Airbnb now lets hosts hire other hosts to manage properties

Hosting a property on Airbnb is no longer a simple process. Customers can be finicky, ideal pricing can change on a dime, markets can become flooded and earnings can be difficult to track. The platform’s trying to simplify matters by introducing the Co-Host Network, which allows hosts to hire other hosts to manage properties.

Here’s how it works. Property owners can peruse the network for other hosts and scoop them up into a loving embrace of hospitality. The hired hosts can help with just about anything, including setting up listings, selecting prices and availability, cleaning, maintenance and guest management. It’s a disruption of the blazing-hot “building superintendent” industry.

The app in action.
Airbnb

These hosts for hire must be highly rated and local, with Airbnb saying it has only included hosts with a rating of at least 4.8 and a minimum of ten hosted stays. The would-be co-hosts/employees can set their own service rates on a profile page. The company says it has onboarded over 10,000 people so far, in countries like Australia, Brazil, France, Mexico and the US.

“One of the requests that we had from hosts is that they would really love to be able to find professional, high-quality co-hosts with a great track record in their area whom they can trust. And they can really be completely hands-off,” Judson Coplan, VP of Product Marketing at Airbnb, said to TechCrunch.

While this feature should be a boon for actual people who just need a little bit of help, the phrase “completely hands-off” gives me pause. It seems like it could easily be used by gigantic real estate monoliths that own hundreds and hundreds of properties across the platform.

This isn’t a bad thing, per se, as these mega-hosts are generally considered to be a reliable option for guests. However, this certainly doesn’t help the public perception that Airbnb and its ilk participate in the hollowing out of neighborhoods, turning them into ghost towns. There is, after all, a housing crisis across the country.

In any event, this could be a decent way for some people to make a few extra bucks. Airbnb introduced other stuff besides the Co-Host Network, including a feature for hosts to check out similar listings in an area. As for guests, there’s a new welcome tour in the app for first time users, updated search filters, local payment options and more.

The platform has been busy lately. Earlier this year, Airbnb started a program to provide discounts on EV chargers for hosts. It also now allows the app to display smart lock codes to guests.

This article originally appeared on Engadget at https://www.engadget.com/apps/airbnb-now-lets-hosts-hire-other-hosts-to-manage-properties-153748730.html?src=rss

Analogue’s 4K remake of the N64 is almost ready, and it’s a big deal

A year after it was first teased, Analogue says it’s nailed its most complicated project yet: rebuilding the Nintendo 64 from scratch. The Analogue 3D will ship in Q1 2025 — it was originally slated for 2024 — and pre-orders start on October 21 at $250.

Like all of the company’s machines, the Analogue 3D has an FPGA (field programmable gate array) chip coded to emulate the original console on a hardware level. Analogue promises support for every official N64 cartridge ever released, across all regions, with no slowdown or inaccuracies. If it achieves that goal, the Analogue 3D will be the first system in the world to perfectly emulate the N64, though other FPGA and software emulators get pretty close.

The company has been selling recreations of retro consoles for over a decade, starting with high-end, bespoke takes on the Neo-Geo and NES. Over time it’s gradually shifted over to more mass-market (though still high-end) productions, with versions of SNES, Genesis and Game Boy all coming in at around the $200 mark. All of the company’s systems support original physical media, rather than ROMs.

Analogue’s original unique selling point was its use of FPGA chips. Rather than using software emulation to play ROMs, Analogue programs FPGA “cores” to emulate original console hardware, and its consoles support original game media and controllers. Compared with software emulation (especially in the early ’10s when Analogue got started), FPGA-based consoles are more accurate, and don’t suffer from as much input lag.

FPGA emulation has come a long way over the past decade. Where Analogue was once the only route into the world of FPGAs for most people, there’s now a rich community of developers and hardware manufacturers involved. The open-source MiSTer project, for example, has accurately emulated almost every video game thing produced up to the mid ’90s. And plenty of smaller manufacturers are now selling FPGA hardware for very reasonable prices. The FPGBC is one good example: It’s a simple DIY kit that lets you build a modern-day Game Boy Color for a much lower price than an Analogue Pocket.

A DE10-Nano board produced by Terasic.
A DE10-Nano board produced by Terasic.
Terasic

Amid all these developments, Analogue occupies a strange spot in the retro gaming community, which has evolved into an open-source, people-powered movement to preserve and play old games. It produces undeniably great hardware that doesn’t require expertise to use, but its prices are high, and its limited-run color variants of consoles like the Pocket have both created FOMO in the community and been a consistent target for scalpers. Analogue is, in many ways, the Apple of the retro gaming hardware space.

With that said, it’s hard to deny that the Pocket has brought more players into the retro gaming world and attracted talent to FPGA development. And if Analogue comes through on its promise here, the Analogue 3D will be another huge moment for video game preservation, and could be the spark for another half-decade of fantastic achievements from the FPGA community at large.

While the FPGA emulation of the first few video game generations is largely a solved problem, there’s a huge leap in complexity between the fourth generation (SNES, Genesis, etc.) and the next. Strides have been made to rebuild the PlayStation, Saturn and N64 in FPGA, but there is no core for any fifth-gen console that has fully solved the puzzle. The current state of the MiSTer N64 core is pretty impressive, with almost every US game counted as playable, but very few games are considered to run flawlessly.

So how did Analogue solve this? The studio does have a talented team, but it importantly has a leg-up when it comes to hardware. The Analogue 3D has the strongest version of the Intel Cyclone 10GX FPGA chip, with 220,000 logic elements. For context, the MiSTer project’s open-source DE-10 board has a Cyclone V FPGA with 110,000 logic elements, while the Analogue Pocket’s main FPGA offers 49,000 elements. There’s a lot more to an FPGA than its logic elements, but the numbers are illustrative: The 3D’s FPGA is undoubtedly the most powerful Analogue has ever used, which clearly gave it more flexibility in designing its core.

While we can’t verify Analogue’s claim of 100 percent compatibility by looking at a spec sheet, the company does have a good track record of programming fantastic FPGA cores, so it’s likely it’ll get incredibly close.

Nintendo 64 with Zelda, Mario Kart 64, Perfect Dark and GoldenEye 007
Kris Naudus for Engadget

Of course, if you just wanted to play N64 games accurately, you could plug an N64 into any TV with a composite or S-Video connector, or use one of many boxes that converts those formats into HDMI signals that modern TVs require.

The problem with running an N64 on a modern TV is that its games run at a wide range of resolutions, typically from 320 x 240 up to (very rarely) 640 x 480, the max output. There are countless oddball resolutions between, and some games run below 320 x 240. This is a nightmare for modern displays. Some will scale to a full screen very nicely — both of the common resolutions I listed multiply neatly to 4K, albeit with pillarboxing. The situation gets more confusing with PAL cartridges, which can run at fun horizontal resolutions like 288 and 576. There’s also the issue that the vast majority of these games were designed with the CRT displays of old in mind, taking advantage of the quirks of scanlines to, say, make a checkerboard pattern look translucent.

This makes playing N64 games on a modern TV a bit of a hassle. There are fantastic retro upscalers like the RetroTINK series, but when plugging in a game for the first time, you wind up deciding between integer and “good enough” scaling, dealing with weird frame rates and tweaking blending options to get the picture just right. Many people enjoy this fine-tuning and customization aspect, and all power to you! But it's undoubtedly a barrier to entry, and much of the hard work done on upscaling has been focused on 2D gaming, rather than 3D.

Analogue says its scaling solution will solve many of these issues. The Analogue 3D supports 4K output, variable refresh rate displays, and PAL and NTSC carts. On top of those basics, it’s building out “Original Display Modes” to emulate the CRT TVs and PVMs of old. Calling ODMs filters feels a little reductive, as they’re a complicated and customizable mix of display tricks, but essentially you pick one and it changes the way the picture looks, so….

ODMs were used effectively on the Analogue Pocket to emulate various Game Boy displays. Perhaps the most impressive example is a Trinitron ODM that came to the Pocket in 2023 that, when used with the Analogue Dock, does a pretty incredible job of turning a modern TV into a high-end Sony tube TV. We don’t have a ton of information on which ODMs are coming to the 3D, but I will share the very ’90s ad for the feature below:

Analogue 3D ODMs
Analogue

The final piece of the image-quality puzzle is frame rate. The N64’s library is full of some spectacularly slow games. My memory may be scarred from growing up in a PAL region, which meant, while the US and Japan’s NTSC consoles were outputting a blistering 20 fps, I was chugging away at 16.66 fps. But even in the idealized NTSC world, lots of games outright missed their frame rate targets comically often. As an example, the majority of Goldeneye’s single-player campaign plays out between 15-25 fps, while a four-player match would typically see half that number. And let’s not speak of Perfect Dark.

These glacial frame rates are far less noticeable on a CRT than they are on modern displays with crisp rows of pixels updating from top to bottom. While the ODMs go some way to replicating the feel of an old TV, they can’t change the underlying technical differences. The Analogue 3D does support variable refresh rate output, but that won't do much when a game is running at 12 fps, and instead is intended to help the system run like the original N64 did at launch. 

In its initial press push last year, Analogue told Paste magazine that you’ll have the option to overclock the 3D’s virtual chips to run faster — "overclocking, running smoother, eliminating native frame dips" — but the company hasn't mentioned that in its final press release. Instead, Analogue CEO Christopher Taber told Engadget that its solution "isn't overclocking, it's much better and more sophisticated." It revolves around Nintendo's original Rambus RAM set up, which is often the bottleneck for N64 performance. Solving this bottleneck "means that games can run without slowdown and all the classic issues the original N64 had," he explained. 

By default, though, the Analogue 3D is set up to run exactly like original hardware, albeit with the RAM Expansion Pak attached. "Preserving the original hardware is the number one goal," Taber explained. "Even when bandwidth is increased, it’s not about boosting performance beyond the system’s original capabilities — it’s about giving players a clearer window into how the games were designed to run." 

Analogue 3D
Analogue

Analogue has a rich history of making very pretty hardware, and the Analogue 3D is clearly no exception. As with the Super Nt, Mega Sg, and Duo, the 3D calls back to the basic form of the console it’s based on, while smoothing out and modernizing it somewhat. It’s an elegant way to pull on nostalgia while also being legally distinct enough to avoid a lawsuit. (Analogue’s FPGA cores and software also don’t infringe on any Nintendo IP.)

The Analogue 3D has a similar shape to the N64, but the front pillars have been erased, the four controller ports match the housing and the power/reset buttons are slanted inwards to point toward the cartridge slot. Despite the tweaks, it still undoubtedly evokes a Nintendo 64. Around the back, you’ll find a USB-C port for power, two USB ports for accessories like non-standard controllers, an HDMI port and a full-sized SD card slot.

Analogue 3D
Analogue

A new operating system from Analogue, 3DOS, will debut with the system. It looks like a blend of the AnalogueOS that debuted on the Pocket and the Nintendo Switch OS, with the homescreen centered on a large carousel of square cards. The screenshots Analogue provided show options for playing a cartridge, browsing your library or viewing save states and screenshots. Some N64 games have the ability to save data to the cartridge, while others rely on a Controller Pak, but the ability to quickly save progress as a memory, as introduced with the Pocket, will be useful nonetheless. 3DOS can also connect to the internet over the console’s built-in WiFi chip for OS updates, which is a first for Analogue.

While you can browse your library in 3DOS, you won’t actually be able to load any game that isn’t physically inserted into the cartridge slot: The Analogue 3D only plays original media. It’s also worth noting that the Analogue 3D also doesn’t have an “openFPGA” setup like the Analogue Pocket did, which opened the door to playing with a wild array of cores that emulate various consoles, computers and arcades. It doesn’t usually take long for someone to jailbreak Analogue consoles to play ROMs (or other cores) via the system’s SD card slot, but this is not officially supported or sanctioned by Analogue.

The console comes with a power supply (with a US plug), USB cable, an HDMI cable and a 16GB SD card. As per usual, no controller will be packed in — it’s up to you if you want to use original hardware or something more modern. I managed to make at least one reader extremely mad (I’m sorry, Brucealeg) last time I wrote about the Analogue 3D and called the N64 controller a mistake. Personally, though, it feels really rough using one in 2024.

Analogue 8BitDo
Analogue/8BitDo

If you enjoy the three-paddled original controller, the 3D has four ports for you, and the system will also support the myriad Paks that plug into those controllers. For everyone else, there's Bluetooth Classic and LE support along with two USB ports for wired controllers. Accessory maker 8BitDo has created what seems to be a variant of its Ultimate controller specifically for the Analogue 3D. (Analogue's CEO, Taber, is also 8BitDo’s CMO, and the companies have collaborated on controllers for many consoles at this point.) 

The 8BitDo controller looks like a fairly happy middle ground between old and new, with an octagonal gate around the thumbstick, and nicely raised and sized C-buttons. It has a Rumble Pak built in, which works on both the Analogue 3D and Nintendo Switch. It’s available in black or white hues that match the console, and sells separately for $39.99.

Pre-orders for the Analogue 3D open on October 21 at 11AM ET, with an estimated ship date of Q1 2025. It’s unclear how many will be available, but if past launches are any indication, you should be ready to click buy as close to 11AM as possible if you want a hope of being in the first wave of shipments.

This article originally appeared on Engadget at https://www.engadget.com/gaming/analogues-4k-remake-of-the-n64-is-almost-ready-and-its-a-big-deal-150033468.html?src=rss

8BitDo’s Retro Mechanical Keyboard is on sale for $60 right now

Sure, a sleek, modern device is great, but there's something so delightfully wholesome about a design that calls back to foregone times. Such is the case for 8Bitdo's Retro Mechanical Keyboard, a clickety-clackity device that looks like it belongs in another decade. Right now, the keyboard is on sale at Woot for $60, down from $100 — a 40 percent discount. You can get it for this all-time low price on Woot for the next three days or until it sells out. 

The 8Bitdo Retro Mechanical Keyboard is a solid choice in its own right, but its the look that really sold us. We added it to our list of best retro gaming gifts last year since it's a much more fun way to get someone that keyboard they've been needing without feeling like your gift is boring and practical. 

This keyboard may not be the very best option, technically (see our favorite gaming keyboards here) but it's more than just a pretty (or should we say funky?) face. The 8Bitdo Retro Mechanical Keyboard is a tenkeyless style board with bluetooth connection, 2.4Ghz wireless modes and USB connectivity. It also comes with two big red buttons that you can program to any keyboard function. Use it with Windows or Android devices and feel transported to another time as you clack away. 

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This article originally appeared on Engadget at https://www.engadget.com/deals/8bitdos-retro-mechanical-keyboard-is-on-sale-for-60-right-now-143549835.html?src=rss

Adobe’s latest sneak previews of upcoming features include AI sound generation and image remixing

Yesterday, Adobe announced its new Firefly Video Model, a generative AI model for video editing developed by the company, along with Generative Extend, a Premiere Pro feature. Today, Adobe is teasing some experimental photo and video editing tools for PhotoShop and Premiere Pro. Since they’re part of Adobe’s “sneaks” previews, they’re still being tested and no launch dates are available.

There are a total of nine features, and we’ll start with Project Perfect Blend for PS, which improves natural blending and makes shadow casting more realistic, creating more lifelike images. Project Clean Machine removes photo flashes, fireworks and objects blocking the camera’s view.

One feature that stands out is Project In Motion, which lets users transform custom shape animations into video by entering a prompt, while Project Know How is a content authenticator tool that can search for a video file’s source online.

Project Turntable lets users rotate 2D vector art in 3D, thereby allowing the 2D vector art to face a direction of their choice. The generative AI model fills in any blanks to create presentable 3D vector art.

Another standout tool is Project Super Sonic, which generates sound effects via prompts or clicking on objects in a video. The latter method can create sounds without typing prompts into the generative AI model. Project Super Sonic seems helpful for people looking to design the sounds they want.

Adobe is also working on Microsoft Copilot integration in Project Scenic. This tool creates 3D scene layouts using Copilot prompts, and the camera and objects in the layout can be tweaked.

Project Remix A Lot leverages generative AI to create images in various shapes and sizes, all fully editable. In other words, users can “remix” creations into shapes they like, including unusual ones.

Finally, we have Project Hi-Fi. With this tool, it’s possible to transform sketches and concepts into high-quality images. These images can easily be dragged into PhotoShop for editing.

If you’re curious about Adobe’s latest Sneaks, you can see and hear more about them all over on Adobe’s YouTube page.

This article originally appeared on Engadget at https://www.engadget.com/ai/adobes-latest-sneak-previews-of-upcoming-features-include-ai-sound-generation-and-image-remixing-143019039.html?src=rss

Uber Eats will now let users create and share lists of their favorite meals

Uber Eats is adding a social element to ordering delivery tacos in the form of curated lists. Garden variety users can whip up one of these lists on the Account tab, pulling menu items from preferred local haunts.

All lists are shareable by default, so users can send them to friends and family. I don’t want other people to know the shameful food I gorge while endlessly watching episodes of Frasier, but maybe that’s just me.

This could actually prove useful for certain scenarios, such as when you’re sick in bed and want someone else to handle takeout. Just point friends and family to the list. Uber Eats also said that there’s a chance any particular list could end up on the home feed, turning the creator into a local food influencer for the day.

Speaking of food influencers, the app will also feature curated lists by pseudo-celebrities. Uber Eats is advertising initial participation by Sam Roby of Chicago Food Authority, Ella Kahan and Emma Matarasso of Chew York City and others. It remains to be seen how this will work in smaller markets.

Uber Eats has been making changes all over the place lately. The platform recently began to offer fresh produce from farmers markets in select cities. It’s also been experimenting with driverless vehicles for deliveries.

This article originally appeared on Engadget at https://www.engadget.com/apps/uber-eats-will-now-let-users-create-and-share-lists-of-their-favorite-meals-140052032.html?src=rss

Amazon plans to build small, modular nuclear reactors

Amazon has announced three new agreements to build small modular reactors (SMRs). These nuclear reactors are smaller than traditional ones, allowing them to be closer to the grid and be built faster. Microsoft and Google have recently announced their own investments into nuclear power. 

One of the agreements works towards developing four SMRs with Energy Northwest, a Washington-based consortium of state public utilities. It should initially generate about 320 megawatts, with the potential to reach 960 megawatts. The second is with X-energy, which is providing an advanced nuclear reactor design for Energy Northwest's undertaking. On the opposite coast, Amazon is working with Dominion Energy to investigate whether the development of an SMR project is possible near the utility company's existing nuclear power station in Virginia. It could bring 300 megawatts of power to the area. 

Amazon shared further information about these developments in a video shared to YouTube. Amazon also claims these agreements will bring new jobs, with Energy Northwest, for example, reporting the agreement will lead to 1,000 temporary construction jobs and 100 or so permanent jobs upon completion.

This summer, Amazon announced it had reached its goal of matching its worldwide energy consumption with renewable energy sources seven years ahead of its 2030 goal. However, some Amazon employees and environmental experts accused the company of "distorting the truth" as the claim relies on billions of dollars in investments to solar and wind initiatives. The problem? These sources aren't exclusively used by Amazon, instead funnelling into a general power grid. 

This article originally appeared on Engadget at https://www.engadget.com/amazon-plans-to-build-small-modular-nuclear-reactors-135335184.html?src=rss

Amazon’s new Kindle Paperwhite reader has a larger screen and faster page turns

Amazon's latest version of its popular Kindle Paperwhite has arrived, marking the sixth iteration if you're keeping score at home. The new model is the thinnest Paperwhite yet and has a refreshed 7-inch screen that's a touch larger than the previous model's 6.8-inch display. It also has the highest contrast of any Kindle thanks to the oxide thin-film transistor display tech. 

Amazon boosted the speed as well, promising 25 percent faster page turns. It's waterproof as before but uses a new material with a premium soft touch grip. The Kindle Paperwhite comes with 16 GB of storage and is available in three colors, Raspberry, Jade and Black. It's now available at Amazon for $160.

As before, the company also released a premium version with more bells and whistles, the Paperwhite Signature Editing. Storage doubles on that model to 32 GB and it features an auto-adjusting front light along with optional wireless charging. The Paperwhite Signature Edition comes in Metallic Raspberry, Metallic Jade and Metallic Black for $200. 

Amazon's new Kindle Paperwhite reader has a larger screen and faster page turns
Amazon

If it's a budget reader you're after, Amazon has refreshed the entry-level Kindle, too. The new 12th-generation model comes with an updated 6-inch screen, offering a higher contrast ratio for more legible text, plus a front light that's 25 percent brighter at the maximum setting. It also gets a performance update that boosts page turning speeds. It comes in black or a new "Matcha" color and is now on sale for $110. 

Along with those models, Amazon also unveiled its first color Kindle, the Colorsoft, that could be ideal for graphic novels and other digital color-oriented content. It promises "rich, paper-like color" using an oxide backplane display, plus high contrast on both color and black-and-white content. It's now on pre-order for $280 with shipping set for October 30th. Finally, Amazon is releasing its second Kindle Scribe reader that doubles as a note-taking device (not unlike the reMarkable tablets). It'll arrive on December 4, but you can pre-order it now for $400. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/amazons-new-kindle-paperwhite-reader-has-a-larger-screen-and-faster-page-turns-130050515.html?src=rss

Kindle Scribe hands-on: You can scribble on your books

Seventeen years is an odd anniversary to call out. But at an event launching four new Kindles, Amazon’s head of devices and services Panos Panay reminded a group of media that “Kindle is 17 years in the making, almost to the day.” Panay added that the device is currently seeing its highest sales numbers, and that 20.8 billion pages are read each month on a Kindle. But people aren’t just reading on Kindles. Since the introduction of the Kindle Scribe in 2022, there has been even more development in e-paper writing tablets, with a notable recent product in the reMarkable Paper Pro. While that $580 device supports a color writing experience, Amazon’s Kindle Scribe still only works in black and white. But it might offer enough by way of software updates to make up for its monochrome manner.

Plus, being able to write on what’s already a popular ereader makes that book-like experience even more realistic, and the Kindle Scribe represents what Panay called the “fastest growing category” of Kindles. You could almost call it a 2-in-1, since it’s an ereader and writing tablet at once. “I have a lot of passion around 2-in-1s,” Panay said at his presentation, and he used that term repeatedly to describe the Kindle Scribe. I haven’t thought about it that way, but I was less worried about semantics and more about how the Kindle Scribe and its new features felt at a hand-on session yesterday.

I’m the sort of person that needs to physically write out something while I plan a project. Whether it’s lofty goals to get my life together or draft up a strategy for covering certain software releases at work, my hands grasp at the air for an imaginary pen and paper. For that reason, the Kindle Scribe and other writing tablets call out to me. I reviewed the original Kindle Scribe almost two years ago and since then Amazon has slowly expanded the feature set and made the device more useful.

With the original Scribe, Amazon got a lot of the basics right. The latency and smoothness of the writing experience were close to feeling like pen and paper, and the device felt sturdy and slick. The new Scribe felt very similar in that sense, with little noticeable difference in the way the stylus interacted with the screen, and I didn’t encounter any jarring lag in the brief time I had with it.

Where the Scribe left me wanting more was software, and that’s also the area Amazon appears to have focused on this year. Don’t get me wrong — it’s not like the company didn’t tweak the hardware. There are some refinements like new white borders, a smaller grip, different color options and an updated stylus with a soft-tip top that feels more like a conventional eraser.

The Amazon Kindle Scribe on a table, with a hand holding a pen to its screen, erasing some words.
Cherlynn Low for Engadget

But inside the device lie the more intriguing changes. Most significant in my opinion is the new Active Canvas. It directly addresses one of my biggest complaints in my review, which is that the writing experience within books and publications was a little wonky.

To quote myself, this was what I said in 2022: “You can also take down notes when you’re reading an e-book. But it’s not like you can scribble directly onto the words of your e-books. You can use the floating toolbox to create a sticky note, then draw within a designated rectangle. When you close the sticky note, a small symbol appears over the word it was attached to, but otherwise, your scribbles are hidden. No annotating in the margins here.”

All of that has changed with the new Kindle Scribe. When you’re in an e-book, you can now just start writing on the page, and a box will appear, containing your scribbles. You no longer need to first find the floating toolbox and select the sticky note tool. Just write. It’s so much simpler, and in the Kindle Scribe I played with it worked almost instantly. Not only is the box embedded within the text, with the book’s words rearranging and flowing to accommodate it, but you can also resize the rectangle to take up however much space you like. The rest of the page will reflow to make room as necessary. I was particularly impressed by how quickly this happened on the demo unit — it was more responsive than switching between notebooks on my existing Scribe.

Plus, the box containing your note will stay in place instead of being hidden and replaced by a small symbol. It’s clear that Amazon’s earlier implementation was a rudimentary workaround to allow people to write on fixed format media, whereas the new approach is more deeply integrated and thought out.

And unlike what I said two years ago, you can now annotate in a new collapsible margin. Tapping the top right corner brings up options to pull up the column, and you can choose from having it take up about a quarter of the width or spread out to about three quarters. Content in the margin will be scrollable, so you theoretically won’t run out of space.

The Amazon Kindle Scribe on a shelf with its screen facing out and the companion pen attached magnetically to its right side.
Cherlynn Low for Engadget

Now, this isn’t a perfect replica of annotating on a real textbook, but it might be better since you won’t have to scrawl all around the borders or write upside down just to squeeze in your thoughts. I’m not sure yet, as I really need to spend more time with it to know, but I like that Amazon clearly has taken in feedback and thought about how to add these requested features.

The company also added the ability to use the Pen and directly highlight or underline within those books, and pretty much any Kindle title will support most of these features. They’d have to be content that allows for font resizing, to start, so things like PDFs, which are fixed, won’t work with the Active Canvas. Word documents are compatible as well.

I spend more time writing in blank notebooks than in actual books, and for those scenarios, Amazon is using generative AI in two new tools: Summarization and Refined Writing. The former is pretty straightforward. If you’ve handwritten 10 pages worth of brainstorming meeting notes, the system can scan all of it and collate just the highlights. You can have this be added as a page to the existing notebook as a summary, or save it as a separate document on its own.

Refined Writing, meanwhile, is like Apple’s Handwriting Assist on iPadOS 18 but on a larger scale. While Apple’s software feels like it’s about nipping and tucking stray words that are out of alignment, Amazon’s takes your entire handwritten page and converts it into text in a script-like font. This works best if you tend to write in a single column with clear indentations and paragraphs. I tend to draw random boxes all over the place for breakout thoughts, and the system will not perfectly replicate that. For example, a two-column shopping list I quickly drafted on a demo Scribe was merged into one, and the checkboxes I drew were interpreted as capital letter Ds that were inserted at the start of every bullet.

A composite image showing the Kindle Scribe's new summarization tools.
Amazon

It might not seem immediately useful, but if you’re the sort of person that’s shy about their handwriting, this could save you some shame. More importantly, it can make you writing more legible in case you need to share, say, your screenplay treatment with a production partner. Or if your scrawled shopping list just isn’t making sense to your partner. I also like that even after you’ve converted your notes into text, you can still erase them using the top of the pen and make edits. You’ll have to run Refined Writing again to regenerate a neatly formatted page. Oh, and I appreciate the flexibility you get here. You’ll have a few fonts and sizes to choose from, and can select the pages you want to reformat or have the entire book done up altogether.

None of the notebook features are destructive, meaning you’ll usually be able to retain your original written content and save the generated material as addendums. The AI work is done in the cloud, with your data being encrypted throughout the process. The Kindle Scribe also displays an animated page showing it’s busy with the generative AI task, which in my experience so far took at least 10 seconds. It might be different on the original Kindle Scribe, which will also be getting these software features either later this year or, in the case of the expandable margins, in early 2025 when it arrives on the new Kindle Scribe.

In its 17 years, the Kindle has done a lot to disrupt physical books, and since the introduction of the Scribe, it’s been poised to do the same for notebooks. As someone who’s relished being able to carry around the equivalent of a thousand books in a super thin device, the idea of replacing a bunch of notebooks with a Scribe is immensely intriguing. Amazon does find itself up against some stiff competition from reMarkable and Boox, but it has its sheer size and the power of its Kindle library in its favor. The Kindle Scribe will be available in December for a starting price of $400, and I hope to have a review unit in soon enough to see if I love or hate the new annotation and AI features.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/kindle-scribe-hands-on-you-can-scribble-on-your-books-130043335.html?src=rss

Amazon’s Kindle Colorsoft is its first color ereader

Amazon has launched its first ever ereader with a color display, in addition to the latest versions of the other models in its Kindle lineup. The company says it designed the Kindle Colorsoft Signature Edition to deliver "rich, paper-like color." You'll be able to see book covers, images, comics and graphic novels as authors intended on the device, and you'll be able to highlight passages in colored markers instead of in the usual gray. 

Since it is a Kindle, and you're mostly going to use it to read, Amazon made sure that the device has a good color and a good black-and-white experience. It promises high contrast, high resolution and high clarity whether you're looking at a full color image or a black-and-white page. Zooming in on images will not make them look pixelated, Amazon says. Based on what we'd seen at the company's event for the new ereaders, the model does deliver accurate colors. The Teenage Mutant Ninja Turtles' green skin and different-colored eye masks looked accurate in the comic book we looked at, even under direct sunlight or the orange lights in the event. 

The model is pretty much the new Paperwhite Signature Edition with a different display, and that one promises 25 percent faster page turns than the previous iteration. However, putting a color display on an ereader can slow it down, lessen its contrast ratio and drain its battery life faster. To make up for that, Amazon made some hardware and software changes, such as using nitride LEDs that work with the company's algorithm to enhance color and brightness without washing out images. Its custom coding focuses the light through each pixel so that colors don't blend together on the screen. 

The Colorsoft is the first Kindle with a color display, but it's not the first color e-ink product. There's the reMarkable Paper Pro, for instance, which you can write on in colored digital pens. You can't write on the Colorsoft like you can on the Paper Pro (or the Kindle Scribe), but it is cheaper: It's now available for pre-order for $280 and will start shipping on October 30. 

A hand holding a tablet with a color display.
Cherlynn Low / Engadget

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/amazons-kindle-colorsoft-is-its-first-color-ereader-130032884.html?src=rss

Prada reveals its spacesuit for NASA’s Artemis III mission

Last October, Axiom Space and Prada partnered to create a new spacesuit for NASA's Artemis III mission — it's first crewed venture to the moon since Apollo 17 in 1972. One year later, the pair has revealed a first look at the Axiom Extravehicular Mobility Unit (AxEMU) spacesuit during Milan's International Astronautical Congress. The suit is white with red and gray accents that admittedly does look chicer than a typical spacesuit. 

The pair claims the new spacesuit's design improves on flexibility, can manage an eight hour spacewalk and will sustain two hours of the lunar south pole's coldest temperatures. "Prada’s design and product development team worked alongside Axiom Space engineers on customized material recommendations and features that would both protect astronauts against the unique challenges of the lunar environment and visually inspire future space exploration," the companies said in a joint statement. 

The suit is almost finished, having undergone testing and simulations at Axiom Space, SpaceX and NASA facilities. It should enter a final review in 2025, following completion of the remaining evaluations. NASA initially planned to launch Artemis III in 2025 and pushed it to at least September 2026 early this year. The space agency originally awarded Axiom with the mission in 2022. 

This article originally appeared on Engadget at https://www.engadget.com/prada-reveals-its-spacesuit-for-nasas-artemis-iii-mission-123014149.html?src=rss