Samsung’s Galaxy Tab S9 is on sale for $680 via Amazon, which is a discount of $120. This is a record low price for the well-regarded tablet. The S9 is the most recent iteration and there likely won't be a refresh on the horizon until at least September.
Now onto some specs. The standard S9 boasts an 11-inch AMOLED screen, a Snapdragon 8 Gen 2 processor and 12GB of RAM. It also comes with the company’s S Pen stylus, which is something I wish Apple did for its tablets. The $680 price tag gets you a device with 128GB of internal storage, but 256GB and 512GB models are also on sale.
The Galaxy Tab S9 easily made our list of the best tablets, and for good reason. We loved the gorgeous AMOLED screen, the powerful speakers and the tablet’s surprisingly useful Dex multitasking mode. For the uninitiated, this mode basically turns the tablet into a PC, complete with standard windows, folders and a taskbar, with the ability to drag and drop files.
The 11-inch screen is a joy to behold and probably the best fit for most people. The S9+, which is also on sale, boasts a particularly large 12.4-inch AMOLED display. Those with small hands should probably demo that unit before making the splurge.
This is part of a larger Amazon sale on a bunch of Samsung tablets. There’s the aforementioned S9 tablets with more hard drive space, but also discounts on the entire A9+ line and the S9 FE+. There are no deals, however, for the top-of-the-line S9 Ultra.
Samsung’s Galaxy Tab S9 is on sale for $680 via Amazon, which is a discount of $120. This is a record low price for the well-regarded tablet. The S9 is the most recent iteration and there likely won't be a refresh on the horizon until at least September.
Now onto some specs. The standard S9 boasts an 11-inch AMOLED screen, a Snapdragon 8 Gen 2 processor and 12GB of RAM. It also comes with the company’s S Pen stylus, which is something I wish Apple did for its tablets. The $680 price tag gets you a device with 128GB of internal storage, but 256GB and 512GB models are also on sale.
The Galaxy Tab S9 easily made our list of the best tablets, and for good reason. We loved the gorgeous AMOLED screen, the powerful speakers and the tablet’s surprisingly useful Dex multitasking mode. For the uninitiated, this mode basically turns the tablet into a PC, complete with standard windows, folders and a taskbar, with the ability to drag and drop files.
The 11-inch screen is a joy to behold and probably the best fit for most people. The S9+, which is also on sale, boasts a particularly large 12.4-inch AMOLED display. Those with small hands should probably demo that unit before making the splurge.
This is part of a larger Amazon sale on a bunch of Samsung tablets. There’s the aforementioned S9 tablets with more hard drive space, but also discounts on the entire A9+ line and the S9 FE+. There are no deals, however, for the top-of-the-line S9 Ultra.
“When you think about the history of Bluetooth, and specifically about audio, you really have to go back to the mid-to-late ’90s.”
Chuck Sabin is a Bluetooth expert. As a senior director at Bluetooth Special Interest Group (SIG), he oversees market research and planning as well as business development. He’s also leading the charge for emerging uses of Bluetooth, like Auracast broadcast audio. In other words, he’s an excellent person to speak to about how far Bluetooth has come — from the days of mono headsets solely used for voice communication to today’s devices capable of streaming lossless-quality music.
In the mid ’90s, mobile phones were starting to become a thing, and of course so were regulations about hands-free use of them in cars. Sabin previously worked in the cellular industry, and he remembers how costly and intrusive the early hand-free systems were in vehicles. Bluetooth originated from cell phone companies working together to cut the cord to headphones since using those not-yet-wireless audio accessories in the car was cumbersome. One of the first mobile phones with Bluetooth was from Ericsson in the late ’90s, although an updated model didn’t make it to consumers until 2001. That same year, the IBM ThinkPad A30 became the first laptop with Bluetooth built in. At that time, the primary intent of the short-range radio technology was for voice calls.
The Bose Bluetooth Headset Series 2
Bose
“You had a lot of people who ended up with these mono headsets and boom mics,” he explained. You know, the people we all probably made fun of — at least once. Most of these things were massive, and some had obnoxious blinking lights. They’re definitely a far cry from the increasingly inconspicuous wireless earbuds available now.
Bluetooth as a specification continued to evolve, with companies leveraging it for music and streaming audio. To facilitate music listening, there had to be faster communication between headphones and the connected device. Compared with voice calling, continuous streaming required Bluetooth to support higher data speeds along with reduced latency. Where Bluetooth 1.0 was call specific, version 2.0 began to achieve the speeds needed for audio streaming at over 2 Mb/s. However, Sabin says, the 2.1 specification adopted by Bluetooth SIG in 2007 was when all streaming audio capabilities were implemented in automobiles, phones, headphones, headsets and more.
Of course, it would still be a few years before wireless headphones were mainstream. In the early 2000s, headphones were still directly connected to a mobile phone or other source device. Once Bluetooth became a standard feature in all new phone models, as well as its inclusion in laptops and PCs, consumers could count on wireless connectivity being available to them. Even then, music had to be loaded onto a memory card to get it on a phone, as dedicated apps and streaming services wouldn’t be a thing until the 2010s.
“The utility of the device that you carried around with you all the time was evolving,” Sabin said. “Bluetooth was ultimately riding that continued wave of utility, by providing the opportunity to use that phone as a wireless streaming device for audio.”
Bragi Dash true wireless earbuds
Photo by James Trew/Engadget
About the time wireless headphones had become popular, a few companies arrived with a new proposition in 2015: true wireless earbuds. Bluetooth improvements meant reduced power requirements leading to much smaller devices with smaller batteries — and still provide the performance needed for true wireless devices. Bragi made a big splash at consecutive CESs with its Dash earbuds. The ambitious product had built-in music storage, fitness tracking and touch controls, all paired with a woefully short three-hour battery life. Perhaps the company was a bit overzealous, in hindsight, but it did set the bar high, and eventually similar technologies would make it into other true wireless products.
“Companies that were building products were really starting to stretch the specification to its limits,” Sabin explained. “There was a certain amount of innovation that was happening [beyond that] on how to manage the demands of two wireless earbuds.” Bluetooth’s role, he said, was more about improving performance of the protocol as a means of inspiring advances in wireless audio devices themselves.
He was quick to point out that, for the first few years, true wireless buds accepted the Bluetooth signal to only one ear and then sent it to the other. That’s why the battery in one would always drain faster than the other. In January 2020, Bluetooth SIG announced LE Audio at CES as part of version 5.2. LE Audio delivered lower battery consumption, standardized audio transmission and the ability to transmit to multiple receivers — or multiple earbuds. LE Audio wouldn’t be completed until July 2022, but it offers a lower minimum latency of 20 to 30 milliseconds versus 100 to 200 milliseconds with Bluetooth Classic.
“All of the processing is now done back on the phone itself and then streamed independently to each of the individual earbuds,” Sabin continued. “That will continue to deliver better performance, better form factors, better battery life and so on because the processing is being done at the source level versus [on] the individual earbuds.”
The increased speed and efficiency of Bluetooth has led to improvements in overall sound quality too. Responding to market demands for better audio, Qualcomm and others have developed various codecs, like aptX, that expand what Bluetooth can do. More specifically, aptX HD provides 48kHz/24-bit audio for wireless high-resolution listening.
“One of the elements that came into the specification, even on the classic side, was the ability for companies to sideload different codecs,” Sabin explained. “Companies could then market their codec to be available on phones and headphones to provide enhanced audio capabilities.”
LE Audio standardizes Bluetooth connectivity for hearing aids, leading to a larger number of supported devices and interoperability. The use cases range from tuning earbuds to a user’s specific hearing or general hearing assistance needs, with or without the help of active noise cancellation or transparency mode, to simply being able to hear valuable info in public spaces via their earbuds or hearing aid.
“Bluetooth is becoming integral for people with hearing loss,” he explained. “Not only for medical-grade hearing aids, but you’re seeing hearing capabilities built into consumer devices as well.”
Sony's CRE-E10 OTC hearing aids
Sony
Sabin also noted how the development of true wireless earbuds have been key for people with hearing loss and helped reduce the stigma around traditional hearing aids. Indeed, companies like Sennheiser and Sony have introduced assistance-focused earbuds that look no different from the devices they make for listening to music or taking calls. Of course, those devices do that too, it’s just their primary aim is to help with hearing loss. The boom, which has been going on for years, was further facilitated by a 2022 FDA policy change that allowed over-the-counter sale of hearing aids.
One of the major recent developments for Bluetooth is broadcast audio, better known as Auracast. Sabin described the technology as “unmuting your world,” which is exactly what happens when you’re able to hear otherwise silent TVs in public spaces. You simply select an available broadcast audio channel on your phone, like you would a Wi-Fi network, to hear the news or game on the TV during your layover. Auracast can also be used for things like PA and gate announcements in airports, better hearing at conferences and sharing a secure audio stream with a friend. Companies like JBL are building it into their Bluetooth speakers so you can link unlimited additional devices to share the sound at the press of a button.
“You’re seeing it in speakers, you’ll see it in surround sound systems and full home or party-in-a-box type scenarios,” he said. Sabin also noted that applications beyond the home could simplify logistics for events, since Auracast audio comes from the same source before it’s sent to a PA system or connected earbuds and headphones with no latency. Sabin said the near-term goal is for Bluetooth audio to be as common in public spaces as Wi-Fi connectivity, thanks to things like Auracast and the standard’s constant evolution.
Even after 20 years, we’re still relying on Bluetooth to take calls on the go, but both the voice and audio quality have dramatically improved since the days of the headset. Smaller, more comfortable designs can be worn all day, giving us constant access to music, podcasts, calls and voice assistants. As consumer preferences have changed to having earbuds in at all times, the desire to tune into our surroundings rather than block them out has increased. “Unmuting your world” is now of utmost importance, and the advancement of Bluetooth technology, from the late ’90s through LE Audio, continues to adapt to our sonic preferences.
To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.
This article originally appeared on Engadget at https://www.engadget.com/from-mono-to-mainstream-20-years-of-bluetooth-audio-153031600.html?src=rss
“When you think about the history of Bluetooth, and specifically about audio, you really have to go back to the mid-to-late ’90s.”
Chuck Sabin is a Bluetooth expert. As a senior director at Bluetooth Special Interest Group (SIG), he oversees market research and planning as well as business development. He’s also leading the charge for emerging uses of Bluetooth, like Auracast broadcast audio. In other words, he’s an excellent person to speak to about how far Bluetooth has come — from the days of mono headsets solely used for voice communication to today’s devices capable of streaming lossless-quality music.
In the mid ’90s, mobile phones were starting to become a thing, and of course so were regulations about hands-free use of them in cars. Sabin previously worked in the cellular industry, and he remembers how costly and intrusive the early hand-free systems were in vehicles. Bluetooth originated from cell phone companies working together to cut the cord to headphones since using those not-yet-wireless audio accessories in the car was cumbersome. One of the first mobile phones with Bluetooth was from Ericsson in the late ’90s, although an updated model didn’t make it to consumers until 2001. That same year, the IBM ThinkPad A30 became the first laptop with Bluetooth built in. At that time, the primary intent of the short-range radio technology was for voice calls.
The Bose Bluetooth Headset Series 2
Bose
“You had a lot of people who ended up with these mono headsets and boom mics,” he explained. You know, the people we all probably made fun of — at least once. Most of these things were massive, and some had obnoxious blinking lights. They’re definitely a far cry from the increasingly inconspicuous wireless earbuds available now.
Bluetooth as a specification continued to evolve, with companies leveraging it for music and streaming audio. To facilitate music listening, there had to be faster communication between headphones and the connected device. Compared with voice calling, continuous streaming required Bluetooth to support higher data speeds along with reduced latency. Where Bluetooth 1.0 was call specific, version 2.0 began to achieve the speeds needed for audio streaming at over 2 Mb/s. However, Sabin says, the 2.1 specification adopted by Bluetooth SIG in 2007 was when all streaming audio capabilities were implemented in automobiles, phones, headphones, headsets and more.
Of course, it would still be a few years before wireless headphones were mainstream. In the early 2000s, headphones were still directly connected to a mobile phone or other source device. Once Bluetooth became a standard feature in all new phone models, as well as its inclusion in laptops and PCs, consumers could count on wireless connectivity being available to them. Even then, music had to be loaded onto a memory card to get it on a phone, as dedicated apps and streaming services wouldn’t be a thing until the 2010s.
“The utility of the device that you carried around with you all the time was evolving,” Sabin said. “Bluetooth was ultimately riding that continued wave of utility, by providing the opportunity to use that phone as a wireless streaming device for audio.”
Bragi Dash true wireless earbuds
Photo by James Trew/Engadget
About the time wireless headphones had become popular, a few companies arrived with a new proposition in 2015: true wireless earbuds. Bluetooth improvements meant reduced power requirements leading to much smaller devices with smaller batteries — and still provide the performance needed for true wireless devices. Bragi made a big splash at consecutive CESs with its Dash earbuds. The ambitious product had built-in music storage, fitness tracking and touch controls, all paired with a woefully short three-hour battery life. Perhaps the company was a bit overzealous, in hindsight, but it did set the bar high, and eventually similar technologies would make it into other true wireless products.
“Companies that were building products were really starting to stretch the specification to its limits,” Sabin explained. “There was a certain amount of innovation that was happening [beyond that] on how to manage the demands of two wireless earbuds.” Bluetooth’s role, he said, was more about improving performance of the protocol as a means of inspiring advances in wireless audio devices themselves.
He was quick to point out that, for the first few years, true wireless buds accepted the Bluetooth signal to only one ear and then sent it to the other. That’s why the battery in one would always drain faster than the other. In January 2020, Bluetooth SIG announced LE Audio at CES as part of version 5.2. LE Audio delivered lower battery consumption, standardized audio transmission and the ability to transmit to multiple receivers — or multiple earbuds. LE Audio wouldn’t be completed until July 2022, but it offers a lower minimum latency of 20 to 30 milliseconds versus 100 to 200 milliseconds with Bluetooth Classic.
“All of the processing is now done back on the phone itself and then streamed independently to each of the individual earbuds,” Sabin continued. “That will continue to deliver better performance, better form factors, better battery life and so on because the processing is being done at the source level versus [on] the individual earbuds.”
The increased speed and efficiency of Bluetooth has led to improvements in overall sound quality too. Responding to market demands for better audio, Qualcomm and others have developed various codecs, like aptX, that expand what Bluetooth can do. More specifically, aptX HD provides 48kHz/24-bit audio for wireless high-resolution listening.
“One of the elements that came into the specification, even on the classic side, was the ability for companies to sideload different codecs,” Sabin explained. “Companies could then market their codec to be available on phones and headphones to provide enhanced audio capabilities.”
LE Audio standardizes Bluetooth connectivity for hearing aids, leading to a larger number of supported devices and interoperability. The use cases range from tuning earbuds to a user’s specific hearing or general hearing assistance needs, with or without the help of active noise cancellation or transparency mode, to simply being able to hear valuable info in public spaces via their earbuds or hearing aid.
“Bluetooth is becoming integral for people with hearing loss,” he explained. “Not only for medical-grade hearing aids, but you’re seeing hearing capabilities built into consumer devices as well.”
Sony's CRE-E10 OTC hearing aids
Sony
Sabin also noted how the development of true wireless earbuds have been key for people with hearing loss and helped reduce the stigma around traditional hearing aids. Indeed, companies like Sennheiser and Sony have introduced assistance-focused earbuds that look no different from the devices they make for listening to music or taking calls. Of course, those devices do that too, it’s just their primary aim is to help with hearing loss. The boom, which has been going on for years, was further facilitated by a 2022 FDA policy change that allowed over-the-counter sale of hearing aids.
One of the major recent developments for Bluetooth is broadcast audio, better known as Auracast. Sabin described the technology as “unmuting your world,” which is exactly what happens when you’re able to hear otherwise silent TVs in public spaces. You simply select an available broadcast audio channel on your phone, like you would a Wi-Fi network, to hear the news or game on the TV during your layover. Auracast can also be used for things like PA and gate announcements in airports, better hearing at conferences and sharing a secure audio stream with a friend. Companies like JBL are building it into their Bluetooth speakers so you can link unlimited additional devices to share the sound at the press of a button.
“You’re seeing it in speakers, you’ll see it in surround sound systems and full home or party-in-a-box type scenarios,” he said. Sabin also noted that applications beyond the home could simplify logistics for events, since Auracast audio comes from the same source before it’s sent to a PA system or connected earbuds and headphones with no latency. Sabin said the near-term goal is for Bluetooth audio to be as common in public spaces as Wi-Fi connectivity, thanks to things like Auracast and the standard’s constant evolution.
Even after 20 years, we’re still relying on Bluetooth to take calls on the go, but both the voice and audio quality have dramatically improved since the days of the headset. Smaller, more comfortable designs can be worn all day, giving us constant access to music, podcasts, calls and voice assistants. As consumer preferences have changed to having earbuds in at all times, the desire to tune into our surroundings rather than block them out has increased. “Unmuting your world” is now of utmost importance, and the advancement of Bluetooth technology, from the late ’90s through LE Audio, continues to adapt to our sonic preferences.
To celebrate Engadget's 20th anniversary, we're taking a look back at the products and services that have changed the industry since March 2, 2004.
This article originally appeared on Engadget at https://www.engadget.com/from-mono-to-mainstream-20-years-of-bluetooth-audio-153031600.html?src=rss
Google DeepMind has unveiled new research highlighting an AI agent that's able to carry out a swath of tasks in 3D games it hasn't seen before. The team has long been experimenting with AI models that can win in the likes of Go and chess, and even learn games without being told their rules. Now, for the first time, according to DeepMind, an AI agent has shown it's able to understand a wide range of gaming worlds and carry out tasks within them based on natural-language instructions.
The researchers teamed up with studios and publishers such as Hello Games (No Man's Sky), Tuxedo Labs (Teardown) and Coffee Stain (Valheim and Goat Simulator 3) to train the Scalable Instructable Multiworld Agent (SIMA) on nine games. The team also used four research environments, including one built in Unity in which agents are instructed to form sculptures using building blocks. This gave SIMA, described as "a generalist AI agent for 3D virtual settings," a range of environments and settings to learn from, with a variety of graphics styles and perspectives (first- and third-person).
"Each game in SIMA’s portfolio opens up a new interactive world, including a range of skills to learn, from simple navigation and menu use, to mining resources, flying a spaceship or crafting a helmet," the researchers wrote in a blog post. Learning to follow directions for such tasks in video game worlds could lead to more useful AI agents in any environment, they noted.
Google DeepMind
The researchers recorded humans playing the games and noted the keyboard and mouse inputs used to carry out actions. They used this information to train SIMA, which has "precise image-language mapping and a video model that predicts what will happen next on-screen." The AI is able to comprehend a range of environments and carry out tasks to accomplish a certain goal.
The researchers say SIMA doesn't need a game's source code or API access — it works on commercial versions of a game. It also needs just two inputs: what's shown on screen and directions from the user. Since it uses the same keyboard and mouse input method as a human, DeepMind claims SIMA can operate in nearly any virtual environment.
The agent is evaluated on hundreds of basic skills that can be carried out within 10 seconds or so across several categories, including navigation ("turn right"), object interaction ("pick up mushrooms") and menu-based tasks, such as opening a map or crafting an item. Eventually, DeepMind hopes to be able to order agents to carry out more complex and multi-stage tasks based on natural-language prompts, such as "find resources and build a camp."
In terms of performance, SIMA fared well based on a number of training criteria. The researchers trained the agent in one game (let's say Goat Simulator 3, for the sake of clarity) and got it to play that same title, using that as a baseline for performance. A SIMA agent that was trained on all nine games performed far better than an agent that trained on just Goat Simulator 3.
Google DeepMind
What's especially interesting is that a version of SIMA that was trained in the eight other games then played the other one performed nearly as well on average as an agent that trained just on the latter. "This ability to function in brand new environments highlights SIMA’s ability to generalize beyond its training," DeepMind said. "This is a promising initial result, however more research is required for SIMA to perform at human levels in both seen and unseen games."
For SIMA to be truly successful, though, language input is required. In tests where an agent wasn't provided with language training or instructions, it (for instance) carried out the common action of gathering resources instead of walking where it was told to. In such cases, SIMA "behaves in an appropriate but aimless manner," the researchers said. So, it's not just us mere mortals. Artificial intelligence models sometimes need a little nudge to get a job done properly too.
DeepMind notes that this is early-stage research and that the results "show the potential to develop a new wave of generalist, language-driven AI agents." The team expects the AI to become more versatile and generalizable as it's exposed to more training environments. The researchers hope future versions of the agent will improve on SIMA's understanding and its ability to carry out more complex tasks. "Ultimately, our research is building towards more general AI systems and agents that can understand and safely carry out a wide range of tasks in a way that is helpful to people online and in the real world," DeepMind said.
This article originally appeared on Engadget at https://www.engadget.com/google-deepminds-new-ai-can-follow-commands-inside-3d-games-it-hasnt-seen-before-140341369.html?src=rss
I miss having clean floors. I've been using a variety of Roombas over the years to help out with vacuuming, but ever since my wife and I had our second child in 2022, mopping has become an afterthought. And really, vacuuming can only clean your floor so much. I missed the shimmer of a mopped hardwood floor and the smell of Murphy Oil cleaner lingering in the air. Instead, I've been living with even more toys, crumbs and an assortment of bodily waste (which three cats contribute to) on my flooring and carpets. Don't judge me (or any parent!), I'm tired.
When Engadget's own Daniel Cooper extolled the virtues of iRobot's first combination robot vacuum and mop, I was intrigued. I'd already grown to love my Roombas, especially after they gained the ability to dump their own waste into their charging docks. But for them to mop as well? That just sounded like an impossible dream. So when iRobot announced its second combination flagship, the Roomba Combo j9+, I leapt at the chance to test it. (Sorry, Dan.)
I've tested iRobot's Braava Jet m6 mopping robot, which was announced in 2019 and was notable for being able to work alongside the Roomba s9+. But it would have cost me $499 and required clunky setup and maintenance. Plus, it was yet another device that needed to live somewhere in my home. It was ultimately easier for me to just run the Roomba and mop by hand whenever I needed to.
Photo by Devindra Hardawar/Engadget
The Roomba Combo j9+ (and the j7+ before it) promises a far smoother experience: It can simultaneously vacuum and mop without much additional effort on your part. All you need to do is add some water and cleaning solution to its large reservoir (stored neatly in the redesigned Clean Base) and attach a mop pad. The company developed a unique mop arm that can automatically move up and down when needed, which helps to avoid leaving your carpets wet with residue.
Maintenance is fairly simple too: Wash the mop pads after a few runs, add more water when necessary, and make sure the Roomba's bristles aren't getting tangled with hair. Once the Clean Base is full, swapping its custom waste bags takes only a few seconds.
While we liked the Roomba Combo j7+ well enough, the new model solves some of the issues we encountered. It can automatically refill its water tank from the Clean Base, whereas the j7+ required you to manually add liquid to the robot. The Combo j9+ also offers stronger vacuum suctioning, which allows it to pick up smaller debris and complete jobs with fewer cleaning passes. Its new Clean Base also looks like a piece of furniture, with a wood top that you can use like a regular table. Its door swings open from the front and offers space for additional waste bags, accessories and a large reservoir for cleaning liquid.
Photo by Devindra Hardawar/Engadget
iRobot claims the j9+ Clean Base allows for 30 days of hands-free mopping and 60-days of hands-free vacuuming, figures that seem exceedingly ambitious for most users. In my testing, I needed to look at the Roomba's bristles at least once a week to deal with extraneous hair and random toys. And I definitely had to change the mop pad after two or three runs — after all, there's no such thing as clean floors with a dirty mop.
Like the Roomba j7+ and s9 before it, as well as just about every Roomba ever made, you'll want to clear your floors of small debris and potential hazards before starting a run. As a Roomba user since 2005, I've grown to accept that they're not magical cleaning devices. You will need to put in a bit of work to help them run best. But the key is it's still easier than manually vacuuming and sweeping your floors and it's significantly cheaper than a cleaning service.
Thanks to iRobot’s OS 7, along with its camera and wide array of sensors, the Roomba Combo j9+ is far better at automatically mapping your home than previous models. After two runs, it tagged my kitchen, dining area and living room correctly, though I had to hop into the iRobot app to differentiate between my living room and family room. The mapping might seem unnecessary if you're using a Roomba for the first time (you can also disable it entirely), but it is the heart of the vacuum's routines. Instead of cleaning your entire home, you can program it to just clean the kitchen and dining room. If you connect your app to Alexa, Siri or Google Assistant, you can also use voice commands to direct your robot to specific locations.
After getting in hot water over its earlier plans to sell home mapping data, iRobot made an about face, gave up on that idea and started emphasizing privacy. The company says your mapping data is stored in the iRobot Cloud for processing (something you can also disable), which is a "secure" environment with "strict access controls, data encryption at rest and in transit, and periodic audits to ensure access is only given to those who require it."
In 2020, MIT Technology Review reported that development versions of the Roomba J7 captured images of a woman sitting on a toilet and a child playing on the floor, which made their way to a library used by the labeling service Scale AI. iRobot said that the people using those devices had agreed to have their data captured — they weren't regular consumers. One downside of using any cloud-connected device, especially one that aims to learn about your home, is that it'll require sharing some data. It's up to you to determine if that's a worthwhile tradeoff for more convenience.
Photo by Devindra Hardawar/Engadget
When it comes to cleaning, the Roomba Combo j9+ practically mesmerized me as it balanced vacuuming and mopping duties. At the start of every mopping job, the robot emerged from the Clean Base, turned around and studiously refilled its liquid tank. It's like watching R2D2 go to the bathroom in reverse. Since it was starting every job on my wood floor, the Roomba then lowered its mopping pad from its top (it has a 'lil mop hat!) and spun up its vacuum. Then, it proceeded to move forward, sucking up dirt while the scrubbing pad cleaned right behind, a virtuoso show of autonomous cleaning acrobatics.
If you don't need a full cleaning, you could also use the iRobot app to have the j9+ just vacuum or mop (useful if you've just gone to town on your floors with a manual vac). The iRobot app lets you control the number of cleaning passes per job (one, two or "room-size", which tackles large rooms once and smaller spaces two to three times), as well as the amount of water for every mopping job (eco, standard or ultra). You can also choose between low, medium and high suction options (which get progressively louder, as you'd expect).
Photo by Devindra Hardawar/Engadget
The iRobot app also lets you turn the Roomba's obstacle detection on and off, though you'll likely never want to disable it. In my testing, the Roomba Combo j9+ managed to avoid shoes, toys and other objects in its path. It also quietly came to a halt whenever my kids or cats stepped in front of it. iRobot's promise to avoid pet poop (the aptly named Pet Owner Official Promise) also applies to the j9+. If the company's poop-optimized computer vision algorithms somehow miss a dog or cat mess in your home, iRobot says it will send you a new Roomba at no charge within the first year of purchase. The company will only send out one replacement, though, and the guarantee doesn't apply to non-solid waste (including diarrhea) or poop from another animal.
Before you ask, yes, I tested this. I placed a bit of cat poop in front of the j9+ and watched with worry as it approached the stinker. Thankfully, it stopped about six inches away and immediately backed off, as if it was terrified of the horrors it was about to inflict on itself. My floors were grateful, as was I.
The Roomba Combo j9+ performed admirably as a mop. It wasn't always perfect, and I could occasionally make out streaks, but it still looked a lot better than when relying on mere vacuuming. After my first cleaning session, my floors beamed in the sunlight with a glow I hadn't seen in months. And best of all, it required very little effort on my part, aside from a bit of tidying up. Even my notoriously picky mom noticed my floors sparkled more when they visited right after the Roomba worked its magic.
According to iRobot, the j9+ features twice the scrubbing performance of the j7+. While I couldn't test the difference directly, I can confirm it's a stubborn little bot when it comes to tough situations like dried litter paw prints and caked-in dirt. It managed to fully clean up those messes, but I'd be wary of letting it tackle anything worse, at least not without changing the mopping pad right afterwards. The j9+ may be able to avoid streaking poop around your house, but having your floors painted with a muddy mop can also be awful.
Photo by Devindra Hardawar/Engadget
A rogue j9+ could do plenty of damage around your home, since its battery life has also been improved. It typically cleared my first floor in around two hours without needing a charging break. At one point, it ran for two and a half hours without a sweat. That should make this Roomba pretty capable even if you have a large home. A full floor cleaning took between 30 minutes and an hour longer than the j7+, but that makes sense since it’s also mopping and being more diligent about vacuuming.
At $1,400, the Roomba Combo J9+ is too expensive for most people looking to buy their first robovac. Even when iRobot is running a sale (we've seen it drop the price down to $999), the Combo j9+ is pretty pricey, but that cut does make the j9+ more palatable for longtime Roomba owners who've learned how to fit the bot into their cleaning routines. iRobot isn't completely out of line with its pricing: The competing Roborock S7 Max Ultra offers similar vacuum and mopping features and typically sells for $1,299 (it's also on sale for $999 at the moment).
There's still no robot vacuum equivalent to the Jetson's Rosie the Robot, but the Roomba Combo j9+ is the closest we've got so far. iRobot has built upon its excellent robot vacuum platform to deliver something that can finally mop your floors without a sweat. And while it may seem a tad exorbitant, the cost may be worth it for parents who, like me, forgot what truly clean floors looked like.
This article originally appeared on Engadget at https://www.engadget.com/roomba-combo-j9-review-the-ideal-robot-vacuum-and-mop-130017400.html?src=rss
Neil Young is back on Spotify after boycotting the platform over two years ago, he said in a new blog post. The Canadian singer ditched the platform over vaccine misinformation on the Joe Rogan podcast. He’s returned because Rogan’s podcast is no longer exclusive on Spotify. “My decision comes as music services Apple and Amazon have started serving the same disinformation podcast features I had opposed at Spotify,” he said – which isn’t really the stance he thinks it is.
When Young dropped his catalog from Spotify, he added he was fed up with Spotify’s “shitty” sound quality. Nothing has particularly changed there.
Days after Apple started allowing iOS users in the EU to use third-party app stores, the company has announced more changes to how developers can distribute their apps. Most significantly, those who meet certain criteria can let users download apps from their websites. The Web Distribution option, available this spring, will effectively let developers bypass the app ecosystem entirely for their own apps. To be eligible, devs must opt in to new App Store rules and pay a fee for each user install after a certain threshold.
AI-powered visual search features arrived to Ray-Ban’s Meta sunglasses last year with some impressive (and divisive) tricks — but a new one in the latest beta looks quite useful. It identifies landmarks and tells you more about them — a sort of tour guide for travelers. Meta CTO Andrew Bosworth explained in a (Meta-owned) Threads post with a couple of sample images explaining why the Golden Gate Bridge is orange (easier to see in fog), a history of the painted ladies houses in San Francisco and more.
Users can subscribe to third-party labeling services too.
Bluesky, the open-source Twitter alternative, is about to start testing one of its more ambitious ideas: allowing its users to run their own moderation services. The change will bring Bluesky users and developers together to work on custom labeling tools for the budding social media platform.
Bluesky is seeing a surge in growth after it removed its waitlist and opened to all users in February. The service has added about 2 million new users, bringing its total community to just over 5 million. It might need the extra moderation.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-neil-young-returns-to-spotify-after-two-year-protest-111513737.html?src=rss
The developer, alongside publisher Prime Matter, dropped a new trailer for the console release, showing off the stunning graphical update to the 1994 first-person shooter/RPG. Combat has also received a significant upgrade, as the mechanics of the genre weren’t quite refined when the game originally released, gulp, 30 years ago.
The PC version of the remake has been well-received, with a positive review score on Metacritic, but this isn’t a simple re-release. Console players are getting some exclusive features to sweeten the pot. It’ll boast 4K visuals with 60FPS on the PS5 and Xbox Series X. There’s also a new ending that “upgrades the final confrontation” with series antagonist Shodan. The controls have been reworked to better suit console gamepads and there’s a new female hacker protagonist.
Prime Matter
There’s also a little bit of something here for collectors. The PS5 and Xbox Series X/S versions are getting a physical release, though it’s a digital-only affair for PS4 and Xbox One players. There’s no pricing information yet, but the game costs $40 on PC.
This remake of the iconic shooter has been a long time coming. It was first announced all the way back in 2016 as part of a successful Kickstarter campaign. Nightdive Studios is also working on an enhanced port of System Shock 2.
This article originally appeared on Engadget at https://www.engadget.com/the-system-shock-remake-finally-hits-consoles-on-may-21-190550537.html?src=rss
Discord has been experimenting with embedding apps and games directly in chats for a while, via the Activities feature. Now the company is set to launch a dedicated SDK for developers to join the chat-based fun. The Embedded App SDK rolls out on March 18 and allows devs to build experiences that are embedded in an iframe within Discord.
Discord
“Plenty of Discord Developers out there have had their eyes on Activities, wondering when they could create their own,” the company wrote in a blog post. Prior to this announcement, these tools were limited to select developers. Currently, Discord users can do stuff like watch YouTube, play poker and share a whiteboard while participating in a chat. The SDK should open up the floodgates and allow for a drastic increase in the number of available shared experiences. So how long until Doom shows up?
The platform’s also bringing back app pitches. This program encourages developers to pitch app ideas and snag up to $30,000 in funding. Discord ended up funding some cool stuff last year, including a coral reef cam, a city-building sim and an art portfolio app, among others. Who knows what 2024 will bring.
Discord
Finally, Discord announced that it’s experimenting with technology to allow users to add apps to their accounts, so these experiences will follow them across servers. A beta version of this tool will launch alongside the SDK on March 18. The company says that users will begin to see apps popping up “within DMs, group chats and small servers.”
These updates come just two months after the company announced a brutal round of layoffs that impacted 17 percent of its workforce. CEO Jason Citron said the cuts were necessary to put Discord “in the best position to continue building a strong and profitable business.” To that end, the company recently unveiled a partnership program with game developers to sell themed avatars and various profile effects.
This article originally appeared on Engadget at https://www.engadget.com/discord-will-soon-offer-more-games-and-apps-inside-its-chats-182540566.html?src=rss
Sony's 1000XM-series headphones have topped our list of the best wireless headphones you can buy for a couple years running. The current top pick is held by the WH-1000XM5 ANC headphones and right now they're $72 off at Amazon, making them $328 instead of their $400 list price. That's not an all time low — we saw them dip to $250 just before the holidays last year and this year they've gone for $300 and $280 at different retailers. But if you don't want to wait and see if those discounts come back, $72 represents a decent savings on a pair of highly recommended over-ear speakers. The sale comes as part of a larger sale on Sony audio at Amazon.
Even at full price, the WH-1000XM5 are a wise buy if you're looking for superior audio, excellent noise cancellation and an enduringly comfortable fit. Our audio expert, Billy Steele, said these are in a league of their own in his review. The audio is an improvement over the previous generation — which was already great — but now the bass is punchier and the clarity is even more finely tuned. They pack a long, 30-hour battery life and the noise cancellation is adept at blocking human voices, TV sounds and various other environmental noises. There are plenty of easy-to-suss out onboard controls, letting you do things like skip tracks and answer calls. There's even a feature that pauses what you're listening to when you start talking.
While these are an improvement over the prior model, Sony's WH-100XM4 headphones, those are still a compelling option with great sound and a comfortable fit. They're on sale for a much lower $248. That's $100 off the list price and about $20 more than the all-time low they hit for Black Friday last year.