An old-school Zelda-like, Skate Bums and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you'll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.

On Thursday, there were four showcases highlighting indie games all in a single day. It's not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.

The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight's DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.

Erased, from solo developer Jerron Jacques, looks pretty interesting. It's an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game's development process on social media, even carried out some of the parkour motion capture work personally.

There was lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.

There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I've had this on my wishlist since 2022, so I'm glad to learn it'll hit Nintendo Switch, PS5 and PC on April 16. 

In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.

The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it's in the form of a coin pusher. I didn't have a chance to check out the previous playtest to get a better sense of why there's so much buzz around this one, but I'll for sure be trying the Steam Next Fest demo, which is available now.

It remains deeply weird to refer to a game under Acclaim's umbrella as an indie, but that's where we are now. The publisher is bringing Ridiculous Games' GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There's a Next Fest demo available for this one too. 

Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It's coming to Steam, PS5, Nintendo Switch and Xbox in April.

Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It's always neat to learn about games being made in my neck of the woods.

One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You'll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There's an updated Steam demo that's said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.

I'm including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio's head of "barketing." (Okay okay, the game's hand-drawn visuals look lovely too.)

There's plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There's a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.

Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that's my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too. 

This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It's available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there's a 15 percent launch sale (you'll need to be a PS Plus member to get the discount on PS4 and PS5).

Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.

You can create and share graffiti, and this will appear in other players' games (which is a neat touch). Demon Tides is out now on Steam. It'll usually cost $25, but until March 5, you can snap it up for $20.

Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you'll try to take down the Skate Bums, a gang of bullies. There are "weird characters," sick combos to pull off, coins to collect and wrecking balls to dodge. 

There's said to be a "simple directional trick system" while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there's a 15 percent discount until February 27.

Love Eternal is a psychological "horror platformer about escaping the domain of a selfish god," which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You'll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality. 

During a dinner at home, Maya's family disappears and she suddenly appears in an "eerie, desolate realm" that looks like an Iron Age castle. That's a creepy enough set up to match the game's haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There's a 15 percent launch discount (again, you'll need to be a PS Plus member to take advantage of that on PlayStation).

Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28. 

You'll have four hours to complete an '80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don't consult a walkthrough. If you're successful, you'll receive an AGAT certification and diploma. Good luck!

"Musical narrative adventure" People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there'll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.

I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.

I don't fully understand what's going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it's "impossibly difficult to describe." But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I'm intrigued.

What I am able to surmise is that it's a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It's also for "clowns and criminals," apparently. I'm gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”

Sometimes, a game pops up that makes me think "how has no one done this before?" Such is the case with Become. It's a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.

The game has "no explicit sexual acts, nudity or violence," according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-old-school-zelda-like-skate-bums-and-other-new-indie-games-worth-checking-out-120000770.html?src=rss

Tunic publisher claims TikTok ran ‘racist, sexist’ AI ads for one of its games without its knowledge

Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.

As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a "racist, sexualized" representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI "turned all the way off," but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.

A number of Finji ads have appeared on TikTok, some that include montages of the company’s games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if they’re coming directly from Finji) appeared as slideshows. Some images don’t appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual June’s titular protagonist with "a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees." Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.

As for TikTok’s response, IGN printed a number of the platform’s replies to Finji’s complaints, in which it initially said, in part, that it could find no evidence that "AI-generated assets or slideshow formats are being used." This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was "no longer disputing whether this occurred." It added that it has escalated the issue internally and was investigating it thoroughly.

TikTok does have a "Smart Creative" option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the “Automate Creative” features, which use AI to automatically optimize things like music, audio effects and general visual "quality" to "enhance the user’s viewing experience." Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.

After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad "raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio," the Finji co-founder was offered something of an explanation.

TikTok said that Finji’s campaign used a "catalog ads format" designed to "demonstrate the performance benefits of combining carousel and video assets in Sales campaigns." It said that this "initiative" helped advertisers "achieve better results with less effort," but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.

Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was "a bit shocked by TikTok’s complete lack of appropriate response to the mess they made." She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was "obviously not holding my breath for any of the above."

This article originally appeared on Engadget at https://www.engadget.com/gaming/tunic-publisher-claims-tiktok-ran-racist-sexist-ai-ads-for-one-of-its-games-without-its-knowledge-185303395.html?src=rss

Engadget Podcast: Instagram on trial and the RAMaggedon rages on

This week, Meta CEO Mark Zuckerberg testified in a landmark social media trial, claiming the company only wanted to make Instagram "useful" and not addictive. In this episode, we chat about Zuck's testimony and the potential implications of this trial for social media companies. Also, we dive into the latest effects of the RAMaggedon RAM shortage, including a potential PlayStation 6 delay and a dire future for practically every consumer electronics company.

  • Mark Zuckerberg testifies that Instagram was meant to be “useful,” not addictive in social media addiction trial – 1:27

  • Meta reportedly plans to launch a smartwatch later this year – 13:23

  • The RAMageddon will likely kill some small consumer electronics companies – 15:54

  • Apple could unveil a MacBook, new M5 Pro chip, and iPhone 17e at March 4th event – 26:26

  • Google’s Pixel 10a arrives on March 5 – 32:17

  • Email leaked to 404 media suggests Ring had plans to use its Search Party function for wider surveillance – 34:48

  • Listener mail – 45:14

  • Working on – 48:40

  • Pop culture picks – 49:04 

Host: Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-instagram-on-trial-and-the-ramaggedon-rages-on-131526178.html?src=rss

Apple inks deal for IMAX screenings of live Formula 1 races

Formula 1 has been receiving star treatment from Apple for awhile, and now the racing series will literally be getting even bigger. Apple is partnering with IMAX to show five races from the 2026 season. The Miami Grand Prix on May 3, the Monaco Grand Prix on June 7, the British Grand Prix on July 5, the Italian Grand Prix on September 6 and the United States Grand Prix on October 25 will be aired live at select IMAX theaters in the US. 

Apple landed a five-year deal for the US broadcast rights to Formula 1 last fall and there's already a dedicated channel for the car races on Apple TV ahead of the season's start. It also got the rights for a splashy feature film about the racing league, which amassed more than $630 million at the global box office, including with some IMAX screenings. It's unclear if IMAX will be paying to host more live F1 races at its theaters in future years, but it should be a fun way for fans to get the most immersive experience possible short of actually attending the racetrack.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/apple-inks-deal-for-imax-screenings-of-live-formula-1-races-234003582.html?src=rss

Meta’s metaverse is going mobile-first

Meta is formally sectioning off Horizon Worlds, the closest thing it has to a metaverse, from its Quest VR platform, according to a new blog post from Samantha Ryan, Meta's VP of Content, Reality Labs. While the decision runs counter to Meta's original plan to own an immersive virtual world that could serve as the future home for all online interaction, it fits with the recent cuts it made to its costly Reality Labs division, and Mark Zuckerberg's public commitment to focus the company on AI hardware like smart glasses going forward. 

"We’re explicitly separating our Quest VR platform from our Worlds platform in order to create more space for both products to grow," Ryan writes in the blog post. "We’re doubling down on the VR developer ecosystem while shifting the focus of Worlds to be almost exclusively mobile. By breaking things down into two distinct platforms, we’ll be better able to clearly focus on each."

Meta has been developing mobile and web versions of Horizon Worlds in parallel with its VR app since at least 2023. Switching Worlds to being a mobile-first software platform isn't good for VR diehards, but it does make it a more natural competitor to something like Roblox or Fortnite, which also offer user-created and monetizable worlds and games. It's also a business Meta believes it can more easily scale because of its ability to connect games to "billions of people on the world’s biggest social networks."

While Meta shuttered several of its own VR game studios earlier this year, it still wants to support third-party developers publishing games on its platform. The company says new monetization tools, better discoverability, a "Deals" tab and more ways for developers to talk to their customers should help make a difference. Maintaining the Quest's library of games could also be critical going forward. Business Insider reported in December 2025 that Meta was working on a gaming-focused Quest headset, and Meta CTO Andrew Bosworth confirmed earlier this February that the company still had multiple Quest devices on its roadmap.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-metaverse-is-going-mobile-first-233030532.html?src=rss

Sony is shutting down the studio behind the Demon’s Souls remake

Sony is closing Bluepoint Games, the studio behind the Shadow of the Colossus and Demon's Souls remakes, Bloomberg reports. Bluepoint's last major project was God of War: Ragnarok from 2022, which it co-developed with Sony Santa Monica. 

According to Bloomberg, Sony decided to shut down the studio following "a recent business review." Around 70 employees will lose their jobs as part of the studio closure, which will officially happen in March. "Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community," Sony said in a statement to Bloomberg. "We thank them for their passion, creativity and craftmanship."

Following their work on Ragnarok, Bluepoint was reportedly tasked with developing a live-service game set in the God of War universe. That title was cancelled in 2025, alongside another game from Bend Studio. In the context of Sony's other live-service failures, the decision wasn't surprising. Sony shut down the servers for multiplayer shooter Concord just two weeks after its release. Not long after, it also closed Firewalk Studios, the developer behind the game.

Bluepoint Games was originally acquired by Sony in 2021, when it seemed like the studio's expertise in remaking and remastering classic PlayStation games could be a major asset going forward. Why that changed isn't entirely clear, but Sony's mismanagement of its pivot into and out of publishing premium online multiplayer games may have played a role. Some of Sony's studios are still experimenting with live-service mechanics. Guerilla Games recently announced an online co-op game set in its Horizon universe. Destiny 2 developer Bungie is also releasing its extraction shooter Marathon in March.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-shutting-down-the-studio-behind-the-demons-souls-remake-195234213.html?src=rss

Meta is shuttering Messenger’s standalone website, which is a thing that exists

Meta is shutting down the standalone Messenger website, according to a company help page. The website will disappear in April, though web users will still be able to send and receive messages within Facebook.

"After messenger.com goes away, you will be automatically redirected to use facebook.com/messages for messaging on a computer," the help page reads. "You can continue your conversations there or on the Messenger mobile app."

Users will be able to restore their chat history after switching to the app by entering a PIN number. This is the same PIN that was used to initially create a backup on Messenger. It can be reset for those who simply don't have the bandwidth to remember yet another six-digit code.

Many users have expressed discontent over the decision to shut down the standalone website, according to a report by TechCrunch. This is particularly true for those who have deactivated their Facebook accounts but continued to use Messenger.

This comes just a few months after Meta shut down Messenger's standalone desktop apps. At that time, Meta directed existing users to Facebook to continue using the service and not the dedicated Messenger website. In other words, the writing has likely been on the wall since October.

Messenger has had a long and storied history. The platform first launched as Facebook Chat all the way back in 2008. Facebook Messenger became a standalone app in 2011. The company has long-tried to make Messenger a thing outside of Facebook. It removed messaging capabilities from the main Facebook app in 2014 and began directing users to the Messenger app. Meta began reintegrating Messenger back into the Facebook app in 2023 and now here we are.

This article originally appeared on Engadget at https://www.engadget.com/apps/meta-is-shuttering-messengers-standalone-website-which-is-a-thing-that-exists-191808134.html?src=rss

YouTube is bringing the Gemini-powered ‘Ask’ button to TVs

YouTube's "Ask" button is making its way to the living room. The Gemini-powered feature is now rolling out as an experiment on smart TVs, gaming consoles and streaming devices. 9to5Google first spotted a Google support page announcing the change.

Like on mobile devices and desktop, the feature is essentially a Gemini chatbot trained on each video's content. Selecting that "Ask" button will bring up a series of canned prompts related to the content. Alternatively, you can use your microphone to ask questions about it in your own words.

Screenshot of a Daily Show video on YouTube. The "Ask about this video" AI window is active to the right.
The "Ask about this video" feature on desktop
YouTube

Google says your TV remote's microphone button (if it has one) will also activate the “Ask” feature. The company listed sample questions in its announcement, such as "what ingredients are they using for this recipe?" and "what's the story behind this song's lyrics?"

The conversational AI tool is only launching for "a small group of users" at first. Google promises that it will "keep everyone up to speed on any future expansions."

This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-bringing-the-gemini-powered-ask-button-to-tvs-173900295.html?src=rss

Gemini can now generate a 30-second approximation of what real music sounds like

Google has announced that using its newly incorporated Lyria 3 model, Gemini users will be able to generate 30-second music tracks based on a prompt, or remix an existing track to their liking. The new model builds on Gemini's pre-existing ability to generate text, images and video, and will also be available in YouTube's "Dream Track" feature, where it can be used to generate detailed backing tracks for Shorts.

Like some other music generation tools, prompting Gemini doesn't require a lot of detail to produce serviceable results. Google's example prompt is "a comical R&B slow jam about a sock finding their match," but after playing with Lyria 3, you can definitely get more granular about individual elements of a track — changing the tempo or the style of drumming, for example — if you want to. Outside of text, Gemini can also generate music based on a photo or video, and tracks can be paired with album art created by Google's Nano Banana image model.

Google says that Lyria 3 improves on its previous audio generation models in its ability to create more "realistic and musically complex" tracks, give prompters more control over individual components of a song and automatically generate lyrics. Gemini's outputs are limited to 30-second clips for now, but given how Google's promotional video shows off the feature, it's not hard to imagine those clips getting longer or the model getting incorporated into other apps, like Google Messages.

Like Gemini's other AI-generated outputs, songs made with Lyria 3 are also watermarked with Google's SynthID, so a Gemini clip can't as easily be passed off as a human one. Google started rolling out its SynthID Detector for identifying AI-generated content at Google I/O 2025. The sample tracks Google included alongside its announcement are convincing, but you might not need the company's tool to notice their machine-made qualities. The instrumental parts of Gemini’s clips often sound great, but the composition of the lyrics Lyria 3 produces sounds alternately corny and strange.

If you're curious to try Lyria 3 for yourself, Google says you can prompt tracks in Gemini starting today, provided you're 18 years or older and speak English, Spanish, German, French, Hindi, Japanese, Korean or Portuguese.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-can-now-generate-a-30-second-approximation-of-what-real-music-sounds-like-204445903.html?src=rss

Spotify debuts SeatGeek integration for concert ticket sales

Ticketing marketplace SeatGeek has announced a partnership with Spotify that will direct an artist's fans to its platform from the Spotify app. The integration is currently limited to a few participating venues for which SeatGeek is the primary ticket seller.

While SeatGeek is one of the largest online marketplaces for the secondary ticketing market, the company's announcement makes clear that this Spotify integration only applies to venues where it's the primary ticketing company. For now, that's just 15 US partner venues, primarily professional sports arenas like AT&T Stadium in Arlington, Texas.

Spotify has experimented with direct ticket sales in the past, but now focuses on signing on partners to integrate into the streaming experience. The company currently lists 46 ticketing partners, including Ticketmaster, AXS and others. The app also allows users to follow specific venues to be notified about upcoming concerts and events.

The world's largest music streaming service has added a glut of new features recently. One helps listeners learn more about a song, while another new addition finally added group messaging. The platform, which now boasts some 750 million monthly users, has also been trying to address AI slop in its library, although not very hard by the looks of it.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotify-debuts-seatgeek-integration-for-concert-ticket-sales-162248870.html?src=rss