Microsoft Mesh lets you hold virtual meetings around virtual bonfires

The hype around the so-called Metaverse seems to have died down a bit. Even Facebook, which changed its name to Meta to emphasize its new mission, has been rather silent on that front, especially in light of AI being the hottest thing in tech these days. With the launch of the Apple Vision Pro, however, interest in mixed reality, as well as AR and VR, is once again on the rise. As such, now seems to be the best time for Microsoft to also make widely available its own virtual meeting platform, Microsoft Mesh, encouraging a new approach to hybrid work arrangements that will have attendees “sitting” around digital bonfires or posh virtual rooms, all for the sake of trying to make people feel more connected even when they’re all just sitting in their own homes.

Designer: Microsoft

In order to shake off the image of something only for games and entertainment, platform developers like Meta and Microsoft try to make mixed reality technologies something that’s actually useful for serious business as well. These usually involve providing virtual spaces for meetings, creating avatars that represent employees, and holding more interactive and livelier gatherings that would otherwise be a boring experience of watching people’s faces in a grid of boxes. In other words, they try to recreate the feelings and emotions of meeting in person when they physically can’t.

Microsoft Mesh is Redmond’s solution to this problem. Think of it like a VR Microsoft Teams and is, in fact, integrated into Microsoft’s collaboration platform. With just a few clicks, you can turn a flat, literally and figuratively, meeting into a 3D virtual experience, complete with bars, chairs, fires, and, of course, a screen inside a screen for showing presentations to your team. You’ll have to create your own personalized avatar, preferably something close to your real-world appearance, and you can decorate your spaces the way you want, including company logos, of course.

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Microsoft is leaning heavily on its no-code tools to make Mesh more enticing, in addition to having it tied to Microsoft Teams in the first place. Designing the area is a simple process of dragging and dropping assets as you would in a 3D game editor, thanks to a collaboration with Unity 3D. But if that is already too complex, Microsoft Co-Pilot offers an easier method that utilizes AI to translate your prompts into captivating virtual interiors, or at least the semblance of one. Whether it’s just a simple stand-up meeting that needs everyone to be on their toes, a brainstorming session that requires a bit more creativity, or a presentation that needs to keep people attentive, a virtual meeting space is probably going to help spice things up a bit.

Mesh comes at an interesting time when businesses are actually pushing for their workers to return to the office completely. For many companies, however, hybrid has become an unavoidable and permanent reality, with both the benefits and drawbacks it carries, particularly when it comes to the indirect interaction between humans. Microsoft Mesh is being positioned as the next best thing to support those social connections even when actual physical cues are absent. It’s now being made available for Windows PCs, but those who want a more immersive and convincing experience can enjoy it using their Meta Quest headset. That said, you’ll need a Microsoft subscription as well, so it’s not exactly something that everyone can experience.

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This Neck-worn Power Bank for the Vision Pro may be better than Apple’s own battery pack

Virtually everyone who’s tried the Vision Pro has mentioned one pain-point, its external battery pack. Designed to strap to your Vision Pro like an IV drip for your headset, this battery pack isn’t particularly elegantly designed. It’s a rather heavy metal cuboid that’s tethered to your headset, and the only way to elegantly store it while in use is to slide it into your pocket – leaving a sole wire that dangles from your head to your waist, coming in the way of your hand while you move around.

It’s almost like Apple WANTS you to know that they’re great at primary products but terrible at accessories, after various debacles surrounding the questionable designs of the Magic Mouse, the Air Power Mat, the Gen 1 Apple Pencil’s charging solution, and the carrying case for the AirPods Max. The Vision Pro’s battery pack is yet another example of Apple’s questionable approach to product functionality, but it seems like ZyberVR has a better fix. The Neck Power Bank, as its name suggests, straps two lithium-ion battery packs around your neck. Perfect for spatial computing, this power bank rests naturally along the curve of your neck, and connects to your AR/VR headset via a rather short cable. It’s an elegant solution to a rather simple problem, and even allows you to move around unencumbered.

Designer: Kylin Wu

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The Neck Power Bank assumes the familiar horseshoe shape of a neck pillow, a pair of sporty earphones, or one of those neck-worn air conditioners. The power bank boasts a fresh and ergonomic design that sets it apart from the rest. Featuring a flexible center frame, it simplifies the process of unfolding and wearing it comfortably around your neck. Prioritizing ergonomic principles, it skillfully redistributes weight onto your shoulders, effectively relieving neck strain. The product seamlessly conforms to your shoulder’s natural curve, ensuring a secure fit during physical activities and minimizing unwanted shaking. This cutting-edge design departs from convention, effectively eliminating the discomfort often associated with prolonged use and offering users a more convenient, stable, and enjoyable charging experience.

With a robust overall capacity of 10,000mAh, the neck-worn device ensures a seamless 2-3 hours of XR device use, freeing users from battery anxiety. Additionally, the Neck Power Bank packs a removable 5000mAh backup battery that can be hot-swapped during use. Thanks to the quick-release switch, users can effortlessly swap out a depleted battery in a matter of seconds. The removed battery can be charged independently, guaranteeing uninterrupted power and catering to the demands of power users.

A USB-C port allows you to connect the power bank to a host of AR/VR headsets like Meta’s Quest series, Sony’s PlayStation VR, or even other devices like headphones or even your smartphone. ZyberVR even boasts compatibility with Apple’s upcoming Vision Pro headset, although you’d need a proprietary connector cable that can attach to the Vision Pro (which launches February 2nd). That shouldn’t take time, as Apple would probably want third-party manufacturers to build out accessories to make the headset more lucrative. After all, if they want developers to start building a software ecosystem around the product… a hardware ecosystem would surely help contribute to the Vision Pro’s eventual success!

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Oddly-shaped PlayStation 5 Pro concept emphasizes VR immersion for Metaverse games

Sony just released the PlayStation 5 Slim to give gamers another reason for hitting the couch this winter season. The console is considerably smaller than the bigger brother released in November 2020. The question remains, is it the better version of the PS5 or do gamers deserve a better gaming console from Sony?

This is where the rumors of a PlayStation 5 Pro sound exciting, filling in the gap to the long lull before PS6 finally hits the shelves. Like the PS4 Pro, the PS5 Pro gaming console is destined to be a better version of the base PlayStation 5. So, what will the PS5 Pro be like set for a probable November 2024 launch? It’ll be more powerful, have more memory and have advanced hardware.

Designer: Seungjae Lee

This flamboyant concept gives our imagination wings of what PS5 Pro could bring to the competition. The main focus here is on the augmented reality and virtual reality aspects of modern games, and that’s where we’re headed in the future. Gear for such a gaming console requires VR headsets and accompanying controllers. The rear of the console houses the VR controllers and headsets and comes with wireless plug-and-play functionality.

To keep the wire-clutter of main cables routed to the console to a minimum, the bottom rear handles the organizing aspect. What’s most intriguing about this concept gaming console are the controllers. They can behave as knuckle controllers in conjunction with the VR headset for an immersive experience. When two are joined together, they behave as a normal controller of the current generation.

Not only the controllers, but the VR headset also has a hidden surprise on top. There are docked wireless earbuds that can be used for increased audio immersion. All-in-all, the PS5 Pro concept is designed for enhanced gaming experience in the Metaverse. To add spice to the customary PlayStation theme, Seungjae has designed the renders in peppy options including a camouflage skin.

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House boasting an ocean view stands on the precipice in the metaverse

One of my dreams is to be able to have a vacation house where I can bask in my favorite natural views as soon as I open my house. Of course, this will probably remain a dream as that would involve a lot of money and probably a major lifestyle change. But now that we’re inching closer to the metaverse, or at least an initial version of it, this might eventually become possible in a phygital (physical-digital) universe. I can already imagine all the amazing designs that may come close to this dream, at least in my literal dreams.

Designer: minD Design

I could probably say that it was love at first sight with this concept for a metaverse house overlooking the ocean. The Oblivion House is a combination of flowing architecture and natural vistas for a dwelling that is literally on the edge of a cliff, so those who are afraid of falling into deep waters will have to look away. The house itself is shaped like a boat or yacht with glass walls and windows, giving you the best view of the ocean and the surrounding trees and other nature things you can imagine.

Just looking at the images, you already get a sense of “living, well-being, tranquility, calmness, and health” which is what the architect, Miroslav Naskov, imagined when he was designing this metaverse abode. The house has three levels, with the top one being a bedroom, a living space in the middle, and a pool with a deck in the lowest level, which gives off an infinity pool vibe since you’re basically on top of the ocean (although there are rocks directly below). There’s also a garden “outside” of the house and a “garage” for your cars.

The Oblivion House has a flowing, white, and minimalist aesthetic to it that is in harmony with its surrounding environment. There might not be enough privacy as all the walls are made of glass but you probably won’t have any neighbors in this setting. I don’t know if an intricate structure like this can actually be created in the real world, but hey, this is a dream in the metaverse so anything is possible in this world. I for one would like to book this right away if I had enough digital currency in my future life in this metaverse.

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Lightweight and compact, Beyond VR headset makes metaverse exploration ultra-comfortable

Let’s be honest, VR headsets are exciting tools for immersive experiences in virtual or augmented reality applications, but damn they are too bulky to account for any practical usage for an extended period of time.

Be it the Sony PlayStation VR, HTC Vive Pro 2, or Meta Quest 2; each one of them is still not compact for the masses to garner major attention. That could change with the Beyond VR headset, one of the lightest and most compact VR headsets for a comfortable Metaverse exploration.

Designer: Bigscreen

For someone like me who’s always eager about new technologies infusion into the gaming and entertainment world, the Bigscreen Beyond VR headset is as exciting as it could be. All the powerful VR headsets currently on the market are bulky and heavy – not igniting my interest beyond just a few minutes of curiosity. This PC-only headset is different though, weighing just 127 grams, it is six times lighter than any other headset currently up for grabs. At its thinnest point, the VR headset measures less than an inch and has a very low profile (something akin to the DJI FPV goggles), which is a major design advantage.

If you are thinking, this compact form factor would have some hardware compromises, then that’s not true. The VR headset comes with two 1-inch OLED microdisplays, each at a resolution of 5120×2560, and support for 75Hz and 90 Hz refresh rates. The headset has a 90 to 93-degree horizontal field of view, along with the six-degrees of freedom tracking (requires SteamVR Base Stations) and three-element pancake optics to eliminate the screen door effect which used to hamper the overall viewing experience in other VR headsets. Bigscreen also includes stereo microphones, and a proximity sensor to detect the distance between the face and the headset for an immersive experience.

The significant reduction in size of the Beyond headset is achieved by making some strategic sacrifices like adjusting knobs or other controls that are not vital. Those face cushions on the headset can be customized using the accompanying app to fit your face snugly. There’s a catch though, for now, only the iPhone XR or newer Apple phones can use the TrueDepth sensor to create a “ millimeter precision 3D mesh of your face.” Device sharing is also possible since the face cushions can be swapped with another one.

Beyond VR headset is available for pre-order in the US for $999, with shipping promised in Q3 this year, and the amount is fully refundable. You’ll have to buy the compatible SteamVR base station, and the Valve Index controllers to get going right away with the VR exploration. Also, the built-in headphones only come with the optional Audio Strap, and the video feed can only be tethered via a PC.

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The OWO Haptic T-shirt immerses you further in the Metaverse so you can ‘feel’ games

From bullet impacts to exit wounds, from a spider crawling on your shoulder to wind brushing against your skin, the OWO haptic shirt uses a series of ‘microsensations’ that combine together to make you feel different aspects of the game. Electrodes and sensors strategically placed all along the shirt and even in the arms help you get a truly immersive feeling while you game, and an app lets you calibrate the sensations to match exactly how intense or mild you want your haptic feedback.

“Unlike other haptics that use vibration to reproduce one sensation, OWO is the only company that can reproduce an infinite number of realistic physical sensations. And since each body is different, you can calibrate the sensations to make your experience unique,” say the folks behind the haptic shirt. “The result; a deep level of immersion you won’t find anywhere else.”

Designer: OWO

The OWO Haptic Shirt was revealed at CES this year as a means to make gaming more immersive. Wear the shirt and you don’t just see and hear the game, you experience it through the sense of touch too. The shirt’s design and its app help translate an entire library of games into different sensations. Moreover, you don’t just feel that odd buzzing sensation when you get shot, the folks at OWO were quick to point out that the shirt offers much more nuance than that. “A gunshot is composed of three microsensations: entry wound, exit wound, and bleeding,” the OWO website mentions. These microsensations come together to create a much more realistic experience that adds layers and depth to what you feel. The shirt offers much more than just being able to experience bullet wounds, though. You can feel everything from impact (a punch or a gunshot or even a dagger wound) to interactions (gun recoil to resistance while pushing objects) and even experiences (wind blowing, stress, etc.)

The shirt itself is a lightweight garment made of flexible lycra and available in up to 9 different sizes for both men and women. On the inside, it’s lined with 10 electrodes placed all across the torso and the arms that provide the haptic feedback through an entirely wireless experience thanks to Bluetooth 5.2. You’ve also got a USB-C port that lets you charge its built-in battery, which provides 8 hours worth of use on a full charge.

The OWO haptic shirt is just one step closer to a more immersive Ready Player One-inspired world where the lines of reality and virtuality are blurred.  OWO is compatible with games on PC, mobile, console, and VR, and supports an entire roster of popular games including Fortnite, League of Legends, Valorant, CS GO, PUBG, and Beat Saber. You can wear the shirt while standing, or use it while sitting on a chair or even lounging on your couch. However, OWO recommends that people with pacemakers or metal implants in their torso shouldn’t use the haptic shirt under any circumstance.

Currently up for preorder, the shirts start at 399€ and come in three styles including a ‘founder’s edition’ that’s limited to 2000 units.

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Lenovo goes beyond computing with Tab Extreme, Smart Paper, and Project Chronos at CES 2023

We’ve seen plenty of new laptops and desktops so far at CES 2023, especially since silicon giants Intel, AMD, and NVIDIA have all announced their newest, shiniest, and most powerful processors to date. While these cover the majority of computing needs, especially gaming, they aren’t the only personal computers available to us today. Thanks to advancements in technology, we have a variety of devices available today that make computing more mobile, more efficient, and even more personal. At CES 2023, Lenovo is showing off how it goes beyond regular computers with its most powerful tablet yet, a new e-Paper solution, and the next step in bringing mixed reality to your living room.

Designer: Lenovo

Lenovo Tab Extreme

There was a point in time when it seemed that tablets were on the way out. As smartphones became bigger, the need for tablets with big screens became almost pointless. Recently, however, the tablet has taken on a new mission as a true mobile computer, almost like a laptop replacement, and Lenovo is taking that to the extreme with its biggest and most powerful tablet yet, clearly designed for more than just watching videos.

Of course, it’s also a delight to do that on the Lenovo Tab Extreme, thanks to its spacious 14.5-inch 3K 120Hz OLED screen and eight high-performance JBL 4-channel speakers. The tablet shines brightest, however, when used for more than just consumption but also for creation, whether it’s a work of art or a work document. The MediaTek Dimensity 9000, 12GB of RAM, and Android 13 all work together to deliver this productivity experience on the go, and the gigantic 12,300mAh battery ensures you’ll have as little downtime as possible.

Beyond just the specs, the Lenovo Tab Extreme is designed to be flexible and stylish in any situation. A magnetic dual-mode stand makes it convenient to prop up the tablet horizontally or vertically, while the optional dual-hinge keyboard lifts it up for a more ergonomic position while you type your next great novel. The tablet can even be used as a digital sketchpad by plugging it in via its DP-in USB-C port or as a second monitor through the DP-out port. The Lenovo Tab Extreme will be available later this year with a starting price of $1,199.99.

Lenovo Smart Paper

Not everyone needs a full-blown tablet, though. There are some who just need the digital equivalent of a notebook, one that blends the conveniences of mobile tech with the universality of pen and paper. Fortunately, there is a new breed of devices that promise exactly that, and the new Lenovo Smart Paper takes the lead in combining digital and analog in a smart and meaningful way.

Powered by a 10.3-inch E-Ink display, the Lenovo Smart Paper presents the perfect size for a paper notebook, one that does away with wasteful paper without giving up on the experience of using a pen. It’s all digital, of course, but the feeling and texture of guiding the Smart Paper Pen over the e-Paper display are as close as you can get to the real thing. And like a normal pen or pencil, you don’t need to worry about batteries or charging the pen as well.

The device is specifically designed to make taking notes not only enjoyable but also efficient. With two integrated microphones, you can record a meeting or lecture while you’re scribbling down notes. And when it’s time to review those notes, simply select the written text to hear a playback of the recorded audio to help jog your memory. The Lenovo Smart Paper is expected to launch sometime this year for $399.99.

Lenovo Project Chronos

Most of the computing devices we have today come in the form of something we can touch, be it a laptop, a tablet, or a smartphone. The future of computing, however, might be less tangible. Buzzwords aside, the metaverse and mixed reality represent an inescapable future, but it’s a future that’s hindered by clunky headsets and devices. Lenovo is taking a plunge into this still-gestating market with an innovative concept device that removes the need to weigh your body down just so that you can move your virtual avatar.

Project Chronos is basically a box with a camera that can keep track of your body movement to control a virtual character, often your avatar. It uses advanced depth cameras and algorithms to recreate your movement within a 3D environment without having to wear glasses or mocap sensors. It can even track your facial expressions so that your avatar can truly express your emotions, just as your own body can sometimes betray you in the physical world.

Despite that seemingly magical capability, Project Chronos is designed for home use, and its simple and discreet design can easily blend with the rest of your entertainment system. You simply connect the box to a TV or monitor, and you’re good to go. And once you’re done, you can rotate the camera down to ensure your privacy. This gear-free mixed reality device opens a whole new world of applications, from creating content with a VTuber avatar to getting personalized real-time coaching from a fitness expert. The Lenovo Project Chronos, however, is still a concept and work in progress, and its full name and capabilities will be disclosed when it’s ready to launch.

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Sony Mocopi wearable sensors let you control avatars with your whole body

Not everyone might be buying that whole metaverse spiel, but many might have been enamored by the idea of having a virtual version of themselves in certain spaces. Imaging ourselves in a different form inhabiting different worlds goes back farther than VR and AR, but the technologies to enable such an experience haven’t exactly been available until now. Sure, you can already have a Mii or a Bitmoji to represent you today, but having them actually move like you is a completely different thing. For that, your avatar will need to be able to read and copy your body’s movements, and Sony’s latest wearable tech is going to make that as easy as wearing six sensors on your body.

Designer: Sony

Motion capture, or mocap, has been around for decades and is primarily used in the entertainment industry to make 3D models move more realistically. At first, only large studios were able to utilize this technology due to the sheer size and costs of the equipment needed to make it happen. Today, there are more affordable forms of mocap systems, but they’re still way out of reach of ordinary people who just want a virtual avatar to mirror their moves.

Sony’s new mocopi, short for “motion copy,” was designed to cater to this crowd. The entire system is composed of nothing more than six sensors that look like Apple AirTags, as well as five straps and a clip to attach them to different parts of your body. Four sensors go around your wrists and ankles, one clips behind your lower back, and another wraps around your head. As far as hardware goes, that’s really all there is to it.

The magic unsurprisingly happens on the software side, particularly with a companion mobile app that displays your live avatar of choosing. Using Bluetooth technology, the app is able to read the sensor’s motion data and translate that into the avatar’s movement in real-time. This video can later be used in different applications, like live streaming, VRChat, and more. At the time of launch, the only way you can use mocopi is with that smartphone app, but Sony plans on making a software development kit (SDK) available so that it can be integrated into other applications as well.

mocopi isn’t going to be as detailed and as fluid as professional mocap systems, but at around $360, it is significantly more affordable. It’s designed for more casual use, targeting an audience of content creators that are more interested in creating fun ways to express themselves than professional animated avatars. If it takes off, it could at least make such affordable mocap systems more common. Sony mocopi is launching in Japan in late January 2023, and it will be coming in zero-plastic packaging to boot.

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