Doom meets Dredd in Defect, a squad-based shooter with a Mick Gordon soundtrack

Dystopian shooters with strong echoes of Doom are a dime a dozen. But when the people behind the recent entries for that hellishly good franchise are the ones making a new game, it's worth taking a look. Today the trailer dropped for a new game called Defect from a new studio called Emptyvessel. 

Think multiplayer Doom gameplay with a heavy layer of Dredd. The game is set in a city governed by a sinister AI and rocked by violence as different factions trying to secure power. The trailer is mostly setting the atmosphere and showcasing shiny graphics courtesy of Unreal Engine 5. But it does include a few snippets of pre-production gameplay that show some of the arsenal. The one that stands out is a weapon with a screen showing highlighted enemies, even ones behind walls. The gadget indicates that there will be a strategic side to the gameplay on top of the gory destruction. Defect also promises multiple objectives with different finales for each of the matches.

Emptyvessel boasts veterans from many of the heavy-hitting titles in AAA game development. There's a lot of alumni from Doom, as well as experienced creatives from Call of Duty, Uncharted, Tomb Raider and The Last of Us.

One notable team member is Mick Gordon, previously responsible for a ripping and tearing soundtrack in the rebooted Doom games, who is the composer for the project. But you'd know that from the sudden urge to start headbanging as you watch the trailer. And since he and leadership at id Software had a very public falling out after Doom Eternal, fans will be happy to have him attached to a new franchise.

This article originally appeared on Engadget at https://www.engadget.com/gaming/doom-meets-dredd-in-defect-a-squad-based-shooter-with-a-mick-gordon-soundtrack-221144042.html?src=rss

Two action movie simulators Action Hero and Vendetta Forever are headed to VR

The first VR Games Showcase has delivered a deluge of new VR titles like the Arizona Sunshine Remake and Trombone Champ: Unflattened, but two new (and very similar) titles caught my eye: Action Hero and Vendetta Forever. They both appear to be slow motion action games like the brilliant Superhot VR that will let you live out your John Wick firefight fantasies without risking serious bodily injury or your health insurance premiums.

In Fast Travel Games’ Action Hero, you’re an action movie hero starring in a series of five fictional movies including an Indiana Jones-esque Nazi killing adventure, a high tech heist thriller and a Jurassic Park ripoff. Each movie has four different film sequences and you supply all the hot, gun flinging, boulder dodging, raptor punching (yes, you get to punch velociraptors in the face) action. The action moves slow so you can add some style to the scene like firing two high-caliber machine guns at once, pulling off some sweet hand to hand combat and not flinching during powerful explosions.

Vendetta Forever from Meta Space Interactive also puts you in the middle of slow moving action sequences against waves of anonymous enemies. It claims to have an “all-new lo-kill motion mechanic” so you can sidle up to the bad guys or dodge incoming fire like an Olympic gymnast. The style is a little closer to Superhot’s blank canvas scenes but with slightly more detail. 

Vendetta Forever proclaims itself to be an homage to “cult action” movies that are highly stylized and full of heart pumping music and moves like a virtual remake of the PC action sandbox Maximum Action. A demo of the game is available now on Meta’s game store for the Quest 2 and Quest 3.

Action Hero will be available sometime later this year on the Meta Quest 2, Meta Quest 3 and Meta Quest Pro. Vendetta Forever will be available in October on the PS VR2 as well as the Meta Quest 2, Meta Quest 3 and Meta Quest Pro.

This article originally appeared on Engadget at https://www.engadget.com/gaming/two-action-movie-simulators-action-hero-and-vendetta-forever-are-headed-to-vr-214608480.html?src=rss

Online publishers face a dilemma: Allow AI scraping from Google or lose search visibility

As the US government weighs its options following a landmark “monopolist” ruling against Google last week, online publications increasingly face a bleak future. (And this time, it’s not just because of severely diminished ad revenue.) Bloomberg reports that their choice now boils down to allowing Google to use their published content to produce inline AI-generated search “answers” or losing visibility in the company’s search engine.

The crux of the problem lies in the Googlebot, the crawler that scours and indexes the live web to produce the results you see when you enter search terms. If publishers block Google from using their content for the AI-produced answers you now see littered at the top of many search results, they also lose the privilege of appearing in other Google search programs like snippets and Discover. 

Google uses a separate crawler for its Gemini (formerly Bard) chatbot, but its AI Overviews are generated using data from its main crawler. A Google spokesperson told Engadget that blocking an entire article from AI Overviews would not prevent its crawler from seeing "the full text of what's provided to us for ranking purposes" or from "being indexed and appearing in our web search results." 

The spokesperson also said the company's tools for publishers allow sites to only block certain sections of a page from features like snippets or AI Overviews. Web publishers nonetheless have no way to fully prevent AI Overviews without impacting overall search performance.

The catch-22 has led publications, rival search engines and AI startups to pin their hopes on the Justice Department. On Tuesday, The New York Times reported that the DOJ is considering asking a federal judge to break up parts of the company (spinning off sections like Chrome or Android). Other options it’s reportedly weighing include forcing Google to share search data with competitors or relinquishing its default search-engine deals, like the $18 billion one it inked with Apple.

iFixit CEO Kyle Wiens told Bloomberg, “I can block ClaudeBot [Anthropic’s crawler for its Claude chatbot] from indexing us without harming our business. But if I block Googlebot, we lose traffic and customers.”

A sample Google search query with an AI Overview answer.
Google

Another problem with combining the two is that it gives Google an immeasurable advantage over smaller AI startups. The company gets a plethora of free training data from publishers eager to remain visible in search. In contrast, AI companies are forced to pay publishers for access to their data — and, even then, it wouldn’t add up to the motherlode Google gets (essentially) for free.

From that perspective, it isn’t surprising to read that, according to Bloomberg, Google is spurning publishers that try to negotiate content deals. (Reddit has been the lone exception.) Why waste money on content deals when they get all the training data they want in exchange for the search results most publishers need to survive?

“Now you have a bunch of tech companies that are paying for content, they’re paying for access to that because they need it to be able to compete in any kind of serious way,” Alex Rosenberg, CEO of AI startup Tako Inc., told Bloomberg. “Whereas for Google, they don’t really have to do that.”

It comes down to leverage, which Google wields over desperate publishers. On top of the industry’s existing financial troubles (online ad revenue has fallen off a cliff over the past eight years), AdWeek reported in March that Google’s AI-generated search answers could lead to a 20 to 60 percent drop in organic search traffic.

The ball is now in the Justice Department’s court to figure out where Google — and, to an extent, the entire web — goes from here. Bloomberg’s full story is worth a read.

Update, August 16, 4:55PM ET: This story was updated after publishing to include a number of clarifications from a Google spokesperson. 

The original article said that preventing an article from being used in AI Overviews could block Google's webcrawler from including it in search results. The spokesperson asserted that this was incorrect; while blocking an entire article from its AI Overviews does prevent it from being included other search enhancements like snippets and Google Discover, it does not block it from standard web results. 

The article's subheading has been ammended to reflect the changes, and a full statement from Google follows:

“Every day, Google sends billions of clicks to sites across the web, and we intend for this long-established value exchange with websites to continue. With AI Overviews, people find Search more helpful and they’re coming back to search more, creating new opportunities for content to be discovered. People are using AI Overviews to discover more of the web, and we’re continuing to improve the experience to make that even easier.”

This article originally appeared on Engadget at https://www.engadget.com/ai/online-publishers-face-a-dilemma-allow-ai-scraping-from-google-or-lose-search-visibility-202246891.html?src=rss

Congress asks Mark Zuckerberg to explain why drug dealers are advertising on Facebook and Instagram

Nineteen members of Congress are pushing Mark Zuckerberg to explain why Meta has allowed ads for cocaine, ecstasy and other drugs to be shown on Facebook and Instagram. The letter comes after the Tech Transparency Project (TTP) uncovered hundreds of such ads on the company’s platform.

The letter points to the TTP’s report last month, which used Meta’s ad library to find 450 Instagram and Facebook ads “selling an array of pharmaceutical and other drugs.” Many of those ads included “photos of prescription drug bottles, piles of pills and powders, or bricks of cocaine,” and directed viewers to outside apps like Telegram. Since then, the TTP has been posting additional examples of such ads on X, including one it found yesterday.

“Meta appears to have continued to shirk its social responsibility and defy its own community guidelines,” the lawmakers write in the letter, which is addressed directly to Zuckerberg. “What is particularly egregious about this instance is that this was not user generated content on the dark web or on private social media pages, but rather they were advertisements approved and monetized by Meta. Many of these ads contained blatant references to illegal drugs in their titles, descriptions, photos, and advertiser account names, which were easily found by the researchers and journalists at the Wall Street Journal and Tech Transparency Project using Meta’s Ad Library. However, they appear to have passed undetected or been ignored by Meta’s own internal processes.”

The letter requests details about Meta’s policies for enforcing rules against drug-related ads, as well as information about how many times the reported ads were viewed and interacted with. It gives Meta a deadline of September 6 to reply. A spokesperson for Meta said the company plans to respond to the letter and directed Engadget to a prior statement, published by The Wall Street Journal, in which the company said it rejects “hundreds of thousands of ads for violating our drug policies.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/congress-asks-mark-zuckerberg-to-explain-why-drug-dealers-are-advertising-on-facebook-and-instagram-200541467.html?src=rss

California state IDs can now be stored in Apple Wallet and Google Wallet

California is the latest state to make its driver's licenses mobile. Today, Governor Gavin Newsom's office announced that both Apple Wallet and Google Wallet will be adding support for California driver's licenses and state IDs. The release clarified that residents still need to carry a physical copy of their identification, but that the mobile option would make age verification faster during air travel and at participating businesses.

“We’re partnering with two iconic California companies – Apple and Google – to provide convenient, private and secure driver’s licenses and ID cards directly on people’s phones," Newsom said. "This is a big step in our efforts to better serve all Californians, meeting people where they’re at and with technology people use every day.”

The addition of licenses to these tech companies' wallet apps is part of a bigger program by California's Department of Motor Vehicles. The mobile Drivers License (mDL) pilot introduced a proprietary wallet app from the state agency that gave California residents the same capabilities to upload their driver's licenses to their smartphones. More than 500,000 residents have done so to date in the mDL program.

Arizona was the first state to bring driver's licenses to Apple Wallet in 2022, although both iOS and Android were exploring the technology years before. Maryland, Arizona, Colorado, Georgia and Ohio have also adopted support for mobile identification. And any news about identification is a good reminder that Real ID laws, which require more documentation to board a plane or enter some government facilities, are slated to take effect in 2025.

This article originally appeared on Engadget at https://www.engadget.com/apps/california-state-ids-can-now-be-stored-in-apple-wallet-and-google-wallet-200021839.html?src=rss

Arizona Sunshine Remake brings the undead back to VR with enhanced graphics

It’s only been seven years since the “Fred” started to rise up in the VR zombie shooter Arizona Sunshine, but a remake is already lumbering your way and will land on VR headsets on October 17. Vertigo Games announced the upcoming release of Arizona Sunshine Remake at the first VR Games Showcase. It's slated to come to the Meta Quest 2 and 3, PS VR2 and Steam.

The Arizona Sunshine Remake will feature the same central story and multiplayer modes but with a noticeable graphics update. The zombies look more defined and real in the trailer, with an advanced mutilation system that looks bloody great (pun intended). The remake also comes with all five of the game’s DLC storylines and gameplay modes.

The game puts you in the shoes of an unnamed survivor who treats the presence of zombies the way you’d treat a noisy upstairs neighbor who can’t take a hint. The protagonist calls the shambling ghouls “Fred” as a way to mentally normalize the madness and mayhem unfolding around him as he treks across the titular state, following a radio signal in the hopes of finding other human survivors.

Arizona Sunshine was one of the first big breakout titles in VR that didn’t have a connection to another pop culture property like Marvel Comics or the Batman Arkham games. It came out the same year as other big VR hits like Superhot VR, the first I Expect You to Die puzzle game and Job Simulator. It’s part of a boom time of sorts for VR gaming when the medium was able to find its footing.

Arizona Sunshine is not just a mindless zombie killing machine even if it has multiplayer and endless swarming modes if that’s all you want to do. It’s got a great mix of VR gaming elements with puzzles to solve, strategies to plan as you prepare for a big wave of “Fred” and some genuine tense, immersive moments. It’s everything I always wanted from a zombie apocalypse and the remake sounds like a fun way to play with “Fred” all over again.

This article originally appeared on Engadget at https://www.engadget.com/gaming/arizona-sunshine-remake-brings-the-undead-back-to-vr-with-enhanced-graphics-194535362.html?src=rss

Trombone Champ is coming to VR headsets this fall

Trombone Champ, a ridiculous rhythm game that gets funnier the worse you are at it, is coming to virtual reality headsets. You won't have to wait an incredibly long time to try Trombone Champ: Unflattened either: it's coming to Meta Quest, Steam VR and PlayStation VR2 this fall.

Flat2VR Studios worked on the "reimiagining" of Holy Wow Studios' original game. You can perform on a virtual stage as notes careen toward you in a Guitar Hero-esque fashion. Your trombone is customizable as you can spray on the colors of your choosing and have absurd variants of the instrument.

There are more than 50 songs to play through. However, as with Guitar Hero and Rock Band, it's possible to mod the game and add your own tracks and characters. So if you really wanted to toot your way through "Baby One More Time" on a trombone with a fish attached, you could probably do just that.

This article originally appeared on Engadget at https://www.engadget.com/gaming/trombone-champ-is-coming-to-vr-headsets-this-fall-193041345.html?src=rss

Activision is finally addressing those massive Call of Duty download sizes

Activision is finally taking some steps to stop Call of Duty games from hogging up hard drive space. The games are notoriously giant but the company is going to lessen the load a bit ahead of the October 25 release of Black Ops 6.

How will this work? One big change is that Warzone is being decoupled from the rest of the games with regard to the default download for annual titles. This change happens on August 21, accompanying the launch of Season 5 Reloaded, and should actually help a lot. Warzone is huge (around 130GB) and this can be frustrating for those who don’t even participate in the battle royale-style mode.

As a matter of fact, when folks purchase an annual title in the near future, they’ll only download files for that particular game. Hard drives everywhere suddenly have a bit of spring in their step. Of course, the masochistic among us will still be able to opt-in and add Warzone game files with any purchase.

That’s not the only action Activision is taking, though it’s likely the most important one. The company is also expanding its usage of texture streaming, starting with the forthcoming Warzone update. This means that users won’t have to download everything directly to their hard drives, as the devs will “cycle content that is less frequently used by players to a streaming cache.”

The devs do warn, however, that this could result in some of this content appearing at a lower quality until the streaming cache has fully loaded. To that end, there are multiple settings for this feature. Finally, forthcoming PS5 downloads will be split into multiple parts, many of which can be scooped up ahead of time. These downloads will also include file optimizations to further reduce the size.

As previously stated, Call of Duty: Black Ops 6 hits consoles and PCs on October 26. It’s also going to be available on Game Pass from release day.

This article originally appeared on Engadget at https://www.engadget.com/gaming/activision-is-finally-addressing-those-massive-call-of-duty-download-sizes-191616063.html?src=rss

Researchers claim most Google Pixel phones shipped with exploitable bloatware since 2017

Mobile phone security firm iVerify has discovered a vulnerability in Google Pixel smartphones. According to iVerify's investigation, a piece of third-party software with deep system access is to blame, and troublingly it shipped with "a very large percentage of Pixel devices [...] since September 2017."

The issue relates to "Showcase.apk," a bit of software made for Verizon and used to put Pixel devices in demo mode while displayed in retail stores. The software downloads a configuration file over an unencrypted web connection, which — because of Showcase's deep access — might allow bad actors to perform remote code execution or remote package installation on the device.

The especially troubling part of this discovery is that Showcase can't be uninstalled at the user level. And while it is not enabled by default, iVerify said there could be multiple ways to activate the software. iVerify alerted Google to the vulnerability in May; thus far there's no confirmed evidence it's been exploited in the wild.

A Google spokesperson told Wired that Showcase “is no longer being used” by Verizon and that Google would have a software update to remove the software from all Pixel devices "in the coming weeks." Additionally, the rep said Showcase is not present in the line of Google Pixel 9 devices announced during the Made by Google event this week.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/researchers-claim-most-google-pixel-phones-shipped-with-exploitable-bloatware-since-2017-185926564.html?src=rss

Kim Dotcom, roguish face of 2010s online piracy, will finally be extradited to the US

Kim Dotcom, the Megaupload founder and hard-partying face of early 2010s online piracy, is finally headed to the US. Reuters reports that New Zealand’s justice minister signed an extradition order on Thursday to end the entrepreneur’s nearly 13-year legal battle, paving the way for the German-born Dotcom to face charges from the US government.

“I considered all of the information carefully, and have decided that Mr Dotcom should be surrendered to the U.S. to face trial,” Goldsmith said in a statement. The decision came more than six years after a New Zealand court ruled Dotcom could be extradited to the US, paving the way for appeals that culminated in today’s decision.

Kim Dotcom partying, toasting glasses with various others in a club atmosphere. Still from music video.
YouTube / Kim Dotcom

Once the 13th most visited site online, the file-hosting hub Megaupload was a hotbed for pirated content. In early 2012, American authorities charged Dotcom and six others with racketeering, copyright infringement, money laundering and copyright distribution. The US indictment claimed Megaupload cost copyright holders $500 million in damages while making $175 million from ads and premium subscriptions.

The raid on Dotcom’s Auckland mansion was dramatic fare among 2012’s relatively tame headlines. The New York Times reported at the time that when he saw the police, Dotcom barricaded himself inside, activated several electronic locks and waited in a safe room. When officers cut their way inside, they saw Dotcom standing near “a firearm that they said looked like a sawed-off shotgun.”

Kim Dotcom on a comfortable water vehicle.
YouTube / Kim Dotcom

Dotcom (born Kim Schmitz) had several brushes with the law before that. He at least claimed to have spent three months in a Munich jail in 1994 for “breaking into Pentagon computers and observing real-time satellite photos of Saddam Hussein’s palaces.” Soon after, he received a suspended two-year sentence for a scam involving stolen phone card numbers.

In 2001, he was accused in the largest insider-trading case in German history. He reportedly fled Germany to escape those charges, was captured in Thailand, extradited (this week isn’t his first go-round) and convicted in 2002. At some point after that, he moved to New Zealand, holing up in a luxurious mansion.

You can see that mansion — and a taste of his larger-than-life persona — in his music video “Good Life.”

Justice Minister Paul Goldsmith signed the extradition order on Thursday and followed standard practice in giving Dotcom “a short period of time to consider and take advice” on his decision.

Dotcom, never one to mince words, posted a message on X that “the obedient US colony in the South Pacific just decided to extradite me for what users uploaded to Megaupload.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/kim-dotcom-roguish-face-of-2010s-online-piracy-will-finally-be-extradited-to-the-us-172100627.html?src=rss