Saber Interactive is making a ‘AAA RPG’ based on Avatar: The Last Airbender

Paramount just announced that it's going ahead with a new video game based on Avatar: The Last Airbender, which will be developed by Saber Interactive. For the uninitiated, Saber is behind titles like Snowrunner and Teardown. It also has plenty of experience making licensed content, as it published Evil Dead: The Game and World War Z: Aftermath, among others.

A new game in the Avatar-verse isn’t that notable on its own. After all, there have been plenty already. Paramount is already crowing about the title, though, calling it a “AAA RPG” and claiming it’ll be the “biggest video game in franchise history.” That’s not exactly a high bar, given the cartoon’s rocky history in gaming. There was that one good Bayonetta-like game that featured Avatar Korra, but everything else is pretty much trash.

This upcoming RPG won’t follow Aang or Korra. Players will control “an all-new, never-before-seen Avatar.” The game’s set “thousands of years” before the events of Avatar: The Last Airbender and The Legend of Korra. The story has been “developed in close collaboration with Avatar Studios”, though we don’t know if franchise creators Michael Dante DiMartino and Bryan Konietzko are involved in any way.

This looks to be an action RPG and not a turn-based affair, as a press release suggests “dynamic combat” and a quest to “master all four elements.” However, there’s no release date and no suggestion as to how far along the game is. Paramount says it’ll be available “soon”, but the company hasn't released a trailer or even artwork, so one person’s “soon” is another person’s “probably sometime in 2026.”

In any event, sign me up. I’m a big-time cabbage head, or honorary member of the Aang Gang or whatever fans are called. Saber Interactive has proven itself worthy with other pre-existing IPs, so why not this one? It could work.

The Avatar franchise has been relatively quiet lately, though the live-action Netflix show was renewed for two more seasons to finish up the story. Franchise creators DiMartino and Konietzko are making an animated film that follows an adult Aang and friends, but it’s been awhile since we’ve heard anything about that.

This article originally appeared on Engadget at https://www.engadget.com/gaming/saber-interactive-is-making-a-aaa-rpg-based-on-avatar-the-last-airbender-171655351.html?src=rss

The Rubber Keyed Wonder is an adoring portrait of the Sinclair ZX Spectrum

Hey! If you have fond memories playing Manic Miner or Jet Set Willy on your family TV, you’ll love The Rubber Keyed Wonder. It’s a new documentary chronicling the birth, life, death and rebirth of the Sinclair ZX Spectrum that premieres today. The crowdfunded film is an adoring look at the iconic and legendary artifact of computing history with plenty of high profile contributors. Two thumbs up! Go watch the film now, there’s no need for you to keep reading beyond this point, I hope you have loads of fun!

If you’re a die-hard fan, there’s no need to keep reading!

(Hopefully they’ve gone now.)

It was while watching The Rubber Keyed Wonder that I realized what makes me itchy about the current crop of pop-culture documentaries going around. A documentary should be an authored essay offering a point of view, an argument, or at least educating you about a subject matter. They’re usually deeply one-sided, but they normally have something to say beyond “hey, isn’t this neat?” That’s what I’ve found lacking in documentaries like this and GoldenEra, since they don’t have much at all to say beyond that. Which is heartbreaking when the film’s subject matter is nowhere near as neat and far more interesting as it's made out to be here.

If you’re unfamiliar, Sir Clive Sinclair was a British inventor whose work made a huge impact on the electronics industry. He developed ultra-small transistor radios, pioneered the pocket calculator, the digital watch and the portable TV. His interest in green transport saw him build a single-rider electric vehicle decades before the advent of the e-scooter. But all of that is a footnote to his range of affordable home computers, the most notable being the Spectrum.

The Britain Sinclair grew up in was broke, and he made it his life’s mission to produce products that were affordable enough for anyone to buy. His cheap, mass-market products were big hits and deeply undercut the competition, especially in home computers. Unfortunately, the low cost also meant his gear was badly-made, unreliable and severely underpowered.

But the affordability and limitations sparked a creative boom that is credited with creating the UK’s computer games industry. The heads of several major British studios cut their teeth on developing and selling games for the ZX Spectrum. And the second-order effects of Sinclair’s work left a far deeper impact on the technology industry more broadly. Sinclair’s protégé turned rival Chris Curry left to build Acorn Computers and, from there, founded ARM. The founder of what would become Rockstar North worked on the Sinclair production line in Dundee.

Sinclair was also reportedly difficult to work with, had severe temper tantrums and quite a big ego, too. He was fairly bad at business, and his refusal to listen to other people wound up costing him both of his companies, once during a fight with the UK’s National Enterprise Board in 1976 and once again in 1985. Then there was his habit of rushing out unfinished products to keep money flowing into his company at the cost of his reputation.

The reason I bring all of those things up is because every single one is either given the briefest of attention or elided completely. The Rubber Keyed Wonder would much rather streamline its focus to the Spectrum itself and its impact, erasing the more interesting story around it. But if you know anything about the territory, and how bound up the machine and its idiosyncratic founder were, these omissions hurt the story.

But I understand why: This isn’t a documentary that aspires to being a serious examination of a very interesting period in computing history. Instead, it’s a product of the fan-nostalgia industrial complex, where the most insightful comments are buried in favor of misty-eyed rememberings. That’s not to say it isn’t honest; even the Spectrum’s most ardent fans are happy to admit the machine sucked on several fundamental levels. Even the Sinclair employees joke that they knew they were selling barely-functional crap a lot of the time, but that the hobbyists who bought them loved it nevertheless.

The film can’t help but be informative, delving into the broader ecosystem that cultivated around the Spectrum. There’s its genesis, the games that made it famous, and the culture it spawned from independent computer stores to the cottage industry of magazines focused on it. But there’s also plenty of time-sucking montages of playthrough footage from Spectrum games that sap the film’s momentum in favor of squeezing the audience’s ‘member berries.

That’s not to say The Rubber Keyed Wonder is a waste of time, especially given the dearth of material on the subject*. There’s plenty in there that I learned for the first time, and found some of the games I’d not encountered as a kid to be seriously impressive. It’s just a shame that you will probably leave this film with a nagging desire to answer some of the questions it’s just not at all interested in engaging with.

* It’s probably the law that I have to mention Micro Men, the tongue-in-cheek BBC comedy that satirizes the feud between Sinclair and Curry. Both men went on the record to decry its factual inaccuracies, with Curry saying the film was “very unfair” on Clive Sinclair. It is, however, quite a fun watch so long as you accept that it’s mostly fictional. You can probably find it for free online if you look hard enough.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-rubber-keyed-wonder-is-an-adoring-portrait-of-the-sinclair-zx-spectrum-170047407.html?src=rss

More ads are coming to Amazon Prime Video

Can you hear the soft, cherubic voices of corporate executives singing in unison? That can only mean one thing. They’ve figured out a new way to squeeze money out of our eyeballs. Amazon is adding even more ads to Prime Video, according to reporting by Financial Times. This uptick in corporate-sponsored splendor will go into effect early next year.

This comes less than a year after Amazon forced ads onto its streaming video platform, which is something all of the major streamers do now. We pay money to watch ads. It’s pretty darn cool. In any event, it remains unclear as to how many more ads will infest that next episode of Reacher or where they’ll be placed. Modern streaming shows aren’t made with advertisements in mind, so these ads just kinda pop up wherever.

Ads have turned into a serious revenue stream for Amazon because, again, they sit on top of our monthly Prime memberships that we already pay for. It costs extra to go ad-free. The company recently crowed that it drew more than $1.8 billion in advertising commitments at an upfront event in September. This exceeded the company’s own targets. Amazon also revealed that the ad tier of Prime Video reaches 19 million monthly users in the UK alone. This tier is used by over 100 million people in the US each month.

Kelly Day, vice-president of Prime Video International, told Financial Times that the platform launched with “a very light load” of ads at first, so as to prepare consumers for the coming onslaught. She said the initial rollout was a deliberate “gentle entry into advertising.”

“We know it was a bit of a contrarian approach to take,” she said. “But it’s actually gone much better than we even anticipated.” Day added that the company has not seen “a groundswell of people churning out or canceling" after it brought in advertisements. 

The company is also readying an interactive ad experience that will allow Prime Video watchers to add an item to their cart straight from the video stream. This will work with physical remotes and on the app. Sweet, sweet corporate synergy. Yay!

This article originally appeared on Engadget at https://www.engadget.com/big-tech/more-ads-are-coming-to-amazon-prime-video-182906957.html?src=rss

Meta wants to make it easy for creators to earn on Facebook

Meta is consolidating its three creator monetization programs for Facebook to make it easier for users to start earning on the social network. The company has three ways for creators to earn on the website: Via In-stream ads, Ads on Reels and Performance bonuses. Each one has a different eligibility requirement and sign-up process. The new Facebook Content Monetization program will simplify things for creators who want to earn on the website, since they'll only need to apply and go through the onboarding process once. 

In its announcement, Meta said it paid creators more than $2 billion for their Reels, videos, photos and text posts over the past year. However, it also said that creators aren't able to maximize what they could make on the platform, and only one-third of them earn from more than one of its programs. The consolidated scheme will work just like its older programs in that it has a performance-based payout model. Monetized users can still earn from the ads in their reels, longer videos, photos and text posts. Meta will give them access to a new Insights tab, though, which shows how much money they're making on different content formats. They can also see which videos and posts are making the most money. Previously, the company had separate insights tabs for each program. 

The new monetization feature is still in beta mode and will be until next year. This week, Meta will start inviting 1 million creators already earning on the social network to take part in its beta testing, but it will continue sending invites to more people in the coming months. Creators don't have to take part in the test if they don't want to, but if they do, they can't rejoin Facebook's standalone monetization schemes. Those who don't get an invitation anytime soon but want to join the new program can express their interest through Facebook's official content monetization page

A screenshot showing a person's profile picture with information on Facebook's content monetization program.
Facebook

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-wants-to-make-it-easy-for-creators-to-earn-on-facebook-150037046.html?src=rss

Devolver has a new publishing label for licensed indie games

Devolver Digital puts out a lot of good games and it’s looking to spread that magic around to licensed content. The company just announced a sub-label called Big Fan Games that will specialize in developing indie titles based on pre-existing IPs.

Devolver describes Big Fan Games as “a brand new label giving developers license to create original game adaptations using the worlds and characters of iconic film, television, and comic properties.” To that end, the team is staffed with industry veterans who have worked with companies like Disney and Dark Horse Comics.

The label already has a few games in its library, all of them based on pre-existing IPs. These titles include Reigns: Game of Thrones, Hellboy Web of Wyrd and John Wick Hex. These games were already released before being moved to the new label. For instance, Reigns: Game of Thrones came out six years ago, but back then it was published by Devolver. John Wick Hex came out in 2019 and Hellboy Web of Wyrd hit digital store shelves last year.

Today’s announcement doesn’t bring any new games, but the company website currently features a big “coming soon” tab, though it’s currently empty. We should expect some reveals in the near future. Big Fan Games wrote in a press release that its goal “is to nurture fun and inventive games that stand on their own, rather than serving as marketing tie-ins for other media launches.”

Licensed games have been hit and miss since the dawn of modern gaming. For every DuckTales, there’s a Superman 64. Recent releases, however, have been well-received. Respawn’s Star Wars games were bona-fide hits, as was Teenage Mutant Ninja Turtles: Shredder’s Revenge.

While we don’t know what Devolver and Big Fan Games are cooking up, we do know of some upcoming licensed games. MachineGames will release Indiana Jones and the Great Circle on December 9 and Arkane Lyon is busy working on a game based on Marvel’s Blade.

I personally think it’s pretty great that Big Fan Games will give indie developers a chance to work on licensed properties. To that end, the company encourages developers to reach out with ideas for a licensed game. "Have a favorite game you’ve always dreamed of rebooting or a cult classic film or book you'd love to see adapted into a game? We’d love to hear from you," the studio writes on its website

This article originally appeared on Engadget at https://www.engadget.com/gaming/devolver-has-a-new-publishing-label-for-licensed-indie-games-183352439.html?src=rss

VTuber Ironmouse breaks all-time record for concurrent Twitch subscribers

A VTuber called Ironmouse now has the highest number of subscribers on Twitch, breaking the record previously set by Kai Cenat. As of this writing, Ironmouse has over 320,000 current subscribers on the website based on the counter on her profile, almost 14,000 higher than Cenat's record. Twitch subscribers pay either once or on a recurring monthly basis to support a creator's channel unlike ordinary, non-paying followers. Ironmouse, who uses a digital pink-haired anime girl avatar to interact with her fans, has been streaming regularly over the past 30 days as part of a "subathon" event."

Half of what she'll get from subscriptions will go towards charity, according to her profile, specifically the Immune Deficiency Foundation. As Polygon notes, Ironmouse has talked about her struggles with common variable immunodeficiency (CVID) in the past. The immune deficiency disease apparently left her bedridden at some points in her life.

Ironmouse mostly streams herself playing games, singing, collaborating with other streamers and Vtubers, and just interacting with her viewers. On her bio page, she describes herself as "your cringe demon queen from VShojo," the talent agency for VTubers which she's a part of. She posted a thank you message to her subscribers on X after breaking Kai Cenat's record, while Twitch posted a message congratulating her for "hitting the all-time sub count record."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/vtuber-ironmouse-breaks-all-time-record-for-concurrent-twitch-subscribers-153029423.html?src=rss

Watch the full trailer for Amazon’s live-action Yakuza adaptation

Amazon Prime has released the official trailer for Like A Dragon: Yakuza, its live action adaptation of the action-adventure Sega game franchise mostly revolving around the yakuza Kazuma Kiryu. Unlike the teaser Amazon dropped in July, the trailer features a voiceover by Kiryu's actor Ryoma Takeuchi, as well as voice dialogues by other cast members. The series is set across two intersecting timelines in 1995 and 2005 in the fictional town of Kamurocho, which is based on Tokyo's Kabukicho. 

It will cover the events of the first Yakuza game, with some changes to the story. Based on Amazon's own description of the series, it will show Kiryu and his friends Nishiki, Yumi and Miho plan a heist at an arcade that's apparently under the control of a powerful yakuza organization called the Dojima Family. Like in the game, Kiryu was imprisoned for 10 years and returned to Kamurocho in 2005 when he was released after finding out that his friends needed his help.

The trailer gives us a glimpse of how the show's story will unfold, as well as of the franchise's beloved characters, including Nishiki and fan favorite Goro Majima. It shows a chaotic Kamurocho with gangsters on bikes, gun fights, fist fights and explosions. The trailer also introduces us to a shadowy figure called the Demon of Shinjuku, who's going around killing people in the district. 

Amazon is making the first three episodes of Like A Dragon: Yakuza available for streaming starting on October 24. The last three episodes will come out on October 31.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/watch-the-full-trailer-for-amazons-live-action-yakuza-adaptation-123027590.html?src=rss

Sea of Stars’ free Dawn of Equinox update arrives in November

The first of two Sea of Stars content updates for the next year has an official release date. The free Dawn of Equinox, which adds a co-op mode, new combat and other features, arrives on November 12 on all platforms.

Announced in March, Dawn of Equinox adds new game modes and mechanics for our favorite lunar-solar heroes, Valere and Zale. It includes a new local co-op mode that lets you and up to two friends play the entire game together. Each player has independent movement when traversing the world (as long as you stay within the screen’s confines), and there’s a new co-op Timed Hits feature that turns one of the core game’s mechanics into a group effort.

Gameplay screen from Sea of Stars’ upcoming Dawn of Equinox update. Players move independently in co-op mode.
Sabotage Studio

The update also includes Combat 2.0, which adds some fun wrinkles to Sea of Stars’ battles. Mystery Locks adds a new challenge to unlock enemies’ spells the first time you face them. (A corresponding “Reveal” action will appear in some of your party’s special skills.) Combo points also remain after battles, which should open the door to some epic beat-downs on your opening moves in subsequent standoffs. In addition, developer Sabotage Studio says it’s put effort into rebalancing the entire game to reflect the new mechanics and incorporate player feedback.

Other changes include a more action-oriented prologue that ditches the old flashback structure, a bonus cinematic and a relic (game mode) designed for speedrunners. There will also be three difficulty options when starting the game. Finally, it enhances the game’s secret-tracking parrot and adds a French Canadian translation, “for Quebec’s finest Solstice Warriors.”

The new features in Dawn of Equinox will also apply in the upcoming Throes of the Watchmaker DLC. That content will add an all-new storyline next spring in what Sabotage Studio describes as “an encore to Sea of Stars’ original adventure” (perhaps before a full-fledged sequel?). The DLC will send Valere and Zale into a “magical miniature clockwork world threatened by a cursed carnival,” forcing the heroes to adapt their sun and moon magic to the mysterious environment.

Battle screen from Sea of Stars: Dawn of Equinox. Three heroes square up against three monsters in the '90's-style RPG.
Sabotage Studio

Sea of Stars was one of 2023’s biggest surprises, garnering grassroots praise and taking home the hardware for Best Indie Game at last year’s Game Awards. Engadget’s Lawrence Bonk praised the game’s Chrono Trigger vibes earlier this year, calling out its gorgeous pixel art and an overworld map that pays proper tribute to its ’90s RPG inspirations.

Sea of Stars is available now on all major platforms: PC, Switch, PS5/4, Xbox One Series X/S and Xbox One (including on Game Pass). The full game costs $35, and both big upcoming content updates will be added for free.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sea-of-stars-free-dawn-of-equinox-update-arrives-in-november-164023516.html?src=rss

What we’re listening to: Harlequin (or LG 6.5), Rack and more

In What We're Listening To, Engadget writers and editors discuss some of the recent music releases we've had on repeat. This installment has everything from jazz standards to The Jesus Lizard.

I wasn’t even a minute into Harlequin before I had the realization, Oh, I am going to become so annoying in my love for this. Unfortunately for everyone in my life (and doubly so because I’m singing along), I’ve had it blasting all weekend since the surprise drop on Friday. Gaga is a powerhouse, and as much as I adore her take on pop, I’m always blown away when I hear her do jazz. And Harlequin is brimming with it. 

Harlequin is a companion album to a soon-to-be-released movie (Joker: Folie à Deux) and almost entirely comprises cover songs — a combination that might typically put me off. But Gaga’s breezy versions of classics like “World on a String” and “Smile” are almost chilling. Her energy in tracks like “Gonna Build a Mountain” is through the roof. I could have done without “Oh, When the Saints,” but I’m really just nit-picking now. There are only two original songs on the album and they are completely different beasts, each impactful in its own way. “Happy Mistake” is a clear standout, and I’ll be softly weeping to that one for years to come.

On the exact opposite end of the spectrum, I’ve been really into punk band Babe Haven’s most recent album, Nuisance, lately. It’s 25-ish minutes of queer femme rage and I can't get enough of it. Check it out on Bandcamp

— Cheyenne MacDonald, Weekend Editor

Even laudatory reviews of comeback albums lean on expectations tempered with preemptive apology or pity praise. A comparison to headier days of musical urgency is inevitable; it stings for the same reasons as hearing "you look great for your age." I wish there were some way to take stock of Rack without that baggage, because The Jesus Lizard doesn't merely sound better than a band which took three decades off has any right to, it simply does not sound as though time has passed at all

Rack broods with baffling inconspicuousness amid their oeuvre. Sure, "What If?" doesn't reach the slash and sprawl of earlier meanderings like "Rodeo in Joliet," but "Lord Godiva" glides on the most Duane Denison of Duane Denison riffs, lightning and crude oil. The manic physicality of David Yow's voice is unaltered — neither more harried after 60+ years of swinging at ghosts, nor attenuated by the effort. 

So many bands seemingly frozen in amber reemerge denuded, as though covering themselves. They'd be frantically recapturing their glory days, if they had the energy to do anything frantic anymore. Rack, through sheer ferocity, is instead a band continuing to do exactly what it always has, just as well as it always has, and sounding really fucking cool doing it.

Avery Ellis, Deputy Editor, Reports

There's a part of me that hates keeping up with pop music, and that's the part of me that cringes when I realize the last few albums I've listened to have been the ones by pop princesses Ariana Grande, Billie Eilish, Taylor Swift and more. That's also the part of me that resisted listening to Sabrina Carpenter's latest album for months (and probably the part of me that refused to watch the incredible Schitt's Creek until this year).

I say all that only to explain why I'm so late to appreciate the goodness that is Short n' Sweet. And the non-self-judgy part of me has unabashedly loved Carpenter's new music and been asking all my friends if they've listened to her songs. When I talked to my various friend groups about her, what became clear is how there's something for everyone, regardless of the variety in our tastes.

I'm a fan of R&B, hip hop and basically anything I can dance or sing to. The tracks "bet u wanna," "Taste" and "Feather" have become highly repeated items on my playlist and yes, I did go back into her older discography for some of those titles. However, my current absolute favorite is "Espresso." It's got a catchy hook, clever lyrics and a groovy beat that delicately straddles the line between upbeat and lowkey. I love the wordplay and how, when woven with the rhythm and melody, it initially sounded to me like Carpenter was singing in a different language. And as someone who works in tech and is occasionally a gamer, I especially adored the use of the words "up down left right," "switch" and Nintendo. Truly, rhyming "espresso" with "Nintendo" wasn't something I would have expected to work, but work it did.

But back to the point I was making earlier: Even if that sort of chill dance club vibe isn't your thing, there's plenty in Short n' Sweet that might appeal to you. I wasn't as huge a fan of "Please please please," for example, but I know friends who love it. And while "Bed Chem" and "Good Graces" aren't hitting my feels the same way "Espresso" is, those two are among her highest played songs on Spotify. I'm also starting to warm up to "Juno."

All that is to say, we all have different tastes. Maybe you're more of a Chappell Roan fan. I like some of her latest tracks too, just not as much as I've enjoyed Carpenter's. I also really enjoy the brilliance that is "Die With a Smile" by Bruno Mars and Lady Gaga, which is something I'll be adding to my karaoke duet repertoire, but am already playing less frequently nowadays. If you have a preference for music from the likes of Ariana Grande, NewJeans and Doja Cat, you'll probably have a good time with Sabrina Carpenter. And since I'm so late to the party, you probably have already.

Cherlynn Low, Deputy Editor, Reviews

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/what-were-listening-to-harlequin-or-lg-65-rack-and-more-003037241.html?src=rss

Spotify is up and running again after a brief outage

Spotify should be working normally again now after a few hours of service issues. The Spotify Status account posted on X Sunday afternoon to say, “Everything’s looking much better now!” Earlier in the day, it confirmed that it had been experiencing problems following users' reports that the app and web player were acting up. Spotify users on social media reported a variety of issues, from songs repeatedly pausing on them to being locked out of the streaming platform entirely.

The problems spiked a little before 11AM ET, per Downdetector, and persisted for two hours or so. At 12:14PM ET, Spotify Status posted, “We’re aware of some issues right now and are checking them out!” In the meantime, the comments section of Downdetector turned into a full-blown unhinged group chat. I was still having issues with the web player around 1:15PM, but it all appears to have been resolved now. 

Update, September 29 2024, 2:45PM ET: Spotify is back online. This story has been update to include a note from Spotify Status on the issue's resolution.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotify-confirms-its-having-service-issues-and-is-working-on-a-fix-164159110.html?src=rss