite, casual, professional and more.
Photo by Sam Rutherford/Engadget

In the Notes app, the S24U can also summarize, auto-format, spellcheck or translate a file, which is nice, but not exactly groundbreaking. A lot of these features are already available from other services like ChatGPT or Bard. That said, these improvements may be the biggest upgrades to the S24 Ultra’s S-Pen, which is otherwise largely unchanged.

Out of Samsung’s text-based tools, my favorite is the transcription feature in the Voice Recorder app. It makes grabbing quotes from interviews super simple, though I noticed that Samsung’s UX doesn’t feel quite as polished or streamlined as what you get from Google. For example, the Pixel Recorder lets you see the transcript in real-time, while on the Ultra, you have to record a convo and then hit the AI icon to generate a chat log when you’re done.

Samsung's AI remastering tool makes it super simple to enhance photos with just a couple of taps.
Photo by Sam Rutherford/Engadget

The AI can also suggest edits for images like automatically remastering images (which is similar to the Auto Tone feature in Photoshop) or removing distracting elements like shadows and reflections. You can see these options by hitting the Info icon in the gallery app, which makes them super easy to access and might be the fastest way to improve your photos. The S24 Ultra can also create slow-mo clips from existing footage, just by tapping and holding on a video while it’s playing. This triggers the phone’s AI to generate new frames based on the fps of the recording (i.e. from 30 fps to 120 fps) on the fly and the results are surprisingly smooth.

If you prefer a more hands-on approach, there are Generative AI edits that allow you to reframe shots, move subjects around or delete them entirely, while the phone fills in the blanks. It’s a simple but effective process that sidesteps the need for Photoshop in a lot of cases. That said, if you look close you may notice areas where Samsung’s AI misses more details than the Pixel 8’s Magic Editor, which is a trend I noticed across a lot of Samsung’s AI features.

The S24 Ultra also has almost completely flat sides to give you the most screen for drawing and notetaking.
Photo by Sam Rutherford/Engadget

All of the new tools generally function as expected, but things don’t feel quite as streamlined or polished as a lot of Google’s alternatives. In the Notes app, there’s a word limit for auto-formatting, summarizing and more, which limits you to about three or four paragraphs at a time. That means if you have a medium-sized doc, you’re gonna have to tackle it in chunks, which gets tedious pretty quickly. And sometimes if you try to highlight areas of a photo to remove reflections, the phone will smooth over the entire area and paint over the details.

In other situations, the AI will suggest edits that don’t make sense, like trying to turn a short motion photo into a timelapse. It’s possible this was my fault for importing a photo taken by another device, but I feel like the phone ought to know better. The AI is meant to work on any photo, regardless of where it came from. Even moving subjects around in a pic can get wonky depending on the shot and what you’re trying to do. And every now and then, the phone will suggest you remaster a photo, only for it to tell you that there’s nothing to fix. As a photographer, that’s a great feeling. But at the same time, why am I being told there are things to fix if that’s not actually the case? But, this is Samsung’s first big push into AI-assisted features, so it shouldn't be a shock to see a handful of hiccups.

Like before, the S24 Ultra still has a built-in storage slot for Samsung's S Pen.
Photo by Sam Rutherford/Engadget

Rounding out the S24’s kit is Circle to Search, which is the one new AI feature that relies on help from the cloud instead of taking place on-device. It’s essentially a combination of traditional text-based queries and visual search tools like Google Lens but without the need for a standalone app. The neat thing is that it can analyze images from the web or objects in photos you’ve taken yourself, which makes it pretty versatile. But Google recently announced that Circle to Search is coming to Pixel phones too, so it’s not like this is an exclusive feather in Samsung’s cap.

Battery Life: Nearing two days of juice

Between the power efficiency gains from its new processor and a large 5,000 mAh battery, the S24 Ultra delivered truly impressive longevity. On our local video rundown test, it lasted 24 hours and 19 minutes, which is up more than four hours compared to last year. And in the real world, its battery life was even more impressive. The S24U often had more than 50 percent left after 24 hours. So depending on your usage, it’s possible for this phone to last two days without recharging.

Wrap-up

At this point, you'd be forgiven for being fed up with companies trying to push AI into everything. But if you just think about these as software upgrades meant to make your phone more useful, Samsung’s push into machine learning makes a lot more sense. The S23U was already a great phone and on the S24 Ultra, we’re getting the same (though somewhat plain) design, but with a tougher titanium frame, a much faster chip, a brighter display and even longer battery life. Samsung also tweaked its main telephoto lens to provide a more useful focal length but without a major decrease in reach or quality.

While its design hasn't changed a ton, the addition of a new chip and a bunch of AI features makes Samsung's latest flagship a more well-rounded device.
Photo by Sam Rutherford/Engadget

But the big thing is that, with its Galaxy AI suite, Samsung finally has an answer to the sophisticated features that were previously only available from the Pixel family. Sure, the S24’s tools aren’t quite as polished as Google’s offerings, but they get you 80 to 90 percent of the way there. And as a complement to what is more or less a top-to-bottom list of best-in-class smartphone hardware, it feels like Samsung is using AI to shore up one of the few remaining weaknesses of its flagship handset. Particularly now that the company is following in Google’s footsteps and increasing software support from six to seven years of OS and security updates.

However, the Ultra’s biggest sticking point — its price — remains an issue. With the S24U starting at $1,300, it costs $100 more than the outgoing model. I’m also disappointed that Samsung didn’t adopt Qi 2. It’s frustrating to see all the major OEMs, including Apple, agree on a wireless charging standard only to have the biggest phone maker in the world drag its feet. Qi 2 got approved last year and we may not see it on a high-end Samsung handset until 2025.

While harnessing AI might not be a super exciting development now that everyone and their grandmother is trying to shoehorn it into everything, it does make the S24 Ultra a more powerful and well-rounded handset. And when you tack that onto a phone that already had a lead in hardware, you end with a pretty commanding device.

This article originally appeared on Engadget at https://www.engadget.com/galaxy-s24-ultra-review-samsungs-ai-reinforcements-have-arrived-specs-price-191508062.html?src=rss

Galaxy S24 Ultra review: Samsung’s AI reinforcements have arrived

For nearly a decade the Galaxy Note was the undisputed king of Android phones. But when the OG phablet line was retired in 2020, that title passed on to the Ultra. While the hardware inside the most expensive Galaxy S model is as dominant as ever, over the past few years, the software in Google phones has begun to outshine anything available from Samsung. But armed with a new suite of AI-powered features, the Galaxy S24 Ultra (S24U) got exactly what it needed to maintain its spot atop the Android battlefield.

Design and display: Now with titanium

There are three main areas of improvement to the S24 Ultra: design, cameras and all of Samsung’s new AI tools. The biggest change to its build is the switch to a new titanium frame, which follows what Apple did for the iPhone 15 Pro last fall. So no points for originality. But more importantly, because the previous Ultra featured an aluminum chassis, there’s not a major change in weight either, with the S24U coming in at 232 grams (just two grams lighter than the S23 Ultra).

Some other subtle changes are a new matte finish and an upgrade to Corning’s Gorilla Armor in front and back (instead of Gorilla Glass Victus 2 like on the regular S24/S24+). Another benefit of Corning’s latest hardened glass is that it has improved anti-reflective properties, so while it doesn’t totally eliminate glare, it does make it appear less harsh without impacting the display's color saturation. And despite the previous model having slim bezels, Samsung reduced the borders around the display again by 42 percent, which is most noticeable along the top and bottom.

The display itself proves, once again, that Samsung makes the best mobile screens on the market. You still get a 6.8-inch OLED panel with a variable 120Hz rate, except now it’s even brighter with a peak of 2,600 nits (up from 1,750 nits). And if that’s not enough, the phone’s improved Vision Booster adds an additional 300 nits of perceived brightness, so movies, games, and everything else always looks good no matter where you are.

Performance: Setting a new bar for speed

One big change on the S24 Ultra is the addition of a tougher titanium frame.
Photo by Sam Rutherford/Engadget

Inside, the S24 Ultra features a new Snapdragon 8 Gen 3 SoC from Qualcomm and it’s a powerhouse. In Geekebench 6, we saw multi-core scores that were 30 to 35 percent higher than last year’s chip. This makes everything from games to switching between apps feel super snappy. The addition of a 92 percent larger vapor chamber also meant the S24 UItra never got above lukewarm even under sustained loads. Samsung also increased the phone’s RAM to 12GB for every config, unlike the S23U which started at 8GB base. Storage remains the same with 256GB, 512GB and 1TB options.

Cameras: A more usable 5x optical zoom

Three of the S24 Ultra’s four cameras are largely unchanged from its predecessor, including its 200-MP main sensor, 10-MP ultra-wide and 12-MP telephoto shooter with a 3x optical zoom. The main upgrade is swapping out the old 10x lens for a 5x optical zoom with a higher-res 50-MP sensor, which Samsung says reflects 5x being the most widely used focal length aside from the main cam. While this move might seem like a loss in terms of reach, the sensor’s increased resolution allows the phone to crop in providing what Samsung calls a “10x optical quality zoom” that’s surprisingly sharp.

In photos of the World Trade Center and the Statue of Liberty from across the water, the S24U produced rich, detailed pics that were just as good as what we got from a Pixel 8 Pro. And while images taken at 10X were a touch softer than similar shots taken by an S23 Ultra, they weren’t far off.

In general the S24U captured gorgeous pics in all sorts of conditions. You’ll still notice Samsung’s super-saturated colors and penchant for slightly warmer hues, but in most cases that just adds an extra sense of vibrancy. Samsung also has a habit of going a bit overboard on sharpening, though it’s not a major distraction. Even in low light the S24U’s Night Mode largely kept up with Google’s Night Sight, which is no small feat.

Software: Samsung’s big push into AI

One tweak Samsung made to the S24 Ultra's photography is a 5x telephoto lens with a higher-res 50-MP sensor instead of a 10x zoom like on the previous model.
Photo by Sam Rutherford/Engadget

Aside from its new hardware, the biggest addition to the S24 Ultra is Samsung’s Galaxy AI features, which are an entire suite of tools that fall into three main categories: text and translation, photography and editing, and search.

There’s an interpreter mode for in-person conversations along with a live translation feature that you can use during calls. Both are good enough to use in a pinch while traveling, but some things like word choice and pacing may be a bit off. The experience can also feel a bit clunky, especially when you’re on the phone and have to wait so the AI can catch up.

Next, you have Chat Assist which can check spelling, grammar and adjust the tone of messages. Admittedly, the social and emojify options are a bit gimmicky, but I genuinely appreciate the polite and professional choices, as they can help prevent a text or email from sounding combative.

Samsung's tone adjustment feature allows AI to suggest different ways of conveying a message with options for polite, casual, professional and more.
Photo by Sam Rutherford/Engadget

In the Notes app, the S24U can also summarize, auto-format, spellcheck or translate a file, which is nice, but not exactly groundbreaking. A lot of these features are already available from other services like ChatGPT or Bard. That said, these improvements may be the biggest upgrades to the S24 Ultra’s S-Pen, which is otherwise largely unchanged.

Out of Samsung’s text-based tools, my favorite is the transcription feature in the Voice Recorder app. It makes grabbing quotes from interviews super simple, though I noticed that Samsung’s UX doesn’t feel quite as polished or streamlined as what you get from Google. For example, the Pixel Recorder lets you see the transcript in real-time, while on the Ultra, you have to record a convo and then hit the AI icon to generate a chat log when you’re done.

Samsung's AI remastering tool makes it super simple to enhance photos with just a couple of taps.
Photo by Sam Rutherford/Engadget

The AI can also suggest edits for images like automatically remastering images (which is similar to the Auto Tone feature in Photoshop) or removing distracting elements like shadows and reflections. You can see these options by hitting the Info icon in the gallery app, which makes them super easy to access and might be the fastest way to improve your photos. The S24 Ultra can also create slow-mo clips from existing footage, just by tapping and holding on a video while it’s playing. This triggers the phone’s AI to generate new frames based on the fps of the recording (i.e. from 30 fps to 120 fps) on the fly and the results are surprisingly smooth.

If you prefer a more hands-on approach, there are Generative AI edits that allow you to reframe shots, move subjects around or delete them entirely, while the phone fills in the blanks. It’s a simple but effective process that sidesteps the need for Photoshop in a lot of cases. That said, if you look close you may notice areas where Samsung’s AI misses more details than the Pixel 8’s Magic Editor, which is a trend I noticed across a lot of Samsung’s AI features.

The S24 Ultra also has almost completely flat sides to give you the most screen for drawing and notetaking.
Photo by Sam Rutherford/Engadget

All of the new tools generally function as expected, but things don’t feel quite as streamlined or polished as a lot of Google’s alternatives. In the Notes app, there’s a word limit for auto-formatting, summarizing and more, which limits you to about three or four paragraphs at a time. That means if you have a medium-sized doc, you’re gonna have to tackle it in chunks, which gets tedious pretty quickly. And sometimes if you try to highlight areas of a photo to remove reflections, the phone will smooth over the entire area and paint over the details.

In other situations, the AI will suggest edits that don’t make sense, like trying to turn a short motion photo into a timelapse. It’s possible this was my fault for importing a photo taken by another device, but I feel like the phone ought to know better. The AI is meant to work on any photo, regardless of where it came from. Even moving subjects around in a pic can get wonky depending on the shot and what you’re trying to do. And every now and then, the phone will suggest you remaster a photo, only for it to tell you that there’s nothing to fix. As a photographer, that’s a great feeling. But at the same time, why am I being told there are things to fix if that’s not actually the case? But, this is Samsung’s first big push into AI-assisted features, so it shouldn't be a shock to see a handful of hiccups.

Like before, the S24 Ultra still has a built-in storage slot for Samsung's S Pen.
Photo by Sam Rutherford/Engadget

Rounding out the S24’s kit is Circle to Search, which is the one new AI feature that relies on help from the cloud instead of taking place on-device. It’s essentially a combination of traditional text-based queries and visual search tools like Google Lens but without the need for a standalone app. The neat thing is that it can analyze images from the web or objects in photos you’ve taken yourself, which makes it pretty versatile. But Google recently announced that Circle to Search is coming to Pixel phones too, so it’s not like this is an exclusive feather in Samsung’s cap.

Battery Life: Nearing two days of juice

Between the power efficiency gains from its new processor and a large 5,000 mAh battery, the S24 Ultra delivered truly impressive longevity. On our local video rundown test, it lasted 24 hours and 19 minutes, which is up more than four hours compared to last year. And in the real world, its battery life was even more impressive. The S24U often had more than 50 percent left after 24 hours. So depending on your usage, it’s possible for this phone to last two days without recharging.

Wrap-up

At this point, you'd be forgiven for being fed up with companies trying to push AI into everything. But if you just think about these as software upgrades meant to make your phone more useful, Samsung’s push into machine learning makes a lot more sense. The S23U was already a great phone and on the S24 Ultra, we’re getting the same (though somewhat plain) design, but with a tougher titanium frame, a much faster chip, a brighter display and even longer battery life. Samsung also tweaked its main telephoto lens to provide a more useful focal length but without a major decrease in reach or quality.

While its design hasn't changed a ton, the addition of a new chip and a bunch of AI features makes Samsung's latest flagship a more well-rounded device.
Photo by Sam Rutherford/Engadget

But the big thing is that, with its Galaxy AI suite, Samsung finally has an answer to the sophisticated features that were previously only available from the Pixel family. Sure, the S24’s tools aren’t quite as polished as Google’s offerings, but they get you 80 to 90 percent of the way there. And as a complement to what is more or less a top-to-bottom list of best-in-class smartphone hardware, it feels like Samsung is using AI to shore up one of the few remaining weaknesses of its flagship handset. Particularly now that the company is following in Google’s footsteps and increasing software support from six to seven years of OS and security updates.

However, the Ultra’s biggest sticking point — its price — remains an issue. With the S24U starting at $1,300, it costs $100 more than the outgoing model. I’m also disappointed that Samsung didn’t adopt Qi 2. It’s frustrating to see all the major OEMs, including Apple, agree on a wireless charging standard only to have the biggest phone maker in the world drag its feet. Qi 2 got approved last year and we may not see it on a high-end Samsung handset until 2025.

While harnessing AI might not be a super exciting development now that everyone and their grandmother is trying to shoehorn it into everything, it does make the S24 Ultra a more powerful and well-rounded handset. And when you tack that onto a phone that already had a lead in hardware, you end with a pretty commanding device.

This article originally appeared on Engadget at https://www.engadget.com/galaxy-s24-ultra-review-samsungs-ai-reinforcements-have-arrived-specs-price-191508062.html?src=rss

Arzette, a love letter to the CD-i Zelda games, will also revive an awful controller

Arzette: The Jewel of Faramore is getting a controller worthy of its inspiration — for better or worse. The upcoming game, a spiritual successor to the infamous 1993 Zelda titles for the Philips CD-i, will launch with a limited edition controller that resembles one of the largely forgotten system’s original remotes.

Developer Seedy Eye Software (a homophone for “CD-i software”) says using the controller on “Classic Controls” mode will let you “play Arzette, as it might have played back in 1993.” That’s when the title’s inspirations — Link: The Faces of Evil and Zelda: The Wand of Gamelon — arrived for Philips’ (brief) stab at a game-changing home entertainment system. (A third title in the series, Zelda’s Adventure, launched in 1994 with a top-down view, and Philips discontinued the system four years later.)

One may wonder why a developer would want to pay homage to a pair of historical duds better known for their memed cutscenes and masochistic gameplay than, oh, fun. Earlier this month, creator Seth “Dopply” Fulkerson told Game Developer he saw “untapped potential” in the notorious titles.

“The limitations the games suffered thanks to the hardware, budget and time constraints became painfully obvious,” he said. “I found it very inspiring to see how much [director Dale DeSharone] and his team accomplished with so little. There is a handcrafted charm to the games. They are hand-animated, hand-drawn, with brilliant music, designed in a surprisingly non-linear way that encourages you to explore them.” He continued, “Though they have many, many flaws, I truly believe there is innate potential in the games. Making a new game in the same style, with improvements to the core gameplay, was an irresistible idea.”

The game brings back several artists from the Zelda CD-i games. These include artist Rob Dunlavey and voice actors Jeffrey Rath (Link) and Bonniejean Wilbur (Zelda).

Promotional image for gear promoting the upcoming game Arzette: The Jewel of Faramore.
Seedy Eye Software / Limited Run Games

The “retro-inspired” controller will only work with Switch and PC. (The game will also support PS5 / PS4 and Xbox.) The remote looks nearly identical to Philips’ paddle controller, except for a couple of extra buttons. A fair warning that, given how the original remote played, the new version won’t likely make Arzette (or any other games) more playable or enjoyable — just more nostalgic.

Seedy Eye has partnered with Limited Run Games to distribute the controllers (and physical game copies). The two companies say they "worked hand-in-hand to craft the perfect physical goodies that pay tribute to Arzette and this oft-overlooked era in gaming.”

The controller will be available to pre-order starting February 2 at 10AM ET. (Pre-orders close on March 17.) The remote costs $35, will ship in a gray color and currently has an estimated November ship date. A pink variant will be exclusive to Arzette’s Collector’s Edition bundle. Arzette: The Jewel of Faramore arrives on February 14. You can watch its trailer below.

This article originally appeared on Engadget at https://www.engadget.com/arzette-a-love-letter-to-the-cd-i-zelda-games-will-also-revive-an-awful-controller-180450138.html?src=rss

Suicide Squad: Kill the Justice League pulled offline after a bizarre game-beating bug

Rocksteady’s new third-person action shooter Suicide Squad: Kill the Justice League has been pulled offline just one hour after launch when players encountered a bizarre bug that immediately beats the game. We’ve all heard of game-breaking bugs, but this may be the first game-beating bug. Obviously, players want more than three minutes of playtime out of their $70 purchase.

The issue immediately locks players out of all story missions, including tutorials, in a race to reach the end credits. This also makes it impossible to receive trophies and achievements, though most purchasers will probably get hung up on the whole “the game is basically unplayable” aspect. Still, if you’re looking for the easy mode to beat all easy modes, this is it. We could have used this bug for Sekiro: Shadows Die Twice or Cuphead.

There’s one major caveat here that’s saving this from becoming a huge story comparable with the disastrous launch of Cyberpunk 2099, and many other recent AAA launches. The game doesn’t officially release in most of the world until February 2. Some territories get it tomorrow, January 30, and that’s where the bug comes in. Due to the magic of global time zones, it’s already January 30 in New Zealand, which is where players encountered the issue. However, it’s not too hard to change your Xbox system clock to New Zealand time to snag the game early. Don’t do that. Give Rocksteady some time to fix the problem.

To that end, the developer says they are working on a fix, which involves performing maintenance on the servers. Rocksteady urges patience, writing that it could take “several hours” before being handled. Throughout this time, the game will remain offline. In any event, the ship should right itself before February 2.

Looking for a silver lining? Being as how the bug skips the vast majority of the game, the risk of story spoilers is really low for the next few days. So go ahead. Hit up your favorite social media sites and message boards.

This article originally appeared on Engadget at https://www.engadget.com/suicide-squad-kill-the-justice-league-pulled-offline-after-a-bizarre-game-beating-bug-161955046.html?src=rss

Amazon terminates $1.4 billion iRobot acquisition after EU veto threat

Amazon and iRobot, maker of the Roomba vacuum line, just announced that they would be dropping their proposed merger. The potential acquisition was announced back in August of 2022 and was immediately the target of antitrust watchdogs, particularly in the EU. The European Commission (the EU's executive branch) officially announced it was looking into the $1.4 billion dollar deal last July and it raised formal concerns over the potential impact on competition in November. 

iRobot also just announced a large round of layoffs now that the deal isn't going through. The company says it is laying off about 350 employees, which represents 31 percent of iRobot's workforce. Colin Angle, founder, chairman of the iRobot board of directors and CEO is also stepping down as chairman and CEO, effective today.

While the companies didn't mention the pressure from the EU specifically, Bloomberg notes that a veto looked likely. And while that might not have immediately killed the deal, Amazon and iRobot appear to have decided to shut things down completely rather than work through any proposed changes to make the deal more palatable to regulators. The deal was also said to be under scrutiny from the FTC here in the US, but it never quite reached the level of attention it was receiving from the EU. 

Unsurprisingly, Amazon's statement on the matter blasts regulators for the "innovation" that would come with Amazon scooping up yet another company. "This outcome will deny consumers faster innovation and more competitive prices, which we're confident would have made their lives easier and more enjoyable," said Amazon SVP and General Counsel David Zapolsky in a statement. "Mergers and acquisitions like this help companies like iRobot better compete in the global marketplace, particularly against companies, and from countries, that aren't subject to the same regulatory requirements in fast-moving technology segments like robotics."

iRobot's statement was more muted. "The termination of the agreement with Amazon is disappointing, but iRobot now turns toward the future with a focus and commitment to continue building thoughtful robots and intelligent home innovations that make life better, and that our customers around the world love," said former CEO Colin Angle.

Earlier in January, the European Commission was said to have warned Amazon that the deal was on thin ice. However, according to Reuters, the company declined to offer any potential remedies to soothe the bloc's concerns over the acquisition. As outlined in the original agreement, Amazon is paying iRobot a $94 million termination fee now that the deal is dead.

This isn't exactly the first time Amazon and the EU have butted heads. They previously squared off over the company's handling of third-party seller information. In 2022, the two sides reached an agreement over Amazon's treatment of third-party sellers.

This article originally appeared on Engadget at https://www.engadget.com/amazon-abandons-14-billion-irobot-acquisition-after-eu-veto-threat-140155112.html?src=rss

Fan-made Bloodborne Kart catches heat from Sony, forcing developers to shift gears

We were so close to finally drifting on the cobblestone streets of Yharnam, but it looks like we’ll have to wait a little longer for Bloodborne Kart. And, it’ll be called something else when it does arrive. Lilith Walther, the developer behind the project, said the team has to “scrub the branding” off of the game and delay its release after Sony intervened. It was supposed to be released on January 31 for PC. The outcome isn’t exactly surprising, but it means the game will take shape a bit differently than planned — in a thread posted on X, Walther said, “This is a fan game no more!”

Bloodborne Kart, a retro-style racing game that started out as a meme, has generated a ton of support from fans who have been yearning for new Bloodborne content. In response to the latest development, many have joked that the whole saga has forced Sony, which owns the IP, to actually acknowledge the title for the first time in years. Walther previously released a free Bloodborne “demake” in the style of a PS1 game.

“So Sony contacted us,” Walther wrote in an update on Friday. “Long story short, we need to scrub the branding off of what was previously known as Bloodborne Kart. We will do this, but that requires a short delay. Don't worry, the game is still coming out! It'll just look slightly different.”

The developers planned to feature 12 racers styled after familiar Bloodborne characters, including The Hunter and The Doll from the Hunter’s Dream, with single-player and multiplayer modes. There were to be 16 maps and boss fights, so you could race against the likes of Father Gascoigne. It really sucks that they won’t be able to follow through with the original idea, because it looked awesome, but I have no doubt they’ll spin it into something equally great.

“We were honestly expecting something like this to happen and the idea of having full creative control is kind of exciting!” Walther wrote. There's no new release date just yet, but in the meantime, you can rewatch the Bloodborne Kart trailer on a loop and dream of what we almost had. 

This article originally appeared on Engadget at https://www.engadget.com/fan-made-bloodborne-kart-catches-heat-from-sony-forcing-developers-to-shift-gears-183652390.html?src=rss

Fan-made Bloodborne Kart catches heat from Sony, forcing developers to shift gears

We were so close to finally drifting on the cobblestone streets of Yharnam, but it looks like we’ll have to wait a little longer for Bloodborne Kart. And, it’ll be called something else when it does arrive. Lilith Walther, the developer behind the project, said the team has to “scrub the branding” off of the game and delay its release after Sony intervened. It was supposed to be released on January 31 for PC. The outcome isn’t exactly surprising, but it means the game will take shape a bit differently than planned — in a thread posted on X, Walther said, “This is a fan game no more!”

Bloodborne Kart, a retro-style racing game that started out as a meme, has generated a ton of support from fans who have been yearning for new Bloodborne content. In response to the latest development, many have joked that the whole saga has forced Sony, which owns the IP, to actually acknowledge the title for the first time in years. Walther previously released a free Bloodborne “demake” in the style of a PS1 game.

“So Sony contacted us,” Walther wrote in an update on Friday. “Long story short, we need to scrub the branding off of what was previously known as Bloodborne Kart. We will do this, but that requires a short delay. Don't worry, the game is still coming out! It'll just look slightly different.”

The developers planned to feature 12 racers styled after familiar Bloodborne characters, including The Hunter and The Doll from the Hunter’s Dream, with single-player and multiplayer modes. There were to be 16 maps and boss fights, so you could race against the likes of Father Gascoigne. It really sucks that they won’t be able to follow through with the original idea, because it looked awesome, but I have no doubt they’ll spin it into something equally great.

“We were honestly expecting something like this to happen and the idea of having full creative control is kind of exciting!” Walther wrote. There's no new release date just yet, but in the meantime, you can rewatch the Bloodborne Kart trailer on a loop and dream of what we almost had. 

This article originally appeared on Engadget at https://www.engadget.com/fan-made-bloodborne-kart-catches-heat-from-sony-forcing-developers-to-shift-gears-183652390.html?src=rss