What to read this weekend: The history of overhyped tech, and a new graphic novel from Charles Burns

New releases in fiction, nonfiction and comics that caught our attention.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/history-of-overhyped-tech-charles-burns-final-cut-richard-powers-playground-163018545.html?src=rss

Engadget review recap: iPhones, AirPods, Pixel Buds and an early look at the PlayStation 5 Pro

I don't know how many more times I can say what an intense two weeks it's been since the last time I posted an Engadget review recap without sounding repetitive. Ever since we launched the first of these roundups last month, companies have relentlessly launched new hardware each week, contributing to a growing pile of products for our team to review. With all these announcements overlapping, it can be easy to miss a review that, say, was published at the start of the iPhone 16 event or another that went up at the same time as Meta's Connect keynote this week

That's why I write these — it's a good opportunity to catch up on reviews that we recently published and revisit some of the products now that we've had more time to spend with them. And looking at my list of items for this edition, there's plenty to go over. From Apple's iPhone 16 series, AirPods 4 and Google's Pixel Buds Pro 2 to the PlayStation 5 Pro and some games and software, here's a recap of things we've been testing lately.

by Billy Steele

Just a few days after Apple unveiled the AirPods 4, Billy had to file his draft for the review, which was slated to go up on Monday. Thankfully, these were a fairly straightforward update, with evaluating the new active noise cancellation (ANC) feature being the main task. Of course, Billy went further than that, gauging how much the device's H2 chip and refined design impact the AirPods' performance. He also went many extra miles, delivering report after report on topics like how the new hearing aid and hearing test features for the AirPods Pro work and a deep dive on how Apple designed ANC for an open-ear headset. Just head on over to Billy's author page for a full list of the many articles he's dutifully written up on the AirPods (and more). 

by Cherlynn Low

Words alone can't express how grateful I am that Apple didn't end up releasing three new models of the Apple Watch like was previously rumored. Considering the review of the Apple Watch Series 10 was published just one week and a day after the launch event in Cupertino, having to test more than one smartwatch was going to be a challenge. Heck, even reviewing a single new smartwatch was tricky, considering the other reviews we were preparing at the same time. That's why when we first published our review on Tuesday, we did not feel ready to present a formal score, instead sharing just our evaluation of the Apple Watch Series 10 up till that point. We eventually updated our review after spending a few more days getting to know the watch better, adding a score and more findings later that week. 

Here's the summary. Though you might expect a lot more fanfare and features for the tenth Apple Watch simply because it's the tenth generation model, there's not a lot that's changed. And the company arguably didn't need to do much, since the Apple Watch is a fairly mature device. What it did manage to deliver — a bigger display in a thinner body — is impressive, and the Series 10 continues to deliver the best smartwatch experience that any iPhone owner can get. 

Of course, there are questions around the blood oxygen detection feature that remains the subject of litigation between Apple and Masimo. But whether that (or the new sleep apnea feature) are available doesn't actually impact my experience with the watch, and therefore had little bearing on our score. If you're using an older Apple Watch that has the blood oxygen detection enabled and it's something you use frequently, it might be better to hold on to your device for now.

by Cherlynn Low

Those were just the major reviews that were published last Monday and Tuesday, and on Wednesday, we published my review of the iPhone 16 Pro and Pro Max

The story of this year's iPhones is also a pretty straightforward one: Cameras, buttons and a lack of Intelligence. Apple Intelligence, that is. But through my testing, I started to realize that a couple of features began to stand out. The most obvious is the new Photographic Styles, which put Instagram's filters to shame. 

On the iPhone 16s, you can swap these out both before and after shooting. You can also edit the amount of saturation, shadows and more within each Style. Most importantly, Apple has finetuned its processing and depth map so it's better at keeping skin tones within the realm of reality even as you crank up the saturation or contrast. I'm a huge fan of these improved filters and in the week since my review went up, I've been tempted to post nothing but Photographic Style samples to all my social media. The only thing keeping me from actually doing that has been tedium and a complete lack of spare time. But maybe one day I will.

The other thing that I learned was a subtle shift in Apple's overall approach was greater customizability. Old Apple was rigid and rejected the idea that its design might not be the best for all its users. These days, Apple is more than willing to let you set up your app grid however you like, and iOS 18 brings the ability to finetune your Control Center and lock screen shortcuts to your preferences (and needs) as well. I was surprised when I found out that not only could you tweak the sensitivity of the Camera Control's touch and pressure sensor, but you can disable the feature altogether. 

I prefer this approach as it puts the user's needs and preferences first while still maintaining a secure and private environment. And while we still await the formal arrival of Apple Intelligence in October, it's likely that many of the AI-based features, which will be available throughout the iPhone 16 lineup as well as the iPhone 15 Pro and Pro Max, won't hugely impact our experience and score. Still, like we mentioned in our reviews of this year's flagship phones, we based our verdict on the devices we tested as they were, and might revisit our score when headline features like Intelligence roll out. 

by Billy Steele

I have to thank Billy for picking up the review of the base iPhone 16 models this year. Not only was he able to help with the workload, Billy also delivered a thorough and alternative perspective on Apple's non-Pro iPhones. I was heartened to see that he agreed with me on several things, namely that Photographic Styles are awesome and Camera Control is kind of clunky. I do have to admit that I hated having to look at a frog in the sample photo he included in his piece — frogs are my mortal enemies.

I barely mentioned the Camera Control in my section about the iPhone 16 Pro above, but this new button is just awkwardly placed, and I was glad to see Billy's experience was similar. 

Both of us agree that it's nice to see the iPhone 16 and iPhone 16 Plus get features that are on their Pro counterparts. Sadly, though these phones were designed for Apple Intelligence, that just wasn't available to the public at the time of our review, which just makes it feel like they're missing something. That's not to say these aren't excellent phones. They're a nice step up from last year's base iPhones and come in an aesthetically pleasing array of colors that I adore. 

We also have a guide from senior reporter Jeff Dunn on how to choose the right iPhone, which might be particularly helpful since this year's models all seem so similar. My main advice is: if you're into multimedia creation on your iPhone, get one of the Pros. If you need your phone to last more than a day, definitely spring for the Pro Max, as the iPhone 16 Pro will absolutely conk out after about 20 hours. 

by Devindra Hardawar

Apple season isn't limited to new hardware. Last week, the company also released the latest updates to its software for its iPhones, Macs, watches, TVs and more. Our resident computing expert Devindra has been spending time with the new macOS since the beta was available, and was able to quickly put together his thoughts on Sequoia. His joy at being able to mirror his iPhone on his MacBook is evident in his review, and we were so convinced by his review that we also published a guide on how to mirror your iPhone in macOS Sequoia afterwards. To quote Devindra: "It sort of changed my life."

by Billy Steele

I'm sure by now you can appreciate how hard Billy has been working, particularly these last few weeks. On Wednesday, Billy published his review of the Pixel Buds Pro 2, which went up the same time as the start of Meta's Connect keynote. This is the last of our reviews of Google's new hardware this year, at least until it launches something else. Billy's evaluation is that these buds are smaller than before, which is a double-edged sword. They could be a better fit for some people, but the fact that they have smaller touch-sensitive panels means they're slightly harder to maneuver. Still, they produce decent sound and integrate with the company's new Gemini assistant to make hands-free requests more convenient. 

Now that the last of the Pixel reviews are finally out of the way, we can finally consider the company's family of hardware as a whole and honestly, I'm impressed. I actually scored the Pixel 9 Pro higher than the iPhone 16 Pro, which is possibly the first time a Google flagship has been rated better than one from Apple. I think Google has proven with its 2024 devices that it has the chops to take on its gigantic rivals, and now just needs to continue its momentum if it wants to reach a larger audience. 

by Jessica Conditt

After Sony announced the PlayStation 5 Pro the day after the Apple iPhone event, senior editor Jessica Conditt was able to spend some time with the console ahead of its November 7th release. In her preview, Jess says that for the right kind of gamer, the "audaciously priced" PlayStation 5 Pro is absolutely worth it.

Who's the right kind of gamer here? According to Jess, "If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro." 

Of course, we'll have to get a device in for testing before we can deliberate on a score and official verdict. But with faster memory, improved rendering as well as support for VRR, advanced ray-tracing and “8K gaming,” the PS5 Pro seems like a promising upgrade. 

The Legend of Zelda: Echoes of Wisdom
Nintendo

by Nathan Ingraham

Speaking of gaming, deputy editor Nathan Ingraham published a review this week of the latest in the Legend of Zelda series: Echoes of Wisdom. Nate was a diehard Zelda fan growing up, and found himself taken right back to his youth with this latest instalment. 

My gaming tastes begin at Solitaire and end at Animal Crossing or Just Dance, so something as involved as Echoes of Wisdom is not my cup of tea. But even just looking at the pictures in Nate's review have me impressed at the dedication to detail and quality. As Nate puts it, the story involves "a series of otherworldly rifts that have opened up throughout Hyrule, swallowing up huge parts of the land and the people who reside there." That's absolutely the sort of plot that would draw me in, and when I read that this time around you'd play as Princess Zelda as she attempts to rescue Link, I was even more intrigued. 

Perhaps that reversal of roles will also appeal to you, or maybe you're drawn in by the idea of completing puzzles in an adorable 3D environment. I have to admit I'm looking at my Switch and considering playing this instead of getting ludicrously upset at Match Factory. If you're a fan of the series, Nate thinks you should absolutely check out Echoes of Wisdom.

by Steve Dent

Our photography expert Steve Dent published a couple of reviews this week, showcasing his expert knowledge of cameras and the editing tools that accompany them. His analysis of the Logitech MX Creator Console, for instance, has me itching to get one so I can easily tweak and edit graphics in Adobe's suite of apps. Meanwhile, his review of the Fujifilm GFX100S II left me wondering how many months I can go hungry so I can afford the $5,000 camera because I imagine it'll make me as adept at taking photos as Steve. If you're curious about the actual picture and video quality of Fujifilm's camera, check out Steve's video on our YouTube channel

Like I said, with all the events taking place these few weeks, there's plenty of gadget reviews to come. For example, Samsung had a mini event this week where it unveiled the Galaxy Tab S10+ and Tab S10 Ultra, which are premium tablets that are regarded as the best in the Android space. The company also showed off the Galaxy S24 FE and Galaxy Watch FE LTE, which are lower cost variants of its flagship smartphone and smartwatch. All of these products are good candidates for us to test, since our audience (like yourself!) is likely to be wondering about whether they're better than their premium counterparts.

This week, Meta also launched the Quest 3S, which is a budget-friendly VR headset that should take the place of the aging Quest 2. Few people are out there shopping for VR headsets, at least, when compared to iPhones or even midrange Android phones. But it's still worth our time to test something like the Quest 3S, as it helps us learn about the technology that's available, even in relatively small product categories. 

Meta also showed off its Orion AR smart glasses, but as that's more of a prototype right now, I don't expect we'll be properly reviewing it. Similarly, the fifth-gen Spectacles that Snap unveiled last week will only be available to approved developers who are willing to fork over $99 a month. That's not something we're likely to formally review, either.

It's hard to keep up with all the stuff that big tech companies keep launching and want you to buy, but we do our best. We're anticipating just a few more events coming this year, and are getting ready for the holiday shopping season, too. I'm sure people outside the tech industry are feeling a similar ramp up in work and life. Hopefully, we all get some time to rest and take care of ourselves soon. As always, we appreciate your time and wish you the best. Until the next Engadget Review Recap, good luck. 

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-iphones-airpods-pixel-buds-and-an-early-look-at-the-playstation-5-pro-130018618.html?src=rss

X can be ‘immediately’ unblocked in Brazil after it pays a $1.9 million fine

X only has to pay one last fine in Brazil to get its services reinstated, according to Bloomberg and CNBC. Supreme Court R has ordered the company to pay 10 million Reais, or around $1.9 million, for its non-compliance with Brazil's court order for two days. Moraes added that the company's return "depends solely on the full compliance with Brazilian legislation and the absolute observance of the court orders in respect of national sovereignty." Specifically, Moraes fined X on September 19 for restoring its services in the country for some people despite a ban on the website. The judge also fined the company after X disregarded the ban for a second time on September 23 through Starlink. 

X's owner, Elon Musk, previously resisted Moraes' order to take down and freeze several accounts that were allegedly spreading disinformation on the platform. Musk saw it as censorship and opted to close its operations in the country instead of complying. In response, Moraes ordered the nation's internet providers to block the social media platform and to issue a new rule that anybody found to be accessing X through a VPN could face a daily fine of 50,000 Reais ($8,900). The court froze the Brazilian bank account of SpaceX’s Starlink internet service provider, as well. It ultimately withdrew 18.35 million Reais ($3.4 million) from Starlink's and X's account to settle previous penalties the Supreme Court had imposed on the social network.

A few days ago, however, X's lawyers reportedly filed a document in court naming the company's legal representative in Brazil, as Moraes had demanded. The website also removed the accounts the judge named in its initial directives and which he had identified as a threat to democracy, showing that it's now willing to comply with the court's orders. The New York Times reported back then that X had failed to submit all the necessary paperwork to get Brazil to lift its ban. Moraes' statement that the company can "immediately return to its activities" after it pays this fine suggests that X got that squared away, and Brazilian users may be able to access the website soon. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-can-be-immediately-unblocked-in-brazil-after-it-pays-a-19-million-fine-110001546.html?src=rss

OpenAI reportedly plans to increase ChatGPT’s price to $44 within five years

OpenAI is reportedly telling investors that it plans on charging $22 a month to use ChatGPT by the end of the year. The company also plans to aggressively increase the monthly price over the next five years up to $44.

The documents obtained by The New York Times shows that OpenAI took in $300 million in revenue this August, and expects to make $3.7 billion in sales by the end of the year. Various expenses such as salaries, rent and operational costs will cause the company to lose $5 billion this year.

OpenAI is reportedly circulating the documents the NYT reported on as part of a drive to find new investors to prevent or lessen its financial shortfall. Fortunately, OpenAI is raising money on a $150 billion valuation, and a new round of investments could bring in as much as $7 billion.

OpenAI is also reportedly in the midst of switching from a non to for-profit company. The business model allows for the removal of any caps on investor returns so they’ll have more room to negotiate for new investors at possibly higher rates.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-reportedly-plans-to-increase-chatgpts-price-to-44-within-five-years-225413308.html?src=rss

Threads is adding location sharing to posts

Threads seems to be rolling out a new location tagging feature that allows users to add a location to their posts. Some users have reported seeing the change in Threads’ app, though it doesn’t seem to be available to everyone just yet.

The feature is similar to location tagging on Instagram. When you give Threads access to your location, you’ll see a list of nearby places to tag, though you can also manually search for a place. For example, I saw that a few users already jokingly tagged their posts as “hell.”

According to an in-app disclaimer from Meta, the company plans to use location sharing to better customize Threads by showing “personalized content” about places nearby. The change could help improve Threads’ search functionality, which still often falls short, and make the app slightly more useful for following breaking news and other timely events.

Meta's in-app disclaimer for location sharing in threads.
Threads

The change could also come in handy in the future when Meta finally flips the switch on advertising in Threads. Mark Zuckerberg has said the company plans to continue growing the service before bringing ads to the platform, but getting users’ consent to sharing locations would provide a crucial bit of information for the company’s ad machine.

Meta didn’t immediately respond to questions about the feature, but the company appears to still be rolling it out. Location sharing appeared for me in the Threads app, but then disappeared about an hour later. It doesn’t seem to be visible at all yet on the web version of Threads.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-adding-location-location-sharing-to-posts-224114320.html?src=rss

VR hit Walkabout Mini Golf is getting a mobile edition

Walkabout Mini Golf has been filled with players ever since it launched around the same time as the Meta Quest 2. Now the multiplayer mini-golf game is making the jump to iOS devices.

The developer Mighty Coconut is currently beta testing its mobile mini-golf game Walkabout Mini Golf: Pocket Edition and plans to release a full version on the App Store on October 10.

The Pocket version may be on mobile devices but the miniature version of the mini-golf game isn’t straying away from its virtual interface. The iOS Walkabout game can be played in two different modes: “Touch-to-Putt” mode in which you use the touch screen to tap and drag your shot and “Swing-to-Putt” mode in which you hold your iPhone like a putter and take your swing the same way you would in the VR version.

Walkabout Mini Golf is one of the most popular multiplayer VR games for the Meta Quest series. The virtual mini-golf game has an extensive series of stylized courses including some based on movies, TV shows and games like Jim Henson’s Labyrinth, the puzzle game Myst and the animated clay characters Wallace & Gromit. Mighty Coconut also designed a golf course with the immersive art company Meow Wolf and a series of courses based on the works of Jules Verne.

This article originally appeared on Engadget at https://www.engadget.com/mobile/vr-hit-walkabout-mini-golf-is-getting-a-mobile-edition-214918605.html?src=rss

Three men charged in connection with the Trump campaign hack

The US Department of Justice charged three Iranian nationals as part of an effort to hack into the emails and computers used by President Donald Trump’s campaign staff and other political connections.

The Washington Post reported that DOJ officials filed charges against Masoud Jalili, Seyyed Ali Aghamiri and Yasar Balaghi in an indictment filed Thursday in the US District Court for the District of Columbia. The indictment alleges the three men “prepared for and engaged in a wide-ranging hacking campaign” against current and former US officials, political campaigns and the media.

According to the indictment Jalili, Aghamiri and Balaghi’s "activity is part of Iran’s continuing efforts to [...] erode confidence in the US electoral process." They also face possible charges such as providing material support to a designated foreign terrorist organization, wire fraud and aggravated identity theft.

The suspects are accused of running a targeted hacking campaign committed in Iran over a four-year period. Their victims include current and former officials with the US State Department, the Central Intelligence Agency, the US Ambassador to Israel and an Iranian human rights organization.

Then last May, the three hackers successfully gained access to accounts belonging to Trump campaign officials. (Attempts to breach Biden campaign staff were, apparently, unsuccessful.) President Joe Biden’s campaign staffers as well as news outlets like The Washington Post and Politico received unsolicited emails from an AOL account owned by “Robert” that contained materials stolen from the Trump campaign. They included some internal poll results and the vetting dossier for Trump’s running mate Senator J.D. Vance.

Because of extradition laws, it's unlikely these hackers will be brought to justice on US soil.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/three-men-charged-in-connection-with-the-trump-campaign-hack-191154617.html?src=rss

Valve cuts binding arbitration from its Steam user agreement

If you booted up Steam in the last 24 hours, then you probably saw the pop up window asking you to agree to a new Steam Subscriber Agreement (SSA). Valve laid out the changes in an official blog post on the Steam Community forum, and notably, binding arbitration is no longer part of the SSA.

Binding arbitration is a requirement that disputes be resolved by a legal proceeding that takes place outside of courts. Instead of a judge, these disputes are overseen by an arbitrator, who is paid by the company for their service. You can imagine why there might be some conflict of interest inherent (or why companies love these things). Instead, the new SSA says customers should seek resolutions to any problems by first contacting Steam Support. If a solution can’t be reached, disputes will be referred to the court instead of individual arbitration.

Hauling a company into court wouldn't be all that notable on its own, except that in recent years with the rise of Terms of Service agreements, arbitration clauses have become ubiquitous. Next time you download an app, join a website or even sign a contract for a new job, take a look at the contract: more often than not, you just signed away your right to sue.

The new SSA also no longer has a class action waiver, which previously barred groups of similarly situated plaintiffs to sue jointly, which is also a major departure from other Terms of Service agreements.

Valve says these changes will have “limited impact” in some regions including the EU and UK, Australia, New Zealand and Quebec. The arbitration requirement in the SSA did not apply to these regions.

While these are positive developments for consumers, Steam curiously doesn’t list its reasons for making these changes. We’ve reached out to a Steam representative for comment and will update if we hear back.

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-cuts-binding-arbitration-from-its-steam-user-agreement-174529582.html?src=rss

Valve’s Deadlock lets you turn cheaters into frogs

Valve is continuing the wonderful tradition of messing with people who feel the need to cheat in multiplayer games. In the latest update to Deadlock, the company's wildly popular new hero shooter that's currently invite-only, Valve added the game's first anti-cheat system.

When the system detects a cheater, Deadlock will offer the opposing team a choice. They can have the rulebreaker banned immediately and end the match right away. Behind door number two is the option to transform the cheater into a frog for the rest of the game. Valve will ban them afterwards. Valve will roll out this approach to bans over the next day or so. The results of affected matches won't count for the other players in the lobby.

It's a very funny approach to tackling an all-too-common problem. Activision has also tried a number of approaches to embarrass Call of Duty cheaters, from cutting the parachutes of detected violators who drop into Warzone to taking their guns away. Banning cheaters is important, but why not have some fun at their expense first?

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-deadlock-lets-you-turn-cheaters-into-frogs-172744142.html?src=rss

Microsoft explains how it’s tackling security and privacy for Recall

The condemnation of Microsoft's Recall feature for Copilot+ AI PCs was swift and damning. While it's meant to let you find anything you've ever done on your PC, it also involves taking constant screenshots of your PC, and critics noticed that information wasn't being stored securely. Microsoft ended up delaying its rollout for Windows Insider beta testers, and in June it announced more stringent security measures: It's making Recall opt-in by default; it will require Windows Hello biometric authentication; and it will encrypt the screenshot database.

Today, ahead of the impending launch of the next major Windows 11 launch in November, Microsoft offered up more details about Recall's security and privacy measures. The company says Recall's snapshots and related data will be protected by VBS Enclaves, which it describes as a "software-based trusted execution environment (TEE) inside a host application." Users will have to actively turn Recall on during Windows setup, and they can also remove the feature entirely. Microsoft also reiterated that encryption will be a major part of the entire Recall experience, and it will be using Windows Hello to interact with every aspect of the feature, including changing settings.

"Recall also protects against malware through rate-limiting and anti-hammering measures," David Weston, Microsoft's VP of OS and enterprise security, wrote in a blog post today. "Recall currently supports PIN as a fallback method only after Recall is configured, and this is to avoid data loss if a secure sensor is damaged."

When it comes to privacy controls, Weston reiterates that "you are always in control." By default, Recall won't save private browsing data across supported browsers like Edge, Chrome and Firefox. The feature will also have sensitive content filtering on by default to keep things like passwords and credit card numbers from being stored.

Microsoft Recall Security Architecture
Microsoft

Microsoft says Recall has also been reviewed by an unnamed third-party vendor, who performed a penetration test and security design overview. The Microsoft Offensive Research and Security Engineering team (MORSE) has also been testing the feature for months. 

Given the near instant backlash, it's not too surprising to see Microsoft being extra cautious with Recall's eventual rollout. The real question is how the the company didn't foresee the initial criticisms, which included the Recall database being easily accessible from other local accounts. Thanks to the use of encryption and additional security, that should no longer be an issue, but it makes me wonder what else Microsoft missed early on.

This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-explains-how-its-tackling-security-and-privacy-for-recall-170059383.html?src=rss