Call of Duty didn’t top the yearly sales charts for one of the first times since 2009

Just like death and taxes, you can usually rely on a Call of Duty game to top the sales charts each year. The various entries in Activision’s warfare simulation franchise have mostly done just that, going all the way back to 2009. This year’s a bit different. Call of Duty: Modern Warfare III has fallen to second place, as reported by media research firm Circana.

According to the list, Hogwarts Legacy topped the charts for 2023, selling around 22 million copies. This is despite the not insignificant controversy the game generated, both by its association with franchise creator JK Rowling — who has leveraged her celebrity position to espouse anti-trans views — but also tropes within the game itself which some (but not all) saw as drawing from antisemitic caricatures. Still, fans had been waiting for a high-quality AAA game set at the wizarding school for decades and Hogwarts Legacy delivered on the promise of a true open-world Harry Potter title. The sales obviously reflect that.

As a matter of fact, there have been only two other occasions in which Call of Duty was knocked from first place. Those were the years in which Grand Theft Auto V (2013) and Red Dead Redemption 2 (2018) were released. Both Rockstar titles absolutely dominated the conversation upon launch, becoming bona-fide cultural touchstones. Hogwarts Legacy, while very good, hasn’t approached that level of buzz, so maybe this data illustrates that players are finally getting sick of Call of Duty, or maybe it's just that Modern Warfare III wasn’t a particularly inspiring entry.

There’s also the Hyrule-sized elephant in the room. Circana’s list puts The Legend of Zelda: Tears of the Kingdom as the number five top seller of 2023, but Nintendo keeps its eShop numbers close to the vest, so the list only includes digital sales data up to September. In other words, there’s around four months of sales data missing here, which we won’t get until the company releases quarterly revenue information at the end of the month.

It’s possible that Tears of the Kingdom will end up on top when all is said and done: it's sales figures (19.5 million copies) are a mere 2.5 million units away from dethroning Hogwarts Legacy, and that's without the four months of sales that include the holiday season.

2023 sales list from Circana.
Circana

Other top sellers include Madden NFL 24 at number three and Marvel’s Spider-Man 2 at number four. Interestingly, 2022’s Call of Duty: Modern Warfare 2 actually took the number seven spot. Finally, there’s the game that will sell forever and ever until the heat death of the universe. Mario Kart 8 came in at number 19, but also without digital data from September onward.

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-didnt-top-the-yearly-sales-charts-for-one-of-the-first-times-since-2009-191641232.html?src=rss

Rock Band 4’s next weekly DLC drop will be its last

Rock Band 4’s weekly DLC drops are coming to an end. Harmonix said Wednesday the upcoming batch of new songs on January 25 will be the game’s last. Although all other live services will remain active, the developer plans to give full attention to the Rock Band-like Fortnite Festival, a rhythm game inside Epic’s digital world.

Product manager Daniel Sussman waxed nostalgic about Rock Band 4’s impressive eight-year run of new song drops each week. “Taking a longer look back, I see the Rock Band DLC catalog as a huge achievement in persistence and commitment — over the years we’ve cleared, authored and released nearly 3,000 songs as DLC and well over 3,000 if you include all the game soundtracks,” he wrote in an announcement blog post. “That’s wild.”

Sussman says Harmonix is committed to protecting its licensing, promising that purchased content will remain available. He adds that all the game’s other live services, including Rivals and online play, will continue as usual. There just won’t be any more new music for the rhythm game, which arrived in 2015 with 65 tracks.

Marketing screenshot for Fortnite Festival, a music game within Fortnite. A virtual avatar of The Weeknd sings on stage as a rhythm timer sits prominently down and center.
The Rock Band-like Fortnite Festival
Epic Games

Fortnite Festival, launched in December, is a rock god stage in the popular battle royale title. It has the advantage of being free: You don’t have to pay a couple of bucks to fulfill your dreams of jamming out to “Seven Nation Army,” The Cranberries’ “Zombie” or Bel Biv Devoe’s “Poison.”

Rock Band 4 instrument support is on its way to Epic’s virtual stage. “If you are a fan of the rhythm game category, Fortnite Festival is the place to be; and with support for RB4 instruments coming, this is not the time to hang up your guitars just yet…”

Harmonix is tight-lipped about its final tracks, but it promises thematic relevance. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Sussman explained. “The last two weeks will feature some tear jerkers that sum up our feelings about this moment. We thank you for your commitment to and passion for this wonderful game.”

This article originally appeared on Engadget at https://www.engadget.com/rock-band-4s-next-weekly-dlc-drop-will-be-its-last-175227879.html?src=rss

Rock Band 4’s next weekly DLC drop will be its last

Rock Band 4’s weekly DLC drops are coming to an end. Harmonix said Wednesday the upcoming batch of new songs on January 25 will be the game’s last. Although all other live services will remain active, the developer plans to give full attention to the Rock Band-like Fortnite Festival, a rhythm game inside Epic’s digital world.

Product manager Daniel Sussman waxed nostalgic about Rock Band 4’s impressive eight-year run of new song drops each week. “Taking a longer look back, I see the Rock Band DLC catalog as a huge achievement in persistence and commitment — over the years we’ve cleared, authored and released nearly 3,000 songs as DLC and well over 3,000 if you include all the game soundtracks,” he wrote in an announcement blog post. “That’s wild.”

Sussman says Harmonix is committed to protecting its licensing, promising that purchased content will remain available. He adds that all the game’s other live services, including Rivals and online play, will continue as usual. There just won’t be any more new music for the rhythm game, which arrived in 2015 with 65 tracks.

Marketing screenshot for Fortnite Festival, a music game within Fortnite. A virtual avatar of The Weeknd sings on stage as a rhythm timer sits prominently down and center.
The Rock Band-like Fortnite Festival
Epic Games

Fortnite Festival, launched in December, is a rock god stage in the popular battle royale title. It has the advantage of being free: You don’t have to pay a couple of bucks to fulfill your dreams of jamming out to “Seven Nation Army,” The Cranberries’ “Zombie” or Bel Biv Devoe’s “Poison.”

Rock Band 4 instrument support is on its way to Epic’s virtual stage. “If you are a fan of the rhythm game category, Fortnite Festival is the place to be; and with support for RB4 instruments coming, this is not the time to hang up your guitars just yet…”

Harmonix is tight-lipped about its final tracks, but it promises thematic relevance. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Sussman explained. “The last two weeks will feature some tear jerkers that sum up our feelings about this moment. We thank you for your commitment to and passion for this wonderful game.”

This article originally appeared on Engadget at https://www.engadget.com/rock-band-4s-next-weekly-dlc-drop-will-be-its-last-175227879.html?src=rss

Dead by Daylight studio Behaviour confirms layoffs due to ‘changing market conditions’

Behaviour Interactive is the latest notable game developer to lay off workers. The Dead by Daylight studio confirmed to Game Developer that the cuts affected less than three percent of the total workforce. Kotaku first reported on the layoffs, stating that they took place earlier this month and affected around 45 people across several departments. It initially appeared that the layoffs were limited to Behaviour's Montreal headquarters, but the publisher hasn't confirmed whether that's the case.

"Recently, changing market conditions necessitated adjusting the scope of several Behaviour projects," Behaviour told the publications in a statement. "In these situations, our preference is always to reassign talent to other projects. Unfortunately, this option is not always available to us. These departures represented less than three percent of our total workforce."

Behaviour bought several studios last year, including ones in the UK and the Netherlands as part of a deeper expansion into Europe. While much of the company's focus is on Dead by Daylight (a new Alan Wake-focused chapter will arrive later this month), it has been working on other projects, such as last year's Meet Your Maker.

According to estimates, more than 9,000 workers in the video games industry were laid off in 2023. We're just 18 days into 2024, and there have already been more than 3,000 layoffs at gaming and gaming-adjacent companies (including Twitch and Discord). Unity alone is reducing its headcount by around 1,800 — a quarter of its workforce.

This article originally appeared on Engadget at https://www.engadget.com/dead-by-daylight-studio-behaviour-confirms-layoffs-due-to-changing-market-conditions-173751623.html?src=rss

Dead by Daylight studio Behaviour confirms layoffs due to ‘changing market conditions’

Behaviour Interactive is the latest notable game developer to lay off workers. The Dead by Daylight studio confirmed to Game Developer that the cuts affected less than three percent of the total workforce. Kotaku first reported on the layoffs, stating that they took place earlier this month and affected around 45 people across several departments. It initially appeared that the layoffs were limited to Behaviour's Montreal headquarters, but the publisher hasn't confirmed whether that's the case.

"Recently, changing market conditions necessitated adjusting the scope of several Behaviour projects," Behaviour told the publications in a statement. "In these situations, our preference is always to reassign talent to other projects. Unfortunately, this option is not always available to us. These departures represented less than three percent of our total workforce."

Behaviour bought several studios last year, including ones in the UK and the Netherlands as part of a deeper expansion into Europe. While much of the company's focus is on Dead by Daylight (a new Alan Wake-focused chapter will arrive later this month), it has been working on other projects, such as last year's Meet Your Maker.

According to estimates, more than 9,000 workers in the video games industry were laid off in 2023. We're just 18 days into 2024, and there have already been more than 3,000 layoffs at gaming and gaming-adjacent companies (including Twitch and Discord). Unity alone is reducing its headcount by around 1,800 — a quarter of its workforce.

This article originally appeared on Engadget at https://www.engadget.com/dead-by-daylight-studio-behaviour-confirms-layoffs-due-to-changing-market-conditions-173751623.html?src=rss

Bose Ultra Open Earbuds clip onto your ears and cost $300

Well, this is certainly an interesting way to debut a new set of wireless earbuds. Bose announced today that it has teamed up with fashion and lifestyle brand Kith to release its newest product: the Ultra Open Earbuds. The news follows a leak during CES that tipped the rather unique design, a set of buds that clip onto your ears and leave the ear canal open to let outside noise in. Details are scarce in terms of key specs, but here's what the company did reveal in the announcement. 

Bose describes the Ultra Open Earbuds as "an innovative cuff-shaped design with polished, soft edges and a stunning finish." In a departure from its previous "open" model, these earbuds attach to the side of your ears instead of being secured with an over-the-ear hook. Bose says this makes the buds more of a fashion accessory than an "audio wearable," which explains the collab. The company also says you can wear them with a hat, glasses or jewelry with no issues, since they sit further down your ear. It's also touting increased comfort and "all-day wear," since you don't have to choose between tuning into your surroundings or listening to audio content. 

Bose Ultra Open Earbuds
Bose

Detailed specs are scant for now, but Kith spilled a few items on its website. The fashion company further describes the design as having "a light-as-air grip" and "a flexible joint" for getting them on and off with ease. You can expect up to seven and a half hours of playtime with Bose Immersive Audio for spatial sound and "an additional suite of state-of-the-art technologies." The iconic Bose branding has been replaced with a Kith logo in the same lettering style on both the earbuds and the charging case. Bose says this marks its first partnership with a fashion brand, and it's noteworthy that the company is letting a collab reveal an all-new product rather than a limited-edition version of an existing one. 

The Bose Ultra Open Earbuds will be available for $300 on January 22 on Kith.com and in select Kith stores "in extremely limited quantities." I'm guessing the company will debut a proper version with its own branding soon enough, but there's no mention of that in today's announcement. 

This article originally appeared on Engadget at https://www.engadget.com/bose-ultra-open-earbuds-clip-onto-your-ears-and-cost-300-172544076.html?src=rss

Bose Ultra Open Earbuds clip onto your ears and cost $300

Well, this is certainly an interesting way to debut a new set of wireless earbuds. Bose announced today that it has teamed up with fashion and lifestyle brand Kith to release its newest product: the Ultra Open Earbuds. The news follows a leak during CES that tipped the rather unique design, a set of buds that clip onto your ears and leave the ear canal open to let outside noise in. Details are scarce in terms of key specs, but here's what the company did reveal in the announcement. 

Bose describes the Ultra Open Earbuds as "an innovative cuff-shaped design with polished, soft edges and a stunning finish." In a departure from its previous "open" model, these earbuds attach to the side of your ears instead of being secured with an over-the-ear hook. Bose says this makes the buds more of a fashion accessory than an "audio wearable," which explains the collab. The company also says you can wear them with a hat, glasses or jewelry with no issues, since they sit further down your ear. It's also touting increased comfort and "all-day wear," since you don't have to choose between tuning into your surroundings or listening to audio content. 

Bose Ultra Open Earbuds
Bose

Detailed specs are scant for now, but Kith spilled a few items on its website. The fashion company further describes the design as having "a light-as-air grip" and "a flexible joint" for getting them on and off with ease. You can expect up to seven and a half hours of playtime with Bose Immersive Audio for spatial sound and "an additional suite of state-of-the-art technologies." The iconic Bose branding has been replaced with a Kith logo in the same lettering style on both the earbuds and the charging case. Bose says this marks its first partnership with a fashion brand, and it's noteworthy that the company is letting a collab reveal an all-new product rather than a limited-edition version of an existing one. 

The Bose Ultra Open Earbuds will be available for $300 on January 22 on Kith.com and in select Kith stores "in extremely limited quantities." I'm guessing the company will debut a proper version with its own branding soon enough, but there's no mention of that in today's announcement. 

This article originally appeared on Engadget at https://www.engadget.com/bose-ultra-open-earbuds-clip-onto-your-ears-and-cost-300-172544076.html?src=rss

Ayaneo’s latest mini PC looks just like an old-school NES

Back in November, Ayaneo officially unveiled the AM01 mini PC. This thing was built to look like a retro Macintosh computer, but the inclusion of older AMD APUs wasn’t exactly going to win any power awards. Now, the AM02 is here, with a revamped NES-inspired design and a much more impressive chipset. It’s also three times the price.

There’s no way around it. This is a truly cute lil mini PC. The boxy NES-era form factor is a treat and you can even order an 8BitDo SNES-style controller and Nuphy greyscale keyboard to go with it, completing the nostalgia trip. Most modern features, like USB-C ports and HDMI ports, are hidden behind a front cover, though there is a small multi-function touchscreen on top. If you squint, you can almost trick yourself that it’s an actual NES.

Inside the AM02, however, is where the similarities to Nintendo’s 1980s console end. This is a legit computer that should offer an exponentially more impressive experience when compared to the AM01. Each unit ships with an AMD Ryzen 7 7840HS APU, which is slightly more powerful than the company’s flagship Kun handheld device. In other words, it should be able to run most modern AAA games at medium settings, or even higher in some cases. The AM01 was, more or less, an emulation machine that petered out after the Gamecube era.

As for related specs, you can outfit the AM02 with up to 32GB of DDR5 RAM at launch, but this can be user-upgraded to 64GB. It also ships with up to 1TB of solid-state storage, with the capacity for up to 8TB. There’s even a modern cooling system, a USB-C port, a bunch of USB-A ports, an HDMI port, an ethernet port and a 3.5mm audio jack.

There’s also the mystery of what the touchscreen will be used for. Ayaneo remains mum, merely showing it as a clock, though has advertised “unique gameplay experiences.” At the very least, it should offer a novel way to dive through menus, adjust settings and select games. However, a controller or keyboard would likely be more efficient.

A price list of models.
Ayaneo

Naturally, the increase in power comes with a related increase in cost. The AM02 starts at $440 for those who pre-order and $500 for everyone else. This is a bare-bones version without any RAM or storage, allowing people to outfit the computer with their own. Otherwise, prices range from $530 to $770, depending on RAM and storage options. You can buy this thing via Indiegogo, which is typical for Ayaneo, and models ship in February. It doesn’t come with any accessories, but you get a discount when bundling with a controller or keyboard.

This article originally appeared on Engadget at https://www.engadget.com/ayaneos-latest-mini-pc-looks-just-like-an-old-school-nes-162551703.html?src=rss

Call of Duty’s latest anti-cheat tactic is simply shutting down the game

Activision has taken aim at Call of Duty cheaters in a swathe of novel and often hilarious ways over the last few years, from cutting their parachutes so they splat onto the ground in Warzone to straight up taking their guns away. The latest tactic targets those who use illicit tools to activate aim assist while playing with a mouse and keyboard.

The Ricochet anti-cheat team says that when its security detection systems spot such players, the Call of Duty app will simply close itself. No clever trick like cloning another real player from elsewhere in the match. The game will just shut down. "Repeated use of these tools may lead to further account action," the Ricochet group wrote on X. In other words, Activision will likely suspend or permanently ban persistent offenders.

As always, the idea behind this tactic is to level the playing field for everyone. Aim assist is a feature primarily designed for console or controller players to make up for the greater accuracy afforded by a mouse. While this most recent effort to frustrate bad actors won't solve all of Call of Duty's cheating problems (wallhacks still seem to be an issue), annoying cheaters into perhaps changing their habits continues to be a very funny strategy on Activision's part.

This article originally appeared on Engadget at https://www.engadget.com/call-of-dutys-latest-anti-cheat-tactic-is-simply-shutting-down-the-game-161411410.html?src=rss

Instagram will start telling night owl teens to close the app and go to sleep

Instagram has revealed its latest mindfulness feature targeted at teens. When a younger user scrolls for more than 10 minutes in the likes of Reels or their direct messages, the app will suggest that they close the app and get to bed.

These "Nighttime Nudges" will automatically appear on teens' accounts and it won't be possible to switch them off. Instagram didn't specify whether the feature will be enabled for all teenagers or only under-18s. 

The idea, according to Instagram, is to give teens who aren't already using features such as Take a Break reminders to close the app for the night. "We want teens to leave Instagram feeling like the time they spend on the app is meaningful and intentional, and we know sleep is particularly important for young people," Instagram said.

The new tool follows other features Instagram has rolled out to help teens and their parents manage time spent on the app. Along with Take a Break and parental supervision features, this includes the likes of Quiet Mode. The latter enables teens to mute notifications, automatically reply to messages and let their friends and followers know that they're unavailable and doing something else, such as studying or sleeping.

This article originally appeared on Engadget at https://www.engadget.com/instagram-will-start-telling-night-owl-teens-to-close-the-app-and-go-to-sleep-152600078.html?src=rss