Super Mario Party Jamboree comes to Switch in October

The newest title in the Mario Party series was revealed in this morning's Nintendo Direct stream: Super Mario Party Jamboree is rolling its way over to Nintendo Switch on October 17.

Super Mario Party Jamboree will feature 110 minigames and five new game boards that are part of a large island resort: Rainbow Galleria, Roll ‘Em Raceway, King Bowser’s Keep, Mega Wiggler’s Tree Party and Goomba Lagoon. Each board presents different gameplay mechanics and environmental hazards. For example, a lucky roll of the Turbo Dice allows you to move up to 40 spaces in Roll ‘Em Raceway, while the tide can change your route in Goomba Lagoon. Some minigames will have you shake the Joy-Con controllers, while others require you to tilt them.

To spice things up, Mario’s Rainbow Castle from Mario Party and Western Land from Mario Party 2 are being added as maps for fans to revisit. What’s more, up to 20 players can play with each other online in a new competitive racing mode called the Koopathlon.

Super Mario Party Jamboree will arrive just over six years since the last main entry in the series — Super Mario Party — and three years after Mario Party Superstars, which updated classic boards from the Nintendo 64 era. Those boards include Peach’s Birthday Cake and Space Land from the first two games, the former of which inspired the ice cream flavor Superstar Sprinkle Blast at Cold Stone Creamery in 2022.

This article originally appeared on Engadget at https://www.engadget.com/super-mario-party-jamboree-comes-to-switch-in-october-181055353.html?src=rss

Stray is coming to Switch this holiday season

Stray, one of Engadget’s favorite games of 2022, is coming to Switch. The title, which lets you play as an orange tabby cat exploring a dystopian cyberpunk setting, arrives on Nintendo’s console this holiday season.

The trailer shows familiar action in the two-year-old game from BlueTwelve Studio. You’ll see the feline protagonist rolling in a barrel, facing a robotic enemy and knocking objects off ledges (as cats tend to do).

Still from the Stray trailer for Switch. Foreground: kitty cat. Background: robotic warrior with a spear. Grungy cyberpunk alleyway, dimly lit.
BlueTwelve Studios / Nintendo

Unfortunately, its graphical fidelity appears noticeably downgraded compared to its console brethren, but that’s to be expected. Switch developers can do a lot with the seven-year-old system, but they aren’t miracle workers.

Stray arrived on PS5/PS4 and PC (Steam) in 2022, followed by an Xbox port last year. The Switch version will round things out sometime around the holidays. You can check out the announcement trailer below.

This article originally appeared on Engadget at https://www.engadget.com/stray-is-coming-to-switch-this-holiday-season-163611672.html?src=rss

The Dragon Quest 3 HD-2D Remake arrives on November 14

Square-Enix’s old-meets-new reworking of Dragon Quest III arrives on November 14 on Switch. In addition, the HD-2D remake will be joined next year by reissues of its two predecessors in the trilogy, Dragon Quest I and Dragon Quest II, using the same innovative engine. The announcements came in Tuesday’s Nintendo Direct, which also brought news of The Legend of Zelda: Echoes of Wisdom, Metroid Prime 4 and Donkey Kong Country Returns.

The Dragon Quest III HD-2D Remake trailer and screenshots showcase the game engine’s marvels, combining 16-bit-style sprites and textures with modern environmental effects. The engine stays true to vintage games’ original look and feel but uses modern touches to make them prettier. Square-Enix has already used the tech in Octopath Traveller and its sequel, along with Triangle Strategy, the Live a Live remake and the opera scene in Final Fantasy VI Pixel Remaster.

Battle screen from the Dragon Quest III HD-2D Remake. Three hero characters (foreground) line up to battle four enemies (background). 16-bit graphical style with modern touches.
Square-Enix

Launching the third game in the trilogy first sounds odd, but the prequel, originally released in 1988, was the first chronologically within the game’s universe. The HD-2D remakes of the first two entries, initially available in 1986 and 1987, will arrive as one game sometime in 2025.

You can check out the nostalgic-meets-modern Dragon Quest III HD-2D Remake trailer below. It launches on November 14 and will be available on Switch, PS5/PS4, Xbox Series X/S and PC (Steam).

This article originally appeared on Engadget at https://www.engadget.com/the-dragon-quest-3-hd-2d-remake-arrives-on-november-14-160136678.html?src=rss

Donkey Kong Country Returns, originally released for the Wii in 2010, is coming to the Switch

It's been about a decade since Nintendo released a new game in the Donkey Kong Country series — and while there isn't a new one coming any time soon, there is a port of one you may have missed on its way. Donkey Kong Country Returns, originally released for the Wii in 2010, is hitting the Switch on January 15, 2025. It was a fine game for its time, and I'm hopeful it'll hold up well some 15 years later. At the very least, the controls should be simpler, as Nintendo won't be forcing motion controls into the mix with this remaster as they did with the Wii original.

This game joins Donkey Kong Country: Tropical Freeze as the other modern-ish interpretation of the franchise. Tropical Freeze was first released for the Wii U in 2014 — but since no one owned that poor console, its arrival on the Switch in 2018 meant that a much larger audience got to give the game a shot. That's not exactly the case with Donkey Kong Country Returns, which sold well for the original Wii. Still, Donkey Kong Country fans are starved for a new game, so this will have to do for now. I'm sure it's been years since many people have checked it out, so hopefully it'll feel somewhat fresh.

This article originally appeared on Engadget at https://www.engadget.com/donkey-kong-country-returns-originally-released-for-the-wii-in-2010-is-coming-to-the-switch-153629092.html?src=rss

Metroid Prime 4: Beyond lands on Switch in 2025

After 18 years and a complete reboot, Samus Aran will return in Metroid Prime 4: Beyond next year, Nintendo announced today. The company also gave us our first glimpse at the game, which sees Samus duking it out with alien hordes on distant planet. At first glance, Metroid Prime 4: Beyond could easily be mistaken for a Halo game, though there's a bit of enemy scanning and morph ball action, as you'd expect. The teaser ends with the reveal of a new big bad (wearing a suit like Samus's), flanked by two floating metroids. 

It's hard to read too much into a teaser, but as someone who adored the original Metroid Prime on the Gamecube, I'm certainly excited. Metroid Prime 4: Beyond is currently slated as a Switch title, but I wouldn't be surprised to see it appear on Nintendo's Switch successor as well.

This article originally appeared on Engadget at https://www.engadget.com/metroid-prime-4-beyond-lands-on-switch-in-2025-145927227.html?src=rss

Mario and Luigi: Brothership is coming to Nintendo Switch this November

Nintendo kicked off its latest Direct showcase with quite a surprise. The company has revived the Mario and Luigi RPG series with the first new entry in nearly nine years. The upcoming title is called Mario and Luigi: Brothership, and that title just about melted my darn heart when I saw it pop up. 

The reveal trailer shows Mario Mario and Luigi Mario working together to explore islands, overcome obstacles and stomp out enemies. They'll be able to use "evolved bros moves" to take out bad guys and as in previous entries, it seems like you'll control both brothers simultaneously. It all looks extremely adorable. Mario and Luigi: Brothership is coming to Nintendo Switch on November 7.

The last entirely new entry in the series came in 2015 with Mario & Luigi: Paper Jam on the 3DS, a game that also drew inspiration from Paper Mario. Mario and Luigi: Brothership is the first game in the series made for the Switch, though Superstar Saga is available via Switch Online + Expansion Pack. It's not clear which studio is developing the latest game — Nintendo has been keeping strangely quiet about such details of its first-party games recently — but original studio AlphaDream shut down in 2019.

This article originally appeared on Engadget at https://www.engadget.com/mario-and-luigi-brothership-is-coming-to-nintendo-switch-this-november-142509633.html?src=rss

Black Myth: Wukong is pretty, intriguing and as challenging as it looks

Black Myth: Wukong is gorgeous. It’s built up a lot of momentum, feeding trailer after gorgeous trailer, and at Summer Game Fest this year, I finally got to play it. Is it just a gorgeous tech demo with a heavy dose of Chinese mythology or your next gaming challenge?

A Chinese folk story, Journey to the West, inspired Game Science Studio’s action RPG. You play as the “destined one,” a monkey hero wielding an extending bo-staff and a handful of magic spells. I was given the higher-specced (though undisclosed) PC rig to play on, ensuring all that Unreal Engine 5 eye candy had a fighting chance of running smoothly. While less than an hour with a game won’t give the definitive answer, Wukong ran smoothly despite my chaotic play style. The game has been held up as a major example of next-gen graphical tech, so I’m relieved it didn't chug during my demo.

I played a relatively early part of the game, starting with the Forest of Wolves and the Guanyin Temple. I fought my way through several typical wolf-humanoid enemies, a bigger mid-level boss and then a giant wolf creature. On the way, I unlocked the ability to transform into one of the monsters, summoning their flaming weapon and opening up new attacks and skills. Midway through the demo, an old man with a head like a ginseng root gave me an immobilization spell with its own cooldown meter and offered me a brief reprieve against more dangerous foes, like the final giant wolf. He also briefly transformed me into an insect, able to fly over enemies' heads. This was fun but will apparently only be available at certain points in the game — you won’t be able to dodge all the fights.

However, you won’t progress (or even stay alive long) unless you get a handle on the basics. Attacks are separated into light and heavy, with the ability to charge the heavy attack for even stronger blows. Given how stamina drains during attacks, you’ll need to keep on top of defense, too, with jumps and dodges. Dodge perfectly, and time slows a little, an extra illusion of yourself appears and you get to pull a few extra moves before an enemy realizes what happened.

As you progress, you earn points to unlock new skills from a talent tree, which teases three staff styles to switch between. I unlocked the ‘pillar’ style, so my character could vault up to the top of his staff and ‘grow’ it by holding the strong attack button. This way, you avoid ground-level attacks. But if enemies hit your staff, your stamina (but not your health) takes a hit.

Releasing the button unleashes an extra strong move that seems to daze enemies if it interrupts their attack. It’s high risk, high reward and, like the best action RPGs, there’s nothing more satisfying than nailing the timing and move choice. Wukong’s battle system means you can’t just spam attacks and dodge rolls, as both burn through a stamina bar, which sits next to your health bar. The destined one also carries a rechargeable health potion, but he has to pause to use it. More risk and reward: If you don’t use it in a timely way, you’ll die and get reincarnated a few minutes down the mountain and have to face (or run past) most of the enemies you’d already dispatched — the fundamental backbone of soulslike games like Wukong. The battle system seemed responsive, and the biggest challenges came from groups of warriors: I had to combine evasion with prioritizing, say, the archer, before other enemies.

Black Myth: Wukong
Game Science

It’s all elevated by how good the environment looks, the bizarre monster design and the quiet, unsettling soundtrack. The giant wolf boss I encountered was small potatoes compared to other enemies the developer teased in earlier trailers — I want to fight that dragon. While the protagonist was entirely taciturn during my demo, Game Science, the studio behind the game, says the player will “uncover the stories behind various characters, understanding their love and hate, greed and anger, past lives and present.” I’m intrigued to see how that goes.

Black Myth: Wukong is, finally, almost here. It launches on PC and PS5 on August 20, 2024.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/black-myth-wukong-hands-on-preview-sgf-2024-133059684.html?src=rss

Watch the next Nintendo Direct here at 10AM ET

It’s time for another Nintendo Direct, where the company teases, hypes and previews its upcoming slate of games. You can watch the June Nintendo Direct right here today at 10AM ET.

Nintendo says today’s stream will focus on games coming in the second half of 2024. We’ll likely hear about the remastered Luigi’s Mansion 2 HD, which arrives on June 27, and Nintendo World Championships: NES Edition, set for July 18. Of course, we’ll likely see some surprises as well.

One thing we can rule out in advance is news about the Nintendo Switch successor. Last month, the company finally confirmed that it will unveil its next console by March 2025. However, Nintendo President Shuntaro Furukawa quickly dashed any hopes that we’ll hear about it in today’s Direct. And the stream’s YouTube description box reiterates that as plainly as possible: “There will be no mention of the Nintendo Switch successor during this presentation.”

So, Nintendo clearly wants us to think about one of the last waves of games for the Switch before we start drooling over new hardware. Let’s see what it has in store.

This article originally appeared on Engadget at https://www.engadget.com/watch-the-next-nintendo-direct-here-at-10am-et-120054935.html?src=rss

In the Playdate game Penrose, your past has come back to haunt you

Are you more than your past? This seems to be the question at the heart of Penrose, a short but impactful psychological horror game for Playdate by Liza Olson. The answer will ultimately be determined by the choices you make as you try to find your way out of the strange titular town.

Much of the experience in Penrose is exploration, and the game plays from start to finish like an eerie, emotionally challenging walk down memory lane. There are things your character might encounter, like an old playground, that’ll spark a tinge of fondness, while others — a mirror, a locked bedroom door — seem linked to more painful events. As you make your way out of the house where you started and through the seemingly abandoned town, things get progressively weirder.

You’ll encounter some creepy entities, not to mention a deeply unsettling mall that is, for some reason, oozing (I really appreciated the design of this in a love-hate kind of way). The names of the stores in that mall are also pretty fun, each being a play on some real-life chain, like Not Tropic. There are a few puzzles in Penrose, but the catacombs stands out as the only area of any real difficulty. It tripped me up for a good minute, which made me feel all the more clever once I figured out how to crack it.

Penrose beautifully captures the complicated nature of nostalgia, and there are multiple possible endings to the game that play right into that complexity. Penrose is available on itch for Playdate and the Playdate Simulator on PC, Mac and Linux.

This article originally appeared on Engadget at https://www.engadget.com/in-the-playdate-game-penrose-your-past-has-come-back-to-haunt-you-214104554.html?src=rss

Until Dawn’s original actors will not star in its film adaptation

PlayStation Productions and Screen Gems have announced the cast for the upcoming movie adaptation of the interactive horror game Until Dawn. According to Deadline, the ensemble will include Ella Rubin, who stars alongside Anne Hathaway in Amazon Prime's The Idea of You, and Michael Cimino, who played Victor Salazar in Hulu's Love, Victor. Expats' Ji-young Yoo and Sitting in Bars with Cake's Odessa A'zion have also signed on to play characters in the game revolving around eight young adults who have to survive the night at a remote mountain lodge while being hunted by a killer.

Supermassive Games got some pretty well-known actors to provide motion capture and voice acting for the game's characters, including Rami Malek and Hayden Panettiere. They're no longer the right age to play their original roles, so it doesn't come as a surprise that they're not involved in the project. But since they're not unknown motion capture actors, the filmmakers are dealing with a unique situation in that famous people's faces are tied to the characters other people will now portray.

"At PlayStation Productions, we are always looking to find creative and authentic ways to adapt our beloved games that our fans will enjoy," Asad Qizilbash, head of Sony's production company, told Deadline. "Alongside Screen Gems, we’ve assembled a fantastic cast of new characters that builds upon our already stellar filmmaking team and their vision for the adaptation."

The game itself is getting a remake for the PS5 and for PC. It was built in Unreal Engine 5 for the newer console, and it will add a third-person camera mode, new locations and new interactions to the original. Until Dawn's remake is coming out sometime this fall.

This article originally appeared on Engadget at https://www.engadget.com/until-dawns-original-actors-will-not-star-in-its-film-adaptation-110036254.html?src=rss