EU complaint urges action on confusing in-game currencies

A European consumer watchdog has filed a complaint against Epic Games, Electronic Arts, Roblox and other game publishers over deceptive in-game currency practices, Reuters reported. The European Consumer Organization (BEUC) said it has "identified numerous cases where gamers are misled into spending money" and called on authorities "to provide consumers with safe gaming environments." 

The BEUC pointed out that consumers are unable to see the real cost of digital items price using in-game currencies, saying that in-game purchases should always be displayed in real money. It added that companies' claims that gamers prefer in-game premium currencies are wrong; consumers are often denied their rights when using such currencies; and that children are particularly vulnerable to these "manipulative tactics."

"Regulators must act, making it clear that even though the gaming world is virtual, it still needs to abide by real-world rules," said BEUC director general Augustin Reyna in a statement. "Premium in-game currencies are purposefully tricking consumers and take a big toll on children. Companies are well aware of children's vulnerability and use tricks to lure younger consumers into spending more."

Also named in the complaint is Microsoft's Activision Blizzard, Mojang Studios, Tencent-owned Supercell and Ubisoft. 

In a separate statement, Video Games Europe, which counts members including Epic Games, Roblox, Activision Blizzard, Electronic Arts, Supercell and and Ubisoft, said that consumers are already well-informed around in-game currencies. "The PEGI (Pan-European Game information) Code of Conduct requires developers to ensure that the real-world cost is clear and unambiguous at the point of purchase of the in-game currency," it told Reuters. "Our members always respect European consumer laws in how they offer these purchases."

The use of premium currencies purchased with real money has been controversial, especially around young players. In 2022, Epic was hit by a record FTC fine, in part for making it possible for children to purchase Fortnite's V-Bucks in-game currency without parental consent until 2018. The regulator said that Epic ignored more than a million user complaints and employee concerns over wrongful charges. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/eu-complaint-urges-action-on-confusing-in-game-currencies-140028212.html?src=rss

Annapurna’s entire video game team has reportedly left the company

The entire Annapurna Interactive team has left the company after its executives walked out, according to Bloomberg. Apparently, the video game publisher's president, Nathan Gary, had been negotiating with Annapurna Pictures' founder Megan Ellison to spin off Annapurna Interactive into its own entity. A company spokesperson confirmed to Bloomberg that the parties had explored the possibility of a spinoff, but their discussions broke down. Gary and the publisher's other executives had resigned and walked out as a result, and the team's other members had followed suit. 

"All 25 members of the Annapurna Interactive team collectively resigned," the team said in a joint statement. "This was one of the hardest decisions we have ever had to make and we did not take this action lightly."

Annapurna Interactive, like other publishers, teams up with developers, funds their games, takes care of the QA process and then markets and distributes titles when they're ready for the public. Its partner developers have reportedly been scrambling to find out what the team exodus means for them over the past few days. Bloomberg says Hector Sanchez, an Annapurna Interactive co-founder, assured developers that the company will honor their agreements. Sanchez had been at Epic Games the past five years, but he recently rejoined the publisher as its president for Interactive + New Media. Annapurna will also reportedly hire new staff members to replace those who left, essentially building a brand new team. 

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison told Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The publisher made a splash when it debuted with What Remains of Edith Finch back in 2017, and it now has a number of critically acclaimed and popular games under its belt. Its games include the cat simulator Stray, a puzzle adventure game featuring a world-hopping beetle called Cocoon, pop album rhythm action game Sayonara Wild Hearts, and action adventure game Outer Wilds, which is set in a solar system trapped in a time loop. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/annapurnas-entire-video-game-team-has-reportedly-left-the-company-123045395.html?src=rss

An artist says Nerf’s Destiny 2 hand cannon is a ripoff of their work

An artist who goes by @tofu_rabbit on X says that the look of Nerf’s Ace of Spades handgun from Bungie's Destiny games came from a commissioned artwork they drew almost a decade ago.

Nerf and Bungie unveiled its newest foam dart gun collaboration on Tuesday featuring a limited edition version of Cayde-6’s iconic “Ace of Spades” blaster from Destiny 2 that is available for purchase on Bungie’s online store. The following morning, @tofu_rabbit posted images comparing Nerf’s newest foam dart launcher to a piece of art they made in 2015 and posted on their DeviantArt page based on the same gun from the game.

The artist pointed out 11 parts or designs on the Nerf gun that allegedly line up perfectly with their original design. They include features like an upside down spade on the handle, identical shaped cracks in a strip of paint on the bullet chamber and a paisley pattern etched on the gun just in front of the trigger. They claim the design of the Nerf gun "DIRECTLY lifts a commission" they did in 2015, and add that the likeness goes beyond just being "similar" or "coincidence."

Bungie issued a statement on its official Destiny 2 X page that they are investigating the artist’s claims and “will share more on what next steps we are taking once we have gathered more information.” We’ve also reached out to Nerf’s parent company Hasbro for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-artist-says-nerfs-destiny-2-hand-cannon-is-a-ripoff-of-their-work-224824750.html?src=rss

Disney+ Basic is only $6 for three months in this limited-time deal

You can save big on a Disney+ subscription if you can live with some ads. New and returning customers can get a Disney+ Basic (with ads) subscription for $2 monthly for three months. That tier is currently $8 per month and includes all Disney+ content.

A Disney+ Basic (with ads) subscription unlocks all of the platform’s series and movies. That includes Disney-branded originals, Pixar, Star Wars, Marvel, The Simpsons and National Geographic (among others). It even has Taylor Swift: The Eras Tour (Taylor’s Version) for the Swiftie in your life.

As for the fine print, the subscription will auto-renew at the full price after three months unless you cancel first. And that tier is about to get more expensive, increasing to $10 monthly starting on October 17. So, set a reminder to cancel if you only want to plow through Andor, the WandaVision spinoff Agatha All Along or The Acolyte’s first and only season before your three cheap months run out.

The deal is only eligible for those 18 or older and expires on September 27. If $2 streaming tickles your fancy, head to the Disney+ website to sign up or reactivate your subscription.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/disney-basic-is-only-6-for-three-months-in-this-limited-time-deal-070055707.html?src=rss

Friend requests are returning to Xbox

Xbox is changing its process for forming connections on the gaming platform. Its new method works like, well, just about every other social platform, where you'll send a friend request that is either accepted or denied.

That sounds like the obvious way for this feature to function, but Xbox adopted a more passive approach to friends for the recent console generation. The way it works in the current system is that anybody can add another Xbox account to their follow list. When two accounts followed each other, they were upgraded to friends.

Xbox Friends Update
Microsoft

The change shouldn't yield much of a difference in players' social tab. If you're already friends, you'll stay friends. If you aren't mutuals, you'll continue following the account. That means you can still keep an eye on updates from individuals, clubs and games within the Xbox ecosystem.

Xbox is also launching new privacy and notification options to help manage the return of friendship, so players can set who is able to follow them or send them friend requests. The blog post didn't give a release date for when the new friends system will get a public rollout, but it is available starting this week as a preview for people in the Xbox Insiders program.

Today's announcement is the latest in a wave of Xbox news in the past month. The company also introduced the Game Pass Standard plan and opened pre-orders for the all-digital Xbox Series X.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/friend-requests-are-returning-to-xbox-220614785.html?src=rss

Google searches now link to the Internet Archive

Earlier this year, Google said goodbye to its cached web page feature, saying it’s no longer needed. While many were sad to see it go, we can now rejoice as Google is partnering with the Internet Archive to bring something substantially similar back. Thanks to the Internet Archive’s Wayback Machine, you can now look at archived web pages easily.

Clicking on the three dots beside any search result will let you begin to access cached pages. Next, look for the “About this Result” panel and click “More About This Page.” Doing so will lead you to the Wayback Machine, allowing anyone to see snapshots of webpages from various times.

Director of the Wayback Machine Mark Graham said some archived web pages won’t be available because their rights holders have opted out of having their sites archived by the Internet Archive.

This article originally appeared on Engadget at https://www.engadget.com/computing/google-searches-now-link-to-the-internet-archive-164814487.html?src=rss

The ‘audio earrings’ Kamala Harris didn’t wear during the debate barely even exist

With even Fox News and senior Republican figures admitting that Vice President Kamala Harris won Tuesday night’s presidential debate, some supporters of former president Donald Trump are desperately seeking crumbs of comfort. Cue the predictable conspiracy theories.

A frequent refrain that has emerged from conservatives (but curiously, not Democrats) over the last decade or so is that their guy's opponent was wearing an earpiece during debates. These baseless accusations were slung at President Joe Biden in 2020, at Hillary Clinton in 2016 and at Barack Obama in 2012. The theory was debunked on each occasion.

In Harris’ case, conspiracy theorists have claimed on X and other social media platforms that her earrings had earpieces built in. In search of an earpiece that resembles pearl studs, these sore losers declared Harris was using Nova's H1 Audio Earrings.

The earrings are said to have directional sound that remains audible only to the wearer. Per their Kickstarter page, they "are placed on the earlobes and project the sound from inside the pearl straight into your ear canal." Sure, they look a little like the pearl earrings Harris wore on stage but they're not the same. Style bloggers have already identified the pair of Tiffany earrings Harris wore to the debate and at previous events (as well as noting that she has worn a chain from the same collection).

The main trouble is that the Nova H1 Audio Earrings barely exist.

As Newsweek pointed out, the device was part of a Kickstarter project that faded into the ether. The earrings aren’t available to buy anywhere online and never have been. Nova Products, the company behind the campaign, hasn’t logged into Kickstarter since May 2023, and backers have posted on the page asking for a status update on the earrings they were supposed to receive in exchange for their pledge.

The URL for Nova Products’ website, as listed on Kickstarter, now redirects to that of another company, Icebach Sound Solutions. That website showcases a pair of audio earrings with a different design and, in the wake of the debate, a message stating "special edition for presidential debates — soon available to everyone" was added to the site sometime between 7AM and 11:25AM ET, according to caches on The Wayback Machine. That presumably tongue-in-cheek claim added links to the CES 2025 website.

A screenshot of Icebach Sound Solutions website, showing a pair of
Icebach Sound Solutions

Both Icebach and Nova's website's list their domain registrar as one Stephan Berendsen of BBG Entertainment GmbH, an apparent mobile games developer based in Germany. What such a company has to do with audio products or the US presidential election remains a mystery, but we've reached out to BBG — as well as the Harris campaign — for comment.

"We do not know whether Mrs. Harris wore one of our products. The resemblance is striking and while our product was not specifically developed for the use at presidential debates, it is nonetheless suited for it," Icebach Sound Solutions managing director Malte Iversen told Engadget in a statement, in what we assume is an attempt to cash in on some sudden if unusual publicity. "To ensure a level playing field for both candidates, we are currently developing a male version and will soon be able to offer it to the Trump campaign. The choice of color is a bit challenging though as orange does not go well with a lot of colors."

In any case, this seems like another straightforward job for Occam's razor. Harris almost certainly did not wear an earpiece because the earrings she wore look noticeably different and the product she's accused of wearing doesn't exist. By the same token, it's simply more plausible a seasoned politician can win a debate being extremely well-prepared and ready to throw an opponent with a notoriously fragile ego off their game without requiring a team to feed them information via an earpiece.

The Nova H1 Audio Earrings show all the classic signs of being vaporware, right down to being shown off for the first time at CES 2023, though perhaps we'll see a new version under different branding somewhere on the show floor in January.

This article originally appeared on Engadget at https://www.engadget.com/wearables/the-audio-earrings-kamala-harris-didnt-wear-during-the-debate-barely-even-exist-161526009.html?src=rss

Australia’s Prime Minister wants to ban social media for children

Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. (ABC).

Albanese says the Australian government would start its social media initiative by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14-16 because “we know that social media is causing social harm.”

Meta issued a statement in response to the PM’s proposal noting that Facebook and Instagram already have a minimum age requirement of 13 years for users. The social media company also noted it wants to empower young people to benefit from social media with parental controls and monitoring “instead of just cutting off access.”

Lawmakers in the US and other countries have suggested and tried to implement a federal age limit on social media access. Last year, US Senator Josh Hawley introduced two bills to Congress that would prohibit teenagers under 16 from using social media. The state of Utah also passed laws in 2023 requiring teens to have parental consent and provide a copy of an ID instead of just inputting their birthday to access their accounts. The following year, Utah repealed the ID requirements.

Social media use has become a greater health issue as experts raise concerns about its effects on younger users’ mental well being. An open letter signed by 42 US attorneys general supported US Surgeon General Vivek Murthy’s proposal to require social media websites to post visible health warnings the way that cigarette makers are required to do so on their products’ packaging.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australias-prime-minister-wants-to-ban-social-media-for-children-212139064.html?src=rss

Australia’s Prime Minister wants to ban social media for children

Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. (ABC).

Albanese says the Australian government would start its social media initiative by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14-16 because “we know that social media is causing social harm.”

Meta issued a statement in response to the PM’s proposal noting that Facebook and Instagram already have a minimum age requirement of 13 years for users. The social media company also noted it wants to empower young people to benefit from social media with parental controls and monitoring “instead of just cutting off access.”

Lawmakers in the US and other countries have suggested and tried to implement a federal age limit on social media access. Last year, US Senator Josh Hawley introduced two bills to Congress that would prohibit teenagers under 16 from using social media. The state of Utah also passed laws in 2023 requiring teens to have parental consent and provide a copy of an ID instead of just inputting their birthday to access their accounts. The following year, Utah repealed the ID requirements.

Social media use has become a greater health issue as experts raise concerns about its effects on younger users’ mental well being. An open letter signed by 42 US attorneys general supported US Surgeon General Vivek Murthy’s proposal to require social media websites to post visible health warnings the way that cigarette makers are required to do so on their products’ packaging.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australias-prime-minister-wants-to-ban-social-media-for-children-212139064.html?src=rss

The new Carmen Sandiego game will let you play as Carmen Sandiego

If you grew up in the 1980s, then you probably remember the Carmen Sandiego games and how they turned learning boring old geography into a fun, criminal-catching adventure. Netflix, Gameloft and HarperCollins Productions are bringing the Carmen Sandiego franchise back with a brand new game that lets you play as the famous, fedora festooned felon.

Netflix Games announced today that Carmen Sandiego will be released sometime in the first quarter of 2025 starting on the Netflix mobile streaming app for iOS and Android. The game will also be released on the Nintendo Switch, the PlayStation and Xbox consoles and for PC on Steam sometime later. Carmen Sandiego will be free for Netflix subscribers to play without any in-game purchases or online play.

The new Carmen Sandiego puzzle-adventure game is based on the 2019 interactive Netflix cartoon series with Jane The Virgin star Gina Rodriguez voicing the titular thief. The new game picks up where the series left off but it’s more than just an interactive TV show. Netflix, GameLoft and HarperCollins will send players on an adventure across the world as Carmen Sandiego through a series of puzzle, clue gathering, flying and stealth missions. They'll track down members of the evil organization VILE based on clues that reveal each villain’s identity in various cities to obtain warrants and arrest them.

Of course, prior to being rebooted on Netflix, Carmen Sandiego was a classic educational game series that started on computers in 1985 with Where In The World is Carmen Sandiego? The geography puzzle games asked players to track down Carmen and her den of appropriately named thieves who stole some of the world’s rarest cultural artifacts.

The Carmen Sandiego games went through several variations and inspired the iconic kids’ game show on PBS in 1991 that ran for five seasons. The series also spawned a Saturday morning cartoon on FOX and a Netflix animated series. Netflix is also producing a live-action Carmen Sandiego film starring Rodriguez in the lead role, according to Entertainment Tonight.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-new-carmen-sandiego-game-will-let-you-play-as-carmen-sandiego-194540530.html?src=rss